Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 00:59:02 Player: GOR Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1699) 1699 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (71) 71 TOTAL SCORE: 3490 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 25 Cogmind --------- Core Integrity 253/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (22) --- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Large Storage Unit Medium Matter Pod (100) Experimental Sensor Array Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite EM Shotgun Beamcaster Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Light Treads Light Treads Large Storage Unit Medium Matter Pod Experimental Sensor Array Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite EM Shotgun Beamcaster Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Plasma Cutter Heavy Hammer [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 86 | . 21 3 47 15 Power 10 | . 4 . 5 1 Engine 8 | . 3 . 5 . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 19 | . 3 1 11 4 Treads 16 | . 2 1 11 2 Leg 3 | . 1 . . 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | . 5 . 12 2 Device 7 | . 1 . 5 1 Storage 10 | . 4 . 5 1 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 38 | . 9 2 19 8 Energy Gun 17 | . 7 1 9 . Energy Cannon . | . . . . . Ballistic Gun 10 | . . . 6 4 Ballistic Cannon . | . . . . . Launcher 7 | . . . 3 4 Special Weapon 4 | . 2 1 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 22 | . 12 2 7 1 Power 3 | . 3 . . . Propulsion 3 | . 1 1 . 1 Utility 1 | . . . 1 . Weapon 15 | . 8 1 6 . Highest Loss Streak 7 | . 7 2 1 1 Average Slot Usage (%) 99 | . 97 99 99 100 Engine 10 | . 8 14 11 10 Core 1 | . 5 . . 1 Treads 20 | . 19 27 21 17 Leg 2 | . 8 . . 4 Device 8 | . 6 . 8 11 Storage 30 | . 21 28 33 33 Energy Gun 13 | . 16 26 16 . Ballistic Gun 9 | . 10 . 5 21 Naked Turns . | . . . . . Heaviest Build 63 | 10 40 39 62 63 Greatest Support 40 | 20 40 40 40 40 Greatest Overweight (x) 4 | . 1 . 3 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 22 | 6 16 16 22 22 Average Capacity 19 | 6 13 16 22 22 Most Carried 22 | 6 12 12 22 22 Average Carried 17 | 5 7 11 20 21 Final Capacity 22 | 6 16 16 22 22 Final Carried 22 | 6 12 12 22 22 Class Distribution -------------------- 70% | Hauler-Mutant 15% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 1560 | 216 238 176 555 375 Remotely . | . . . . . Salvage Created 2372 | 111 538 42 1311 370 Parts 152 | 6 33 3 74 36 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 60 | . 13 2 27 18 Guns 36 | . 13 1 16 6 Cannons 1 | . . 1 . . AOE 20 | . . . 8 12 Classes Destroyed 11 | 2 5 . 3 1 Worker 2 | . . . 2 . Tunneler 3 | 1 . . . 2 Hauler 4 | . 1 . 3 . Recycler 3 | 1 . . 1 1 Operator 1 | . 1 . . . Watcher 3 | . 1 . 2 . Swarmer 27 | . 2 . 10 15 Grunt 24 | . 11 2 9 2 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 7 | . . . 7 . Best Kill Streak 8 | 2 3 1 6 8 Combat Bots Only 8 | . 3 1 6 8 Max Kills in Single Turn 4 | 1 1 1 3 4 Gunslinging . | . . . . . Exploded 4 | . . . 3 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 2808 | . 1158 242 1195 213 Core 378 | . 164 67 135 12 Absorbed by Shields . | . . . . . Core Remaining (%) 53 | 100 . 7 . . Volleys Fired 198 | 4 74 8 88 24 Largest 2 | 2 2 2 2 2 Hottest 140 | 40 140 140 100 46 Shots Fired 368 | 8 131 16 170 43 Gun 354 | 8 130 12 166 38 Cannon . | . . . . . Launcher 8 | . . . 3 5 Special 6 | . 1 4 1 . Kinetic 148 | 8 61 . 41 38 Thermal 95 | . 70 16 9 . Explosive 8 | . . . 3 5 Electromagnetic 117 | . . . 117 . Robot Hit Streak 20 | 2 14 6 20 9 Robot Miss Streak 4 | 1 4 1 3 3 Penetration Max . | . . . . . Secondary Targets 4 | . 1 . 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 249 | 5 90 13 115 26 Core Hits 107 | 3 33 5 43 23 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4497 | 63 967 176 2338 953 Guns 3306 | 63 967 104 1807 365 Cannons . | . . . . . Explosions 1119 | . . . 531 588 Melee . | . . . . . Ramming . | . . . . . Kinetic 1145 | 63 390 . 327 365 Thermal 862 | . 577 176 109 . Explosive 1007 | . . . 419 588 Electromagnetic 1483 | . . . 1483 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 28 | . . . 2 26 Projectiles . | . . . . . Explosions 28 | . . . 2 26 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 139 | . . . 105 34 Shots 7 | . . . 5 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 330 | . 156 330 119 . Average Temperature 61 | . 45 167 25 . Received Heat Transfer 918 | . 483 138 279 18 Effects 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 3 | . . . 3 . Parts Fried 14 | . . . 14 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1899 | . 1299 400 200 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . 3 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 513 | 10 256 52 407 513 Initial 158 | . 6 22 20 158 Average 179 | 7 74 48 149 395 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 64 | 100 96 100 75 . Level 1 21 | . 3 . 19 49 Level 2 13 | . . . 5 50 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 5 . 2 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 4 | . 3 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 6 | . 2 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 93 | . 27 2 43 21 Peak Tracking Total 8 | . 8 2 7 4 Tactical Retreats 7 | . 1 . 4 2 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 5 | . . . 4 1 Max in Single Turn 2 | . . . 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 13 | . 4 . 9 . Terminals 11 | . 3 . 8 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 13 . 25 . Successful 22 | . 6 . 16 . Failed 16 | . 7 . 9 . Catastrophic 4 | . 1 . 3 . Database Lockouts . | . . . . . Manual 35 | . 13 . 22 . Terminals 35 | . 12 . 23 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 3 . 8 . Part Schematic 1 | . . . 1 . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . 1 . 1 . Terminal Index 2 | . 1 . 1 . Alert Level 1 | . . . 1 . Unreport Threat 4 | . 1 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 3 . 6 . Terminals 8 | . 2 . 6 . Assimilate 1 | . . . 1 . Botnet 7 | . 2 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 . 9 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 2 | . . . 1 1 Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 10 31 Highest-Rated Ally 31 | . . . 10 31 Total Orders 1 | . . . 1 . STAY 1 | . . . 1 . Ally Attacks 9 | . . . . 9 Total Damage 41 | . . . . 41 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 3534 | 35 762 201 1762 774 Spaces Moved 1551 | 18 297 103 758 375 Core . | . . . . . Treads 1389 | . 230 103 758 298 Legs 162 | 18 67 . . 77 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 160 180 150 Average Speed 172 | 120 157 160 180 176 Slowest Speed 240 | 120 160 160 220 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 2 51 36 63 78 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched 2 | . . . . 2 Spaces Dug 1 | . . . 1 . Terrain Destroyed 101 | . 1 . 37 63 Melee . | . . . . . Projectile 2 | . 1 . 1 . AOE 99 | . . . 36 63 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 2034 | 25 466 115 987 441 Wait 97 | . 49 . 33 15 Move 1547 | 17 296 102 757 375 Hop . | . . . . . Pick Up 57 | 2 19 2 30 4 Fast Attach 17 | . 6 . 8 3 Attach 23 | . 9 2 11 1 Detach 2 | . . . 2 . Swap 46 | . 6 1 28 11 Drop 47 | 2 7 . 30 8 Fire 198 | 4 74 8 88 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 36 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Lost 3 parts (1p1n1w) 311 | -10/Materials | Build established: Mutant 446 | -10/Materials | Core integrity fell below 50% 503 | -10/Materials | Lost 7 parts (1p6w) 564 | -10/Materials | Discovered new exit (range 14) 580 | -10/Materials | Identified exit to Mines 798 | -10/Materials | Entered Mines 813 | -10/Mines | Core integrity fell below 20% 815 | -10/Mines | Met a Derelict bent on vengeance 846 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 849 | -10/Mines | Found Prototype Device 969 | -10/Mines | Discovered new exit (range 16) 999 | -10/Mines | Entered Materials 999 | -9/Materials | Evolved 2 slots: Utility x2 1108 | -9/Materials | Identified Exp. Sensor Array 1299 | -9/Materials | Build established: Hauler-Mutant 1380 | -9/Materials | Discovered new exit (range 9) 1910 | -9/Materials | Repaired Lgt. Treads 2009 | -9/Materials | Discovered new exit (range 16) 2105 | -9/Materials | Identified exit to Materials 2410 | -9/Materials | Identified exit to Mines 2761 | -9/Materials | Entered Mines 2800 | -9/Mines | Destroyed 8 combat bots 2803 | -9/Mines | Discovered exit to Materials (range 8) 2960 | -9/Mines | Escorted by a lone wolf Derelict 3222 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3535 | -9/Mines | Self-destructed Last Messages --------------- 03370_ Acquired 26 matter. 03374_ Dropped Lgt. Treads. 03374_ Acquired Carbon-fiber Leg. 03376_ Dropped Lgt. Treads. 03379_ Acquired Carbon-fiber Leg. 03386_ Acquired 20 matter. 03434_ K-01 Serf cleans the Seismic Survey Station. 03438_ G-34 Mercenary destroyed. 03438_ Seismic Survey Station disabled. 03438_ K-01 Serf collects debris. 03444_ Destroyed Sml. Laser. 03445_ K-01 Serf collects debris. 03453_ G-47 Trooper destroyed. 03459_ Acquired 42 matter. 03462_ Dropped Imp. Ion Engine. 03463_ Acquired Lgt. Nuclear Core. 03466_ Dropped Heat Sink. 03470_ K-01 Serf collects debris. 03475_ Acquired 20 matter. 03504_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####????????########???? | | ?????????????####????##### ########## ! #???? | | ????????????## ##???# | =% !* % "" #???? | | ???????????## #???# ## | ######### *""" #???? | | ?????####??# ##??# ## #??###??# """ #???? | | ????## ##?# #### ### ##?## ### #???? | | ##### ### ## ### ##??# #########???? | | ! %##???# ##?????????? | | = %=% #???# #?????????? | | %= ##### #########???## ##????????? | | #???## #####????????????## ##???????? | | ## ## #????# #?????????????????### #???????? | | ?# ### ##????# ###############?????## #???????? | | ?# #?####?????# #??????## ##??????? | | ?#=#??????????# u@ #????#### #??????? | | ?#[#??????????######### #### #????# # #??????? | | ?# #?????????????###### #??# #????# [##??????? | | ##*#?????????????# #??# #????## = #??????? | | |= #?????????????# ######??#= #???## ##??????? | | ####?????????????# #???????# !#???# #?????### | | ?????????????????# #???????#[ #???# # #####??## | | ????????????????## ##??????# =#???## ### #### | | #????????????#### ##?????# ###### ## ## | | ####????????## #?????# | | ##???????# #?????# | | #??????## * #?????########## | | #?????## ##??????????????## ### | | #???### ## ##???????????????## #?## # | | ##?### #?## #????????????????### #??## # | | # #?## #### [##?????????????????# #???# # | | # ### ## ###???????????????## ##### # | | # *## #??????????## # | | ?###### #??????# ####### | | ?????## #?????# #####? | | ??#### #????## #? | | ### # #????# #? | | # ## #????# #? | | ### ##?### #????## #### ##? | | ##?## ##????? ##?????####??## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedSubatomicMatter Manual? 0 Play Time 00:37:52 Cumulative 153.5 hours Start 2020.11.06 @ 21:56:56 End 2020.11.07 @ 00:59:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 49 Gallery% 74 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ea0dcda-91f8-4119-bf8d-00d78397d757