Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 13:49:05 Player: GOR Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2590) 2590 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 5463 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 187 Cogmind --------- Core Integrity 363/550 Matter 300/300 Energy 94/265 System Corruption 0% Temperature Cool (36) Movement Treading (200) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Heavy Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY (24) --- Reinforced Ion Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Medium Matter Pod (100) Signal Interpreter Improved Signal Interpreter Propulsion Shielding System Shield Sensor Drone Bay (19/20) EM Pulse Gun Shock Rifle Shock Rifle Light EM Pulse Cannon Light EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Light Armor Plating Sensor Drone Bay > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Medium Matter Pod Signal Interpreter Improved Signal Interpreter Propulsion Shielding Light Armor Plating Heavy Armor Plating System Shield EM Pulse Gun Shock Rifle Shock Rifle Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Heavy Assault Rifle Rocket Launcher Axe [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 2 . 2 Weapon . | . . . . . . Parts Attached 81 | 1 11 4 24 15 26 Power 9 | . 3 1 1 2 2 Engine 5 | . 1 . 1 2 1 Core 4 | . 2 1 . . 1 Reactor . | . . . . . . Propulsion 17 | . 2 2 6 2 5 Treads 17 | . 2 2 6 2 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 1 3 3 7 Device 3 | . . . . 1 2 Storage 5 | 1 1 . 3 . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 7 | . . . . 2 5 Artifact . | . . . . . . Weapon 39 | . 5 . 14 8 12 Energy Gun 11 | . 1 . 9 1 . Energy Cannon 12 | . . . . 4 8 Ballistic Gun 5 | . 3 . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 8 | . 1 . 2 2 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 14 | . . 1 3 3 7 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 4 | . . . . . 4 Weapon 7 | . . . 3 2 2 Highest Loss Streak 2 | . . 1 2 2 2 Average Slot Usage (%) 98 | . 100 99 99 99 95 Engine 6 | . 4 . 9 11 6 Core 5 | . 9 14 1 . 2 Treads 20 | . 8 27 22 22 17 Leg 2 | . 19 . . . . Device 3 | . . . . 3 11 Storage 28 | . 28 21 32 33 27 Processor 3 | . . 6 11 . . Protection 4 | . . . . 6 11 Energy Gun 6 | . 6 . 18 11 . Energy Cannon 5 | . . . . 10 13 Ballistic Gun 10 | . 21 28 3 . 3 Naked Turns . | . . . . . . Heaviest Build 108 | 16 45 45 78 92 108 Greatest Support 46 | 20 40 40 40 40 46 Greatest Overweight (x) 5 | . 2 1 1 2 5 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 24 | 8 14 14 24 24 24 Average Capacity 19 | 7 10 13 23 24 24 Most Carried 24 | 7 10 14 24 24 24 Average Carried 17 | 6 8 11 20 21 22 Final Capacity 24 | 8 14 12 24 24 24 Final Carried 24 | 7 10 12 24 23 23 Class Distribution -------------------- 62% | Hauler-Mutant 31% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1672 | 219 251 155 377 235 435 Remotely . | . . . . . . Salvage Created 3659 | 101 426 229 923 583 1397 Parts 191 | 3 26 15 62 27 58 Haulers Intercepted 5 | . 1 . 2 . 2 Recyclers Shooed 5 | . 2 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 74 | . 8 5 21 16 24 Guns 34 | . 5 5 16 6 2 Cannons 23 | . . . . 6 17 AOE 17 | . 3 . 5 4 5 Classes Destroyed 13 | 2 5 1 . 3 2 Worker 3 | . 1 . 2 . . Builder 1 | . . . . . 1 Tunneler 2 | 1 . . 1 . . Hauler 5 | . 1 . 2 . 2 Recycler 7 | 1 3 . . . 3 Operator 1 | . . . . . 1 Watcher 5 | . 2 . . . 3 Swarmer 16 | . 5 . 5 . 6 Grunt 37 | . 3 3 12 8 11 Brawler 3 | . . . . 3 . Duelist 1 | . . . . 1 . Sentry 13 | . . 2 4 . 7 Assembled 4 | . . . . 4 . Best Kill Streak 9 | 2 9 2 4 4 5 Combat Bots Only 4 | . 4 2 3 4 3 Max Kills in Single Turn 3 | 1 2 1 3 3 3 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3830 | . 242 361 745 581 1901 Core 356 | . 12 54 39 64 187 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 73 . 74 . Volleys Fired 246 | 9 31 20 56 29 101 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 70 70 40 101 120 150 Shots Fired 469 | 18 57 40 107 53 194 Gun 292 | 18 52 40 104 34 44 Cannon 158 | . . . . 15 143 Launcher 19 | . 5 . 3 4 7 Special . | . . . . . . Kinetic 131 | 9 39 40 6 . 37 Thermal 172 | 9 13 . 22 15 113 Explosive 19 | . 5 . 3 4 7 Electromagnetic 147 | . . . 76 34 37 Robot Hit Streak 14 | 2 8 14 12 6 13 Robot Miss Streak 6 | 6 5 2 4 2 3 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 300 | 6 33 32 78 35 116 Core Hits 154 | 4 26 9 38 24 53 Critical Hits 3 | . . . . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . . . 3 Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing 3 | . . . 3 . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7088 | 66 875 416 1628 850 3253 Guns 2618 | 66 338 416 1102 346 350 Cannons 2426 | . . . . 250 2176 Explosions 2044 | . 537 . 526 254 727 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 945 | 15 216 416 50 . 248 Thermal 2516 | 51 122 . 278 310 1755 Explosive 1804 | . 537 . 451 194 622 Electromagnetic 1823 | . . . 849 346 628 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 2 2 4 4 . Average Corruption 2 | . 2 2 1 4 . Corruption Purged . | . . . . . . Effects 46 | . . 10 10 26 . Message Errors 8 | . . 2 2 4 . Matter Fused 8 | . . . 1 7 . Heat Flow Errors 8 | . . 2 1 5 . Energy Discharges 9 | . . 3 1 5 . Data Loss (minor) 7 | . . 3 . 4 . Targeting Errors 6 | . . . 5 1 . Overload Shots . | . . . . . . Overflow Damage 58 | . . . 7 13 38 Projectiles 25 | . . . . 13 12 Explosions 33 | . . . 7 . 26 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 278 | . 40 . . 81 157 Shots 8 | . 1 . . 3 4 Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 334 | 150 84 138 189 253 334 Average Temperature 84 | 79 36 33 59 82 105 Received Heat Transfer 1272 | . 36 162 288 165 621 Effects 6 | . . . . . 6 Interference 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 11 | . . . 6 2 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 4174 | 148 370 . 594 470 2592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 664 | 10 180 85 426 250 664 Initial 30 | . 6 30 18 25 19 Average 174 | 7 59 32 233 101 372 Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 62 | 100 100 100 37 83 15 Level 1 23 | . . . 56 16 35 Level 2 13 | . . . 5 . 48 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 4 . 6 Investigation 4 | . . . 4 . . Extermination . | . . . . . . Reinforcement 6 | . 1 . . . 5 Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . . . 2 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 13 7 30 16 54 Peak Tracking Total 7 | . 7 2 5 3 5 Tactical Retreats 13 | . . 1 1 . 11 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 5 | . . . 2 1 2 Max in Single Turn 1 | . . . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 16 | . 7 . 7 1 1 Terminals 13 | . 7 . 5 . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 48 | . 20 . 25 1 2 Successful 30 | . 10 . 18 1 1 Failed 18 | . 10 . 7 . 1 Catastrophic 4 | . 3 . 1 . . Database Lockouts . | . . . . . . Manual 31 | . 16 . 13 . 2 Terminals 39 | . 20 . 17 . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 8 . 6 1 1 Robot Analysis 1 | . 1 . . . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 Garrison Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 6 | . 3 . 3 . . Registered Components 1 | . 1 . . . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 2 . 4 . . Terminals 6 | . 2 . 4 . . Botnet 6 | . 2 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 7 . 6 . 1 Full Trace Events 4 | . 1 . 3 . . Feedback Events 2 | . . . 2 . . Corruption 2 | . . . 2 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders 6 | . . . . 4 2 EXPLORE 4 | . . . . 3 1 RETURN 2 | . . . . 1 1 Ally Attacks 45 | . . 12 33 . . Total Damage 510 | . . 147 363 . . Kills 10 | . . 1 9 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches 37 | . . . . 20 17 Drone Recoveries 36 | . . . . 19 17 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 5205 | 88 654 1189 1097 874 1303 Spaces Moved 2344 | 51 386 613 476 383 435 Core . | . . . . . . Treads 2008 | . 101 613 476 383 435 Legs 336 | 51 285 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 180 180 180 200 Average Speed 178 | 120 138 180 180 199 200 Slowest Speed 260 | 120 200 180 180 200 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 65 100 58 98 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 11 | . . . 3 . 8 Terrain Destroyed 227 | . 25 . 26 52 124 Melee 3 | . . . 3 . . Projectile 46 | . . . . 5 41 AOE 178 | . 25 . 23 47 83 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2890 | 61 452 662 605 441 669 Wait 104 | . 1 8 7 . 88 Move 2339 | 50 385 612 475 382 435 Hop . | . . . . . . Pick Up 57 | 1 10 9 21 6 10 Fast Attach 20 | 1 6 1 6 2 4 Attach 20 | . . 2 4 6 8 Detach 5 | . . . 4 1 . Swap 41 | . 5 1 14 7 14 Drop 54 | . 14 8 15 8 9 Fire 246 | 9 31 20 56 29 101 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 89 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 10) 743 | -10/Materials | Entered Mines 772 | -10/Mines | Met a Derelict bent on vengeance 783 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1295 | -10/Mines | Discovered new exit (range 9) 1355 | -10/Mines | Discovered new exit (range 10) 1393 | -10/Mines | Identified exit to Materials 1510 | -10/Mines | Learned 4 Materials zone layouts 1561 | -10/Mines | Found a hidden stash of uninstalled traps 1620 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1932 | -10/Mines | Entered Materials 1932 | -9/Materials | Accompanied by 3 allies 1932 | -9/Materials | Evolved 2 slots: Utility x2 1933 | -9/Materials | Identified exit to Mines 1935 | -9/Materials | Build established: Scavenger-Mutant 2236 | -9/Materials | Build established: Hauler-Mutant 2494 | -9/Materials | Repaired Imp. Heat Sink 2642 | -9/Materials | Discovered new exit (range 15) 2681 | -9/Materials | Identified exit to Materials 2958 | -9/Materials | Discovered exit to Mines (range 16) 3029 | -9/Materials | Entered Mines 3265 | -9/Mines | Learned Materials non-interactive machine intel 3281 | -9/Mines | Discovered exit to Materials (range 6) 3586 | -9/Mines | Found the Drone Emporium 3593 | -9/Mines | Found Prototype Device 3593 | -9/Mines | Identified Sensor Drone Bay 3621 | -9/Mines | Discovered exit to Materials (range 39) 3696 | -9/Mines | Assembled infested the area 3903 | -9/Mines | Entered Materials 3903 | -8/Materials | Evolved 2 slots: Utility x2 3904 | -8/Materials | Loaded intel: 36 non-interactive machine locations 4342 | -8/Materials | Discovered new exit (range 11) 5103 | -8/Materials | First assault squad dispatched 5206 | -8/Materials | Self-destructed Last Messages --------------- 05120_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05120_ U-05 Engineer lays Concrete. 05123_ Acquired 10 matter. 05123_ U-05 Engineer lays Concrete. 05127_ Acquired Imp. Heat Sink. 05147_ Destroyed Imp. Hover Unit. 05151_ Sensor Drone released from Sensor Drone Bay. 05154_ Sensor Drone retrieved by Sensor Drone Bay. 05161_ Y-45 Defender destroyed. 05181_ Door malfunctions. 05184_ Acquired 10 matter. 05186_ Imp. Sensor Array fried. 05186_ W-25 Informer destroyed. 05191_ Dropped Imp. Treads. 05192_ Acquired Lgt. Treads. 05193_ Acquired 10 matter. 05194_ C-30 ARC bursts open, deploying its payload. 05194_ B-36 Bruiser unfolds itself. 05194_ M-28 Smith unfolds itself. 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[#@ #?? | | ##??????# # %=!lb #?? | | ##??????# # !# #?? | | ###?????# # # #?? | | # #?????# *% ### ##########?? | | ###?????#####+####?# #??????????? | | ########### %% #### ###?????"""? | | #?????"""? | | +?????"""? | | #????????? | | #######+### ###### #?????"""? | | # ??? ## ##????? #?????"""? | | # ?? ?## #?????? #?????"""? | | # """ ?# ###???? #????????? | | # """""?# #######+##???????? | | # """""## # #???????? | | # """""## #%"" """ #???????? | | # """??# # "" """ #???????? | | # ?????# #%"T """ #???????? | | #######????# + "" #???????? | | #########??# # "" #???????? | | # #??# # !#???????? | | / #??# # = ] ! #???????? | | # #??# # ! #???????? | | #####+###??# ######## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatStealthReplicator Manual? 0 Play Time 00:41:29 Cumulative 154.3 hours Start 2020.11.07 @ 00:59:04 End 2020.11.07 @ 13:49:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 49 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b99db79-4fd3-431d-92f5-986262918a4a