Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 12:43:52 Player: Maelyn Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1572) 1572 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 5616 Bonus ------- Follower Combat Kills 166 Met Data Miner 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 91/325 System Corruption 3% Temperature Warning (334) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (3) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Improved Shield Generator Hacking Suite System Shield > --- WEAPON (3) ------- Particle Gun Spread Laser > --- INVENTORY (15) --- Deuterium Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Reaction Control System System Shield Recalibrator Battle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Machine Analyzer Improved Signal Interpreter Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Pulse Rifle Greatsword > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Advanced Treads Medium Storage Unit Advanced Visual Processing Unit Actuator Array Hacking Suite Spread Laser Field Laser Pulse Rifle Assault Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . . 1 . . . . Utility 4 | . . 2 . 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 61 | 8 . 5 10 12 19 2 1 4 Power 8 | 1 . 2 1 1 2 . . 1 Engine 4 | 1 . 2 1 . . . . . Core 3 | . . . . 1 2 . . . Reactor 1 | . . . . . . . . 1 Propulsion 14 | 3 . 1 3 4 2 1 . . Treads 11 | 2 . . 2 4 2 1 . . Leg 3 | 1 . 1 1 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 . 1 3 3 8 1 1 1 Device 7 | 1 . 1 . . 3 1 . 1 Storage 4 | 1 . . 2 . 1 . . . Processor 4 | . . . . 3 1 . . . Hackware 2 | . . . . . 1 . 1 . Protection 3 | . . . 1 . 2 . . . Artifact . | . . . . . . . . . Weapon 19 | 2 . 1 3 4 7 . . 2 Energy Gun 9 | . . 1 1 2 3 . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 . . 2 1 2 . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 2 . . . Parts Lost 22 | . . 6 3 . 8 . . 5 Power 4 | . . 2 1 . 1 . . . Propulsion 8 | . . 2 1 . 4 . . 1 Utility 4 | . . . 1 . 2 . . 1 Weapon 6 | . . 2 . . 1 . . 3 Highest Loss Streak 6 | . . 6 3 . 5 . . 3 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 5 7 6 9 8 10 9 10 9 Power 2 | 2 3 3 1 1 1 3 3 3 Propulsion 1 | 2 2 1 2 . . . . . Utility 1 | . . . . 1 3 4 4 3 Weapon 3 | 1 1 1 5 5 3 2 3 2 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . . . 7 . . . 6 Power 4 | . . . . 1 . . . 3 Propulsion . | . . . . . . . . . Utility 2 | . . . . . . . . 2 Weapon 7 | . . . . 6 . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 100 84 96 98 87 85 92 88 Engine 5 | . 14 9 10 3 . . . . Core 3 | . . . . 5 6 7 7 5 Treads 14 | . 28 16 6 27 20 8 15 14 Leg 5 | . . 4 15 . . . . . Device 10 | . 14 22 12 . 5 15 14 5 Storage 12 | . 14 11 21 12 7 7 7 7 Processor 6 | . . . . 22 12 7 7 7 Hackware 2 | . . . . . 4 7 7 15 Protection 7 | . . . 9 9 6 7 7 7 Energy Gun 4 | . . 2 2 4 15 . . 6 Ballistic Gun 13 | . 28 18 18 6 1 15 15 11 Ballistic Cannon 2 | . . . . 6 . 7 7 3 Peak Build Rating 44 | 9 9 11 12 32 44 40 40 41 Average Rating 23 | 5 9 9 11 24 40 36 39 38 On Entrance 21 | . 9 9 10 12 32 37 40 40 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 13 13 15 25 27 60 48 44 53 Greatest Support 66 | 40 40 40 40 66 66 48 48 48 Greatest Overweight (x) 2 | . . . 2 . 2 2 . 1 Average Overweight (x) . | . . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 10 10 15 15 15 15 Average Capacity 11 | 7 8 8 9 10 12 15 15 15 Most Carried 15 | 7 8 8 10 10 15 10 11 11 Average Carried 8 | 5 7 6 9 8 10 9 10 9 Final Capacity 15 | 8 8 8 10 10 15 15 15 15 Final Carried 10 | 6 8 5 10 10 10 10 10 9 Class Distribution -------------------- 33% | Scavenger-Mutant 31% | Mutant 22% | Scavenger-Tank 6% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Matter Collected 1282 | 302 26 . 202 88 358 168 . 138 Remotely . | . . . . . . . . . Salvage Created 1609 | 106 65 54 168 106 763 243 . 104 Parts 88 | 11 4 2 15 10 30 13 . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 15 . 6 Prevented 2 | . . . . . . 2 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Combat Hostiles Destroyed 38 | . 1 1 8 4 14 7 . 3 Guns 25 | . 1 1 8 2 8 3 . 2 Cannons 7 | . . . . 2 . 4 . 1 AOE 5 | . . . . . 5 . . . Classes Destroyed 11 | 2 2 1 2 . 4 . . . Worker 2 | . . . . . 2 . . . Tunneler 3 | 3 . . . . . . . . Recycler 3 | 1 . . . . 2 . . . Operator 1 | . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 13 | . . . 5 2 3 3 . . Grunt 14 | . 1 . 2 2 4 4 . 1 Brawler 2 | . . . 1 . . . . 1 Sentry 6 | . . 1 . . 5 . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 1 . . 1 Best Kill Streak 5 | 2 1 1 4 2 5 4 . 2 Combat Bots Only 4 | . 1 1 4 2 4 4 . 2 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Hostile Shots Fired 584 | . 61 40 52 62 293 44 . 32 Missed 173 | . 23 10 10 22 85 14 . 9 Hits 411 | . 38 30 42 40 208 30 . 23 Projectile 411 | . 38 30 42 40 208 30 . 23 Critical Strikes 13 | . 3 2 . 1 2 4 . 1 Damage Taken 5233 | . 402 443 395 545 2510 461 . 477 Core 1093 | . 97 61 90 126 599 42 . 78 Absorbed by Shields 76 | . . . . . . . . 76 Core Remaining (%) 75 | 100 61 . 62 77 . . . . Volleys Fired 156 | 17 7 16 22 22 48 9 . 15 Largest 3 | 2 2 2 2 2 3 3 . 3 Hottest 187 | 40 40 65 105 124 187 93 . 158 Shots Fired 327 | 34 14 26 32 44 111 27 . 39 Gun 287 | 34 14 26 32 26 104 18 . 33 Cannon 38 | . . . . 18 5 9 . 6 Launcher 2 | . . . . . 2 . . . Special . | . . . . . . . . . Kinetic 181 | 34 14 24 6 36 15 27 . 25 Thermal 144 | . . 2 26 8 94 . . 14 Explosive 2 | . . . . . 2 . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | 4 3 13 13 6 10 6 . 7 Robot Miss Streak 9 | 3 2 2 3 3 5 9 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 1 . 2 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 219 | 19 8 21 26 21 74 16 . 34 Core Hits 118 | 8 4 3 23 10 36 19 . 15 Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | 1 . . . 1 2 . . 1 Burn 4 | . . . . 1 2 . . 1 Destroy 1 | 1 . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4043 | 166 61 172 295 384 1921 377 . 667 Guns 2936 | 166 61 172 277 159 1300 261 . 540 Cannons 519 | . . . . 225 51 116 . 127 Explosions 570 | . . . . . 570 . . . Melee . | . . . . . . . . . Ramming 18 | . . . 18 . . . . . Kinetic 1768 | 166 61 154 30 328 202 377 . 450 Thermal 2040 | . . 18 247 56 1502 . . 217 Explosive 217 | . . . . . 217 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 3 Average Corruption 2 | . . . . . 2 3 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . 7 7 3 5 Message Errors 8 | . . . . . 3 3 1 1 Matter Fused 7 | . . . . . 1 2 2 2 Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 3 | . . . . . 1 1 . 1 Data Loss (minor) 3 | . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . . . 16 . . . Projectiles . | . . . . . . . . . Explosions 16 | . . . . . 16 . . . Melee . | . . . . . . . . . Knockbacks 3 | . . . 1 2 . . . . Impact 1 | . . . 1 . . . . . Kinetic 2 | . . . . 2 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 99 | . . . . . 99 . . . Shots 1 | . . . . . 1 . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 583 | . 9 36 303 180 583 81 . 334 Average Temperature 165 | . 6 12 122 54 221 32 . 121 Received Heat Transfer 1479 | . 204 150 108 135 513 243 . 126 Effects 39 | . . . 3 . 35 . . 1 Shutdowns 11 | . . . . . 11 . . . Energy Bleed 5 | . . . . . 5 . . . Interference 9 | . . . 3 . 6 . . . Short Circuit 5 | . . . . . 4 . . 1 Damage (minor) 5 | . . . . . 5 . . . Damage (core) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 17 | . . . 1 . 14 . . 2 Heat Transferred 3676 | . . 20 380 185 2692 . . 399 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 190 | 5 20 30 104 190 165 . . . Initial 37 | . . . 7 . 37 . . . Average 40 | . . 1 21 76 81 . . . Influence Increases 1449 | 20 27 30 264 285 526 160 . 137 Destroy 0b10 Robot/C 980 | . 20 20 220 200 280 140 . 100 Destroy 0b10 Robot/NC 50 | 20 5 . . . 25 . . . Destroy Leader 212 | . 2 10 30 40 90 20 . 20 Allied During Kill 59 | . . . 14 28 . . . 17 Disable Machine 90 | . . . . 15 75 . . . Destroy Structure 58 | . . . . 2 56 . . . Influence Decreases 1449 | 20 27 10 284 202 524 245 . 137 Entered New Map 91 | . . . 13 . 46 32 . . Time Decay 1146 | 20 27 10 241 142 398 213 . 95 Lost Part 152 | . . . 30 . 80 . . 42 Lost Ally 60 | . . . . 60 . . . . Squads Dispatched 6 | . . . . 1 5 . . . Investigation . | . . . . . . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . 1 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Distress Signals 5 | . 1 1 . 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 7 4 11 20 19 7 . 6 Peak Tracking Total 11 | . 6 2 4 11 5 4 . 3 Tactical Retreats 1 | . . 1 . . . . . . ECM-based Alert Blocks 1 | . . 1 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Machines Disabled 6 | . . . . 1 5 . . . Max in Single Turn 3 | . . . . 1 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Machines Accessed 5 | . . . . 1 . . 4 . Terminals 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 33 | . . . . 2 . . 31 . Successful 33 | . . . . 2 . . 31 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . 1 . . . . Terminals 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 33 | . . . . 2 . . 31 . Record 13 | . . . . 2 . . 11 . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 3 | . . . . . . . 3 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Total Allies 4 | . . . 3 . . . . 1 Largest Group 3 | . . . 3 3 . . . 1 Highest-Rated Group 96 | . . . 40 40 . . . 96 Highest-Rated Ally 96 | . . . 16 16 . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 52 | . . . 7 31 . . . 14 Total Damage 972 | . . . 64 306 . . . 602 Kills 12 | . . . 3 6 . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Active Infowar (turns) 2717 | 19 245 315 215 368 601 495 160 299 Optics 1062 | . . . . . 108 495 160 299 Terrain 794 | 19 245 315 215 . . . . . Machine Analysis 861 | . . . . 368 493 . . . ECM 388 | . . 268 120 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . 3 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Turns Passed 4748 | 208 245 315 1507 565 954 495 160 299 Spaces Moved 2366 | 98 141 170 809 303 437 167 100 141 Core 9 | 9 . . . . . . . . Treads 1776 | 83 141 137 267 303 437 167 100 141 Legs 581 | 6 . 33 542 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 120 120 145 145 160 160 160 Average Speed 173 | 147 160 152 175 152 164 276 160 176 Slowest Speed 330 | 160 160 160 260 160 330 320 160 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 32 18 99 32 10 34 79 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . . . . 2 64 . . . Melee . | . . . . . . . . . Projectile 3 | . . . . 2 1 . . . AOE 63 | . . . . . 63 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Total 2754 | 132 149 205 864 371 590 180 101 162 Wait 69 | . . 11 7 . 51 . . . Move 2358 | 97 140 169 808 302 436 166 99 141 Hop . | . . . . . . . . . Pick Up 67 | 10 2 3 12 17 19 2 . 2 Fast Attach 4 | 3 . . 1 . . . . . Attach 43 | 4 . 6 5 4 18 2 1 3 Detach 3 | . . . . . 2 . 1 . Swap 18 | 1 . . 4 8 4 . . 1 Drop 34 | . . . 3 18 12 1 . . Fire 156 | 17 7 16 22 22 48 9 . 15 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 209 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 14) 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Discovered new exit (range 12) 755 | -9/Materials | Lost 6 parts (2p2n2w) 769 | -9/Materials | Entered Mines 828 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 950 | -9/Mines | Learned Materials non-interactive machine intel 1032 | -9/Mines | Lost 3 parts (1p1n1u) 1299 | -9/Mines | Build established: Scavenger-Mutant 1330 | -9/Mines | Learned Materials terminal intel 1341 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1882 | -9/Mines | Discovered new exit (range 9) 2028 | -9/Mines | Discovered new exit (range 7) 2276 | -9/Mines | Entered Materials 2276 | -8/Materials | Accompanied by 3 allies 2276 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2277 | -8/Materials | Loaded intel: 36 non-interactive machine locations 2278 | -8/Materials | Loaded intel: 12 terminal locations 2595 | -8/Materials | Lost 3 allies 2828 | -8/Materials | Discovered new exit (range 5) 2839 | -8/Materials | Identified exit to Factory 2841 | -8/Materials | Entered Factory 2841 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3163 | -7/Factory | Core integrity fell below 50% 3555 | -7/Factory | Discovered new exit (range 15) 3580 | -7/Factory | Identified exit to Lower Caves 3592 | -7/Factory | Garrison activated, responded to threat 3664 | -7/Factory | Core integrity fell below 20% 3691 | -7/Factory | Lost 5 parts (1p2n1u1w) 3795 | -7/Factory | Entered Lower Caves 3980 | -7/Lower Caves | Build established: Scavenger-Tank 4273 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4290 | -7/Lower Caves | Entered Data Miner 4290 | -7/Data Miner | Discovered new exit (range 6) 4314 | -7/Data Miner | Met Data Miner 4386 | -7/Data Miner | Learned location of Section 7 (-2) 4386 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4402 | -7/Data Miner | Received God Mode back door access code from Data Miner 4450 | -7/Data Miner | Entered Proximity Caves 4462 | -6/Proximity Caves | Learned 8 Factory zone layouts 4494 | -6/Proximity Caves | Learned location of Extension (-6) 4521 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4530 | -6/Proximity Caves | Escorted by Enhanced Grunt 4537 | -6/Proximity Caves | Learned 4 Factory zone layouts 4663 | -6/Proximity Caves | Lost 3 parts (1u2w) 4731 | -6/Proximity Caves | Spotted B-75 Beast 4749 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 04610_ Acquired 62 matter. 04613_ Acquired Antimatter Reactor. 04632_ Imp. Heat Sink destroyed. 04632_ Remote Datajack melted. 04632_ Target Analyzer melted. 04632_ P-60 Hacker destroyed. 04636_ Imp. Heat Sink fries itself beyond repair. 04646_ L4LI6M:C4>QSE1OF5BBCY6KH 04648_ Gravmag System fries itself beyond repair. 04648_ Acquired Mic. Nuclear Core. 04649_ Acquired 23 matter. 04671_ System corrupted: Matter fused (-8). 04701_ System corrupted: Component data lost. 04739_ Med. Treads destroyed. 04746_ Prc. Assault Rifle destroyed. 04749_ Lgt. Treads broken. 04749_ Overheating: Short circuit. 04749_ B-75 Beast suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????####????????? | | ???????????????????????? #????????? ?????????? | | ????????????????????????# #???????? ##????????? | | ????????????????????????# #???????? ##???????? | | ????????????????????????# #???????? ##??????? | | ???????????# ### #????# #?###???# ##?????? | | ????????????# ;## %### ##?? #?????? | | ????????????# $ @ ## ### ??????? | | ????????????# BB ;;; ## ??#????? | | ????????????# BB ### ## #??? #????? | | ????????????## ????# ## #?# ####?? | | ?????????????## ??????# # ## ##? | | ??????????????##????????# ## | | ????????????????????????# # | | ???????????###??????##??# # | | ??????????## ?????## ## #?????? | | ??????????# ?????# ## #?? | | ??????????# ????## #?? | | ??????????# #???## ## #?? | | ??????????# #???# ## ## #?????? | | ??????????# ##??# ## ##?? ##?????? | | ??????????? ##?## ## #### #?? ## #??????? | | ???????????# ##?# ####### ## #??#??????? | | ???????????# #?# #??# #?????????? | | ???????##### #??# #??# ####?????????? | | ####???# #??# ##?## #????????????? | | ##???# ##?# #?## ##????????????? | | #????# #?## ### ##?????????????? | | ####### ##?# ## ###??????????????? | | ##""" " ### #????????????????? | | # # % % % ### #????????????????? | | # %% % #?## #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 325 Matter Stores 450 Matter Capacity 450 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Angular Momentum Engine | -7/Data Miner | Free Imp. Point Defense System | -7/Data Miner | Free Imp. Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed XenonMinesnifferObfuscator Manual? 0 Play Time 00:40:23 Cumulative 17.1 hours Start 2026.04.07 @ 12:05:37 End 2026.04.07 @ 12:43:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b16a368-2ec2-40f4-bd4a-7932544357e4