Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 00:15:35 Player: thingimabob Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (197) 985 Value Destroyed (7775) 7775 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1001) 1001 TOTAL SCORE: 15241 Bonus ------- High Alert Combat Kills 234 Follower Combat Kills 467 Met Data Miner 300 Cogmind --------- Core Integrity 381/1150 Matter 43/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Treads > --- UTILITY (10) ----- Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- Coil Gun > --- INVENTORY (5) ---- Light Nuclear Core High-capacity Matter Pod (0) Long-range Proton Cannon Improved Remote Datajack Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- VSS Leg Multireflex Exoskeleton Myomer Leg > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Improved Targeting Computer Weapon Cycler Improved Medium Armor Plating Improved Medium Armor Plating Light Regenerative Plating > --- WEAPON ----------- Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Carbon-fiber Leg VSS Leg High-capacity Matter Pod Energy Filter Improved Kinecellerator Improved Medium Armor Plating Hacking Suite Hacking Suite Improved Field Recycling Unit Linear Accelerator Tiamat Missile Launcher Improved Remote Datajack Power Sword [Rating: 100] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Aluminum Leg Treads Improved Treads Leg Improved Aluminum Leg Hover Unit Improved Linear Gravjet Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Linear Accelerator Energy Gun Wave Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Slots Evolved 12 | . . 2 2 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . . 1 Utility 8 | . . 2 1 1 . . . 2 2 . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 148 | 7 9 16 9 17 1 1 2 26 29 9 22 Power 18 | 1 2 1 1 2 . . . 4 2 2 3 Engine 9 | 1 1 1 1 . . . . 3 1 . 1 Core 9 | . 1 . . 2 . . . 1 1 2 2 Reactor . | . . . . . . . . . . . . Propulsion 28 | 2 4 1 3 5 . . . 2 3 1 7 Treads 1 | . . . . . . . . . . . 1 Leg 25 | 2 4 1 3 5 . . . 2 3 1 4 Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 61 | 2 2 8 2 5 . 1 2 14 14 6 5 Device 15 | 1 . . . . . . . 4 7 1 2 Storage 4 | 1 2 1 . . . . . . . . . Processor 13 | . . 3 1 . . . . 3 5 1 . Hackware 6 | . . . . 2 . . 1 . 1 . 2 Protection 23 | . . 4 1 3 . 1 1 7 1 4 1 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 1 6 3 5 1 . . 6 10 . 7 Energy Gun 4 | . . . . . . . . . 3 . 1 Energy Cannon 4 | . . . . . . . . 1 2 . 1 Ballistic Gun 16 | 2 1 5 . 1 . . . 3 1 . 3 Ballistic Cannon 9 | . . . 2 2 . . . 1 3 . 1 Launcher 4 | . . . . 1 1 . . 1 1 . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . 1 1 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . 1 . 2 Parts Lost 66 | . 2 3 2 2 1 . . 25 6 . 25 Power 8 | . 1 . . . . . . 3 . . 4 Propulsion 13 | . 1 . . 1 . . . 4 . . 7 Utility 28 | . . 2 . 1 1 . . 12 4 . 8 Weapon 17 | . . 1 2 . . . . 6 2 . 6 Highest Loss Streak 9 | . 2 2 2 1 1 . . 9 3 . 7 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 12 | 1 7 14 14 13 14 13 13 11 13 14 8 Power . | . . . . 1 1 1 1 . 1 1 . Propulsion 2 | 1 2 3 3 2 3 3 3 2 2 3 1 Utility 5 | . 1 5 6 7 8 7 7 4 6 6 2 Weapon 2 | . 2 5 3 2 2 2 2 2 3 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . 4 11 3 4 . . 1 1 5 4 6 Power 4 | . . . . . . . . . 1 2 1 Propulsion 10 | . 4 3 . 1 . . . . 1 1 . Utility 10 | . . 3 1 1 . . 1 . 1 1 2 Weapon 11 | . . 5 2 2 . . . . . . 2 Tool/Special 4 | . . . . . . . . 1 2 . 1 Average Slot Usage (%) 91 | . 99 98 97 98 89 92 91 83 83 93 77 Engine 4 | . 8 11 9 2 . . . 2 3 . 1 Core 3 | . 4 . . 4 7 7 7 2 1 5 6 Leg 16 | . 27 22 18 22 15 15 15 11 10 11 12 Device 6 | . 14 1 . . . . . 5 16 17 7 Storage 7 | . 14 11 9 7 7 7 7 6 5 5 5 Processor 18 | . . 19 26 23 23 23 23 18 9 21 18 Protection 11 | . . 10 9 11 12 15 10 15 15 11 7 Energy Cannon 1 | . . . . . . . . 2 10 . 1 Ballistic Gun 9 | . 28 21 23 7 1 . 4 3 1 . 2 Ballistic Cannon 7 | . . . . 14 15 15 15 5 . 16 8 Launcher 1 | . . . . . 5 7 2 3 . . . Peak Build Rating 100 | 7 10 19 26 44 44 43 47 67 94 94 100 Average Rating 48 | 6 8 17 24 37 43 43 44 52 77 92 80 On Entrance 39 | . 7 10 18 25 44 41 43 47 55 94 92 Avg Prop Armor Cover (%) 5 | . 9 . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 107 | 11 27 41 42 59 51 55 56 74 89 90 107 Greatest Support 73 | 20 26 26 26 51 50 50 50 56 56 61 73 Greatest Overweight (x) 3 | 1 1 1 1 1 1 1 1 2 1 1 3 Average Overweight (x) . | . . 1 1 . . 1 . . . 1 1 Largest Inventory Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 3 8 15 15 15 15 14 15 15 15 15 14 Average Carried 13 | 1 7 14 14 14 15 14 14 12 13 14 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 8 15 15 15 15 14 15 11 15 15 5 Class Distribution -------------------- 46% | Gunner 27% | Mutant 9% | Scavenger-Gunner 4% | Tank 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Tank | -5/Factory Gunner | -5/Extension Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Matter Collected 6837 | 294 308 613 659 1135 114 . 348 1000 795 747 824 Remotely . | . . . . . . . . . . . . Salvage Created 7443 | 175 347 1034 892 884 92 . 141 1150 1447 533 748 Parts 409 | 17 27 73 51 51 12 . 4 59 63 16 36 Haulers Intercepted 12 | . . 4 3 2 . . . . . 3 . Recyclers Shooed 15 | . 2 3 2 . . . . 2 2 2 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 10 . 3 . . . . Prevented 1 | . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Combat Hostiles Destroyed 143 | . 9 16 14 20 8 . 6 30 19 6 15 Guns 56 | . 6 16 14 5 . . 2 5 4 . 4 Cannons 42 | . . . . 13 1 . . 6 13 2 7 AOE 44 | . 3 . . 2 7 . 4 19 1 4 4 Classes Destroyed 17 | 2 3 4 . 4 . . . 3 . 1 . Worker 5 | . . . . 1 . . . 2 . . 2 Builder 6 | . . 1 . 1 . . . 3 . . 1 Tunneler 5 | 5 . . . . . . . . . . . Hauler 12 | . . 4 3 2 . . . . . 3 . Recycler 11 | 1 . 1 2 . . . . 2 2 2 1 Mechanic 1 | . . . . . . . . 1 . . . Operator 4 | . . 1 2 . . . . 1 . . . Watcher 10 | . 2 2 . 1 . . . 2 2 . 1 Swarmer 35 | . 3 3 4 . 8 . 4 7 . 3 3 Grunt 39 | . 6 5 5 10 . . 1 8 4 . . Brawler 5 | . . . . 1 . . . 3 1 . . Sentry 26 | . . 8 5 5 . . 1 2 2 1 2 Specialist 3 | . . . . . . . . 3 . . . Hunter 11 | . . . . 1 . . . 1 4 1 4 Programmer 21 | . . . . 3 . . . 5 8 . 5 Heavy 1 | . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . 1 1 Best Kill Streak 7 | 5 3 4 7 5 4 . 4 7 4 6 4 Combat Bots Only 6 | . 3 3 6 4 4 . 4 6 2 4 3 Max Kills in Single Turn 6 | 1 3 2 2 2 3 . 4 6 1 3 3 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 5 | . 3 . . 1 3 . 4 5 1 2 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Hostile Shots Fired 1156 | . 63 55 47 179 17 . 57 283 157 57 241 Missed 337 | . 19 9 9 54 9 . 32 80 46 15 64 Hits 819 | . 44 46 38 125 8 . 25 203 111 42 177 Melee 8 | . . . . . . . . 7 1 . . Projectile 811 | . 44 46 38 125 8 . 25 196 110 42 177 AOE 1 | . . . . . . . . 1 . . . Critical Strikes 36 | . 1 1 1 4 . . 1 12 6 3 7 Actively Blocked 1 | . . . . . . . . 1 . . . Part Disruptions 2 | . 1 . . . . . . . 1 . . Damage Taken 14478 | . 583 615 653 1356 126 . 341 3887 2048 793 4076 Core 1853 | . 177 52 125 84 18 . 79 418 98 33 769 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 247 | . . . . . . . . 247 . . . Ignored by Resistances 139 | . . . . . . . . . 46 93 . Regen/Repaired (Parts) 599 | . . . . . . . . 44 216 109 230 Core Remaining (%) 71 | 100 29 87 77 . . . 74 50 . 86 . Volleys Fired 439 | 12 50 58 47 57 5 . 6 52 59 30 63 Largest 3 | 2 2 2 3 3 3 . 3 3 3 3 3 Hottest 241 | 40 40 46 69 108 119 . 108 132 241 162 199 Shots Fired 971 | 24 100 110 132 157 9 . 14 105 134 55 131 Gun 551 | 24 100 110 132 55 . . 4 37 37 . 52 Cannon 394 | . . . . 100 5 . 8 54 96 53 78 Launcher 26 | . . . . 2 4 . 2 14 1 2 1 Special . | . . . . . . . . . . . . Kinetic 790 | 24 100 110 132 155 5 . 12 73 8 53 118 Thermal 155 | . . . . . . . . 18 125 . 12 Explosive 26 | . . . . 2 4 . 2 14 1 2 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 47 | 6 12 47 34 15 10 . 8 13 12 8 11 Robot Miss Streak 6 | 1 3 2 2 5 1 . 1 5 6 3 5 Penetration Max 2 | . . . . 1 . . . 2 . . 1 Secondary Targets 5 | . 1 2 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . Shots Hit Robots 668 | 17 70 89 104 103 3 . 9 79 88 34 72 Core Hits 402 | 9 25 41 39 48 9 . 9 124 46 16 36 Critical Kills 6 | 1 1 . . . . . . 1 1 . 2 Critical Parts Destroyed 4 | . . . . 1 . . . 3 . . . Critical Strikes 14 | 1 1 . . 2 . . . 5 1 1 3 Meltdown 1 | . . . . . . . . . 1 . . Destroy 9 | 1 1 . . 1 . . . 4 . . 2 Blast 4 | . . . . 1 . . . 1 . 1 1 Melee Attacks 20 | . . 3 1 8 . . . 5 . . 3 Impact 17 | . . 3 1 8 . . . 5 . . . Slashing 3 | . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20912 | 140 716 1273 1627 2708 418 . 482 4990 2667 2259 3632 Guns 6867 | 140 612 1273 1627 828 . . 84 654 717 . 932 Cannons 7933 | . . . . 1452 26 . 113 1100 1806 1529 1907 Explosions 5924 | . 103 . . 394 392 . 285 3130 144 700 776 Melee 88 | . . . . . . . . 88 . . . Ramming 100 | . 1 . . 34 . . . 18 . 30 17 Kinetic 11777 | 140 612 1273 1627 2280 26 . 197 1429 165 1529 2499 Thermal 3023 | . . . . . . . . 325 2358 . 340 Explosive 5810 | . . . . 394 392 . 285 3130 144 700 765 Electromagnetic 114 | . 103 . . . . . . . . . 11 Impact 88 | . . . . . . . . 88 . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . . . 3 3 3 3 12 12 12 17 Average Corruption 5 | . . . . 2 3 3 3 3 5 12 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 179 | . . . . 15 5 3 17 30 32 45 32 Message Errors 35 | . . . . 5 . . 1 6 5 10 8 Matter Fused 50 | . . . . 3 3 1 9 6 8 12 8 Heat Flow Errors 22 | . . . . 1 . 1 2 2 6 8 2 Energy Discharges 14 | . . . . 1 . . 1 4 1 4 3 Parts Rejected 5 | . . . . . . . 2 . . . 3 Data Loss (minor) 24 | . . . . . 1 1 . 4 8 7 3 Data Loss (major) 11 | . . . . 2 . . 1 4 1 1 2 Misfires 6 | . . . . . 1 . . 1 1 2 1 Alerts 6 | . . . . 2 . . 1 1 1 1 . Weapon Failures 6 | . . . . 1 . . . 2 1 . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 289 | . . . . 26 . . . 69 59 100 35 Projectiles 170 | . . . . 26 . . . 8 59 42 35 Explosions 93 | . . . . . . . . 61 . 32 . Melee 26 | . . . . . . . . . . 26 . Knockbacks 31 | . . . . 13 . . . 8 1 1 8 Impact 3 | . . . . . . . . 2 . . 1 Kinetic 27 | . . . . 12 . . . 6 1 1 7 Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 300 | . 57 . . . . . 6 190 . . 47 Shots 16 | . 3 . . . . . 1 9 . . 3 Rammed . | . . . . . . . . . . . . Targets Rammed 20 | . 1 . . 4 . . . 6 . 1 8 Kicked 20 | . 1 . . 4 . . . 6 . 1 8 Crushed . | . . . . . . . . . . . . Highest Temperature 593 | . 55 22 56 237 48 122 275 326 416 572 593 Average Temperature 108 | . 20 3 16 63 17 70 72 95 116 149 200 Received Heat Transfer 3123 | . 297 225 216 453 . . 24 1302 108 444 54 Effects 27 | . . . . . . . . 3 2 3 19 Shutdowns 8 | . . . . . . . . . . 1 7 Energy Bleed 4 | . . . . . . . . . 2 1 1 Interference 8 | . . . . . . . . 2 . . 6 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . . . . 1 3 Damage (minor) 1 | . . . . . . . . 1 . . . Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations 2 | . . . . . . . . . 1 . 1 Total Turns 53 | . . . . . . . . . 1 . 52 Longest Duration 52 | . . . . . . . . . 1 . 52 Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . Impact Corruptions 1 | . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 14 | . . . . . . . . . 14 . . Heat Transferred 4285 | . . . . . . . . 518 3767 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Maximum Alert Level 3 | . . . 1 1 . . . 3 1 1 1 Low Security (%) 70 | 100 100 100 97 73 . . . 50 2 97 68 Level 1 23 | . . . 2 26 . . . 13 97 2 31 Level 2 4 | . . . . . . . . 28 . . . Level 3 1 | . . . . . . . . 7 . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 803 | 10 121 106 210 310 . . . 803 392 215 337 Initial 392 | . . 22 21 51 . . . . 392 167 102 Average 142 | 2 44 40 68 130 . . . 297 265 55 129 Influence Increases 5889 | 30 303 529 461 740 180 . 175 1429 593 614 835 Destroy 0b10 Robot/C 3060 | . 180 320 280 400 160 . 120 600 380 320 300 Destroy 0b10 Robot/NC 275 | 30 10 45 35 25 . . . 55 20 30 25 Destroy Leader 750 | . 44 112 76 126 20 . 10 124 114 32 92 Allied During Kill 120 | . . . . . . . . . . 120 . Successful Hack 166 | . 18 19 37 68 . . . 14 10 . . Disable Machine 780 | . 30 30 15 90 . . . 360 15 . 240 Destroy Structure 483 | . 6 3 3 31 . . . 186 24 82 148 Lose Combat Pursuer 255 | . 15 . 15 . . . 45 90 30 30 30 Influence Decreases 5621 | 30 250 531 399 547 294 192 175 628 1052 745 778 Entered New Map 1122 | . . 31 30 62 114 192 . . 409 175 109 Time Decay 3763 | 30 230 480 349 465 170 . 175 457 583 377 447 Lost Part 523 | . 20 20 20 20 10 . . 151 60 . 222 Lost Ally 213 | . . . . . . . . 20 . 193 . Squads Dispatched 35 | . 2 1 1 7 . . . 11 7 2 4 Investigation 5 | . 1 . . 2 . . . 2 . . . Extermination 12 | . . . . 3 . . . 3 4 . 2 Reinforcement 17 | . 1 1 1 2 . . . 5 3 2 2 Assault 1 | . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . 1 . . . Construction Impeded 4 | . . . . 1 . . . . . 2 1 Haulers Reinforced 2 | . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Distress Signals 18 | . 2 3 1 . . . . 3 3 3 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 223 | . 18 25 25 28 8 . 8 47 24 19 21 Peak Tracking Total 8 | . 5 4 8 4 4 . 4 7 4 6 4 Tactical Retreats 14 | . 1 . 1 . . . 1 5 2 2 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Traps Triggered 8 | . 1 . 3 3 . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Machines Disabled 53 | . 2 2 1 6 . . . 24 1 1 16 Max in Single Turn 16 | . 2 1 1 3 . . . 16 1 . 6 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Machines Accessed 39 | . 6 6 7 8 . 4 . 3 2 . 3 Terminals 19 | . 5 4 6 2 . . . . 1 . 1 Fabricators 8 | . . . . 3 . . . 3 . . 2 Repair Stations 2 | . . 1 . . . . . . 1 . . Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers 3 | . . 1 1 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 119 | . 17 16 17 19 . 33 . 7 3 . 7 Successful 76 | . 10 7 9 11 . 33 . 3 1 . 2 Failed 41 | . 7 8 8 7 . . . 4 2 . 5 Catastrophic 3 | . . 1 2 . . . . . . . . Database Lockouts 2 | . . 1 . 1 . . . . . . . Manual 40 | . 14 8 11 7 . . . . . . . Terminals 47 | . 12 11 15 5 . . . . 1 . 3 Fabricators 20 | . . . . 9 . . . 7 . . 4 Repair Stations 4 | . . 2 . . . . . . 2 . . Recycling Units 7 | . 5 . . 2 . . . . . . . Scanalyzers 7 | . . 3 2 2 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Terminal Hacks 39 | . 1 1 . 2 . 33 . . 1 . 1 Record 12 | . . . . . . 11 . . 1 . . Part Schematic 14 | . . . . 1 . 13 . . . . . Robot Schematic 6 | . . . . . . 6 . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . . Open DSF 1 | . . . . . . . . . . . 1 Fabricator Index 1 | . . . . 1 . . . . . . . Fabricator Hacks 9 | . . . . 5 . . . 3 . . 1 Network Status 2 | . . . . 1 . . . . . . 1 Load Schematic 4 | . . . . 2 . . . 2 . . . Build 3 | . . . . 2 . . . 1 . . . Repair Station Hacks 1 | . . 1 . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 4 | . . 1 2 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Retrieve Study 2 | . . 1 . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 21 | . 8 4 7 2 . . . . . . . Terminals 18 | . 6 4 7 1 . . . . . . . Botnet 9 | . 3 4 2 . . . . . . . . Skim 9 | . 3 . 5 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . . . . Reject 2 | . 1 . . 1 . . . . . . . Mask 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 32 | . 6 5 7 6 . . . 3 2 . 3 Full Trace Events 4 | . . . . 2 . . . 2 . . . Feedback Events 1 | . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 . 13 . . . . . Parts Built 4 | . . . . 3 . . . 1 . . . Authchips . | . . . . . . . . . . . . Time 160 | . . . . 84 . . . 76 . . . Total Part Build Rating 17 | . . . . 12 . . . 5 . . . Part Studies Acquired 2 | . . 1 . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 5 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Total Allies 16 | . . . . . . . . . . 16 . Largest Group 11 | . . . . . . . . . . 11 . Highest-Rated Group 339 | . . . . . . . . . . 339 . Highest-Rated Ally 39 | . . . . . . . . . . 39 . Total Orders 4 | . . . . . . . . 4 . . . EXPLORE 4 | . . . . . . . . 4 . . . Ally Attacks 98 | . . . . . . . . . . 98 . Total Damage 1784 | . . . . . . . . . . 1784 . Kills 11 | . . . . . . . . . . 11 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Active Infowar (turns) 11257 | 85 777 1679 1617 2161 349 181 1086 514 230 1270 1308 Optics 10129 | . . 1427 1617 2161 349 181 1086 514 228 1270 1296 Sensors 1927 | . . . . . . . . . 174 1270 483 Seismic 1114 | 85 777 252 . . . . . . . . . T.N.C. 2 | . . . . . . . . . 2 . . ECM 1 | . . . . . . . . 1 . . . Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . Drone Launches 4 | . . . . . . . . 4 . . . Drone Recoveries 2 | . . . . . . . . 2 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Turns Passed 14508 | 159 777 1703 1617 2161 349 181 1086 2088 1809 1270 1308 Spaces Moved 6988 | 99 459 726 702 1185 191 81 642 1039 806 546 512 Core 8 | 8 . . . . . . . . . . . Treads 17 | . . . . . . . . . . . 17 Legs 6960 | 91 459 726 702 1185 191 81 642 1039 806 546 492 Wheels . | . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 120 135 225 135 115 115 185 180 Average Speed 168 | 116 124 190 190 139 172 225 164 167 179 185 187 Slowest Speed 320 | 120 190 190 190 195 225 225 225 250 185 185 320 Overloaded Moves 2 | . . . . . . . . . . . 2 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 4 70 58 51 32 37 71 93 32 19 50 11 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . 1 1 . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 7 | . . . . . 2 . 5 . . . . Spaces Dug 15 | . . . 1 7 . . . 3 . 1 3 Terrain Destroyed 557 | . 4 . 1 29 49 . 39 302 8 48 77 Melee 14 | . . . 1 7 . . . 3 . . 3 Projectile 62 | . . . . 9 1 . 1 6 2 15 28 AOE 481 | . 4 . . 13 48 . 38 293 6 33 46 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Dat Pro Fac Fac Ext Fac Total 8860 | 120 586 947 882 1558 202 81 662 1268 1068 774 712 Wait 895 | . 47 95 105 237 6 . 6 110 121 97 71 Move 6977 | 98 458 725 701 1184 190 80 641 1038 805 545 512 Hop . | . . . . . . . . . . . . Pick Up 102 | 3 11 26 7 13 . . 1 11 18 5 7 Fast Attach 72 | 7 . 2 3 6 . . 3 11 20 7 13 Attach 47 | . 2 3 3 7 . 1 . 17 4 1 9 Detach 8 | . . . . . . . . 2 1 2 3 Swap 91 | . 8 13 6 16 1 . 3 11 11 6 16 Drop 117 | . 9 22 9 21 . . 2 5 29 13 7 Fire 439 | 12 50 58 47 57 5 . 6 52 59 30 63 Melee 20 | . . 3 1 8 . . . 5 . . 3 Ram . | . . . . . . . . . . . . Kick 20 | . 1 . . 4 . . . 6 . 1 8 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . Rewire 67 | . . . . . . . . . . 67 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Extension -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 607 | -10/Materials | Core integrity fell below 50% 699 | -10/Materials | Discovered new exit (range 8) 722 | -10/Materials | Discovered new exit (range 16) 885 | -10/Materials | Discovered new exit (range 16) 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Utility x2 1160 | -9/Materials | Discovered new exit (range 2) 1589 | -9/Materials | Central database locked down 1748 | -9/Materials | Discovered new exit (range 17) 2276 | -9/Materials | Discovered new exit (range 18) 2640 | -9/Materials | Entered another Materials area 2640 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2974 | -8/Materials | Build established: Gunner 3546 | -8/Materials | Learned Storage stockpile data 3581 | -8/Materials | Identified exit to Storage 3607 | -8/Materials | Learned location of Recycling (-8) 3876 | -8/Materials | Discovered new exit (range 5) 4042 | -8/Materials | Build established: Mutant 4241 | -8/Materials | Discovered new exit (range 4) 4257 | -8/Materials | Entered Factory 4257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4500 | -7/Factory | Build established: Gunner 4914 | -7/Factory | Build established: Hacker-Gunner 5310 | -7/Factory | Build established: Gunner 5424 | -7/Factory | Central database locked down 5510 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 6212 | -7/Factory | Fabricated Lgt. Armored Exoskeleton? 6370 | -7/Factory | Discovered new exit (range 8) 6418 | -7/Factory | Entered Lower Caves 6761 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6767 | -7/Lower Caves | Entered Data Miner 6768 | -7/Data Miner | Discovered new exit (range 6) 6809 | -7/Data Miner | Met Data Miner 6852 | -7/Data Miner | Learned location of Section 7 (-2) 6852 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6892 | -7/Data Miner | Received God Mode back door access code from Data Miner 6948 | -7/Data Miner | Entered Proximity Caves 7408 | -6/Proximity Caves | Spotted B-75 Beast 8006 | -6/Proximity Caves | Learned location of 1 exit from Factory 8008 | -6/Proximity Caves | Learned location of Zion (-6) 8011 | -6/Proximity Caves | Discovered new exit (range 14) 8034 | -6/Proximity Caves | Entered Factory 8034 | -6/Factory | Evolved 2 slots: Utility x2 8035 | -6/Factory | Identified exit to Factory 8383 | -6/Factory | Spotted B-75 Beast 8468 | -6/Factory | Lost 3 parts (1u2w) 8607 | -6/Factory | Lost 9 parts (2p1n5u1w) 8733 | -6/Factory | Build established: Mutant 8989 | -6/Factory | Found Scatter Rocket Array 9133 | -6/Factory | Cargo convoy interrupted 9315 | -6/Factory | Build established: Gunner 9669 | -6/Factory | Incoming investigation squad redirected 9726 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 9784 | -6/Factory | First assault squad dispatched 9862 | -6/Factory | System corruption reached 10% 10111 | -6/Factory | Lost 7 parts (1n4u2w) 10122 | -6/Factory | Entered another Factory area 10122 | -5/Factory | Evolved 2 slots: Utility x2 10709 | -5/Factory | Build established: Tank 11253 | -5/Factory | Build established: Scavenger-Tank 11567 | -5/Factory | System corruption reached 10% 11642 | -5/Factory | Lost 3 parts (1u2w) 11852 | -5/Factory | Discovered new exit (range 18) 11931 | -5/Factory | Entered Extension 12178 | -5/Extension | Build established: Gunner 12200 | -5/Extension | Rescued a captive Derelict 12227 | -5/Extension | Rescued a captive Derelict 12294 | -5/Extension | Rescued a captive Derelict 12295 | -5/Extension | Rescued a captive Derelict 12313 | -5/Extension | Rescued a captive Derelict 12366 | -5/Extension | Rescued a captive Derelict 12381 | -5/Extension | Rescued a captive Derelict 12381 | -5/Extension | Rescued a captive Derelict 12394 | -5/Extension | Rescued a captive Derelict 12424 | -5/Extension | Rescued a captive Derelict 12428 | -5/Extension | Rescued a captive Derelict 12430 | -5/Extension | Rescued a captive Derelict 12462 | -5/Extension | Spotted B-75 Beast 12555 | -5/Extension | Spotted B-75 Beast 12597 | -5/Extension | Lost 12 allies 12655 | -5/Extension | Destroyed B-75 Beast 12911 | -5/Extension | Build established: Scavenger-Gunner 13083 | -5/Extension | Allies destroyed B-75 Beast 13128 | -5/Extension | Discovered new exit (range 3) 13130 | -5/Extension | Identified exit to Factory 13181 | -5/Extension | Disrupted transfer network 13201 | -5/Extension | Entered Factory 13201 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13610 | -4/Factory | Spotted B-86 Titan 13715 | -4/Factory | Lost 3 parts (1n2u) 13725 | -4/Factory | Destroyed B-86 Titan 13839 | -4/Factory | Lost 4 parts (1p1n2u) 14154 | -4/Factory | System corruption reached 10% 14202 | -4/Factory | Lost 7 parts (2p1n2u2w) 14479 | -4/Factory | Core integrity fell below 50% 14509 | -4/Factory | Self-destructed Last Messages --------------- Slug penetrates H-77 Assassin. Slug penetrates Wall. Slug penetrates H-77 Assassin. Penetrated by Slug. Slug penetrates H-77 Assassin. Penetrated by Slug. R-10 Processor collects Neutrino Core. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. KE Penetrator destroyed. System corrupted: Coil Gun rejected. Acquired Coil Gun. Penetrated by Slug. Lrg. Storage Unit destroyed. Slug penetrates R-10 Processor. R-10 Processor sends out distress signal. Penetrated by Slug. Wave Gun destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????? ???###### """" #???? | | ????? """"""""" ??# + """" #????? | | ????# #?# #### """" #?????? | | ????# """"""""" #?# #??# """" #??????? | | ????# #?# #??# """" #??????? | | ????#################+#### #??????? | | ???????????# ###########??????? | | ???????????# """" """" #????????????????? | | ???????????# """" """" #????????????????? | | ???????????# """" """" #????????????????? | | ???????????# """" """" #????????????????? | | ???????????# """" """" #????????????????? | | ???????????# """" """" #????????????????? | | ???????????# """" """" #????????????????? | | ############ #????????????????? | | # # ! #????????????????? | | # """" # #????????????????? | | # " T"" # #??????#####?????? | | # #+###+############# ????? | | # """" # ???? | | # """" # ???? | | # """" !# R [ ???? | | # """" ; % ???? | | # # *%! p R ??? | | # """ # =! h ??? | | # """ # [@u h p ??? | | # """ #####+#;;########## ?????? | | # # #???????###+??????? | | # # """"" #?????????????????? | | # # """"" #?????????????????? | | ########## # """ #?????????????????? | | ?????????### #?????????????????? | | ???????????# """"" #?????????????????? | | ???????????# """"" #?????????????????? | | ???????????# """ #?????????????????? | | ???????????# #?????????????????? | | ???????????# """"" #?????????????????? | | ???????????# ""?"" #?????????????????? | | ???????????# "???? #?????????????????? | | ???????????# ???????????????????????? | | ???????????#######???????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 975 Resistance: KI 25 Resistance: EM 15 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 12 Launcher Accuracy 20 Armor Integrity Analysis 30 Recoil Reduction 1 Energy Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armored Exoskeleton | -7/Factory | Hacked Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -7/Data Miner | Free Adv. Trap Scanner | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory | Preloaded Lgt. Armored Exoskeleton | x1 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Jackpot Challenges ------------ None Game ------ Seed XenonPietyDrive Manual? 0 Play Time 02:19:58 Cumulative 62.2 hours Start 2026.07.28 @ 01:53:43 End 2026.07.29 @ 00:15:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 74 Rogue 74 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0030957-bb04-4757-a7b2-87cb82dc95a1