Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.29 @ 06:35:22 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (1985) 1985 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5358 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 160/160 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Advanced Sensor Array Target Analyzer > --- WEAPON (2) ------- Heavy Flak Cannon Axe > --- INVENTORY (4) ---- Precision Beam Rifle Shock Bomb Launcher Remote Datajack Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Advanced Sensor Array Target Analyzer Improved Field Recycling Unit > --- WEAPON ----------- Advanced Plasma Rifle Katana > --- INVENTORY -------- Light Deuterium Engine Gravmag System Improved Airjet Improved Airjet Improved Heat Sink Maneuvering Thrusters Precision Beam Rifle Advanced EMP Blaster [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . . . 1 1 . . Utility 3 | . . 2 . . 1 . . Weapon . | . . . . . . . . Parts Attached 101 | 8 1 10 9 13 36 23 1 Power 12 | 1 . 1 1 2 5 2 . Engine 9 | 1 . 1 . 2 4 1 . Core 3 | . . . 1 . 1 1 . Reactor . | . . . . . . . . Propulsion 22 | 2 . 2 . 4 8 6 . Treads . | . . . . . . . . Leg 7 | 2 . . . . 2 3 . Wheel 3 | . . . . . 3 . . Hover 6 | . . . . . 3 3 . Flight 6 | . . 2 . 4 . . . Utility 26 | 3 . 3 . 4 10 6 . Device 16 | 1 . 1 . 3 8 3 . Storage 2 | 1 . 1 . . . . . Processor 4 | 1 . 1 . 1 1 . . Hackware . | . . . . . . . . Protection 4 | . . . . . 1 3 . Artifact . | . . . . . . . . Weapon 41 | 2 1 4 8 3 13 9 1 Energy Gun 6 | 1 . . . 1 2 2 . Energy Cannon 10 | . . 3 4 . 3 . . Ballistic Gun 9 | 1 1 1 4 . 2 . . Ballistic Cannon 5 | . . . . 1 2 1 1 Launcher 3 | . . . . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . 1 . . Slashing Weapon 7 | . . . . 1 2 4 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 3 . . Parts Lost 28 | . . . 2 5 8 13 . Power 6 | . . . 1 1 2 2 . Propulsion 10 | . . . . 3 1 6 . Utility 8 | . . . 1 1 3 3 . Weapon 4 | . . . . . 2 2 . Highest Loss Streak 6 | . . . 2 3 6 6 . Average Slot Usage (%) 83 | . 98 98 93 86 78 76 61 Engine 9 | . 14 10 5 5 10 10 . Core 1 | . . . 4 5 3 . 7 Leg 3 | . 28 9 . . 1 1 15 Wheel 5 | . . . . . 9 7 . Hover 2 | . . . . . 3 4 . Flight 7 | . . 12 22 24 4 . . Device 17 | . 14 10 6 9 23 19 15 Storage 7 | . . 11 11 9 7 6 . Processor 9 | . 14 22 22 14 . 7 7 Protection 1 | . . . . . 2 2 . Energy Gun 2 | . 14 1 . 4 2 1 . Energy Cannon 4 | . . 16 9 6 . . . Ballistic Gun 2 | . 13 4 13 2 1 . . Ballistic Cannon 1 | . . . . 1 . 2 7 Slashing Weapon 4 | . . . . 1 3 8 7 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 8 24 24 32 43 59 13 Greatest Support 56 | 20 20 20 12 18 56 56 20 Greatest Overweight (x) 3 | . . 1 1 3 2 2 . Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 8 | 6 4 8 8 8 8 8 4 Average Capacity 7 | 4 4 7 8 8 8 7 4 Most Carried 8 | 2 4 8 8 8 8 8 4 Average Carried 6 | . 3 6 8 7 7 6 4 Final Capacity 8 | 4 4 8 8 8 8 4 4 Final Carried 8 | 2 4 8 8 8 8 4 4 Class Distribution -------------------- 50% | Mutant 34% | Scavenger-Mutant 15% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Matter Collected 1249 | 144 181 99 184 66 264 311 . Remotely . | . . . . . . . . Salvage Created 2288 | 73 107 425 269 299 379 712 24 Parts 135 | 9 11 30 16 16 20 33 . Haulers Intercepted 4 | . 1 2 . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled 17 | . . . . . 1 16 . Retrieved Matter 135 | . . . . . 6 129 . Parts Self-Destructed 16 | . . . . . . 16 . Prevented 14 | . . . . . . 14 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 50 | . 3 5 9 10 7 15 1 Melee 6 | . . . . . 1 5 . Guns 14 | . 3 . 8 . 2 1 . Cannons 20 | . . 5 1 8 4 1 1 AOE 10 | . . . . 2 . 8 . Classes Destroyed 14 | 1 3 3 1 2 2 2 . Worker 5 | . . . . 5 . . . Builder 1 | . . . . 1 . . . Tunneler 3 | 3 . . . . . . . Hauler 4 | . 1 2 . 1 . . . Recycler 2 | . . . 1 1 . . . Operator 1 | . . 1 . . . . . Watcher 7 | . 1 3 . 3 . . . Swarmer 25 | . 3 . 7 9 . 5 1 Grunt 8 | . . 2 2 . . 4 . Brawler 3 | . . . . . . 3 . Sentry 8 | . . 3 . 1 3 1 . Hunter 3 | . . . . . 2 1 . Programmer 2 | . . . . . 2 . . Behemoth 1 | . . . . . . 1 . Decomposer 1 | . . . . . . 1 . Best Kill Streak 9 | 3 5 2 4 9 2 8 1 Combat Bots Only 8 | . 3 1 4 4 2 8 1 Max Kills in Single Turn 9 | 1 1 1 2 9 1 3 1 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . . . 2 . 3 . Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Damage Taken 4525 | . 93 245 281 602 1290 1885 129 Core 1120 | . 16 112 31 261 221 408 71 Absorbed by Shields 93 | . . . . . 93 . . Core Remaining (%) 77 | 100 93 . 64 52 . . . Volleys Fired 190 | 8 9 33 24 41 47 25 3 Largest 2 | 2 2 2 2 2 2 2 1 Hottest 150 | 70 70 150 150 98 119 141 53 Shots Fired 260 | 16 18 58 36 48 51 30 3 Gun 124 | 16 18 2 28 19 25 16 . Cannon 130 | . . 56 8 29 26 8 3 Launcher 6 | . . . . . . 6 . Special . | . . . . . . . . Kinetic 88 | 8 9 1 28 25 6 8 3 Thermal 166 | 8 9 57 8 23 45 16 . Explosive . | . . . . . . . . Electromagnetic 6 | . . . . . . 6 . Robot Hit Streak 14 | 4 5 7 10 7 14 13 14 Robot Miss Streak 6 | 3 2 4 2 6 6 3 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 203 | 10 9 33 28 36 43 42 2 Core Hits 119 | 3 6 12 12 32 17 33 4 Critical Hits 4 | . . 1 1 . 2 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 1 . 1 . . Melee Attacks 34 | . . . . 4 10 20 . Impact 1 | . . . . . 1 . . Slashing 33 | . . . . 4 9 20 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . 2 . Damage Inflicted 6916 | 150 127 926 464 2287 1237 1680 45 Guns 1518 | 150 127 26 339 182 391 303 . Cannons 2397 | . . 900 125 464 548 315 45 Explosions 2049 | . . . . 1517 . 532 . Melee 915 | . . . . 124 261 530 . Ramming 37 | . . . . . 37 . . Kinetic 1278 | 60 40 14 339 380 85 315 45 Thermal 4203 | 90 87 912 125 1783 854 352 . Explosive . | . . . . . . . . Electromagnetic 483 | . . . . . . 483 . Impact . | . . . . . . . . Slashing 915 | . . . . 124 261 530 . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 6 | . . . . . . 6 . Message Errors 1 | . . . . . . 1 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 1 | . . . . . . 1 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 546 | . . 25 . 503 7 11 . Projectiles 47 | . . 25 . 15 7 . . Explosions 471 | . . . . 471 . . . Melee 28 | . . . . 17 . 11 . Knockbacks 13 | . . . . 10 . . 3 Impact . | . . . . . . . . Kinetic 12 | . . . . 9 . . 3 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 271 | . . . . 164 57 50 . Shots 6 | . . . . 2 1 3 . Rammed 4 | . . . . . 4 . . Targets Rammed 4 | . . . . . 4 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 378 | 36 36 356 170 249 218 378 . Average Temperature 95 | 15 14 128 63 67 77 203 . Received Heat Transfer 656 | . . 51 99 90 194 222 . Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 1 2 . 2 2 . . Heat Transferred 5237 | 259 259 1369 185 1294 1288 583 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Peak Influence 500 | 15 183 200 262 500 332 . . Initial 207 | . 9 76 52 102 207 . . Average 178 | 6 86 112 205 209 229 . . Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 67 | 100 100 97 34 74 44 . . Level 1 30 | . . 2 65 10 55 . . Level 2 2 | . . . . 15 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 . 1 3 . . Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . . 1 . . 1 . . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Distress Signals 4 | . . 2 . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 81 | . 11 12 10 18 11 16 3 Peak Tracking Total 8 | . 8 3 4 6 3 7 3 Tactical Retreats 5 | . 1 . . 1 . 3 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Traps Triggered 4 | . 1 2 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Disabled 20 | . . 1 . 13 4 2 . Max in Single Turn 13 | . . 1 . 13 4 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Accessed 7 | . . 1 . 3 3 . . Terminals 4 | . . . . 2 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . . 9 . 11 5 . . Successful 21 | . . 8 . 10 3 . . Failed 4 | . . 1 . 1 2 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 7 | . . . . 5 2 . . Terminals 13 | . . . . 9 4 . . Fabricators 1 | . . . . . 1 . . Repair Stations 9 | . . 9 . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . . . . 5 2 . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 2 | . . . . 1 1 . . Terminal Index 1 | . . . . 1 . . . Alert Level 1 | . . . . . 1 . . Dispatch Records 2 | . . . . 2 . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 8 | . . 8 . . . . . Scan Component 4 | . . 4 . . . . . Repair 4 | . . 4 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . Terminals 3 | . . . . 3 . . . Track 1 | . . . . 1 . . . Botnet 2 | . . . . 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . 1 . 3 3 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 1 | . . . . . 1 . . Matter 351 | . . . . . 351 . . Time 187 | . . . . . 187 . . Total Part Build Rating 7 | . . . . . 7 . . Parts Repaired 4 | . . 4 . . . . . Time 128 | . . 128 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Turns Passed 4349 | 110 146 724 223 473 1169 1496 8 Spaces Moved 2655 | 56 91 305 126 258 726 1092 1 Core 8 | 6 . . . . . 2 . Treads . | . . . . . . . . Legs 445 | 50 91 135 . . . 168 1 Wheels 1101 | . . . . . 403 698 . Hover 386 | . . . . . 162 224 . Flight 715 | . . 170 126 258 161 . . Fastest Speed 34 | 50 120 117 117 34 34 100 120 Average Speed 108 | 112 120 127 117 115 89 111 120 Slowest Speed 280 | 120 120 150 117 280 207 180 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 21 24 31 29 17 91 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 3 | . . . . 3 . . . Terrain Destroyed 130 | . . 18 3 45 64 . . Melee . | . . . . . . . . Projectile 29 | . . 18 3 5 3 . . AOE 101 | . . . . 40 61 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Total 3807 | 84 110 583 161 380 1182 1302 5 Wait 719 | 10 6 210 3 42 315 133 . Move 2648 | 55 90 304 125 257 725 1091 1 Hop . | . . . . . . . . Pick Up 50 | 2 3 15 . 7 16 7 . Fast Attach 47 | 7 1 4 1 7 21 6 . Attach 19 | 1 . 2 . 6 6 4 . Detach 15 | 1 . 2 . 8 4 . . Swap 35 | . . 4 8 . 9 13 1 Drop 49 | . 1 9 . 8 25 6 . Fire 190 | 8 9 33 24 41 47 25 3 Melee 31 | . . . . 4 10 17 . Ram 4 | . . . . . 4 . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 14) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Utility x2 595 | -9/Materials | Discovered new exit (range 14) 796 | -9/Materials | Discovered new exit (range 12) 866 | -9/Materials | Repaired Imp. Terrain Scanner 906 | -9/Materials | Repaired Hvy. Particle Cannon 933 | -9/Materials | Repaired Lgt. Ion Engine 966 | -9/Materials | Repaired Visual Processing Unit 981 | -9/Materials | Entered Mines 1175 | -9/Mines | Discovered new exit (range 9) 1190 | -9/Mines | Learned location of Storage (-7) 1195 | -9/Mines | Learned location of 1 exit from Materials 1204 | -9/Mines | Entered Materials 1204 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1205 | -8/Materials | Identified exit to Factory 1281 | -8/Materials | Garrison activated, responded to threat 1404 | -8/Materials | Build established: Mutant 1677 | -8/Materials | Entered Factory 1677 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1689 | -7/Factory | Lost 3 parts (1p1n1u) 2163 | -7/Factory | Identified exit to Storage 2163 | -7/Factory | Identified exit to Lower Caves 2334 | -7/Factory | Lost 6 parts (2p2u2w) 2571 | -7/Factory | Fabricated Adv. Plasma Rifle (x1) 2608 | -7/Factory | Build established: Scavenger-Mutant 2846 | -7/Factory | Entered Lower Caves 3121 | -7/Lower Caves | Learned Factory trap positions 3129 | -7/Lower Caves | Build established: Mutant 3384 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3447 | -7/Lower Caves | Destroyed 8 combat bots 3705 | -7/Lower Caves | Spotted B-75 Beast 3731 | -7/Lower Caves | Build established: Scavenger-Mutant 3797 | -7/Lower Caves | Core integrity fell below 50% 3811 | -7/Lower Caves | Destroyed B-75 Beast 3830 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4078 | -7/Lower Caves | Encountered a Warlord checkpoint 4197 | -7/Lower Caves | Learned 8 Factory zone layouts 4251 | -7/Lower Caves | Discovered new exit (range 15) 4305 | -7/Lower Caves | Core integrity fell below 20% 4329 | -7/Lower Caves | Lost 6 parts (2n3u1w) 4342 | -7/Lower Caves | Entered another Lower Caves area 4350 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04298_ Katana destroyed. 04300_ G-47 Trooper IFF system glitched. 04302_ G-47 Trooper misfires. 04305_ L-41 Fighter Axe severed. 04308_ Acquired Axe. 04310_ G-47 Trooper destroyed. 04314_ Aluminum Leg self-destruct mechanism malfunctions. 04314_ Acquired Aluminum Leg. 04317_ Acquired Lgt. Nuclear Core. 04320_ Dropped Recalibrator. 04320_ Acquired Shock Bomb Launcher. 04325_ Imp. Heat Sink fries itself beyond repair. 04333_ System corrupted: Energy discharge (-46). 04333_ Acquired Aluminum Leg. 04336_ Acquired Imp. Heat Sink. LOCATION=UNKNOWN GOAL=ESCAPE 04345_ S-27 Virus knocked back. 04349_ S-27 Virus destroyed. 04349_ S-27 Virus knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ?????????????????????????????????? | | ?????????????? ######??????????????????????????? | | ???????????????? ??????????????????????????? | | ?????????????????? ?????????????????????????? | | ???????????????????# s%s?????##??????????????????? | | ???????????? ??????# ??## #??????????????????? | | ?????????? ## ## ####???????????????? | | ??????????# @ ##??????????????? | | ???????????# ### #??????????????? | | ?????????????????????# #?????????????? | | ?????????????????????# ## ?????????? | | ????????????????????# #??? ????????? | | ???????????????????# ## ????? ## ????????? | | ???????????????????## ###??# ??????#???????????? | | ????????????????????##?????? ?????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ???????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 63 Target Analysis 5 Particle Charging 15 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Rifle | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxArcShield Manual? 0 Play Time 01:03:01 Cumulative 96.9 hours Start 2021.05.29 @ 05:31:05 End 2021.05.29 @ 06:35:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81ab54cd-2258-474a-b593-4e2dae3204c5