Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.28 @ 12:26:13

Player: Terminus

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (14)      70
Value Destroyed (433)      433
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 703

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     279/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -10/Materials

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (2) ------
        Heat Sink
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (7) ----
        Heat Sink

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Heat Sink
  Small Storage Unit
>       --- WEAPON -----------
        Particle Gun
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
        Aluminum Leg
        Heat Sink
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             14   | 6   8   
  Power                    3    | 1   2   
    Engine                 3    | 1   2   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               4    | 2   2   
    Treads                 .    | .   .   
    Leg                    4    | 2   2   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | 1   1   
    Device                 1    | .   1   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   5    | 2   3   
    Energy Gun             2    | .   2   
    Energy Cannon          .    | .   .   
    Ballistic Gun          3    | 2   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 10   | .   10  
  Power                    2    | .   2   
  Propulsion               3    | .   3   
  Utility                  .    | .   .   
  Weapon                   5    | .   5   
  Highest Loss Streak      9    | .   9   
Average Slot Usage (%)     93   | .   93  
  Engine                   14   | .   14  
  Leg                      27   | .   27  
  Device                   9    | .   9   
  Storage                  14   | .   14  
  Energy Gun               1    | .   1   
  Ballistic Gun            25   | .   25  
Naked Turns                .    | .   .   
Heaviest Build             14   | 13  14  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  4    | 4   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 7    | 7   7   
  Average Capacity         6    | 6   7   
  Most Carried             6    | 2   6   
  Average Carried          3    | 1   3   
  Final Capacity           7    | 7   7   
  Final Carried            2    | 2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           468  | 198 270 
  Remotely                 .    | .   .   
Salvage Created            595  | .   595 
  Parts                    23   | .   23  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  13   | .   13  
  Guns                     13   | .   13  
Classes Destroyed          3    | .   3   
  Hauler                   1    | .   1   
  Swarmer                  1    | .   1   
  Grunt                    12   | .   12  
Best Kill Streak           5    | .   5   
  Combat Bots Only         5    | .   5   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1075 | .    1075 
  Core                     253  | .    253  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              69   | .    69   
  Largest                  2    | .    2    
  Hottest                  85   | .    85   
Shots Fired                131  | .    131  
  Gun                      131  | .    131  
  Cannon                   .    | .    .    
  Launcher                 .    | .    .    
  Special                  .    | .    .    
  Kinetic                  121  | .    121  
  Thermal                  10   | .    10   
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         31   | .    31   
  Robot Miss Streak        3    | .    3    
  Penetration Max          .    | .    .    
  Secondary Targets        5    | .    5    
    Max Gunslinging Chain  1    | .    1    
Shots Hit Robots           105  | .    105  
  Core Hits                36   | .    36   
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           1086 | .    1086 
  Guns                     1070 | .    1070 
  Cannons                  .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  16   | .    16   
  Kinetic                  960  | .    960  
  Thermal                  110  | .    110  
  Explosive                .    | .    .    
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         .    | .    .    
  Average Corruption       .    | .    .    
  Corruption Purged        .    | .    .    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 .    | .    .    
  Impact                   .    | .    .    
  Kinetic                  .    | .    .    
  Secondary                .    | .    .    
Self-Inflicted Damage      .    | .    .    
  Shots                    .    | .    .    
  Rammed                   .    | .    .    
Targets Rammed             8    | .    8    
  Kicked                   8    | .    8    
  Crushed                  .    | .    .    
Highest Temperature        60   | .    60   
  Average Temperature      21   | .    21   
  Received Heat Transfer   468  | .    468  
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             1    | .    1    
  Heat Transferred         260  | .    260  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             267  | .   267 
  Initial                  .    | .   .   
  Average                  87   | .   97  
Maximum Alert Level        1    | .   1   
  Low Security (%)         94   | 100 94  
  Level 1                  5    | .   5   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              23   | .   23  
  Peak Tracking Total      9    | .   9   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                1    | .   1   
  Successful               1    | .   1   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
    Tunnel                 1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               557  | 58  499 
Spaces Moved               231  | 44  187 
  Core                     15   | 15  .   
  Treads                   .    | .   .   
  Legs                     216  | 29  187 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            117  | 107 120 
  Slowest Speed            250  | 250 200 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       15   | 4   26  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     1    | .   1   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      391  | 51  340 
  Wait                     64   | .   64  
  Move                     230  | 43  187 
  Hop                      .    | .   .   
  Pick Up                  6    | 2   4   
  Fast Attach              9    | 6   3   
  Attach                   5    | .   5   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     .    | .   .   
  Fire                     69   | .   69  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     8    | .   8   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  526 | -10/Materials | Core integrity fell below 50%
  544 | -10/Materials | Core integrity fell below 20%
  558 | -10/Materials | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00510_ Flight Unit melted.
00510_ S-10 Pest destroyed.
00510_ Switching to secondary target: G-34 Mercenary.
00510_ Particle Gun destroyed.
00511_ Acquired 16 matter.
00513_ K-01 Serf collects debris.
00518_ Kicked G-34 Mercenary out of the way.
00519_ Kicked G-34 Mercenary.
00520_ Kicked G-34 Mercenary out of the way.
00525_ G-34 Mercenary destroyed.
00526_ Acquired 50 matter.
00529_ Acquired Sml. Laser.
00533_ Aluminum Leg destroyed. <x2>
00541_ Sml. Laser destroyed.
00542_ Lgt. Assault Rifle destroyed.
00544_ Ion Engine destroyed.
00551_ Kicked S-10 Pest out of the way.
00553_ Kicked S-10 Pest. <x2>
00556_ Kicked S-10 Pest out of the way.
00557_ Kicked S-10 Pest.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              267
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MagneticSiegeFacilitator
  Manual?         0
Play Time         00:07:20
  Cumulative      1118.1 hours
  Start           2021.01.28 @ 12:15:53
  End             2021.01.28 @ 12:26:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          371
  Rogue           371
  Adventurer      0
  Explorer        0
Win Type          -
  Total           80
  Types           14/9/36/5/1/2/12/0/1
Lore%             96
Gallery%          96
Achievement%      85
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: edf881c0-46d8-491d-a3e2-738bfbf7e45b