Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.10 @ 15:38:46 Player: burekzfinezt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (2205) 2205 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5685 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Arc Projector Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Insulated Plating Improved Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle Thermic Laser > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Arc Projector Beamcaster EM Pulse Cannon Slug Cannon [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Assault Cannon Energy Gun Thermic Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 7 | . 1 2 2 2 . . . . Power 3 | . 1 1 . 1 . . . . Propulsion 2 | . . . 1 1 . . . . Utility 2 | . . 1 1 . . . . . Weapon . | . . . . . . . . . Parts Attached 71 | 7 4 14 20 3 4 5 . 14 Power 19 | 1 1 5 4 2 2 1 . 3 Engine 13 | 1 1 5 2 2 . 1 . 1 Core 5 | . . . 2 . 1 . . 2 Reactor 1 | . . . . . 1 . . . Propulsion 14 | 2 . 2 7 1 . . . 2 Treads 6 | . . 2 4 . . . . . Leg 8 | 2 . . 3 1 . . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 2 5 6 . 2 1 . 1 Device 7 | . 1 1 2 . 1 1 . 1 Storage 3 | 1 1 . . . 1 . . . Processor 1 | 1 . . . . . . . . Hackware 1 | . . 1 . . . . . . Protection 7 | . . 3 4 . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 1 2 3 . . 3 . 8 Energy Gun 7 | 1 1 . . . . 2 . 3 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 10 | . . 2 3 . . 1 . 4 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 26 | . . 1 3 . 1 2 . 19 Power 8 | . . 1 . . 1 1 . 5 Propulsion 7 | . . . 1 . . . . 6 Utility 6 | . . . 1 . . 1 . 4 Weapon 5 | . . . 1 . . . . 4 Highest Loss Streak 15 | . . 1 2 . 1 1 . 15 To Critical Strikes 3 | . . . . . . . . 3 Average Slot Usage (%) 97 | . 100 94 96 100 99 98 100 92 Engine 15 | . 25 25 16 21 14 11 14 10 Core 7 | . . . 7 7 10 9 7 8 Reactor 3 | . . . . . 3 7 7 6 Treads 5 | . . 16 16 . . . . . Leg 20 | . 25 3 7 28 28 28 28 26 Device 9 | . 6 4 10 7 7 7 14 12 Storage 9 | . 12 10 8 7 13 12 7 7 Protection 8 | . . 14 12 14 7 7 7 6 Energy Gun 4 | . 20 7 . . . 1 14 7 Ballistic Cannon 10 | . . 12 14 14 14 12 . 5 Naked Turns . | . . . . . . . . . Heaviest Build 140 | 16 92 105 119 129 130 140 137 140 Greatest Support 68 | 20 20 46 68 60 60 60 60 60 Greatest Overweight (x) 26 | . 4 4 5 2 2 2 2 26 Average Overweight (x) 1 | . 1 2 1 2 1 2 2 2 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 25 25 25 Most Carried 9 | 5 9 7 9 6 8 7 6 6 Average Carried 5 | 2 5 4 5 4 6 6 6 4 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 Final Carried 7 | 4 3 6 6 6 7 6 6 2 Class Distribution -------------------- 65% | Hacker-Mutant 34% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Generator-Mutant | -7/Lower Caves Generator-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1943 | 64 256 221 589 54 158 320 . 281 Remotely . | . . . . . . . . . Salvage Created 1745 | . 210 447 483 . 103 174 . 328 Parts 88 | . 14 20 24 . 8 5 . 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 49 | . 5 10 14 . 4 8 . 8 Guns 13 | . 4 5 . . . 2 . 2 Cannons 34 | . . 4 14 . 4 6 . 6 Classes Destroyed 9 | . 1 2 1 . 2 1 . 2 Watcher 3 | . . 2 1 . . . . . Swarmer 8 | . . . . . 2 2 . 4 Grunt 21 | . 5 5 8 . . 2 . 1 Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . 1 . . Sentry 11 | . . 5 5 . . 1 . . Hunter 3 | . . . 1 . 1 1 . . Programmer 2 | . . . . . 1 1 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 5 | . 2 2 5 . 3 2 . 4 Combat Bots Only 5 | . 2 2 5 . 3 2 . 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 606 | . 40 66 146 . 19 103 . 232 Missed 154 | . 15 20 30 . 4 24 . 61 Damage Taken 4573 | . 260 382 960 . 136 651 . 2184 Core 970 | . 100 73 86 . 8 70 . 633 Absorbed by Shields 468 | . . . . . . 36 . 432 Redirected to Shielding 47 | . . 16 31 . . . . . Ignored by Resistances 2987 | . 134 239 582 . 93 451 . 1488 Regen/Repaired (Parts) 154 | . . . 31 . . . 123 . Core Remaining (%) 81 | 100 60 81 84 . . . . . Volleys Fired 164 | . 17 26 45 . 6 33 . 37 Largest 2 | . 2 2 2 . 2 2 . 2 Hottest 145 | . 115 115 88 . 88 145 . 145 Shots Fired 303 | . 34 51 81 . 12 62 . 63 Gun 109 | . 34 32 . . . 6 . 37 Cannon 194 | . . 19 81 . 12 56 . 26 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 203 | . 10 19 81 . 12 56 . 25 Thermal 68 | . 24 32 . . . 3 . 9 Explosive . | . . . . . . . . . Electromagnetic 32 | . . . . . . 3 . 29 Robot Hit Streak 22 | . 15 22 19 . 5 13 . 15 Robot Miss Streak 3 | . 1 1 2 . 3 2 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . Shots Hit Robots 247 | . 29 43 67 . 8 48 . 52 Core Hits 92 | . 12 15 25 . 4 13 . 23 Critical Kills 3 | . . . . . . . . 3 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 18 | . 1 5 2 . 1 3 . 6 Burn 7 | . 1 4 . . . 1 . 1 Destroy 5 | . . . . . . . . 5 Blast 6 | . . 1 2 . 1 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4844 | . 351 727 1481 . 174 1087 . 1024 Guns 1184 | . 351 378 . . . 77 . 378 Cannons 3653 | . . 349 1474 . 174 1010 . 646 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 7 | . . . 7 . . . . . Kinetic 3698 | . 70 349 1474 . 174 1010 . 621 Thermal 854 | . 281 378 . . . 36 . 159 Explosive . | . . . . . . . . . Electromagnetic 285 | . . . . . . 41 . 244 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . . . . 13 Average Corruption 10 | . . . . . . . . 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 109 | . . . 29 . 13 49 . 18 Projectiles 109 | . . . 29 . 13 49 . 18 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 37 | . . . 19 . . 18 . . Impact . | . . . . . . . . . Kinetic 35 | . . . 17 . . 18 . . Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 658 | . 546 246 658 . 72 400 . 631 Average Temperature 156 | . 205 89 186 . 31 177 . 150 Received Heat Transfer 1980 | . 237 288 666 . . 357 . 432 Effects 90 | . 11 3 21 . . 9 . 46 Shutdowns 29 | . 3 . 3 . . 7 . 16 Energy Bleed 13 | . 2 1 4 . . 1 . 5 Interference 23 | . 5 2 3 . . 1 . 12 Matter Decay 5 | . . . 3 . . . . 2 Short Circuit 6 | . . . 2 . . . . 4 Damage (minor) 3 | . . . 1 . . . . 2 Damage (major) 9 | . . . 5 . . . . 4 Damage (core) 2 | . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . 1 1 . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . Parts Melted 3 | . 1 2 . . . . . . Heat Transferred 2807 | . 851 1295 . . . 200 . 461 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Peak Influence 195 | . 143 191 195 5 . . . . Initial 8 | . . . 8 5 . . . . Average 47 | . 79 52 43 5 . . . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 2 3 2 . . . 1 Investigation 7 | . 1 2 3 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement . | . . . . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 73 | . 5 14 21 . 4 9 . 20 Peak Tracking Total 8 | . 3 3 7 1 2 3 . 8 Tactical Retreats 5 | . . . 1 . . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . 5 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 15 | . 3 5 4 1 . 2 . . Terminals 11 | . 2 4 3 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 67 | . 12 29 20 4 . 2 . . Successful 60 | . 11 25 19 3 . 2 . . Failed 7 | . 1 4 1 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 48 | . 9 20 14 4 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . Recycling Units 3 | . 3 . . . . . . . Scanalyzers 9 | . . 9 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 42 | . 8 16 13 3 . 2 . . Record 17 | . 2 5 6 3 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open Door 1 | . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . . 1 1 . . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 4 | . 1 3 . . . . . . Surveillance Status 1 | . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . Reinforcement Status 1 | . . 1 . . . . . . Recall Investigation 2 | . . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Scanalyzer 9 | . . 9 . . . . . . Insert Component 5 | . . 5 . . . . . . Analyze 4 | . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 3 4 1 . . . . Full Trace Events 11 | . 3 3 4 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . 4 . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 90 | . . . 90 . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 295 | . 295 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . Part Schematics Acquired 4 | . . 4 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 8400 | 76 465 1039 1765 254 1398 1551 662 1190 Spaces Moved 2953 | 61 184 280 589 96 528 557 255 403 Core 22 | 20 . . . . . . . 2 Treads 646 | . . 236 410 . . . . . Legs 2285 | 41 184 44 179 96 528 557 255 401 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 320 235 260 190 260 260 260 Average Speed 262 | 97 219 332 264 260 259 260 260 265 Slowest Speed 1350 | 120 400 400 570 260 260 260 260 1350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 4 26 21 35 2 71 75 27 54 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . 1 Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 8 | . . . . . 2 5 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 13 | . . 1 7 . . 2 . 3 Melee . | . . . . . . . . . Projectile 13 | . . 1 7 . . 2 . 3 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3315 | 78 218 339 716 102 547 599 255 461 Wait 30 | . . . 29 . . . 1 . Move 2945 | 60 183 279 588 95 527 556 254 403 Hop . | . . . . . . . . . Pick Up 68 | 11 8 12 21 3 6 3 . 4 Fast Attach . | . . . . . . . . . Attach 43 | 7 2 6 12 3 1 4 . 8 Detach 4 | . . 3 . . . . . 1 Swap 28 | . 2 8 8 . 3 1 . 6 Drop 32 | . 6 5 12 1 4 2 . 2 Fire 164 | . 17 26 45 . 6 33 . 37 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / Min / Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Identified exit to Materials 18 | -11/Scrapyard | Discovered exit to Materials (range 14) 77 | -11/Scrapyard | Entered Materials 77 | -10/Materials | Evolved 1 slot: Power x1 277 | -10/Materials | Identified exit to Materials 277 | -10/Materials | Discovered exit to Materials (range 15) 327 | -10/Materials | Build established: Hacker-Mutant 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1450 | -9/Materials | Identified exit to Materials 1450 | -9/Materials | Discovered exit to Materials (range 15) 1485 | -9/Materials | Identified exit to Mines 1485 | -9/Materials | Identified exit to Storage 1581 | -9/Materials | Entered another Materials area 1581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2521 | -8/Materials | Repaired Lgt. Ion Engine 2521 | -8/Materials | Repaired Nuclear Core 2547 | -8/Materials | Repaired Lgt. Ion Engine 3294 | -8/Materials | Identified exit to Factory 3294 | -8/Materials | Discovered exit to Factory (range 16) 3346 | -8/Materials | Entered Factory 3346 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3497 | -7/Factory | Identified exit to Lower Caves 3497 | -7/Factory | Discovered exit to Lower Caves (range 12) 3600 | -7/Factory | Entered Lower Caves 4676 | -7/Lower Caves | Build established: Generator-Mutant 4884 | -7/Lower Caves | Identified exit to Lower Caves 4884 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 4917 | -7/Lower Caves | Learned Factory garrison access intel 4998 | -7/Lower Caves | Entered another Lower Caves area 5033 | -7/Lower Caves | Encountered a Warlord checkpoint 5397 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6476 | -7/Lower Caves | Identified exit to Zion 6476 | -7/Lower Caves | Discovered exit to Zion (range 7) 6549 | -7/Lower Caves | Entered Zion 6653 | -7/Zion | Identified exit to Proximity Caves 6653 | -7/Zion | Discovered exit to Proximity Caves (range 16) 7211 | -7/Zion | Entered Proximity Caves 7235 | -6/Proximity Caves | Spotted B-75 Beast 7375 | -6/Proximity Caves | Destroyed B-75 Beast 7635 | -6/Proximity Caves | Build established: Hacker-Mutant 8313 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8353 | -6/Proximity Caves | System corruption reached 10% 8382 | -6/Proximity Caves | Core integrity fell below 50% 8395 | -6/Proximity Caves | Core integrity fell below 20% 8401 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Sentinel. 08371_ Imp. Deuterium Engine destroyed. 08373_ Penetrated by Slug. 08376_ Beamcaster destroyed. 08377_ Carbon-fiber Leg destroyed. 08377_ Dynamic Insulation System destroyed. 08377_ System corrupted by crushing effect (+1). 08377_ Acquired 63 matter. 08378_ M-28 Smith repairs Y-64 Sentinel. 08379_ Slug penetrates B-48 Gladiator. 08381_ M-28 Smith repairs Lgt. Treads. 08381_ Critical hit (Burn: +37). 08385_ Penetrated by Slug. 08386_ M-28 Smith repairs G-50 Soldier. 08388_ M-28 Smith suffers critical hit (Burn). 08390_ Slug penetrates Wall. 08392_ M-28 Smith repairs B-48 Gladiator. 08394_ M-28 Smith repairs Lgt. Treads. 08396_ Penetrated by Slug. 08396_ M-28 Smith repairs Lgt. Treads. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ? #?????#????????????????????????????????????????? | | ? #???? #????????????????????????????????????????? | | #???? #????????????????????????????????????????? | | #??? #????????????????????????????????????????? | | #??# #????????????????????????????????????????? | | #?? #????????????????????????####?????????????? | | #?# #??????????????????????? # #?????????????? | | #### #??????????????????????# #??"??????????? | | ### #######?????????????#### + "??????????? | | ## #???????????## * ; "??????????? | | #??????????## % %= #?????????????? | | ###### ##????????##! Y #????????????????? | | ###??# ##?????### b@%=% #????????????????? | | # #????# ####### ggbb=## ?????????? | | # ###### "%" g g ##??????? #????????? | | # m ##????????????????????? | | # ######### #????????????????????? | | ########### ##???????## ##????????????????????? | | ??????????####?????????#;###?????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 51 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Plasma Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Beamcaster | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Arc Projector | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It's Just You System Compromised Challenges ------------ None Game ------ Seed AlertMicrowarpLattice Manual? 0 Play Time 00:43:49 Cumulative 3.9 hours Start 2024.06.10 @ 14:55:27 End 2024.06.10 @ 15:38:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 10 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d20d0f6-55a6-4749-af3a-2ead036b3270