Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.05 @ 15:52:33 Player: hard access Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (397) 1985 Value Destroyed (20455) 20455 Prototype IDs (136) 2720 Alien Tech Used (15) 3000 Bonus (33246) 33246 TOTAL SCORE: 73106 Bonus ------- High Alert Combat Kills 2796 Follower Combat Kills 1988 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 950 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1188 Cogmind --------- Core Integrity 604/1600 Matter 300/300 Energy 259/280 System Corruption 32% Temperature Cool (12) Movement Treading (170) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Weapon Cycler Improved Core Shielding Heavy Regenerative Plating SHELL Armor Improved Focal Shield AEGIS Remote Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Experimental Energy Well (600) Experimental Matter Compressor (500) Precision Matter Filter Advanced Weapon Cycler Improved Utility Shielding Experimental Force Field Long-range Tractor Beam Advanced Field Recycling Unit (0) Transdimensional Reconstructor Matter Drive Microwarp Drive Heavy Quantum Rifle Enhanced Nova Cannon Firepult Cooled Nova Cannon Graviton Cannon Graviton Cannon Peak State ------------ > --- POWER ------------ Cooled Antimatter Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Heavy Regenerative Plating Heavy Regenerative Plating Improved Focal Shield EM Dispersion Field Experimental Force Field Microwarp Drive > --- WEAPON ----------- Firepult Core Stripper > --- INVENTORY -------- Improved Heat Sink Experimental Energy Well Advanced Matter Compressor Experimental Matter Compressor Precision Matter Filter Phase Armor AEGIS Remote Shield AEGIS Remote Shield Long-range Tractor Beam Advanced Field Recycling Unit Transdimensional Reconstructor Matter Drive Cooled Nova Cannon Graviton Cannon [Rating: 251] Favorites ----------- Power Heavy Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Enhanced Armored Heavy Treads Treads Enhanced Armored Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility Experimental Targeting Computer Device Improved Weapon Cycler Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Ghost Barrier Protection Light Armor Plating Artifact Phase Armor Weapon Enhanced Gauss Cannon Energy Gun Gatling Laser Energy Cannon Nova Cannon Ballistic Gun Shotgun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Core Stripper Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . Utility 11 | . . . . . 4 . 2 . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . 1 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Attached 575 | 10 20 10 2 3 15 26 17 1 2 . 6 12 4 9 11 23 4 21 5 13 14 9 10 7 2 3 2 7 15 18 14 31 30 12 25 162 Power 28 | 1 . . . . 3 1 . . . . . . . 1 . 2 . . . 2 2 . 1 . . . . 1 . . . . . . 4 10 Engine 6 | 1 . . . . 1 1 . . . . . . . 1 . . . . . 1 1 . . . . . . . . . . . . . . . Core 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . 4 10 Propulsion 53 | 4 8 1 1 1 4 1 2 . 1 . . . . . 2 . . . . 1 2 . 1 . . . . 1 . 4 . 4 2 1 . 12 Treads 44 | 2 8 1 1 1 4 1 . . . . . . . . . . . . . 1 2 . 1 . . . . 1 . 4 . 4 2 1 . 10 Leg 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 5 | . . . . . . . 2 . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 324 | 2 9 1 1 . 6 5 9 . . . 2 12 . 8 9 11 . 13 2 5 7 1 8 7 2 2 . 5 9 12 10 21 25 10 12 98 Device 182 | 1 1 . . . 3 1 4 . . . 1 7 . 4 1 1 . 5 2 2 5 1 6 2 1 . . 5 6 9 5 17 17 7 10 58 Storage 21 | . 2 . . . 1 . . . . . . . . . . 1 . 2 . 1 . . 1 . . . . . . . . 1 1 . 1 10 Processor 36 | 1 . . . . 2 . 2 . . . 1 2 . . 5 1 . 3 . 2 1 . 1 . 1 . . . . . . 1 3 . . 10 Hackware 8 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 3 . . 2 . . . Protection 66 | . 6 1 1 . . 4 3 . . . . 3 . 4 3 8 . . . . 1 . . 5 . 2 . . 3 . 5 2 1 1 . 13 Artifact 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 7 Weapon 170 | 3 3 8 . 2 2 19 6 1 1 . 4 . 4 . . 10 4 8 3 5 3 8 . . . 1 2 . 6 2 4 6 3 1 9 42 Energy Gun 32 | 1 . . . . . 9 4 . 1 . 1 . . . . 2 2 . . . . . . . . . . . . . . 3 . . 3 6 Energy Cannon 32 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . 1 2 2 1 1 5 17 Ballistic Gun 21 | 2 2 4 . 1 2 6 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 41 | . 1 . . . . . . . . . 2 . 2 . . 4 . 1 1 2 2 5 . . . 1 . . 3 1 2 . . . . 14 Launcher 36 | . . 4 . 1 . 4 2 1 . . . . 2 . . 4 2 1 2 3 1 3 . . . . 2 . 3 . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 72 | . . . . . . 3 . . . . . . . . 5 6 . 3 . . 4 1 . . . . . 2 . 1 4 3 13 3 1 23 Corrupted Parts 7 | . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 System Corruption 42 | . . . . 4 . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . 31 Parts Lost 23 | . . . . . 1 1 . . . . . . . . . . 2 5 . 3 . . . . . 1 . . . . . . 2 1 . 7 Power 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 18 | . . . . . 1 1 . . . . . . . . . . 2 3 . 2 . . . . . 1 . . . . . . 2 1 . 5 Weapon 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . . . . . 1 1 . . . . . . . . . . 2 4 . 2 . . . . . 1 . . . . . . 2 1 . 4 Average Slot Usage (%) 81 | . 99 100 100 100 95 99 91 61 60 61 60 92 66 70 91 88 84 86 89 85 86 93 89 87 89 89 90 93 86 77 79 82 74 71 74 63 Engine 3 | . 14 14 14 14 1 2 7 7 7 7 7 6 6 6 6 . . . . 2 5 5 . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 5 6 5 5 1 . . . . . . . 3 5 4 4 4 4 4 7 7 Treads 11 | . 25 28 28 28 18 18 8 . . . . . . . . . . . . 4 5 11 15 15 15 15 15 15 15 15 14 13 13 13 12 12 Wheel 2 | . . . . . . . 6 15 14 15 15 13 13 13 7 6 6 5 5 . . . . . . . . . . . . . . . . . Device 13 | . 1 . . . 16 13 14 15 15 15 12 21 13 15 26 20 19 17 23 22 19 23 21 5 9 10 10 9 10 10 6 11 8 5 18 18 Storage 7 | . 4 14 14 14 11 9 7 7 7 7 7 6 6 6 6 6 6 10 11 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 5 8 Processor 12 | . . . . . 13 18 18 . . . 1 18 6 . 2 11 13 23 23 30 33 35 31 31 31 31 31 31 31 28 28 24 18 20 16 2 Hackware 1 | . . . . . . . . . . . . . . . . . . 11 11 5 5 5 5 5 5 4 . . . 6 11 4 7 8 3 . Protection 9 | . 21 14 14 14 9 13 10 . . . . 12 6 14 26 22 19 1 . . 2 . . 13 10 10 15 15 10 2 4 4 1 . 3 7 Energy Gun 2 | . 1 . . . . 10 14 7 10 15 11 . . . . 8 11 1 . . . . . . . . . . . . . 6 . . . . Ballistic Gun 3 | . 14 16 28 27 17 6 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . 12 . . . . . . . . . 3 13 12 13 13 3 . 2 3 4 4 4 5 5 5 5 3 . 3 3 3 1 . . . 5 Launcher 1 | . . 11 . . . . . 6 3 . . . . . . . . . 2 . . . . . . . 3 10 2 . . 3 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 210 | 10 34 36 34 34 44 41 117 121 121 117 123 126 126 138 68 67 57 56 57 70 56 52 67 105 73 101 101 113 127 127 114 130 137 125 157 210 Greatest Support 255 | 40 40 40 40 43 43 43 43 32 32 32 32 32 32 41 41 37 28 28 28 70 70 54 124 124 124 124 124 124 124 210 210 240 250 255 255 255 Greatest Overweight (x) 63 | . . . . . 1 . 3 3 3 3 3 3 3 4 5 2 2 1 2 1 1 . . . . . . . 1 . . . . . . 63 Average Overweight (x) . | . . . . . . . . 3 3 3 3 1 3 3 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 Largest Inventory Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 1 7 14 14 14 14 14 14 14 14 15 14 14 14 14 14 14 15 14 14 14 14 14 13 18 19 19 19 19 19 19 19 19 19 19 17 17 Final Capacity 20 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 15 15 15 15 15 15 14 14 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 19 20 19 20 20 20 19 20 18 18 20 16 20 Class Distribution -------------------- 43% | Mutant 15% | Scavenger-Mutant 12% | Hacker-Mutant 11% | Alien-Tank 5% | Derelict-Mutant 3% | Alien-Assassin 3% | Alien-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Assassin | -1/Access Alien-Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 13851 | 344 373 311 . 19 446 481 141 129 75 . 123 224 197 81 595 346 157 411 78 238 401 233 232 134 82 56 182 . 420 161 126 1198 464 117 144 5132 Remotely 3685 | . . . . . 372 266 . . . . . . . . . . . 91 . . 121 . 227 . . . . . 98 152 126 677 . . . 1555 Salvage Created 19357 | 211 473 162 . 36 537 1316 617 136 . . 271 121 199 . 202 409 253 407 150 324 339 197 196 132 42 32 71 . 512 306 126 1278 1598 542 2542 5620 Parts 687 | 13 31 6 . 9 25 75 19 1 . . 5 6 11 . 24 31 11 14 14 13 12 7 7 4 . 10 2 . 8 6 3 29 69 21 50 151 Haulers Intercepted 12 | . 2 . . . . 3 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 3 . . 2 . Recyclers Shooed 11 | . 5 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Field Recycled 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 5 4 . . . . . Retrieved Matter 694 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263 . 313 118 . . . . . Parts Self-Destructed 174 | . . . . . . . . 8 1 . 24 . 10 18 . . 8 . 14 11 28 11 . . . 25 13 . 3 . . . . . . . Prevented 12 | . . . . . . . . 4 . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 298 | . 9 7 . . 8 18 8 4 . . 2 3 7 . 3 12 11 6 6 10 9 6 5 . . 1 3 . 20 4 . 25 19 9 29 54 Melee 14 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 2 5 Guns 42 | . 2 3 . . 8 17 4 . . . 2 . . . . . 4 1 . . . . . . . . . . . . . . . . . 1 Cannons 98 | . 7 . . . . . . . . . . 3 4 . 3 5 . 3 6 7 4 2 5 . . 1 3 . 3 2 . 8 7 . 5 20 AOE 88 | . . 3 . . . . 3 4 . . . . 3 . . 7 7 2 . 3 5 4 . . . . . . 17 . . 14 1 2 6 7 Classes Destroyed 27 | 2 5 2 . . 4 . . 1 . . . . . . 3 1 . 1 . 1 2 1 . . . 1 1 . . . . . 1 . . 1 Worker 23 | . 1 1 . 1 . 2 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 11 Builder 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Tunneler 6 | 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 2 . . . . 3 . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 3 . . 2 . Recycler 22 | 1 2 . . . 1 3 4 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 8 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Operator 6 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 3 Watcher 8 | . 2 . . . 1 . 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Swarmer 50 | . 3 3 . . . 3 3 . . . . . 3 . . . 5 . 4 . . 3 . . . . 3 . 8 . . . . 4 4 4 Grunt 115 | . 6 1 . . 5 7 2 2 . . 2 2 3 . . . 3 2 . 6 5 3 . . . . . . 7 3 . 18 5 1 15 17 Brawler 6 | . . . . . . . . 2 . . . . 1 . . . 1 . . . . . . . . . . . . 1 . . 1 . . . Duelist 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . Protector 4 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . Sentry 26 | . . . . . 2 8 2 . . . . 1 . . . . . 2 . 1 . . . . . . . . 2 . . 3 . 1 1 3 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 21 | . . . . . 1 . 1 . . . . . . . . . 2 . . . . . 2 . . . . . . . . 4 . . . 11 Programmer 41 | . . . . . . . . . . . . . . . . . . 2 2 2 . . 3 . . . . . . . . . 11 2 9 10 Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 14 | . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Z-Light 9 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 4 | . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Martyr 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Mutant 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 13 | 6 3 3 . 1 4 8 7 2 . . 2 2 4 . 5 5 6 5 4 7 6 3 3 . 1 2 3 . 10 3 1 13 4 3 8 11 Combat Bots Only 11 | . 3 3 . . 3 4 3 2 . . 1 2 4 . 2 5 6 2 4 7 6 3 2 . . 1 3 . 10 3 . 11 4 3 5 11 Max Kills in Single Turn 5 | 1 1 1 . 1 1 2 3 2 . . 1 1 3 . 1 3 3 5 2 2 2 3 1 1 1 1 1 . 5 2 1 3 1 2 3 3 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 . . . . 1 2 . . . . 3 . . 3 3 2 . 2 2 3 . . . . . . 5 . . 3 1 2 1 3 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Imprinter (-6/Zion) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 23650 | . 256 296 . . 253 729 298 94 15 . 130 13 62 86 177 261 511 596 69 553 44 120 547 . . 110 104 . 745 159 60 1455 1780 2944 1155 10028 Core 1743 | . 44 49 . . 23 62 18 . 2 . 20 13 . 9 29 29 . 68 . 75 23 18 49 . . . 15 . 30 . . 159 20 393 57 538 Absorbed by Shields 7174 | . . . . . 35 . 128 41 6 . 40 5 . . . . . . . . 38 . . . . . . . . . . . . . 330 6551 Reduced by Siege Mode 824 | . . . . . . . . . . . . . . . . . . . . 28 . . 22 . . . . . 27 5 . 66 87 24 12 553 Core Remaining (%) 77 | 100 . . . 62 . 84 . . . . 94 . . . . . 90 . . . . 81 . . . . . . 91 . 100 . . 37 . 37 Volleys Fired 851 | 11 53 12 . . 37 74 22 8 . . 18 8 8 1 37 18 13 26 7 26 27 13 23 5 4 2 9 . 19 11 13 54 55 3 41 193 Largest 3 | 2 2 2 . . 2 2 2 1 . . 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 . 2 1 1 3 1 1 1 2 Hottest 253 | 40 70 66 . . 56 122 160 80 . . 160 114 114 114 114 120 120 120 60 60 60 60 60 60 60 90 90 . 92 250 113 253 113 250 250 250 Shots Fired 1287 | 22 96 23 . . 74 132 41 8 . . 33 16 15 2 74 36 21 33 7 26 27 13 23 5 4 2 9 . 27 11 13 73 55 3 41 322 Gun 437 | 22 44 12 . . 74 127 39 1 . . 18 . . . . 10 16 20 . . . . . . . . . . . . . 14 . . . 40 Cannon 760 | . 52 . . . . . . . . . 15 16 14 2 74 16 . 12 7 22 22 10 23 5 4 2 9 . 8 11 13 42 55 3 41 282 Launcher 89 | . . 11 . . . 5 2 7 . . . . 1 . . 10 5 . . 4 5 3 . . . . . . 19 . . 17 . . . . Special 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 785 | 22 95 12 . . 74 44 . . . . 13 16 14 2 74 16 . 16 7 22 22 10 23 5 4 2 9 . 8 9 9 28 . . . 229 Thermal 295 | . 1 . . . . 83 39 1 . . 20 . . . . . . . . . . . . . . . . . . 2 4 14 30 3 41 57 Explosive 78 | . . . . . . 5 2 7 . . . . 1 . . 10 5 . . 4 5 3 . . . . . . 19 . . 17 . . . . Electromagnetic 88 | . . 11 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 14 25 . . 36 Phasic 40 | . . . . . . . . . . . . . . . . 10 16 14 . . . . . . . . . . . . . . . . . . Robot Hit Streak 38 | 8 6 3 . . 10 22 17 5 . . 12 9 5 . 17 4 5 13 5 14 17 8 30 15 27 28 6 . 20 22 6 36 17 7 13 38 Robot Miss Streak 5 | 2 3 3 . . 3 2 1 5 . . 4 1 2 . 2 3 2 2 2 3 4 2 2 . . 1 1 . 1 2 . 1 2 1 5 5 Penetration Max 1 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 955 | 16 53 10 . . 57 86 38 5 . . 24 11 8 . 41 10 9 21 6 25 24 12 17 5 4 2 6 . 22 5 1 59 49 17 44 268 Core Hits 745 | 9 19 12 . 1 22 35 31 10 . . 17 4 8 . 19 27 17 13 7 20 31 14 14 7 2 2 3 . 55 5 . 65 20 11 93 152 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 49 | . 2 . . . . 4 1 . . . 1 3 1 . 8 1 . . . 1 . . . . . . 2 . . 1 1 5 1 2 . 15 Burn 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Blast 35 | . 2 . . . . . . . . . 1 3 1 . 8 1 . . . 1 . . . . . . 2 . . 1 . 2 . . . 13 Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Melee Attacks 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 48 25 55 Kinetic 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . 27 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 118 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 43 25 28 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Damage Inflicted 62946 | 157 853 432 . 27 1214 1895 1461 704 . . 622 370 490 . 1226 1470 1253 1388 239 2024 2804 1045 940 345 324 147 512 . 4013 546 40 6619 2343 1376 4394 21673 Guns 6580 | 157 327 127 . . 1208 1868 846 9 . . 364 . . . . 165 264 324 . . . . . . . . . . . . . 304 . . . 617 Cannons 28769 | . 479 . . . . . . . . . 258 370 308 . 1226 197 . 560 239 1377 1111 478 940 345 324 147 512 . 504 306 40 2429 1942 40 892 13745 Explosions 20255 | . . 290 . . . . 615 695 . . . . 182 . . 1108 989 504 . 635 1693 567 . . . . . . 3509 217 . 3795 87 255 2555 2559 Melee 6924 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 304 1062 913 4645 Ramming 418 | . 47 15 . 27 6 27 . . . . . . . . . . . . . 12 . . . . . . . . . 23 . 91 10 19 34 107 Kinetic 27938 | 157 806 127 . . 1208 740 . . . . 258 370 308 . 1226 197 . 656 239 1377 1111 478 940 345 324 147 512 . 504 248 . 2233 24 90 . 13313 Thermal 11996 | . . . . . . 1128 846 9 . . 364 . . . . . . 504 . . . . . . . . . . . 275 40 196 1223 295 3447 3669 Explosive 13788 | . . . . . . . 615 695 . . . . 182 . . 1108 989 . . 635 1693 567 . . . . . . 3509 . . 3795 . . . . Electromagnetic 1936 | . . 290 . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . 304 806 . . 506 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 6243 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 972 913 4078 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 627 | . . . . . . . . . . . . . . . . 165 264 198 . . . . . . . . . . . . . . . . . . Highest Corruption 41 | . . . . 4 . 1 . . . . 7 . . . . . 2 1 1 2 2 . 1 . . . . . . . 1 2 8 4 4 41 Average Corruption 20 | . . . . 4 . 1 . . . . 6 . . . . . 2 1 1 1 2 . 1 . . . . . . . 1 2 2 1 3 31 Corruption Purged 29 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 12 . . 15 Effects 440 | . . . . . . 2 . . . . 10 . . . . . . 1 . 4 . . 1 . . . . . . . 1 1 11 5 10 394 Message Errors 108 | . . . . . . 1 . . . . 2 . . . . . . . . 2 . . 1 . . . . . . . . . 7 1 3 91 Matter Fused 114 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 . 2 108 Heat Flow Errors 55 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 4 50 Energy Discharges 51 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 1 2 1 42 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 51 | . . . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . . . . . . 1 . . 2 . 44 Data Loss (major) 14 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 13 Misfires 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Alerts 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 14 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 13 Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Overflow Damage 3007 | . 10 . . . . . 77 . . . . . 11 . . 72 . 93 . 6 61 72 27 . 7 . 136 . 144 . 10 162 73 62 17 1967 Projectiles 1210 | . 10 . . . . . . . . . . . . . . 26 . 29 . 2 5 31 27 . 7 . 136 . . . 10 135 73 3 . 716 Explosions 480 | . . . . . . . 77 . . . . . 11 . . 46 . 64 . . 56 41 . . . . . . 144 . . 27 . . 8 6 Melee 1317 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 59 9 1245 Knockbacks 86 | . 5 . . . . . . . . . . 2 2 . 7 1 . 3 1 4 2 2 12 3 . . 3 . . . . 11 . . . 28 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 76 | . 4 . . . . . . . . . . 2 2 . 7 1 . 3 1 4 2 2 10 2 . . 3 . . . . 10 . . . 23 Secondary 10 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . 1 . . . 5 Self-Inflicted Damage 854 | . . 3 . . . . 87 31 . . . . . . . . . 72 . . . . . . . . . . 200 . . 53 99 89 114 106 Shots 35 | . . 1 . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . 4 . . . 1 5 10 10 Rammed 49 | . 12 1 . 7 6 3 . . . . . . . . . . . . . 5 . . . . . . . . . 3 . 4 1 2 1 4 Targets Rammed 51 | . 12 2 . 8 6 3 . . . . . . . . . . . . . 5 . . . . . . . . . 3 . 4 1 2 1 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 532 | . 25 30 . . 19 348 198 24 . . 197 191 320 52 198 196 199 349 64 188 57 49 105 16 16 38 125 . 167 361 . 201 64 230 341 532 Average Temperature 88 | . 12 17 . . 7 112 81 18 . . 68 84 156 33 99 84 102 125 30 76 25 21 44 9 10 23 60 . 63 126 . 63 29 74 127 90 Received Heat Transfer 2848 | . 87 . . . 147 324 52 18 . . 18 6 18 . 18 81 9 144 . 178 29 51 . . . 36 . . 99 21 . 153 72 441 140 706 Effects 9 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 6 Shutdowns 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 3 Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 39 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . 1 1 . 4 1 . 4 7 1 4 13 Total Turns 1099 | . . . . . . . . . . . . . . . . . . . . 30 . . 14 . . 25 20 . 150 6 . 33 409 26 58 328 Longest Duration 261 | . . . . . . . . . . . . . . . . . . . . 30 . . 12 . . 25 20 . 128 6 . 14 261 26 41 77 Robots Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . 4 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 . . 2 Parts Fried 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9 . . 12 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 Robots Melted 44 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 2 18 17 Combat Hostiles 40 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 2 16 16 Parts Melted 179 | . . . . . . 6 4 . . . 2 . . . . . . . . . 2 . . . . . . . . 5 2 . 4 5 83 66 Heat Transferred 43050 | . . . . . . 2368 1868 25 . . 825 . . . . . . 400 . . . . . . . . . . . 1280 37 185 901 1600 17120 16441 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 983 | 30 192 156 . 5 201 359 343 . . . . 281 . . . . . 342 . . . . 254 18 136 . . . . 167 52 983 853 623 585 915 Initial 489 | . 19 11 . . 1 28 138 . . . . 26 . . . . . 144 . . . . . 18 2 . . . . 77 . 16 489 166 373 300 Average 276 | 20 74 32 . . 46 134 195 . . . . 212 . . . . . 188 . . . . 116 12 68 . . . . 66 22 761 380 294 377 711 Maximum Alert Level 5 | . 1 . . . 1 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 3 3 2 2 5 Low Security (%) 46 | 100 99 100 . 100 99 67 69 . . . . 26 . . . . . 74 . . . . 79 100 100 . . . . 100 100 6 21 28 8 . Level 1 13 | . . . . . . 32 30 . . . . 73 . . . . . 25 . . . . 20 . . . . . . . . 11 40 48 42 2 Level 2 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 26 22 48 17 Level 3 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 11 . . 24 Level 4 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 4 . . . 4 2 2 . . . . 3 . . . . . 1 . . . . . . . . . . 1 1 1 6 8 3 7 3 Investigation 9 | . 2 . . . . 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Extermination 14 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 6 1 3 2 Reinforcement 15 | . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 1 5 . 1 2 1 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Garrison 5 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 47 | . 1 1 . . . 1 1 . . . 1 1 . . . . . 2 . . . . 2 . 1 . . . . 2 . 9 . 2 2 21 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 572 | . 23 6 . . 18 21 11 13 4 . 21 9 8 11 32 10 10 18 5 10 39 8 14 . 3 16 8 . 20 10 2 30 31 38 38 85 Peak Tracking Total 15 | . 3 3 . . 5 4 2 3 3 . 5 4 4 4 7 5 5 7 3 6 12 3 7 . 2 5 5 . 5 7 1 11 5 11 7 15 Tactical Retreats 35 | . 2 . . . 1 1 . . . . 5 . . . 1 . . 1 . . 2 1 . . . 1 1 . 2 2 . 1 1 4 2 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 11 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 2 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . 2 . 6 . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 60 | . 2 2 . . 2 5 2 . . . 2 . . 1 3 1 . 4 . 1 2 . 3 . . . . . 1 . 5 2 6 9 . 7 Max in Single Turn 4 | . 1 2 . . 1 1 1 . . . 1 . . 1 1 . . 4 . 1 2 . 1 . . . . . 1 . 1 1 1 1 . 2 Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 64 | . 7 . 2 . 2 11 4 . . 3 2 3 . 1 . . . 1 . . 1 . 1 . . . . 4 . 3 2 1 8 2 2 4 Terminals 45 | . 5 . . . 2 11 4 . . . 1 2 . . . . . 1 . . . . 1 . . . . . . 2 1 . 7 2 2 4 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . . Total Hacks 210 | . 23 . 2 . 9 26 13 . . 24 3 7 . 1 . . . 3 . . 6 . 2 . . . . 17 . 17 2 2 28 11 8 6 Successful 126 | . 14 . 2 . 4 9 7 . . 24 2 3 . 1 . . . 1 . . 6 . . . . . . 17 . 10 1 1 12 7 4 1 Failed 83 | . 8 . . . 5 17 6 . . . 1 4 . . . . . 2 . . . . 2 . . . . . . 7 1 1 16 4 4 5 Catastrophic 10 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 3 . 2 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 8 . 1 . . 1 4 . . . 1 6 . . 5 . . 3 . . 1 . . . . . . . . 7 . 2 17 7 . 2 Terminals 148 | . 20 . . . 9 26 13 . . . 2 6 . . . . . 3 . . . . 2 . . . . . . 16 1 . 25 11 8 6 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 3 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 3 . . . Terminal Hacks 107 | . 11 . 2 . 4 8 4 . . 24 1 2 . 1 . . . 1 . . 6 . . . . . . 17 . 7 . . 10 4 4 1 Record 12 | . . . 1 . . . . . . 6 . . . . . . . . . . . . . . . . . 5 . . . . . . . . Part Schematic 12 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 23 | . 3 . . . 1 1 2 . . 3 . . . . . . . . . . 6 . . . . . . 4 . . . . 2 1 . . Open Door 7 | . . . . . . 4 . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 5 | . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alert Level 5 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 . . Unreport Threat 9 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . 3 . Locate Traps 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Security Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 6 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Unauthorized Hacks 17 | . 3 . . . . 1 3 . . . 1 1 . . . . . . . . . . . . . . . . . 2 . 1 2 3 . . Terminals 11 | . 1 . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 . . Track 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Botnet 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Disrupt 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Operators 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Jam 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 6 . . . 2 8 4 . . . 1 2 . . . . . 1 . . . . 1 . . . . . . 2 1 . 8 2 2 4 Full Trace Events 3 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . Robots Rewired 15 | . . . . . . . . . . . 11 . . 1 . . . . . . 2 . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 39 | . . 1 . . . . . . . . 12 . . 1 2 . . . . . 2 . . 20 . . . . 1 . . . . . . . Largest Group 20 | . . 1 . . . . . . . . 6 2 1 1 3 1 . . . . 2 1 . 20 16 12 9 . 1 . . . . . . . Highest-Rated Group 772 | . . 31 . . . . . . . . 155 82 41 30 220 81 . . . . 130 65 . 772 576 455 375 . 42 . . . . . . . Highest-Rated Ally 95 | . . 31 . . . . . . . . 95 41 41 30 95 81 . . . . 65 65 . 50 46 46 46 . 42 . . . . . . . Total Orders 50 | . . . . . . . . 6 2 . 6 . 3 7 2 . . . . . 5 3 3 . . . . . . 11 2 . . . . . STAY 7 | . . . . . . . . . . . . . . . 1 . . . . . 3 2 . . . . . . . 1 . . . . . . ROAM 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . . . . . 1 . . . . . 2 1 . . . . . . . . . . . . . . EXPLORE 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 2 . . . . . RETURN 29 | . . . . . . . . 6 2 . 5 . 3 7 . . . . . . . . 1 . . . . . . 5 . . . . . . Ally Attacks 668 | . . 2 . . . . . 68 60 . 137 12 9 108 107 2 . . . . . . . . 44 91 28 . . . . . . . . . Total Damage 14441 | . . 21 . . . . . 1129 1137 . 2796 452 504 2278 2919 43 . . . . . . . . 650 1759 753 . . . . . . . . . Kills 111 | . . . . . . . . 10 5 . 23 7 2 15 25 . . . . . . . . . 3 15 6 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 8 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . . . 2 . . . 1 1 . 1 . 1 1 1 . . . 2 1 . 1 . . . 1 1 . . . . . . . . . Drone Launches 130 | . . . . . . . 4 28 18 9 7 6 19 28 . . . . . . . . 2 . . . . . . 7 2 . . . . . Drone Recoveries 109 | . . . . . . . . 21 23 . 9 . 13 33 . . . . . . . . 2 . . . . . . 7 1 . . . . . Decoded 0b10 Intel 560 | . . . . . . . . . . . . . . . . . . 26 . . . . 31 18 17 . . . . 47 30 69 65 88 123 46 Traps 39 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 6 9 . 9 2 8 1 Emergency Access 30 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . 3 4 8 6 . 5 1 Items 312 | . . . . . . . . . . . . . . . . . . 10 . . . . 16 17 11 . . . . 21 8 37 32 55 78 27 Machines 27 | . . . . . . . . . . . . . . . . . . 2 . . . . 3 . 2 . . . . . 2 8 5 3 1 1 Garrisons 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 2 . Patrols 77 | . . . . . . . . . . . . . . . . . . 5 . . . . 1 . . . . . . 10 5 2 7 11 26 10 Investigations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Reinforcements 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Guards 61 | . . . . . . . . . . . . . . . . . . 7 . . . . 8 . 2 . . . . 7 . 11 . 17 3 6 Exits 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 38387 | 173 1929 1750 493 1045 1411 1650 555 648 412 127 1232 282 451 582 2642 1434 201 634 400 792 928 461 401 577 222 908 519 262 976 619 501 1112 2298 761 1085 7914 Spaces Moved 18949 | 94 940 479 303 641 299 681 293 343 259 82 602 185 258 320 1989 1127 148 366 271 443 489 251 205 328 117 494 284 148 453 336 248 584 980 439 535 2935 Core 118 | 16 . . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . . . . 79 Treads 12368 | 57 795 479 303 641 299 681 153 . . . . . . . . . . . . 397 489 251 205 328 117 494 284 148 453 336 248 584 980 327 535 2784 Legs 166 | 21 145 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6113 | . . . . . . . 140 343 259 82 602 185 258 320 1966 1127 148 366 271 46 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 165 115 145 145 145 145 115 145 115 115 115 115 115 115 115 160 170 166 166 166 166 166 166 166 155 160 160 160 151 151 141 Average Speed 160 | 132 153 160 160 160 161 168 145 145 145 145 145 116 145 151 117 118 115 115 118 155 161 170 166 166 166 166 166 166 167 161 160 160 160 158 151 231 Slowest Speed 3200 | 160 160 160 160 160 260 170 165 145 145 145 145 145 145 160 300 130 130 115 130 160 270 170 166 166 166 166 166 166 266 166 160 160 160 160 151 3200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Microwarps 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . 6 Exploration Rate (%) 52 | 3 82 84 69 91 24 70 11 63 56 69 50 6 51 53 89 86 42 17 48 65 64 57 11 96 3 51 61 61 75 17 69 26 86 32 20 72 Regions Visited 36 Branch Regions 25 Pre-discovered Areas 12 | . 2 . 1 1 . . . . . 1 1 1 . . 1 . . . . . . . . . . 1 . 3 . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 1 1 . . 1 1 . . 1 . . 1 1 . . . . . 1 . . . . 1 1 . . 1 . . Unknown Exits Taken 21 | 1 1 1 1 1 . . . . 1 1 . . 1 1 . 1 1 . . 1 1 1 . . . 1 1 1 1 . . 1 1 . 1 . Scrap Searched 35 | . . 1 . 2 . . . . 2 . 4 . 4 5 4 . . . 3 3 . 1 . . . 2 2 . 2 . . . . . . . Spaces Dug 200 | . . . . . . 54 49 . . . . . 24 . . . . 7 . . 3 . 7 . . . . . 1 3 4 5 11 14 13 5 Terrain Destroyed 1196 | . . . . . 1 100 62 106 . . 1 4 35 . 2 81 66 37 14 39 63 44 22 3 . . 2 . 171 6 6 147 20 14 13 137 Melee 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 14 13 5 Projectile 216 | . . . . . 1 . . . . . 1 4 11 . 2 16 8 21 14 14 9 6 22 3 . . 2 . 1 6 6 8 3 . . 58 AOE 936 | . . . . . . 100 62 106 . . . . 24 . . 65 58 16 . 25 54 38 . . . . . . 170 . . 138 6 . . 74 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 25733 | 120 1323 1435 316 656 1152 1052 377 484 296 90 925 244 323 418 2265 1204 164 562 346 533 618 283 255 357 143 584 327 164 654 400 341 706 1608 476 721 3811 Wait 4510 | . 260 929 . . 779 237 19 133 29 9 178 22 51 55 204 10 . 130 56 30 59 1 12 12 15 72 30 . 142 18 45 11 485 58 78 341 Move 18747 | 93 939 478 302 640 299 680 292 342 258 81 601 184 257 319 1988 1126 147 365 270 442 488 250 205 327 116 493 283 147 452 335 247 583 979 337 534 2868 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 201 | 3 20 2 3 2 4 8 10 . 4 . 7 8 2 9 8 7 . 9 3 5 5 1 3 . 3 7 2 3 4 4 7 6 8 4 2 28 Fast Attach 267 | 9 7 . . 1 10 13 8 . . . 3 2 . 1 7 9 . 6 2 7 8 4 1 6 1 . . 5 3 5 7 8 16 8 8 102 Attach 168 | 1 7 1 2 . 2 4 3 . 1 . 1 9 . 6 3 1 . 11 3 6 4 5 1 . . 3 2 1 4 4 3 6 8 7 11 48 Detach 128 | 3 3 . . . 1 . 4 . . . . 2 . 1 6 1 . 5 . 2 3 4 . 4 1 . . . 3 2 4 2 5 4 9 59 Swap 151 | . 6 9 . 2 3 9 6 1 1 . 2 1 4 2 1 13 4 4 . . 2 . 8 1 1 . . 2 8 9 4 17 9 3 6 13 Drop 365 | . 16 2 9 3 12 24 13 . 3 . 9 8 1 5 11 19 . 6 5 10 10 5 2 2 2 7 1 6 8 9 11 14 19 7 6 100 Fire 851 | 11 53 12 . . 37 74 22 8 . . 18 8 8 1 37 18 13 26 7 26 27 13 23 5 4 2 9 . 19 11 13 54 55 3 41 193 Melee 146 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 43 25 55 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 50 | . 12 2 . 8 5 3 . . . . . . . . . . . . . 5 . . . . . . . . . 3 . 4 1 2 1 4 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 148 | . . . . . . . . . . . 106 . . 19 . . . . . . 12 . . . . . . . 11 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: Res x3 / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur x2]) To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 732 | -10/Materials | Discovered new exit (range 18) 1024 | -10/Materials | Discovered new exit (range 4) 1075 | -10/Materials | Central database locked down 1135 | -10/Materials | Discovered new exit (range 13) 1350 | -10/Materials | Discovered new exit (range 15) 2103 | -10/Materials | Entered Mines 2134 | -10/Mines | Assembled infested the area 2837 | -10/Mines | Met a Derelict testing a Signal Generator 3818 | -10/Mines | Discovered new exit (range 10) 3843 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3843 | -10/Mines | Discovered new exit (range 5) 3853 | -10/Mines | Entered Exiles 3893 | -10/Exiles | Met 8R-AWN 3919 | -10/Exiles | Met EX-HEX 3978 | -10/Exiles | Met EX-DEC 4007 | -10/Exiles | Learned location of Zion (-6) 4105 | -10/Exiles | Met EX-BIN 4127 | -10/Exiles | Aligned with FarCom system 4129 | -10/Exiles | Given EX-Vault access code 4169 | -10/Exiles | Opened EX-Vault 4186 | -10/Exiles | Found Army-in-a-Box 4192 | -10/Exiles | Found Firepult 4196 | -10/Exiles | Found Supersonic Drone Bay 4233 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4333 | -10/Exiles | Discovered new exit (range 10) 4346 | -10/Exiles | Stole three prototypes: Supersonic Drone Bay, Army-in-a-Box, Firepult 4346 | -10/Exiles | Entered Mines 4454 | -9/Mines | Discovered new exit (range 9) 4769 | -9/Mines | Discovered new exit (range 8) 5391 | -9/Mines | Entered Materials 5391 | -8/Materials | Evolved 4 slots: Utility x4 5392 | -8/Materials | Identified exit to Factory 5786 | -8/Materials | Garrison activated, responded to threat 6749 | -8/Materials | Identified exit to Storage 6802 | -8/Materials | Entered Storage 7830 | -8/Storage | Build established: Scavenger-Mutant 8174 | -8/Storage | Garrison activated, responded to threat 8242 | -8/Storage | Build established: Mutant 8442 | -8/Storage | Discovered exit to Factory (range 6) 8452 | -8/Storage | Entered Factory 8452 | -7/Factory | Evolved 2 slots: Utility x2 8454 | -7/Factory | FarCom data flow suspended 8761 | -7/Factory | Identified exit to Lower Caves 9007 | -7/Factory | Entered Lower Caves 9007 | -7/Lower Caves | Accompanied by 4 allies 9143 | -7/Lower Caves | Identified exit to Lower Caves 9539 | -7/Lower Caves | Encountered a Warlord checkpoint 9655 | -7/Lower Caves | Entered another Lower Caves area 9655 | -7/Lower Caves | Accompanied by 7 allies 9667 | -7/Lower Caves | Discovered new exit (range 12) 9848 | -7/Lower Caves | Encountered a Warlord checkpoint 9854 | -7/Lower Caves | Learned 4 Factory zone layouts 9997 | -7/Lower Caves | Spotted XH-2Q1(f) 9997 | -7/Lower Caves | Spotted XY-L1M(f) 9998 | -7/Lower Caves | Encountered a Master Thief 9998 | -7/Lower Caves | Encountered a Master Thief 9998 | -7/Lower Caves | Spotted 76-AL8(f) 10000 | -7/Lower Caves | Encountered a Master Thief 10003 | -7/Lower Caves | Allies destroyed XY-L1M(f) 10008 | -7/Lower Caves | Allies destroyed 76-AL8(f) 10025 | -7/Lower Caves | Discovered new exit (range 14) 10067 | -7/Lower Caves | Entered Data Miner 10067 | -7/Data Miner | Discovered new exit (range 6) 10095 | -7/Data Miner | Met Data Miner 10128 | -7/Data Miner | Learned location of Section 7 (-2) 10128 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10147 | -7/Data Miner | Received God Mode back door access code from Data Miner 10194 | -7/Data Miner | Entered Proximity Caves 10194 | -6/Proximity Caves | Accompanied by 9 allies 10251 | -6/Proximity Caves | Escorted by Enhanced Grunt 10488 | -6/Proximity Caves | Identified exit to Factory 10618 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 11426 | -6/Proximity Caves | Entered Factory 11426 | -6/Factory | Accompanied by 2 allies 11426 | -6/Factory | Evolved 2 slots: Utility x2 11453 | -6/Factory | Identified exit to Lower Caves 11476 | -6/Factory | Incoming investigation squad redirected 11604 | -6/Factory | Incoming investigation squad redirected 11708 | -6/Factory | Entered Lower Caves 11708 | -6/Lower Caves | Accompanied by 7 allies 11824 | -6/Lower Caves | Learned 12 Factory zone layouts 12120 | -6/Lower Caves | Discovered new exit (range 13) 12159 | -6/Lower Caves | Entered another Lower Caves area 12159 | -6/Lower Caves | Accompanied by 10 allies 12190 | -6/Lower Caves | Found Alien Artifact 12569 | -6/Lower Caves | Spotted 3M-D2Q(f) 12570 | -6/Lower Caves | Encountered a Master Thief 12570 | -6/Lower Caves | Spotted Q8-BD9(f) 12571 | -6/Lower Caves | Encountered a Master Thief 12571 | -6/Lower Caves | Spotted JP-951(f) 12571 | -6/Lower Caves | Spotted PW-6UT(f) 12572 | -6/Lower Caves | Encountered a Master Thief 12572 | -6/Lower Caves | Encountered a Master Thief 12582 | -6/Lower Caves | Allies destroyed JP-951(f) 12584 | -6/Lower Caves | Allies destroyed PW-6UT(f) 12587 | -6/Lower Caves | Allies destroyed 3M-D2Q(f) 12608 | -6/Lower Caves | Allies destroyed Q8-BD9(f) 12651 | -6/Lower Caves | Learned Factory emergency access door positions 12726 | -6/Lower Caves | Discovered new exit (range 6) 12741 | -6/Lower Caves | Entered Zion 12741 | -6/Zion | Accompanied by 1 ally 12840 | -6/Zion | Discovered new exit (range 11) 12871 | -6/Zion | Given the Hacking Drone Bay 12875 | -6/Zion | Found Prototype Device 12875 | -6/Zion | Identified Hacking Drone Bay 13097 | -6/Zion | Identified exit to Deep Caves 13125 | -6/Zion | Learned Factory garrison access intel 13261 | -6/Zion | Given A8's code to call for help 13693 | -6/Zion | Found Prototype Processor 13693 | -6/Zion | Identified Exp. Target Analyzer 13705 | -6/Zion | Found Prototype Processor 13705 | -6/Zion | Identified Exp. Armor Integrity Analyzer 13710 | -6/Zion | Found Prototype Processor 13710 | -6/Zion | Identified Exp. Terrain Scan Processor 13723 | -6/Zion | Found Prototype Hackware 13736 | -6/Zion | Found Exp. Targeting Computer 14722 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14725 | -6/Zion | Enhanced Grunt warped into view, answering call for help 14873 | -6/Zion | Attacked by Zionites 15134 | -6/Zion | Destroyed Imprinter 15150 | -6/Zion | Extracted access codes from Imprinter's data core 15341 | -6/Zion | Opened final containment barrier to the Deep Caves 15377 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15383 | -6/Zion | Entered Deep Caves 15383 | -6/Deep Caves | Accompanied by 1 ally 15594 | -6/Deep Caves | Found Prototype Protection 15594 | -6/Deep Caves | Identified Zio. Weapon Casing 15688 | -6/Deep Caves | Z-Facility disabled 15837 | -6/Deep Caves | Found Zio. Weapon Casing 16053 | -6/Deep Caves | Found Prototype Protection 16053 | -6/Deep Caves | Identified Zio. Heavy Carapace 16276 | -6/Deep Caves | Discovered new exit (range 7) 16422 | -6/Deep Caves | Found Zio. Heavy Carapace 16424 | -6/Deep Caves | Found Zio. Weapon Casing 16586 | -6/Deep Caves | Spotted as-67872 16817 | -6/Deep Caves | Entered Proximity Caves 16999 | -5/Proximity Caves | Crushed by falling debris 17010 | -5/Proximity Caves | Discovered new exit (range 7) 17018 | -5/Proximity Caves | Entered Factory 17018 | -5/Factory | Evolved 2 slots: Utility x2 17019 | -5/Factory | Identified exit to Upper Caves 17021 | -5/Factory | Loaded intel: 4 garrison access locations 17154 | -5/Factory | Lost 4 parts (2u2w) 17337 | -5/Factory | Build established: Hacker-Mutant 17517 | -5/Factory | Identified Exp. Hacking Suite 17649 | -5/Factory | Discovered new exit (range 18) 17652 | -5/Factory | Entered Upper Caves 17901 | -5/Upper Caves | Identified exit to Upper Caves 18052 | -5/Upper Caves | Entered another Upper Caves area 18062 | -5/Upper Caves | Discovered new exit (range 20) 18210 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18251 | -5/Upper Caves | Destroyed 7 combat bots 18297 | -5/Upper Caves | Learned 4 Factory zone layouts 18460 | -5/Upper Caves | Build established: Derelict-Mutant 18570 | -5/Upper Caves | Spotted B-75 Beast 18610 | -5/Upper Caves | Destroyed B-75 Beast 18748 | -5/Upper Caves | Discovered new exit (range 6) 18844 | -5/Upper Caves | Entered Warlord 18927 | -5/Warlord | System corruption cleaned by Quarantine Array 19253 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 19374 | -5/Warlord | Met Warlord 19390 | -5/Warlord | Opened Warlord's prototype stash 19399 | -5/Warlord | Warlord's base attacked by MAIN.C 19401 | -5/Warlord | Found Prototype Device 19401 | -5/Warlord | Identified Exp. Phase Shifter 19409 | -5/Warlord | Found Prototype Device 19409 | -5/Warlord | Identified Thermal Barrier 19417 | -5/Warlord | Found Prototype Hackware 19621 | -5/Warlord | Warlord forces counterattacked 19626 | -5/Warlord | Found Prototype Ballistic Cannon 19702 | -5/Warlord | Spotted B-75 Beast 19711 | -5/Warlord | Spotted B-86 Titan 19711 | -5/Warlord | Spotted Executioner 19727 | -5/Warlord | Discovered new exit (range 9) 19743 | -5/Warlord | Found Exp. Targeting Computer 19772 | -5/Warlord | Entered Proximity Caves 19772 | -4/Proximity Caves | Accompanied by 1 ally 19929 | -4/Proximity Caves | Identified Hvy. Autocannon 20073 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20190 | -4/Proximity Caves | Discovered new exit (range 20) 20227 | -4/Proximity Caves | Learned Research interactive machine intel 20231 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20233 | -4/Proximity Caves | Entered Factory 20233 | -4/Factory | Evolved 2 slots: Propulsion x2 20324 | -4/Factory | Spotted B-86 Titan 20509 | -4/Factory | Build established: Scavenger-Mutant 20634 | -4/Factory | Sucked down chute 20634 | -4/Factory | Entered Waste 20635 | -4/Waste | Joined by Warlord forces that had cleared the area 20715 | -4/Waste | Found Damper Plating 21039 | -4/Waste | Identified exit to Factory 21211 | -4/Waste | Entered Factory 21211 | -4/Factory | Accompanied by 16 allies 21364 | -4/Factory | Discovered new exit (range 18) 21402 | -4/Factory | Identified exit to Upper Caves 21433 | -4/Factory | Entered Upper Caves 21433 | -4/Upper Caves | Accompanied by 12 allies 21433 | -4/Upper Caves | Spotted FR-8MW(f) 21434 | -4/Upper Caves | Encountered a Master Thief 21435 | -4/Upper Caves | Spotted OP-ZK5(f) 21436 | -4/Upper Caves | Encountered a Master Thief 21442 | -4/Upper Caves | Destroyed OP-ZK5(f) 21457 | -4/Upper Caves | Allies destroyed FR-8MW(f) 21968 | -4/Upper Caves | Learned location of Armory (-3) 22307 | -4/Upper Caves | Discovered new exit (range 7) 22341 | -4/Upper Caves | Entered another Upper Caves area 22341 | -4/Upper Caves | Accompanied by 9 allies 22830 | -4/Upper Caves | Learned 12 Research zone layouts 22839 | -4/Upper Caves | Discovered new exit (range 10) 22860 | -4/Upper Caves | Entered Zhirov 22860 | -4/Zhirov | Discovered new exit (range 3) 22892 | -4/Zhirov | Met Zhirov 22929 | -4/Zhirov | Found Alien Artifact 22929 | -4/Zhirov | Identified Integrated Reactor 22929 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23023 | -4/Zhirov | Found Alien Artifact 23062 | -4/Zhirov | Learned location of Quarantine (-2) 23062 | -4/Zhirov | Learned location of Testing (-3) 23062 | -4/Zhirov | Learned location of Command (-1) 23077 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23122 | -4/Zhirov | Entered Proximity Caves 23124 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 23158 | -3/Proximity Caves | Destroyed 10 combat bots 23373 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24046 | -3/Proximity Caves | Discovered new exit (range 8) 24098 | -3/Proximity Caves | Entered Research 24098 | -3/Research | Evolved 2 slots: Propulsion x2 24099 | -3/Research | Identified exit to Armory 24100 | -3/Research | Identified exit to Testing 24100 | -3/Research | Identified exit to Research 24101 | -3/Research | Loaded intel: 39 interactive machine locations 24433 | -3/Research | Identified Ghost Barrier 24579 | -3/Research | Spotted B-86 Titan 24717 | -3/Research | Entered Testing 24734 | -3/Testing | Build established: Hacker-Mutant 24789 | -3/Testing | Found Prototype Energy Cannon 24789 | -3/Testing | Identified Disintegrator 24896 | -3/Testing | Discovered exit to Research (range 74) 24971 | -3/Testing | Found Prototype Hackware 25063 | -3/Testing | Found Prototype Device 25063 | -3/Testing | Identified Adv. Kinecellerator 25088 | -3/Testing | Found Adv. Kinecellerator 25218 | -3/Testing | Entered Research 25218 | -2/Research | Warlord forces began assault on 0b10 25218 | -2/Research | Evolved 2 slots: Weapon x2 25311 | -2/Research | Destroyed 8 combat bots 25328 | -2/Research | Research machine network offline 25435 | -2/Research | Discovered new exit (range 16) 25449 | -2/Research | Destroyed 11 combat bots 25468 | -2/Research | Identified exit to Access 25717 | -2/Research | Warlord destroyed during the assault 26318 | -2/Research | Discovered new exit (range 8) 26330 | -2/Research | Entered Quarantine 26354 | -2/Quarantine | Cryocooling Duct disabled 26369 | -2/Quarantine | Ambient heat levels rising (+20) 26369 | -2/Quarantine | Non-combat units ordered to evacuate 26500 | -2/Quarantine | Found Alien Slashing Weapon 26500 | -2/Quarantine | Identified Sigix Broadsword 26623 | -2/Quarantine | Found Alien Impact Weapon 26712 | -2/Quarantine | P-80 Master assimilated allied EI-R65(g) 27068 | -2/Quarantine | Identified System Mapper 27077 | -2/Quarantine | Found Alien Artifact 27080 | -2/Quarantine | First assault squad dispatched 27080 | -2/Quarantine | Found Alien Artifact 27103 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 27103 | -2/Quarantine | Warped through subspace 27114 | -2/Quarantine | Found Alien Artifact 27114 | -2/Quarantine | Identified Dimensional Node Initializer 27114 | -2/Quarantine | Initialized slip node 27215 | -2/Quarantine | Found Exp. Signal Interpreter 27321 | -2/Quarantine | Found Alien Artifact 27321 | -2/Quarantine | Identified Phase Armor 27879 | -2/Quarantine | Found Alien Artifact 27884 | -2/Quarantine | Found Alien Artifact 27897 | -2/Quarantine | Found Dimensional Node Initializer 27924 | -2/Quarantine | Found Alien Artifact 27924 | -2/Quarantine | Identified Core Reset Matrix 27924 | -2/Quarantine | Identified Core Stripper 27924 | -2/Quarantine | Identified Transdimensional Reconstructor (x4) 27924 | -2/Quarantine | Used Core Reset Matrix 27928 | -2/Quarantine | Detected hypermatrix surge 27928 | -2/Quarantine | Sensed 3 artifacts in vicinity 27979 | -2/Quarantine | Found Matter Drive 28358 | -2/Quarantine | Spotted Fortress 28369 | -2/Quarantine | Destroyed Fortress 28382 | -2/Quarantine | Found Unknown Device 28382 | -2/Quarantine | Identified Antimissile System 28389 | -2/Quarantine | Found Prototype Device 28389 | -2/Quarantine | Identified Thermal Barrier 28393 | -2/Quarantine | Found Prototype Device 28393 | -2/Quarantine | Identified Exp. Force Field 28400 | -2/Quarantine | Found Prototype Device 28400 | -2/Quarantine | Identified EM Dispersion Field 28523 | -2/Quarantine | Discovered new exit (range 5) 28628 | -2/Quarantine | Entered Section 7 28629 | -2/Section 7 | Sensed 21 artifacts in vicinity 28785 | -2/Section 7 | Found Integrated Mediator 28785 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 28901 | -2/Section 7 | Found Microwarp Drive 29126 | -2/Section 7 | Warped through subspace 29131 | -2/Section 7 | Found Integrity Redistributor 29132 | -2/Section 7 | Spotted S7 Guard 29148 | -2/Section 7 | Warped through subspace 29150 | -2/Section 7 | Found Integrated Singularity Reactor 29150 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 29151 | -2/Section 7 | Incoming assault squad redirected 29152 | -2/Section 7 | Warped through subspace 29154 | -2/Section 7 | Spotted B-90 Cyclops 29179 | -2/Section 7 | Core integrity fell below 50% 29215 | -2/Section 7 | Spotted S7 Guard 29220 | -2/Section 7 | Destroyed S7 Guard 29235 | -2/Section 7 | Discovered exit to Access (range 21) 29256 | -2/Section 7 | Found Core Physics Calibrator 29271 | -2/Section 7 | Found Prototype Protection 29271 | -2/Section 7 | Identified Hvy. Regenerative Plating 29376 | -2/Section 7 | Found Integrated Dissipator 29376 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 29389 | -2/Section 7 | Entered Access 29389 | -1/Access | Evolved 2 slots: Power x1, Utility x1 29673 | -1/Access | Incoming investigation squad redirected 29689 | -1/Access | Build established: Hacker-Assassin 30167 | -1/Access | Build established: Alien-Assassin 30436 | -1/Access | Garrison activated, responded to threat 30444 | -1/Access | Discovered new exit (range 21) 30474 | -1/Access | Entered Command 30810 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-401) 30970 | -1/Command | Spotted M Guard 30970 | -1/Command | Spotted M Guard 30970 | -1/Command | Spotted Combat Programmer 30972 | -1/Command | Spotted Combat Programmer 30974 | -1/Command | Destroyed Combat Programmer 30975 | -1/Command | Destroyed Combat Programmer 30997 | -1/Command | Destroyed M Guard 31012 | -1/Command | Destroyed M Guard 31012 | -1/Command | All MAIN.C guards destroyed 31015 | -1/Command | System corruption reached 10% 31048 | -1/Command | Found Corrupted Hvy. Regenerative Plating 31052 | -1/Command | Found Corrupted Prototype Device 31052 | -1/Command | Identified AEGIS Remote Shield 31058 | -1/Command | Found Corrupted Prototype Energy Cannon 31058 | -1/Command | Identified Cld. Nova Cannon 31077 | -1/Command | Found Corrupted Prototype Reactor 31077 | -1/Command | Identified Zero-point Reactor 31078 | -1/Command | System corruption reached 30% 31094 | -1/Command | Found Corrupted AEGIS Remote Shield 31139 | -1/Command | Met MAIN.C 31145 | -1/Command | 0b10 Conduit disabled 31233 | -1/Command | Discovered new exit (range 10) 31234 | -1/Command | Spotted B-99 Colossus 31265 | -1/Command | Spotted B-99 Colossus 31346 | -1/Command | Build established: Alien-Mutant 31744 | -1/Command | Found Prototype Device 31744 | -1/Command | Identified Active Sensor Suite 32028 | -1/Command | Build established: Alien-Assassin 32222 | -1/Command | Found Active Sensor Suite 32332 | -1/Command | Found Prototype Protection 32332 | -1/Command | Identified SHELL Armor 32408 | -1/Command | Found Prototype Device 32408 | -1/Command | Identified Beam Splitter 32411 | -1/Command | Found Prototype Device 32411 | -1/Command | Identified System Purifier 32603 | -1/Command | Build established: Alien-Tank 32997 | -1/Command | Found Exp. Force Field 33794 | -1/Command | Core integrity fell below 50% 33801 | -1/Command | Destroyed MAIN.C Shell 33803 | -1/Command | MAIN.C activated Command garrisons 33873 | -1/Command | Destroyed MAIN.C 34026 | -1/Command | Lost 4 parts (1p3u) 34045 | -1/Command | Destroyed 11 combat bots 36683 | -1/Command | Found Zero-point Reactor 36686 | -1/Command | Found Zero-point Reactor 36745 | -1/Command | Found Prototype Protection 36745 | -1/Command | Identified Hvy. Regenerative Plating 36891 | -1/Command | Destroyed B-99 Colossus 36937 | -1/Command | Found Prototype Ballistic Gun 36937 | -1/Command | Identified Multirail 37377 | -1/Command | Build established: Scavenger-Mutant 38049 | -1/Command | Phase Generator disabled 38374 | -1/Command | Discovered new exit (range 8) 38388 | *** | Heading to fleet! Last Messages --------------- 38112_ Acquired Arm. Heavy Treads. 38126_ System corrupted: Matter fused (-8). 38160_ Acquired 16 matter. 38161_ 6QFL FOANGN9K5PP>DH 38348_ System corrupted: Matter fused (-10). 38362_ Acquired 10 matter. 38370_ System corrupted: Component data lost. 38374_ The Access Shell folds into the floor. 38374_ EXIT=FOUND 38385_ YX1U55CRYMUAC=GKQ5QA9JF Map ----- +----------------------------------------------------+ | ??# !!!#[%==! ####!! #???????# # = | | ??# * !%/#!%[=! ##%[ ############+### =%[ | | ??# % [%[# ===!% ## !*%!!%!=%%+ * | | ??# /%[ # ![%[ ## |=!*[|!=[#= "" | | ??# !!= #!%=* ## ==[!%![+% """ | | ??# !]%]% ## == ## [=[[=|=#[ """ | | ??##*%#### ##%* ##! ############[#!# " | | ???# %#??# ############%! #????????? # | | ???# #??# #?????????##+"++##?????? # = | | ???#! #??# #????????##!^[ ##????# "" # * | | ???#%/#??# #????????#"^!=^ "#????#""" ###"#### | | ???#==#??# #????????# ^^ %^ ##???#"R #?#%#??? | | ???#%*#??? #???????##; ^^!!#;#?????"" #?#%#??? | | ???#%=#??? ????????#; ^^ ;#????""" #?#%#??? | | ???#=%#??? ????????##%!^ ^%!;#?????? #?#"#??? | | ####%[#????????????#"!^% !=%;#????? #?# #??? | | %=%[!%#????+???????###%! [;#?????? #?? #??? | | !%[%=*#??? #???????#%!^%! %!###????############? | | %[[==[#### #??????##!=^^% * ;;;#?????#= #? | | ==%%!*%! #?????##%! ! ]% ;#?????# #? | | #[=%[[== %#???###%%* % % %##?????# " #? | | ]*=[%= # #?? ### ^ ^^^ ;#?????# " "" #? | | ##!* # # %#? #?# ^ ##?????# """" #? | | ## ## [# #?# ^ ^ #??????# "" ## | | # # #*!# ?## ^ "" #??????# + | | ?# %[ ###!%%" ???#; "@ #??????# ## | | ## #=%#==!!# ????## ^ #??????###########? | | # # % #![=%#? #?# #???????????????#! | | ## #[%!!%*[# #?# ^ #???????????????# | | ?# *!%|!!%[ #?# #???????????????# | | ?###%!!=%########?# #???????????????# | | ???#*[%%! #?????##############???????????????# | | ???#%!# ####??????????????????????????????????# ? | | ???#!=####???????##########??????????????????????? | | ??##!%##?????????# #??????????????????????? | | ??#=!|*########### #??????????????????????? | | ??# [ [=%[=# """" #??????????????????????? | | ??# *[*%+ """" #??????????????????????? | | ??#!%! #### %=## """" #?#####????????????????? | | ??##[###??# * ## """" ###! #????????????????? | | ???#%?????#!* ## + #????????????????? | | ???#!??=?!#%!= %## ### #????????????????? | | ???##?????#=! ## #?## ##????????????????? | | ??????????#! #######+###??# #??###????????????? | | ??????????# #?????# #????# # #????????????? | | ??????????#%=^ ^#?????# #????# + #????????????? | | ??????????#= #?????# #????# # #????????????? | | ??????????# %#######=###### #?? #????????????? | | ??????????# %= =[*%= +????#????????????? | | ??????????# [ % =%=% #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 100 Energy Generation 99 Energy Capacity 1120 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 9 Armor Coverage 4200 Resistance: KI 25 Resistance: TH 50 Resistance: EM 90 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Thermal Conversion 60 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 50 Energy Filtering 30 Kinecelleration 50 Salvage Targeting 1 Offensive Hacking 27 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword High-powered Transdimensional Reconstructor Dimensional Node Initializer Phase Armor Core Reset Matrix Core Stripper Integrated Mediator Microwarp Drive Transdimensional Reconstructor Integrated Singularity Reactor Core Physics Calibrator Integrated Dissipator Matter Drive Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed ThunderSmallMallet Manual? 0 Play Time 03:38:56 Cumulative 2066.8 hours Start 2021.08.05 @ 11:31:26 End 2021.08.05 @ 15:52:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2628 Rogue 2620 Adventurer 0 Explorer 8 Win Type 2 Total 231 Types 44/31/87/3/3/5/55/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e009f88-3378-4e3b-aec8-abaadb4b332b