Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 09:52:05

Player: rice

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (8)        1600
Robots Destroyed (84)      420
Value Destroyed (2170)     2170
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (69)                 69
              TOTAL SCORE: 5419

 Bonus
-------
Follower Combat Kills      94
Friendly Fire              -25

 Cogmind 
---------
Core Integrity             303/550
Matter                     261/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (0)
Movement                   Flying (169) Ox2
Location                   -8/Storage

 Parts 
-------
>           --- POWER (1) --------
      Light Nuclear Core
>           --- PROPULSION (3) ---
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY (5) ------
      Large Storage Unit
            Seismic Detector
            Actuator Array
>           --- WEAPON (2) -------
            Katana
  Makeshift Axe
>           --- INVENTORY (15) ---
      Heavy Ion Engine
            Deuterium Engine
    Armored Treads
   Improved VTOL Module
            Actuator Array
            Hacking Suite
            Hacking Suite
  Makeshift Hacking Suite
            System Shield
            Authchip [Propulsion]
            Authchip [Device]
      Heavy Assault Rifle
      Heavy Assault Rifle
            Shotgun
   Improved Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
   Improved VTOL Module
   Improved VTOL Module
   Improved VTOL Module
>           --- UTILITY ----------
      Large Storage Unit
            Seismic Detector
            Actuator Array
>           --- WEAPON -----------
            Katana
  Makeshift Axe
>           --- INVENTORY --------
      Heavy Ion Engine
            Deuterium Engine
   Improved Treads
    Armored Treads
            Actuator Array
            Hacking Suite
            Hacking Suite
  Makeshift Hacking Suite
            System Shield
            Authchip [Propulsion]
            Authchip [Device]
      Heavy Assault Rifle
      Heavy Assault Rifle
            Shotgun
   Improved Datajack
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             64   | 6   8   .   7   6   2   3   24  8   
  Power                    7    | 1   .   .   2   1   1   .   1   1   
    Engine                 6    | 1   .   .   2   1   1   .   1   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   3   1   .   1   9   4   
    Treads                 19   | 2   2   .   3   1   .   1   9   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   .   .   .   3   
  Utility                  20   | 1   4   .   1   4   .   1   8   1   
    Device                 12   | .   3   .   1   3   .   1   3   1   
    Storage                2    | 1   1   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   1   .   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   .   1   .   1   1   6   2   
    Energy Gun             1    | .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   2   .   .   .   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   1   .   .   1   .   
Parts Lost                 14   | .   .   .   .   .   2   4   5   3   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   2   .   
  Utility                  7    | .   .   .   .   .   .   2   3   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   .   2   2   2   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     97   | .   98  100 99  100 99  86  96  94  
  Engine                   10   | .   14  14  11  11  10  11  9   7   
  Treads                   28   | .   27  28  33  33  33  23  26  24  
  Device                   16   | .   13  14  21  21  11  10  15  23  
  Storage                  10   | .   14  14  11  11  11  11  9   9   
  Processor                1    | .   .   .   .   .   .   .   4   1   
  Protection               5    | .   .   .   .   .   11  7   12  7   
  Ballistic Gun            13   | .   28  28  21  11  15  13  2   .   
  Launcher                 2    | .   .   .   .   11  6   8   .   .   
  Slashing Weapon          6    | .   .   .   .   .   .   .   14  17  
Peak Build Rating          31   | 6   10  11  15  22  16  17  30  31  
  Average Rating           17   | 4   8   10  14  14  15  14  25  29  
  On Entrance              13   | .   6   10  11  15  15  16  14  30  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 13  32  32  37  42  42  43  43  49  
  Greatest Support         69   | 40  40  40  60  60  60  63  69  69  
  Greatest Overweight (x)  11   | .   .   .   .   .   .   1   .   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  15  15  
  Most Carried             15   | 2   12  13  15  15  15  14  15  15  
  Average Carried          12   | 1   5   12  14  14  14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 2   12  13  15  15  14  14  15  15  

 Class Distribution 
--------------------
 87% | Mutant
  9% | Gladiator
  3% | Scavenger-Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Mines
    Mutant | -9/Exiles
    Mutant | -8/Mines
    Mutant | -8/Materials
 Gladiator | -8/Storage

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Matter Collected           1654 | 260 351 47  320 75  .   247 224 130 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            2602 | .   414 102 487 4   16  210 880 489 
  Parts                    180  | .   28  4   39  3   .   21  56  29  
Haulers Intercepted        4    | .   2   .   .   .   .   .   1   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  71   | .   9   2   14  .   .   13  23  10  
  Melee                    31   | .   .   .   .   .   .   .   23  8   
  Guns                     23   | .   9   2   9   .   .   3   .   .   
  AOE                      17   | .   .   .   5   .   .   10  .   2   
Classes Destroyed          9    | .   4   .   2   1   .   1   .   1   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Tunneler                 2    | .   .   .   .   1   .   1   .   .   
  Hauler                   4    | .   2   .   .   .   .   .   1   1   
  Operator                 4    | .   1   .   1   .   .   .   1   1   
  Watcher                  2    | .   .   .   1   .   .   .   1   .   
  Swarmer                  33   | .   3   .   5   .   .   10  12  3   
  Grunt                    23   | .   6   2   5   .   .   3   6   1   
  Sentry                   14   | .   .   .   4   .   .   .   5   5   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           6    | .   3   2   6   1   .   4   4   3   
  Combat Bots Only         5    | .   3   2   5   .   .   4   4   2   
Max Kills in Single Turn   3    | .   1   1   3   1   .   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   3   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        378  | .    46   5    63   4    .    46   128  86   
  Missed                   102  | .    16   .    24   .    .    13   29   20   
Damage Taken               3402 | .    328  66   487  58   241  508  889  825  
  Core                     484  | .    75   .    68   .    78   16   104  143  
  Absorbed by Shields      306  | .    .    .    .    .    .    .    223  83   
  Regen/Repaired (Parts)   422  | .    53   .    .    .    .    .    369  .    
Core Remaining (%)         76   | 100  .    70   .    .    .    59   .    .    
Volleys Fired              103  | .    38   4    32   .    4    21   .    4    
  Largest                  2    | .    2    2    2    .    1    2    .    1    
  Hottest                  46   | .    46   46   46   .    33   46   .    36   
Shots Fired                186  | .    76   8    61   .    4    33   .    4    
  Gun                      166  | .    76   8    58   .    .    24   .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    
  Launcher                 20   | .    .    .    3    .    4    9    .    4    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  166  | .    76   8    58   .    .    24   .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                16   | .    .    .    3    .    4    9    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    .    4    
  Robot Hit Streak         21   | .    8    12   21   .    .    7    .    .    
  Robot Miss Streak        6    | .    6    .    3    .    .    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           208  | .    47   8    44   .    .    15   63   31   
  Core Hits                111  | .    21   4    21   1    5    21   25   13   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    .    .    .    5    2    
    Sever                  7    | .    .    .    .    .    .    .    5    2    
Melee Attacks              155  | .    .    .    .    .    .    .    109  46   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 155  | .    .    .    .    .    .    .    109  46   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    .    .    .    .    .    8    3    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        23   | .    .    .    .    .    .    .    19   4    
Damage Inflicted           6434 | .    561  120  1199 12   190  791  2347 1214 
  Guns                     1569 | .    553  120  654  .    .    242  .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    
  Explosions               1391 | .    .    .    545  .    190  549  .    107  
  Melee                    3454 | .    .    .    .    .    .    .    2347 1107 
  Ramming                  20   | .    8    .    .    12   .    .    .    .    
  Kinetic                  1569 | .    553  120  654  .    .    242  .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                1284 | .    .    .    545  .    190  549  .    .    
  Electromagnetic          107  | .    .    .    .    .    .    .    .    107  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 3454 | .    .    .    .    .    .    .    2347 1107 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    8    8    .    2    
  Average Corruption       4    | .    .    .    .    .    8    8    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    12   5    .    11   
    Message Errors         8    | .    .    .    .    .    4    2    .    2    
    Matter Fused           8    | .    .    .    .    .    2    2    .    4    
    Heat Flow Errors       4    | .    .    .    .    .    1    1    .    2    
    Energy Discharges      4    | .    .    .    .    .    3    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    1    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            349  | .    .    .    48   .    .    87   195  19   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               135  | .    .    .    48   .    .    87   .    .    
  Melee                    214  | .    .    .    .    .    .    .    195  19   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      33   | .    .    .    .    .    .    26   .    7    
  Shots                    2    | .    .    .    .    .    .    1    .    1    
  Rammed                   6    | .    4    .    .    1    .    1    .    .    
Targets Rammed             7    | .    4    .    .    2    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    .    .    .    
Highest Temperature        305  | .    25   42   16   .    172  305  8    191  
  Average Temperature      48   | .    7    20   3    .    87   120  4    83   
  Received Heat Transfer   1132 | .    153  39   207  18   .    243  286  186  
  Effects                  1    | .    .    .    .    .    .    1    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Peak Influence             403  | .   192 71  378 251 .   354 354 403 
  Initial                  147  | .   .   21  .   147 .   .   137 132 
  Average                  121  | .   34  34  112 126 .   165 165 211 
Maximum Alert Level        2    | .   .   .   1   1   .   1   1   2   
  Low Security (%)         78   | 100 100 100 85  90  .   70  65  47  
  Level 1                  21   | .   .   .   14  9   .   29  34  51  
  Level 2                  .    | .   .   .   .   .   .   .   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   2   .   .   .   1   3   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   2   .   .   .   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Distress Signals           8    | .   1   .   3   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   22  2   27  4   .   13  40  29  
  Peak Tracking Total      9    | .   5   2   7   4   .   4   5   9   
  Tactical Retreats        17   | .   2   .   3   .   .   .   8   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Traps Triggered            3    | .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   6   .   .   .   .   .   
  Reused                   5    | .   .   .   5   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   5   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Disabled          8    | .   1   .   5   1   .   1   .   .   
  Max in Single Turn       2    | .   1   .   2   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Machines Accessed          23   | .   4   1   1   .   3   .   9   5   
  Terminals                14   | .   3   1   1   .   .   .   6   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                79   | .   17  1   3   .   11  .   36  11  
  Successful               52   | .   10  .   2   .   11  .   26  3   
  Failed                   27   | .   7   1   1   .   .   .   10  8   
    Catastrophic           5    | .   .   1   .   .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   9   1   2   .   .   .   14  3   
  Terminals                43   | .   12  1   3   .   .   .   20  7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          19   | .   5   .   .   .   .   .   14  .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   2   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   
Terminal Hacks             22   | .   2   .   1   .   11  .   7   1   
  Record                   11   | .   .   .   .   .   11  .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   .   .   2   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   3   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       19   | .   5   .   .   .   .   .   14  .   
  Scan Component           11   | .   3   .   .   .   .   .   8   .   
  Repair                   8    | .   2   .   .   .   .   .   6   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         8    | .   3   .   1   .   .   .   3   1   
  Terminals                8    | .   3   .   1   .   .   .   3   1   
    Botnet                 7    | .   2   .   1   .   .   .   3   1   
    Operators              1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   4   1   1   .   .   .   7   5   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             8    | .   2   .   .   .   .   .   6   .   
  Time                     293  | .   64  .   .   .   .   .   229 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Total Allies               5    | .   .   .   .   3   .   .   .   2   
  Largest Group            3    | .   .   .   .   3   3   2   .   2   
  Highest-Rated Group      62   | .   .   .   .   40  40  24  .   62  
  Highest-Rated Ally       31   | .   .   .   .   16  16  16  .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               36   | .   .   .   .   22  .   5   .   9   
  Total Damage             476  | .   .   .   .   280 .   68  .   128 
  Kills                    6    | .   .   .   .   6   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               7968 | 79   1268 791  921  674  848  263  2212 912  
Spaces Moved               3839 | 44   597  485  425  391  516  99   883  399  
  Core                     4    | 1    .    .    .    .    .    .    .    3    
  Treads                   3815 | 43   597  485  425  391  516  99   883  376  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   20   | .    .    .    .    .    .    .    .    20   
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  
  Average Speed            161  | 157  160  160  160  160  160  200  160  164  
  Slowest Speed            600  | 160  160  160  160  160  160  240  160  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       57   | 4    66   100  22   85   89   24   71   55   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    1    .    .    1    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    .    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    
Spaces Dug                 32   | .    .    .    .    .    14   .    11   7    
Terrain Destroyed          205  | .    .    .    68   .    21   98   11   7    
  Melee                    18   | .    .    .    .    .    .    .    11   7    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      187  | .    .    .    68   .    21   98   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Sto  
Total                      5271 | 51   840  494  621  438  537  133  1563 594  
  Wait                     1045 | .    177  5    140  35   .    10   540  138  
  Move                     3830 | 43   596  484  424  390  514  98   882  399  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  48   | 2    12   1    10   2    3    .    15   3    
  Fast Attach              25   | 6    2    .    .    .    .    2    11   4    
  Attach                   10   | .    .    .    2    .    2    .    5    1    
  Detach                   .    | .    .    .    .    .    .    .    .    .    
  Swap                     29   | .    6    .    5    6    .    1    8    3    
  Drop                     38   | .    5    .    8    3    2    .    15   5    
  Fire                     103  | .    38   4    32   .    4    21   .    4    
  Melee                    124  | .    .    .    .    .    .    .    87   37   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    7    | .    4    .    .    2    .    1    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    .    .    .    
  Rewire                   11   | .    .    .    .    .    11   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  504 | -10/Materials | Discovered new exit (range 7)
  511 | -10/Materials | Identified exit to Mines
  617 | -10/Materials | Discovered new exit (range 14)
 1035 | -10/Materials | Repaired Lgt. Treads
 1080 | -10/Materials | Repaired Hacking Suite
 1348 | -10/Materials | Entered Mines
 1420 | -10/Mines     | Learned location of Zion (-7)
 1528 | -10/Mines     | Discovered new exit (range 8)
 1580 | -10/Mines     | Identified exit to Materials
 2139 | -10/Mines     | Entered Materials
 2139 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2503 | -9/Materials  | Discovered new exit (range 8)
 3060 | -9/Materials  | Entered Mines
 3076 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3076 | -9/Mines      | Found DCF Scrap (14 items)
 3108 | -9/Mines      | Discovered new exit (range 12)
 3247 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3321 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3324 | -9/Mines      | Found Prototype Device
 3324 | -9/Mines      | Identified Exp. Sensor Array
 3359 | -9/Mines      | Discovered new exit (range 5)
 3505 | -9/Mines      | Learned Materials stockpile data
 3518 | -9/Mines      | Learned 2 Materials zone layouts
 3726 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3726 | -9/Mines      | Discovered new exit (range 6)
 3734 | -9/Mines      | Entered Exiles
 3734 | -9/Exiles     | Found Exiles lab destroyed
 3734 | -9/Exiles     | Accompanied by 3 allies
 4219 | -9/Exiles     | Crushed by falling debris
 4563 | -9/Exiles     | Discovered new exit (range 14)
 4582 | -9/Exiles     | Entered Mines
 4582 | -8/Mines      | Accompanied by 2 allies
 4833 | -8/Mines      | Discovered new exit (range 9)
 4845 | -8/Mines      | Entered Materials
 4845 | -8/Materials  | Evolved 2 slots: Utility x2
 5049 | -8/Materials  | Repaired Imp. Treads
 5983 | -8/Materials  | Discovered new exit (range 15)
 6039 | -8/Materials  | Discovered new exit (range 5)
 6705 | -8/Materials  | Repaired Imp. Treads
 6750 | -8/Materials  | Repaired Mak. Axe
 6784 | -8/Materials  | Repaired Shield Generator
 6836 | -8/Materials  | Repaired Hvy. Ion Engine
 6902 | -8/Materials  | Repaired Katana
 7057 | -8/Materials  | Entered Storage
 7505 | -8/Storage    | Build established: Gladiator
 7895 | -8/Storage    | Met a pair of Derelict thieves
 7969 | -8/Storage    | Self-destructed

 Last Messages 
---------------
07905_ 8G-9JC(g): "So much for stealth, let's
  take what we have and get out of here before
  it's too late."
07916_ Acquired Imp. VTOL Module.
07918_ System corrupted: Energy discharge (-60).
07923_ Acquired Imp. VTOL Module. <x2>
07932_ Dropped Imp. Treads.
07932_ Acquired Imp. VTOL Module.
07940_ System corrupted: Heat flow error (+175).
07952_ U-05 Engineer builds a Wall.
07957_ C-30 ARC bursts open, deploying its
  payload.
07957_ G-50 Soldier unfolds itself.
07957_ G-47 Trooper unfolds itself.
07957_ L-31 Rogue unfolds itself.
07957_ G-47 Trooper unfolds itself.
07957_ M-28 Smith unfolds itself.
07957_ U-05 Engineer destroyed.
07961_ 00-5S8(g) suffers critical hit (Burn).
07965_ 8G-9JC(g) destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????+           #   #        #?? |
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| ?????????????????????????#!!! #T##                 |
| ?????????????????????????#       +                 |
| ?????????????????????????#!!     #                 |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           3
Authchip Count             2

 Item Schematics 
-----------------
 Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageWarpPurifier
  Manual?         0
Play Time         00:45:10
  Cumulative      32.4 hours
  Start           2024.09.12 @ 09:08:54
  End             2024.09.12 @ 09:52:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          30
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f0e63a8-64d0-4088-be8b-bfdba57c11ca