Cogmind - Beta 12 X4 *** ADVENTURER MODE // 2022.11.20 @ 19:20:33 Player: Sardaukar Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (80) 400 Value Destroyed (2935) 2935 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (276) 276 TOTAL SCORE: 8291 Bonus ------- High Alert Combat Kills 82 Follower Combat Kills 194 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Long-range Sensor Array Advanced Trap Extractor (0/8) High-powered Shotgun Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Medium Storage Unit Matter Compressor Long-range Sensor Array Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Railgun > --- INVENTORY -------- Light Antimatter Reactor Heavy Siege Treads Long-range Sensor Array Advanced Trap Extractor High-powered Shotgun Coil Gun Coil Gun Coil Gun Coil Gun [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Cooled Airjet Treads Heavy Siege Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Greatsword Energy Gun Wave Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Slots Evolved 12 | . . 2 2 2 2 2 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 7 | . . 1 1 1 . 2 2 . Weapon 2 | . . . . . 2 . . . Parts Attached 103 | 6 2 7 17 7 5 17 12 30 Power 8 | 1 . 1 1 1 . 2 1 1 Engine 2 | 1 . 1 . . . . . . Core 6 | . . . 1 1 . 2 1 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 . 2 10 1 2 5 4 5 Treads 5 | . . . . . . . . 5 Leg 9 | 2 . 2 5 . . . . . Wheel . | . . . . . . . . . Hover 17 | . . . 5 1 2 5 4 . Flight . | . . . . . . . . . Utility 40 | 1 2 2 5 5 1 7 5 12 Device 17 | . . 1 1 1 1 4 3 6 Storage 4 | 1 1 . . . . . . 2 Processor 8 | . . . 2 2 . 1 . 3 Hackware 1 | . . . . 1 . . . . Protection 10 | . 1 1 2 1 . 2 2 1 Artifact . | . . . . . . . . . Weapon 24 | 2 . 2 1 . 2 3 2 12 Energy Gun 1 | . . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 15 | 2 . 1 . . . . 1 11 Ballistic Cannon 1 | . . 1 . . . . . . Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 6 | . . . 1 . 2 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 35 | . . 1 2 1 . 14 5 12 Power 3 | . . 1 . . . 1 . 1 Propulsion 14 | . . . 2 . . 8 1 3 Utility 10 | . . . . 1 . 2 3 4 Weapon 8 | . . . . . . 3 1 4 Highest Loss Streak 12 | . . 1 2 1 . 7 5 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 97 92 89 82 85 82 50 64 Engine 4 | . 14 10 7 . . . . . Core 3 | . . . 1 7 6 4 4 4 Treads 1 | . . . . . . . . 10 Leg 10 | . 28 28 24 . . . . . Hover 11 | . . . 10 30 32 27 11 . Device 7 | . . 9 6 5 5 11 7 14 Storage 8 | . 14 11 9 7 6 5 4 7 Processor 7 | . . . 11 16 13 11 8 7 Hackware 1 | . . . . . 6 3 . . Protection 6 | . 12 11 9 6 . 4 8 . Ballistic Gun 9 | . 28 16 . . . . . 17 Slashing Weapon 4 | . . . 8 7 13 9 3 . Naked Turns 98 | . . . . . . . 72 26 Heaviest Build 53 | 14 20 27 32 32 27 37 50 53 Greatest Support 163 | 20 20 30 40 32 42 49 51 163 Greatest Overweight (x) 2 | . . 1 2 . . 2 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 9 8 Most Carried 10 | 1 7 10 10 10 10 10 8 10 Average Carried 7 | . 3 8 9 9 9 8 5 7 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 1 7 10 10 10 10 8 5 4 Class Distribution -------------------- 27% | Mutant 18% | Hacker-Scout 15% | Gladiator 15% | Scavenger-Mutant 8% | Scout 5% | Scavenger-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Gladiator | -4/Factory Scavenger-Skirmisher | -4/Extension Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Matter Collected 2002 | 278 158 162 302 30 85 178 84 725 Remotely . | . . . . . . . . . Salvage Created 3637 | 99 403 437 640 201 419 718 154 566 Parts 220 | 3 27 36 31 12 37 38 10 26 Haulers Intercepted 4 | . 2 . 1 . 1 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Combat Hostiles Destroyed 59 | . 6 12 11 4 6 13 2 5 Melee 36 | . . . 11 4 6 13 2 . Guns 21 | . 6 10 . . . . . 5 Cannons 2 | . . 2 . . . . . . Classes Destroyed 11 | 1 3 3 . . 3 1 . . Worker 1 | . . . . . 1 . . . Builder 2 | . . . . . 2 . . . Hauler 4 | . 2 . 1 . 1 . . . Recycler 3 | 1 . . . 1 . . . 1 Operator 4 | . . 1 . 1 1 1 . . Watcher 7 | . 2 2 . 1 . 1 . 1 Swarmer 14 | . . 4 . 4 2 4 . . Grunt 25 | . 6 5 8 . . 3 . 3 Sentry 12 | . . 3 3 . 2 2 2 . Hunter 4 | . . . . . . 2 . 2 Programmer 4 | . . . . . 2 2 . . Best Kill Streak 7 | 1 5 7 5 5 4 4 1 3 Combat Bots Only 7 | . 4 7 5 4 3 4 1 3 Max Kills in Single Turn 2 | 1 2 2 1 1 1 1 1 1 Gunslinging 1 | . 1 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Damage Taken 8659 | . 123 377 293 215 294 1847 1289 4221 Core 1614 | . 55 58 10 41 84 205 607 554 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 720 | . . . . . . . . 720 Redirected to Shielding 7 | . 6 1 . . . . . . Regen/Repaired (Parts) 8 | . . . . . 8 . . . Core Remaining (%) 89 | 100 78 85 98 94 90 79 . . Volleys Fired 97 | 3 25 36 . . . . 6 27 Largest 4 | 2 2 2 . . . . 2 4 Hottest 128 | 40 40 58 . . . . 114 128 Shots Fired 246 | 6 50 72 . . . . 12 106 Gun 231 | 6 50 57 . . . . 12 106 Cannon 15 | . . 15 . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 240 | 6 50 72 . . . . 6 106 Thermal 6 | . . . . . . . 6 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 46 | 4 15 15 . . . . 5 46 Robot Miss Streak 3 | 1 1 3 . . . . 1 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 5 | . 2 2 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 305 | 4 38 54 26 16 22 39 14 92 Core Hits 116 | 2 19 22 12 6 10 14 5 26 Critical Kills 2 | . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 22 | . . . 4 1 4 8 . 5 Destroy 5 | . . . . . . . . 5 Sever 17 | . . . 4 1 4 8 . . Melee Attacks 166 | . . . 31 23 43 58 11 . Impact . | . . . . . . . . . Slashing 166 | . . . 31 23 43 58 11 . Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . 3 2 5 2 . . Combat Hostiles 2 | . . . 1 . . 1 . . Follow-up Attacks 9 | . . . . . 3 6 . . Damage Inflicted 10020 | 67 500 774 1490 930 1501 2207 516 2035 Guns 3460 | 67 496 543 . . . . 319 2035 Cannons 231 | . . 231 . . . . . . Explosions . | . . . . . . . . . Melee 6325 | . . . 1490 930 1501 2207 197 . Ramming 4 | . 4 . . . . . . . Kinetic 3565 | 67 496 774 . . . . 193 2035 Thermal 126 | . . . . . . . 126 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 6325 | . . . 1490 930 1501 2207 197 . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 9 4 4 Average Corruption 5 | . . . . . . 7 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 26 | . . . . . . 12 2 12 Message Errors 7 | . . . . . . 1 2 4 Matter Fused 5 | . . . . . . 5 . . Heat Flow Errors 3 | . . . . . . 1 . 2 Energy Discharges 3 | . . . . . . 3 . . Data Loss (minor) 3 | . . . . . . 2 . 1 Data Loss (major) 4 | . . . . . . . . 4 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 563 | . . 14 28 175 146 200 . . Projectiles 14 | . . 14 . . . . . . Explosions . | . . . . . . . . . Melee 549 | . . . 28 175 146 200 . . Knockbacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 366 | . 20 17 9 8 . 268 366 173 Average Temperature 93 | . 5 5 9 8 . 63 181 35 Received Heat Transfer 1607 | . 111 207 162 63 69 189 172 634 Siege Activations 3 | . . . . . . . . 3 Total Turns 74 | . . . . . . . . 74 Longest Duration 39 | . . . . . . . . 39 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . Heat Transferred 148 | . . . . . . . 148 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Peak Influence 664 | 5 219 397 404 398 664 421 290 302 Initial 280 | . 2 . . 25 167 280 140 72 Average 185 | 2 101 167 145 190 397 243 191 150 Maximum Alert Level 2 | . 1 1 2 1 2 2 1 1 Low Security (%) 59 | 100 86 56 60 62 6 25 72 75 Level 1 35 | . 13 43 38 37 46 69 27 24 Level 2 5 | . . . . . 46 5 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 1 2 1 4 3 3 2 Investigation 11 | . 1 1 1 1 4 2 . 1 Extermination 2 | . . . . . . 1 1 . Reinforcement 4 | . . . 1 . . . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Distress Signals 7 | . . 2 2 . . . 2 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 160 | . 10 18 18 22 23 25 20 24 Peak Tracking Total 16 | . 3 6 8 11 10 7 16 8 Tactical Retreats 20 | . . . 4 4 5 3 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 14 | . . . . 6 4 4 . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Garrison Access 2 | . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Machines Accessed 49 | . 7 4 3 9 11 8 3 4 Terminals 33 | . 6 3 3 3 8 3 3 4 Fabricators 3 | . . . . . 1 2 . . Repair Stations 2 | . . . . . 1 1 . . Recycling Units 5 | . 1 1 . 2 1 . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 4 | . . . . 2 . 2 . . Total Hacks 119 | . 16 10 9 22 24 20 6 12 Successful 69 | . 9 5 4 14 16 15 2 4 Failed 48 | . 6 5 5 8 8 4 4 8 Catastrophic 3 | . . . 1 . 1 . 1 . Database Lockouts 2 | . 1 . . . . 1 . . Manual 50 | . 11 5 4 4 12 12 . 2 Terminals 89 | . 15 9 9 7 19 12 6 12 Fabricators 5 | . . . . . 2 3 . . Repair Stations 4 | . . . . . 2 2 . . Recycling Units 6 | . 1 1 . 3 1 . . . Scanalyzers 10 | . . . . 10 . . . . Garrison Access 5 | . . . . 2 . 3 . . Terminal Hacks 41 | . 8 4 4 2 8 9 2 4 Robot Analysis 5 | . 3 . . . . 2 . . Prototype ID Bank 1 | . . . . . . . . 1 Open Door 1 | . . . . . . . . 1 Level Access Points 3 | . 1 . . . 1 1 . . Branch Access Points 2 | . . . . . . 1 1 . Terminal Index 6 | . 1 . 1 . 1 1 1 1 Alert Level 5 | . 1 1 . . 2 . . 1 Unreport Threat 6 | . 1 2 2 . . 1 . . Locate Traps 3 | . . 1 . 1 1 . . . Reprogram Traps 3 | . . . . 1 1 1 . . Recall Investigation 1 | . . . . . 1 . . . Registered Components 1 | . . . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . 1 . . 1 . . Fabricator Hacks 4 | . . . . . 2 2 . . Load Schematic 2 | . . . . . 1 1 . . Build 2 | . . . . . 1 1 . . Repair Station Hacks 3 | . . . . . 2 1 . . Scan Component 2 | . . . . . 1 1 . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . . . 9 . . . . Insert Component 5 | . . . . 5 . . . . Analyze 4 | . . . . 4 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 10 | . 1 1 . 2 4 2 . . Terminals 3 | . . . . . 3 . . . Assimilate 1 | . . . . . 1 . . . Detonate 1 | . . . . . 1 . . . Operators 1 | . . . . . 1 . . . Fabricators 1 | . . . . . . 1 . . Overload 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . 1 1 . 1 1 . . . Tunnel 4 | . 1 1 . 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Watchers 2 | . . . . 1 . 1 . . Data Cores Recovered 4 | . . 1 . 1 1 1 . . Used 3 | . . . . 1 1 1 . . Hacking Detections 37 | . 4 3 3 6 9 5 3 4 Full Trace Events 6 | . . . 1 . 3 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Built 4 | . . . . . 2 2 . . Authchips . | . . . . . . . . . Time 70 | . . . . . 28 42 . . Total Part Build Rating 16 | . . . . . 8 8 . . Parts Repaired 1 | . . . . . 1 . . . Time 19 | . . . . . 19 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . . . . 7 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Total Allies 10 | . . . . . 1 . . 9 Largest Group 9 | . . . . . 1 . . 9 Highest-Rated Group 339 | . . . . . 10 . . 339 Highest-Rated Ally 51 | . . . . . 10 . . 51 Total Orders 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks 45 | . . . . . . . . 45 Total Damage 1417 | . . . . . . . . 1417 Kills 5 | . . . . . . . . 5 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Robot Analysis Total 5 | . 3 . . . . 2 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Turns Passed 3731 | 64 560 430 437 357 346 474 426 637 Spaces Moved 3269 | 40 338 235 322 660 459 534 393 288 Core 206 | 3 . . . . . . 145 58 Treads 230 | . . . . . . . . 230 Legs 796 | 37 338 235 186 . . . . . Wheels . | . . . . . . . . . Hover 2037 | . . . 136 660 459 534 248 . Flight . | . . . . . . . . . Fastest Speed 36 | 50 120 120 38 38 36 36 50 50 Average Speed 74 | 114 120 128 87 38 36 42 77 152 Slowest Speed 260 | 120 120 190 260 38 38 150 150 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . Exploration Rate (%) 26 | 3 55 23 34 22 22 27 13 43 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 4 | . 1 1 . 1 1 . . . Known Exits Taken 5 | . 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 43 | . . . 5 6 14 11 7 . Terrain Destroyed 47 | . . . 5 6 14 11 9 2 Melee 43 | . . . 5 6 14 11 7 . Projectile 4 | . . . . . . . 2 2 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Ext Total 4074 | 49 442 290 418 720 563 700 478 414 Wait 338 | . 67 7 24 7 59 93 54 27 Move 3261 | 39 337 234 321 659 458 533 392 288 Hop . | . . . . . . . . . Pick Up 39 | 1 7 3 6 5 2 5 2 8 Fast Attach 61 | 6 1 4 12 3 3 5 7 20 Attach 24 | . . 1 3 2 1 6 4 7 Detach 3 | . . . 1 1 . . 1 . Swap 18 | . 1 2 2 2 1 6 1 3 Drop 46 | . 2 3 18 5 3 4 . 11 Fire 97 | 3 25 36 . . . . 6 27 Melee 149 | . . . 31 23 36 48 11 . Ram . | . . . . . . . . . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . 13 . . . . Rewire 23 | . . . . . . . . 23 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 5 exits: Upp x2 / *Ext x2 / Arm) -4/Extension History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 362 | -10/Materials | Central database locked down 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 823 | -9/Materials | Destroyed 7 combat bots 1044 | -9/Materials | Discovered new exit (range 10) 1055 | -9/Materials | Entered another Materials area 1055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1137 | -8/Materials | Build established: Scavenger-Mutant 1460 | -8/Materials | Discovered new exit (range 12) 1492 | -8/Materials | Entered Factory 1492 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1816 | -7/Factory | Discovered new exit (range 10) 1849 | -7/Factory | Identified exit to Factory 1849 | -7/Factory | Entered another Factory area 1849 | -6/Factory | Evolved 2 slots: Weapon x2 1995 | -6/Factory | Fabricated Greatsword (x2) 2039 | -6/Factory | Repaired Imp. Sensor Array 2109 | -6/Factory | Identified exit to Factory 2195 | -6/Factory | Entered another Factory area 2195 | -5/Factory | Evolved 2 slots: Utility x2 2205 | -5/Factory | Identified exit to Factory 2205 | -5/Factory | Identified exit to Upper Caves 2205 | -5/Factory | Central database locked down 2237 | -5/Factory | Crushed by falling debris 2268 | -5/Factory | Lost 3 parts (2n1w) 2400 | -5/Factory | Build established: Hacker-Scout 2432 | -5/Factory | Fabricated Greatsword (x2) 2621 | -5/Factory | Lost 3 parts (2n1w) 2623 | -5/Factory | Spotted B-75 Beast 2669 | -5/Factory | Entered another Factory area 2669 | -4/Factory | Evolved 2 slots: Utility x2 2675 | -4/Factory | Identified exit to Upper Caves 2675 | -4/Factory | Identified exit to Extension 2675 | -4/Factory | Identified exit to Armory 2692 | -4/Factory | Lost 7 parts (1p4n1u1w) 2871 | -4/Factory | Build established: Gladiator 3023 | -4/Factory | Released all parts (13) 3036 | -4/Factory | Lost 5 parts (1n3u1w) 3084 | -4/Factory | Core integrity fell below 50% 3095 | -4/Factory | Entered Extension 3576 | -4/Extension | Rescued a captive Derelict 3587 | -4/Extension | Rescued a captive Derelict 3662 | -4/Extension | Spotted B-86 Titan 3674 | -4/Extension | Spotted B-86 Titan 3723 | -4/Extension | Released all parts (8) 3727 | -4/Extension | Core integrity fell below 20% 3732 | -4/Extension | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 03723_ Released Coil Gun. 03723_ Coil Gun crushed and broken. 03723_ Released Coil Gun. 03723_ Coil Gun crushed and broken. 03723_ Released Coil Gun. 03723_ Coil Gun crushed and broken. 03723_ Acquired 13 matter. 03724_ B-86 Titan exits siege mode. 03724_ Slug penetrates R-10 Processor. 03724_ R-10 Processor suffers critical hit (Destroy). 03725_ Critical hit (Burn: +50). 03726_ Slug penetrates R-10 Processor. 03726_ Slug penetrates Wall. 03726_ Machine disabled. 03726_ Penetrated by Slug. 03726_ Slug penetrates Machine. 03729_ Critical hit (Burn: +37). 03729_ Slug penetrates Wall. 03731_ B-86 Titan exits siege mode. 03731_ B-86 Titan activates siege mode. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | ##### #??????????????????????????????????????????? | | ##??# #??????????????????????????????????????????? | | #???# #??????????????????????????????????????????? | | #???# #??????????????????????????????????????????? | | #???# #??????????????????????????????????????????? | | #???# #??????????????????????????????????????????? | | ##??# #????????? ????????????????????????????????? | | T#??# #????????? ????????????????????????????????? | | ##??# #????????? ???????????????????????????????? | | #???# #????????? ???????????????????????????????? | | #???# #????????# ???????????????????????????????? | | ????# #????????# ???????????????????????????????? | | ???## #?##?????# #???????????????????????????????? | | ??##! ## #?????# #???????????????????????????????? | | ??#!%[#[ #?????# #???????????????????????????????? | | ??#!#%#!######?# #???????????????????????????????? | | ??###%###!## ### ###?????????????????????????????? | | ??#%=%]%%!!! "" ""#?????????????????????????????? | | ??#%/%*!%[*% " #?????????????????????????????? | | ??#*[[=%==% #?????????????????????????????? | | ??#!=*%!%= %##????????????????????????????? | | ?## |!* ;##############???????????????? | | = g g @ ????????? | | ????????? | | !% ????????? | | % ?????????? | | BB R R ?????????? | | ### BB #;##################??????????? | | ??# ###???????????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | | ??# #?????????????????????????????? | | ??#"####T#"""#######?????????????????????????????? | | ??? ????#????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 160 Energy Generation 19 Energy Capacity 315 Matter Stores 450 Matter Capacity 550 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Melee Speed Boost 20 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 10 Recoil Reduction 5 Offensive Hacking 20 Trap Extractor Capacity 8 Item Schematics ----------------- Microactuators | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Greatsword | -7/Factory | Scanalyzed Med. Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -6/Factory Greatsword | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Ride The Lightning Challenges ------------ None Game ------ Seed MiniBladeSuperbattery Manual? 0 Play Time 01:20:43 Cumulative 272.5 hours Start 2022.11.20 @ 11:03:57 End 2022.11.20 @ 19:20:33 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 77 Rogue 0 Adventurer 62 Explorer 15 Win Type - Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 67 Gallery% 75 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8ec8533-988d-4dcc-8bdf-b2b2df53bb5c