Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.28 @ 20:34:40 Player: Scott Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (255) 1275 Value Destroyed (9286) 9286 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (661) 661 TOTAL SCORE: 17122 Bonus ------- High Alert Combat Kills 341 Follower Combat Kills 20 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 367/600 Energy 170/170 System Corruption 7% Temperature Cool (9) Movement Core (450) Ox8 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Improved Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Energy Well Improved Matter Compressor Improved Armor Integrity Analyzer Improved Kinecellerator Improved Weapon Cycler Mini Drone Bay > --- WEAPON ----------- Wave Gun KE Penetrator Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Light Neutrino Core Light Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Long-range Sensor Array Improved Target Analyzer Phase Cannon Neutron Cannon Mass Driver Mass Driver [Rating: 96] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Hover Unit Linear Gravjet Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Spread Laser Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 2 . . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 6 | . . 1 2 . . . . . 2 1 . . . . Weapon 2 | . . . . 1 . . . . . 1 . . . . Parts Attached 183 | 6 8 19 12 13 2 3 . 2 58 18 5 25 6 6 Power 15 | 1 . 2 1 1 . . . . 4 2 . 2 . 2 Engine 5 | 1 . . . 1 . . . . 3 . . . . . Core 9 | . . 2 1 . . . . . 1 1 . 2 . 2 Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 51 | 2 1 8 3 6 . . . 1 18 4 2 3 2 1 Treads 2 | . . . . . . . . . 2 . . . . . Leg 45 | 2 1 8 3 6 . . . 1 15 4 2 1 2 . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . 1 . . 2 . 1 Flight . | . . . . . . . . . . . . . . . Utility 62 | 1 4 3 5 2 . 2 . 1 21 8 2 9 3 1 Device 36 | . 2 . . 1 . 2 . 1 13 5 2 7 3 . Storage 8 | 1 2 . . . . . . . 2 1 . 1 . 1 Processor 8 | . . 1 3 . . . . . 3 . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 10 | . . 2 2 1 . . . . 3 2 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 55 | 2 3 6 3 4 2 1 . . 15 4 1 11 1 2 Energy Gun 24 | . 2 6 1 2 1 1 . . 6 2 . 2 1 . Energy Cannon 7 | . . . . . . . . . . 1 1 3 . 2 Ballistic Gun 11 | 2 . . . . . . . . 8 . . 1 . . Ballistic Cannon 11 | . 1 . 2 1 1 . . . 1 1 . 4 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . 1 . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 . . Parts Lost 67 | . 1 5 6 1 1 . . 3 18 1 2 11 6 12 Power 9 | . . 1 . . . . . . 4 . . 2 . 2 Propulsion 18 | . . 1 2 1 . . . 2 3 . 2 3 1 3 Utility 16 | . . . 2 . . . . 1 2 . . 4 3 4 Weapon 24 | . 1 3 2 . 1 . . . 9 1 . 2 2 3 Highest Loss Streak 12 | . 1 2 3 1 1 . . 3 4 1 1 5 3 12 Average Slot Usage (%) 95 | . 95 99 96 100 96 91 92 83 95 99 96 98 90 66 Engine 3 | . 14 . . 4 7 7 7 7 3 . . . . . Core 3 | . . 10 9 2 . . . . 2 2 . 1 5 3 Leg 23 | . 27 32 26 30 26 23 23 15 21 22 20 19 7 12 Device 14 | . 10 11 6 3 7 14 15 22 19 16 17 18 20 11 Storage 9 | . 13 11 9 7 7 7 7 7 8 11 11 12 11 10 Processor 10 | . . 1 17 19 15 7 7 7 14 11 11 9 10 4 Protection 4 | . . 9 9 7 7 7 7 . 1 5 5 3 . . Energy Gun 7 | . 12 17 11 7 7 7 7 7 6 4 . 2 6 3 Ballistic Gun 4 | . 9 . . . . . . . 9 11 9 3 . . Ballistic Cannon 7 | . 6 4 5 15 15 15 15 15 2 3 5 10 15 7 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 80 | 10 27 32 41 52 53 65 65 58 59 71 70 80 73 68 Greatest Support 72 | 20 20 36 36 63 63 45 45 25 72 68 68 72 46 46 Greatest Overweight (x) 8 | . 1 1 2 1 1 1 1 5 3 1 1 4 2 8 Average Overweight (x) . | . . . . . . 1 1 2 . . 1 1 1 1 Largest Inventory Capacity 16 | 6 12 10 10 10 10 10 10 10 16 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 3 9 9 9 9 9 9 10 9 9 9 9 9 8 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 9 10 9 10 10 9 10 10 8 10 6 . Class Distribution -------------------- 37% | Scavenger-Gunner 25% | Mutant 18% | Gunner 15% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Matter Collected 6428 | 260 140 393 285 389 235 38 . 172 2145 793 . 1159 419 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 10287 | . 379 1323 1068 530 158 38 . 136 3322 1762 . 1120 236 215 Parts 530 | . 26 73 69 28 9 4 . 1 181 69 . 49 12 9 Haulers Intercepted 20 | . 2 6 4 . . . . . 3 5 . . . . Recyclers Shooed 8 | . . 1 . . . . . . 4 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . 8 4 . . . . . . 12 10 Prevented 2 | . . . . . 1 . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 196 | . 9 33 22 11 8 1 . 3 57 13 . 24 10 5 Guns 116 | . 9 22 17 2 2 . . . 46 10 . 4 3 1 Cannons 76 | . . 11 5 8 3 1 . 3 11 3 . 20 7 4 AOE 4 | . . . . 1 3 . . . . . . . . . Classes Destroyed 15 | . 4 5 2 3 . . . 1 . . . . . . Worker 5 | . . 1 . . . . . . 3 1 . . . . Builder 10 | . . . 1 . . . . . 6 1 . 2 . . Tunneler 3 | . . . . 1 . . . . 1 . . 1 . . Hauler 20 | . 2 6 4 . . . . . 3 5 . . . . Recycler 6 | . . 1 1 . . . . . . 3 . 1 . . Operator 4 | . . 1 . 1 . . . . 1 . . 1 . . Watcher 11 | . 1 3 2 1 . . . . 2 1 . 1 . . Swarmer 49 | . 3 4 7 . 8 . . . 12 . . 5 8 2 Grunt 75 | . 6 19 7 5 . . . 3 20 6 . 7 1 1 Brawler 8 | . . . 2 1 . . . . 2 . . 2 1 . Duelist 4 | . . 1 . . . . . . . . . 1 . 2 Sentry 35 | . . 9 6 2 . . . . 12 3 . 3 . . Hunter 5 | . . . . 1 . . . . 4 . . . . . Programmer 20 | . . . . 2 . 1 . . 7 4 . 6 . . Samaritan 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 5 8 6 3 4 1 . 3 9 4 . 8 4 3 Combat Bots Only 6 | . 3 6 4 3 4 1 . 3 4 3 . 5 4 3 Max Kills in Single Turn 2 | . 1 2 2 1 2 1 . 1 2 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 1 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Damage Taken 12005 | . 284 1176 840 530 408 . . 278 3409 838 61 1919 469 1793 Core 1838 | . 23 126 145 59 26 . . 76 380 55 . 132 62 754 Absorbed by Shields 158 | . . . . . . . . 57 101 . . . . . Core Remaining (%) 77 | 100 90 68 73 . . . . 77 55 . . . . . Volleys Fired 556 | . 21 107 62 29 16 1 . 10 164 54 1 61 20 10 Largest 4 | . 2 2 2 3 3 3 . 3 3 4 4 4 4 2 Hottest 285 | . 100 130 121 141 151 151 . 156 177 203 203 285 260 155 Shots Fired 1373 | . 42 210 119 75 40 3 . 25 419 210 4 157 55 14 Gun 911 | . 41 155 85 19 12 1 . 5 357 173 2 46 13 2 Cannon 460 | . 1 55 34 54 28 2 . 20 62 37 2 111 42 12 Launcher . | . . . . . . . . . . . . . . . Special 2 | . . . . 2 . . . . . . . . . . Kinetic 821 | . 22 55 34 54 28 2 . 20 308 131 3 118 42 4 Thermal 394 | . 20 155 67 . . . . . 99 12 1 20 12 8 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 156 | . . . 18 19 12 1 . 5 12 67 . 19 1 2 Robot Hit Streak 43 | . 20 25 43 18 20 . . 9 28 21 4 21 6 5 Robot Miss Streak 4 | . 2 4 3 3 3 2 . 1 4 3 2 4 4 1 Penetration Max 1 | . . . . . . . . . 1 1 . 1 . . Secondary Targets 6 | . 2 2 . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . . . Shots Hit Robots 1046 | . 39 174 95 61 22 . . 20 330 159 1 107 28 10 Core Hits 806 | . 40 158 98 30 12 1 . 8 278 111 2 47 13 8 Critical Hits 31 | . . 1 . 3 1 . . 2 3 2 . 19 . . Critical Kills 13 | . . . . 1 . . . 1 2 . . 9 . . Critical Parts Destroyed 15 | . . 1 . 2 . . . 1 1 2 . 8 . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 23102 | . 534 2766 1592 1388 635 38 . 526 7113 3043 127 4078 921 341 Guns 13378 | . 517 1750 1229 325 150 . . 97 5714 2552 54 751 192 47 Cannons 8862 | . 17 829 363 997 214 38 . 429 1399 440 73 3040 729 294 Explosions 862 | . . 187 . 66 271 . . . . 51 . 287 . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 15318 | . 256 829 363 997 214 38 . 429 5760 2462 87 3072 729 82 Thermal 5836 | . 278 1937 931 66 271 . . . 1227 199 40 483 192 212 Explosive 140 | . . . . . . . . . . . . 140 . . Electromagnetic 1808 | . . . 298 325 150 . . 97 126 382 . 383 . 47 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 2 2 2 2 4 3 3 7 7 7 Average Corruption 3 | . . . . 1 2 2 2 2 3 1 3 3 7 7 Corruption Purged 3 | . . . . . . . . . . . . 3 . . Effects 197 | . . . . 6 10 7 1 4 85 14 3 40 19 8 Message Errors 46 | . . . . 1 . 3 . 1 20 2 . 13 5 1 Matter Fused 38 | . . . . . . . . . 20 1 1 9 3 4 Heat Flow Errors 28 | . . . . 1 3 1 1 3 10 1 1 6 1 . Energy Discharges 23 | . . . . 2 2 1 . . 10 1 . 2 3 2 Data Loss (minor) 25 | . . . . 1 2 2 . . 6 3 1 6 3 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . 1 1 . Targeting Errors 29 | . . . . 1 2 . . . 16 6 . 3 1 . Weapon Failures 5 | . . . . . 1 . . . 3 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 461 | . . 98 . 34 31 . . 19 37 24 . 139 79 . Projectiles 320 | . . 12 . 34 . . . 19 37 . . 139 79 . Explosions 141 | . . 86 . . 31 . . . . 24 . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 71 | . 1 10 . 9 5 . . 2 21 1 . 20 2 . Impact . | . . . . . . . . . . . . . . . Kinetic 63 | . 1 9 . 8 5 . . 1 17 1 . 19 2 . Secondary 8 | . . 1 . 1 . . . 1 4 . . 1 . . Self-Inflicted Damage 256 | . . 90 . 8 36 . . . . 44 . 78 . . Shots 6 | . . 1 . 1 1 . . . . 2 . 1 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 531 | . 123 43 246 455 527 123 188 385 513 410 159 531 424 301 Average Temperature 130 | . 37 12 64 132 212 58 97 181 143 94 77 164 157 122 Received Heat Transfer 3536 | . 123 522 360 180 . . . 115 964 198 . 261 18 795 Effects 47 | . . . . 4 16 . . 2 15 3 . 6 1 . Shutdowns 12 | . . . . 1 3 . . 1 5 . . 1 1 . Energy Bleed 5 | . . . . . 1 . . 1 1 . . 2 . . Interference 15 | . . . . 2 5 . . . 5 3 . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . Short Circuit 4 | . . . . . 2 . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . Damage (major) 9 | . . . . . 5 . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 10 | . . 3 2 . . . . . 4 . . 1 . . Heat Transferred 8413 | . 340 2646 1415 50 250 . . . 2385 150 25 597 296 259 Parts Sabotaged 8 | . . . . . . . . . 4 . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . 1 2 . . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Peak Influence 624 | . 300 486 492 424 . . . . 624 375 40 230 . . Initial 178 | . . 6 89 157 . . . . . 178 40 12 . . Average 225 | . 84 261 337 248 . . . . 290 224 33 102 . . Maximum Alert Level 2 | . 1 2 2 2 . . . . 2 1 . 1 . . Low Security (%) 41 | 100 85 25 12 28 . . . . 26 41 100 77 . . Level 1 45 | . 14 70 63 67 . . . . 41 58 . 22 . . Level 2 12 | . . 4 23 4 . . . . 32 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 46 | . . 4 1 4 . . . . 26 7 . 3 . 1 Investigation 3 | . . 1 1 . . . . . 1 . . . . . Extermination 14 | . . . . 3 . . . . 6 2 . 3 . . Reinforcement 10 | . . 3 . 1 . . . . 5 1 . . . . Assault 3 | . . . . . . . . . 2 . . . . 1 Garrison 16 | . . . . . . . . . 12 4 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Distress Signals 10 | . . 3 1 1 . . . . 4 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 285 | . 16 51 30 14 8 . . 4 81 20 5 32 11 13 Peak Tracking Total 10 | . 3 7 5 3 4 . . 3 6 3 5 6 4 10 Tactical Retreats 14 | . . 1 3 1 . . . . 5 1 . 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Traps Triggered 11 | . 3 . 1 . . . . . 2 3 . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Machines Disabled 14 | . . 3 . 1 . . . . 2 2 . 6 . . Max in Single Turn 3 | . . 2 . 1 . . . . 1 1 . 3 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Machines Accessed 63 | . 10 11 8 9 . 1 4 . 10 5 . 4 1 . Terminals 34 | . 7 6 7 4 . . . . 5 2 . 3 . . Fabricators 3 | . . . . 1 . . . . 2 . . . . . Repair Stations 7 | . 1 2 . 1 . . . . 2 1 . . . . Recycling Units 9 | . 2 1 1 2 . . . . 1 1 . 1 . . Scanalyzers 4 | . . 2 . 1 . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 187 | . 28 48 18 19 . 1 28 . 24 9 . 11 1 . Successful 137 | . 18 41 13 9 . 1 28 . 14 7 . 5 1 . Failed 50 | . 10 7 5 10 . . . . 10 2 . 6 . . Catastrophic 5 | . 1 . . 1 . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 85 | . 19 20 16 10 . . . . 10 4 . 6 . . Fabricators 10 | . . . . 2 . . . . 8 . . . . . Repair Stations 23 | . 4 10 . 2 . . . . 5 2 . . . . Recycling Units 17 | . 5 1 2 2 . . . . 1 1 . 5 . . Scanalyzers 22 | . . 17 . 3 . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 80 | . 11 15 11 3 . 1 28 . 5 2 . 3 1 . Record 16 | . 2 . 3 . . . 11 . . . . . . . Part Schematic 8 | . . . . . . . 8 . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . Prototype ID Bank 13 | . 2 2 3 . . . 3 . . 1 . 2 . . Open Door 2 | . . . . . . 1 . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . 1 . . . . Emergency Access Points 6 | . 2 1 2 . . . . . 1 . . . . . Machine Index 1 | . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . Locate Traps 4 | . 1 2 . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . . . Transport Status 4 | . 1 . 1 . . . . . 2 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . . . . . . . Zone Layout 6 | . . 3 . . . . . . 2 . . 1 . . Fabricator Hacks 7 | . . . . 2 . . . . 5 . . . . . Load Schematic 4 | . . . . 1 . . . . 3 . . . . . Build 3 | . . . . 1 . . . . 2 . . . . . Repair Station Hacks 18 | . 4 8 . 1 . . . . 3 2 . . . . Scan Component 10 | . 2 4 . 1 . . . . 2 1 . . . . Repair 8 | . 2 4 . . . . . . 1 1 . . . . Recycling Unit Hacks 10 | . 3 1 2 . . . . . 1 1 . 2 . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . . . . . 1 . . Retrieve Components 7 | . 2 1 1 . . . . . 1 1 . 1 . . Scanalyzer 22 | . . 17 . 3 . . . . . 2 . . . . Insert Component 9 | . . 7 . 1 . . . . . 1 . . . . Analyze 13 | . . 10 . 2 . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 47 | . 8 8 7 8 . . . . 8 4 . 4 . . Full Trace Events 2 | . . 1 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . Matter 318 | . . . . . . . . . 318 . . . . . Time 84 | . . . . . . . . . 84 . . . . . Total Robot Build Rating 12 | . . . . . . . . . 12 . . . . . Part Schematics Acquired 16 | . . 7 . 1 . . 8 . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Matter 168 | . . . . 168 . . . . . . . . . . Time 84 | . . . . 84 . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . Parts Repaired 8 | . 2 4 . . . . . . 1 1 . . . . Time 272 | . 52 140 . . . . . . 30 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 28 | . 4 3 9 . . . . . 3 9 . . . . Parts Scanalyzed 9 | . . 7 . 1 . . . . . 1 . . . . Part Schematics Acquired 8 | . . 7 . 1 . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . 2 . . . . . . . . . . Non-combat 2 | . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . 2 . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . find_chute 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . 4 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Total Allies 3 | . . . . . . . . 1 2 . . . . . Largest Group 2 | . . . . . . . . 1 2 . . . . . Highest-Rated Group 108 | . . . . . . . . 94 108 . . . . . Highest-Rated Ally 94 | . . . . . . . . 94 54 . . . . . Total Orders 4 | . . . . . . . . . . . . 3 1 . EXPLORE 4 | . . . . . . . . . . . . 3 1 . Ally Attacks 16 | . . . . . . . . 11 5 . . . . . Total Damage 566 | . . . . . . . . 503 63 . . . . . Kills 1 | . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . . . . . . 2 . Drone Launches 6 | . . . . . . . . . . . . 5 1 . Drone Recoveries 3 | . . . . . . . . . . . . 3 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Turns Passed 15028 | 70 992 1760 1081 1046 825 478 126 661 3617 1302 212 1983 603 272 Spaces Moved 7894 | 43 549 922 583 586 558 305 83 292 1893 669 135 849 282 145 Core 20 | 8 . . . . . . . . . . . . . 12 Treads 116 | . . . . . . . . . 116 . . . . . Legs 7465 | 35 549 922 583 586 558 305 83 292 1744 669 135 815 56 133 Wheels . | . . . . . . . . . . . . . . . Hover 293 | . . . . . . . . . 33 . . 34 226 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 153 153 180 120 120 150 120 150 120 Average Speed 142 | 106 149 132 134 133 137 153 153 180 134 131 150 151 186 166 Slowest Speed 450 | 120 150 150 180 153 153 153 153 270 210 150 150 240 196 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 85 85 60 23 73 45 71 37 39 17 71 32 47 24 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 1 . 1 . . . . . 1 . Known Exits Taken 2 | . . . 1 . . . . . . . . 1 . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 1 1 1 . . . 1 . Scrap Searched 4 | . . . . . 2 . . 1 . . . . 1 . Spaces Dug 1 | . . . . . . . . . . . . . 1 . Terrain Destroyed 215 | . . 19 15 11 12 . . . 6 26 . 87 36 3 Melee . | . . . . . . . . . . . . . . . Projectile 144 | . . . 15 9 10 . . . 6 23 . 42 36 3 AOE 71 | . . 19 . 2 2 . . . . 3 . 45 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Total 10757 | 65 681 1250 766 797 592 315 82 407 2717 990 142 1468 321 164 Wait 1880 | 11 78 183 85 140 13 4 . 103 528 218 . 501 13 3 Move 7881 | 42 548 921 582 585 557 304 82 291 1892 669 134 848 281 145 Hop . | . . . . . . . . . . . . . . . Pick Up 137 | 6 19 11 14 13 1 1 . 1 39 11 . 21 . . Fast Attach 47 | 4 4 7 3 3 . 1 . . 10 8 3 4 . . Attach 80 | 2 3 7 7 3 2 . . 2 25 3 2 14 4 6 Detach 1 | . . . . . 1 . . . . . . . . . Swap 57 | . 1 5 2 7 . 2 . . 24 7 . 7 2 . Drop 118 | . 7 9 11 17 2 2 . . 35 20 2 12 1 . Fire 556 | . 21 107 62 29 16 1 . 10 164 54 1 61 20 10 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Waste -5/Factory (discovered 2 exits: [*Fac] / *Upp) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 4) 211 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Discovered new exit (range 13) 329 | -10/Materials | Build established: Mutant 567 | -10/Materials | Repaired Lrg. Storage Unit 616 | -10/Materials | Repaired Aluminum Leg 840 | -10/Materials | Discovered new exit (range 15) 1029 | -10/Materials | Discovered new exit (range 15) 1063 | -10/Materials | Entered another Materials area 1063 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1445 | -9/Materials | Discovered new exit (range 5) 1533 | -9/Materials | Discovered new exit (range 18) 1698 | -9/Materials | Discovered new exit (range 8) 1896 | -9/Materials | Repaired Lgt. Nuclear Core 1928 | -9/Materials | Repaired Spread Laser? 2161 | -9/Materials | Discovered new exit (range 16) 2710 | -9/Materials | Repaired Imp. Light Armor Plating 2742 | -9/Materials | Repaired Spread Laser 2795 | -9/Materials | Discovered new exit (range 15) 2823 | -9/Materials | Entered another Materials area 2823 | -8/Materials | Evolved 2 slots: Utility x2 3163 | -8/Materials | Discovered new exit (range 5) 3429 | -8/Materials | Discovered new exit (range 5) 3667 | -8/Materials | Lost 3 parts (2n1u) 3836 | -8/Materials | Discovered new exit (range 18) 3891 | -8/Materials | Identified exit to Factory 3904 | -8/Materials | Entered Factory 3904 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4286 | -7/Factory | Build established: Scavenger-Gunner 4303 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 4865 | -7/Factory | Discovered new exit (range 17) 4934 | -7/Factory | Build established: Gunner 4950 | -7/Factory | Entered Lower Caves 4961 | -7/Lower Caves | Learned location of Zion (-6) 4971 | -7/Lower Caves | Spotted B-75 Beast 5688 | -7/Lower Caves | Discovered new exit (range 5) 5775 | -7/Lower Caves | Entered another Lower Caves area 6138 | -7/Lower Caves | Build established: Tank 6240 | -7/Lower Caves | Discovered new exit (range 5) 6253 | -7/Lower Caves | Entered Data Miner 6253 | -7/Data Miner | Discovered new exit (range 6) 6283 | -7/Data Miner | Met Data Miner 6319 | -7/Data Miner | Learned location of Section 7 (-2) 6319 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6345 | -7/Data Miner | Received God Mode back door access code from Data Miner 6379 | -7/Data Miner | Entered Proximity Caves 6428 | -6/Proximity Caves | Lost 3 parts (2n1u) 6715 | -6/Proximity Caves | Build established: Gunner 6811 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6899 | -6/Proximity Caves | Discovered new exit (range 6) 6954 | -6/Proximity Caves | Spotted B-75 Beast 7031 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7040 | -6/Proximity Caves | Entered Factory 7040 | -6/Factory | Evolved 2 slots: Utility x2 7551 | -6/Factory | Lost 3 parts (2n1w) 7620 | -6/Factory | Lost 3 parts (3w) 7850 | -6/Factory | Fabricated P-70 Sage (x2) 7929 | -6/Factory | Local fabrication network quarantined 8090 | -6/Factory | First assault squad dispatched 8229 | -6/Factory | Incoming assault squad redirected 8745 | -6/Factory | Build established: Scavenger-Gunner 8925 | -6/Factory | Lost 4 parts (1p1n2w) 9358 | -6/Factory | Garrison activated, responded to threat 9671 | -6/Factory | Garrison activated, responded to threat 10083 | -6/Factory | Garrison activated, responded to threat 10456 | -6/Factory | Repaired Broken Lrn. Sensor Array 10618 | -6/Factory | Discovered new exit (range 13) 10657 | -6/Factory | Entered another Factory area 10657 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10681 | -5/Factory | Identified exit to Upper Caves 11320 | -5/Factory | Repaired Arm. Leg 11729 | -5/Factory | Garrison activated, responded to threat 11791 | -5/Factory | Garrison activated, responded to threat 11959 | -5/Factory | Sucked down chute 11959 | -5/Factory | Entered Waste 11974 | -5/Waste | Spotted C-40 Crusher 11998 | -5/Waste | Spotted C-40 Crusher 12012 | -5/Waste | Spotted C-40 Crusher 12028 | -5/Waste | Found Unknown Device 12028 | -5/Waste | Identified Adv. Force Booster 12056 | -5/Waste | Spotted C-40 Crusher 12058 | -5/Waste | Spotted C-40 Crusher 12076 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12118 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12156 | -5/Waste | Discovered new exit (range 10) 12171 | -5/Waste | Entered Factory 13464 | -5/Factory | Lost 4 parts (3u1w) 13837 | -5/Factory | Build established: Scavenger-Mutant 13980 | -5/Factory | Discovered exit to Upper Caves (range 12) 14027 | -5/Factory | Discovered new exit (range 24) 14086 | -5/Factory | Lost 5 parts (1p2n1u1w) 14154 | -5/Factory | Entered Upper Caves 14586 | -5/Upper Caves | Lost 3 parts (2u1w) 14609 | -5/Upper Caves | Learned 4 Factory zone layouts 14721 | -5/Upper Caves | Lost 3 parts (1n1u1w) 14728 | -5/Upper Caves | Discovered new exit (range 14) 14757 | -5/Upper Caves | Entered another Upper Caves area 14900 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 14993 | -5/Upper Caves | Core integrity fell below 50% 15013 | -5/Upper Caves | Core integrity fell below 20% 15029 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14956_ Axe fries itself beyond repair. 14959_ Core Shielding fries itself beyond repair. 14959_ L-41 Fighter destroyed. 14963_ Carbon-fiber Leg fries itself beyond repair. 14963_ Carbon-fiber Leg destroyed. 14964_ Phase Cannon destroyed. 14966_ Lgt. Neutrino Core destroyed. 14972_ Microactuators fries itself beyond repair. 14973_ Energy Well destroyed. 14985_ Arm. Leg destroyed. 14986_ System corrupted: Matter fused (-8). 14993_ Slug penetrates Wall. 15007_ Imp. Armor Integrity Analyzer destroyed. 15012_ Slug penetrates G-50 Soldier. 15012_ Slug penetrates Wall. 15018_ G-50 Soldier destroyed. 15018_ Slug penetrates Wall. 15021_ Slug penetrates G-50 Soldier. 15022_ Carbon-fiber Leg fries itself beyond repair. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#? | | ????????????????????????#######????????????????? ? | | ???????????????????????## ##???????????##### ? | | ??????????????????????## #???????????# # ## | | ??????????????????????# ##???# ??##### # | | ??????????????????????## ;##??# ## # | | ???????????????????????## ##?# | | ?????????????????????#### #?# | | ?????????????????????# ggg #??? | | ?????????????????????## g [ #????????# | | ??????????????????????## @## !% #????????# | | ???????????????????????# ## = ##???????# ### | | ??????????????????????# ## #???????## #?# | | ??????????????????????# #### ####?????##% #?# | | ??????????????????????###???# ## ######?#=/#?? | | ????????????????????????????# ## ###]]#?? | | ????????????????????????????# ##! #?? | | ????????????????????????????# #/ ### | | ????????????????????????????# ###### % %% | | ???????????????????????????# ###????### = | | ??????????????????????????# ##????????## | | ????????????????????????? ???????????## | | ??????????????????????? ????????????##### | | ?????????????????????? ### ????????????????## | | ?????????????????????????# ?????????????????# | | ?????????????????????????# ?????????????????? | | ?????????????????????????## ?????????????????? | | ??????????????????????????### ??????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 21 Energy Capacity 670 Matter Stores 494 Matter Capacity 600 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 2 Energy Filtering 30 Kinecelleration 40 Force Boost 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Light Armor Plating | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Spread Laser | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory P-70 Sage | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control I Spy I'm Back, Baby! Just Browsing My Command Is Your Wish Prolific Hacker The Oracle Treasure Hunter Challenges ------------ None Game ------ Seed AccelerationTeslaPlating Manual? 0 Play Time 03:55:41 Cumulative 29.1 hours Start 2021.01.10 @ 22:01:04 End 2021.01.28 @ 20:34:40 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 13 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a3f77c79-ba46-48e4-af40-a95f834530ae