Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 16:26:38 Player: Ev Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (996) 996 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 4357 Bonus ------- Friendly Fire -24 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Small Storage Unit Hacking Suite Hacking Suite System Shield System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Light Deuterium Engine Improved Cooling System Particle Charger Weapon Shielding Improved Light Armor Plating Remote Datajack Multitool Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Cooling System Small Storage Unit Weight Redist. System Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Cesium-ion Thruster Improved Sensor Array System Guard Corruption Screen Heavy Beamcaster Heavy Beamcaster [Rating: 46] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 2 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 42 | 6 3 1 10 5 9 1 5 2 Power 5 | 1 . . 2 . 1 . 1 . Engine 4 | 1 . . 2 . 1 . . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 12 | 2 2 1 5 . 1 . 1 . Treads . | . . . . . . . . . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover 4 | . 2 1 1 . . . . . Flight 6 | . . . 4 . 1 . 1 . Utility 11 | 1 1 . 1 2 3 1 1 1 Device 4 | . . . 1 1 1 1 . . Storage 1 | 1 . . . . . . . . Processor 3 | . 1 . . . 1 . 1 . Hackware 3 | . . . . 1 1 . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 14 | 2 . . 2 3 4 . 2 1 Energy Gun 7 | 1 . . 1 1 2 . 2 . Energy Cannon 3 | . . . 1 1 1 . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . 1 . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . Parts Lost 12 | . . . . . . . 3 9 Power 1 | . . . . . . . . 1 Propulsion 5 | . . . . . . . 2 3 Utility 2 | . . . . . . . 1 1 Weapon 4 | . . . . . . . . 4 Highest Loss Streak 4 | . . . . . . . 2 4 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 2 6 8 6 7 7 7 7 7 Power 1 | . 1 2 1 1 . 1 . 1 Propulsion 1 | . 2 3 2 3 2 2 1 . Utility 1 | . . 1 . . 2 3 1 3 Weapon 1 | . 1 2 2 3 2 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 15 | . 2 . 4 . 1 4 1 3 Power 1 | . . . 1 . . . . . Propulsion 3 | . . . 2 . 1 . . . Utility 5 | . . . . . . 1 1 3 Weapon 6 | . 2 . 1 . . 3 . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 96 100 99 97 95 100 89 77 Engine 4 | . 14 14 11 9 7 7 . . Core 3 | . . . . . . . 6 5 Hover 4 | . 24 28 11 . . . . . Flight 18 | . . . 21 27 23 23 22 15 Device 10 | . . . 10 18 16 15 12 6 Storage 8 | . 14 14 11 9 7 7 7 7 Processor 8 | . 10 14 11 9 7 7 8 7 Hackware 11 | . . . . 7 13 15 15 18 Energy Gun 13 | . 14 14 18 8 10 15 15 13 Ballistic Gun 2 | . 14 14 . . . . . . Special Weapon 1 | . . . . . 3 7 . . Peak Build Rating 46 | 6 8 10 21 27 44 46 46 41 Average Rating 32 | 3 7 9 17 26 36 44 42 36 On Entrance 22 | . 6 8 10 19 27 44 46 41 Naked Turns . | . . . . . . . . . Heaviest Build 23 | 12 12 12 15 17 22 23 22 21 Greatest Support 22 | 20 20 14 20 21 22 22 22 21 Greatest Overweight (x) 4 | . . . 1 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 7 | 2 6 7 6 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 3 8 8 8 8 8 8 7 7 Class Distribution -------------------- 53% | Hacker-Sprinter 18% | Mutant 16% | Hacker-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Matter Collected 939 | 251 78 16 93 . 243 5 172 81 Remotely . | . . . . . . . . . Salvage Created 1343 | . 280 56 76 . 392 . 466 73 Parts 74 | . 21 2 4 . 16 . 29 2 Haulers Intercepted 4 | . . . 1 . 2 . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 6 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Combat Hostiles Destroyed 24 | . 6 1 . . 4 . 10 3 Guns 21 | . 6 1 . . 3 . 8 3 Cannons 1 | . . . . . 1 . . . Classes Destroyed 10 | . 5 . 2 . 2 . 1 . Worker 1 | . 1 . . . . . . . Builder 1 | . . . . . 1 . . . Hauler 4 | . . . 1 . 2 . 1 . Recycler 1 | . 1 . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 5 | . . . 1 . 2 . 2 . Swarmer 13 | . 3 . . . . . 7 3 Grunt 6 | . 3 1 . . 2 . . . Sentry 2 | . . . . . . . 2 . Programmer 3 | . . . . . 2 . 1 . Best Kill Streak 5 | . 5 1 1 . 4 . 4 2 Combat Bots Only 4 | . 3 1 . . 3 . 4 2 Max Kills in Single Turn 2 | . 1 1 1 . 1 . 2 1 Gunslinging 1 | . . . . . . . 1 . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Hostile Shots Fired 267 | . 14 3 . 2 25 . 104 119 Missed 115 | . 5 1 . 1 9 . 56 43 Hits 152 | . 9 2 . 1 16 . 48 76 Projectile 152 | . 9 2 . 1 16 . 48 76 Critical Strikes 2 | . . . . . . . . 2 Damage Taken 1974 | . 88 30 . 17 290 . 574 975 Core 738 | . 36 . . . 93 . 165 444 Absorbed by Shields 32 | . . . . . 32 . . . Regen/Repaired (Parts) 246 | . . . . . . . 246 . Core Remaining (%) 96 | 100 . 85 100 100 . . . . Volleys Fired 94 | . 15 1 13 . 25 . 26 14 Largest 2 | . 2 2 2 . 2 . 2 2 Hottest 162 | . 60 60 105 . 88 . 162 162 Shots Fired 177 | . 30 2 26 . 49 . 51 19 Gun 163 | . 30 2 26 . 35 . 51 19 Cannon 14 | . . . . . 14 . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 30 | . 15 1 . . 14 . . . Thermal 104 | . . . 13 . 21 . 51 19 Explosive . | . . . . . . . . . Electromagnetic 43 | . 15 1 13 . 14 . . . Robot Hit Streak 12 | . 8 1 7 . 11 . 12 4 Robot Miss Streak 4 | . 2 1 2 . 3 . 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . . . . . 2 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 Shots Hit Robots 116 | . 21 1 18 . 34 . 35 7 Core Hits 52 | . 13 1 2 . 15 . 18 3 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . . . 5 . 5 . Burn 7 | . . . . . 2 . 5 . Blast 2 | . . . . . 2 . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2137 | . 274 10 287 . 659 . 737 170 Guns 2028 | . 274 10 287 . 550 . 737 170 Cannons 109 | . . . . . 109 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 249 | . 130 10 . . 109 . . . Thermal 1389 | . . . 123 . 359 . 737 170 Explosive . | . . . . . . . . . Electromagnetic 499 | . 144 . 164 . 191 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 2 Average Corruption 1 | . . . . . 1 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . 6 2 10 . Message Errors 4 | . . . . . 1 1 2 . Matter Fused 7 | . . . . . 2 . 5 . Energy Discharges 3 | . . . . . 1 . 2 . Data Loss (minor) 1 | . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . Weapon Failures 2 | . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . . . 3 . . . Impact . | . . . . . . . . . Kinetic 3 | . . . . . 3 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 517 | . 36 6 15 . . . 173 517 Average Temperature 80 | . 10 4 6 . . . 62 281 Received Heat Transfer 231 | . 24 15 . . 24 . 123 45 Effects 7 | . . . . . . . . 7 Shutdowns 2 | . . . . . . . . 2 Interference 4 | . . . . . . . . 4 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 1 . 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 8 | . . . . . 2 . 5 1 Heat Transferred 3034 | . . . 296 . 777 . 1665 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 157 | . 105 33 11 35 104 8 157 . Initial 33 | . . 33 11 . 11 8 . . Average 31 | . 56 8 1 6 39 . 40 . Influence Increases 1079 | . 155 30 14 51 207 . 462 160 Destroy 0b10 Robot/C 480 | . 120 20 . . 80 . 200 60 Destroy 0b10 Robot/NC 65 | . 15 . 10 . 25 . 15 . Destroy Leader 128 | . 20 10 4 . 28 . 56 10 Successful Hack 45 | . . . . 6 14 . 25 . Destroy Structure 1 | . . . . . . . 1 . Partial Spotted 75 | . . . . 45 15 . 15 . Lose Combat Pursuer 285 | . . . . . 45 . 150 90 Influence Decreases 1079 | . 70 85 44 26 207 25 311 311 Entered New Map 159 | . . 52 19 . 14 17 . 57 Time Decay 845 | . 70 33 25 26 193 8 286 204 Lost Part 75 | . . . . . . . 25 50 Squads Dispatched 5 | . . . . . 1 . 4 . Investigation 1 | . . . . . . . 1 . Extermination 4 | . . . . . 1 . 3 . Reinforcement . | . . . . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Distress Signals 4 | . 3 . . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 12 2 2 5 7 . 22 17 Peak Tracking Total 10 | . 7 2 2 10 5 . 4 8 Tactical Retreats 8 | . . . . . 1 . 5 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Traps Triggered 7 | . . . . . 4 . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Machines Accessed 13 | . 1 1 . 2 4 . 5 . Terminals 9 | . 1 . . 2 4 . 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 60 | . 2 1 . 10 13 . 34 . Successful 32 | . 1 1 . 3 3 . 24 . Failed 28 | . 1 . . 7 10 . 10 . Catastrophic 8 | . 1 . . . 3 . 4 . Database Lockouts . | . . . . . . . . . Manual 22 | . 1 . . 10 9 . 2 . Terminals 30 | . 2 . . 10 13 . 5 . Fabricators . | . . . . . . . . . Repair Stations 29 | . . . . . . . 29 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 4 | . 1 1 . . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 22 | . . . . . . . 22 . Scan Component 11 | . . . . . . . 11 . Repair 10 | . . . . . . . 10 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . . 3 2 . 1 . Terminals 6 | . . . . 3 2 . 1 . Track 4 | . . . . 2 1 . 1 . Operators 2 | . . . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . . 2 4 . 4 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 10 | . . . . . . . 10 . Time 442 | . . . . . . . 442 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Active Infowar (turns) 93 | . . . . . 93 . . . Sensors 93 | . . . . . 93 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Turns Passed 2835 | 85 219 175 165 83 515 174 951 468 Spaces Moved 3699 | 65 202 261 232 179 768 439 855 698 Core 30 | 10 . . . . . . . 20 Treads . | . . . . . . . . . Legs 66 | 55 11 . . . . . . . Wheels . | . . . . . . . . . Hover 524 | . 191 261 72 . . . . . Flight 3079 | . . . 160 179 768 439 855 678 Fastest Speed 29 | 50 56 56 29 29 29 30 29 29 Average Speed 41 | 109 59 56 36 29 29 37 29 58 Slowest Speed 250 | 120 120 56 112 29 30 110 30 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 7 | . . . 3 . . 1 3 . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 35 47 26 18 25 93 25 50 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 4 | . . 1 . . . . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Total 4821 | 79 271 287 284 208 1012 448 1494 738 Wait 830 | . 38 21 9 21 146 . 577 18 Move 3678 | 64 201 260 225 178 768 436 848 698 Hop 7 | . . . 3 . . 1 3 . Pick Up 75 | 9 10 2 12 3 16 4 16 3 Fast Attach 2 | . . . 1 . . 1 . . Attach 31 | 6 1 . 3 2 6 . 9 4 Detach 4 | . . . . . 2 . 1 1 Swap 27 | . 2 1 7 3 5 . 9 . Drop 42 | . 4 2 11 1 14 5 5 . Fire 94 | . 15 1 13 . 25 . 26 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 30 | . . . . . 30 . . . Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 9) 305 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 321 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 474 | -10/Mines | Discovered new exit (range 5) 480 | -10/Mines | Entered Materials 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 481 | -9/Materials | Identified exit to Storage 642 | -9/Materials | Discovered new exit (range 14) 645 | -9/Materials | Entered another Materials area 645 | -8/Materials | Evolved 2 slots: Utility x2 724 | -8/Materials | Discovered new exit (range 16) 728 | -8/Materials | Entered Factory 728 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1146 | -7/Factory | Build established: Hacker-Sprinter 1243 | -7/Factory | Sucked down chute 1243 | -7/Factory | Entered Waste 1243 | -7/Waste | The area was eerily silent 1273 | -7/Waste | Discovered new exit (range 11) 1417 | -7/Waste | Entered Factory 1583 | -7/Factory | Repaired Broken System Guard 1623 | -7/Factory | Repaired Cesium-ion Thruster 1669 | -7/Factory | Repaired Mic. Nuclear Core 1745 | -7/Factory | Repaired Xenon Bombardment Thruster 1785 | -7/Factory | Repaired Lgt. Deuterium Engine 1824 | -7/Factory | Repaired Cesium-ion Thruster 1869 | -7/Factory | Repaired Imp. Cooling System 2040 | -7/Factory | Repaired Cesium-ion Thruster 2095 | -7/Factory | Repaired Mic. Nuclear Core 2321 | -7/Factory | Repaired Broken Cld. Pulse Rifle 2366 | -7/Factory | Discovered new exit (range 8) 2368 | -7/Factory | Entered Lower Caves 2379 | -7/Lower Caves | Learned 8 Factory zone layouts 2410 | -7/Lower Caves | Encountered a Warlord checkpoint 2456 | -7/Lower Caves | Spotted B-75 Beast 2561 | -7/Lower Caves | Lost 3 parts (1n2w) 2726 | -7/Lower Caves | Core integrity fell below 50% 2806 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2816 | -7/Lower Caves | Build established: Hacker-Mutant 2816 | -7/Lower Caves | Core integrity fell below 20% 2836 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02557_ Acquired 30 matter. 02618_ Searching scrap... 02618_ Found Weapon Shielding. 02618_ Found Hvy. Riot Gun. 02618_ Found Hacking Suite. 02618_ Found 51 Matter. 02623_ Acquired Hacking Suite. 02625_ Acquired 10 matter. 02627_ Acquired Weapon Shielding. 02755_ Cesium-ion Thruster destroyed. 02755_ Mic. Nuclear Core destroyed. 02758_ Knocked back. 02806_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02806_ Cesium-ion Thruster destroyed. 02808_ Penetrated by Slug. 02808_ Weight Redist. System destroyed. 02810_ Y-64 Sentinel: "REQUESTING BACKUP." 02811_ Cld. Pulse Rifle destroyed. 02817_ Penetrated by Slug. 02833_ Cld. Pulse Rifle destroyed. Map ----- +----------------------------------------------------+ | ## ##?????##########?#####????????????????? | | #?????# ### ##??????#########? | | ##?????# ##?????# # | | % ######??## ### ###???# | | %! #???##?## ##??# ### | | ## [! #??????# ##?# #??? | | ############ #??????## ### ###??## | | ##??????????# #???????## # #? | | ????????????# #????????# ### #? | | ???####?????# #??###???# #?## # | | ### #?????# #### #???# ##?### | | #?????# % #???## #???# | | #??????#### ##??## ###?? ## # | | #???????????## #?## ##???## ##?### | | #????????????## ### %#?????# ##????? | | #????????###??## ## ## #?????# ##?####? | | #??????### #??## ### =#?????## #### #? | | ####??## #??# ###?# #??????###### ?? | | ##?# #??# ###### #####?????## ???? | | # #?# ##?## ##?# # # #????## ????? | | # #?# #######??# # # # # #???## ##????# | | # % #??# #????# ##?## ##???# | | ##??# #???## # #?# ##### | | % #### ##### ##### ### | | % ##% # ##??# | | ## ###@# #???## # # ### | | "" "; # #????## # #?? | | #### s# #?????# ### ####?? | | #??## ###### ##?????# ####?# #????? | | #???####% #????# ## ????# #????# ###### | | #??????## ##????# ### ???# ##???# | | ####??????## ##?????#### #??# #???# ###### | | ??????????# ##???? ?? ### # #????? | | #??######?## #### #??????# # ########????? | | #### #?## # #???# ##???????????? | | #?# #???# ##???????????? | | ####?####### ### + "# # # #???????????? | | ######??????????####?? + "#?## #??????????? | | ??????????????????????? # "#??######??????????? | | ???????????????????????? #? "#??????????????????? | | ?????????????????????????##???#??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Corruption Containment 8 Evasion (%) 64 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- System Guard | 10% | -7/Factory | Broken Cesium-ion Thruster | 20% | -7/Factory Mic. Nuclear Core | 30% | -7/Factory Xenon Bombardment Thruster | 46% | -7/Factory Lgt. Deuterium Engine | 24% | -7/Factory Cesium-ion Thruster | 64% | -7/Factory Imp. Cooling System | 65% | -7/Factory Cesium-ion Thruster | 32% | -7/Factory Mic. Nuclear Core | 70% | -7/Factory Cld. Pulse Rifle | 47% | -7/Factory | Broken Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedPointRedirector Manual? 0 Play Time 00:57:21 Cumulative 45.7 hours Start 2025.05.13 @ 15:27:42 End 2025.05.13 @ 16:26:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ebbf13c-daa4-4f43-b6d6-6bf907fd33ff