Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.25 @ 17:11:34 Player: Momo Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (160) 800 Value Destroyed (7854) 7854 Prototype IDs (56) 1120 Alien Tech Used (0) 0 Bonus (5453) 5453 TOTAL SCORE: 22327 Bonus ------- High Alert Combat Kills 1640 Follower Combat Kills 695 Entered Garrisons 800 Used RIF Installer 2500 Aligned with FarCom 300 Friendly Fire -482 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Biometal Heavy Treads Gamma Bomb Array Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum-Nuclear Reactor > --- PROPULSION ------- Biometal-QT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Gravity Neutralizer Layered Medium Armor Plating Relay Coupler [Grunt] Relay Coupler [Sentry] > --- WEAPON ----------- Prc. Accelerated Linear Construct/C Prc. Thermal Phase Construct/G Gatling Energy Plasma Construct/G Thermal Nova Construct/C Thermic Nova Construct/C Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Biometal Heavy Treads High-capacity Matter Pod Advanced Cloaking Device Relay Coupler [Cutter] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Hunter] Skeleton Box Advanced System Restoration Module Trap Reconfigurator AWS/Autocannon Gamma Bomb Array Improved Remote Datajack Advanced Remote Datajack [Rating: 147] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Wheel Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Molecular Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Slots Evolved 14 | . . . . . 4 . . 4 . . . 2 . . . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . . . 2 . . 1 . . . . . . . . . 1 Utility 5 | . . . . . 2 . . 1 . . . 1 . . . 1 . . Weapon 4 | . . . . . . . . 2 . . . . . . . 1 . 1 Parts Attached 128 | 5 6 3 . . 9 9 6 11 1 6 10 7 7 5 7 7 17 12 Power 6 | 1 1 . . . . 2 . . . . 2 . . . . . . . Engine 5 | 1 1 . . . . 1 . . . . 2 . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 11 | 2 . . . . 4 2 2 1 . . . . . . . . . . Treads 3 | . . . . . 3 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel 6 | 2 . . . . 1 . 2 1 . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . . . . . Flight 1 | . . . . . . 1 . . . . . . . . . . . . Utility 65 | . 3 3 . . 2 1 3 9 . 6 6 6 2 4 2 5 7 6 Device 26 | . . 1 . . . . 1 5 . 3 3 4 1 3 1 . 2 2 Storage 3 | . 1 1 . . . . . . . . . . 1 . . . . . Processor 5 | . . . . . 1 . . 2 . 1 . . . 1 . . . . Hackware 13 | . . . . . . . . . . . . 2 . . 1 4 4 2 Protection 18 | . 2 1 . . 1 1 2 2 . 2 3 . . . . 1 1 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 2 . . . 3 4 1 1 1 . 2 1 5 1 5 2 10 6 Energy Gun 7 | 2 . . . . 2 2 1 . . . . . . . . . . . Energy Cannon 3 | . . . . . 1 1 . . . . . . . . . . 1 . Ballistic Gun 1 | . . . . . . 1 . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . 1 1 2 . Launcher 17 | . 2 . . . . . . 1 . . 2 . 3 1 2 . 4 2 Special Weapon 4 | . . . . . . . . . . . . . . . 1 . 1 2 Impact Weapon 7 | . . . . . . . . . . . . 1 2 . 1 1 2 . Slashing Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . 1 6 . . 1 1 . . . . . . 1 . Parts Lost 37 | . . . . . 1 3 2 1 . . 7 . 2 . 1 2 1 17 Power 5 | . . . . . . 2 . . . . 1 . . . . . . 2 Propulsion 6 | . . . . . 1 . 1 . . . . . . . . 1 . 3 Utility 11 | . . . . . . 1 1 1 . . 2 . 1 . . . . 5 Weapon 15 | . . . . . . . . . . . 4 . 1 . 1 1 1 7 Highest Loss Streak 9 | . . . . . 1 2 1 1 . . 2 . 2 . 1 1 1 9 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . Average Slot Usage (%) 68 | . 89 100 100 100 94 88 72 68 54 53 57 56 58 59 54 54 59 56 Engine 4 | . 13 14 14 14 9 2 8 6 6 6 5 2 . . . . . . Core 1 | . . . . . . 6 . . . . . 2 5 5 5 4 1 . Treads 1 | . . . . . 16 7 . . . . . . . . . . 3 3 Wheel 8 | . 28 28 28 28 15 18 18 8 . . . . . . . . . . Hover 1 | . . . . . . 5 . . . . . 5 5 5 5 5 1 . Flight 1 | . . . . . . 4 6 3 3 6 1 . . . . . . . Device 7 | . . . . . . . 8 12 13 12 12 16 10 11 5 5 8 7 Storage 7 | . 11 14 14 14 9 9 9 6 6 6 6 5 5 5 5 5 5 3 Processor 2 | . . . . . 8 9 . 5 . 4 . . . 4 5 2 . . Hackware 5 | . . . . . . . . . . . . 6 11 5 10 15 15 11 Protection 4 | . 8 13 14 14 17 13 9 . 6 1 4 . . . . . 1 1 Energy Gun 4 | . 20 14 14 14 4 3 1 . . . 1 5 1 . 2 . 2 4 Energy Cannon 2 | . . . . . 6 9 7 2 6 6 1 . 4 . . . 1 2 Ballistic Gun 1 | . . . . . . . . 4 . . 2 3 5 5 2 . . . Ballistic Cannon 2 | . . . . . . . . 4 5 6 5 . . . 1 4 4 6 Launcher 4 | . 6 14 14 14 6 . . 5 . . 4 . 3 6 3 . 2 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 5 3 2 Impact Weapon 1 | . . . . . . . . . . . . 4 1 5 1 3 2 . Naked Turns 44 | . . . . . . . . . . . . . . . . . . 44 Heaviest Build 150 | 9 18 53 53 53 60 61 70 74 74 72 78 72 78 79 114 131 150 123 Greatest Support 156 | 20 20 20 20 20 20 20 30 60 75 75 96 89 89 89 89 89 156 130 Greatest Overweight (x) 6 | 1 . 2 2 2 5 3 6 3 1 . . . . . 1 1 1 1 Average Overweight (x) . | . . 1 2 2 2 2 2 1 . . . . . . . . . . Largest Inventory Capacity 20 | 5 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 7 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 1 6 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 3 13 18 20 19 19 16 19 19 19 18 17 19 19 19 18 18 17 Final Capacity 20 | 5 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 1 6 16 20 20 20 20 20 19 20 20 17 20 20 20 20 17 20 5 Scrap Engine Consumption 165 | . . . . . . . 25 39 . 2 5 22 2 7 10 8 20 25 Constructs Created 13 | . . . . . . . 3 1 . . 1 2 . . 1 . 3 2 Constructs Modified 49 | . . . . . . . 3 13 2 . 5 7 . 1 1 4 8 5 Class Distribution -------------------- 31% | Construct 25% | Mutant 13% | Botlord-Construct 12% | Bothacker-Construct 6% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Garrison Hacker-Construct | -5/Factory Hacker-Construct | -5/Garrison Bothacker-Construct | -5/Factory Bothacker-Construct | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Construct | -4/Garrison Botlord-Construct | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Matter Collected 4302 | 241 59 160 . . 95 85 55 103 92 225 761 86 500 26 642 137 772 263 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7234 | . 160 . . . 375 449 229 451 141 225 730 347 339 26 1217 334 1205 1006 Parts 282 | . 8 . . . 15 35 17 29 . 9 29 5 12 1 35 13 34 40 Haulers Intercepted 10 | . 1 . . . 3 . . . . . . 3 . . . . 1 2 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Combat Hostiles Destroyed 133 | . 4 . . . 3 9 4 8 1 6 23 . 11 . 24 10 20 10 Melee 8 | . . . . . . . . . . . . . 1 . . . . 7 Guns 6 | . 1 . . . . 3 1 . . . 1 . . . . . . . Cannons 52 | . . . . . 2 6 2 5 1 6 7 . 1 . 3 7 10 2 AOE 62 | . 3 . . . 1 . 1 3 . . 14 . 6 . 21 3 10 . Classes Destroyed 16 | . 2 . . . 2 1 . 3 1 . 4 1 . 1 . 1 . . Worker 5 | . . . . . 2 1 . 1 . . . . . . . . . 1 Builder 3 | . . . . . . . . 2 . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . Hauler 10 | . 1 . . . 3 . . . . . . 3 . . . . 1 2 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 5 | . . . . . . . . . . . . 1 . . . 4 . . Swarmer 46 | . . . . . . 1 . 4 . 4 10 . . . 10 5 12 . Grunt 45 | . 4 . . . 3 1 . . . 2 9 . 6 . 10 . 3 7 Brawler 2 | . . . . . . . . . . . . . . . 1 1 . . Duelist 4 | . . . . . . . . . . . 1 . . . . . 2 1 Sentry 23 | . . . . . 1 7 4 2 . . . . . . 2 3 3 1 Hunter 2 | . . . . . . . . . . . 2 . . . . . . . Programmer 7 | . . . . . . . . 2 . . . . 4 . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . . Behemoth 3 | . . . . . . . . . . . 1 . 1 . 1 . . . Compactor 1 | . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 14 | . 5 . . . 4 6 1 8 1 4 6 1 3 1 14 6 6 4 Combat Bots Only 14 | . 4 . . . 2 5 1 6 1 4 6 . 3 . 14 6 6 3 Max Kills in Single Turn 5 | . 3 . . . 2 2 1 5 1 1 1 1 1 1 5 3 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . 2 . . . 1 . 1 2 . . 1 . 1 . 5 3 3 . Melee 1 | . . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Damage Taken 11901 | . 97 2 . . 168 365 229 318 . 266 1550 397 719 110 421 1174 648 5437 Core 1779 | . . . . . 29 60 24 5 . 12 113 49 63 47 25 . 37 1315 Absorbed by Shields 7 | . . . . . . . . . . . . . . . 7 . . . Regen/Repaired (Parts) 2152 | . . . . . . . . 142 . 39 391 240 . 190 34 185 454 477 Core Remaining (%) 90 | 100 . . . 100 . . 79 . . . 84 . . . 81 . 96 . Volleys Fired 377 | . 5 . . . 25 31 10 33 21 14 75 2 33 5 25 11 45 42 Largest 5 | . 1 . . . 2 2 2 2 1 1 2 1 2 1 1 1 2 5 Hottest 320 | . 50 . . . 130 130 166 174 86 174 260 76 123 63 72 7 112 320 Shots Fired 543 | . 5 . . . 35 47 13 34 21 12 90 2 37 6 37 69 81 54 Gun 68 | . 3 . . . 14 16 4 . . . 6 2 6 5 6 . . 6 Cannon 340 | . . . . . 20 31 9 26 21 12 57 . 5 . 12 58 50 39 Launcher 105 | . 2 . . . 1 . . 8 . . 27 . 26 1 18 . 18 4 Special 30 | . . . . . . . . . . . . . . . 1 11 13 5 Kinetic 234 | . . . . . . . . 15 21 2 47 . 6 5 16 58 34 30 Thermal 170 | . 3 . . . 34 47 10 11 . 10 16 1 5 . 2 . 16 15 Explosive 78 | . 2 . . . 1 . . . . . 14 . 25 . 18 . 18 . Electromagnetic 31 | . . . . . . . 3 8 . . 13 1 1 1 . . . 4 Robot Hit Streak 17 | . 1 . . . 6 11 11 6 7 8 6 . 3 . 11 10 17 10 Robot Miss Streak 6 | . 1 . . . 2 2 1 1 1 3 6 . 2 . 1 4 3 2 Penetration Max 1 | . . . . . . . . . 1 . 1 . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Autonomous 104 | . . . . . . . . . . . . . . . 12 58 34 . Shots Hit Robots 378 | . 2 . . . 23 28 11 13 18 9 43 6 19 1 30 49 61 65 Core Hits 260 | . 11 . . . 10 12 5 12 3 7 38 2 15 1 50 12 36 46 Critical Kills 2 | . . . . . . . . . . . . . 1 . 1 . . . Critical Parts Destroyed 13 | . . . . . . . . . . . . 1 5 . 3 . 4 . Critical Strikes 32 | . . . . . 1 1 . . . . 1 1 6 . 7 4 4 7 Burn 3 | . . . . . 1 1 . . . . . . . . . . . 1 Blast 10 | . . . . . . . . . . . 1 . . . 3 4 . 2 Smash 15 | . . . . . . . . . . . . 1 6 . 4 . 4 . Impale 4 | . . . . . . . . . . . . . . . . . . 4 Melee Attacks 114 | . . . . . . . . . . . . 16 19 6 17 1 14 41 Impact 73 | . . . . . . . . . . . . 16 19 6 17 1 14 . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 41 | . . . . . . . . . . . . . . . . . . 41 Sneak Attacks 8 | . . . . . . . . . . . . 3 . 1 . . . 4 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 28323 | . 271 5 . . 634 678 377 692 1040 623 3286 481 2585 100 5745 3544 5388 2874 Guns 766 | . 26 . . . 133 153 83 . . . 124 . 80 . 41 . . 126 Cannons 12150 | . . . . . 425 525 245 388 1040 623 1488 . 79 . 950 3110 2365 912 Explosions 10052 | . 245 . . . 76 . 49 304 . . 1674 . 1800 . 3022 434 1836 612 Melee 5343 | . . . . . . . . . . . . 481 626 100 1732 . 1187 1217 Ramming 12 | . . 5 . . . . . . . . . . . . . . . 7 Kinetic 9175 | . . . . . . . . 183 1040 . 1003 . 80 . 991 3110 2043 725 Thermal 3733 | . 26 . . . 558 678 320 205 . 623 609 . 79 . . . 322 313 Explosive 8484 | . 245 . . . 76 . . . . . 1088 . 1783 . 3022 434 1836 . Electromagnetic 1576 | . . . . . . . 57 304 . . 586 . 17 . . . . 612 Impact 4126 | . . . . . . . . . . . . 481 626 100 1732 . 1187 . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 1217 | . . . . . . . . . . . . . . . . . . 1217 Highest Corruption 26 | . . . . . . . . 2 16 16 16 2 6 6 1 . . 26 Average Corruption 5 | . . . . . . . . 2 10 16 16 1 3 4 1 . . 5 Corruption Purged 5 | . . . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 103 | . . . . . . . . 14 6 14 39 3 11 7 1 . . 8 Message Errors 17 | . . . . . . . . 1 2 2 7 . 2 . . . . 3 Matter Fused 23 | . . . . . . . . 2 . 2 6 3 6 3 1 . . . Heat Flow Errors 17 | . . . . . . . . 5 3 1 5 . 1 . . . . 2 Energy Discharges 11 | . . . . . . . . 3 . 3 5 . . . . . . . Parts Rejected 3 | . . . . . . . . . . 1 2 . . . . . . . Parts Fused 2 | . . . . . . . . 1 . . 1 . . . . . . . Data Loss (minor) 15 | . . . . . . . . 1 1 2 6 . 1 3 . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . 1 . . 1 . . . . Alerts 2 | . . . . . . . . 1 . . . . 1 . . . . . Misdirections 3 | . . . . . . . . . . 1 1 . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . 2 5 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2457 | . . . . . 3 . . 4 . 35 108 76 450 . 536 340 787 118 Projectiles 563 | . . . . . 3 . . . . 35 39 . . . . 321 144 21 Explosions 289 | . . . . . . . . 4 . . 69 . 64 . 19 19 114 . Melee 1605 | . . . . . . . . . . . . 76 386 . 517 . 529 97 Knockbacks 39 | . . . . . . . . 2 . . 5 . 4 . . 8 7 13 Impact 4 | . . . . . . . . . . . . . 4 . . . . . Kinetic 29 | . . . . . . . . 2 . . 4 . . . . 6 7 10 Secondary 6 | . . . . . . . . . . . 1 . . . . 2 . 3 Self-Inflicted Damage 225 | . . 2 . . . . 43 11 . . 78 . . 29 13 . 6 43 Shots 15 | . . . . . . . 1 2 . . 5 . . 1 1 . 1 4 Rammed 3 | . . 1 . . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . 1 . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 474 | . 88 . . . 445 264 396 280 452 349 275 51 246 10 41 1 236 474 Average Temperature 122 | . 41 . . . 124 106 145 100 145 161 79 32 101 7 11 1 78 191 Received Heat Transfer 1637 | . 54 . . . 90 90 54 42 . 45 294 33 207 9 99 102 93 425 Effects 22 | . . . . . 2 . 1 7 1 . . . . . . . . 11 Shutdowns 3 | . . . . . 1 . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 Interference 11 | . . . . . . . . 7 . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . 1 . 1 . . . . . . . . . Damage (major) 5 | . . . . . 1 . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . 1 . 1 . . . . 1 Combat Hostiles 3 | . . . . . . . . . . . 1 . 1 . . . . 1 Parts Fried 28 | . . . . . . . . 2 . . 4 2 1 . 8 . 10 1 Impact Corruptions 38 | . . . . . . . . . . . . 3 14 . 11 . 10 . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 . . . . . . . . . . 2 . Heat Transferred 4434 | . 74 . . . 999 1147 74 148 . 629 642 . . . . . 314 407 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 2 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Peak Influence 1450 | . 122 62 . . 289 471 244 290 94 208 1061 697 1011 789 1450 892 1217 719 Initial 760 | . . 47 . . . 121 183 35 94 55 147 546 336 521 552 760 254 684 Average 424 | . 57 35 . . 135 301 148 66 81 135 632 554 672 615 1085 521 865 636 Maximum Alert Level 4 | . . . . . 1 2 1 1 . 1 3 2 3 3 4 3 4 3 Low Security (%) 40 | 100 100 100 . 100 71 27 62 95 100 64 9 . . . . 26 . . Level 1 12 | . . . . . 28 42 37 4 . 35 10 7 22 . . 24 13 . Level 2 22 | . . . . . . 30 . . . . 46 92 29 78 21 1 7 71 Level 3 18 | . . . . . . . . . . . 32 . 48 21 8 47 56 28 Level 4 6 | . . . . . . . . . . . . . . . 69 . 23 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . . . 3 . . 6 . 2 . 3 . 2 . 3 . 7 Investigation 3 | . . . . . . . . 1 . . . 1 . 1 . . . . Extermination 5 | . . . . . . . . 1 . 1 . . . 1 . . . 2 Reinforcement 12 | . . . . . 3 . . 2 . 1 . 2 . . . 1 . 3 Assault 5 | . . . . . . . . 1 . . . . . . . 2 . 2 Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Distress Signals 12 | . . . . . 2 1 . 2 . . . 1 . . . 2 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 248 | . 6 2 . . 10 14 4 11 6 7 34 12 18 8 20 24 25 47 Peak Tracking Total 21 | . 4 2 . . 5 6 1 7 5 4 5 6 6 4 8 11 6 21 Tactical Retreats 27 | . . . . . . . . 2 . . 5 2 3 4 4 1 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Traps Triggered 31 | . 1 . . . . 2 . 3 . . 3 2 5 4 6 . 4 1 Indirectly 2 | . . . . . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . 4 . . . . . . Reprogrammed 4 | . . . . . . . . . . . . 4 . . . . . . Reused 3 | . . . . . . 1 . . . . . 1 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . 1 . . . . 1 . 1 . . . . . Triggered 3 | . . . . . . 1 . . . . . 1 1 . . . . . Most Traps Carried 4 | . . 4 4 4 4 4 2 2 2 2 2 1 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Machines Disabled 17 | . . . . . . 2 . 2 . . 2 . 4 2 1 2 2 . Max in Single Turn 2 | . . . . . . 1 . 1 . . 2 . 1 2 1 2 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Garrison Relay 5 | . . . . . . . . . . . . . 2 . 1 . 2 . Phase Generator 1 | . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Machines Accessed 55 | . 3 . 1 . 3 4 8 8 . 6 3 8 2 3 . 2 4 . Terminals 39 | . 3 . . . 3 4 5 4 . 4 3 5 2 1 . 1 4 . Fabricators 4 | . . . . . . . . 2 . . . 1 . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Units 3 | . . . . . . . 3 . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . 1 . . . . . . Garrison Access 5 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Total Hacks 155 | . 8 . 1 . 7 19 29 16 . 14 4 30 4 12 . 4 7 . Successful 71 | . 1 . 1 . 3 10 15 8 . 7 1 16 2 4 . 2 1 . Failed 83 | . 7 . . . 4 8 14 8 . 7 3 14 2 8 . 2 6 . Catastrophic 11 | . 3 . . . . . . 1 . . 1 1 1 2 . 1 1 . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . . . . Manual 57 | . 3 . 1 . 1 10 19 1 . 5 . 12 . 5 . . . . Terminals 120 | . 8 . . . 7 19 23 8 . 9 4 23 4 5 . 3 7 . Fabricators 11 | . . . . . . . . 3 . . . 2 . 6 . . . . Repair Stations 4 | . . . . . . . . . . 4 . . . . . . . . Recycling Units 6 | . . . . . . . 6 . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 3 . . . 4 . . . . . . Garrison Access 6 | . . . . . . . . 2 . 1 . 1 . 1 . 1 . . Terminal Hacks 42 | . 1 . 1 . 2 6 11 3 . 2 1 10 2 1 . 1 1 . Prototype ID Bank 13 | . 1 . . . 1 3 8 . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . 1 . . . 1 . Open DSF 2 | . . . . . . . . 1 . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . . . Branch Access Points 3 | . . . . . 1 . . . . 1 . 1 . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . . . . . . Locate Traps 4 | . . . . . . . . 1 . . . 2 . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . . . . Registered Components 2 | . . . . . . 1 . . . . . 1 . . . . . . Zone Layout 6 | . . . . . . 1 2 1 . 1 . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . . . 1 . 1 . . . . Network Status 2 | . . . . . . . . . . . . 1 . 1 . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 4 . . . . . . . . . . . Report Inventory 2 | . . . . . . . 2 . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 2 . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 2 . . . 2 . . . . . . Insert Component 2 | . . . . . . . . 1 . . . 1 . . . . . . Analyze 2 | . . . . . . . . 1 . . . 1 . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Unlock Access 5 | . . . . . . . . 1 . 1 . 1 . 1 . 1 . . Unauthorized Hacks 11 | . . . . . 1 4 . 1 . 2 . 2 . 1 . . . . Terminals 8 | . . . . . 1 4 . . . 1 . 2 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . Botnet 6 | . . . . . 1 3 . . . 1 . 1 . . . . . . Operators 1 | . . . . . . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . 1 . . . . . . . . Mechanics 1 | . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 3 . . . 2 4 7 6 . 4 2 4 . 2 . 2 4 . Full Trace Events 2 | . . . . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . . . . Time 124 | . . . . . . . . . . 124 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 1 . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Used RIF Installer 5 | . . . . . . . . . . . 1 . 2 . 1 . 1 . Code Merge 1 | . . . . . . . . . . . . . . . . . 1 . Zone Cloak 1 | . . . . . . . . . . . . . . . 1 . . . Robot Detection 1 | . . . . . . . . . . . . . 1 . . . . . Program Shield 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hacked 12 | . . . . . . . . . . . . . . . 1 2 6 3 Non-combat 2 | . . . . . . . . . . . . . . . . 1 . 1 Combat 10 | . . . . . . . . . . . . . . . 1 1 6 2 Robot Hacks Applied 19 | . . . . . . . . . . . . . . . 1 9 6 3 drop_inventory 1 | . . . . . . . . . . . . . . . . . . 1 purge_threat 7 | . . . . . . . . . . . . . . . . 7 . . block_reporting 1 | . . . . . . . . . . . . . . . . 1 . . overwrite_iff 1 | . . . . . . . . . . . . . . . 1 . . . formatsys_high 9 | . . . . . . . . . . . . . . . . 1 6 2 Relay Couplers Released 19 | . . . . . . . . 1 . . . . 8 . 4 . 6 . Machine Destruction 19 | . . . . . . . . 1 . . . . 8 . 4 . 6 . Attached 10 | . . . . . . . . . . . . . . . 1 4 3 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . 3 . 3 . . . 3 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Total Allies 27 | . . 1 . 3 . . . 2 . . 3 . 3 2 1 1 9 2 Largest Group 3 | . . 1 1 3 3 1 . 2 1 . 3 . 3 2 1 1 3 1 Highest-Rated Group 123 | . . 31 31 40 40 8 . 58 29 . 87 . 104 98 29 27 123 64 Highest-Rated Ally 64 | . . 31 31 16 16 8 . 29 29 . 29 . 46 49 29 27 58 64 Total Orders 3 | . . . . . . . . . . . . . . . . 1 2 . STAY 3 | . . . . . . . . . . . . . . . . 1 2 . Ally Attacks 157 | . . . . . 38 2 . 8 5 . 28 . 7 9 3 . 29 28 Total Damage 3939 | . . . . . 455 12 . 132 77 . 768 . 86 425 58 . 832 1094 Kills 22 | . . . . . 7 . . 1 . . 6 . . 2 . . 3 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Turns Passed 10113 | 44 154 594 280 580 349 337 796 1309 143 282 712 507 414 304 491 577 1255 985 Spaces Moved 10304 | 47 163 532 248 518 208 178 578 918 165 559 1178 1119 534 645 680 644 868 522 Core 91 | 13 . . . . . . . . . . . . . . . . . 78 Treads 842 | . . . . . . . . . . . . . . . . . 411 431 Legs 1124 | . . . . . . . . 179 34 . 904 . . . . . . 7 Wheels 2791 | 34 163 532 248 518 208 178 578 332 . . . . . . . . . . Hover 4364 | . . . . . . . . 140 . . 139 1119 534 645 680 644 457 6 Flight 1092 | . . . . . . . . 267 131 559 135 . . . . . . . Fastest Speed 37 | 50 80 80 110 110 110 110 95 95 37 37 37 37 37 37 37 37 37 50 Average Speed 78 | 75 80 107 110 110 118 111 121 131 54 37 37 37 37 37 45 82 114 142 Slowest Speed 238 | 100 80 110 110 110 155 125 170 175 123 37 37 37 37 37 85 85 238 238 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 39 97 60 85 18 40 97 31 77 12 91 31 53 16 68 16 68 22 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . . 1 . 1 . 1 . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . . . . . . . Scrap Searched 4 | . . 2 . 2 . . . . . . . . . . . . . . Spaces Dug 134 | . . . . . 6 1 . 25 . 3 8 9 3 68 . 1 2 8 Terrain Destroyed 734 | . 9 . . . 9 5 9 30 5 6 125 9 168 68 153 36 92 10 Melee 20 | . . . . . . . . . . . . 9 . 5 . 1 . 5 Projectile 133 | . . . . . 3 5 3 29 5 6 29 . 4 8 5 21 10 5 AOE 581 | . 9 . . . 6 . 6 1 . . 96 . 164 55 148 14 82 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Res Total 11667 | 52 178 556 257 529 275 273 663 985 196 617 1355 1179 674 692 805 684 1065 632 Wait 349 | . . 9 . 10 19 23 49 9 7 33 59 20 18 16 13 14 46 4 Move 10285 | 46 162 531 247 517 207 177 577 918 164 555 1177 1119 533 644 679 643 867 522 Hop 2 | . . . . . . . . . . 2 . . . . . . . . Pick Up 99 | 1 5 10 6 1 6 4 7 6 1 3 2 8 8 2 7 5 14 3 Fast Attach 43 | 5 5 1 . . 8 7 2 . 1 2 4 2 . 1 . . 4 1 Attach 49 | . . 1 . . 1 2 3 5 . . 3 3 3 3 5 5 9 6 Detach 22 | . . 1 . . . 3 2 3 . 1 . 2 . 2 3 . 3 2 Swap 36 | . 1 1 . . . . 1 6 . 4 3 2 4 1 2 2 4 5 Drop 89 | . . 1 4 1 9 9 12 5 2 3 4 5 8 . 6 3 13 4 Fire 377 | . 5 . . . 25 31 10 33 21 14 75 2 33 5 25 11 45 42 Melee 114 | . . . . . . . . . . . . 16 19 6 17 1 14 41 Ram 3 | . . 1 . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 131 | . . . . . . 16 . . . . 7 . 20 12 48 . 28 . Rewire 65 | . . . . . . . . . . . 20 . 27 . . . 18 . Trap 3 | . . . . . . 1 . . . . 1 . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Waste -6/Factory (discovered 3 exits: Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 7 exits: *Fac x4 / *Upp x2 / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 2 exits: *Upp / Gar) -4/Garrison (discovered 4 exits: [*Res x3] / [*Fac]) -3/Research History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 16) 45 | -11/Junkyard | Entered Materials 45 | -10/Materials | Discovered new exit (range 14) 169 | -10/Materials | Discovered new exit (range 9) 199 | -10/Materials | Entered Mines 207 | -10/Mines | Assembled infested the area 207 | -10/Mines | Learned Materials stockpile data 240 | -10/Mines | Found a hidden stash of uninstalled traps 303 | -10/Mines | Build established: Mutant 327 | -10/Mines | Discovered new exit (range 5) 356 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 359 | -10/Mines | Found Prototype Device 359 | -10/Mines | Identified Exp. Sensor Array 455 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 498 | -10/Mines | Escorted by a lone wolf Derelict 499 | -10/Mines | Learned Materials security intel 506 | -10/Mines | Discovered new exit (range 5) 661 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 692 | -10/Mines | Discovered new exit (range 15) 793 | -10/Mines | Entered Exiles 793 | -10/Exiles | Accompanied by 1 ally 820 | -10/Exiles | Met 8R-AWN 840 | -10/Exiles | Met EX-HEX 869 | -10/Exiles | Met EX-BIN 883 | -10/Exiles | Aligned with FarCom system 884 | -10/Exiles | Given EX-Vault access code 910 | -10/Exiles | Opened EX-Vault 919 | -10/Exiles | Found Skeleton Box 922 | -10/Exiles | Found AWS/Autocannon 926 | -10/Exiles | Found Trap Reconfigurator 951 | -10/Exiles | Warned to stay clear of 0b10 Research branches 984 | -10/Exiles | Met EX-DEC 1061 | -10/Exiles | Discovered new exit (range 14) 1073 | -10/Exiles | Stole three prototypes: Skeleton Box, Trap Reconfigurator, AWS/Autocannon 1073 | -10/Exiles | Entered Mines 1097 | -9/Mines | Discovered new exit (range 16) 1104 | -9/Mines | Met a Derelict bent on vengeance 1248 | -9/Mines | Learned 4 Materials zone layouts 1248 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1266 | -9/Mines | Learned location of Zion (-7) 1314 | -9/Mines | Learned location of 1 exit from Materials 1653 | -9/Mines | Entered Materials 1653 | -8/Materials | Accompanied by 3 allies 1653 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1654 | -8/Materials | Identified exit to Factory 1812 | -8/Materials | Identified exit to Storage 2002 | -8/Materials | Entered Storage 2002 | -8/Storage | Accompanied by 1 ally 2270 | -8/Storage | Central database locked down 2282 | -8/Storage | Used back door to open Recycling access 2282 | -8/Storage | Discovered new exit (range 5) 2339 | -8/Storage | Entered Recycling 2342 | -8/Recycling | Found Scrap Engine 2621 | -8/Recycling | Discovered new exit (range 16) 2839 | -8/Recycling | Build established: Construct 3135 | -8/Recycling | Entered Factory 3135 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 3137 | -6/Factory | FarCom data flow suspended 3242 | -6/Factory | Discovered new exit (range 8) 3249 | -6/Factory | Identified exit to Factory 3397 | -6/Factory | Identified exit to DSF 3552 | -6/Factory | Spotted B-75 Beast 3648 | -6/Factory | Discovered new exit (range 8) 3662 | -6/Factory | Identified exit to Lower Caves 3795 | -6/Factory | Fabricated Energy Well? 3993 | -6/Factory | Discovered exit to Factory (range 15) 4360 | -6/Factory | Identified exit to Garrison 4436 | -6/Factory | Garrison activated, responded to threat 4444 | -6/Factory | Sucked down chute 4444 | -6/Factory | Entered Waste 4445 | -6/Waste | 1 allies followed down the chute 4459 | -6/Waste | EMP discharged 4459 | -6/Waste | System corruption reached 10% 4462 | -6/Waste | Found Prototype Slashing Weapon 4462 | -6/Waste | Identified Molecular Scythe 4465 | -6/Waste | Spotted C-40 Crusher 4473 | -6/Waste | Spotted C-40 Crusher 4488 | -6/Waste | Spotted C-40 Crusher 4491 | -6/Waste | Spotted C-40 Crusher 4506 | -6/Waste | Destroyed C-40 Crusher 4533 | -6/Waste | Spotted C-40 Crusher 4553 | -6/Waste | Spotted C-40 Crusher 4559 | -6/Waste | EMP discharged 4560 | -6/Waste | Discovered new exit (range 16) 4587 | -6/Waste | Entered Factory 4744 | -6/Factory | Repaired Broken Exp. Cooling System? 4869 | -6/Factory | Identified exit to Garrison 4869 | -6/Factory | Entered Garrison 4928 | -6/Garrison | Triggered checkpoint 4967 | -6/Garrison | Spotted B-75 Beast 4983 | -6/Garrison | Triggered checkpoint 4992 | -6/Garrison | Destroyed B-75 Beast 5018 | -6/Garrison | Triggered checkpoint 5024 | -6/Garrison | Triggered checkpoint 5089 | -6/Garrison | Discovered exit to Factory (range 8) 5120 | -6/Garrison | Spotted B-90 Cyclops 5135 | -6/Garrison | Discovered exit to Factory (range 12) 5161 | -6/Garrison | Phase Generator disabled 5465 | -6/Garrison | Discovered exit to Factory (range 11) 5505 | -6/Garrison | Installed Relay Interface Framework 5540 | -6/Garrison | Triggered checkpoint 5556 | -6/Garrison | Spotted B-75 Beast 5581 | -6/Garrison | Entered Factory 5581 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5631 | -5/Factory | Identified exit to DSF 5716 | -5/Factory | Discovered new exit (range 14) 5795 | -5/Factory | Identified exit to Factory 5795 | -5/Factory | Identified exit to Upper Caves 6058 | -5/Factory | Spotted B-75 Beast 6082 | -5/Factory | Build established: Hacker-Construct 6088 | -5/Factory | Identified exit to Garrison 6088 | -5/Factory | Entered Garrison 6102 | -5/Garrison | Expanded RIF knowledge: Program Shield 6158 | -5/Garrison | Triggered checkpoint 6158 | -5/Garrison | Spotted B-75 Beast 6206 | -5/Garrison | Destroyed B-75 Beast 6230 | -5/Garrison | Discovered new exit (range 14) 6245 | -5/Garrison | Triggered checkpoint 6292 | -5/Garrison | Triggered checkpoint 6307 | -5/Garrison | Garrison Relay disabled 6413 | -5/Garrison | Garrison Relay disabled 6457 | -5/Garrison | Expanded RIF knowledge: Robot Detection 6467 | -5/Garrison | Discovered new exit (range 14) 6502 | -5/Garrison | Entered Factory 6655 | -5/Factory | Discovered exit to Factory (range 15) 6724 | -5/Factory | Build established: Bothacker-Construct 6801 | -5/Factory | Identified exit to Garrison 6806 | -5/Factory | Entered Garrison 6897 | -5/Garrison | Spotted B-75 Beast 6905 | -5/Garrison | Triggered checkpoint 6918 | -5/Garrison | Triggered checkpoint 6920 | -5/Garrison | Destroyed B-75 Beast 6964 | -5/Garrison | Destroyed 14 combat bots 7077 | -5/Garrison | Discovered exit to Factory (range 13) 7085 | -5/Garrison | Expanded RIF knowledge: Zone Cloak 7095 | -5/Garrison | Spotted B-75 Beast 7187 | -5/Garrison | Destroyed 7 combat bots 7211 | -5/Garrison | Discovered exit to Factory (range 12) 7240 | -5/Garrison | Garrison Relay disabled 7285 | -5/Garrison | Discovered exit to Factory (range 12) 7297 | -5/Garrison | Entered Factory 7297 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7307 | -4/Factory | Discovered new exit (range 15) 7318 | -4/Factory | Identified exit to Upper Caves 7371 | -4/Factory | Found Quantum Capacitor 7547 | -4/Factory | First assault squad dispatched 7643 | -4/Factory | Identified exit to Garrison 7874 | -4/Factory | Entered Garrison 7904 | -4/Garrison | Triggered checkpoint 8038 | -4/Garrison | Garrison Relay disabled 8122 | -4/Garrison | Triggered checkpoint 8151 | -4/Garrison | Triggered checkpoint 8167 | -4/Garrison | Triggered checkpoint 8200 | -4/Garrison | Triggered checkpoint 8318 | -4/Garrison | Discovered new exit (range 14) 8476 | -4/Garrison | Discovered new exit (range 8) 8485 | -4/Garrison | Spotted B-86 Titan 8596 | -4/Garrison | Discovered new exit (range 12) 8665 | -4/Garrison | Garrison Relay disabled 8878 | -4/Garrison | Expanded RIF knowledge: Code Merge 8984 | -4/Garrison | Build established: Botlord-Construct 9127 | -4/Garrison | Discovered new exit (range 9) 9129 | -4/Garrison | Entered Research 9129 | -3/Research | Accompanied by 1 ally 9129 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9248 | -3/Research | Found Enh. Force Lance 9379 | -3/Research | First assault squad dispatched 9492 | -3/Research | Found Gamma Bomb Array 9991 | -3/Research | Lost 3 parts (1n1u1w) 10039 | -3/Research | System corruption reached 10% 10070 | -3/Research | Released all parts (6) 10083 | -3/Research | Core integrity fell below 50% 10089 | -3/Research | Lost 9 parts (2p2n2u3w) 10109 | -3/Research | Core integrity fell below 20% 10114 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10080_ K-01 Serf collects debris. 10080_ W-44 Eye sends out distress signal. 10080_ R-10 Processor collects Trap Reconfigurator. 10081_ P-80 Master resets P-80 Master, system corruption cleaned. 10083_ O-16 Technician uses terminal to summon reinforcements. 10083_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R003. 10083_ O-16 Technician locks terminal. 10084_ M-36 Artificer repairs P-80 Master. 10086_ K-01 Serf collects debris. 10104_ EP=PYN0LEYPHFSLUMAD:SQS8AABKGP5ON 10104_ ALERT: Rogue bot located, Programmers report to Research Zone 2J. 10104_ O-32 Director sends out distress signal. 10104_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10107_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R011. 10110_ Detecting nearby Garrison Access. 10112_ Penetrated by Slug. 10112_ Slug penetrates S-43 Plague. 10112_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????? ? ???????????????????????? | | ?????????????????# ??????????###????????? | | ?????????????????# ???# ?? #????????? | | ?????????????????? ????# ? #????????? | | ??????????????????? ????#! "" #????????? | | ??????????????????? ????# """ #????????? | | ???????????????????? ! ????# T" #????????? | | ????????????????????? ?????# """ #????????? | | ?????????????????????? ?????# "" #????????? | | ??????????????????????? ??????? #????????# | | ?????????????????????###;##???????? ????###+## | | ?????????????????????# ###########+####### # | | ?????????????????????# # | | ?????????????????????# # | | ?????????????????????# ############### # | | ?????????????????????# #?????????????# ^ # | | ?????????????????????# s #?????????????# # | | ?????????????????????#sss@#?????????????# # | | ??????????????# s #?????????????# # | | ??????????????+ #?????????????# # | | ??????????????# hh #?????????????# | | ??????????????# " #?????????????# | | ??????????????# "" #?????????????#+######## | | ??????????????# G t #??????????????????????? | | ??????????????# "" #??????????????????????# | | ??????????????? " #?????????????????????## | | ???????????????? #?????????????????????+ | | ????????????????? #?????????????????????## | | ????????????????? #??????????????????????# | | ???????????????? #??????????????????????# | | ?????????????????? ???????????????????????# | | ????????????????????? [ ?????????????####+###### | | ??????????????????????? ???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????????????????????#####+##### | | ?????????????????????????????????????????? ?????# | | ????????????????????????????????????????? ??????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 47 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Resistance: EM 20 Evasion (%) 67 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 14 Relay Coupler Types 4 Relay Coupler Value 70 Item Schematics ----------------- Hcp. Storage Unit | -6/Factory | Scanalyzed Hvy. Shock Bomb Launcher | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Energy Well | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceSpectralCanceller Manual? 0 Play Time 02:46:07 Cumulative 402.9 hours Start 2023.03.13 @ 22:36:49 End 2023.03.25 @ 17:11:34 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 191 Rogue 187 Adventurer 0 Explorer 4 Win Type - Total 23 Types 7/1/2/5/1/2/3/1/1 Lore% 85 Gallery% 88 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54498611-ab6b-46f3-9552-e21e4844fdac