Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 13:41:40 Player: Zoe Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (49) 245 Value Destroyed (1835) 1835 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1371) 1371 TOTAL SCORE: 8491 Bonus ------- High Alert Combat Kills 69 Follower Combat Kills 102 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 187/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Rolling (100) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- Compact Wheel > --- UTILITY (8) ------ System Shield > --- WEAPON (2) ------- Cooled Plasma Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Leg Wheel Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Small Storage Unit Advanced Visual Processing Unit Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Improved Lightning Gun Thermic Laser > --- INVENTORY -------- Light Angular Momentum Engine Seismic Detector Heavy Armor Plating Thermic Laser Proton Cannon Mini Grenade Launcher CR-A16's Pointy Stick [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Backup Power VII Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Surge Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Thermic Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Slots Evolved 10 | . . 2 . . . 6 . . . 2 . . Power . | . . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 2 . . . . . . Utility 6 | . . . . . . 4 . . . 2 . . Weapon . | . . . . . . . . . . . . . Parts Attached 77 | 6 1 5 3 9 4 29 4 1 8 . 1 6 Power 5 | 1 . . 1 1 . 1 . . . . . 1 Engine 5 | 1 . . 1 1 . 1 . . . . . 1 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 . 2 2 . 1 11 3 . 7 . . 1 Treads 3 | 2 . . . . . 1 . . . . . . Leg 9 | . . 2 2 . 1 4 . . . . . . Wheel 8 | . . . . . . 6 1 . . . . 1 Hover . | . . . . . . . . . . . . . Flight 9 | . . . . . . . 2 . 7 . . . Utility 24 | 1 . 1 . 6 2 9 1 1 1 . . 2 Device 5 | . . . . . . 4 1 . . . . . Storage 2 | 1 . . . . 1 . . . . . . . Processor 7 | . . . . 4 . 3 . . . . . . Hackware 4 | . . . . 1 1 1 . . . . . 1 Protection 6 | . . 1 . 1 . 1 . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 19 | 2 1 2 . 2 1 8 . . . . 1 2 Energy Gun 10 | 1 . 1 . . . 6 . . . . 1 1 Energy Cannon 2 | . . 1 . . . 1 . . . . . . Ballistic Gun 3 | 1 1 . . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . 1 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 4 . 1 1 . . . . 1 Corrupted Parts 1 | . . . . . . . 1 . . . . . System Corruption 7 | . . . . . . . 7 . . . . . Parts Lost 30 | . . . 1 . 1 17 2 . 6 . 1 2 Power 2 | . . . . . . 2 . . . . . . Propulsion 16 | . . . 1 . . 10 . . 5 . . . Utility 6 | . . . . . . 3 1 . 1 . . 1 Weapon 6 | . . . . . 1 2 1 . . . 1 1 Highest Loss Streak 7 | . . . 1 . 1 7 2 . 3 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 85 88 90 72 90 85 54 40 43 . 1 14 Engine 7 | . 14 11 9 10 11 4 . . . . . 2 Treads 14 | . 28 22 22 22 22 3 3 . . . . . Leg 10 | . . 13 20 11 15 13 3 . . . . . Wheel 3 | . . . . . . 13 6 . . . . 2 Device 2 | . . . . . . 9 10 6 2 . . . Storage 4 | . 14 11 9 . 10 5 . . . . . . Processor 2 | . . . . . . 6 13 13 8 . . . Hackware 4 | . . . . . 10 12 3 . . . . 5 Protection 4 | . . 8 9 9 . 1 . . 1 . . 1 Energy Gun 4 | . 14 11 9 . . 9 . . . . 1 2 Ballistic Gun 5 | . 14 6 . 10 10 . . . . . . . Launcher 1 | . . . . . 8 1 6 6 3 . . . Piercing Weapon 3 | . . . . 9 2 . . . . . . . Peak Build Rating 48 | 6 6 12 13 26 16 48 33 38 44 1 5 24 Average Rating 18 | 4 6 10 11 10 13 38 26 32 25 1 1 10 On Entrance 11 | . 6 6 12 3 9 16 31 33 32 1 1 . Naked Turns 155 | . . . . . . . . . 3 47 101 4 Heaviest Build 30 | 13 14 24 24 12 14 26 11 2 15 . 4 30 Greatest Support 58 | 40 40 40 40 40 40 58 16 13 31 3 3 16 Greatest Overweight (x) 4 | . . 2 2 . . 4 . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 8 8 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 7 5 7 7 5 5 5 5 5 5 Most Carried 8 | 2 3 6 8 5 4 8 3 4 5 5 5 5 Average Carried 3 | 1 2 5 7 3 2 4 3 3 4 5 4 2 Final Capacity 8 | 8 8 8 5 5 8 5 5 5 5 5 5 5 Final Carried 6 | 2 3 6 5 4 3 3 3 4 5 5 4 . Class Distribution -------------------- 73% | Mutant 17% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Sprinter | -6/DSF Mutant | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Matter Collected 1171 | 231 37 89 30 90 225 205 . . . . . 264 Remotely . | . . . . . . . . . . . . . Salvage Created 1461 | . 72 280 143 . 246 623 . . 25 . . 72 Parts 72 | . 3 17 7 . 8 26 . . 6 . . 5 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . 2 6 . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Combat Hostiles Destroyed 42 | . 3 6 4 . 12 12 . . 3 . . 2 Guns 10 | . 3 1 . . 1 4 . . . . . 1 Cannons 8 | . . 4 4 . . . . . . . . . AOE 23 | . . 1 . . 11 7 . . 3 . . 1 Classes Destroyed 14 | . 2 3 1 . 1 6 . . 1 . . . Worker 3 | . . . . . . 2 . . . . . 1 Tunneler 1 | . . . . . . 1 . . . . . . Mechanic 2 | . 1 . . . . 1 . . . . . . Operator 1 | . . 1 . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 10 | . 3 . . . 7 . . . . . . . Cutter 3 | . . . . . . . . . 3 . . . Grunt 21 | . . 6 3 . 4 8 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 1 | . . . . . . 1 . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 3 | . . . . . . 1 . . . . . 2 Assembled 1 | . . . 1 . . . . . . . . . Best Kill Streak 8 | . 3 5 8 . 4 6 . . 3 . . 2 Combat Bots Only 8 | . 3 5 8 . 4 5 . . 3 . . 2 Max Kills in Single Turn 4 | . 1 1 1 . 2 4 . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 1 . . 2 3 . . 1 . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Hostile Shots Fired 358 | . 19 17 25 . 33 137 3 . 15 7 41 61 Missed 103 | . 6 3 6 . 11 40 1 . 4 3 10 19 Damage Taken 4801 | . 109 164 246 . 396 1850 71 . 505 71 625 764 Core 1779 | . 46 . 38 . 66 271 71 . 281 71 570 365 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 70 | . . . . . . 70 . . . . . . Core Remaining (%) 70 | 100 81 . . . 74 . . . 26 . . . Volleys Fired 142 | . 17 25 8 . 18 57 . . 3 . 6 8 Largest 2 | . 2 2 2 . 2 2 . . 1 . 1 2 Hottest 154 | . 70 85 121 . 50 154 . . 30 . 85 54 Shots Fired 199 | . 34 34 10 . 21 78 . . 3 . 6 13 Gun 149 | . 34 18 2 . 7 73 . . . . 6 9 Cannon 25 | . . 16 8 . . 1 . . . . . . Launcher 25 | . . . . . 14 4 . . 3 . . 4 Special . | . . . . . . . . . . . . . Kinetic 33 | . 17 9 . . 7 . . . . . . . Thermal 110 | . 17 9 2 . . 67 . . . . 6 9 Explosive 25 | . . . . . 14 4 . . 3 . . 4 Electromagnetic 31 | . . 16 8 . . 7 . . . . . . Robot Hit Streak 15 | . 13 15 11 . 5 14 . . 3 . 4 4 Robot Miss Streak 4 | . 2 3 1 . 1 4 . . 1 . 1 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 143 | . 23 28 9 . 11 58 . . 2 . 4 8 Core Hits 92 | . 7 9 6 . 24 33 . . 4 . 2 7 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 11 | . 1 1 1 . . 8 . . . . . . Burn 9 | . 1 . . . . 8 . . . . . . Corrupt 2 | . . 1 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 4789 | 4 248 611 187 . 1044 2158 . . 159 . 72 306 Guns 1779 | . 246 226 30 . 24 1063 . . . . 72 118 Cannons 476 | . . 319 157 . . . . . . . . . Explosions 2501 | . . 66 . . 1020 1080 . . 159 . . 176 Melee . | . . . . . . . . . . . . . Ramming 33 | 4 2 . . . . 15 . . . . . 12 Kinetic 224 | . 94 106 . . 24 . . . . . . . Thermal 2368 | . 152 186 30 . . 1810 . . . . 72 118 Explosive 1610 | . . . . . 1020 255 . . 159 . . 176 Electromagnetic 554 | . . 319 157 . . 78 . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 31 | . . . . 3 3 3 28 28 31 . 1 5 Average Corruption 5 | . . . . 3 3 2 13 28 30 . 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 45 | . . . . 2 10 16 5 2 5 . 1 4 Message Errors 4 | . . . . . . 3 . . 1 . . . Matter Fused 13 | . . . . . 3 6 2 1 1 . . . Heat Flow Errors 5 | . . . . 1 . 1 . 1 . . 1 1 Energy Discharges 9 | . . . . 1 4 3 1 . . . . . Parts Rejected 3 | . . . . . . . 2 . 1 . . . Data Loss (minor) 5 | . . . . . 2 1 . . . . . 2 Misfires 2 | . . . . . 1 . . . . . . 1 Alerts 1 | . . . . . . 1 . . . . . . Misdirections 2 | . . . . . . . . . 2 . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 81 | . . 10 . . 8 42 . . 11 . . 10 Projectiles 10 | . . 10 . . . . . . . . . . Explosions 71 | . . . . . 8 42 . . 11 . . 10 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 242 | . . . . . 35 65 . . 136 . . 6 Shots 6 | . . . . . 2 1 . . 3 . . . Rammed 6 | 1 1 . . . . 2 . . . . . 2 Targets Rammed 11 | 1 1 . . . . 7 . . . . . 2 Kicked 5 | . . . . . . 5 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 406 | . 160 210 278 189 13 406 . 66 . . 241 191 Average Temperature 114 | . 63 88 150 91 4 163 . 43 . . 63 111 Received Heat Transfer 1084 | . . 126 118 . 33 600 . . . 18 153 36 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . 2 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 9 | . 1 . . . . 7 . . . . . 1 Heat Transferred 5106 | . 518 396 74 . . 3718 . . . . 200 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . 1 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Peak Influence 623 | . 90 233 196 . . 623 227 173 193 85 271 318 Initial 350 | . . 37 90 . . 350 187 158 121 85 . 142 Average 257 | . 57 86 188 . . 416 198 167 166 45 80 216 Maximum Alert Level 2 | . . 1 . . . 2 1 . . . 1 1 Low Security (%) 49 | 100 100 90 100 . . 4 66 100 100 100 84 61 Level 1 26 | . . 9 . . . 42 33 . . . 15 38 Level 2 24 | . . . . . . 53 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 9 | . 1 2 . . . 3 . . 2 1 . . Investigation 3 | . 1 . . . . 1 . . . 1 . . Extermination 1 | . . . . . . 1 . . . . . . Reinforcement 5 | . . 2 . . . 1 . . 2 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Distress Signals 8 | . 1 4 . . . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 117 | . 6 9 14 1 11 23 6 1 9 6 22 9 Peak Tracking Total 16 | . 4 4 12 1 4 5 6 1 5 6 16 4 Tactical Retreats 10 | . . 1 1 . . . . . 1 . 4 3 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Traps Triggered 5 | . 1 . . . . 2 . . 2 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Machines Disabled 16 | . . . 1 . . 13 . . . . . 2 Max in Single Turn 3 | . . . 1 . . 3 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Machines Accessed 11 | . . . . . . 6 . 1 . 2 2 . Terminals 7 | . . . . . . 3 . 1 . 1 2 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Total Hacks 20 | . . . . . . 9 . 3 . 5 3 . Successful 12 | . . . . . . 7 . 1 . 2 2 . Failed 8 | . . . . . . 2 . 2 . 3 1 . Catastrophic 3 | . . . . . . 1 . . . 2 . . Database Lockouts . | . . . . . . . . . . . . . Manual 5 | . . . . . . 5 . . . . . . Terminals 13 | . . . . . . 5 . 3 . 2 3 . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . . Terminal Hacks 6 | . . . . . . 2 . 1 . 1 2 . Record 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . 1 . . Garrison Registry 1 | . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . Repair 1 | . . . . . . 1 . . . . . . Refit 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . Terminals 1 | . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . . . . . . 5 . 1 . 2 2 . Full Trace Events 1 | . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 58 | . . . . . . 58 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . Time 25 | . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Total Allies 3 | . . . . . . 2 . . . . 1 . Largest Group 2 | . . . . . . 2 . . . . 1 . Highest-Rated Group 192 | . . . . . . 192 . . . . 62 . Highest-Rated Ally 96 | . . . . . . 96 . . . . 62 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . 13 . . . . 4 . Total Damage 1149 | . . . . . . 1080 . . . . 69 . Kills 5 | . . . . . . 4 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Turns Passed 5220 | 94 249 330 140 1826 558 1292 130 43 105 47 126 280 Spaces Moved 3732 | 55 123 159 96 1175 322 754 134 101 125 94 189 405 Core 771 | 5 . . 39 111 . 1 . . 11 94 189 321 Treads 1924 | 50 123 155 55 1064 322 155 . . . . . . Legs 47 | . . 4 2 . . 41 . . . . . . Wheels 728 | . . . . . . 557 87 . . . . 84 Hover . | . . . . . . . . . . . . . Flight 262 | . . . . . . . 47 101 114 . . . Fastest Speed 27 | 50 160 160 50 50 160 80 45 40 27 50 50 50 Average Speed 114 | 150 160 161 117 149 160 102 80 40 35 50 53 61 Slowest Speed 260 | 160 160 260 260 160 160 250 100 45 50 50 100 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 33 19 28 85 60 25 81 3 84 3 34 13 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . Scrap Searched 6 | . . . 1 2 3 . . . . . . . Spaces Dug 8 | . . . . . 8 . . . . . . . Terrain Destroyed 171 | . . 3 7 . 84 40 . . 21 . . 16 Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . 1 . . . . . . AOE 170 | . . 3 7 . 84 39 . . 21 . . 16 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Gar Fac Total 4443 | 63 144 196 116 1239 345 1185 153 103 178 93 206 422 Wait 429 | . 3 6 . 42 1 323 16 . 26 . 12 . Move 3716 | 54 122 158 95 1174 321 754 133 100 120 93 187 405 Hop 2 | . . . . . . . . . 2 . . . Pick Up 16 | 2 . 2 . . 1 10 . . . . . 1 Fast Attach 49 | 6 . 3 . 15 1 12 4 . 6 . . 2 Attach 17 | . . . . 2 2 6 . 1 1 . 1 4 Detach 11 | . . . 1 6 . . . 2 2 . . . Swap 19 | . 1 2 3 . 1 11 . . 1 . . . Drop 14 | . . . 9 . . 5 . . . . . . Fire 142 | . 17 25 8 . 18 57 . . 3 . 6 8 Melee . | . . . . . . . . . . . . . Ram 4 | . . . . . . 2 . . . . . 2 Kick 5 | . . . . . . 5 . . . . . . Crush 2 | 1 1 . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . 17 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Waste -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 3 exits: [*Fac x3]) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 15) 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x2 645 | -9/Materials | Discovered new exit (range 11) 674 | -9/Materials | Entered Mines 709 | -9/Mines | Destroyed 8 combat bots 775 | -9/Mines | Assembled infested the area 780 | -9/Mines | Assisted by a Guerilla fighting off Assembled 809 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 814 | -9/Mines | Entered Zion 835 | -7/Zion | Found Relay Coupler [Programmer] 837 | -7/Zion | Found Relay Coupler [Programmer] 839 | -7/Zion | Found Relay Coupler [Programmer] 843 | -7/Zion | Found Relay Coupler [Programmer] 845 | -7/Zion | Found Relay Coupler [Programmer] 864 | -7/Zion | Learned location of Armory (-3) 890 | -7/Zion | Identified exit to Deep Caves 954 | -7/Zion | Given the Hacking Drone Bay 1107 | -7/Zion | Found CR-A16's Pointy Stick 1615 | -7/Zion | Given A8's code to call for help 2400 | -7/Zion | Found Prototype Hackware 2400 | -7/Zion | Identified Exp. Hacking Suite 2403 | -7/Zion | Found Prototype Processor 2403 | -7/Zion | Identified Spectral Analyzer 2414 | -7/Zion | Found Prototype Processor 2414 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2418 | -7/Zion | Found Exp. Armor Integrity Analyzer 2453 | -7/Zion | Discovered new exit (range 16) 2640 | -7/Zion | Entered Proximity Caves 2932 | -6/Proximity Caves | Spotter reported a threat 2960 | -6/Proximity Caves | Spotter reported a threat 3166 | -6/Proximity Caves | Identified exit to Factory 3198 | -6/Proximity Caves | Entered Factory 3198 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3502 | -6/Factory | Build established: Hacker-Mutant 3585 | -6/Factory | Lost 7 parts (1p4n1u1w) 3697 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3704 | -6/Factory | Enhanced Grunt warped into view, answering call for help 3710 | -6/Factory | Identified exit to Factory 3914 | -6/Factory | Build established: Scavenger-Mutant 3945 | -6/Factory | Discovered new exit (range 20) 3980 | -6/Factory | Repaired Thermic Laser 4474 | -6/Factory | Spotted B-75 Beast 4475 | -6/Factory | Lost 7 parts (1p3n2u1w) 4490 | -6/Factory | Sucked down chute 4490 | -6/Factory | Entered Waste 4492 | -6/Waste | Spotted C-40 Crusher 4505 | -6/Waste | EMP discharged 4505 | -6/Waste | System corruption reached 10% 4545 | -6/Waste | Spotted C-40 Crusher 4555 | -6/Waste | Spotted C-40 Crusher 4566 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4573 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4579 | -6/Waste | Spotted C-40 Crusher 4600 | -6/Waste | Spotted C-40 Crusher 4605 | -6/Waste | EMP discharged 4609 | -6/Waste | Spotted C-40 Crusher 4611 | -6/Waste | Discovered new exit (range 14) 4620 | -6/Waste | Entered Factory 4646 | -6/Factory | Identified exit to DSF 4663 | -6/Factory | Entered DSF 4668 | -6/DSF | Discovered exit to Factory (range 19) 4689 | -6/DSF | Additional patrols routed to DSF 4696 | -6/DSF | System corruption reached 30% 4700 | -6/DSF | Core integrity fell below 50% 4732 | -6/DSF | Lost 3 parts (2n1u) 4768 | -6/DSF | Entered Factory 4768 | -5/Factory | Evolved 2 slots: Utility x2 4787 | -5/Factory | Identified exit to Garrison 4794 | -5/Factory | Lost 3 parts (3n) 4815 | -5/Factory | Entered Garrison 4843 | -5/Garrison | Triggered checkpoint 4862 | -5/Garrison | Installed Relay Interface Framework 4873 | -5/Garrison | Spotted B-75 Beast 4875 | -5/Garrison | Triggered checkpoint 4875 | -5/Garrison | Triggered checkpoint 4892 | -5/Garrison | Core integrity fell below 50% 4893 | -5/Garrison | Triggered checkpoint 4895 | -5/Garrison | Discovered new exit (range 60) 4895 | -5/Garrison | Discovered new exit (range 25) 4895 | -5/Garrison | Discovered new exit (range 78) 4907 | -5/Garrison | Triggered checkpoint 4914 | -5/Garrison | Found embedded Infiltrators 4941 | -5/Garrison | Entered Factory 5037 | -5/Factory | Core integrity fell below 20% 5061 | -5/Factory | Build established: Mutant 5221 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05138_ U-05 Engineer builds a Wall. 05138_ W-25 Informer sends out distress signal. 05140_ Acquired 32 matter. 05142_ U-05 Engineer lays Concrete. 05143_ U-05 Engineer builds a Wall. 05153_ Slug penetrates Wall. 05173_ Hvy. Armor Plating destroyed. 05176_ System corrupted: FCS attempts to trigger Cld. Plasma Rifle. 05176_ System corrupted: Cld. Plasma Rifle misfires. 05176_ Assembly Bed disabled. 05177_ Slug penetrates Assembly Bed. 05177_ Penetrated by Slug. 05211_ System corrupted: Component data lost. 05220_ C-30 ARC bursts open, deploying its payload. 05220_ H-66 Slayer unfolds itself. 05220_ K-01 Serf collects debris. 05221_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """" """" """ #?????????????????? | | "" """" """" #?????????????????? | | "" """" """" #?????????????????? | | "" """" """" #?????????????????? | | "" #?????????????????? | | #?????????????????? | | ! ######### #?????????????????? | | ######+###???????# ##????????????????? | | ?????????????????# T#????????????????? | | ?????????????????# #????????????????? | | ?????????????????# ##????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ????????????????## #?????????????????? | | ????????????????+ #?????????????????? | | ????????????????## #??????? ? ?????? | | ?????????????????# #????? ?????? | | ?????????????????# #??? #????? | | ?????????????????# #?? #????? | | ?????????????????# #??" #????? | | ?????????????????# #?"" #????? | | ?????????????????# #?"" #????? | | ?????????????????# # #????? | | ?????????????????# # ??????? | | ?????????????????+ @ """""??????????? | | ?????????????????# # ??????? | | ?????????????????# #############?????? | | ?????????????????# #?????????????????? | | ?????????????????# #?????????????????? | | ????????????????# ?????????????????? | | ????????????????# ?????????????????? | | ??????????????? #????????????????? | | ?????????????? h #????????????????? | | ????????????? k%"""" +????????????????? | | ????????????? """" #????????????????? | | ????????????? ???"" #????????????????? | | ???????????????????" #????????????????? | | ???????????????????" #????????????????? | | ???????????????????? ?????????????????? | | ?????????????????????? ?????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Proton Missile Launcher | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed LargeFusionVibroblade Manual? 0 Play Time 00:45:24 Cumulative 92.4 hours Start 2025.03.29 @ 12:40:34 End 2025.03.29 @ 13:41:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 378289ae-1569-406a-ba0a-31ca8b6e5d3e