Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 16:14:42 Player: FenRhew Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (253) 1265 Value Destroyed (10653) 10653 Prototype IDs (32) 640 Alien Tech Used (3) 600 Bonus (1501) 1501 TOTAL SCORE: 21659 Bonus ------- High Alert Combat Kills 1201 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 251/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Centrium Leg Centrium Leg > --- UTILITY (11) ----- Advanced Signal Interpreter Advanced Target Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Experimental Terrain Scan Processor Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Biometal Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Target Analyzer Improved Phase Shifter Heavy Reflective Plating Improved Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Gamma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Particle Reactor Micro Antimatter Reactor Light Quantum Reactor Advanced VSS Leg Biometal Leg Biometal Leg Heavy Armored Exoskeleton Centrium Leg Experimental Terrain Scan Processor Gamma Rifle Gamma Rifle Nova Cannon [Rating: 154] Favorites ----------- Power Neutrino Core Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Q-thruster Utility System Shield Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware System Shield Protection Layered Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 5 | . . 1 1 . . 1 . . . . . . . 1 1 Utility 9 | . . 1 1 2 1 1 . . . . . . 1 1 1 Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 369 | 7 11 37 11 40 42 6 . 14 10 9 12 1 40 92 37 Power 40 | 1 2 5 1 2 3 1 . . 1 . 1 . 8 12 3 Engine 16 | 1 2 4 1 2 3 . . . . . . . 1 2 . Core 13 | . . 1 . . . 1 . . 1 . . . 6 4 . Reactor 11 | . . . . . . . . . . . 1 . 1 6 3 Propulsion 104 | 2 4 11 4 14 12 2 . 6 . 1 2 . 11 20 15 Treads 8 | . 4 . . . . . . . . . . . . . 4 Leg 89 | 2 . 11 4 14 12 2 . 6 . 1 1 . 9 16 11 Wheel 1 | . . . . . . . . . . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . 1 . 2 3 . Utility 115 | 2 2 12 2 18 12 1 . 1 1 1 6 1 9 35 12 Device 60 | 1 1 6 . 9 9 . . 1 . . 2 1 6 18 6 Storage 13 | 1 . 3 . . . . . . . . 2 . 2 4 1 Processor 13 | . 1 . . 3 2 . . . . 1 . . . 5 1 Hackware 7 | . . 1 . 2 . . . . . . 1 . . 3 . Protection 22 | . . 2 2 4 1 1 . . 1 . 1 . 1 5 4 Artifact . | . . . . . . . . . . . . . . . . Weapon 110 | 2 3 9 4 6 15 2 . 7 8 7 3 . 12 25 7 Energy Gun 35 | 2 3 6 . 4 . . . 1 1 1 1 . 3 8 5 Energy Cannon 16 | . . . . . 2 1 . . . . . . 6 6 1 Ballistic Gun 22 | . . . . . 8 1 . 3 2 . . . 2 6 . Ballistic Cannon 23 | . . 3 3 2 2 . . 3 3 3 2 . . 2 . Launcher 13 | . . . 1 . 3 . . . 2 3 . . 1 2 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . Unidentified Prototypes 10 | . . . . . . . . . . . 6 1 . 3 . Corrupted Parts 5 | . . . . . . . . . . . . . . 5 . System Corruption 27 | . . . . . . . . . . . . . . 27 . Parts Lost 122 | . 2 9 2 5 5 . . . 1 1 . . 30 38 29 Power 16 | . . 1 1 . 1 . . . . . . . 4 7 2 Propulsion 32 | . 2 2 . 2 . . . . . . . . 9 7 10 Utility 39 | . . 4 1 2 1 . . . . 1 . . 9 12 9 Weapon 35 | . . 2 . 1 3 . . . 1 . . . 8 12 8 Highest Loss Streak 26 | . 2 3 2 2 2 . . . 1 1 . . 13 10 26 To Critical Strikes 3 | . . . . . 1 . . . . . . . 1 . 1 Average Slot Usage (%) 90 | . 99 94 99 99 99 99 100 99 88 87 70 88 80 77 80 Engine 3 | . 13 10 9 7 6 1 . . . . . . 1 . . Core 1 | . . . . . . 3 5 5 5 5 1 . 2 . . Reactor 1 | . . . . . . . . . . . 3 5 4 5 7 Treads 2 | . 26 5 . . . . . . . . . . . . 5 Leg 20 | . 1 24 36 29 26 28 29 28 17 17 17 17 13 13 14 Device 10 | . 13 13 9 5 12 11 11 11 11 11 9 11 11 10 6 Storage 4 | . 1 3 9 7 6 5 5 5 5 5 4 5 4 3 3 Processor 12 | . 13 6 . 14 13 11 11 11 11 15 17 17 14 12 12 Hackware 9 | . . 4 9 9 13 11 11 11 11 11 11 11 9 9 12 Protection 3 | . . 3 9 5 . 5 5 5 5 1 . . 2 3 4 Energy Gun 6 | . 27 11 . 5 6 . . 3 4 5 . 5 1 4 9 Energy Cannon 1 | . . . . . 2 10 11 3 . . . . 2 3 1 Ballistic Gun 2 | . . . . . 8 5 5 8 6 . . . 3 2 . Ballistic Cannon 4 | . . 10 17 9 1 . . . 3 10 1 11 6 . . Peak Build Rating 154 | 9 9 20 29 45 64 74 74 86 87 87 91 92 106 141 154 Average Rating 70 | 4 8 13 27 42 55 71 74 75 85 86 71 91 90 119 128 On Entrance 54 | . 9 9 20 29 45 64 74 74 86 87 86 91 92 13 92 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 95 | 14 14 28 41 45 42 57 57 58 60 60 52 50 76 86 95 Greatest Support 225 | 20 40 40 48 60 68 83 83 88 88 88 86 86 90 165 225 Greatest Overweight (x) 14 | 1 . . . . . . . . . . . . 14 3 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 7 5 5 10 10 10 10 10 10 10 10 9 10 11 13 14 Most Carried 15 | 5 6 10 10 10 10 10 10 10 10 10 10 10 12 15 15 Average Carried 9 | 3 4 5 9 9 9 8 10 9 9 9 9 9 7 11 12 Final Capacity 15 | 8 5 10 10 10 10 10 10 10 10 10 10 10 5 15 5 Final Carried 15 | 5 4 10 10 10 10 10 10 10 10 10 10 10 5 15 4 Class Distribution -------------------- 26% | Scavenger-Skirmisher 18% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Mutant 10% | Hacker-Gunner 8% | Hacker-Mutant 6% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -5/Waste Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 8134 | 164 156 417 495 1397 865 . . 571 406 362 . 254 1280 1469 298 Remotely 1358 | . . 44 . 630 222 . . . . . . . 462 . . Salvage Created 11687 | 31 362 837 408 1184 1608 . . 611 291 388 . 45 1715 3479 728 Parts 519 | 5 26 42 24 62 63 . . 27 11 26 . 1 62 135 35 Haulers Intercepted 10 | . 1 1 3 . 1 . . . . . . . . 4 . Recyclers Shooed 7 | . 2 . . 1 . . . . . . . . 3 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 10 17 . 1 . . . Prevented 11 | . . . . . . . . . 1 10 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 190 | . 11 18 11 24 26 . . 7 7 16 . 1 20 40 9 Guns 85 | . 11 10 . 7 14 . . 4 4 4 . . 8 18 5 Cannons 66 | . . 5 8 17 9 . . 2 . 6 . 1 11 7 . AOE 24 | . . 2 3 . 3 . . 1 3 6 . . 1 5 . Classes Destroyed 16 | 1 5 4 1 3 . . . 1 . . . . . . 1 Worker 15 | . 1 . 2 2 4 . . . . . . . 2 3 1 Builder 3 | . . . . 1 . . . . . . . . . . 2 Tunneler 4 | 2 . . 1 . . . . . . . . . 1 . . Hauler 10 | . 1 1 3 . 1 . . . . . . . . 4 . Recycler 13 | . . 1 . 3 2 . . 1 . . . . 5 1 . Mechanic 1 | . . . . . . . . 1 . . . . . . . Operator 4 | . . . . 2 . . . . . . . . . 2 . Watcher 13 | . 2 1 1 3 1 . . . . . . . 1 4 . Swarmer 51 | . 8 2 2 2 7 . . . 5 15 . . 6 4 . Grunt 65 | . 3 10 6 13 10 . . 3 1 . . . 8 11 . Brawler 1 | . . 1 . . . . . . . . . . . . . Duelist 3 | . . 1 . . . . . . . . . . . 2 . Sentry 18 | . . 4 1 2 3 . . 2 1 . . . 1 3 1 Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 21 | . . . 2 4 2 . . . . 1 . . . 12 . Programmer 30 | . . . . 3 4 . . 2 . . . 1 5 8 7 Best Kill Streak 10 | 2 5 3 8 6 6 . . 2 3 5 . 1 10 9 5 Combat Bots Only 9 | . 3 3 5 6 6 . . 2 3 5 . 1 8 9 1 Max Kills in Single Turn 4 | 1 2 2 4 1 2 . . 1 1 2 . 1 2 2 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . 1 2 . 2 . . 1 1 2 . . 1 2 . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 2203 | . 50 87 82 179 156 . . 69 33 46 . 23 373 666 439 Missed 700 | . 11 26 28 65 45 . . 21 9 15 . 11 128 235 106 Damage Taken 28479 | . 449 928 740 1357 1549 . . 1049 462 495 . 251 4906 7681 8612 Core 4084 | . 12 137 40 158 140 . . 157 69 64 . 45 1121 690 1451 Absorbed by Shields 371 | . . . . . . . . . . . . . . 371 . Reduced by Siege Mode 1014 | . . . . . . . . . . . . . . . 1014 Redirected to Shielding 291 | . . . . . . . . . . . . . 150 52 89 Ignored by Resistances 316 | . . . . . . . . . . . . . . 301 15 Regen/Repaired (Parts) 356 | . . 29 . 86 . 96 . 145 . . . . . . . Core Remaining (%) 68 | 100 95 65 92 77 83 . . . . . . 60 2 46 . Volleys Fired 681 | 6 32 67 43 89 77 . . 38 21 20 . 6 73 161 48 Largest 3 | 2 2 2 2 2 3 . . 3 3 3 . 3 3 3 3 Hottest 265 | 90 100 105 96 110 168 . . 205 154 199 . 199 265 263 263 Shots Fired 1621 | 12 64 131 83 179 225 . . 111 52 51 . 20 197 371 125 Gun 1008 | 12 64 95 . 54 163 . . 92 47 19 . 7 70 268 117 Cannon 587 | . . 36 81 125 60 . . 19 . 25 . 13 126 95 7 Launcher 26 | . . . 2 . 2 . . . 5 7 . . 1 8 1 Special . | . . . . . . . . . . . . . . . . Kinetic 755 | . . 36 81 125 120 . . 65 32 25 . 13 135 123 . Thermal 656 | 12 64 78 . 54 103 . . 18 14 19 . 7 47 153 87 Explosive 5 | . . . 2 . 2 . . . . . . . . . 1 Electromagnetic 205 | . . 17 . . . . . 28 6 7 . . 15 95 37 Robot Hit Streak 17 | 3 5 10 10 17 17 . . 7 3 8 . 2 10 12 17 Robot Miss Streak 8 | 2 4 7 8 6 3 . . 8 7 4 . 2 6 5 5 Penetration Max 1 | . . . . 1 1 . . 1 . . . . 1 1 . Secondary Targets 13 | . 5 1 . . 1 . . 1 1 . . . . 3 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 1 . . . . 1 1 Capacitor 24 | . . . . . . . . . . . . . . 24 . Shots Hit Robots 938 | 6 38 84 49 104 133 . . 57 14 20 . 3 104 235 91 Core Hits 451 | 2 22 28 24 49 70 . . 21 10 18 . 2 54 120 31 Critical Kills 16 | . . . . . 3 . . . . . . . 8 5 . Critical Parts Destroyed 11 | . . . . . . . . 1 . . . . 4 6 . Critical Strikes 106 | . 2 5 8 20 11 . . 2 . 2 . 1 27 21 7 Burn 30 | . 2 4 . 1 5 . . . . 1 . 1 3 6 7 Meltdown 3 | . . . . . . . . . . . . . . 3 . Destroy 26 | . . . . . 4 . . 1 . . . . 12 9 . Blast 45 | . . 1 8 19 2 . . . . 1 . . 12 2 . Corrupt 2 | . . . . . . . . 1 . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27139 | 72 532 1471 1838 2855 3371 . . 1410 389 1022 . 101 3272 7994 2812 Guns 12530 | 72 532 834 . 654 2212 . . 1060 230 166 . 60 581 4163 1966 Cannons 10610 | . . 456 1228 2198 1005 . . 282 . 392 . 41 2398 2493 117 Explosions 3900 | . . 181 610 . 154 . . 68 159 464 . . 293 1260 711 Melee . | . . . . . . . . . . . . . . . . Ramming 99 | . . . . 3 . . . . . . . . . 78 18 Kinetic 10817 | . . 456 1228 2198 1649 . . 799 137 392 . 41 2078 1839 . Thermal 10634 | 72 532 825 . 654 1568 . . 350 93 166 . 60 836 3298 2180 Explosive 1000 | . . . 610 . 154 . . . . . . . . . 236 Electromagnetic 4589 | . . 190 . . . . . 261 159 464 . . 358 2779 378 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 48 | . 1 . . 5 4 . 8 10 10 10 10 10 41 48 25 Average Corruption 9 | . 1 . . 3 2 . 8 8 10 10 10 10 15 15 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 308 | . . . . 23 10 . 2 44 31 33 15 33 39 50 28 Message Errors 57 | . . . . 5 1 . . 12 6 6 2 6 8 5 6 Matter Fused 74 | . . . . 8 4 . . 7 9 6 6 7 8 14 5 Heat Flow Errors 30 | . . . . 1 3 . 1 7 . 2 2 5 1 5 3 Energy Discharges 34 | . . . . 1 . . . 5 5 4 2 6 3 5 3 Parts Rejected 3 | . . . . . . . . 1 . . . . 1 1 . Parts Fused 5 | . . . . . . . . 1 . . . 2 1 1 . Data Loss (minor) 44 | . . . . 7 1 . . 4 8 6 2 2 4 8 2 Data Loss (major) 14 | . . . . . . . 1 2 3 2 . 2 2 1 1 Misfires 13 | . . . . 1 . . . 1 . 3 . 2 3 1 2 Alerts 4 | . . . . . . . . . . 1 1 1 1 . . Misdirections 14 | . . . . . . . . 2 . . . . 5 2 5 Weapon Failures 16 | . . . . . 1 . . 2 . 3 . . 2 7 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 558 | . . 84 7 60 39 . . . . 40 . . 140 173 15 Projectiles 373 | . . . 7 60 39 . . . . 32 . . 94 141 . Explosions 185 | . . 84 . . . . . . . 8 . . 46 32 15 Melee . | . . . . . . . . . . . . . . . . Knockbacks 57 | . . 3 9 10 3 . . . . 2 . . 23 7 . Impact 2 | . . . . . . . . . . . . . . 2 . Kinetic 51 | . . 3 9 10 3 . . . . 2 . . 20 4 . Secondary 4 | . . . . . . . . . . . . . 3 1 . Self-Inflicted Damage 404 | . . 140 . . 23 . . 62 31 16 . . . 44 88 Shots 10 | . . 2 . . 2 . . 1 2 1 . . . 1 1 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . . 2 . . . . . . . . . 6 4 Kicked 12 | . . . . 2 . . . . . . . . . 6 4 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 451 | 180 346 59 137 372 344 . 114 388 82 180 261 227 162 426 451 Average Temperature 95 | 95 161 19 48 78 92 . 74 97 28 66 124 76 55 103 178 Received Heat Transfer 2823 | . 204 411 135 423 408 . . 306 45 . . 9 301 563 18 Effects 17 | . 1 . . . 2 . . 2 . . . . . 3 9 Shutdowns 7 | . . . . . . . . 1 . . . . . 1 5 Energy Bleed 5 | . 1 . . . 1 . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . 2 . Siege Activations 2 | . . . . . . . . . . . . . . . 2 Total Turns 115 | . . . . . . . . . . . . . . . 115 Longest Duration 64 | . . . . . . . . . . . . . . . 64 Robots Corrupted 9 | . . . . . . . . . . . . . . 9 . Combat Hostiles 7 | . . . . . . . . . . . . . . 7 . Parts Fried 33 | . . 2 . . . . . 2 . . . . 1 25 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 9 | . . 1 . . . . . . . . . . . 4 4 Combat Hostiles 8 | . . 1 . . . . . . . . . . . 3 4 Parts Melted 49 | . 3 6 . 2 6 . . . 1 . . . 2 9 20 Heat Transferred 19974 | 186 1667 2265 . 1295 2997 . . 448 148 333 . 148 1260 5066 4161 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 . . . . . 1 1 . . . . 3 1 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 986 | 10 297 466 542 689 653 295 103 195 . . . . 732 986 520 Initial 517 | . 6 83 146 188 337 295 103 72 . . . . . 260 517 Average 321 | 1 160 303 328 364 457 295 103 78 . . . . 235 488 261 Maximum Alert Level 3 | . 1 2 2 2 2 1 . . . . . . 3 3 2 Low Security (%) 31 | 100 81 16 12 21 2 . 100 100 . . . . 58 . 33 Level 1 37 | . 18 68 60 36 42 100 . . . . . . 10 41 51 Level 2 27 | . . 14 27 42 54 . . . . . . . 22 37 15 Level 3 3 | . . . . . . . . . . . . . 7 21 . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 3 1 7 9 . . 3 . . . . 6 15 6 Investigation 12 | . 2 1 . 2 3 . . 1 . . . . 1 2 . Extermination 16 | . . . . 2 4 . . 1 . . . . 2 4 3 Reinforcement 18 | . . 2 1 3 2 . . 1 . . . . . 6 3 Assault 3 | . . . . . . . . . . . . . . 3 . Garrison 3 | . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . . . 2 . Haulers Reinforced 3 | . . . . 1 . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 24 | . 3 5 1 5 3 . . . . . . . 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 331 | . 18 28 19 40 28 . 6 10 8 16 . 2 41 83 32 Peak Tracking Total 14 | . 4 5 7 8 7 . 6 3 3 5 . 1 9 9 14 Tactical Retreats 22 | . . 2 2 4 . . 1 . 1 1 . 1 4 4 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 14 | . 3 . . 3 3 1 . . . . . . 2 1 1 Indirectly 1 | . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 35 | . . 1 1 5 2 . . 3 . . . 1 18 4 . Max in Single Turn 13 | . . 1 1 1 1 . . 1 . . . 1 13 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 79 | . 7 6 3 16 10 1 . 9 1 . 8 2 4 7 5 Terminals 36 | . 5 3 3 7 4 . . 5 . . . 1 . 4 4 Fabricators 6 | . . . . 2 2 . . 2 . . . . . . . Repair Stations 11 | . . 1 . 4 2 1 . 1 . . . . 2 . . Recycling Units 7 | . 2 1 . 1 . . . . . . . . 2 1 . Scanalyzers 6 | . . 1 . 1 2 . . . . . . . . 2 . Garrison Access 3 | . . . . 1 . . . 1 . . . . . . 1 Total Hacks 273 | . 19 21 6 51 25 2 . 37 1 . 47 2 15 25 22 Successful 153 | . 10 16 2 18 7 2 . 20 1 . 47 2 9 11 8 Failed 119 | . 9 5 4 33 18 . . 17 . . . . 6 14 13 Catastrophic 22 | . 2 1 1 5 4 . . 3 . . . . . 4 2 Database Lockouts 1 | . . . . . . . . . . . . . . . 1 Manual 88 | . 10 7 3 17 8 . . 18 . . . 2 2 9 12 Terminals 117 | . 14 9 6 24 10 . . 22 . . . 1 . 11 20 Fabricators 15 | . . . . 4 3 . . 8 . . . . . . . Repair Stations 33 | . . 2 . 10 5 2 . 5 . . . . 9 . . Recycling Units 29 | . 5 4 . 5 . . . . . . . . 6 9 . Scanalyzers 24 | . . 6 . 6 7 . . . . . . . . 5 . Garrison Access 6 | . . . . 2 . . . 2 . . . . . . 2 Terminal Hacks 89 | . 5 5 2 4 3 . . 10 1 . 47 2 . 3 7 Record 42 | . . . . . 1 . . . . . 35 2 . 1 3 Part Schematic 5 | . . . . . . . . 1 . . 4 . . . . Robot Analysis 7 | . 1 1 1 . . . . . . . 4 . . . . Prototype ID Bank 12 | . 2 2 1 2 1 . . . . . 4 . . . . Open Door 1 | . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . . . . . . . . 1 1 Level Access Points 4 | . . 1 . 1 . . . 1 . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . Alert Level 5 | . 1 . . . 1 . . 2 . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . . . . . . 2 Recall Investigation 1 | . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . Zone Layout 5 | . 1 . . 1 . . . 3 . . . . . . . Fabricator Hacks 7 | . . . . 2 1 . . 4 . . . . . . . Network Status 2 | . . . . . 1 . . 1 . . . . . . . Load Schematic 3 | . . . . 1 . . . 2 . . . . . . . Build 2 | . . . . 1 . . . 1 . . . . . . . Repair Station Hacks 19 | . . 2 . 5 1 2 . 4 . . . . 5 . . Scan Component 11 | . . 1 . 3 1 1 . 2 . . . . 3 . . Repair 8 | . . 1 . 2 . 1 . 2 . . . . 2 . . Recycling Unit Hacks 6 | . 1 1 . . . . . . . . . . 2 2 . Report Inventory 5 | . 1 1 . . . . . . . . . . 2 1 . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . Scanalyzer 16 | . . 6 . 4 2 . . . . . . . . 4 . Insert Component 8 | . . 3 . 2 1 . . . . . . . . 2 . Analyze 8 | . . 3 . 2 1 . . . . . . . . 2 . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . . . . Unauthorized Hacks 13 | . 3 2 . 2 . . . 1 . . . . 2 2 1 Terminals 6 | . 1 . . 2 . . . 1 . . . . . 1 1 Track 1 | . . . . 1 . . . . . . . . . . . Botnet 5 | . 1 . . 1 . . . 1 . . . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 2 . . . . . . . . . . 2 1 . Monitor 2 | . . 1 . . . . . . . . . . 1 . . Reject 2 | . . . . . . . . . . . . . 1 1 . Tunnel 3 | . 2 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . Hacking Detections 62 | . 7 4 3 16 10 1 . 8 . . . . 2 6 5 Full Trace Events 6 | . . . . 1 2 . . 1 . . . . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 3 . 2 1 . . 1 . . 4 . . 1 . Parts Built 3 | . . . . 2 . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 126 | . . . . 73 . . . 53 . . . . . . . Total Part Build Rating 12 | . . . . 6 . . . 6 . . . . . . . Parts Repaired 6 | . . 1 . 2 . 1 . 2 . . . . . . . Time 377 | . . 32 . 57 . 50 . 76 . . . . 162 . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . 1 . Parts Scanalyzed 8 | . . 3 . 2 1 . . . . . . . . 2 . Part Schematics Acquired 7 | . . 3 . 2 1 . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 7 | . 1 1 1 . . . . . . . 4 . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 1 . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 14602 | 92 698 1029 566 1944 1825 333 95 1220 962 836 417 901 996 1780 908 Spaces Moved 8827 | 51 364 529 340 1185 1084 226 79 673 698 607 301 694 550 923 523 Core 150 | 3 . . . . . . . . . . . . 94 53 . Treads 453 | . 345 99 . . . . . . . . . . . . 9 Legs 8063 | 48 19 430 340 1185 1084 226 79 673 698 607 301 694 416 749 514 Wheels 82 | . . . . . . . . . . . . . . 82 . Hover . | . . . . . . . . . . . . . . . . Flight 79 | . . . . . . . . . . . . . 40 39 . Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 126 126 126 126 40 45 105 Average Speed 121 | 116 157 127 120 120 120 120 120 120 126 126 126 126 111 112 113 Slowest Speed 750 | 120 160 160 120 120 120 120 120 126 126 126 130 126 750 200 166 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . . . . Exploration Rate (%) 42 | 4 79 47 23 33 29 8 74 16 87 74 62 84 12 28 16 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 7 | . 2 1 . . . . . . . . 3 1 . . . Known Exits Taken 10 | . . 1 . 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 1 1 . 4 . . . Spaces Dug 23 | . . . . . 6 . . 1 7 1 . 6 . 2 . Terrain Destroyed 396 | . . 26 76 36 34 . . 17 9 15 . 15 97 37 34 Melee . | . . . . . . . . . . . . . . . . Projectile 200 | . . 1 33 36 19 . . 14 2 15 . 15 41 20 4 AOE 196 | . . 25 43 . 15 . . 3 7 . . . 56 17 30 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Was Fac Upp Upp Zhi Pro Fac Res Res Total 11310 | 68 422 754 417 1528 1437 289 79 1001 740 636 341 709 780 1366 743 Wait 1083 | . 6 79 7 172 194 50 1 262 3 . . 3 97 114 95 Move 8813 | 50 363 528 339 1184 1083 226 78 672 697 606 300 693 549 922 523 Hop . | . . . . . . . . . . . . . . . . Pick Up 146 | 5 4 19 8 17 15 3 . 4 3 . 12 2 5 36 13 Fast Attach 119 | 7 6 13 2 6 5 2 . 6 2 . 9 1 10 39 11 Attach 115 | . 3 9 4 6 7 3 . 1 1 1 3 1 21 38 17 Detach 32 | . 1 1 . . 1 1 . . . . . 1 9 11 7 Swap 138 | . 2 15 5 28 30 1 . 7 7 8 2 . 9 15 9 Drop 167 | . 5 23 9 24 25 3 . 11 6 1 15 2 6 21 16 Fire 681 | 6 32 67 43 89 77 . . 38 21 20 . 6 73 161 48 Melee . | . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . . Kick 12 | . . . . 2 . . . . . . . . . 6 4 Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory -5/Waste -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 3) 567 | -10/Materials | Discovered new exit (range 12) 606 | -10/Materials | Discovered new exit (range 15) 791 | -10/Materials | Entered another Materials area 791 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1014 | -9/Materials | Lost 3 parts (1p1u1w) 1089 | -9/Materials | Lost 3 parts (2n1w) 1346 | -9/Materials | Discovered new exit (range 14) 1380 | -9/Materials | Build established: Scavenger-Mutant 1589 | -9/Materials | Repaired Imp. Light Cannon 1648 | -9/Materials | Identified exit to Materials 1820 | -9/Materials | Entered another Materials area 1820 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1944 | -8/Materials | Discovered new exit (range 15) 2048 | -8/Materials | Discovered new exit (range 9) 2386 | -8/Materials | Entered Factory 2386 | -7/Factory | Evolved 2 slots: Utility x2 2671 | -7/Factory | Build established: Mutant 3562 | -7/Factory | Repaired System Shield 3600 | -7/Factory | Identified exit to Factory 3626 | -7/Factory | Discovered new exit (range 10) 3876 | -7/Factory | Build established: Hacker-Mutant 3930 | -7/Factory | Repaired Carbon-fiber Leg 4221 | -7/Factory | Fabricated Carbon-fiber Leg? 4330 | -7/Factory | Entered another Factory area 4330 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4756 | -6/Factory | Build established: Scavenger-Skirmisher 5667 | -6/Factory | Discovered new exit (range 3) 5676 | -6/Factory | Identified exit to Factory 6155 | -6/Factory | Entered another Factory area 6155 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6362 | -5/Factory | Repaired Flexi-carbon Leg 6488 | -5/Factory | Sucked down chute 6488 | -5/Factory | Entered Waste 6492 | -5/Waste | Spotted C-40 Crusher 6500 | -5/Waste | Build established: Hacker-Skirmisher 6503 | -5/Waste | EMP discharged 6504 | -5/Waste | Spotted C-40 Crusher 6518 | -5/Waste | Spotted C-40 Crusher 6545 | -5/Waste | Spotted C-40 Crusher 6545 | -5/Waste | Spotted C-40 Crusher 6565 | -5/Waste | Spotted C-40 Crusher 6565 | -5/Waste | Discovered new exit (range 16) 6582 | -5/Waste | Identified exit to Factory 6583 | -5/Waste | Entered Factory 6938 | -5/Factory | Repaired Carbon-fiber Leg 6977 | -5/Factory | Repaired Carbon-fiber Leg 7230 | -5/Factory | Build established: Scavenger-Skirmisher 7300 | -5/Factory | System corruption reached 10% 7573 | -5/Factory | Identified exit to Factory 7573 | -5/Factory | Identified exit to Upper Caves 7652 | -5/Factory | Fabricated Med. Armored Exoskeleton? 7803 | -5/Factory | Entered Upper Caves 8001 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8048 | -5/Upper Caves | Identified exit to Upper Caves 8765 | -5/Upper Caves | Entered another Upper Caves area 8945 | -5/Upper Caves | Discovered exit to Factory (range 6) 9312 | -5/Upper Caves | Build established: Scavenger-Gunner 9479 | -5/Upper Caves | Learned Factory non-interactive machine intel 9529 | -5/Upper Caves | Discovered new exit (range 15) 9545 | -5/Upper Caves | Identified exit to Zhirov 9601 | -5/Upper Caves | Entered Zhirov 9601 | -5/Zhirov | Discovered new exit (range 4) 9605 | -5/Zhirov | Identified exit to Proximity Caves 9630 | -5/Zhirov | Met Zhirov 9660 | -5/Zhirov | Learned location of Quarantine (-3) 9660 | -5/Zhirov | Learned location of Testing (-2) 9660 | -5/Zhirov | Learned location of Command (-1) 9681 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9830 | -5/Zhirov | Found Alien Artifact 9830 | -5/Zhirov | Identified Integrated Reactor 9830 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9846 | -5/Zhirov | Found Alien Artifact 9846 | -5/Zhirov | Identified Transdimensional Reconstructor 9846 | -5/Zhirov | Warped through subspace 10018 | -5/Zhirov | Entered Proximity Caves 10296 | -4/Proximity Caves | Build established: Hacker-Gunner 10426 | -4/Proximity Caves | Spotted B-86 Titan 10594 | -4/Proximity Caves | Found Alien Artifact 10594 | -4/Proximity Caves | Identified Dimensional Node Initializer 10594 | -4/Proximity Caves | Initialized slip node 10771 | -4/Proximity Caves | Learned Research machine intel 10900 | -4/Proximity Caves | Discovered exit to Factory (range 12) 10906 | -4/Proximity Caves | Learned Research garrison access intel 10913 | -4/Proximity Caves | Learned location of Armory (-4) 10919 | -4/Proximity Caves | Entered Factory 10919 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10920 | -4/Factory | Loaded intel: 191 non-interactive machine locations 10988 | -4/Factory | Discovered new exit (range 8) 10995 | -4/Factory | Identified exit to Research 11287 | -4/Factory | System corruption reached 10% 11332 | -4/Factory | Lost 3 parts (1p2u) 11661 | -4/Factory | Lost 7 parts (1p2n4w) 11663 | -4/Factory | Destroyed 8 combat bots 11707 | -4/Factory | Garrison activated, responded to threat 11789 | -4/Factory | Lost 6 parts (2p2u2w) 11810 | -4/Factory | System corruption reached 30% 11831 | -4/Factory | Core integrity fell below 50% 11839 | -4/Factory | Core integrity fell below 20% 11889 | -4/Factory | Lost 13 parts (7n5u1w) 11915 | -4/Factory | Entered Research 11915 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11916 | -3/Research | Loaded intel: 113 machine locations 11917 | -3/Research | Loaded intel: 4 garrison access locations 12030 | -3/Research | Found Quantum Capacitor 12079 | -3/Research | Found Prototype Processor 12155 | -3/Research | Identified exit to Research 12155 | -3/Research | Hacking Suite fried by hacking feedback 12194 | -3/Research | Identified Exp. Signal Interpreter 12249 | -3/Research | Lost 5 parts (2p3u) 12562 | -3/Research | Lost 7 parts (2p2u3w) 12630 | -3/Research | Lost 3 parts (1p2u) 12638 | -3/Research | System corruption reached 10% 12954 | -3/Research | Build established: Scavenger-Gunner 13007 | -3/Research | Found Prototype Processor 13010 | -3/Research | Found Prototype Launcher 13231 | -3/Research | Spotted B-86 Titan 13281 | -3/Research | Identified Com. Tesla Bomb Launcher 13299 | -3/Research | Lost 5 parts (1p2u2w) 13456 | -3/Research | First assault squad dispatched 13624 | -3/Research | Build established: Scavenger-Skirmisher 13640 | -3/Research | Destroyed 9 combat bots 13685 | -3/Research | System corruption reached 30% 13690 | -3/Research | Core integrity fell below 50% 13695 | -3/Research | Entered another Research area 13695 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13723 | -2/Research | Lost 10 parts (1p6n3w) 13778 | -2/Research | Identified exit to DSF 13823 | -2/Research | Spotted B-90 Cyclops 13878 | -2/Research | Central database locked down 14227 | -2/Research | System corruption reached 10% 14230 | -2/Research | Build established: Scavenger-Gunner 14249 | -2/Research | Found Hvy. Reflective Plating 14522 | -2/Research | Core integrity fell below 50% 14594 | -2/Research | Core integrity fell below 20% 14603 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 14596_ Slug penetrates Wall. 14597_ Kicked H-88 Terminator out of the way. 14598_ Penetrated by Slug. 14599_ K-01 Serf destroyed. 14599_ Slug penetrates Wall. 14599_ Biometal Leg destroyed. 14600_ K-01 Serf collects debris. 14600_ Slug penetrates Wall. 14600_ U-05 Engineer lays Concrete. 14600_ Knocked back. 14601_ Slug penetrates K-01 Serf. 14601_ U-05 Engineer builds a Wall. 14601_ Penetrated by Slug. 14602_ U-05 Engineer builds a Wall. 14602_ Penetrated by Slug. 14602_ Slug penetrates Wall. 14603_ Penetrated by Slug. 14603_ Kicked H-88 Terminator. 14603_ Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ###########??????????????????????????????????????? | | #??????????????????????????????????????? | | * #??????????????????????????????????????? | | ! #??????????????????????????????????????? | | ! #?????##########??###########??????????? | | #?????# #??# #??????????? | | #?????# #??# #??????????? | | ###+#########???# """ #??# #??????????? | | ## + """ #### #??????????? | | #########???# """ " / #??????????? | | ## #???????????# #### #??????????? | | ?# #???????????# #??# #??????????? | | ## ###?????????# ] #??# #??????????? | | #?????# ###########+######+##???? | | ##### # #######k##% h | | %Hu ukk= hh@ | | % R u % u h | | ! !=! ##### ############# h | | %%% #???# # ??#########k##### h ############# | | "=%!|###??# ###???# Rh # #???????????? | | % = #??# #?????# " #???????????? | | =#??# #?????#""" = # +???????????? | | %% #??# #?????#""" ==! # #???????????? | | = #??# #?????#"S ==! # #???????????? | | =* #??# #?????#""" # #???????????? | | #??? ??????# "" # #???????????? | | "" #??? ??????# # #???????????? | | "" #??? ?????# # #???????????? | | """ #??? ?????## # #???????????? | | ########??? ??????# ! # #???????????? | | ??????????? ??????######/######## ?????????????? | | ??????????? ??????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 80 Energy Generation 61 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 25 Resistance: EX 50 Core Shielding 40 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 7 Particle Charging 15 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 24 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Hpw. Tractor Beam | -7/Factory | Scanalyzed Hacking Suite | -6/Factory | Scanalyzed Med. Armored Exoskeleton | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Imp. Fusion Compressor | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Med. Armored Exoskeleton | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- 20k Club It Was An Accident, I Swear Knowing Is Half The Battle Rockin' Loadout The Science Guy Turtlemind Challenges ------------ None Game ------ Seed ReflectiveSeismicPit Manual? 0 Play Time 03:28:01 Cumulative 43.7 hours Start 2025.01.28 @ 10:58:30 End 2025.01.28 @ 16:14:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 39 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb0a7138-e465-47f0-b531-b3b1e323ad5e