Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 16:52:51 Player: leek.801 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3120) 3120 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (408) 408 TOTAL SCORE: 7243 Bonus ------- High Alert Combat Kills 108 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 98/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- ECM Suite Ion Cannon Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Melee Analysis Suite Medium Reactive Plating > --- WEAPON ----------- Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Improved Signal Interpreter ECM Suite Ion Cannon Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Scythe [Rating: 47] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 4 | . . 1 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 92 | 6 4 23 33 18 4 2 2 . Power 13 | 1 1 3 5 1 1 1 . . Engine 9 | 1 1 2 4 1 . . . . Core 4 | . . 1 1 . 1 1 . . Reactor . | . . . . . . . . . Propulsion 26 | 2 1 10 7 5 . . 1 . Treads . | . . . . . . . . . Leg 14 | 2 1 6 3 2 . . . . Wheel 12 | . . 4 4 3 . . 1 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 1 4 6 4 1 . . . Device 7 | . 1 2 2 2 . . . . Storage 4 | 1 . 1 2 . . . . . Processor 3 | . . . 1 1 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . 1 1 1 . . . . Artifact . | . . . . . . . . . Weapon 36 | 2 1 6 15 8 2 1 1 . Energy Gun 10 | 1 . 2 4 3 . . . . Energy Cannon 3 | . . . . 2 1 . . . Ballistic Gun 14 | 1 . 4 7 1 . 1 . . Ballistic Cannon 5 | . . . 2 1 1 . 1 . Launcher 2 | . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 37 | . . 2 21 1 4 2 . 7 Power 5 | . . 1 2 . 1 . . 1 Propulsion 10 | . . . 7 . . 1 . 2 Utility 7 | . . . 4 1 2 . . . Weapon 15 | . . 1 8 . 1 1 . 4 Highest Loss Streak 9 | . . 1 9 1 4 2 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 7 9 9 9 8 7 6 3 Power 1 | . 1 1 . 1 1 1 . . Propulsion 1 | . 2 2 2 . 1 1 . . Utility 1 | . 2 2 2 1 1 1 1 1 Weapon 3 | . 1 2 2 6 5 4 3 2 Tool/Special . | . . . . . . . . . Unused Backups 11 | . 1 3 3 4 . . . . Power 5 | . . 1 2 2 . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 2 | . 1 . 1 . . . . . Weapon 1 | . . . . 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 98 85 94 84 74 62 39 Engine 6 | . 14 5 5 7 6 7 . . Core 2 | . . 5 2 . . . 7 4 Leg 7 | . 28 19 1 8 . . . . Wheel 13 | . . 12 21 9 15 14 7 5 Device 10 | . 13 20 7 14 4 . . . Storage 9 | . 14 11 12 7 7 7 7 4 Processor 9 | . . . 3 15 21 23 23 14 Protection 3 | . . 1 4 7 4 . . . Energy Gun 6 | . 14 6 10 1 4 . . . Energy Cannon 3 | . . . . 4 9 13 . . Ballistic Gun 8 | . 14 14 13 2 5 . 7 3 Ballistic Cannon 4 | . . . 1 12 2 7 7 4 Peak Build Rating 47 | 6 8 18 28 47 46 37 37 37 Average Rating 27 | 4 7 14 20 40 42 36 32 16 On Entrance 22 | . 6 8 17 25 43 37 32 37 Naked Turns 25 | . . . . . . . . 25 Heaviest Build 63 | 12 15 27 36 63 57 39 34 34 Greatest Support 44 | 20 20 36 36 44 38 38 38 38 Greatest Overweight (x) 5 | . . 2 1 1 1 1 . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 8 Most Carried 10 | 4 8 10 10 10 10 7 7 4 Average Carried 8 | 1 7 9 9 9 8 7 6 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 7 7 4 3 Class Distribution -------------------- 26% | Tank 24% | Mutant 22% | Skirmisher 10% | Scavenger-Tank 9% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2508 | 246 89 460 935 553 149 76 . . Remotely . | . . . . . . . . . Salvage Created 3344 | . 198 658 1439 690 208 58 . 93 Parts 187 | . 12 42 87 30 9 6 . 1 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 8 6 . 1 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 79 | . 4 18 36 11 5 3 . 2 Guns 53 | . 2 16 30 1 4 . . . Cannons 20 | . . . 6 10 1 3 . . AOE 6 | . 2 2 . . . . . 2 Classes Destroyed 12 | . 2 3 6 1 . . . . Worker 5 | . . 1 1 3 . . . . Builder 5 | . . . 2 3 . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . . 1 1 . . . . Operator 1 | . . . 1 . . . . . Watcher 6 | . 2 1 2 1 . . . . Swarmer 20 | . . 3 14 . . 3 . . Grunt 38 | . 4 11 12 6 3 . . 2 Duelist 2 | . . . 1 . 1 . . . Sentry 12 | . . 4 6 2 . . . . Hunter 5 | . . . 3 1 1 . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 7 | . 2 3 6 7 3 3 . 2 Combat Bots Only 5 | . 2 3 5 3 3 3 . 2 Max Kills in Single Turn 2 | . 2 2 2 2 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 1 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 616 | . 8 93 261 94 51 26 . 83 Missed 167 | . 3 25 62 30 14 7 . 26 Hits 449 | . 5 68 199 64 37 19 . 57 Melee 8 | . . . 4 . 4 . . . Projectile 441 | . 5 68 195 64 33 19 . 57 Critical Strikes 9 | . . . 5 2 1 . . 1 Damage Taken 6705 | . 65 858 2987 772 645 292 . 1086 Core 1342 | . . 180 447 111 44 . . 560 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 63 | . . . . 32 31 . . . Core Remaining (%) 68 | 100 100 55 18 . . . . . Volleys Fired 213 | . 7 51 98 32 13 8 . 4 Largest 3 | . 2 2 3 3 3 3 . 1 Hottest 188 | . 70 70 153 188 188 180 . 44 Shots Fired 506 | . 13 92 248 90 39 20 . 4 Gun 364 | . 12 85 223 18 21 5 . . Cannon 125 | . . . 20 70 18 15 . 2 Launcher 17 | . 1 7 5 2 . . . 2 Special . | . . . . . . . . . Kinetic 288 | . 6 48 146 55 18 13 . 2 Thermal 195 | . 6 37 97 27 21 7 . . Explosive 17 | . 1 7 5 2 . . . 2 Electromagnetic 6 | . . . . 6 . . . . Robot Hit Streak 16 | . 4 16 12 11 4 2 . 3 Robot Miss Streak 7 | . 2 4 5 7 7 4 . 1 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 6 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 311 | . 8 66 157 48 22 7 . 3 Core Hits 194 | . 10 42 75 37 21 3 . 6 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 9 | . 1 1 2 4 1 . . . Burn 4 | . 1 1 2 . . . . . Blast 5 | . . . . 4 1 . . . Melee Attacks 10 | . . . 9 1 . . . . Impact 1 | . . . 1 . . . . . Slashing 9 | . . . 8 1 . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6589 | . 205 1120 2790 1424 488 200 . 362 Guns 3687 | . 90 777 2189 303 285 43 . . Cannons 1759 | . . . 323 1046 203 157 . 30 Explosions 979 | . 115 336 126 70 . . . 332 Melee 125 | . . . 125 . . . . . Ramming 39 | . . 7 27 5 . . . . Kinetic 3221 | . 28 434 1542 774 264 149 . 30 Thermal 2155 | . 62 343 970 505 224 51 . . Explosive 979 | . 115 336 126 70 . . . 332 Electromagnetic 70 | . . . . 70 . . . . Impact . | . . . . . . . . . Slashing 125 | . . . 125 . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 2 2 2 2 2 Average Corruption 1 | . . . 1 1 2 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . 11 3 16 6 2 . Message Errors 7 | . . . 2 1 3 1 . . Matter Fused 7 | . . . 1 . 3 2 1 . Heat Flow Errors 8 | . . . 3 1 2 2 . . Energy Discharges 4 | . . . 2 . 1 . 1 . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 2 1 . . Data Loss (major) 7 | . . . 1 1 5 . . . Misfires 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 75 | . . . 33 21 . 21 . . Projectiles 42 | . . . . 21 . 21 . . Explosions . | . . . . . . . . . Melee 33 | . . . 33 . . . . . Knockbacks 12 | . . . 4 4 1 3 . . Impact . | . . . . . . . . . Kinetic 11 | . . . 3 4 1 3 . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 67 | . . 30 37 . . . . . Shots 5 | . . 1 4 . . . . . Rammed 4 | . . . 4 . . . . . Targets Rammed 8 | . 1 2 4 1 . . . . Kicked 4 | . 1 2 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 544 | . 60 9 232 225 391 544 . 25 Average Temperature 79 | . 25 3 65 30 126 263 . 8 Received Heat Transfer 2332 | . 36 324 1008 225 261 . . 478 Effects 6 | . . . . . 2 4 . . Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . 1 1 . . Damage (minor) 1 | . . . . . 1 . . . Damage (major) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . . 1 5 4 . . . . Heat Transferred 5230 | . 259 979 2442 975 475 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 76 | 100 100 100 49 86 . . . . Level 1 15 | . . . 29 13 . . . . Level 2 7 | . . . 20 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 591 | . 50 177 591 263 . . . . Initial 263 | . . . 56 263 . . . . Average 132 | . 10 92 210 108 . . . . Influence Increases 2388 | . 110 521 1134 393 120 70 . 40 Destroy 0b10 Robot/C 1580 | . 80 360 720 220 100 60 . 40 Destroy 0b10 Robot/NC 100 | . 10 10 40 40 . . . . Destroy Leader 394 | . 14 82 196 72 20 10 . . Successful Hack 66 | . . 21 45 . . . . . Disable Machine 15 | . . . 15 . . . . . Destroy Structure 98 | . 6 33 43 16 . . . . Partial Spotted 15 | . . . 15 . . . . . Lose Combat Pursuer 120 | . . 15 60 45 . . . . Influence Decreases 2388 | . 110 386 689 805 288 18 52 40 Entered New Map 511 | . . . 79 317 63 . 52 . Time Decay 1565 | . 110 366 400 478 203 8 . . Lost Part 292 | . . 20 210 10 22 10 . 20 Lost Ally 20 | . . . . . . . . 20 Squads Dispatched 22 | . . 3 12 7 . . . . Investigation 3 | . . 1 2 . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 9 | . . 2 3 4 . . . . Assault 1 | . . . 1 . . . . . Garrison 6 | . . . 6 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . 1 1 2 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . 1 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 7 21 48 20 5 4 . 8 Peak Tracking Total 8 | . 4 4 7 3 4 3 . 8 Tactical Retreats 8 | . . 1 4 3 . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 5 | . . 2 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 1 | . . . 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 15 | . 2 4 4 2 1 . 2 . Terminals 11 | . 2 4 4 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 6 9 13 6 1 . 11 . Successful 27 | . 3 3 6 3 1 . 11 . Failed 19 | . 3 6 7 3 . . . . Catastrophic 4 | . 1 2 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 30 | . 6 9 12 3 . . . . Terminals 33 | . 6 9 13 5 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 1 . 1 1 1 . 11 . Part Schematic 6 | . . . . . . . 6 . Robot Schematic 5 | . . . . . . . 5 . Robot Analysis 1 | . . . . 1 . . . . Open Door 1 | . . . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 2 3 5 1 . . . . Terminals 11 | . 2 3 5 1 . . . . Assimilate 1 | . . . 1 . . . . . Botnet 8 | . 2 2 3 1 . . . . Skim 2 | . . 1 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 4 3 1 . . . . Full Trace Events 4 | . . 1 3 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 6 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 139 | . . . . . . . . 139 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Active Infowar (turns) 5888 | . 482 1022 1441 1439 863 458 136 47 Optics 3674 | . . . 731 1439 863 458 136 47 Sensors 2796 | . 482 1022 710 582 . . . . ECM 329 | . . . 1 328 . . . . Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6421 | 71 499 1022 1861 1439 863 458 136 72 Spaces Moved 4214 | 52 352 694 940 788 763 406 133 86 Core 58 | 5 . . . . . . . 53 Treads . | . . . . . . . . . Legs 1104 | 47 352 391 51 263 . . . . Wheels 3052 | . . 303 889 525 763 406 133 33 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 86 100 90 100 90 50 Average Speed 110 | 113 120 107 98 135 104 105 99 73 Slowest Speed 300 | 120 120 190 190 190 105 115 100 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 5 45 53 43 18 64 61 79 11 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . . . 1 1 . . Spaces Dug 8 | . . . 7 1 . . . . Terrain Destroyed 122 | . 6 37 55 17 . 3 . 4 Melee 8 | . . . 7 1 . . . . Projectile 21 | . . . 7 11 . 3 . . AOE 93 | . 6 37 41 5 . . . 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 5562 | 61 415 885 1669 1090 797 418 136 91 Wait 886 | . 43 77 535 219 11 . 1 . Move 4206 | 51 351 693 939 787 762 405 132 86 Hop . | . . . . . . . . . Pick Up 50 | 4 5 10 21 8 2 . . . Fast Attach 40 | 6 2 6 16 8 2 . . . Attach 26 | . . 3 16 1 3 . 2 1 Detach 1 | . . 1 . . . . . . Swap 54 | . 3 21 15 13 . 2 . . Drop 65 | . 3 21 16 20 4 . 1 . Fire 213 | . 7 51 98 32 13 8 . 4 Melee 10 | . . . 9 1 . . . . Ram 4 | . . . 4 . . . . . Kick 4 | . 1 2 . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 561 | -10/Materials | Discovered new exit (range 8) 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1056 | -9/Materials | Discovered new exit (range 10) 1195 | -9/Materials | Build established: Scavenger-Mutant 1499 | -9/Materials | Discovered new exit (range 16) 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1896 | -8/Materials | Build established: Tank 2183 | -8/Materials | Discovered new exit (range 14) 2258 | -8/Materials | Discovered new exit (range 10) 2499 | -8/Materials | Garrison activated, responded to threat 2603 | -8/Materials | Lost 9 parts (3n1u5w) 3047 | -8/Materials | Discovered new exit (range 20) 3056 | -8/Materials | Core integrity fell below 50% 3061 | -8/Materials | Garrison activated, responded to threat 3193 | -8/Materials | First assault squad dispatched 3334 | -8/Materials | Core integrity fell below 20% 3370 | -8/Materials | Lost 8 parts (1p3n2u2w) 3454 | -8/Materials | Entered Factory 3454 | -7/Factory | Evolved 2 slots: Utility x2 3725 | -7/Factory | Build established: Scavenger-Tank 4572 | -7/Factory | Build established: Skirmisher 4849 | -7/Factory | Discovered new exit (range 20) 4893 | -7/Factory | Entered Lower Caves 5167 | -7/Lower Caves | Build established: Tank 5311 | -7/Lower Caves | Discovered new exit (range 20) 5426 | -7/Lower Caves | Identified exit to Lower Caves 5522 | -7/Lower Caves | Lost 4 parts (1p2u1w) 5756 | -7/Lower Caves | Entered another Lower Caves area 5822 | -7/Lower Caves | Build established: Skirmisher 6018 | -7/Lower Caves | Encountered a Warlord checkpoint 6025 | -7/Lower Caves | Learned location of Zion (-6) 6164 | -7/Lower Caves | Discovered new exit (range 13) 6207 | -7/Lower Caves | Identified exit to Data Miner 6214 | -7/Lower Caves | Entered Data Miner 6214 | -7/Data Miner | Discovered new exit (range 6) 6229 | -7/Data Miner | Met Data Miner 6258 | -7/Data Miner | Identified exit to Proximity Caves 6321 | -7/Data Miner | Received God Mode back door access code from Data Miner 6350 | -7/Data Miner | Entered Proximity Caves 6385 | -6/Proximity Caves | Core integrity fell below 50% 6396 | -6/Proximity Caves | Escorted by Enhanced Grunt 6397 | -6/Proximity Caves | Released all parts (4) 6411 | -6/Proximity Caves | Core integrity fell below 20% 6422 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- door I've installed. Now off with you. 06329_ System corrupted: Energy discharge (-40). 06343_ Dropped Broken Imp. Deuterium Engine. LOCATION=PROXIMITY CAVES GOAL=ESCAPE 06354_ Adv. Assault Cannon destroyed. 06367_ Arm. Huge Wheel destroyed. 06382_ Hvy. Battle Rifle destroyed. 06386_ Magnetic Acceleration Cannon destroyed. 06389_ Wheel destroyed. 06390_ G-50 Soldier destroyed. 06392_ Rocket Launcher destroyed. 06394_ Mic. Nuclear Core destroyed. 06396_ Enhanced Grunt: "Protecting LRC-V3." 06397_ Released Imp. Melee Analysis Suite. 06397_ Released Adv. Visual Processing Unit. 06397_ Released Med. Storage Unit. 06397_ Released Imp. Signal Interpreter. 06417_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ?????????????????## ##?????????????????????? | | ??????????????#### #?????????????????????? | | ?????????????## ## #??##?????????????????? | | ?????????????# #######?# #?????????????????? | | ?????????????# ##?????? #?????????????????? | | ?????????????## ##??????? #?????????????????? | | ??????????????# ##??????## #?????????????????? | | ??????????????# ##?????? #??????????????????? | | ?????????????## #?????? #??????????????????? | | ?????????????# ####### #??????????????????? | | ?????????????# #????????????????????? | | ?????????????# ! #????????????????????? | | ?????????????# #####% ##????????????????????? | | ?????????????# ##### ###?##????????????????? | | ?????????????# ### ## #???? ???????????? | | ?????????????# ##?? ? ???????? | | ?????????????# ## ???????? | | ?????????????######## ??????? | | ?????????????# ##??# ??????? | | ?????????????# ##?###g #??????????? | | ?????????????# ##??#g #??????????? | | ?????????????# #??##g ##??????????? | | ?????????????## ###### % % ##???????????? | | ??????????????# ## ##g@ #????????????? | | ??????????????# gg ## ????????? | | ??????????????## #? ????????? | | ??????????????## #?? ###????????? | | ??????????????# ##?? #??????????? | | ??????????????# ### ##???? #?????????? | | ?????????????# #?# ##????? ??????????? | | ?????????????# #?# #????? ??????????? | | ?????????????## #?## #????? ### ??????????? | | ??????????????#####??## #??????#???##???????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Melee Accuracy 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Impulse Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialSalvageMount Manual? 0 Play Time 02:16:57 Cumulative 111.7 hours Start 2025.10.03 @ 20:06:56 End 2025.10.05 @ 16:52:51 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 24 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6254b09f-cd07-493c-9fe4-fac0c4802801