Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.02 @ 21:50:45 Player: aoemica Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (117) 585 Value Destroyed (9104) 9104 Prototype IDs (278) 5560 Alien Tech Used (17) 3400 Bonus (58949) 58949 TOTAL SCORE: 85498 Bonus ------- Pacifist 200 Triggered Max Security 2000 High Alert Combat Kills 2803 Entered DSFs 1000 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -54 Cogmind --------- Core Integrity 1096/1600 Matter 270/300 Energy 334/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (4) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Core Analyzer Improved Armor Integrity Analyzer Quantum Capacitor AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (7) ---- Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Experimental Energy Well (600) Spacefold Activator Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Experimental Energy Well Experimental Energy Well Transdimensional Reconstructor Core Regenerator Spacefold Activator [Rating: 239] Favorites ----------- Power Improved Quantum Reactor Engine Heavy Deuterium Engine Power Core Improved Fusion Compressor Reactor Improved Quantum Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Sigix Exoskeleton Flight Unit Field Propulsion Array Utility Advanced Weapon Cycler Device Advanced Weapon Cycler Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Artifact Microwarp Drive Weapon Sigix Shearcannon Energy Gun EM Pulse Gun Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Power Maul Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 . 2 . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . Propulsion 7 | . . 2 1 . 1 . 1 . . 1 . 1 . . . . . Utility 10 | . . . 1 2 1 . . 2 . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 149 | 1 . 4 4 22 4 8 3 6 3 5 11 13 16 20 7 18 4 Power 17 | . . . . 2 1 1 . 1 . . 1 5 1 3 . 1 1 Engine 1 | . . . . 1 . . . . . . . . . . . . . Core 6 | . . . . 1 1 1 . 1 . . 1 . 1 . . . . Reactor 10 | . . . . . . . . . . . . 5 . 3 . 1 1 Propulsion 28 | . . 2 3 8 . 5 1 1 3 1 1 1 2 . . . . Treads 2 | . . 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 26 | . . . 3 8 . 5 1 1 3 1 1 1 2 . . . . Utility 80 | . . 1 . 7 3 1 2 1 . 3 6 7 9 13 7 17 3 Device 52 | . . . . 2 1 1 1 1 . 1 4 6 7 4 7 14 3 Storage 2 | . . . . . . . . . . . 1 . . . . 1 . Processor 9 | . . 1 . 2 . . . . . 1 . . . 3 . 2 . Hackware 3 | . . . . 1 . . . . . . . 1 1 . . . . Protection 8 | . . . . 2 2 . 1 . . 1 1 . 1 . . . . Artifact 6 | . . . . . . . . . . . . . . 6 . . . Weapon 24 | 1 . 1 1 5 . 1 . 3 . 1 3 . 4 4 . . . Energy Gun 3 | . . . . . . . . . . . 1 . 2 . . . . Energy Cannon 4 | . . . . . . . . . . . . . 2 2 . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . . . . . . Launcher 6 | . . 1 1 1 . 1 . . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 3 . . . 1 . . . . . 1 . . . Slashing Weapon 4 | . . . . 1 . . . 2 . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 2 . . . 1 . . 1 . 2 3 . 4 . Parts Lost 19 | . . . . 3 . 1 . . . 1 3 1 4 6 . . . Power 2 | . . . . . . . . . . . . . . 2 . . . Propulsion 9 | . . . . 3 . . . . . 1 1 1 1 2 . . . Utility 6 | . . . . . . . . . . . 1 . 3 2 . . . Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . Highest Loss Streak 4 | . . . . 2 . 1 . . . 1 2 1 3 4 . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 57 76 72 88 93 89 81 83 84 86 84 76 75 69 68 67 58 Core 2 | . . . . 3 6 6 5 10 10 9 9 4 4 . . . . Reactor 4 | . . . . . . . . . . . . 3 4 7 9 9 8 Leg 4 | . 28 22 12 . . . . . . . . . . 2 9 9 8 Flight 14 | . . . 14 37 33 30 28 26 26 26 23 21 17 15 . . . Device 14 | . . . . 7 6 6 5 9 10 10 15 16 14 9 30 23 16 Processor 12 | . . 10 9 12 13 13 11 10 10 12 9 8 8 10 9 17 16 Hackware 3 | . . . . 6 6 6 5 5 5 4 4 7 12 5 . . . Protection 3 | . . . . 4 12 13 11 10 10 13 11 4 1 . . . . Energy Cannon 3 | . . . . . . . . . . . . . 1 3 9 9 8 Launcher 1 | . . 5 16 3 . 1 5 5 . . 3 . . . . . . Impact Weapon 1 | . . . . 5 6 6 5 4 5 3 . . . . . . . Slashing Weapon 2 | . . . . 4 6 4 . . 5 4 4 4 4 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 3 3 3 2 19 23 27 31 38 35 43 49 44 53 58 59 61 59 Greatest Support 69 | 3 20 3 3 28 28 38 41 41 45 53 58 69 69 69 60 60 60 Greatest Overweight (x) 1 | . . . . . . 1 . . 1 . 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 5 5 5 5 5 5 5 5 5 5 10 10 10 12 7 7 7 Average Capacity 6 | 7 5 5 5 5 5 5 5 5 5 5 6 10 10 9 7 7 7 Most Carried 12 | 7 2 5 5 5 5 5 5 5 5 5 8 10 10 12 7 7 7 Average Carried 6 | 4 2 3 4 4 4 4 4 4 4 4 5 9 9 8 5 6 6 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 7 7 7 7 Final Carried 10 | 2 2 5 5 5 5 5 5 5 5 5 8 10 8 6 7 6 6 Class Distribution -------------------- 39% | Alien-Sigix 13% | Scout 12% | Sprinter 12% | Hacker-Scout 7% | Ninja 6% | Mutant 4% | Alien-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/DSF Scout | -5/Factory Ninja | -4/Factory Ninja | -4/DSF Ninja | -3/Research Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Alien-Sprinter | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 2224 | 210 . . 35 286 44 . 91 271 . 10 401 113 195 212 10 276 70 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9335 | . . 82 72 400 44 . 157 316 . 10 393 166 349 382 91 2877 3996 Parts 464 | . . 6 11 15 4 . 20 3 . 2 11 9 5 12 8 110 248 Haulers Intercepted 7 | . . 2 1 2 . . . 1 . . . . . 1 . . . Recyclers Shooed 2 | . . . . 1 . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 87 | . . . 4 3 . . 10 . . . . . . 3 4 21 42 Melee 1 | . . . . 1 . . . . . . . . . . . . . Cannons 66 | . . . . . . . . . . . . . . 3 . 21 42 AOE 20 | . . . 4 2 . . 10 . . . . . . . 4 . . Classes Destroyed 17 | . . 2 1 5 1 . 1 . . . . . . 2 1 3 1 Worker 5 | . . . . 3 2 . . . . . . . . . . . . Builder 2 | . . . . . 1 . 1 . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . . Hauler 7 | . . 2 1 2 . . . 1 . . . . . 1 . . . Recycler 11 | . . . . 2 . . . 2 . . 3 1 2 . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 5 | . . 1 . 1 . . . . . 1 . 1 . . . 1 . Watcher 1 | . . . . . . . 1 . . . . . . . . . . Swarmer 18 | . . . 4 . . . 10 . . . . . . . 4 . . Cutter 2 | . . . . 2 . . . . . . . . . . . . . Grunt 3 | . . . . . . . . . . . . . . . . 3 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . Sentry 1 | . . . . . . . . . . . . . . 1 . . . Programmer 4 | . . . . 1 . . . . . . . . . . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . 2 . M Shell/Atk 4 | . . . . . . . . . . . . . . . . 4 . M Shell/Def 4 | . . . . . . . . . . . . . . . . 4 . Enhanced Grunt 23 | . . . . . . . . . . . . . . . . . 23 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . 2 . . . Best Kill Streak 11 | . . 2 5 4 3 . 10 2 . 1 1 1 1 2 5 10 11 Combat Bots Only 11 | . . . 4 2 . . 10 . . . . . . 2 4 10 11 Max Kills in Single Turn 6 | . . 3 5 2 1 . 6 1 . 1 1 1 1 2 5 3 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 4 1 . . 6 . . . . . . . 4 . . Melee 1 | . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 6992 | . 192 46 199 414 44 232 204 . 69 264 693 236 513 1554 332 810 1190 Core 2071 | . 44 17 14 142 6 . 31 . . 30 71 19 102 859 98 247 391 Absorbed by Shields 2156 | . . . . . . . . . . . . . . 27 265 747 1117 Redirected to Shielding 101 | . . . . . 3 . . . . . 52 31 15 . . . . Core Remaining (%) 83 | 100 82 95 97 79 . 99 96 . 100 . 76 . . 22 . . 68 Volleys Fired 212 | . . 3 1 4 . . 3 . . . 4 . 18 22 11 46 100 Largest 2 | . . 1 2 1 . . 1 . . . 1 . 1 1 1 1 1 Hottest 180 | . . 30 60 30 . . 36 . . . 88 . 113 180 180 180 180 Shots Fired 213 | . . 3 2 4 . . 3 . . . 4 . 18 22 11 46 100 Gun 11 | . . . . . . . . . . . 2 . 9 . . . . Cannon 190 | . . . . . . . . . . . 2 . 9 22 11 46 100 Launcher 12 | . . 3 2 4 . . 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 . . . . . . Thermal 28 | . . . . . . . . . . . 2 . 8 18 . . . Explosive 12 | . . 3 2 4 . . 3 . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . . 10 . . . . Slashing 161 | . . . . . . . . . . . . . . 4 11 46 100 Robot Hit Streak 32 | . . 1 . . . . 1 . . . . . . 9 . 32 13 Robot Miss Streak 9 | . . . 1 . . . . . . . . . . 1 . 5 9 Penetration Max 1 | . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . Capacitor 100 | . . . . . . . . . . . . . . . . . 100 Shots Hit Robots 184 | . . 1 . 8 3 1 3 8 . 1 10 2 19 4 . 41 83 Core Hits 460 | . . 4 8 14 2 . 12 1 . 1 2 2 2 10 4 109 289 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed 6 | . . . . 5 . . . 1 . . . . . . . . . Critical Strikes 21 | . . . . 5 . . . 2 . . 1 . 1 . . 4 8 Smash 7 | . . . . 5 . . . 2 . . . . . . . . . Sever 14 | . . . . . . . . . . . 1 . 1 . . 4 8 Melee Attacks 121 | . . . . 17 6 1 14 8 . 15 21 4 25 10 . . . Kinetic 1 | . . . . . . . . . . . . . . 1 . . . Impact 41 | . . . . 13 2 1 14 8 . 3 . . . . . . . Slashing 79 | . . . . 4 4 . . . . 12 21 4 25 9 . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . 6 3 1 1 3 . . 8 2 2 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . . . . . . . . Damage Inflicted 41508 | . 5 141 331 1033 326 76 898 593 . 101 982 252 1977 1989 658 11161 20985 Guns . | . . . . . . . . . . . . . . . . . . Cannons 34007 | . . . . . . . . . . . . . . 1867 . 11155 20985 Explosions 2240 | . . 141 331 360 . . 750 . . . . . . . 658 . . Melee 5250 | . . . . 673 326 76 148 593 . 101 982 252 1977 122 . . . Ramming 11 | . 5 . . . . . . . . . . . . . . 6 . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 254 | . . . . . . . 254 . . . . . . . . . . Explosive 1986 | . . 141 331 360 . . 496 . . . . . . . 658 . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 1410 | . . . . 458 135 76 148 593 . . . . . . . . . Slashing 37847 | . . . . 215 191 . . . . 101 982 252 1977 1989 . 11155 20985 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 1 . . . . . . 7 . 1 1 . . . Average Corruption 1 | . . . . 1 . . . . . . 2 . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 16 | . . . . 1 . . . . . . 7 . 5 3 . . . Message Errors 6 | . . . . . . . . . . . 3 . 3 . . . . Matter Fused 1 | . . . . . . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . . Energy Discharges 4 | . . . . . . . . . . . 2 . 1 1 . . . Data Loss (minor) 2 | . . . . 1 . . . . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1858 | . . . 23 438 95 . 75 119 . . 304 . 361 92 140 100 111 Projectiles 211 | . . . . . . . . . . . . . . . . 100 111 Explosions 166 | . . . 23 . . . 3 . . . . . . . 140 . . Melee 1481 | . . . . 438 95 . 72 119 . . 304 . 361 92 . . . Knockbacks 4 | . . . . 1 . . . 3 . . . . . . . . . Impact 4 | . . . . 1 . . . 3 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 22 | . . . . 22 . . . . . . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . 11 . . . . . . . . . . . . . . 1 . Kicked 12 | . 11 . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 397 | . . . 5 150 . . 10 . . 26 124 11 397 193 120 128 108 Average Temperature 54 | . . . 5 55 . . 5 . . 12 71 6 86 47 65 69 46 Received Heat Transfer 493 | . 108 . 126 54 12 . 9 . . 36 12 . 18 18 4 48 48 Effects 1 | . . . . . . . . . . . . . 1 . . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 15 | . . . . 5 2 . 2 5 . . . . . . . 1 . Impact Corruptions 20 | . . . . 11 2 . 2 5 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1713 | . 69 165 243 485 218 172 541 142 99 254 364 349 425 1706 1713 1420 . Initial 1100 | . . 28 69 109 172 152 90 125 99 63 95 204 190 150 1100 1100 . Average 380 | . 40 60 141 235 192 154 215 133 99 147 172 267 244 664 1212 1259 . Maximum Alert Level 5 | . . . 1 2 1 . 2 . . 1 1 1 2 5 5 5 . Low Security (%) 34 | 100 100 100 60 53 53 100 38 100 100 80 69 . 21 9 . . . Level 1 26 | . . . 39 31 46 . 55 . . 19 30 100 76 17 . . . Level 2 7 | . . . . 14 . . 5 . . . . . 2 54 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 10 | . . . . . . . . . . . . . . . 90 21 . Level 5 18 | . . . . . . . . . . . . . . . . 78 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . 18 9 . . Squads Dispatched 49 | . 1 1 1 4 . 1 2 1 . 2 5 3 1 12 14 1 . Investigation 8 | . 1 1 . . . . 1 . . . 2 . . . 2 1 . Extermination 7 | . . . . 2 . . 1 . . . 2 . 1 . 1 . . Reinforcement 13 | . . . 1 2 . 1 . 1 . 2 1 3 . . 2 . . Assault 19 | . . . . . . . . . . . . . . 12 7 . . Garrison 2 | . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 33 | . . . . . . . . . . . 3 1 1 3 1 24 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 309 | . 6 4 15 24 1 3 16 . 1 9 37 14 24 56 14 26 59 Peak Tracking Total 20 | . 6 4 12 8 1 2 11 . 1 6 12 9 9 20 19 7 5 Tactical Retreats 34 | . . 2 . 6 . 1 2 . 1 1 5 1 5 8 1 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 7 | . . 1 . 2 . . . . 1 . 1 . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 39 | . . . . 4 . . 2 . . . 2 . 4 11 2 7 7 Max in Single Turn 3 | . . . . 2 . . 2 . . . 1 . 1 1 1 3 1 Garrison Access 2 | . . . 1 . . . . . . . . . 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 53 | . 2 1 2 7 3 . 6 1 . 2 10 2 7 3 3 2 2 Terminals 46 | . 1 1 1 7 3 . 5 1 . 2 9 2 6 3 3 2 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . 1 . 1 . . . . Total Hacks 162 | . 3 1 7 15 5 . 27 1 . 9 26 5 30 4 7 3 19 Successful 72 | . 2 1 3 4 1 . 12 1 . 5 7 2 12 2 . 1 19 Failed 90 | . 1 . 4 11 4 . 15 . . 4 19 3 18 2 7 2 . Catastrophic 14 | . . . . 3 2 . 3 . . . 3 . 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 75 | . 3 1 5 8 4 . 10 . . 7 15 3 15 2 . 2 . Terminals 133 | . 2 1 5 15 5 . 24 1 . 9 24 5 28 4 7 3 . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 2 . . . . . . . 2 . 2 . . . . Terminal Hacks 47 | . 1 . 1 2 1 . 8 1 . 4 2 1 4 2 . 1 19 Record 16 | . . . . . . . . . . . . . . . . . 16 Open Door 4 | . . . . . . . . . . 1 . . . 2 . 1 . Open DSF 2 | . . . . . 1 . . 1 . . . . . . . . . Level Access Points 3 | . 1 . . 1 . . 1 . . . . . . . . . . Branch Access Points 3 | . . . 1 . . . . . . 1 . 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 2 . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . . . . . . . 2 . . 1 . . . . . . . Locate Traps 2 | . . . . 1 . . 1 . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . Zone Layout 7 | . . . . . . . 3 . . 1 2 . 1 . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . 1 . . . . Seal Access 2 | . . . 1 . . . . . . . . . 1 . . . . Unauthorized Hacks 22 | . 1 1 1 2 . . 3 . . 1 5 1 7 . . . . Terminals 21 | . . 1 1 2 . . 3 . . 1 5 1 7 . . . . Track 5 | . . . . . . . . . . . 2 1 2 . . . . Assimilate 3 | . . 1 1 . . . . . . . 1 . . . . . . Botnet 6 | . . . . 2 . . 2 . . . . . 2 . . . . Disrupt 6 | . . . . . . . 1 . . 1 2 . 2 . . . . Operators 1 | . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 1 1 1 6 2 . 6 . . 1 10 2 6 2 3 1 . Full Trace Events 6 | . . . . . . . 1 . . . 2 . . . 2 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked 1 | . . . . . . . 1 . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total Allies 76 | . . 1 1 . . . . . . . 1 . . . 23 50 . Largest Group 12 | . . 1 1 . . . . . . . 1 . . . 12 12 . Highest-Rated Group 171 | . . 10 10 . . . . . . . 26 . . . 157 171 . Highest-Rated Ally 26 | . . 10 10 . . . . . . . 26 . . . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . . . . . . . . 44 . . Total Damage 745 | . . . . . . . . . . . . . . . 745 . . Kills 2 | . . . . . . . . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 6020 | 7 108 149 99 529 102 60 324 79 39 210 750 156 602 553 335 1273 645 Spaces Moved 12239 | 3 152 205 159 1402 308 85 700 171 63 376 1424 385 1412 1376 714 1595 1709 Core 509 | 3 142 205 159 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 4288 | . 10 . . . . . . . . . . . . 260 714 1595 1709 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 7165 | . . . . 1402 308 85 700 171 63 376 1424 385 1412 839 . . . Fastest Speed 22 | 50 50 50 50 24 27 24 25 25 25 22 26 27 28 28 30 30 30 Average Speed 30 | 50 54 50 50 29 27 43 25 25 48 23 28 28 31 28 30 35 30 Slowest Speed 120 | 50 120 50 50 35 27 114 28 25 112 26 109 32 32 32 30 90 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 75 | . . . . 17 . . 2 1 . 5 29 5 12 4 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 7 | . . . . . . . . . . . 2 . . 3 . 1 1 Spacefolds 4 | . . . . . . . . . . . . . . 4 . . . Microwarps 19 | . . . . . . . . . . . . . . 19 . . . Exploration Rate (%) 43 | 1 33 23 22 40 12 89 21 5 75 11 93 16 91 70 22 68 84 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . . 1 1 . 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 . 1 1 . . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 355 | . . . . 16 1 . 11 . . 12 8 2 8 10 89 97 101 Terrain Destroyed 1211 | . . 31 16 30 1 . 26 . . 12 8 2 12 21 105 177 770 Melee 49 | . . . . 7 1 . 11 . . 12 7 2 5 4 . . . Projectile 1002 | . . . . . . . . . . . 1 . 5 17 95 114 770 AOE 158 | . . 31 16 23 . . 15 . . . . . . . 10 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total 13940 | 12 174 248 175 1467 317 110 816 188 72 467 1706 418 1513 1310 829 2278 1840 Wait 1301 | . 12 27 9 20 . . 95 . . 76 242 8 44 92 88 573 15 Move 11821 | 2 151 204 158 1367 307 84 695 168 62 367 1366 374 1388 1114 713 1593 1708 Hop 70 | . . . . 17 . . 2 1 . 3 28 5 11 3 . . . Pick Up 74 | . . 7 1 9 1 5 1 2 2 2 14 3 2 12 2 6 5 Fast Attach 90 | . . 1 2 11 . 5 2 3 2 3 7 8 12 16 5 9 4 Attach 50 | 1 . 3 1 7 1 2 1 2 1 . 6 4 1 9 2 6 3 Detach 31 | 3 . 1 . . . 1 1 . . . 2 4 . 10 3 6 . Swap 25 | . . . 1 4 3 1 . 1 . 2 2 1 3 1 1 4 1 Drop 120 | 6 . 2 2 13 1 11 2 3 5 1 14 7 9 21 4 15 4 Fire 212 | . . 3 1 4 . . 3 . . . 4 . 18 22 11 46 100 Melee 115 | . . . . 15 4 1 14 8 . 13 21 4 25 10 . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 12 | . 11 . . . . . . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . 6 . Rewire 13 | . . . . . . . . . . . . . . . . 13 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 4 exits: *Res / *Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 8 | -11/Scrapyard | Entered Materials 17 | -10/Materials | Identified exit to Materials 116 | -10/Materials | Entered another Materials area 116 | -9/Materials | Evolved 2 slots: Propulsion x2 237 | -9/Materials | Discovered new exit (range 5) 265 | -9/Materials | Entered another Materials area 265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -8/Materials | Build established: Mutant 353 | -8/Materials | Discovered new exit (range 18) 364 | -8/Materials | Entered Factory 364 | -7/Factory | Evolved 2 slots: Utility x2 670 | -7/Factory | Build established: Sprinter 833 | -7/Factory | Identified exit to Factory 893 | -7/Factory | Entered another Factory area 893 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 995 | -6/Factory | Identified exit to DSF 995 | -6/Factory | Entered DSF 1029 | -6/DSF | Additional patrols routed to DSF 1040 | -6/DSF | Discovered new exit (range 14) 1055 | -6/DSF | Identified exit to Factory 1055 | -6/DSF | Entered Factory 1055 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1181 | -5/Factory | Identified exit to Factory 1215 | -5/Factory | Found Imp. Powered Armor 1231 | -5/Factory | Spotted B-75 Beast 1306 | -5/Factory | Destroyed 10 combat bots 1379 | -5/Factory | Entered another Factory area 1379 | -4/Factory | Evolved 2 slots: Utility x2 1423 | -4/Factory | Identified exit to DSF 1444 | -4/Factory | Found Prototype Slashing Weapon 1444 | -4/Factory | Identified Molecular Scythe 1448 | -4/Factory | Found Molecular Scythe 1458 | -4/Factory | Entered DSF 1492 | -4/DSF | Discovered new exit (range 19) 1493 | -4/DSF | Additional patrols routed to DSF 1497 | -4/DSF | Identified exit to Research 1497 | -4/DSF | Entered Research 1497 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -3/Research | Spotted B-86 Titan 1652 | -3/Research | Discovered new exit (range 9) 1662 | -3/Research | Identified exit to Armory 1662 | -3/Research | Identified exit to Quarantine 1663 | -3/Research | Identified exit to Research 1692 | -3/Research | Build established: Ninja 1699 | -3/Research | Found Antimissile System 1707 | -3/Research | Entered Quarantine 1920 | -3/Quarantine | Found Alien Artifact 1920 | -3/Quarantine | Identified Core Reset Matrix 1920 | -3/Quarantine | Used Core Reset Matrix 1924 | -3/Quarantine | Detected hypermatrix surge 1924 | -3/Quarantine | Sensed 9 artifacts in vicinity 1951 | -3/Quarantine | Discovered exit to Research (range 8) 1997 | -3/Quarantine | Found Dimensional Node Initializer 1997 | -3/Quarantine | Initialized slip node 1999 | -3/Quarantine | Found Transdimensional Reconstructor 1999 | -3/Quarantine | Warped through subspace to slip node 2007 | -3/Quarantine | Found Transdimensional Reconstructor 2008 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2064 | -3/Quarantine | Warped through subspace to slip node 2068 | -3/Quarantine | Found Transdimensional Reconstructor 2346 | -3/Quarantine | Found Core Stripper 2457 | -3/Quarantine | Entered Research 2457 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2461 | -2/Research | Build established: Scout 2540 | -2/Research | Identified exit to Testing 2613 | -2/Research | Entered Testing 2676 | -2/Testing | Spotted Striker 2677 | -2/Testing | Spotted Striker 2698 | -2/Testing | Discovered new exit (range 18) 2752 | -2/Testing | Found Prototype Energy Gun 2752 | -2/Testing | Identified Hyp. EM Gauss Rifle 2763 | -2/Testing | Identified exit to Access 2780 | -2/Testing | Build established: Hacker-Scout 2863 | -2/Testing | Search patrols dispatched 3192 | -2/Testing | Spotted Fortress 3213 | -2/Testing | Discovered new exit (range 5) 3214 | -2/Testing | Identified exit to Section 7 3215 | -2/Testing | Entered Section 7 3216 | -2/Section 7 | Sensed 18 artifacts in vicinity 3235 | -2/Section 7 | Lost 3 parts (1n2u) 3239 | -2/Section 7 | Found Microwarp Drive 3266 | -2/Section 7 | Spotted S7 Guard 3296 | -2/Section 7 | Spotted S7 Guard 3300 | -2/Section 7 | Found Integrated Thermoelectric Network 3300 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 3304 | -2/Section 7 | Warped through subspace 3377 | -2/Section 7 | Discovered exit to Access (range 19) 3387 | -2/Section 7 | Found Spacefold Activator 3413 | -2/Section 7 | Spotted S7 Guard 3419 | -2/Section 7 | Found Core Regenerator 3426 | -2/Section 7 | Spotted Executioner 3427 | -2/Section 7 | Spotted Executioner 3429 | -2/Section 7 | Core integrity fell below 50% 3432 | -2/Section 7 | Found Transdimensional Reconstructor 3434 | -2/Section 7 | Found Transdimensional Reconstructor 3436 | -2/Section 7 | Warped through subspace 3465 | -2/Section 7 | Search patrols dispatched 3484 | -2/Section 7 | Spotted B-99 Colossus 3503 | -2/Section 7 | Found LRC Storage 3503 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 3504 | -2/Section 7 | Found LRC Insulator 3504 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 3598 | -2/Section 7 | Spotted Striker 3599 | -2/Section 7 | Spotted Executioner 3599 | -2/Section 7 | Spotted Striker 3602 | -2/Section 7 | Spotted Executioner 3606 | -2/Section 7 | Spotted Striker 3606 | -2/Section 7 | Spotted Striker 3608 | -2/Section 7 | Found Sigix Shearcannon 3612 | -2/Section 7 | Warped through subspace 3641 | -2/Section 7 | Lost 4 parts (1p2n1u) 3643 | -2/Section 7 | Integrated with Sigix Exoskeleton 3673 | -2/Section 7 | Destroyed Executioner 3675 | -2/Section 7 | Destroyed Executioner 3680 | -2/Section 7 | Found Prototype Processor 3680 | -2/Section 7 | Identified Exp. Core Analyzer 3735 | -2/Section 7 | Spotted Striker 3735 | -2/Section 7 | Spotted Striker 3735 | -2/Section 7 | Spotted Striker 3742 | -2/Section 7 | Found Terrabomb 3743 | -2/Section 7 | Spotted Striker 3768 | -2/Section 7 | Entered Access 3768 | -1/Access | Evolved 2 slots: Utility x2 3773 | -1/Access | Emitted hypermatrix ping 3778 | -1/Access | Assembled emerged from beneath the floor 3857 | -1/Access | Assembled emerged from beneath the floor 3913 | -1/Access | Build established: Alien-Sigix 3956 | -1/Access | Spotted B-99 Colossus 3958 | -1/Access | Garrison activated, responded to threat 3969 | -1/Access | Found Antimissile System 3970 | -1/Access | Found Antimissile System 4011 | -1/Access | Assembled emerged from beneath the floor 4061 | -1/Access | First assault squad dispatched 4078 | -1/Access | Discovered new exit (range 15) 4088 | -1/Access | Spotted B-99 Colossus 4089 | -1/Access | Spotted B-99 Colossus 4101 | -1/Access | Used Terrabomb 4103 | -1/Access | Entered Command 4108 | -1/Command | Emitted hypermatrix ping 4113 | -1/Command | Assembled emerged from beneath the floor 4150 | -1/Command | Spotted M Guard 4150 | -1/Command | Spotted M Guard 4151 | -1/Command | Spotted Combat Programmer 4151 | -1/Command | Spotted Combat Programmer 4167 | -1/Command | Discovered new exit (range 17) 4176 | -1/Command | Destroyed Combat Programmer 4183 | -1/Command | Destroyed Combat Programmer 4224 | -1/Command | Destroyed M Guard 4228 | -1/Command | Destroyed M Guard 4228 | -1/Command | All MAIN.C guards destroyed 4242 | -1/Command | Found Prototype Processor 4242 | -1/Command | Identified Exp. Targeting Computer 4263 | -1/Command | Found Prototype Device 4263 | -1/Command | Identified AEGIS Remote Shield 4287 | -1/Command | Met MAIN.C 4290 | -1/Command | 0b10 Conduit disabled 4300 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4300 | -1/Command | Destroyed MAIN.C Shell 4300 | -1/Command | Spotted M Shell/Def 4300 | -1/Command | Spotted M Shell/Atk 4300 | -1/Command | Spotted M Shell/Def 4300 | -1/Command | Spotted M Shell/Atk 4300 | -1/Command | Spotted M Shell/Atk 4300 | -1/Command | Spotted M Shell/Def 4300 | -1/Command | Spotted M Shell/Atk 4300 | -1/Command | Spotted M Shell/Def 4300 | -1/Command | Destroyed M Shell/Def 4300 | -1/Command | Destroyed M Shell/Def 4301 | -1/Command | MAIN.C activated Command garrisons 4313 | -1/Command | Destroyed M Shell/Atk 4316 | -1/Command | Destroyed M Shell/Atk 4316 | -1/Command | Destroyed MAIN.C 4318 | -1/Command | Destroyed M Shell/Def 4321 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4321 | -1/Command | Destroyed M Shell/Atk 4324 | -1/Command | Destroyed M Shell/Atk 4329 | -1/Command | Discovered new exit (range 41) 4329 | -1/Command | Discovered new exit (range 88) 4329 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4331 | -1/Command | Destroyed M Shell/Def 4352 | -1/Command | Destroyed 10 combat bots 4371 | -1/Command | Spotted B-99 Colossus 4427 | -1/Command | Spotted B-99 Colossus 4882 | -1/Command | Phase Generator disabled 4893 | -1/Command | Assembled emerged from beneath the floor 4963 | -1/Command | Assembled emerged from beneath the floor 5002 | -1/Command | Assembled emerged from beneath the floor 5026 | -1/Command | Assembled emerged from beneath the floor 5096 | -1/Command | Assembled emerged from beneath the floor 5112 | -1/Command | Assembled emerged from beneath the floor 5212 | -1/Command | Found Quantum Capacitor 5354 | -1/Command | Found Zero-point Reactor 5373 | -1/Command | Warped through subspace to slip node 5373 | -1/Command | Discovered new exit (range 5) 5376 | -1/Command | Entered Access_0 5377 | -1/Access_0 | Sensed 4 artifacts in vicinity 5377 | -1/Access_0 | Met Architect 5381 | -1/Access_0 | Architect warped through subspace 5381 | -1/Access_0 | Destroyed A8 5416 | -1/Access_0 | Architect warped through subspace 5427 | -1/Access_0 | Subspace Access Node disabled 5436 | -1/Access_0 | Subspace Access Node disabled 5439 | -1/Access_0 | Architect warped through subspace 5444 | -1/Access_0 | Destroyed 8 combat bots 5456 | -1/Access_0 | Found Core Expander 5457 | -1/Access_0 | Installed Core Expander, added new Propulsion slot 5464 | -1/Access_0 | A6 warped into view 5474 | -1/Access_0 | Architect warped through subspace 5476 | -1/Access_0 | Destroyed A6 5498 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5504 | -1/Access_0 | Architect warped through subspace 5513 | -1/Access_0 | Subspace Access Node disabled 5533 | -1/Access_0 | Architect warped through subspace 5542 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 5554 | -1/Access_0 | Architect warped through subspace 5583 | -1/Access_0 | A5 warped into view 5607 | -1/Access_0 | Found Sigix Corpse 5613 | -1/Access_0 | Architect warped through subspace 5617 | -1/Access_0 | Destroyed A5 5643 | -1/Access_0 | Destroyed A2 5644 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 5658 | -1/Access_0 | Architect warped through subspace 5676 | -1/Access_0 | A4 warped into view 5676 | -1/Access_0 | Started Test 138-B, establishing a local singularity 5676 | -1/Access_0 | Singularity Gate disabled 5680 | -1/Access_0 | Destroyed A4 5695 | -1/Access_0 | Architect warped through subspace 5701 | -1/Access_0 | Destroyed 11 combat bots 5732 | -1/Access_0 | Architect warped through subspace 5753 | -1/Access_0 | Architect warped through subspace 5765 | -1/Access_0 | Architect warped through subspace 5822 | -1/Access_0 | Architect warped through subspace 5861 | -1/Access_0 | Architect warped through subspace 5868 | -1/Access_0 | A3 warped into view 5874 | -1/Access_0 | Destroyed A3 5894 | -1/Access_0 | Architect warped through subspace 5912 | -1/Access_0 | Destroyed 8 combat bots 5923 | -1/Access_0 | Subspace Access Node disabled 5939 | -1/Access_0 | Destroyed Architect 5940 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 6015 | -1/Access_0 | Found Integrated Dissipator 6015 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 6017 | -1/Access_0 | Warped through subspace to slip node 6017 | -1/Access_0 | Discovered new exit (range 8) 6021 | *** | Heading to fleet! Last Messages --------------- >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 06012_ Quantum Shear penetrates Workstation. 06012_ Workstation disabled. 06012_ Quantum Shear penetrates Earth. 06013_ Dropped AEGIS Remote Shield. 06015_ Acquired Integrated Dissipator. 06015_ Integrated Dissipator installed, core heat dissipation increased (+20). 06017_ Warped through subspace, drawn to slip node. 06017_ EXIT=FOUND 06018_ Acquired AEGIS Remote Shield. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????###########################???????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ??????################# #################??????? | | ???????################# ###############???????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 160 Coolant Potential 100 Energy Generation 75 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 550 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 66 Point Defense Rating 480 Weapon Cycling 25 Evasion (%) 74 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Microwarp Drive Integrated Thermoelectric Network High-powered Transdimensional Reconstructor Spacefold Activator LRC Storage LRC Insulator Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Core Stripper Terrabomb Core Expander Core Regenerator Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedMyomerLance Manual? 0 Play Time 01:42:52 Cumulative 777.3 hours Start 2022.08.02 @ 19:11:11 End 2022.08.02 @ 21:50:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 341 Adventurer 1 Explorer 0 Win Type 2 Total 95 Types 24/9/16/3/2/1/38/1/1 Lore% 98 Gallery% 99 Achievement% 90 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 914560b4-adf5-49a7-9e26-c72eb9c6b974