Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 11:15:53 Player: Zach Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (5) 25 Value Destroyed (50) 50 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 475 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 206/300 Energy 115/125 System Corruption 2% Temperature Cool (0) Movement Walking (150) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Bore Cannon Makeshift Axe > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Aluminum Leg Small Storage Unit Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer > --- WEAPON ----------- Bore Cannon Makeshift Axe > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Armor Integrity Analyzer [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 4 3 13 Power 6 | 1 . 5 Engine 6 | 1 . 5 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | . 2 3 Device . | . . . Storage 4 | . 2 2 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 1 1 2 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 1 | . 1 . Ballistic Cannon 1 | . . 1 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 6 | . 2 4 Power 3 | . 1 2 Propulsion 1 | . . 1 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 3 | . 2 3 Average Slot Usage (%) 72 | . 69 76 Engine 9 | . 5 14 Leg 24 | . 28 21 Storage 22 | . 25 18 Processor 3 | . . 6 Energy Gun 2 | . 4 . Ballistic Gun 4 | . 4 4 Ballistic Cannon 4 | . . 8 Naked Turns . | . . . Heaviest Build 31 | 7 27 31 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . . Largest Inventory Capacity 12 | 4 12 12 Average Capacity 9 | 4 10 8 Most Carried 6 | 2 2 6 Average Carried 2 | 1 1 3 Final Capacity 12 | 4 12 10 Final Carried 5 | 2 2 5 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 350 | 240 12 98 Remotely . | . . . Salvage Created 107 | . 53 54 Parts 9 | . 5 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 7 | . 3 4 Melee 3 | . 3 . Guns 1 | . . 1 Cannons 3 | . . 3 Classes Destroyed 2 | . 1 1 Swarmer 5 | . 3 2 Assembled 2 | . . 2 Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . 1 . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 855 | . 410 445 Core 255 | . 107 148 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 29 | . 10 19 Largest 1 | . 1 1 Hottest 57 | . 50 57 Shots Fired 29 | . 10 19 Gun 18 | . 10 8 Cannon 11 | . . 11 Launcher . | . . . Special . | . . . Kinetic 21 | . 2 19 Thermal 8 | . 8 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 5 | . 2 5 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 10 | . 2 8 Core Hits 17 | . 7 10 Critical Hits 2 | . . 2 Critical Kills 2 | . . 2 Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 193 | . 70 123 Guns 69 | . 29 40 Cannons 75 | . . 75 Explosions . | . . . Melee . | . . . Ramming 49 | . 41 8 Kinetic 131 | . 16 115 Thermal 13 | . 13 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . 2 2 Average Corruption 2 | . 2 2 Corruption Purged . | . . . Effects 4 | . . 4 Message Errors 3 | . . 3 Data Loss (minor) 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage 12 | . 10 2 Shots . | . . . Rammed 15 | . 11 4 Targets Rammed 21 | . 15 6 Kicked 6 | . 4 2 Crushed . | . . . Highest Temperature 80 | . 80 80 Average Temperature 37 | . 40 34 Received Heat Transfer . | . . . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 37 | . 37 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 88 | . 85 88 Initial 33 | . . 33 Average 38 | . 46 37 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 16 | . 5 11 Peak Tracking Total 3 | . 3 3 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 562 | 40 265 257 Spaces Moved 298 | 30 138 130 Core 5 | 5 . . Treads . | . . . Legs 293 | 25 138 130 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 135 | 108 135 142 Slowest Speed 180 | 120 150 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 3 34 25 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 3 | . . 3 Terrain Destroyed 7 | . . 7 Melee . | . . . Projectile 7 | . . 7 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 419 | 35 202 182 Wait 40 | . 36 4 Move 296 | 29 137 130 Hop . | . . . Pick Up 10 | 2 1 7 Fast Attach 9 | 4 2 3 Attach 5 | . 1 4 Detach . | . . . Swap 6 | . . 6 Drop 3 | . . 3 Fire 29 | . 10 19 Melee . | . . . Ram . | . . . Kick 21 | . 15 6 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 15) 282 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Entered Mines 307 | -10/Mines | Assembled infested the area 311 | -10/Mines | Core integrity fell below 50% 312 | -10/Mines | Assisted by a Guerilla fighting off Assembled 327 | -10/Mines | Build established: Mutant 406 | -10/Mines | Core integrity fell below 20% 433 | -10/Mines | Lost 3 parts (2p1w) 466 | -10/Mines | Learned location of Storage (-7) 536 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 563 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00503_ HV Slug penetrates Wall. 00505_ HV Slug penetrates Earth. 00507_ HV Slug penetrates Wall. 00508_ EKAJS 00546_ HV Slug penetrates Wall. 00548_ HV Slug penetrates S-10 Pest. 00548_ S-10 Pest suffers critical hit. 00548_ S-10 Pest destroyed. 00548_ HV Slug penetrates Wall. 00550_ Extracted 4 matter. 00551_ Acquired Med. Matter Pod. 00554_ Dropped Lgt. Ion Engine. 00554_ Acquired Lgt. Ion Engine. 00555_ Acquired 17 matter. 00556_ Acquired 18 matter. 00560_ Dropped Med. Matter Pod. 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