Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.07 @ 17:40:03

Player: Michael

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (205)     1025
Value Destroyed (5507)     5507
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (814)                814
              TOTAL SCORE: 10786

 Bonus
-------
High Alert Combat Kills    719
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             0/700
Matter                     270/300
Energy                     150/150
System Corruption          7%
Temperature                Cool (0)
Movement                   Rolling (95)
Location                   -7/Factory

 Parts 
-------
>           --- POWER (1) --------
      Micro Nuclear Core
>           --- PROPULSION (4) ---
    Armored Wheel
    Armored Huge Wheel
>           --- UTILITY (4) ------
   Improved Signal Interpreter
            Microactuators
            Hacking Suite
>           --- WEAPON (4) -------
            Axe
>           --- INVENTORY (5) ----
     Cooled Deuterium Engine
   Advanced Targeting Computer
  Precision Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
         Medium Treads
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Microactuators
                Hacking Suite
                System Restoration Module
>               --- WEAPON -----------
      Precision Assault Rifle
      Precision Assault Rifle
      Precision Assault Rifle
                Katana
>               --- INVENTORY --------
         Cooled Ion Engine
         Cooled Deuterium Engine
        Armored Treads
        Armored Wheel
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Sensor Array
       Advanced Targeting Computer
       Improved Medium Armor Plating
                Dynamic Insulation System
                System Restoration Module
       Improved Assault Rifle
[Rating: 52]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   1   
  Utility                  2    | .   .   .   .   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   
Parts Attached             162  | 7   8   7   21  3   .   5   22  7   82  
  Power                    11   | 1   .   .   3   .   .   .   1   1   5   
    Engine                 8    | 1   .   .   3   .   .   .   1   1   2   
    Core                   3    | .   .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 3   .   2   3   .   .   2   7   3   21  
    Treads                 9    | 1   .   .   1   .   .   1   2   .   4   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  32   | 2   .   2   2   .   .   1   5   3   17  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  51   | 1   3   .   .   .   .   .   6   2   39  
    Device                 29   | .   .   .   .   .   .   .   2   1   26  
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   
    Processor              4    | .   1   .   .   .   .   .   .   1   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   
    Protection             14   | .   1   .   .   .   .   .   3   .   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   5   5   15  3   .   3   8   1   17  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          34   | 2   1   3   10  1   .   2   5   1   9   
    Ballistic Cannon       12   | .   2   .   3   1   .   .   3   .   3   
    Launcher               8    | .   2   2   2   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   2   
Parts Lost                 39   | .   .   .   1   .   .   2   6   5   25  
  Power                    3    | .   .   .   .   .   .   .   .   1   2   
  Propulsion               15   | .   .   .   1   .   .   1   2   2   9   
  Utility                  9    | .   .   .   .   .   .   .   1   2   6   
  Weapon                   12   | .   .   .   .   .   .   1   3   .   8   
  Highest Loss Streak      7    | .   .   .   1   .   .   1   2   3   7   
  To Critical Strikes      3    | .   .   .   .   .   .   .   1   .   2   
Average Slot Usage (%)     93   | .   98  100 100 100 100 99  98  96  84  
  Engine                   8    | .   14  14  11  11  11  11  9   9   3   
  Core                     1    | .   .   .   .   .   .   .   .   .   2   
  Treads                   9    | .   14  14  11  11  11  11  8   9   5   
  Wheel                    14   | .   14  14  11  11  11  10  17  14  15  
  Device                   5    | .   .   .   .   .   .   .   8   3   10  
  Storage                  9    | .   14  14  11  11  11  11  9   9   6   
  Processor                7    | .   10  14  11  11  11  11  1   3   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   2   
  Protection               2    | .   2   .   .   .   .   .   8   11  1   
  Ballistic Gun            23   | .   17  27  38  33  33  32  30  27  10  
  Ballistic Cannon         7    | .   9   .   5   11  11  11  4   9   7   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             58   | 13  29  29  41  41  41  41  51  51  58  
  Greatest Support         43   | 20  10  10  10  10  10  40  20  22  43  
  Greatest Overweight (x)  5    | 1   2   2   4   4   4   4   2   4   5   
  Average Overweight (x)   2    | .   1   2   3   4   4   3   2   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  15  15  14  
  Most Carried             15   | 5   15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 2   10  14  14  14  14  14  14  14  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 5   15  14  15  15  15  14  15  12  3   

 Class Distribution 
--------------------
 39% | Gunner
 21% | Mutant
 18% | Scavenger-Gunner
 12% | Scavenger-Tank
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
           Gunner | -9/Mines
           Gunner | -9/Exiles
           Gunner | -8/Mines
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -8/Storage
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Matter Collected           6025 | 255  113  205  801  147  12   462  1004 399  2627 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7302 | .    151  213  1360 70   .    578  1326 710  2894 
  Parts                    467  | .    8    14   93   7    .    39   96   42   168  
Haulers Intercepted        11   | .    1    .    2    .    .    .    6    .    2    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Combat Hostiles Destroyed  141  | .   7   6   32  3   .   15  17  13  48  
  Melee                    20   | .   .   .   .   .   .   .   .   .   20  
  Guns                     70   | .   2   1   23  .   .   14  13  11  6   
  Cannons                  32   | .   .   .   3   .   .   1   4   2   22  
  AOE                      19   | .   5   5   6   3   .   .   .   .   .   
Classes Destroyed          14   | .   4   2   4   .   .   1   2   .   1   
  Worker                   19   | .   .   2   1   .   .   .   2   .   14  
  Builder                  9    | .   .   .   3   .   .   1   3   .   2   
  Tunneler                 5    | .   1   .   .   1   .   1   1   .   1   
  Hauler                   11   | .   1   .   2   .   .   .   6   .   2   
  Recycler                 16   | .   .   2   2   1   .   1   2   .   8   
  Watcher                  4    | .   .   .   2   .   .   .   1   .   1   
  Swarmer                  44   | .   3   6   10  3   .   8   3   .   11  
  Grunt                    53   | .   4   .   11  .   .   4   6   7   21  
  Brawler                  5    | .   .   .   1   .   .   2   .   .   2   
  Duelist                  5    | .   .   .   .   .   .   1   2   .   2   
  Sentry                   24   | .   .   .   10  .   .   .   3   6   5   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   
  Programmer               6    | .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           7    | .   4   4   7   3   .   4   6   5   6   
  Combat Bots Only         6    | .   4   3   6   3   .   4   6   5   4   
Max Kills in Single Turn   3    | .   3   3   2   3   .   2   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   3   2   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Damage Taken               8033  | .    174  115  889  39   .    431  1270 836  4279 
  Core                     1169  | .    48   22   158  .    .    27   122  75   717  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  313   | .    .    .    .    .    .    .    .    108  205  
  Regen/Repaired (Parts)   418   | .    .    .    65   .    .    .    98   25   230  
Core Remaining (%)         72    | 100  .    72   .    .    .    53   .    64   .    
Volleys Fired              337   | .    14   16   67   5    .    34   67   40   94   
  Largest                  4     | .    2    2    4    4    .    4    4    4    4    
  Hottest                  167   | .    55   40   110  110  .    123  110  114  167  
Shots Fired                1142  | .    27   29   250  14   .    124  251  134  313  
  Gun                      868   | .    15   26   211  9    .    99   224  117  167  
  Cannon                   256   | .    7    .    32   3    .    24   27   17   146  
  Launcher                 18    | .    5    3    7    2    .    1    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1124  | .    22   26   243  12   .    123  251  134  313  
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    
  Explosive                18    | .    5    3    7    2    .    1    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         35    | .    8    10   26   7    .    10   15   18   35   
  Robot Miss Streak        9     | .    1    2    4    2    .    4    4    3    9    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    1    1    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    1    1    
Shots Hit Robots           814   | .    22   17   157  8    .    77   141  97   295  
  Core Hits                345   | .    15   15   71   6    .    27   59   35   117  
  Critical Kills           1     | .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    3    .    .    .    2    .    1    
  Critical Strikes         22    | .    .    .    4    .    .    .    3    .    15   
    Destroy                7     | .    .    .    4    .    .    .    2    .    1    
    Blast                  8     | .    .    .    .    .    .    .    1    .    7    
    Sever                  7     | .    .    .    .    .    .    .    .    .    7    
Melee Attacks              120   | .    .    .    .    .    .    .    .    .    120  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 120   | .    .    .    .    .    .    .    .    .    120  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            26    | .    .    .    .    .    .    .    .    .    26   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        14    | .    .    .    .    .    .    .    .    .    14   
Damage Inflicted           16746 | .    713  434  2575 375  .    1313 2280 1331 7725 
  Guns                     7668  | .    103  117  1640 65   .    1008 1929 1125 1681 
  Cannons                  3384  | .    111  .    321  49   .    194  351  206  2152 
  Explosions               1802  | .    499  317  614  261  .    111  .    .    .    
  Melee                    3892  | .    .    .    .    .    .    .    .    .    3892 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11052 | .    214  117  1961 114  .    1202 2280 1331 3833 
  Thermal                  75    | .    .    .    .    75   .    .    .    .    .    
  Explosive                1727  | .    499  317  614  186  .    111  .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3892  | .    .    .    .    .    .    .    .    .    3892 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    .    .    11   
  Average Corruption       10    | .    .    .    .    .    .    .    .    .    10   
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  48    | .    .    .    .    .    .    .    .    .    48   
    Message Errors         10    | .    .    .    .    .    .    .    .    .    10   
    Matter Fused           11    | .    .    .    .    .    .    .    .    .    11   
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    7    
    Energy Discharges      6     | .    .    .    .    .    .    .    .    .    6    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    12   
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            532   | .    40   48   29   .    .    22   .    .    393  
  Projectiles              74    | .    13   .    6    .    .    3    .    .    52   
  Explosions               117   | .    27   48   23   .    .    19   .    .    .    
  Melee                    341   | .    .    .    .    .    .    .    .    .    341  
Knockbacks                 29    | .    2    .    1    .    .    .    3    3    20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    2    .    1    .    .    .    3    3    20   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106   | .    .    39   22   .    .    45   .    .    .    
  Shots                    3     | .    .    1    1    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        336   | .    37   .    164  33   .    211  71   336  247  
  Average Temperature      49    | .    16   .    38   18   .    60   22   75   51   
  Received Heat Transfer   2568  | .    63   .    315  6    .    162  351  522  1149 
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         100   | .    .    .    .    100  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Peak Influence             1080 | .    389  389  801  504  .    257  455  526  1080 
  Initial                  291  | .    .    151  151  291  .    .    87   145  164  
  Average                  384  | .    241  328  393  358  .    176  256  327  505  
Maximum Alert Level        3    | .    1    1    3    2    .    1    2    2    3    
  Low Security (%)         22   | 100  42   .    15   .    .    49   31   13   20   
  Level 1                  46   | .    57   99   45   73   .    50   64   55   28   
  Level 2                  16   | .    .    .    24   26   .    .    4    30   20   
  Level 3                  15   | .    .    .    15   .    .    .    .    .    31   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          17   | .    .    .    2    .    .    .    1    1    13   
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    5    
  Reinforcement            6    | .    .    .    2    .    .    .    1    .    3    
  Assault                  2    | .    .    .    .    .    .    .    .    .    2    
  Garrison                 4    | .    .    .    .    .    .    .    .    1    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Distress Signals           14   | .   .   .   6   .   .   .   3   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              236  | .   14  6   51  5   .   18  31  18  93  
  Peak Tracking Total      10   | .   5   3   10  3   .   6   7   5   8   
  Tactical Retreats        13   | .   .   .   1   .   .   2   .   1   9   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   3   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   3   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   3   3   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Disabled          7    | .   1   .   2   2   .   .   .   1   1   
  Max in Single Turn       2    | .   1   .   1   2   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Machines Accessed          44   | .   6   1   16  .   1   .   5   3   12  
  Terminals                23   | .   4   .   10  .   .   .   2   2   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   
  Repair Stations          6    | .   .   .   2   .   .   .   1   1   2   
  Recycling Units          7    | .   2   .   2   .   .   .   1   .   2   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                122  | .   22  1   42  .   1   .   14  11  31  
  Successful               75   | .   8   1   30  .   1   .   13  5   17  
  Failed                   47   | .   14  .   12  .   .   .   1   6   14  
    Catastrophic           7    | .   2   .   1   .   .   .   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   10  .   .   .   1   2   4   
  Terminals                69   | .   16  .   26  .   .   .   4   9   14  
  Fabricators              6    | .   .   .   .   .   .   .   .   .   6   
  Repair Stations          18   | .   .   .   6   .   .   .   2   2   8   
  Recycling Units          12   | .   6   .   2   .   .   .   1   .   3   
  Scanalyzers              15   | .   .   .   8   .   .   .   7   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   6   1   15  .   1   .   2   3   3   
  Record                   2    | .   .   .   .   .   1   .   .   .   1   
  Prototype ID Bank        3    | .   2   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   1   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   3   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             5    | .   .   .   4   .   .   .   .   .   1   
  Patrol Status            2    | .   1   .   1   .   .   .   .   .   .   
  Hauler Manifests         4    | .   1   .   2   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   .   .   2   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       16   | .   .   .   4   .   .   .   2   2   8   
  Scan Component           8    | .   .   .   2   .   .   .   1   1   4   
  Repair                   8    | .   .   .   2   .   .   .   1   1   4   
Recycling Unit Hacks       6    | .   2   .   2   .   .   .   1   .   1   
  Retrieve Components      6    | .   2   .   2   .   .   .   1   .   1   
Scanalyzer                 14   | .   .   .   7   .   .   .   7   .   .   
  Insert Component         7    | .   .   .   4   .   .   .   3   .   .   
  Analyze                  7    | .   .   .   3   .   .   .   4   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   .   2   .   .   .   1   .   3   
  Terminals                6    | .   .   .   2   .   .   .   1   .   3   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   
    Botnet                 5    | .   .   .   2   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   5   .   10  .   .   .   4   1   11  
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   2   .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   2   .   .   .   1   1   4   
  Time                     225  | .   .   .   58  .   .   .   38  26  103 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     35   | .   9   .   6   .   .   .   10  .   10  
Parts Scanalyzed           5    | .   .   .   2   .   .   .   3   .   .   
  Part Schematics Acquired 5    | .   .   .   2   .   .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Total Allies               4    | .   .   .   .   3   .   .   .   .   1   
  Largest Group            3    | .   .   .   .   3   1   1   .   .   1   
  Highest-Rated Group      40   | .   .   .   .   40  16  16  .   .   10  
  Highest-Rated Ally       16   | .   .   .   .   16  16  16  .   .   10  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   10  .   7   .   .   .   
  Total Damage             184  | .   .   .   .   93  .   91  .   .   .   
  Kills                    3    | .   .   .   .   2   .   1   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Sto Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Turns Passed               8057 | 45   365  353  1677 335  212  635  933  496  3006 
Spaces Moved               4744 | 36   274  272  986  223  151  344  493  220  1745 
  Core                     4    | 4    .    .    .    .    .    .    .    .    .    
  Treads                   219  | .    .    .    .    .    .    15   .    21   183  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   4521 | 32   274  272  986  223  151  329  493  199  1562 
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   110  110  140  140  140  110  110  90   
  Average Speed            119  | 82   109  110  125  140  140  144  110  124  113  
  Slowest Speed            240  | 95   110  110  140  140  140  240  110  225  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    59   83   92   42   54   90   29   41   48   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    2    .    .    1    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      5    | 1    .    1    .    1    1    .    1    .    .    
Scrap Searched             4    | .    .    1    .    2    .    1    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    .    5    
Terrain Destroyed          167  | .    27   26   26   24   .    18   7    5    34   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               64   | .    .    .    9    .    .    9    7    5    34   
  AOE                      103  | .    27   26   17   24   .    9    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  Fac  
Total                      6216 | 48   312  301  1294 236  152  402  723  355  2393 
  Wait                     716  | .    4    .    190  .    .    13   108  88   313  
  Move                     4735 | 35   273  271  985  222  150  343  492  219  1745 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  70   | 6    9    2    12   3    1    3    16   .    18   
  Fast Attach              51   | 5    4    1    3    .    .    1    4    1    32   
  Attach                   27   | 1    .    .    4    .    .    2    7    3    10   
  Detach                   12   | .    2    .    2    .    .    1    1    .    6    
  Swap                     85   | 1    4    6    14   3    .    2    11   3    41   
  Drop                     70   | .    2    5    17   3    1    3    14   1    24   
  Fire                     337  | .    14   16   67   5    .    34   67   40   94   
  Melee                    102  | .    .    .    .    .    .    .    .    .    102  
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     3    | .    .    .    .    .    .    .    3    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage
-7/Factory (discovered 6 exits: [*Fac x4] / [*Low x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 16)
  241 | -10/Materials | Identified exit to Mines
  259 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Entered Mines
  436 | -10/Mines     | Discovered new exit (range 3)
  475 | -10/Mines     | Found the Drone Emporium
  515 | -10/Mines     | Learned location of Storage (-8)
  716 | -10/Mines     | Learned location of Mines (-8)
  764 | -10/Mines     | Entered Materials
  764 | -9/Materials  | Evolved 2 slots: Weapon x2
  880 | -9/Materials  | Discovered new exit (range 15)
 1080 | -9/Materials  | Build established: Gunner
 1146 | -9/Materials  | Discovered new exit (range 16)
 1265 | -9/Materials  | Repaired Wheel
 1683 | -9/Materials  | Discovered new exit (range 11)
 2149 | -9/Materials  | Identified exit to Mines
 2155 | -9/Materials  | Discovered new exit (range 16)
 2170 | -9/Materials  | Identified exit to Materials
 2252 | -9/Materials  | Repaired Cooling System
 2441 | -9/Materials  | Entered Mines
 2464 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2594 | -9/Mines      | Found a hidden stash of uninstalled traps
 2618 | -9/Mines      | Learned 2 Materials zone layouts
 2671 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2671 | -9/Mines      | Discovered new exit (range 5)
 2776 | -9/Mines      | Entered Exiles
 2776 | -9/Exiles     | Accompanied by 1 ally
 2811 | -9/Exiles     | Met 8R-AWN
 2834 | -9/Exiles     | Met EX-HEX
 2907 | -9/Exiles     | Met EX-DEC
 2929 | -9/Exiles     | Learned location of Zion (-6)
 2977 | -9/Exiles     | Discovered new exit (range 10)
 2988 | -9/Exiles     | Entered Mines
 2988 | -8/Mines      | Accompanied by 1 ally
 3097 | -8/Mines      | Discovered exit to Materials (range 5)
 3572 | -8/Mines      | Discovered exit to Materials (range 14)
 3623 | -8/Mines      | Entered Materials
 3623 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3624 | -8/Materials  | Identified exit to Factory
 3702 | -8/Materials  | Repaired Assault Cannon
 4036 | -8/Materials  | Discovered new exit (range 15)
 4281 | -8/Materials  | Build established: Scavenger-Tank
 4556 | -8/Materials  | Entered Storage
 4720 | -8/Storage    | Repaired Wheel
 4842 | -8/Storage    | Garrison activated, responded to threat
 4986 | -8/Storage    | Lost 3 parts (1p2n)
 5052 | -8/Storage    | Entered Factory
 5052 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5313 | -7/Factory    | Build established: Scavenger-Gunner
 5448 | -7/Factory    | Discovered new exit (range 11)
 5668 | -7/Factory    | Discovered new exit (range 15)
 5909 | -7/Factory    | Lost 3 parts (2n1u)
 5942 | -7/Factory    | Repaired Imp. Assault Rifle
 6018 | -7/Factory    | Repaired Wheel
 6045 | -7/Factory    | Repaired Wheel
 6073 | -7/Factory    | Repaired Wheel
 6248 | -7/Factory    | Discovered new exit (range 13)
 6610 | -7/Factory    | Garrison activated, responded to threat
 6781 | -7/Factory    | System corruption reached 10%
 6814 | -7/Factory    | Lost 5 parts (1p1u3w)
 7108 | -7/Factory    | Core integrity fell below 50%
 7138 | -7/Factory    | Build established: Mutant
 7248 | -7/Factory    | Discovered new exit (range 15)
 7640 | -7/Factory    | Discovered new exit (range 7)
 7852 | -7/Factory    | First assault squad dispatched
 7958 | -7/Factory    | Discovered new exit (range 16)
 8035 | -7/Factory    | Core integrity fell below 20%
 8058 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
08028_ Prc. Assault Rifle destroyed.
08031_ Acquired 50 matter.
08034_ Acquired Axe.
08036_ C-30 ARC bursts open, deploying its payload.
08036_ G-50 Soldier unfolds itself.
08036_ L-41 Fighter unfolds itself.
08036_ G-47 Trooper unfolds itself.
08036_ B-48 Gladiator unfolds itself.
08036_ I-36 Angel unfolds itself.
08039_ Critical hit (Burn: +37).
08040_ G-47 Trooper destroyed.
08041_ Acquired 41 matter.
08043_ Acquired Prc. Assault Rifle.
08045_ Prc. Assault Rifle destroyed.
08046_ Katana destroyed.
08047_ G-50 Soldier destroyed.
08048_ Lrg. Storage Unit destroyed.
08049_ Acquired 85 matter.
08058_ System corrupted: Matter fused (-7).
08058_ Dropped Hcp. Matter Pod. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             225
Utility Shielding          33
Weapon Shielding           66
Melee Speed Boost          20
Evasion (%)                44
Targeting Accuracy         8
Melee Accuracy             5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
      Imp. Assault Rifle | -9/Materials | Scanalyzed
          Assault Cannon | -9/Materials | Scanalyzed
         Cld. Ion Engine | -8/Materials | Scanalyzed
 Adv. Targeting Computer | -8/Materials | Scanalyzed
      Hvy. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafiberContainmentDetector
  Manual?         0
Play Time         01:26:59
  Cumulative      383.6 hours
  Start           2022.06.07 @ 13:28:21
  End             2022.06.07 @ 17:40:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           137
  Adventurer      23
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          58
Achievement%      45
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Tallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 88ed2ea7-787e-4e13-8c15-c8ccdaf9fa5a