Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 23:57:41 Player: Sherlockkat Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (165) 825 Value Destroyed (7880) 7880 Prototype IDs (33) 660 Alien Tech Used (15) 3000 Bonus (43412) 43412 TOTAL SCORE: 65077 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 6037 Follower Combat Kills 108 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -833 Cogmind --------- Core Integrity 44/1600 Matter 425/425 Energy 286/290 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Medium Storage Unit Experimental Core Analyzer Advanced Weapon Cycler > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (10) --- Advanced Transmission Jammer Spacefold Activator Microwarp Drive Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Core Analyzer Improved Shield Generator Microwarp Drive > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Experimental Energy Well Advanced Weapon Cycler Advanced Transmission Jammer Antimissile System Transdimensional Reconstructor Spacefold Activator Core Cannon [Rating: 250] Favorites ----------- Power Light Quantum Reactor Engine Backup Power III Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Spacefold Activator Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . 4 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Utility 12 | . . 1 1 2 . . . 2 . . . . 1 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 201 | 8 4 7 26 17 3 1 . 7 1 2 14 3 11 1 2 12 1 13 7 7 12 26 14 2 Power 40 | 1 . 1 2 2 1 . . 1 . 1 4 . 1 . 1 3 1 6 . 5 4 3 3 . Engine 14 | 1 . 1 1 2 1 . . 1 . 1 3 . 1 . . 1 . 1 . . . . . . Core 6 | . . . 1 . . . . . . . . . . . 1 1 . 1 . 2 . . . . Reactor 20 | . . . . . . . . . . . 1 . . . . 1 1 4 . 3 4 3 3 . Propulsion 37 | 2 . 4 8 4 . . . 2 . . 1 2 3 . 1 3 . 1 . . 1 5 . . Treads 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . 1 . 4 . . . 2 . . 1 2 3 . 1 3 . 1 . . 1 5 . . Utility 91 | 3 2 1 5 10 . . . 4 . 1 6 1 7 . . 6 . 6 5 2 5 14 11 2 Device 30 | 2 . . 2 2 . . . . . . 3 . 2 . . 2 . 2 3 1 2 1 6 2 Storage 12 | 1 2 . . 2 . . . . . 1 . . . . . 2 . . 1 . . 3 . . Processor 5 | . . . . 1 . . . . . . . . 2 . . . . . . . . 1 1 . Hackware 8 | . . . . 3 . . . 3 . . . . . . . . . 1 . . 1 . . . Protection 24 | . . 1 3 2 . . . 1 . . 3 1 3 . . 2 . 3 1 1 1 2 . . Artifact 12 | . . . . . . . . . . . . . . . . . . . . . 1 7 4 . Weapon 33 | 2 2 1 11 1 2 1 . . 1 . 3 . . 1 . . . . 2 . 2 4 . . Energy Gun 10 | 1 1 1 6 . . . . . . . . . . . . . . . 1 . . . . . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 1 . 4 . 1 . . . 1 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 1 1 . . . . . 2 . . 1 . . . . 1 . 2 2 . . Piercing Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 2 1 . . . . . . 5 1 . . . 5 . 1 3 . 2 2 1 . Parts Lost 24 | . . 2 11 . . . . 3 . . . 4 . 1 . . . 2 . . . . . 1 Power 7 | . . 1 2 . . . . 2 . . . 1 . 1 . . . . . . . . . . Propulsion 7 | . . 1 5 . . . . . . . . 1 . . . . . . . . . . . . Utility 8 | . . . 3 . . . . 1 . . . 1 . . . . . 2 . . . . . 1 Weapon 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Highest Loss Streak 7 | . . 1 7 . . . . 2 . . . 3 . 1 . . . 2 . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 99 82 91 91 95 100 91 75 77 85 80 84 92 89 85 89 87 89 88 84 76 68 63 Engine 4 | . 14 11 3 7 6 7 7 4 . 3 7 7 7 10 5 2 5 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . 2 4 4 5 7 8 9 9 Treads 1 | . . . 14 . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . 1 . . . . . . . . . . . . . . . . . . 3 9 9 Wheel 4 | . 28 32 10 . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . 30 30 30 30 27 23 23 20 16 24 26 21 21 21 21 23 21 17 13 . . Device 13 | . 14 11 16 14 15 15 15 11 11 11 11 11 10 10 10 9 10 10 19 19 20 16 15 17 Storage 6 | . 14 11 9 7 7 7 7 5 2 2 5 5 5 5 5 5 5 4 4 4 4 5 9 9 Processor 4 | . . . . 5 . . . . . . . . 4 10 10 10 10 9 9 8 8 6 9 9 Hackware 7 | . . . . 13 15 15 15 21 17 17 17 17 13 10 10 10 10 13 9 8 8 3 . . Protection 6 | . . 10 7 1 7 7 7 6 11 11 10 10 10 10 10 10 10 7 3 8 7 3 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . 4 7 . Energy Gun 3 | . 13 11 13 . . . . . . . . . . . . . . . 2 4 2 2 . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 2 9 9 Ballistic Gun 1 | . 14 11 3 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 6 5 7 7 5 1 . 1 2 . 3 5 5 5 4 4 4 4 2 . . Piercing Weapon 1 | . . . . . . 3 7 5 5 5 6 5 5 5 5 5 5 4 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 105 | 14 89 94 102 105 17 20 20 28 23 28 30 29 32 34 39 40 40 41 41 50 52 55 70 58 Greatest Support 85 | 32 32 48 85 20 20 20 20 28 28 28 31 31 36 34 44 44 48 56 50 50 54 60 60 60 Greatest Overweight (x) 29 | . 2 2 29 5 . . . . . . 1 . . . . . . . . . . 1 1 . Average Overweight (x) . | . . 1 2 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 7 19 25 25 10 8 8 8 8 6 7 10 10 10 10 10 10 10 10 10 10 10 9 10 10 Most Carried 25 | 6 9 18 25 25 8 8 8 8 8 6 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Average Carried 10 | 3 7 13 22 9 8 8 7 7 6 4 8 9 8 10 9 9 10 9 9 9 9 9 8 7 Final Capacity 25 | 8 25 25 25 8 8 8 8 8 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 24 | 5 8 18 24 8 8 8 8 8 5 6 10 8 10 10 9 10 10 10 10 10 10 10 9 6 Class Distribution -------------------- 20% | Alien-Sigix 17% | Hacker-Sprinter 16% | Mutant 11% | Scavenger-Scout 7% | Hacker-Mutant 7% | Hacker-Ninja 5% | Alien-Ninja 5% | Scavenger-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Mutant | -4/Proximity Caves Hacker-Sprinter | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Ninja | -3/Testing Hacker-Ninja | -2/Research Scavenger-Ninja | -2/Quarantine Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 2499 | 293 77 105 260 178 27 30 . 57 36 20 . 140 108 22 20 60 80 110 25 127 65 468 145 46 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10400 | 122 138 369 768 221 30 . . 57 135 65 . . 212 195 95 242 . 60 . . 26 1515 4804 1346 Parts 454 | 9 16 18 33 12 6 . . 9 6 7 . . 11 9 6 . . 6 . . . 63 225 18 Haulers Intercepted 10 | . 1 3 2 . . . . . . . . . . . . . . . . . . . 4 . Recyclers Shooed 5 | . . 1 1 . . . . . . . . . 3 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 4 . . . 4 3 . 2 . . . . 12 . . . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 101 | . 6 4 10 . 3 . . . 4 . . . . . . . . . . . . 18 50 6 Melee 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . Guns 10 | . 3 4 3 . . . . . . . . . . . . . . . . . . . . . Cannons 74 | . . . . . . . . . . . . . . . . . . . . . . 18 50 6 AOE 12 | . 3 . 5 . 2 . . . 2 . . . . . . . . . . . . . . . Classes Destroyed 24 | 2 4 2 3 1 1 . . . . 1 . . 1 1 . . . . . . . 6 2 . Worker 14 | . . . 2 . . . . . . . . . 1 . . . . . . . . . 11 . Builder 9 | . . . . 2 . . . 1 . . . . . . . . . 1 . . . . 5 . Tunneler 6 | 3 . . 1 . . . . . . . . . . . . . . . . . . . 2 . Hauler 10 | . 1 3 2 . . . . . . . . . . . . . . . . . . . 4 . Recycler 9 | 1 . . 1 3 . . . . . . . . 1 . . . . . . . . 1 2 . Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Operator 6 | . . 1 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . Watcher 5 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . Swarmer 13 | . 4 . . . 2 . . . 4 . . . . . . . . . . . . . 3 . Saboteur 6 | . . . . . . . . . . . . . . . . . . . . . . 1 5 . Grunt 29 | . 2 1 7 . . . . . . . . . . . . . . . . . . 4 15 . Brawler 5 | . . . 1 . . . . . . . . . . . . . . . . . . 1 3 . Duelist 6 | . . . 1 . . . . . . . . . . . . . . . . . . 1 4 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 6 | . . 3 1 . . . . . . . . . . . . . . . . . . . 2 . Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . 2 6 . Programmer 8 | . . . . . . . . . . . . . . . . . . . . . . 2 6 . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 6 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . Decomposer 3 | . . . . . . . . . 1 2 . . . . . . . . . . . . . . Samaritan 5 | . . . . . . . . . . . . . . 3 2 . . . . . . . . . Thief 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Assembled 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 24 | 2 4 2 4 4 2 . . 1 2 1 . . 3 . . . . 1 . . 1 15 24 4 Combat Bots Only 14 | . 4 2 3 . 2 . . . 2 . . . . . . . . . . . . 14 10 4 Max Kills in Single Turn 3 | 1 2 1 2 1 2 . . 1 2 1 . . 1 1 1 . . 1 . . 1 3 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 . 2 . 2 . . . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Hostile Shots Fired 1165 | . 11 47 62 . 13 . . 18 21 6 . 25 . 6 2 . 25 30 14 10 3 158 604 110 Missed 505 | . 2 17 11 . 5 . . 10 9 4 . 10 . 2 1 . 14 14 7 4 2 59 303 31 Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Damage Taken 9672 | . 98 423 1012 . 173 . . 173 190 40 . 634 . 79 23 . 240 307 188 149 105 1460 2366 2012 Core 2770 | . 52 92 174 . . . . 38 14 . . 101 . . . . 63 44 70 25 . 657 778 662 Absorbed by Shields 1562 | . . . . . . . . . . . . . . . . . . . . . . 210 983 369 Redirected to Shielding 419 | . . . . . 28 . . . 29 . . 146 . . 15 . 28 81 45 30 . 17 . . Ignored by Resistances 8549 | . . . . . . . . . . . . . . . . . . . . . . 1459 4508 2582 Regen/Repaired (Parts) 163 | . . . . . . . . . . . 8 . 66 . . . . . 89 . . . . . Core Remaining (%) 74 | 100 79 77 68 . . . 100 . . . . 84 . . . . 94 . 91 . . 46 . 2 Volleys Fired 330 | 13 19 44 48 . 3 . . . 1 . . . . . . . . . 1 . . 42 123 36 Largest 2 | 2 2 2 2 . 1 . . . 1 . . . . . . . . . 1 . . 2 1 1 Hottest 300 | 70 70 70 100 . 30 . . . 36 . . . . . . . . . 80 . . 300 180 180 Shots Fired 451 | 26 36 85 90 . 3 . . . 1 . . . . . . . . . 1 . . 50 123 36 Gun 246 | 26 34 85 84 . . . . . . . . . . . . . . . 1 . . 16 . . Cannon 193 | . . . . . . . . . . . . . . . . . . . . . . 34 123 36 Launcher 12 | . 2 . 6 . 3 . . . 1 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 97 | 13 17 44 23 . . . . . . . . . . . . . . . . . . . . . Thermal 132 | 13 17 41 60 . . . . . . . . . . . . . . . . . . 1 . . Explosive 9 | . 2 . 4 . 3 . . . . . . . . . . . . . . . . . . . Electromagnetic 5 | . . . 3 . . . . . 1 . . . . . . . . . 1 . . . . . Slashing 208 | . . . . . . . . . . . . . . . . . . . . . . 49 123 36 Robot Hit Streak 19 | 6 7 13 10 . 1 . . . . . . . . . . . . . 1 . . 8 14 19 Robot Miss Streak 12 | 3 1 3 6 . 1 . . . . . . . . . . . . . . . . 9 12 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 392 | 16 27 59 60 5 2 . . 3 4 3 . . 14 7 2 10 . 6 1 . 1 45 94 33 Core Hits 415 | 7 15 17 36 1 4 . . 3 5 2 . . 5 3 1 1 . 2 . . . 65 165 83 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 29 | 1 3 1 6 . . . . 1 . 1 . . 1 . . 2 . 1 . . . 4 8 . Burn 11 | 1 3 1 6 . . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Sever 13 | . . . . . . . . . . . . . . . . 1 . 1 . . . 3 8 . Impale 4 | . . . . . . . . 1 . 1 . . 1 . . 1 . . . . . . . . Melee Attacks 165 | . . . . 6 2 . . 6 4 3 8 12 23 13 12 11 1 15 4 2 9 34 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 94 | . . . . 6 2 . . 1 1 . . 1 . 8 11 5 . 11 3 2 9 34 . . Piercing 70 | . . . . . . . . 5 3 3 7 11 23 5 1 6 1 4 1 . . . . . Entropic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Sneak Attacks 31 | . . . . 5 . . . 3 2 3 . . 7 7 2 . . 1 . . 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . . 4 . 3 . . . . . . Damage Inflicted 36624 | 169 424 605 1131 418 222 . . 239 288 243 . . 839 526 163 693 . 262 15 . 270 7532 13466 9119 Guns 1778 | 169 256 605 686 . . . . . . . . . . . . . . . 15 . . 47 . . Cannons 28337 | . . . . . . . . . . . . . . . . . . . . . . 5873 13345 9119 Explosions 1000 | . 168 . 445 . 191 . . . 75 . . . . . . . . . . . . . 121 . Melee 5419 | . . . . 418 31 . . 239 213 243 . . 839 526 163 693 . 262 . . 270 1522 . . Ramming 90 | . . . . . . . . . . . . . . . . . . . . . . 90 . . Kinetic 521 | 59 93 265 104 . . . . . . . . . . . . . . . . . . . . . Thermal 1367 | 110 163 340 554 . . . . . . . . . . . . . . . . . . 200 . . Explosive 816 | . 168 . 336 . 191 . . . . . . . . . . . . . . . . . 121 . Electromagnetic 227 | . . . 137 . . . . . 75 . . . . . . . . . 15 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31448 | . . . . 418 31 . . . 68 . . . . 306 163 286 . 200 . . 270 7242 13345 9119 Piercing 2155 | . . . . . . . . 239 145 243 . . 839 220 . 407 . 62 . . . . . . Highest Corruption 8 | . . . . . . . . . . . . 8 . . . . . . . 2 2 . . . Average Corruption 4 | . . . . . . . . . . . . 8 . . . . . . . 1 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Effects 6 | . . . . . . . . . . . . 5 . . . . . . . 1 . . . . Message Errors 3 | . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1909 | . 10 . 34 195 . . . . . 144 . . 230 144 50 90 . 18 . . 235 292 461 6 Projectiles 719 | . . . . . . . . . . . . . . . . . . . . . . 292 421 6 Explosions 84 | . 10 . 34 . . . . . . . . . . . . . . . . . . . 40 . Melee 1106 | . . . . 195 . . . . . 144 . . 230 144 50 90 . 18 . . 235 . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . 8 . 124 . 46 . . . . . . . . . . . . . . . . . . . Shots 8 | . 1 . 4 . 3 . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Targets Rammed 6 | . . . . . . . . . . . . . . . . . . 1 . . . 5 . . Kicked 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 315 | 50 104 313 315 . 1 . . 2 7 . . 217 . . . . 2 67 . . . 234 147 94 Average Temperature 77 | 23 33 103 100 . 1 . . 2 7 . . 114 . . . . 1 33 . . . 121 60 62 Received Heat Transfer 1378 | . 36 219 360 . 9 . . 36 46 . . 18 . 9 . . . 46 9 . . 224 324 42 Effects 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . 2 1 3 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4255 | 407 703 1073 2072 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 6985 | 20 167 122 124 60 . . . 368 . . . . 186 . . . . 372 288 203 182 2149 6985 4732 Initial 4470 | . 13 59 22 4 . . . . . . . . 18 . . . . 70 209 162 114 90 1288 4470 Average 1101 | 8 66 45 52 18 . . . 207 . . . . 89 . . . . 122 256 185 147 462 4115 4563 Maximum Alert Level 5 | . . . . . . . . 1 . . . . . . . . . 1 1 1 . 5 5 5 Low Security (%) 61 | 100 100 100 100 100 . . . 26 . . . . 100 . . . . 90 . 50 100 71 . . Level 1 11 | . . . . . . . . 73 . . . . . . . . . 9 100 49 . 9 . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . 81 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . 18 Max Security 22 | . . . . . . . . . . . . . . . . . . . . . . 18 94 . Squads Dispatched 94 | . 2 2 1 . . . . 2 . . . . 2 . . . 2 . 1 . 6 16 58 2 Investigation 7 | . 2 . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . 1 Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 15 | . . 2 1 . . . . 1 . . . . 1 . . . . . . . 4 3 2 1 Assault 70 | . . . . . . . . . . . . . . . . . 2 . . . . 12 56 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 35 | . 1 1 1 . . . . 2 . . . . 1 . . . . . 1 1 2 1 6 18 Communications Jammed 6 | . . . . . . . . . . . . . . . . . . 1 . 1 . . 4 . Distress Signals 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Times Spotted 473 | . 12 11 12 1 8 . . 20 9 4 . 8 8 3 1 . 13 19 4 7 1 60 249 23 Peak Tracking Total 40 | . 4 3 3 1 5 . . 11 6 4 . 5 4 2 4 . 5 11 3 4 1 26 40 9 Tactical Retreats 74 | . . . . . 1 . . 4 5 . . 2 1 1 . . 2 2 1 1 . 4 49 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 14 | . 1 . . . . . . . . . . . . . . . . . 1 . 1 . 10 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 30 | . 1 . . . . . . . . . 1 . . . . . . . 2 . 3 11 12 . Max in Single Turn 2 | . 1 . . . . . . . . . 1 . . . . . . . 1 . 1 2 2 . Garrison Access 5 | . . . 1 1 . . . 1 . . . . . . . . . 1 . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 53 | . 4 5 4 2 1 1 . 6 . . 2 . 6 1 . 4 . 6 5 1 1 3 . 1 Terminals 28 | . 3 5 3 . . . . 3 . . . . 3 . . . . 4 3 . . 3 . 1 Fabricators 6 | . . . . 1 . . . 2 . . . . 2 . . . . . 1 . . . . . Repair Stations 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . 1 1 . . . 1 . . . . . . . . . 1 . 1 . . . . Total Hacks 117 | . 6 17 9 7 1 3 . 12 . . 2 . 17 1 . 17 . 9 9 1 1 4 . 1 Successful 71 | . 5 8 7 1 1 3 . 4 . . 2 . 7 1 . 17 . 4 6 1 1 2 . 1 Failed 46 | . 1 9 2 6 . . . 8 . . . . 10 . . . . 5 3 . . 2 . . Catastrophic 9 | . . . . 2 . . . 4 . . . . 1 . . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 4 10 3 3 . . . 11 . . . . 5 . . . . 1 2 . . . . . Terminals 57 | . 5 17 8 . . . . 5 . . . . 6 . . . . 6 5 . . 4 . 1 Fabricators 14 | . . . . 3 . . . 6 . . . . 4 . . . . . 1 . . . . . Repair Stations 12 | . . . . . . . . . . . . . 7 . . . . 2 3 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 8 | . . . 1 4 . . . 1 . . . . . . . . . 1 . 1 . . . . Terminal Hacks 43 | . 1 4 3 . 1 3 . 1 . . 2 . 4 1 . 17 . 2 1 . . 2 . 1 Record 6 | . . 1 . . . . . . . . . . . . . 5 . . . . . . . . Part Schematic 7 | . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 5 | . . . . . . . . . . . . . . . . 4 . 1 . . . . . . Open Door 7 | . . . . . 1 . . . . . 2 . . 1 . . . . . . . 2 . 1 Branch Access Points 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . 2 . . . . 1 3 . . . . . Scan Component 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . Repair 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 5 | . . . 1 1 . . . 1 . . . . . . . . . 1 . 1 . . . . Seal Access 5 | . . . 1 1 . . . 1 . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 16 | . 4 4 3 . . . . 2 . . . . 1 . . . . . 2 . . . . . Terminals 11 | . 3 4 3 . . . . . . . . . . . . . . . 1 . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 10 | . 3 4 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . Fabnet 4 | . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 5 1 1 . . . 3 . . . . 4 . . . . 5 4 . . 1 . . Full Trace Events 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Time 94 | . . . . . . . . . . . . . 56 . . . . . 38 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 17 | . . . . . . . . . . . . 2 . . 1 . 1 2 . 3 2 . 4 2 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat 17 | . . . . . . . . . . . . 2 . . 1 . 1 2 . 3 2 . 4 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . 6 6 6 6 6 5 5 5 4 4 4 1 1 Autooverrided 17 | . . . . . . . . . . . . 2 . . 1 . 1 2 . 3 2 . 4 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 100 | . . . . . . . . . . . . 2 . . 1 . 1 2 1 3 2 . 80 8 Largest Group 12 | . . . . . . . . . . . . 1 . . . . 1 2 1 2 1 . 12 6 Highest-Rated Group 169 | . . . . . . . . . . . . 58 . . . . 82 94 26 116 69 . 169 99 Highest-Rated Ally 82 | . . . . . . . . . . . . 58 . . . . 82 47 26 69 69 . 42 69 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 130 | . . . . . . . . . . . . 4 . . 1 . 1 5 . 8 6 . 97 8 Total Damage 3080 | . . . . . . . . . . . . 128 . . 12 . 22 173 . 364 271 . 1882 228 Kills 13 | . . . . . . . . . . . . 1 . . . . . 1 . . 1 . 8 2 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 1 . . . . 1 . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 8295 | 147 294 644 797 189 128 209 69 326 263 88 294 456 333 365 212 99 165 251 201 282 224 764 1259 236 Spaces Moved 14299 | 94 195 390 272 334 284 662 190 834 268 200 659 668 505 475 519 182 386 687 494 661 506 1432 3051 351 Core 5 | 2 . . 3 . . . . . . . . . . . . . . . . . . . . . Treads 109 | . . . 109 . . . . . . . . . . . . . . . . . . . . . Legs 3702 | . . . 12 . . . . . . . . . . . . . . . . . . 302 3037 351 Wheels 825 | 92 195 390 148 . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9610 | . . . . 334 284 662 190 834 268 200 659 668 505 475 519 182 386 687 494 661 506 1096 . . Fastest Speed 19 | 50 100 115 123 31 31 31 31 28 31 31 31 28 25 28 28 28 21 19 26 26 26 29 30 30 Average Speed 36 | 98 114 115 199 34 31 31 31 28 35 32 32 33 27 28 28 28 26 26 26 26 30 30 30 30 Slowest Speed 1500 | 100 130 130 1500 381 31 31 31 31 37 37 103 34 28 28 28 28 28 28 26 26 32 119 90 30 Overloaded Moves 127 | . . . . . . . . . . . . . . . . . 57 70 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . 2 1 1 . 3 . . 1 . . 10 5 11 3 8 . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . 8 . . Microwarps 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Exploration Rate (%) 46 | 4 50 30 26 8 55 82 50 23 49 46 68 74 17 64 71 61 71 23 43 23 62 75 68 19 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 9 | . 1 . . . 1 3 . . . . . 1 . . . 3 . . . . . . . . Known Exits Taken 12 | . . . . 1 . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 . 1 1 1 . . . . . . . . . . 1 1 . Scrap Searched 14 | . . . . . 2 2 1 . . 1 . . . 3 4 . 1 . . . . . . . Spaces Dug 276 | . . . 6 1 . . . 2 . . 1 11 6 6 6 . 1 5 1 2 5 22 167 34 Terrain Destroyed 870 | . 13 . 15 1 27 . . 2 . . 1 11 6 6 6 . 1 5 1 2 5 24 650 94 Melee 61 | . . . . 1 . . . 2 . . 1 11 6 6 6 . 1 5 1 2 5 14 . . Projectile 691 | . . . . . . . . . . . . . . . . . . . . . . 10 587 94 AOE 118 | . 13 . 15 . 27 . . . . . . . . . . . . . . . . . 63 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 16587 | 121 232 504 435 407 315 664 199 905 427 213 726 876 650 688 572 218 444 734 554 756 559 1627 3298 463 Wait 1424 | . 12 50 72 23 23 2 8 47 151 6 22 198 94 198 39 . 56 18 50 91 12 83 98 71 Move 14151 | 93 194 389 271 333 283 661 189 829 265 197 658 662 504 474 516 181 385 667 483 640 499 1391 3037 350 Hop 42 | . . . . . . . . 2 1 1 . 2 . . 1 . . 10 5 9 3 8 . . Pick Up 96 | 6 2 13 10 2 . . 1 7 1 3 8 . 9 1 1 5 . 4 . 2 7 10 3 1 Fast Attach 101 | 7 . 1 12 3 1 1 . 3 . 1 7 1 4 1 1 7 1 6 5 3 8 20 8 . Attach 54 | . . 3 6 9 . . . 4 . 1 2 2 3 . 1 3 . 2 1 1 2 7 5 2 Detach 31 | . . . 5 6 . . . 1 . . 2 . 1 . . 2 . 2 2 . . 7 3 . Swap 55 | 1 4 3 8 5 2 . . . 1 . 5 . 4 . . 3 . 5 1 3 3 4 2 1 Drop 133 | 1 1 1 3 20 1 . 1 6 3 1 14 . 8 1 2 11 1 9 3 5 16 17 6 2 Fire 330 | 13 19 44 48 . 3 . . . 1 . . . . . . . . . 1 . . 42 123 36 Melee 153 | . . . . 6 2 . . 6 4 3 8 11 23 13 11 6 1 11 3 2 9 34 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . 13 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 13) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 648 | -9/Materials | Discovered new exit (range 10) 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1189 | -8/Materials | Lost 4 parts (1p2n1u) 1493 | -8/Materials | Lost 7 parts (1p3n2u1w) 1864 | -8/Materials | Discovered new exit (range 4) 1883 | -8/Materials | Entered Factory 1883 | -7/Factory | Evolved 2 slots: Utility x2 1948 | -7/Factory | Discovered new exit (range 15) 1953 | -7/Factory | Identified exit to Lower Caves 2072 | -7/Factory | Entered Lower Caves 2194 | -7/Lower Caves | Discovered new exit (range 12) 2195 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2200 | -7/Lower Caves | Build established: Hacker-Sprinter 2200 | -7/Lower Caves | Entered Zion 2237 | -6/Zion | Learned location of Warlord (-5) 2246 | -6/Zion | Learned location of 1 exit from Factory 2289 | -6/Zion | Learned Factory emergency access door positions 2319 | -6/Zion | Found CR-A16's Pointy Stick 2384 | -6/Zion | Discovered new exit (range 12) 2401 | -6/Zion | Given A8's code to call for help 2409 | -6/Zion | Entered Proximity Caves 2463 | -5/Proximity Caves | Learned 4 Factory zone layouts 2475 | -5/Proximity Caves | Discovered new exit (range 9) 2478 | -5/Proximity Caves | Entered Factory 2478 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2479 | -5/Factory | Identified exit to Extension 2480 | -5/Factory | Identified exit to Factory 2709 | -5/Factory | Identified exit to Upper Caves 2804 | -5/Factory | Entered Upper Caves 3064 | -5/Upper Caves | Discovered new exit (range 8) 3067 | -5/Upper Caves | Entered another Upper Caves area 3067 | -5/Upper Caves | Discovered exit to Factory (range 12) 3140 | -5/Upper Caves | Encountered a Warlord checkpoint 3150 | -5/Upper Caves | Discovered new exit (range 15) 3155 | -5/Upper Caves | Entered Warlord 3247 | -5/Warlord | Met Warlord 3272 | -5/Warlord | Warlord's base attacked by MAIN.C 3281 | -5/Warlord | Found Prototype Piercing Weapon 3281 | -5/Warlord | Identified Vortex Lance 3284 | -5/Warlord | Found Prototype Energy Gun 3286 | -5/Warlord | Found Prototype Energy Gun 3313 | -5/Warlord | Found Prototype Reactor 3313 | -5/Warlord | Identified Vortex Chain Reactor 3319 | -5/Warlord | Found Prototype Device 3319 | -5/Warlord | Identified System Purifier 3331 | -5/Warlord | Found Prototype Device 3331 | -5/Warlord | Identified Exp. Phase Shifter 3440 | -5/Warlord | Opened side exit 3447 | -5/Warlord | Discovered new exit (range 10) 3449 | -5/Warlord | Entered Proximity Caves 3607 | -4/Proximity Caves | Spotted B-86 Titan 3617 | -4/Proximity Caves | Build established: Hacker-Mutant 3632 | -4/Proximity Caves | Learned location of Testing (-3) 3679 | -4/Proximity Caves | Crushed by falling debris 3710 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 3865 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3902 | -4/Proximity Caves | Discovered exit to Factory (range 5) 3905 | -4/Proximity Caves | Entered Factory 3905 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3965 | -4/Factory | Repaired Nuclear Pulse Array 4001 | -4/Factory | Build established: Hacker-Sprinter 4143 | -4/Factory | Identified exit to Upper Caves 4162 | -4/Factory | Spotted B-86 Titan 4238 | -4/Factory | Entered Upper Caves 4241 | -4/Upper Caves | Learned Research emergency access door positions 4275 | -4/Upper Caves | Spotted B-86 Titan 4428 | -4/Upper Caves | Build established: Scavenger-Scout 4436 | -4/Upper Caves | Discovered new exit (range 15) 4603 | -4/Upper Caves | Identified exit to Upper Caves 4603 | -4/Upper Caves | Entered another Upper Caves area 4625 | -4/Upper Caves | Discovered new exit (range 5) 4626 | -4/Upper Caves | Identified exit to Research 4783 | -4/Upper Caves | Learned Research security intel 4813 | -4/Upper Caves | Discovered new exit (range 5) 4814 | -4/Upper Caves | Identified exit to Zhirov 4815 | -4/Upper Caves | Entered Zhirov 4815 | -4/Zhirov | Discovered new exit (range 3) 4821 | -4/Zhirov | Met Zhirov 4829 | -4/Zhirov | Found Alien Artifact 4829 | -4/Zhirov | Identified Integrated Dissipator 4829 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4834 | -4/Zhirov | Found Alien Artifact 4904 | -4/Zhirov | Learned location of Quarantine (-2) 4904 | -4/Zhirov | Learned location of Command (-1) 4907 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4914 | -4/Zhirov | Identified exit to Proximity Caves 4914 | -4/Zhirov | Entered Proximity Caves 4958 | -3/Proximity Caves | Derelict sapper outpost attacked 4967 | -3/Proximity Caves | Encountered a Derelict sapper outpost 5075 | -3/Proximity Caves | Discovered exit to Research (range 13) 5079 | -3/Proximity Caves | Entered Research 5079 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5117 | -3/Research | Identified exit to Armory 5117 | -3/Research | Identified exit to Testing 5330 | -3/Research | Entered Testing 5379 | -3/Testing | Found Prototype Slashing Weapon 5379 | -3/Testing | Identified Nanosword 5401 | -3/Testing | Found Prototype Energy Gun 5401 | -3/Testing | Identified Tachyon Dispersion Ray 5442 | -3/Testing | Spotted Alpha 7 5474 | -3/Testing | Spotted PP-IBDM0X2MCB 5478 | -3/Testing | Discovered new exit (range 8) 5507 | -3/Testing | Repaired Imp. Propulsion Shielding 5531 | -3/Testing | Identified exit to Research 5531 | -3/Testing | Entered Research 5531 | -2/Research | Warlord forces began assault on 0b10 5531 | -2/Research | Evolved 2 slots: Utility x2 5552 | -2/Research | Build established: Hacker-Ninja 5636 | -2/Research | Local machine network offline 5776 | -2/Research | Found Fusion Bomb Launcher 5792 | -2/Research | Met up with Warlord 5793 | -2/Research | Spotted Striker 5812 | -2/Research | Discovered new exit (range 5) 5813 | -2/Research | Identified exit to Quarantine 5813 | -2/Research | Entered Quarantine 5819 | -2/Quarantine | Found Alien Artifact 5819 | -2/Quarantine | Identified Phase Armor 5845 | -2/Quarantine | Identified Transdimensional Reconstructor 5853 | -2/Quarantine | Found Alien Artifact 5871 | -2/Quarantine | Local machine network offline 5880 | -2/Quarantine | Spotted Alpha 7 5881 | -2/Quarantine | Garrison activated, responded to threat 5900 | -2/Quarantine | Identified Core Reset Matrix 5900 | -2/Quarantine | Used Core Reset Matrix 5903 | -2/Quarantine | Found Core Cannon 5904 | -2/Quarantine | Detected hypermatrix surge 5904 | -2/Quarantine | Sensed 15 artifacts in vicinity 5928 | -2/Quarantine | Found Sigix Broadsword 5935 | -2/Quarantine | Discovered new exit (range 4) 6014 | -2/Quarantine | Spotted Fortress 6036 | -2/Quarantine | Discovered new exit (range 6) 6037 | -2/Quarantine | Identified exit to Section 7 6037 | -2/Quarantine | Entered Section 7 6038 | -2/Section 7 | Sensed 17 artifacts in vicinity 6111 | -2/Section 7 | Found Integrated Reactor 6111 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6305 | -2/Section 7 | Warped through subspace 6358 | -2/Section 7 | Spotted S7 Guard 6368 | -2/Section 7 | Found Spacefold Activator 6380 | -2/Section 7 | Found Microwarp Drive 6396 | -2/Section 7 | Found Core Membrane 6396 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 6416 | -2/Section 7 | Discovered new exit (range 4) 6418 | -2/Section 7 | Build established: Alien-Ninja 6439 | -2/Section 7 | Spotted Executioner 6439 | -2/Section 7 | Spotted Executioner 6452 | -2/Section 7 | Spotted B-99 Colossus 6476 | -2/Section 7 | Found LRC Insulator 6476 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 6477 | -2/Section 7 | Found LRC Matter Compressor 6477 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 6533 | -2/Section 7 | Found Integrity Redistributor 6535 | -2/Section 7 | Found Integrity Redistributor 6565 | -2/Section 7 | Found Transdimensional Reconstructor 6567 | -2/Section 7 | Found Transdimensional Reconstructor 6579 | -2/Section 7 | Spotted Striker 6579 | -2/Section 7 | Spotted Striker 6586 | -2/Section 7 | Spotted Executioner 6586 | -2/Section 7 | Spotted Executioner 6594 | -2/Section 7 | Integrated with Sigix Exoskeleton 6656 | -2/Section 7 | Spotted Striker 6656 | -2/Section 7 | Spotted Striker 6668 | -2/Section 7 | Found Sigix Shearcannon 6672 | -2/Section 7 | Destroyed Striker 6676 | -2/Section 7 | Destroyed Striker 6684 | -2/Section 7 | Destroyed Striker 6692 | -2/Section 7 | Destroyed Striker 6765 | -2/Section 7 | Destroyed Executioner 6769 | -2/Section 7 | Destroyed Executioner 6773 | -2/Section 7 | Found Prototype Processor 6773 | -2/Section 7 | Identified Exp. Core Analyzer 6774 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 6790 | -2/Section 7 | Destroyed 14 combat bots 6796 | -2/Section 7 | Core integrity fell below 50% 6801 | -2/Section 7 | Entered Access 6801 | -1/Access | Evolved 2 slots: Utility x2 6806 | -1/Access | Emitted hypermatrix ping 6811 | -1/Access | Assembled emerged from beneath the floor 6838 | -1/Access | Assembled emerged from beneath the floor 6880 | -1/Access | Spotted Executioner 6888 | -1/Access | Assembled emerged from beneath the floor 6899 | -1/Access | Build established: Alien-Sigix 6976 | -1/Access | Assembled emerged from beneath the floor 6983 | -1/Access | Discovered new exit (range 17) 7134 | -1/Access | Assembled emerged from beneath the floor 7175 | -1/Access | Assembled emerged from beneath the floor 7185 | -1/Access | Assembled emerged from beneath the floor 7319 | -1/Access | Energy Cycler disabled 7352 | -1/Access | Warped through subspace 7352 | -1/Access | Spotted B-99 Colossus 7408 | -1/Access | Assembled emerged from beneath the floor 7536 | -1/Access | Destroyed 10 combat bots 7552 | -1/Access | Spotted Executioner 7556 | -1/Access | Spotted Striker 7558 | -1/Access | Destroyed Executioner 7567 | -1/Access | Destroyed Striker 7604 | -1/Access | Spotted B-99 Colossus 7621 | -1/Access | Assembled emerged from beneath the floor 7626 | -1/Access | Spotted Executioner 7627 | -1/Access | Spotted Striker 7628 | -1/Access | Spotted Executioner 7630 | -1/Access | Scanned by Researcher 7631 | -1/Access | Spotted Investigator 7658 | -1/Access | Spotted Executioner 7660 | -1/Access | Lost 6 allies 7687 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 7690 | -1/Access | Destroyed Striker 7774 | -1/Access | Assembled emerged from beneath the floor 7917 | -1/Access | Spotted Executioner 7919 | -1/Access | Core integrity fell below 50% 7962 | -1/Access | Assembled emerged from beneath the floor 8008 | -1/Access | Local machine network offline 8009 | -1/Access | Spotted Executioner 8021 | -1/Access | Discovered new exit (range 18) 8028 | -1/Access | Spotted Striker 8060 | -1/Access | Entered Command 8065 | -1/Command | Emitted hypermatrix ping 8070 | -1/Command | Assembled emerged from beneath the floor 8124 | -1/Command | Spotted M Guard 8125 | -1/Command | Spotted M Guard 8125 | -1/Command | Spotted Combat Programmer 8130 | -1/Command | Spotted Combat Programmer 8132 | -1/Command | High security lockdown imminent 8132 | -1/Command | Destroyed Combat Programmer 8136 | -1/Command | Destroyed Combat Programmer 8147 | -1/Command | Destroyed M Guard 8153 | -1/Command | Destroyed M Guard 8153 | -1/Command | All MAIN.C guards destroyed 8166 | -1/Command | Met MAIN.C 8170 | -1/Command | 0b10 Conduit disabled 8174 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8174 | -1/Command | Destroyed MAIN.C Shell 8174 | -1/Command | Spotted M Shell/Def 8174 | -1/Command | Spotted M Shell/Atk 8174 | -1/Command | Spotted M Shell/Def 8174 | -1/Command | Spotted M Shell/Atk 8174 | -1/Command | Spotted M Shell/Atk 8174 | -1/Command | Spotted M Shell/Def 8174 | -1/Command | Spotted M Shell/Atk 8174 | -1/Command | Spotted M Shell/Def 8175 | -1/Command | MAIN.C activated Command garrisons 8176 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8195 | -1/Command | Core integrity fell below 20% 8201 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 8201 | -1/Command | Destroyed MAIN.C 8272 | -1/Command | Failed to warp due to unstable space 8287 | -1/Command | Discovered new exit (range 16) 8296 | *** | Heading to fleet! Last Messages --------------- 08229_ Quantum Shear penetrates Earth. 08267_ Quantum Shear penetrates M Shell/Atk. 08267_ Quantum Shear penetrates Terminal. 08267_ Quantum Shear penetrates M Shell/Atk. 08267_ Quantum Shear penetrates Wall. 08268_ Knocked back. 08268_ Quantum Shear penetrates M Shell/Atk. 08268_ Destroyed Prototype Device. 08268_ Quantum Shear penetrates Wall. 08268_ Quantum Shear penetrates M Shell/Atk. 08268_ Quantum Shear penetrates Terminal. 08268_ Quantum Shear penetrates M Shell/Atk. 08272_ Warp failed due to unstable space. 08273_ Acquired 10 matter. 08287_ EXIT=FOUND [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#??? ??"??#?????????????? | | ???????????????????? #### """######????????? | | ????????????????? #### R"#########?????? | | ???????????????? #### """##########????? | | ?????????????? #### "" ############??? | | ????????????? "" "" #### #############?? | | ????????????! ""T"" ## ##############? | | ???????????== = " ######+### ########## | | ??????????? =%! | | ?????????? %* | | ????????? BB ########## #########" | | ?????????## ########BB ########### ##########" | | ????????? ###################### # #]][ | | ???????? ###################### # #]]] | | ???????? ###################### # "#!!! | | ???????? """" ###################### # "#!!!* | | ???????? """" ###################### # "##### | | ???????? """" ######## # ! T##### | | ??????? """" ######## s + "##### | | ???????? ######## X #########/### * "##### | | ???????? ######## ### s # "##### | | ????????###################### # ##### | | ????????###################### "" # ##### | | ????????### ###### # """s # ##### | | ?????????## # # "T ########### | | ?????????## + # """ ########### | | ?????????## ### # # "" ########### | | ??????????## #### # !!/ # ########### | | ???????????# #### =#= %!!= # ########### | | ??????????## #### %/s= !!!=[# "" ########### | | ??????????## #### *#== !==%# """" ########### | | ??????????## #### # %==+ """" ########### | | ????????### ### #######+## "" ########### | | ??????? ### ## ## ########### | | ?????? ### %= ## ## ########### | | ????? ##### ### = ## ## ########### | | ?????####### #### ## ####+################# | | ????######## ####+##+##+##+#### ################# | | ???######### # # ## ################# | | ???######### # = # + ################# | | ???######### # "" # ! #### ####### | | ??########## # """ # #### ####### | | ??########## # T" # #### "" ####### | | ?? # """ + ####"""" ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 77 Energy Capacity 450 Matter Stores 425 Matter Capacity 425 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Armor Coverage 250 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 69 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Phase Armor Core Reset Matrix Sigix Broadsword Core Cannon Integrated Reactor Transdimensional Reconstructor Spacefold Activator Microwarp Drive Core Membrane LRC Insulator LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Achievements -------------- Artifact Hunter By A Hair Challenges ------------ None Game ------ Seed AluminumPointyMegatreads Manual? 0 Play Time 02:32:23 Cumulative 463.5 hours Start 2024.07.12 @ 20:59:59 End 2024.07.12 @ 23:57:41 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 509 Rogue 509 Adventurer 0 Explorer 0 Win Type 2 Total 40 Types 24/3/12/1/0/0/0/0/0 Lore% 74 Gallery% 85 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4cc62cf-70b1-4a0d-93f2-1f7fb8bb7b72