Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 11:44:09 Player: Anting Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (157) 785 Value Destroyed (6138) 6138 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1953) 1953 TOTAL SCORE: 14156 Bonus ------- High Alert Combat Kills 559 Follower Combat Kills 784 Entered Garrisons 400 Entered DSFs 500 Friendly Fire -290 Cogmind --------- Core Integrity 708/850 Matter 295/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Armored Treads Long-range Terrain Scanner Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Improved Targeting Computer Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Machine Gun > --- INVENTORY -------- Backup Power III Light Treads Light Treads Light Treads Armored Treads Advanced Treads Improved Medium Treads Cooling System Improved Matter Compressor Long-range Terrain Scanner Medium Reactive Plating EM Disruption Field System Shield Proton Cannon Proton Cannon Heavy Plasma Cannon Coil Gun Flak Cannon Improved Grenade Launcher Improved Grenade Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Slots Evolved 8 | . . . 2 . 2 . . . . 2 . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . Utility 5 | . . . 1 . 1 . . . . 1 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 98 | 8 3 6 14 3 9 13 1 12 4 7 5 2 6 2 3 Power 12 | 1 1 1 1 1 1 1 . 1 . 2 . . 1 . 1 Engine 9 | 1 1 . 1 1 . 1 . 1 . 2 . . 1 . . Core 3 | . . 1 . . 1 . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 32 | 2 . 2 7 1 3 7 . 5 2 1 . . 2 . . Treads 24 | . . . 3 1 3 7 . 5 2 1 . . 2 . . Leg 8 | 2 . 2 4 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 35 | 2 2 3 3 . 3 3 1 2 2 4 4 1 2 2 1 Device 10 | 1 . 1 1 . . 1 . 1 1 1 1 1 . . 1 Storage 5 | 1 1 1 . . . . . . 1 . . . 1 . . Processor 5 | . . . . . 2 . . . . 1 . . . 2 . Hackware . | . . . . . . . . . . . . . . . . Protection 15 | . 1 1 2 . 1 2 1 1 . 2 3 . 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 3 . . 3 1 2 2 . 4 . . 1 1 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 1 . 1 1 . 1 . . . . . . 1 Ballistic Gun 10 | 3 . . 2 . . 1 . 2 . . . 1 1 . . Ballistic Cannon 2 | . . . . 1 . . . . . . 1 . . . . Launcher 2 | . . . . . 1 . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . . 1 . . 1 . . Parts Lost 31 | . . 1 3 . 2 5 . 8 1 4 . . . . 7 Power 3 | . . . . . . 1 . . . 1 . . . . 1 Propulsion 13 | . . . 1 . . 3 . 4 1 1 . . . . 3 Utility 9 | . . 1 1 . 1 . . 2 . 2 . . . . 2 Weapon 6 | . . . 1 . 1 1 . 2 . . . . . . 1 Highest Loss Streak 7 | . . 1 3 . 1 2 . 5 1 4 . . . . 7 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . Average Backups 16 | 2 8 10 18 20 19 18 19 16 18 18 14 20 20 19 13 Power . | . . . . . . . . . . . . . . . . Propulsion 6 | 1 4 5 7 7 7 8 7 5 5 5 4 6 6 6 4 Utility 4 | . 2 3 5 4 3 4 5 4 5 5 3 6 7 5 3 Weapon 5 | . 1 1 5 8 7 6 7 5 7 7 6 7 7 7 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 33 | . 1 . 8 2 3 . 1 . 3 . . 1 . 2 12 Power 1 | . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . . . . . . . 6 Utility 11 | . 1 . 5 1 . . 1 . . . . . . . 3 Weapon 15 | . . . 2 1 3 . . . 3 . . 1 . 2 3 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 99 100 99 99 100 96 100 87 83 100 100 99 84 Engine 7 | . 14 . 7 11 2 5 9 9 9 6 11 15 15 13 6 Core 3 | . . 13 3 . 6 3 . . . . . . . . 5 Treads 23 | . . . 15 33 35 35 36 35 36 29 30 30 30 26 21 Leg 8 | . 28 28 17 . . . . . . . . . . . . Device 8 | . 8 . 8 11 10 9 9 10 18 17 7 9 15 13 11 Storage 9 | . 14 14 11 11 9 9 9 9 9 7 4 7 9 6 3 Processor 4 | . . . . . 7 9 9 5 . 2 7 7 7 19 19 Protection 9 | . 5 13 13 11 8 9 9 9 9 7 8 12 5 6 3 Energy Cannon 5 | . . . 8 11 9 9 9 3 . . 3 7 7 6 10 Ballistic Gun 12 | . 28 28 13 2 . 4 9 14 18 15 6 7 7 6 . Ballistic Cannon 1 | . . . . 8 9 4 . . . . . . . . . Peak Build Rating 55 | 7 8 16 18 23 27 29 29 30 30 39 38 34 48 54 55 Average Rating 23 | 4 7 9 16 21 25 26 28 28 29 35 27 33 42 52 40 On Entrance 25 | . 7 8 10 18 23 26 29 28 29 30 38 33 34 48 53 Naked Turns 1 | . . . . . . . . . . . . . . . 1 Heaviest Build 100 | 13 22 52 62 69 70 62 63 63 62 63 70 70 89 86 100 Greatest Support 80 | 20 20 20 60 60 80 80 80 80 80 80 80 80 80 80 80 Greatest Overweight (x) 4 | 1 1 2 2 1 . . . 1 . . 3 . 1 1 4 Average Overweight (x) . | . . 1 . 1 . . . . . . . . . 1 . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 16 20 20 20 20 20 20 20 20 15 20 20 20 13 Most Carried 20 | 4 10 11 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 3 8 10 18 19 19 18 20 17 19 19 14 19 19 19 13 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 10 11 20 20 20 20 20 15 20 20 20 20 20 20 5 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Matter Collected 4106 | 263 234 374 429 75 263 450 46 673 423 163 122 . 503 51 37 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5769 | 27 325 258 1142 69 396 1001 118 824 580 274 231 . 276 17 231 Parts 320 | 2 24 13 74 9 21 51 3 51 26 18 3 . 18 2 5 Haulers Intercepted 7 | . 1 . 4 . 2 . . . . . . . . . . Recyclers Shooed 3 | . . 1 1 . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Combat Hostiles Destroyed 122 | . 6 4 22 4 9 30 2 26 10 2 1 . 5 . 1 Guns 54 | . 6 4 13 . . 4 1 13 8 2 . . 3 . . Cannons 47 | . . . 9 4 6 18 1 6 . . . . 2 . 1 AOE 19 | . . . . . 2 7 . 7 2 . 1 . . . . Classes Destroyed 19 | 1 7 . 4 . . 1 . 2 1 . 1 . 1 1 . Worker 9 | . 2 1 2 . 2 . . . . 2 . . . . . Builder 2 | . . . 1 . . . . . . 1 . . . . . Tunneler 2 | 1 . 1 . . . . . . . . . . . . . Hauler 7 | . 1 . 4 . 2 . . . . . . . . . . Recycler 4 | . 1 1 . . . . . . 1 1 . . . . . Mechanic 2 | . . . . . . . . . 2 . . . . . . Operator 3 | . 1 . 1 . 1 . . . . . . . . . . Watcher 5 | . 1 . 1 . . . 1 . 2 . . . . . . Swarmer 33 | . 3 . 6 3 3 10 . 6 2 . . . . . . Cutter 2 | . . . . . . . . 2 . . . . . . . Grunt 48 | . 3 4 9 1 4 9 2 10 5 . . . 1 . . Brawler 4 | . . . 1 . . . . 2 . . . . 1 . . Duelist 6 | . . . 1 . 1 . . 2 2 . . . . . . Sentry 18 | . . . 5 . 1 8 . 1 1 1 . . 1 . . Specialist 2 | . . . . . . . . . . . . . 2 . . Hunter 3 | . . . . . . 3 . . . . . . . . . Programmer 4 | . . . . . . . . 3 . 1 . . . . . Compactor 2 | . . . . . . . . . . . 1 . . . 1 Martyr 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 1 5 3 6 3 7 5 2 5 8 6 1 . 2 . 1 Combat Bots Only 6 | . 5 2 4 3 6 5 2 5 5 1 1 . 2 . 1 Max Kills in Single Turn 3 | 1 1 1 1 1 2 3 1 2 3 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 3 . 2 1 . 1 . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Hostile Shots Fired 623 | . 29 42 95 10 42 116 9 139 52 43 1 . 35 4 6 Missed 178 | . 9 12 25 2 7 29 4 45 15 16 1 . 13 . . Hits 445 | . 20 30 70 8 35 87 5 94 37 27 . . 22 4 6 Melee 20 | . . . 1 . . . . 13 . . . . . . 6 Projectile 425 | . 20 30 69 8 35 87 5 81 37 27 . . 22 4 . AOE 2 | . . . . . . . . 2 . . . . . . . Critical Strikes 24 | . . . 2 . 2 4 . 13 1 . . . 1 . 1 Damage Taken 6016 | . 212 352 769 69 545 1198 78 1569 425 260 . 68 147 57 267 Core 646 | . 12 64 98 11 73 75 17 91 34 20 . . 9 . 142 Absorbed by Shields 257 | . . . . . . . . 14 165 24 . . 54 . . Ignored by Resistances 20 | . . . . . . . . . . . . . 20 . . Regen/Repaired (Parts) 37 | . . . . . . . . . . . 37 . . . . Core Remaining (%) 76 | 100 . 69 . 72 . . . . 47 . . . 95 . . Volleys Fired 456 | 3 29 27 82 6 26 99 10 80 37 11 19 . 13 5 9 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 1 . 2 2 2 Hottest 158 | 40 40 40 91 108 108 108 96 96 56 56 36 . 98 98 158 Shots Fired 807 | 6 58 54 164 12 49 142 20 139 68 22 19 . 26 10 18 Gun 445 | 6 58 54 103 . . 13 10 84 65 22 12 . 13 5 . Cannon 340 | . . . 61 12 48 125 10 48 . . . . 13 5 18 Launcher 22 | . . . . . 1 4 . 7 3 . 7 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 508 | 6 58 54 103 6 23 47 10 84 65 22 12 . 13 5 . Thermal 261 | . . . 61 6 25 75 10 48 . . . . 13 5 18 Explosive 22 | . . . . . 1 4 . 7 3 . 7 . . . . Electromagnetic 16 | . . . . . . 16 . . . . . . . . . Robot Hit Streak 18 | 1 10 6 14 4 6 18 17 18 8 13 5 . 10 10 4 Robot Miss Streak 6 | 1 6 3 3 1 2 2 1 3 3 2 3 . 2 2 2 Penetration Max 1 | . . . . . 1 1 . 1 1 1 1 . . . . Secondary Targets 2 | . 1 . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . . . . . Shots Hit Robots 495 | 2 31 32 106 7 32 84 15 83 38 17 11 . 20 7 10 Core Hits 232 | 1 16 15 38 4 15 38 6 42 24 9 7 . 9 3 5 Critical Kills 2 | . . . . . 1 . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . . . 3 5 . . . . . . 1 . . Meltdown 1 | . . . . . 1 . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . 1 . . Blast 6 | . . . . . 2 4 . . . . . . . . . Corrupt 1 | . . . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13937 | 53 388 417 1801 189 1108 2833 298 2553 1410 465 1490 . 443 151 338 Guns 4926 | 53 386 398 985 . . 196 90 1009 814 457 230 . 218 90 . Cannons 5233 | . . . 816 179 923 1828 208 655 . . . . 225 61 338 Explosions 3738 | . . . . . 185 808 . 889 596 . 1260 . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 40 | . 2 19 . 10 . 1 . . . 8 . . . . . Kinetic 6204 | 53 386 398 985 89 546 839 90 1009 814 457 230 . 218 90 . Thermal 3671 | . . . 816 90 377 901 208 655 . . . . 225 61 338 Explosive 3692 | . . . . . 185 762 . 889 596 . 1260 . . . . Electromagnetic 330 | . . . . . . 330 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 15 15 2 2 2 2 . 14 Average Corruption 8 | . . . . . . . . 11 15 1 2 2 2 . 9 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 74 | . . . . . . . . 29 32 . 7 1 2 . 3 Message Errors 17 | . . . . . . . . 8 5 . 3 . . . 1 Matter Fused 13 | . . . . . . . . 5 4 . 2 . 1 . 1 Heat Flow Errors 16 | . . . . . . . . 8 6 . . 1 1 . . Energy Discharges 5 | . . . . . . . . 2 2 . 1 . . . . Parts Rejected 3 | . . . . . . . . 2 . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . 4 . 1 . . . . Data Loss (major) 3 | . . . . . . . . . 3 . . . . . . Misfires 3 | . . . . . . . . 1 2 . . . . . . Alerts 3 | . . . . . . . . 2 1 . . . . . . Weapon Failures 6 | . . . . . . . . 1 5 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 318 | . . . 1 . 35 162 . 36 84 . . . . . . Projectiles 47 | . . . 1 . 20 23 . 3 . . . . . . . Explosions 271 | . . . . . 15 139 . 33 84 . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 14 | . . . . 2 4 8 . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 12 | . . . . 1 4 7 . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 247 | . . . . . 50 . . 114 83 . . . . . . Shots 6 | . . . . . 1 . . 4 1 . . . . . . Rammed 4 | . . . . 2 . 1 . . . 1 . . . . . Targets Rammed 7 | . 1 2 . 2 . 1 . . . 1 . . . . . Kicked 3 | . 1 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 315 | . 2 48 72 84 219 315 4 227 256 . . 133 185 60 . Average Temperature 56 | . 2 22 17 42 81 103 4 67 113 . . 76 32 28 . Received Heat Transfer 1888 | . 54 201 279 18 270 468 45 279 151 22 . . 74 27 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . 1 . . . . . . . Heat Transferred 6307 | . . . 1406 148 666 1530 370 1110 . . . . 407 111 559 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Maximum Alert Level 3 | . . . 1 . . 3 2 3 2 . . . 2 1 . Low Security (%) 67 | 100 100 100 93 100 100 16 . . . 100 100 100 55 88 100 Level 1 6 | . . . 6 . . 19 . 21 1 . . . 11 11 . Level 2 16 | . . . . . . 29 100 38 98 . . . 33 . . Level 3 8 | . . . . . . 33 . 40 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . Peak Influence 1086 | 5 128 73 256 96 177 1086 529 1010 642 191 39 . 420 220 1 Initial 529 | . 3 28 . 96 14 3 529 282 492 191 39 . . 220 . Average 220 | . 31 10 92 34 34 563 489 668 495 143 3 . 228 128 . Influence Increases 4982 | 5 194 171 806 117 336 1193 86 808 556 92 45 . 460 110 3 Destroy 0b10 Robot/C 2800 | . 120 120 440 80 220 640 40 520 280 40 . . 240 60 . Destroy 0b10 Robot/NC 200 | 5 30 15 45 . 25 . 15 . 30 20 . . 15 . . Destroy Leader 454 | . 24 30 110 20 64 20 12 40 74 20 . . 30 10 . Allied During Kill 221 | . . 6 1 . 4 21 . . 30 . . . 142 17 . Successful Hack 106 | . 5 . 68 . 5 . . . 16 12 . . . . . Disable Machine 225 | . 15 . 60 15 . 30 15 30 45 . . . . 15 . Anti-Garrison Action 450 | . . . . . . 300 . 150 . . . . . . . Destroy Structure 301 | . . . 7 2 18 92 4 38 51 . 45 . 33 8 3 Lose Combat Pursuer 225 | . . . 75 . . 90 . 30 30 . . . . . . Influence Decreases 4982 | . 126 244 559 327 367 113 737 233 1146 399 158 . 40 530 3 Entered New Map 1955 | . 2 45 . 151 23 3 557 153 518 229 74 . . 200 . Time Decay 2076 | . 124 189 529 176 174 . 140 . 278 130 84 . . 250 2 Lost Part 220 | . . 10 10 . 20 50 . 80 10 40 . . . . . Lost Ally 281 | . . . 20 . . 60 40 . 40 . . . 40 80 1 Purge Threat 450 | . . . . . 150 . . . 300 . . . . . . Squads Dispatched 15 | . 1 . 1 2 4 . . . 2 . . . 2 3 . Investigation 3 | . . . . 1 1 . . . . . . . . 1 . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 . 1 1 3 . . . 1 . . . 2 2 . Assault 1 | . . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Distress Signals 13 | . 2 . 5 . 1 . 1 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 199 | . 13 6 40 4 13 35 5 26 25 6 6 . 12 4 4 Peak Tracking Total 7 | . 6 2 7 3 3 5 3 5 5 3 6 . 6 3 4 Tactical Retreats 10 | . . . 4 . . 3 . 2 1 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Traps Triggered 6 | . 1 . . . . 3 . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Machines Disabled 22 | . 1 . 4 1 . 6 1 5 3 . . . . 1 . Max in Single Turn 2 | . 1 . 1 1 . 1 . 1 2 . . . . 1 . Garrison Relay 7 | . . . . . . 4 . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Machines Accessed 36 | . 3 1 8 1 6 2 4 1 5 1 . 2 . 2 . Terminals 30 | . 3 . 8 . 5 2 3 1 5 . . 2 . 1 . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . Total Hacks 79 | . 6 1 21 1 13 4 8 1 16 2 . 3 . 3 . Successful 28 | . 2 1 9 1 4 2 1 1 4 1 . 2 . . . Failed 50 | . 4 . 11 . 9 2 7 . 12 1 . 1 . 3 . Catastrophic 14 | . 3 . 5 . 2 . . . 3 . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 33 | . 5 . 11 . 7 . 2 . 8 . . . . . . Terminals 71 | . 6 . 21 . 12 4 6 1 16 . . 3 . 2 . Fabricators 1 | . . . . . . . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . . . . . . . . Terminal Hacks 22 | . 2 1 8 1 2 2 . 1 3 . . 2 . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . Robot Analysis 4 | . . . 4 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 2 . 1 . . . . . . 1 . . . Open Door 2 | . . 1 . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . Unreport Threat 3 | . . . . . 1 . . . 2 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . Unauthorized Hacks 3 | . . . 1 . 1 . . . 1 . . . . . . Terminals 3 | . . . 1 . 1 . . . 1 . . . . . . Botnet 2 | . . . . . 1 . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . Hacking Detections 31 | . 3 . 7 . 6 2 4 . 5 1 . 1 . 2 . Full Trace Events 2 | . . . . . . . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 28 | . . . . . . 15 . 13 . . . . . . . Machine Destruction 28 | . . . . . . 15 . 13 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . 5 . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Total Allies 31 | . . 2 . 1 . 5 . 3 . . 19 . . . 1 Largest Group 19 | . . 2 1 1 1 3 2 2 3 . 19 11 8 6 1 Highest-Rated Group 475 | . . 38 31 31 31 64 64 32 48 . 475 325 238 179 31 Highest-Rated Ally 39 | . . 31 31 31 31 39 39 16 16 . 35 35 35 32 31 Initial Warlord ECA Mod 151 | . . . . . . . 10 10 17 16 16 16 16 25 25 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 296 | . . 4 1 . 5 20 9 . 27 . 136 . 54 35 5 Total Damage 7456 | . . 87 . . 83 223 148 . 326 . 4557 . 1410 518 104 Kills 37 | . . 2 . . 2 2 2 . 6 . 13 . 7 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Active Infowar (turns) 1291 | 3 401 . . . 70 . . . . 197 19 . 56 542 3 Sensors 817 | . . . . . . . . . . 197 19 . 56 542 3 Seismic 474 | 3 401 . . . 70 . . . . . . . . . . Robot Analysis Total 4 | . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Turns Passed 10621 | 71 682 1622 1712 624 531 1509 294 978 610 272 737 103 206 542 128 Spaces Moved 4799 | 48 336 639 664 247 262 730 162 395 276 131 528 56 69 213 43 Core 251 | 16 . . . . . . . . . . 234 . . . 1 Treads 3180 | . . . 303 247 262 730 162 395 276 131 294 56 69 213 42 Legs 1368 | 32 336 639 361 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 240 160 160 160 160 160 160 50 160 160 240 160 Average Speed 179 | 99 141 236 204 240 160 160 160 160 160 160 123 160 199 240 199 Slowest Speed 260 | 120 190 260 260 240 160 160 160 240 160 160 200 160 240 240 250 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 53 98 69 55 31 77 26 51 26 7 96 3 78 7 26 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 9 | . . . . . . . . 8 . . . . . . 1 Terrain Destroyed 191 | . . . . 2 18 24 . 41 64 . 39 . . . 3 Melee . | . . . . . . . . . . . . . . . . Projectile 19 | . . . . 2 7 . . 3 3 . 1 . . . 3 AOE 171 | . . . . . 11 24 . 38 60 . 38 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Mat Fac Was Fac DSF Fac Was Total 6032 | 61 484 694 866 267 328 929 177 592 376 170 599 72 114 238 65 Wait 362 | . 104 13 57 2 13 27 2 49 36 9 4 10 18 8 10 Move 4786 | 47 335 638 663 246 261 729 161 394 275 131 527 55 68 213 43 Hop . | . . . . . . . . . . . . . . . . Pick Up 104 | 3 8 2 28 3 8 3 1 4 13 4 20 1 1 5 . Fast Attach 43 | 7 1 2 3 1 2 3 1 7 . 6 5 1 4 . . Attach 36 | . . 1 6 . 4 4 . 10 1 2 5 . . 3 . Detach 7 | . . . . . 1 1 . . . . 3 1 . 1 . Swap 57 | 1 2 4 6 2 5 11 . 8 6 2 3 1 3 . 3 Drop 91 | . 4 5 21 5 8 7 2 1 8 4 13 3 7 3 . Fire 456 | 3 29 27 82 6 26 99 10 80 37 11 19 . 13 5 9 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . 1 2 . . . . . . . . . . . . . Crush 4 | . . . . 2 . 1 . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 83 | . . . . . . 44 . 39 . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 14) 210 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 9) 754 | -10/Materials | Entered Mines 840 | -10/Mines | Learned Materials stockpile data 921 | -10/Mines | Discovered new exit (range 7) 1109 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1199 | -10/Mines | Discovered new exit (range 12) 1239 | -10/Mines | Found the Drone Emporium 1249 | -10/Mines | Found Prototype Device 1249 | -10/Mines | Identified Splice Drone Bay 1885 | -10/Mines | Learned Materials terminal intel 2376 | -10/Mines | Entered Materials 2376 | -9/Materials | Accompanied by 1 ally 2376 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2378 | -9/Materials | Loaded intel: 12 terminal locations 2381 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2730 | -9/Materials | Lost 3 parts (1n1u1w) 2983 | -9/Materials | Build established: Scavenger-Mutant 3114 | -9/Materials | Discovered new exit (range 16) 3901 | -9/Materials | Build established: Mutant 3943 | -9/Materials | Central database locked down 4040 | -9/Materials | Discovered new exit (range 14) 4088 | -9/Materials | Entered Mines 4089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4221 | -9/Mines | Met a Derelict shopkeep closing up shop 4336 | -9/Mines | Found a hidden stash of uninstalled traps 4413 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4420 | -9/Mines | Found Prototype Device 4652 | -9/Mines | Discovered new exit (range 6) 4660 | -9/Mines | Received a Mining Laser from a helpful Derelict 4712 | -9/Mines | Entered Materials 4712 | -8/Materials | Accompanied by 1 ally 4712 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5214 | -8/Materials | Identified exit to Garrison 5243 | -8/Materials | Entered Garrison 5280 | -8/Garrison | Triggered checkpoint 5349 | -8/Garrison | Garrison Relay disabled 5427 | -8/Garrison | Triggered checkpoint 5491 | -8/Garrison | Discovered new exit (range 5) 5530 | -8/Garrison | Build established: Scavenger-Mutant 5619 | -8/Garrison | Triggered checkpoint 5663 | -8/Garrison | Lost 3 allies 5704 | -8/Garrison | Discovered new exit (range 13) 5795 | -8/Garrison | Triggered checkpoint 5817 | -8/Garrison | Garrison Relay disabled 6114 | -8/Garrison | Discovered new exit (range 10) 6158 | -8/Garrison | Discovered new exit (range 52) 6158 | -8/Garrison | Discovered new exit (range 6) 6158 | -8/Garrison | Discovered new exit (range 50) 6158 | -8/Garrison | Discovered new exit (range 72) 6269 | -8/Garrison | Garrison Relay disabled 6340 | -8/Garrison | Triggered checkpoint 6441 | -8/Garrison | Triggered checkpoint 6482 | -8/Garrison | Garrison Relay disabled 6752 | -8/Garrison | Entered Materials 6752 | -8/Materials | Accompanied by 2 allies 7015 | -8/Materials | Discovered new exit (range 12) 7029 | -8/Materials | Identified exit to Garrison 7046 | -8/Materials | Entered Garrison 7094 | -8/Garrison | Triggered checkpoint 7149 | -8/Garrison | Garrison Relay disabled 7441 | -8/Garrison | Lost 5 parts (3n1u1w) 7589 | -8/Garrison | Discovered new exit (range 10) 7618 | -8/Garrison | Triggered checkpoint 7636 | -8/Garrison | System corruption reached 10% 7668 | -8/Garrison | Lost 3 parts (1n1u1w) 7794 | -8/Garrison | Triggered checkpoint 7825 | -8/Garrison | Garrison Relay disabled 7937 | -8/Garrison | Discovered new exit (range 14) 7942 | -8/Garrison | Triggered checkpoint 7970 | -8/Garrison | Discovered new exit (range 6) 8024 | -8/Garrison | Entered Materials 8024 | -8/Materials | Accompanied by 3 allies 8281 | -8/Materials | Lost 3 allies 8337 | -8/Materials | Core integrity fell below 50% 8424 | -8/Materials | First assault squad dispatched 8474 | -8/Materials | Discovered new exit (range 16) 8634 | -8/Materials | Entered Factory 8634 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8652 | -7/Factory | Identified Exp. Sensor Array 8860 | -7/Factory | Lost 4 parts (1p1n2u) 8906 | -7/Factory | Sucked down chute 8906 | -7/Factory | Entered Waste 8942 | -7/Waste | Spotted C-40 Crusher 8943 | -7/Waste | Spotted C-40 Crusher 8953 | -7/Waste | Spotted C-40 Crusher 8953 | -7/Waste | Spotted C-40 Crusher 8954 | -7/Waste | Spotted C-40 Crusher 8981 | -7/Waste | Spotted C-40 Crusher 8999 | -7/Waste | Destroyed C-40 Crusher 9037 | -7/Waste | Warlord forces began an assault 9054 | -7/Waste | Allies destroyed C-40 Crusher 9056 | -7/Waste | Allies destroyed C-40 Crusher 9058 | -7/Waste | Allies destroyed C-40 Crusher 9072 | -7/Waste | Allies destroyed C-40 Crusher 9103 | -7/Waste | Lost 8 allies 9581 | -7/Waste | Discovered new exit (range 12) 9643 | -7/Waste | Entered Factory 9643 | -7/Factory | Accompanied by 11 allies 9734 | -7/Factory | Identified exit to DSF 9744 | -7/Factory | Lost 3 allies 9746 | -7/Factory | Entered DSF 9746 | -7/DSF | Accompanied by 8 allies 9779 | -7/DSF | Additional patrols routed to DSF 9885 | -7/DSF | Sterilization system engaged 9905 | -7/DSF | Ambient heat levels rising (+10) 9915 | -7/DSF | Discovered new exit (range 16) 9920 | -7/DSF | Ambient heat levels rising (+10) 9935 | -7/DSF | Ambient heat levels rising (+10) 9950 | -7/DSF | Ambient heat levels rising (+10) 9952 | -7/DSF | Entered Factory 9952 | -6/Factory | Accompanied by 6 allies 9952 | -6/Factory | Evolved 2 slots: Utility x2 10137 | -6/Factory | Lost 3 allies 10494 | -6/Factory | Sucked down chute 10494 | -6/Factory | Entered Waste 10495 | -6/Waste | Met a frightened Derelict 10509 | -6/Waste | EMP discharged 10514 | -6/Waste | Spotted C-40 Crusher 10524 | -6/Waste | Spotted C-40 Crusher 10569 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10575 | -6/Waste | Spotted C-40 Crusher 10584 | -6/Waste | Spotted C-40 Crusher 10592 | -6/Waste | Destroyed C-40 Crusher 10598 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10602 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10609 | -6/Waste | EMP discharged 10609 | -6/Waste | System corruption reached 10% 10618 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10620 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10621 | -6/Waste | Crushed by Compactor (1 part destroyed) 10622 | -6/Waste | Self-destructed Last Messages --------------- 10598_ Lgt. Treads crushed. 10599_ ALERT: Foreign system detected. Charging EMP. 10601_ System corrupted: Fission Core rejected. 10602_ Dynamic Insulation System crushed. 10602_ Adv. Beam Cannon crushed. 10602_ Hvy. Plasma Cannon crushed. 10602_ Lgt. Treads destroyed. 10606_ Hvy. Treads crushed. 10606_ Extracted 37 matter. 10609_ Fission Core fried beyond repair. 10609_ Hvy. Plasma Cannon fried beyond repair. 10609_ System corrupted (+5). 10616_ System corrupted: Matter fused (-5). 10618_ Lgt. Treads crushed. 10618_ Imp. Heat Sink crushed. 10618_ Imp. Targeting Computer crushed. 10620_ Angular Momentum Engine crushed. 10620_ Imp. Signal Interpreter crushed. 10621_ Core Analyzer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????#]! #?????????????????????? | | ????????????????????#=] #?????????????????????? | | ????????????????????#] #?????????????????????? | | ???????????????????##! #?????????????????????? | | ??????????????????##!## #?????????????????????? | | ????????###########!### #?????????????????????? | | ????????# = ##?#CC! #?????????????????????? | | ????????# !=" ##?#CC@ #?????????????????????? | | ????????# "### CC #?????????????????????? | | ????????# CC ??????????????????? | | ????????# CC ??????????????????? | | ????????# CC ??????????????????? | | ????????# / ????????????????? | | ????????# #### #######???????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 510 Matter Stores 485 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonSuperquantumLaser Manual? 0 Play Time 01:07:21 Cumulative 262.4 hours Start 2025.05.12 @ 17:46:05 End 2025.05.13 @ 11:44:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 178 Rogue 178 Adventurer 0 Explorer 0 Win Type - Total 15 Types 6/0/5/1/1/0/0/1/0/1 Lore% 78 Gallery% 72 Achievement% 73 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df6134ce-53a1-4d2a-a82d-ec4606b69088