Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 17:40:03 Player: Michael Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (205) 1025 Value Destroyed (5507) 5507 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 10786 Bonus ------- High Alert Combat Kills 719 Follower Combat Kills 95 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 150/150 System Corruption 7% Temperature Cool (0) Movement Rolling (95) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Wheel Armored Huge Wheel > --- UTILITY (4) ------ Improved Signal Interpreter Microactuators Hacking Suite > --- WEAPON (4) ------- Axe > --- INVENTORY (5) ---- Cooled Deuterium Engine Advanced Targeting Computer Precision Assault Rifle Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Microactuators Hacking Suite System Restoration Module > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Katana > --- INVENTORY -------- Cooled Ion Engine Cooled Deuterium Engine Armored Treads Armored Wheel Advanced Heat Sink Medium Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Advanced Targeting Computer Improved Medium Armor Plating Dynamic Insulation System System Restoration Module Improved Assault Rifle [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Slots Evolved 6 | . . . 2 . . . 2 . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . 1 Utility 2 | . . . . . . . 1 . 1 Weapon 2 | . . . 2 . . . . . . Parts Attached 162 | 7 8 7 21 3 . 5 22 7 82 Power 11 | 1 . . 3 . . . 1 1 5 Engine 8 | 1 . . 3 . . . 1 1 2 Core 3 | . . . . . . . . . 3 Reactor . | . . . . . . . . . . Propulsion 41 | 3 . 2 3 . . 2 7 3 21 Treads 9 | 1 . . 1 . . 1 2 . 4 Leg . | . . . . . . . . . . Wheel 32 | 2 . 2 2 . . 1 5 3 17 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 1 3 . . . . . 6 2 39 Device 29 | . . . . . . . 2 1 26 Storage 3 | 1 1 . . . . . 1 . . Processor 4 | . 1 . . . . . . 1 2 Hackware 1 | . . . . . . . . . 1 Protection 14 | . 1 . . . . . 3 . 10 Artifact . | . . . . . . . . . . Weapon 59 | 2 5 5 15 3 . 3 8 1 17 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 34 | 2 1 3 10 1 . 2 5 1 9 Ballistic Cannon 12 | . 2 . 3 1 . . 3 . 3 Launcher 8 | . 2 2 2 1 . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 5 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 39 | . . . 1 . . 2 6 5 25 Power 3 | . . . . . . . . 1 2 Propulsion 15 | . . . 1 . . 1 2 2 9 Utility 9 | . . . . . . . 1 2 6 Weapon 12 | . . . . . . 1 3 . 8 Highest Loss Streak 7 | . . . 1 . . 1 2 3 7 To Critical Strikes 3 | . . . . . . . 1 . 2 Average Slot Usage (%) 93 | . 98 100 100 100 100 99 98 96 84 Engine 8 | . 14 14 11 11 11 11 9 9 3 Core 1 | . . . . . . . . . 2 Treads 9 | . 14 14 11 11 11 11 8 9 5 Wheel 14 | . 14 14 11 11 11 10 17 14 15 Device 5 | . . . . . . . 8 3 10 Storage 9 | . 14 14 11 11 11 11 9 9 6 Processor 7 | . 10 14 11 11 11 11 1 3 5 Hackware 1 | . . . . . . . . . 2 Protection 2 | . 2 . . . . . 8 11 1 Ballistic Gun 23 | . 17 27 38 33 33 32 30 27 10 Ballistic Cannon 7 | . 9 . 5 11 11 11 4 9 7 Slashing Weapon 2 | . . . . . . . . . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 58 | 13 29 29 41 41 41 41 51 51 58 Greatest Support 43 | 20 10 10 10 10 10 40 20 22 43 Greatest Overweight (x) 5 | 1 2 2 4 4 4 4 2 4 5 Average Overweight (x) 2 | . 1 2 3 4 4 3 2 2 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 15 15 Average Carried 13 | 2 10 14 14 14 14 14 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 14 15 15 15 14 15 12 3 Class Distribution -------------------- 39% | Gunner 21% | Mutant 18% | Scavenger-Gunner 12% | Scavenger-Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Matter Collected 6025 | 255 113 205 801 147 12 462 1004 399 2627 Remotely . | . . . . . . . . . . Salvage Created 7302 | . 151 213 1360 70 . 578 1326 710 2894 Parts 467 | . 8 14 93 7 . 39 96 42 168 Haulers Intercepted 11 | . 1 . 2 . . . 6 . 2 Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Combat Hostiles Destroyed 141 | . 7 6 32 3 . 15 17 13 48 Melee 20 | . . . . . . . . . 20 Guns 70 | . 2 1 23 . . 14 13 11 6 Cannons 32 | . . . 3 . . 1 4 2 22 AOE 19 | . 5 5 6 3 . . . . . Classes Destroyed 14 | . 4 2 4 . . 1 2 . 1 Worker 19 | . . 2 1 . . . 2 . 14 Builder 9 | . . . 3 . . 1 3 . 2 Tunneler 5 | . 1 . . 1 . 1 1 . 1 Hauler 11 | . 1 . 2 . . . 6 . 2 Recycler 16 | . . 2 2 1 . 1 2 . 8 Watcher 4 | . . . 2 . . . 1 . 1 Swarmer 44 | . 3 6 10 3 . 8 3 . 11 Grunt 53 | . 4 . 11 . . 4 6 7 21 Brawler 5 | . . . 1 . . 2 . . 2 Duelist 5 | . . . . . . 1 2 . 2 Sentry 24 | . . . 10 . . . 3 6 5 Specialist 2 | . . . . . . . 2 . . Hunter 2 | . . . . . . . 1 . 1 Programmer 6 | . . . . . . . . . 6 Best Kill Streak 7 | . 4 4 7 3 . 4 6 5 6 Combat Bots Only 6 | . 4 3 6 3 . 4 6 5 4 Max Kills in Single Turn 3 | . 3 3 2 3 . 2 2 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 3 2 3 . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Damage Taken 8033 | . 174 115 889 39 . 431 1270 836 4279 Core 1169 | . 48 22 158 . . 27 122 75 717 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 313 | . . . . . . . . 108 205 Regen/Repaired (Parts) 418 | . . . 65 . . . 98 25 230 Core Remaining (%) 72 | 100 . 72 . . . 53 . 64 . Volleys Fired 337 | . 14 16 67 5 . 34 67 40 94 Largest 4 | . 2 2 4 4 . 4 4 4 4 Hottest 167 | . 55 40 110 110 . 123 110 114 167 Shots Fired 1142 | . 27 29 250 14 . 124 251 134 313 Gun 868 | . 15 26 211 9 . 99 224 117 167 Cannon 256 | . 7 . 32 3 . 24 27 17 146 Launcher 18 | . 5 3 7 2 . 1 . . . Special . | . . . . . . . . . . Kinetic 1124 | . 22 26 243 12 . 123 251 134 313 Thermal . | . . . . . . . . . . Explosive 18 | . 5 3 7 2 . 1 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 35 | . 8 10 26 7 . 10 15 18 35 Robot Miss Streak 9 | . 1 2 4 2 . 4 4 3 9 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . . . . 1 1 2 Max Gunslinging Chain 1 | . . . . . . . 1 1 1 Shots Hit Robots 814 | . 22 17 157 8 . 77 141 97 295 Core Hits 345 | . 15 15 71 6 . 27 59 35 117 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 6 | . . . 3 . . . 2 . 1 Critical Strikes 22 | . . . 4 . . . 3 . 15 Destroy 7 | . . . 4 . . . 2 . 1 Blast 8 | . . . . . . . 1 . 7 Sever 7 | . . . . . . . . . 7 Melee Attacks 120 | . . . . . . . . . 120 Impact . | . . . . . . . . . . Slashing 120 | . . . . . . . . . 120 Piercing . | . . . . . . . . . . Sneak Attacks 26 | . . . . . . . . . 26 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 14 | . . . . . . . . . 14 Damage Inflicted 16746 | . 713 434 2575 375 . 1313 2280 1331 7725 Guns 7668 | . 103 117 1640 65 . 1008 1929 1125 1681 Cannons 3384 | . 111 . 321 49 . 194 351 206 2152 Explosions 1802 | . 499 317 614 261 . 111 . . . Melee 3892 | . . . . . . . . . 3892 Ramming . | . . . . . . . . . . Kinetic 11052 | . 214 117 1961 114 . 1202 2280 1331 3833 Thermal 75 | . . . . 75 . . . . . Explosive 1727 | . 499 317 614 186 . 111 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 3892 | . . . . . . . . . 3892 Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 11 Average Corruption 10 | . . . . . . . . . 10 Corruption Purged 4 | . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . Effects 48 | . . . . . . . . . 48 Message Errors 10 | . . . . . . . . . 10 Matter Fused 11 | . . . . . . . . . 11 Heat Flow Errors 7 | . . . . . . . . . 7 Energy Discharges 6 | . . . . . . . . . 6 Data Loss (minor) 12 | . . . . . . . . . 12 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 532 | . 40 48 29 . . 22 . . 393 Projectiles 74 | . 13 . 6 . . 3 . . 52 Explosions 117 | . 27 48 23 . . 19 . . . Melee 341 | . . . . . . . . . 341 Knockbacks 29 | . 2 . 1 . . . 3 3 20 Impact . | . . . . . . . . . . Kinetic 29 | . 2 . 1 . . . 3 3 20 Secondary . | . . . . . . . . . . Self-Inflicted Damage 106 | . . 39 22 . . 45 . . . Shots 3 | . . 1 1 . . 1 . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 336 | . 37 . 164 33 . 211 71 336 247 Average Temperature 49 | . 16 . 38 18 . 60 22 75 51 Received Heat Transfer 2568 | . 63 . 315 6 . 162 351 522 1149 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 100 | . . . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Peak Influence 1080 | . 389 389 801 504 . 257 455 526 1080 Initial 291 | . . 151 151 291 . . 87 145 164 Average 384 | . 241 328 393 358 . 176 256 327 505 Maximum Alert Level 3 | . 1 1 3 2 . 1 2 2 3 Low Security (%) 22 | 100 42 . 15 . . 49 31 13 20 Level 1 46 | . 57 99 45 73 . 50 64 55 28 Level 2 16 | . . . 24 26 . . 4 30 20 Level 3 15 | . . . 15 . . . . . 31 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . . 2 . . . 1 1 13 Investigation . | . . . . . . . . . . Extermination 5 | . . . . . . . . . 5 Reinforcement 6 | . . . 2 . . . 1 . 3 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . . . . . 1 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Distress Signals 14 | . . . 6 . . . 3 . 5 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 236 | . 14 6 51 5 . 18 31 18 93 Peak Tracking Total 10 | . 5 3 10 3 . 6 7 5 8 Tactical Retreats 13 | . . . 1 . . 2 . 1 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Traps Triggered 2 | . . . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . . . . 3 . . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . 3 . . Triggered 3 | . . . . . . . 3 . . Most Traps Carried 3 | . . . . 3 3 3 3 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Disabled 7 | . 1 . 2 2 . . . 1 1 Max in Single Turn 2 | . 1 . 1 2 . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Machines Accessed 44 | . 6 1 16 . 1 . 5 3 12 Terminals 23 | . 4 . 10 . . . 2 2 5 Fabricators 3 | . . . . . . . . . 3 Repair Stations 6 | . . . 2 . . . 1 1 2 Recycling Units 7 | . 2 . 2 . . . 1 . 2 Scanalyzers 3 | . . . 2 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 122 | . 22 1 42 . 1 . 14 11 31 Successful 75 | . 8 1 30 . 1 . 13 5 17 Failed 47 | . 14 . 12 . . . 1 6 14 Catastrophic 7 | . 2 . 1 . . . 1 . 3 Database Lockouts . | . . . . . . . . . . Manual 17 | . . . 10 . . . 1 2 4 Terminals 69 | . 16 . 26 . . . 4 9 14 Fabricators 6 | . . . . . . . . . 6 Repair Stations 18 | . . . 6 . . . 2 2 8 Recycling Units 12 | . 6 . 2 . . . 1 . 3 Scanalyzers 15 | . . . 8 . . . 7 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 6 1 15 . 1 . 2 3 3 Record 2 | . . . . . 1 . . . 1 Prototype ID Bank 3 | . 2 . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . Level Access Points 2 | . . . 1 . . . . 1 . Branch Access Points 2 | . 1 . 1 . . . . . . Emergency Access Points 4 | . . . 3 . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 5 | . . . 4 . . . . . 1 Patrol Status 2 | . 1 . 1 . . . . . . Hauler Manifests 4 | . 1 . 2 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . Zone Layout 4 | . 1 . 1 . . . . 2 . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 2 | . . . . . . . . . 2 Repair Station Hacks 16 | . . . 4 . . . 2 2 8 Scan Component 8 | . . . 2 . . . 1 1 4 Repair 8 | . . . 2 . . . 1 1 4 Recycling Unit Hacks 6 | . 2 . 2 . . . 1 . 1 Retrieve Components 6 | . 2 . 2 . . . 1 . 1 Scanalyzer 14 | . . . 7 . . . 7 . . Insert Component 7 | . . . 4 . . . 3 . . Analyze 7 | . . . 3 . . . 4 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . . . 2 . . . 1 . 3 Terminals 6 | . . . 2 . . . 1 . 3 Assimilate 1 | . . . . . . . . . 1 Botnet 5 | . . . 2 . . . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 31 | . 5 . 10 . . . 4 1 11 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . 3 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . . . 2 . . . 1 1 4 Time 225 | . . . 58 . . . 38 26 103 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 35 | . 9 . 6 . . . 10 . 10 Parts Scanalyzed 5 | . . . 2 . . . 3 . . Part Schematics Acquired 5 | . . . 2 . . . 3 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total Allies 4 | . . . . 3 . . . . 1 Largest Group 3 | . . . . 3 1 1 . . 1 Highest-Rated Group 40 | . . . . 40 16 16 . . 10 Highest-Rated Ally 16 | . . . . 16 16 16 . . 10 Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . 10 . 7 . . . Total Damage 184 | . . . . 93 . 91 . . . Kills 3 | . . . . 2 . 1 . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Turns Passed 8057 | 45 365 353 1677 335 212 635 933 496 3006 Spaces Moved 4744 | 36 274 272 986 223 151 344 493 220 1745 Core 4 | 4 . . . . . . . . . Treads 219 | . . . . . . 15 . 21 183 Legs . | . . . . . . . . . . Wheels 4521 | 32 274 272 986 223 151 329 493 199 1562 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 110 110 140 140 140 110 110 90 Average Speed 119 | 82 109 110 125 140 140 144 110 124 113 Slowest Speed 240 | 95 110 110 140 140 140 240 110 225 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 4 59 83 92 42 54 90 29 41 48 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . 2 . . 1 . . . . Known Exits Taken 4 | . 1 . 1 . . 1 . 1 . Unknown Exits Taken 5 | 1 . 1 . 1 1 . 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . . Spaces Dug 5 | . . . . . . . . . 5 Terrain Destroyed 167 | . 27 26 26 24 . 18 7 5 34 Melee . | . . . . . . . . . . Projectile 64 | . . . 9 . . 9 7 5 34 AOE 103 | . 27 26 17 24 . 9 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Total 6216 | 48 312 301 1294 236 152 402 723 355 2393 Wait 716 | . 4 . 190 . . 13 108 88 313 Move 4735 | 35 273 271 985 222 150 343 492 219 1745 Hop . | . . . . . . . . . . Pick Up 70 | 6 9 2 12 3 1 3 16 . 18 Fast Attach 51 | 5 4 1 3 . . 1 4 1 32 Attach 27 | 1 . . 4 . . 2 7 3 10 Detach 12 | . 2 . 2 . . 1 1 . 6 Swap 85 | 1 4 6 14 3 . 2 11 3 41 Drop 70 | . 2 5 17 3 1 3 14 1 24 Fire 337 | . 14 16 67 5 . 34 67 40 94 Melee 102 | . . . . . . . . . 102 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . 8 Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . 3 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 6 exits: [*Fac x4] / [*Low x2]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Identified exit to Mines 259 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Entered Mines 436 | -10/Mines | Discovered new exit (range 3) 475 | -10/Mines | Found the Drone Emporium 515 | -10/Mines | Learned location of Storage (-8) 716 | -10/Mines | Learned location of Mines (-8) 764 | -10/Mines | Entered Materials 764 | -9/Materials | Evolved 2 slots: Weapon x2 880 | -9/Materials | Discovered new exit (range 15) 1080 | -9/Materials | Build established: Gunner 1146 | -9/Materials | Discovered new exit (range 16) 1265 | -9/Materials | Repaired Wheel 1683 | -9/Materials | Discovered new exit (range 11) 2149 | -9/Materials | Identified exit to Mines 2155 | -9/Materials | Discovered new exit (range 16) 2170 | -9/Materials | Identified exit to Materials 2252 | -9/Materials | Repaired Cooling System 2441 | -9/Materials | Entered Mines 2464 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2594 | -9/Mines | Found a hidden stash of uninstalled traps 2618 | -9/Mines | Learned 2 Materials zone layouts 2671 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2671 | -9/Mines | Discovered new exit (range 5) 2776 | -9/Mines | Entered Exiles 2776 | -9/Exiles | Accompanied by 1 ally 2811 | -9/Exiles | Met 8R-AWN 2834 | -9/Exiles | Met EX-HEX 2907 | -9/Exiles | Met EX-DEC 2929 | -9/Exiles | Learned location of Zion (-6) 2977 | -9/Exiles | Discovered new exit (range 10) 2988 | -9/Exiles | Entered Mines 2988 | -8/Mines | Accompanied by 1 ally 3097 | -8/Mines | Discovered exit to Materials (range 5) 3572 | -8/Mines | Discovered exit to Materials (range 14) 3623 | -8/Mines | Entered Materials 3623 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3624 | -8/Materials | Identified exit to Factory 3702 | -8/Materials | Repaired Assault Cannon 4036 | -8/Materials | Discovered new exit (range 15) 4281 | -8/Materials | Build established: Scavenger-Tank 4556 | -8/Materials | Entered Storage 4720 | -8/Storage | Repaired Wheel 4842 | -8/Storage | Garrison activated, responded to threat 4986 | -8/Storage | Lost 3 parts (1p2n) 5052 | -8/Storage | Entered Factory 5052 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5313 | -7/Factory | Build established: Scavenger-Gunner 5448 | -7/Factory | Discovered new exit (range 11) 5668 | -7/Factory | Discovered new exit (range 15) 5909 | -7/Factory | Lost 3 parts (2n1u) 5942 | -7/Factory | Repaired Imp. Assault Rifle 6018 | -7/Factory | Repaired Wheel 6045 | -7/Factory | Repaired Wheel 6073 | -7/Factory | Repaired Wheel 6248 | -7/Factory | Discovered new exit (range 13) 6610 | -7/Factory | Garrison activated, responded to threat 6781 | -7/Factory | System corruption reached 10% 6814 | -7/Factory | Lost 5 parts (1p1u3w) 7108 | -7/Factory | Core integrity fell below 50% 7138 | -7/Factory | Build established: Mutant 7248 | -7/Factory | Discovered new exit (range 15) 7640 | -7/Factory | Discovered new exit (range 7) 7852 | -7/Factory | First assault squad dispatched 7958 | -7/Factory | Discovered new exit (range 16) 8035 | -7/Factory | Core integrity fell below 20% 8058 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 08028_ Prc. Assault Rifle destroyed. 08031_ Acquired 50 matter. 08034_ Acquired Axe. 08036_ C-30 ARC bursts open, deploying its payload. 08036_ G-50 Soldier unfolds itself. 08036_ L-41 Fighter unfolds itself. 08036_ G-47 Trooper unfolds itself. 08036_ B-48 Gladiator unfolds itself. 08036_ I-36 Angel unfolds itself. 08039_ Critical hit (Burn: +37). 08040_ G-47 Trooper destroyed. 08041_ Acquired 41 matter. 08043_ Acquired Prc. Assault Rifle. 08045_ Prc. Assault Rifle destroyed. 08046_ Katana destroyed. 08047_ G-50 Soldier destroyed. 08048_ Lrg. Storage Unit destroyed. 08049_ Acquired 85 matter. 08058_ System corrupted: Matter fused (-7). 08058_ Dropped Hcp. Matter Pod. Map ----- +----------------------------------------------------+ | ???# ! 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[=##! !# #?????????????????????????? | | ############ = # #?????????????????????????? | | # #?????# = # #?????????????????????????? | | # [[ #?????# # #?????????????????????????? | | # [[ #?????# + #?????????????????????????? | | # [ #?????# # ####?????????????????????????? | | # *#######+##+## #????????????????????????????? | | #] [+! #????????????????????????????? | | # !#% #????????????????????????????? | | # #"" #####????????????????????????? | | # #"" ???????????????????????? | | #### #"T """ ########???????????????????? | | ???###"" """ #! ! * #???????????????????? | | ?????#"" """ # #???????????????????? | | ?????# # """ #???????????????????? | | ?????# + """ #???????????????????? | | ?????#### # """ #???????????######### | | ????????# # #???????????# | | ????????# ######## #####+####???????????# | | ????????# #??????# #???# #??????????????# | | ????????# #??????# #???# #????????####### | | ????????# #?######+#???# #????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 44 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberContainmentDetector Manual? 0 Play Time 01:26:59 Cumulative 383.6 hours Start 2022.06.07 @ 13:28:21 End 2022.06.07 @ 17:40:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 137 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Tallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 88ed2ea7-787e-4e13-8c15-c8ccdaf9fa5a