Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 10:00:50 Player: alexandrite Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1243) 1243 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3918 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Armor Integrity Analyzer Improved Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Trap Scanner Armor Integrity Analyzer Particle Charger Improved Power Shielding > --- WEAPON ----------- Shock Rifle Minigun > --- INVENTORY -------- Gravmag System Gravmag System Cesium-ion Thruster Improved Field Recycling Unit Heavy Rocket Launcher Datajack [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Armor Integrity Analyzer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 45 | 6 4 4 2 15 14 Power 5 | 1 . . . 3 1 Engine 3 | 1 . . . 1 1 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 18 | 2 . 3 . 5 8 Treads . | . . . . . . Leg 15 | 2 . 3 . 5 5 Wheel . | . . . . . . Hover 2 | . . . . . 2 Flight 1 | . . . . . 1 Utility 11 | 1 2 1 . 4 3 Device 6 | . 2 . . 3 1 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 3 | . . 1 . 1 1 Artifact . | . . . . . . Weapon 11 | 2 2 . 2 3 2 Energy Gun 2 | . . . . 1 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 4 | 2 1 . . . 1 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . 1 . . 10 21 Power 3 | . . . . 1 2 Propulsion 14 | . . . . 6 8 Utility 8 | . . . . 2 6 Weapon 7 | . 1 . . 1 5 Highest Loss Streak 8 | . 1 . . 7 8 To Critical Strikes . | . . . . . . Average Backups 6 | 2 7 7 7 6 4 Power . | . 1 1 1 . . Propulsion 2 | 1 3 3 4 2 . Utility 1 | . 1 . . 1 1 Weapon 1 | . 1 1 1 . 1 Tool/Special . | . . . . . . Unused Backups 10 | . 4 1 1 4 . Power 1 | . . . . 1 . Propulsion 6 | . 3 . . 3 . Utility 1 | . 1 . . . . Weapon 2 | . . 1 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 89 | . 97 98 99 94 72 Engine 8 | . 14 11 11 6 3 Leg 27 | . 28 32 33 34 17 Device 12 | . 11 11 11 14 13 Storage 9 | . 14 11 11 9 6 Processor 1 | . . . . . 3 Protection 7 | . . 10 11 9 8 Energy Cannon 3 | . . . 3 9 3 Ballistic Gun 12 | . 27 22 17 4 4 Peak Build Rating 36 | 6 9 9 12 29 36 Average Rating 17 | 4 7 8 10 22 27 On Entrance 10 | . 6 7 9 12 27 Avg Prop Armor Cover (%) 5 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 46 | 12 14 15 22 44 46 Greatest Support 63 | 20 20 30 30 57 63 Greatest Overweight (x) 5 | . . 1 . 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 Average Carried 6 | 2 7 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 7 6 1 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1027 | 182 170 51 26 348 250 Remotely . | . . . . . . Salvage Created 1405 | . 209 51 51 690 404 Parts 74 | . 16 1 3 37 17 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 29 | . 7 1 . 16 5 Guns 14 | . 7 1 . 3 3 Cannons 11 | . . . . 10 1 AOE 4 | . . . . 3 1 Classes Destroyed 9 | . 2 1 1 4 1 Builder 3 | . . . . 1 2 Recycler 3 | . . . 1 1 1 Swarmer 7 | . 3 . . 4 . Grunt 13 | . 4 . . 7 2 Sentry 3 | . . 1 . . 2 Specialist 2 | . . . . 2 . Hunter 2 | . . . . 2 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 5 | . 3 1 1 5 3 Combat Bots Only 5 | . 3 1 . 5 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 339 | . 44 11 . 94 190 Missed 101 | . 15 2 . 25 59 Hits 238 | . 29 9 . 69 131 Melee 5 | . . . . . 5 Projectile 233 | . 29 9 . 69 126 Critical Strikes 6 | . . 2 . 3 1 Actively Blocked 1 | . . . . 1 . Damage Taken 3919 | . 293 130 . 1562 1934 Core 880 | . 65 12 . 94 709 Absorbed by Shields . | . . . . . . Redirected to Shielding 158 | . . 3 . 20 135 Core Remaining (%) 88 | 100 74 . 97 82 . Volleys Fired 109 | . 24 3 1 40 41 Largest 2 | . 2 2 1 2 2 Hottest 120 | . 40 40 20 120 102 Shots Fired 172 | . 44 6 1 75 46 Gun 112 | . 44 6 1 23 38 Cannon 50 | . . . . 44 6 Launcher 10 | . . . . 8 2 Special . | . . . . . . Kinetic 111 | . 44 6 1 21 39 Thermal 45 | . . . . 40 5 Explosive 10 | . . . . 8 2 Electromagnetic 6 | . . . . 6 . Robot Hit Streak 20 | . 11 4 5 9 20 Robot Miss Streak 5 | . 5 1 . 5 2 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 123 | . 32 4 2 46 39 Core Hits 65 | . 15 2 1 27 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 3 | . 2 . 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2722 | . 256 47 15 1511 893 Guns 1098 | . 256 47 15 183 597 Cannons 900 | . . . . 786 114 Explosions 717 | . . . . 535 182 Melee . | . . . . . . Ramming 7 | . . . . 7 . Kinetic 1155 | . 256 47 15 240 597 Thermal 794 | . . . . 680 114 Explosive 600 | . . . . 535 65 Electromagnetic 166 | . . . . 49 117 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 44 | . . . . 39 5 Projectiles 4 | . . . . 4 . Explosions 40 | . . . . 35 5 Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 137 | . . . . 25 112 Shots 6 | . . . . 2 4 Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 258 | . 18 6 . 258 57 Average Temperature 56 | . 8 5 . 67 20 Received Heat Transfer 900 | . 90 60 . 306 444 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1073 | . . . . 925 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 92 | 100 100 100 100 72 100 Level 1 7 | . . . . 27 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 272 | . 77 30 5 272 140 Initial 87 | . . . . . 87 Average 46 | . 20 2 . 112 36 Influence Increases 1137 | . 185 34 5 537 376 Destroy 0b10 Robot/C 580 | . 140 20 . 320 100 Destroy 0b10 Robot/NC 30 | . . . 5 10 15 Destroy Leader 150 | . 30 10 . 80 30 Allied During Kill 1 | . . . . 1 . Trap Triggered on 0b10 10 | . . . . 10 . Successful Hack 9 | . . 4 . 5 . Disable Machine 90 | . . . . 15 75 Destroy Structure 72 | . . . . 51 21 Lose Combat Pursuer 195 | . 15 . . 45 135 Influence Decreases 1049 | . 185 34 5 344 481 Entered New Map 106 | . . . . . 106 Time Decay 682 | . 185 34 5 224 234 Lost Part 241 | . . . . 100 141 Lost Ally 20 | . . . . 20 . Squads Dispatched 19 | . 2 . 1 7 9 Investigation 5 | . 1 . 1 1 2 Extermination 2 | . . . . . 2 Reinforcement 9 | . 1 . . 5 3 Assault . | . . . . . . Garrison 3 | . . . . 1 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 2 . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 13 4 . 22 26 Peak Tracking Total 11 | . 4 3 . 4 11 Tactical Retreats 8 | . 1 . . 3 4 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . . . . 4 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 6 | . . . . 1 5 Max in Single Turn 4 | . . . . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 10 | . 3 1 1 2 3 Terminals 8 | . 2 1 . 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 6 1 1 6 8 Successful 12 | . 3 1 1 6 1 Failed 10 | . 3 . . . 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 20 | . 5 1 . 6 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 1 1 6 1 Record 5 | . . . . 4 1 Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Reprogram Traps 1 | . . . . 1 . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . . 3 Full Trace Events 2 | . . . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . 1 . 1 . . Non-combat 1 | . . . 1 . . Combat 1 | . 1 . . . . Robot Hacks Applied 2 | . 1 . 1 . . parse_system 1 | . 1 . . . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 39 | . . . 39 39 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 4 | . . . . 4 . Total Damage 60 | . . . . 60 . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2204 | . 472 327 244 570 591 Sensors 1613 | . 472 327 244 570 . Traps 1070 | . . . . 479 591 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 2919 | 98 656 327 244 814 780 Spaces Moved 1726 | 72 403 210 172 474 395 Core 6 | 4 . . . . 2 Treads . | . . . . . . Legs 1704 | 68 403 210 172 474 377 Wheels . | . . . . . . Hover 16 | . . . . . 16 Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 126 | 116 120 121 120 124 144 Slowest Speed 300 | 120 120 190 120 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 52 15 45 24 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 121 | . . . . 96 25 Melee . | . . . . . . Projectile 16 | . . . . 15 1 AOE 105 | . . . . 81 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2300 | 83 539 279 210 623 566 Wait 348 | . 94 55 26 73 100 Move 1721 | 71 402 209 171 473 395 Hop . | . . . . . . Pick Up 28 | 6 8 3 2 5 4 Fast Attach 30 | 6 1 2 1 13 7 Attach 22 | . 2 2 2 4 12 Detach 13 | . . 2 2 4 5 Swap 2 | . 1 . . 1 . Drop 23 | . 5 3 4 9 2 Fire 109 | . 24 3 1 40 41 Melee 3 | . 2 . 1 . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 10) 470 | -10/Materials | Discovered new exit (range 11) 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -9/Materials | Discovered new exit (range 6) 1082 | -9/Materials | Entered Mines 1170 | -9/Mines | Met a Derelict shopkeep closing up shop 1201 | -9/Mines | Learned Materials stockpile data 1243 | -9/Mines | Discovered new exit (range 11) 1326 | -9/Mines | Entered Materials 1326 | -8/Materials | Accompanied by 2 allies 1326 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1528 | -8/Materials | Lost 3 allies 1643 | -8/Materials | Garrison activated, responded to threat 1854 | -8/Materials | Discovered new exit (range 15) 1945 | -8/Materials | Lost 7 parts (4n2u1w) 2140 | -8/Materials | Entered Factory 2140 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2416 | -7/Factory | Lost 3 parts (1p1n1u) 2766 | -7/Factory | Garrison activated, responded to threat 2821 | -7/Factory | Lost 7 parts (1p1n2u3w) 2869 | -7/Factory | Core integrity fell below 50% 2909 | -7/Factory | Core integrity fell below 20% 2920 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02805_ Acquired 51 matter. 02821_ The unstable cave ceiling collapses. 02828_ Trap Scanner destroyed. 02828_ Gravmag System destroyed. 02831_ Carbon-fiber Leg destroyed. 02836_ Emergency Access malfunctions. 02844_ Connecting with Terminal... >>Query(Factory) Mid-levels of [Complex 0b10] contain a majority of the fabrication facilities for manufacturing components and assembling robots. 02844_ ALERT: Suspicious activity at Terminal F015. Dispatching Investigation squad. 02860_ P-60 Hacker resets R-06 Scavenger, system corruption cleaned. 02861_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7J. 02861_ Carbon-fiber Leg destroyed. 02888_ Connecting with Terminal... 02888_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. 02892_ Critical hit (Burn: +37). 02898_ Gravmag System destroyed. 02905_ Cesium-ion Thruster destroyed. 02911_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ???????????????????????????????? ???????? ? ???? | | ??????????????????????????????? ????????? ?? | | ?????????????????????????????? ?????????? # | | ????????????????????????????? ?????????? # | | ???????????????????##########+###+#??????? # | | ???????????????????# # #??????? # | | ???????????????????# gg # ######## # | | ???????????????????#g""""""""" # # | | ???????????????????# ggpl@ g # # | | ???????????????????#g""""""""" # # | | ???????????????????# gg + # | | ???????????????????# """"""""" # # | | ???????????????????# # # | | ???????????????????# # # | | ???????????????????# "T" ####### ##?? | | ???????????????????# """ #?????# #??# | | ???????????????????# #?????# #??# | | ???????????????????##############?????# #??# | | ??????????????????????????????????????# #??# | | ??????????????????????????????????????# #??# | | ??????????????????????????????????????# #### | | ??????????????????????????????????????##### ## | | ??????????????????????????????????????##### ## T | | ????????????????????????????????????+ | | ????????????????????????????????????########+### | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????+ | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Armor Integrity Analysis 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Made in Tau Ceti IV Overwhelming That Tickles Troublemaker Challenges ------------ None Game ------ Seed FireCloakingSaw Manual? 0 Play Time 00:55:04 Cumulative 4.2 hours Start 2026.02.14 @ 09:03:44 End 2026.02.14 @ 10:00:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f721980-bfaf-4ab7-80b3-01075c65b88d