Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 18:04:47

Player: szymekc

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (244)     1220
Value Destroyed (8670)     8670
Prototype IDs (44)         880
Alien Tech Used (0)        0
Bonus (3003)               3003
              TOTAL SCORE: 20373

 Bonus
-------
High Alert Combat Kills    1480
Follower Combat Kills      2506
Entered Garrisons          200
Network Hubs Disabled      200
Aligned with FarCom        300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Friendly Fire              -2483

 Cogmind 
---------
Core Integrity             1081/1150
Matter                     51/300
Energy                     414/420
System Corruption          9%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION (6) ---
                Centrium Heavy Treads
>               --- UTILITY (8) ------
       Advanced Power Amplifier
       Advanced Cooling System
          Large Storage Unit
       Improved Transmission Jammer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
       Advanced Shield Generator
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (15) ---
       Advanced VSS Leg
       Advanced VSS Leg
  High-capacity Storage Unit
       Improved Energy Well (400)
       Advanced Terrain Scanner
     Long-range Proton Cannon
          Heavy Plasma Cannon
         Guided Plasma Cannon
                Railgun
                Railgun
       Advanced KE Penetrator

 Peak State 
------------
>            --- POWER ------------
             Quantum Reactor
             Quantum Reactor
>            --- PROPULSION -------
             Centrium Heavy Treads
             Centrium Heavy Treads
             Centrium Heavy Treads
>            --- UTILITY ----------
    Advanced Cooling System
       Large Storage Unit
    Advanced Terrain Scanner
    Advanced Terrain Scan Processor
    Improved Transmission Jammer
             Centrium Medium Armor Plating
       Light Regenerative Plating
    Advanced Shield Generator
>            --- WEAPON -----------
             AWS/Autocannon
>            --- INVENTORY --------
             Centrium Heavy Treads
    Improved Energy Well
             Centrium Medium Armor Plating
    Improved Hacking Suite
    Improved Hacking Suite
    Improved Hacking Suite
  Long-range Proton Cannon
       Heavy Plasma Cannon
      Guided Plasma Cannon
             Railgun
             Railgun
[Rating: 153]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
  Flight Unit              Cooled VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   .   2   .   .   4   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             278  | 4   11  15  18  8   4   .   25  32  9   16  23  .   18  38  8   9   14  26  
  Power                    28   | .   2   2   1   1   .   .   3   1   1   2   5   .   2   3   1   1   2   1   
    Engine                 12   | .   2   2   1   1   .   .   2   1   1   .   2   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   1   .   .   2   3   .   2   3   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   1   
  Propulsion               67   | 2   .   5   7   2   .   .   4   15  4   4   5   .   5   8   3   .   1   2   
    Treads                 28   | 2   .   .   .   .   .   .   1   3   4   4   3   .   .   5   3   .   1   2   
    Leg                    26   | .   .   2   7   2   .   .   3   12  .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   1   .   5   3   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  80   | 1   1   4   5   1   4   .   3   4   1   6   3   .   8   9   2   6   7   15  
    Device                 45   | 1   .   3   3   .   3   .   3   3   1   3   2   .   2   8   .   5   4   4   
    Storage                6    | .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   2   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   
    Hackware               7    | .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   1   .   3   
    Protection             18   | .   .   1   2   1   .   .   .   1   .   .   1   .   1   1   2   .   3   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   103  | 1   8   4   5   4   .   .   15  12  3   4   10  .   3   18  2   2   4   8   
    Energy Gun             10   | .   1   .   3   1   .   .   2   .   .   .   1   .   .   1   1   .   .   .   
    Energy Cannon          19   | .   .   .   .   .   .   .   1   .   2   1   .   .   2   9   1   .   1   2   
    Ballistic Gun          34   | 1   4   4   .   2   .   .   7   5   1   .   .   .   .   3   .   2   .   5   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   .   .   3   1   
    Launcher               14   | .   .   .   .   .   .   .   5   4   .   1   2   .   .   2   .   .   .   .   
    Special Weapon         3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          5    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   2   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   1   1   .   .   .   .   2   .   .   1   7   .   1   .   3   .   .   1   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
    System Corruption      33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   25  .   8   .   
Parts Lost                 32   | .   1   4   1   5   .   .   3   7   .   .   .   .   .   5   1   .   .   5   
  Power                    6    | .   1   .   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   1   
  Propulsion               16   | .   .   2   1   2   .   .   1   4   .   .   .   .   .   2   1   .   .   3   
  Utility                  6    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   2   .   .   .   1   
  Weapon                   4    | .   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   1   2   1   5   .   .   1   7   .   .   .   .   .   2   1   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   99  99  99  98  100 100 93  68  97  98  99  100 89  85  78  75  78  81  
  Engine                   4    | .   13  14  10  10  11  11  7   6   9   6   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   .   .   .   .   6   14  15  10  10  6   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   10  11  10  
  Treads                   12   | .   28  1   .   .   .   .   .   3   17  30  29  30  .   6   18  17  17  14  
  Leg                      10   | .   .   22  33  32  33  33  30  23  18  .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   27  20  .   .   .   .   
  Device                   13   | .   14  11  13  11  15  22  18  14  18  15  15  15  10  9   11  10  14  17  
  Storage                  8    | .   14  14  11  11  11  11  9   9   9   7   7   7   5   5   5   5   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   6   7   7   11  10  .   .   .   4   
  Protection               4    | .   .   2   8   10  6   .   .   .   .   .   .   .   .   5   11  11  11  5   
  Energy Gun               2    | .   .   .   17  13  11  11  2   .   .   .   .   .   .   .   1   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   16  14  7   7   4   1   10  5   4   8   
  Ballistic Gun            9    | .   17  27  4   6   11  11  23  3   8   4   .   .   .   1   3   10  10  5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   7   .   2   7   7   .   .   .   .   .   .   
  Impact Weapon            1    | .   5   .   .   .   .   .   .   .   .   .   .   7   5   3   .   .   .   .   
Peak Build Rating          153  | 7   13  21  25  25  29  27  36  58  58  58  60  57  86  92  127 130 145 153 
  Average Rating           67   | 6   10  12  22  23  24  26  32  46  43  47  57  57  78  77  117 129 133 139 
  On Entrance              52   | 6   7   11  13  25  22  26  27  32  58  37  58  57  57  86  80  127 129 145 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 13  34  36  40  40  52  52  60  117 116 92  84  84  53  94  105 110 139 162 
  Greatest Support         240  | 40  40  40  43  51  51  51  68  60  80  88  88  88  53  115 240 240 240 240 
  Greatest Overweight (x)  35   | .   .   2   1   .   1   1   1   33  2   1   1   .   .   3   .   35  .   1   
  Average Overweight (x)   1    | .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   11  .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  15  15  15  15  20  
  Average Capacity         16   | 8   13  15  15  15  16  20  20  20  20  20  20  20  15  15  15  15  15  17  
  Most Carried             20   | 8   14  15  15  14  18  20  20  20  20  20  20  20  20  15  15  15  15  17  
  Average Carried          16   | 6   11  14  14  12  14  17  19  19  19  19  19  19  14  13  14  14  14  14  
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  15  15  15  15  15  15  
  Final Carried            20   | 8   14  15  14  13  17  20  20  20  20  20  20  20  15  11  15  15  14  11  

 Class Distribution 
--------------------
 37% | Mutant
 28% | Scavenger-Tank
 16% | Scavenger-Skirmisher
  4% | Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Gunner | -7/Factory
               Mutant | -7/Storage
               Mutant | -7/Recycling
                Scout | -5/Factory
      Commander-Scout | -5/Extension
       Scavenger-Tank | -5/Cetus
       Scavenger-Tank | -5/Archives
       Scavenger-Tank | -5/Hub_04(d)
 Scavenger-Skirmisher | -4/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  
Matter Collected           5732 | 261  224  456  255  104  40   .    430  877  112  190  679  42   150  634  203  397  297  381  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9203 | 101  290  527  692  89   .    .    851  1139 410  480  1371 395  173  1185 76   494  395  535  
  Parts                    473  | 5    26   37   35   5    .    .    60   45   19   24   74   9    2    51   5    26   18   32   
Haulers Intercepted        9    | .    .    .    1    .    .    .    3    .    .    .    5    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    1    .    .    .    .    2    .    1    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Combat Hostiles Destroyed  178  | .   10  16  15  3   .   .   18  31  6   9   23  3   .   23  .   2   5   14  
  Melee                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Guns                     66   | .   10  16  15  2   .   .   6   4   1   1   .   .   .   .   .   .   5   6   
  Cannons                  62   | .   .   .   .   .   .   .   .   19  4   3   19  2   .   7   .   1   .   7   
  AOE                      40   | .   .   .   .   .   .   .   12  8   .   3   4   .   .   13  .   .   .   .   
Classes Destroyed          19   | 2   4   1   2   1   .   .   3   3   1   1   1   .   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Builder                  8    | .   3   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   1   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   .   .   1   .   .   .   3   .   .   .   5   .   .   .   .   .   .   .   
  Recycler                 11   | 1   .   .   .   .   .   .   1   .   1   2   .   3   1   2   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 15   | .   .   .   .   .   .   .   2   .   1   .   1   .   1   2   .   8   .   .   
  Watcher                  11   | .   2   .   .   .   .   .   3   1   .   .   1   .   1   1   1   .   1   .   
  Swarmer                  45   | .   6   8   3   .   .   .   7   .   .   3   1   .   .   10  .   .   .   7   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    59   | .   4   6   4   2   .   .   8   15  2   1   10  .   .   5   .   .   2   .   
  Brawler                  4    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   45   | .   .   2   6   .   .   .   2   8   3   .   10  3   .   6   .   2   2   1   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   2   
  Programmer               8    | .   .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   .   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 2   4   2   3   2   .   .   9   5   6   3   6   3   1   8   1   2   3   6   
  Combat Bots Only         7    | .   4   2   3   2   .   .   6   5   3   3   4   1   .   7   .   1   3   6   
Max Kills in Single Turn   5    | 1   1   2   1   1   .   .   3   2   5   3   3   1   1   5   1   2   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   2   2   .   3   2   .   .   5   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  YI-UF0 (-9/Mines)
  A7 (-5/Cetus)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  
Hostile Shots Fired        1259  | .    75   75   60   62   .    .    34   135  11   41   267  48   .    94   42   7    78   230  
  Missed                   384   | .    18   25   22   25   .    .    13   36   4    13   91   18   .    37   14   1    13   54   
Damage Taken               12489 | .    484  527  500  915  .    .    288  2028 164  352  433  42   .    1283 741  236  1507 2989 
  Core                     1161  | .    69   87   120  54   .    .    30   369  41   .    28   .    .    141  122  .    31   69   
  Absorbed by Shields      2612  | .    .    .    .    .    .    .    .    8    .    75   996  166  .    105  68   .    310  884  
  Reduced by Siege Mode    250   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   237  
  Regen/Repaired (Parts)   541   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    279  38   22   55   147  
Core Remaining (%)         63    | 100  .    37   .    .    .    56   .    .    20   .    .    96   .    .    .    .    70   .    
Volleys Fired              529   | 7    40   46   43   21   .    .    41   24   8    16   59   7    2    85   16   38   27   49   
  Largest                  3     | 1    2    2    2    2    .    .    3    3    3    3    2    2    1    2    3    3    3    3    
  Hottest                  260   | 20   100  46   112  112  .    .    120  71   205  233  143  143  90   123  260  260  160  160  
Shots Fired                1099  | 7    74   90   86   42   .    .    101  111  25   33   114  14   2    91   48   76   87   98   
  Gun                      642   | 7    68   90   86   42   .    .    90   43   8    2    .    .    .    31   16   63   52   44   
  Cannon                   415   | .    .    .    .    .    .    .    1    58   17   30   110  14   2    49   32   13   35   54   
  Launcher                 35    | .    .    .    .    .    .    .    10   10   .    1    4    .    .    10   .    .    .    .    
  Special                  7     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  686   | 7    68   90   18   13   .    .    75   101  9    14   55   7    .    31   11   61   63   63   
  Thermal                  362   | .    6    .    68   29   .    .    16   .    16   18   55   7    2    50   37   15   24   19   
  Explosive                35    | .    .    .    .    .    .    .    10   10   .    1    4    .    .    10   .    .    .    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         41    | 5    17   12   14   7    .    .    10   39   41   8    23   22   23   15   11   13   15   19   
  Robot Miss Streak        7     | 1    7    4    3    5    .    .    2    3    1    2    3    .    1    2    4    3    4    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    
  Secondary Targets        10    | .    .    3    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    4    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Autonomous               90    | .    .    .    .    .    .    .    .    58   1    .    .    .    .    .    .    .    11   20   
Shots Hit Robots           747   | 6    44   50   50   27   .    .    61   106  14   20   90   16   5    54   34   45   60   65   
  Core Hits                369   | 3    15   25   24   9    .    .    51   53   11   9    46   6    .    45   10   23   20   19   
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    1    1    .    1    
  Critical Parts Destroyed 10    | .    1    1    .    .    .    .    .    .    .    .    .    2    1    4    .    1    .    .    
  Critical Strikes         41    | .    1    1    2    3    .    .    1    9    1    2    5    4    1    6    1    2    1    1    
    Burn                   4     | .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               6     | .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    1    1    .    .    
    Destroy                5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    
    Blast                  12    | .    .    .    .    .    .    .    .    6    .    .    4    1    .    .    .    .    1    .    
    Smash                  8     | .    1    .    .    .    .    .    .    .    .    .    .    2    1    4    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Impale                 5     | .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              112   | .    14   .    2    5    .    .    .    14   .    1    23   9    11   33   .    .    .    .    
  Impact                   67    | .    14   .    .    .    .    .    .    .    .    .    .    9    11   33   .    .    .    .    
  Slashing                 20    | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    
  Piercing                 25    | .    .    .    2    5    .    .    .    14   .    1    3    .    .    .    .    .    .    .    
  Sneak Attacks            24    | .    3    .    .    .    .    .    .    .    .    1    8    5    1    6    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30868 | 68   847  787  846  556  .    30   2082 7033 828  939  3520 801  287  4816 1241 1336 1911 2940 
  Guns                     8479  | 68   589  787  846  400  .    .    912  528  37   19   .    .    .    606  355  1058 1059 1215 
  Cannons                  13812 | .    .    .    .    .    .    .    33   4805 464  715  2493 359  33   1169 886  278  852  1725 
  Explosions               5182  | .    .    .    .    .    .    .    1112 1113 327  147  388  .    .    2095 .    .    .    .    
  Melee                    3239  | .    252  .    .    130  .    .    .    568  .    53   639  442  254  901  .    .    .    .    
  Ramming                  156   | .    6    .    .    26   .    30   25   19   .    5    .    .    .    45   .    .    .    .    
  Kinetic                  15177 | 68   589  787  146  134  .    .    729  5333 126  218  1149 135  .    606  249  1058 1555 2295 
  Thermal                  6790  | .    .    .    700  266  .    .    216  .    375  516  1344 224  33   1169 992  278  356  321  
  Explosive                5182  | .    .    .    .    .    .    .    1112 1113 327  147  388  .    .    2095 .    .    .    .    
  Electromagnetic          324   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    324  
  Impact                   1849  | .    252  .    .    .    .    .    .    .    .    .    .    442  254  901  .    .    .    .    
  Slashing                 590   | .    .    .    .    .    .    .    .    .    .    .    590  .    .    .    .    .    .    .    
  Piercing                 800   | .    .    .    .    130  .    .    .    568  .    53   49   .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    25   25   21   9    
  Average Corruption       6     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    24   15   3    5    
  Corruption Purged        25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  94    | .    .    .    .    .    .    .    .    16   4    .    .    .    .    .    23   42   4    5    
    Message Errors         19    | .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    4    7    .    2    
    Matter Fused           25    | .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    6    11   .    .    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    4    5    1    .    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    3    5    1    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    7    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1952  | .    146  .    .    .    .    .    46   621  75   24   166  242  142  409  .    .    .    81   
  Projectiles              696   | .    .    .    .    .    .    .    .    459  63   24   21   .    3    45   .    .    .    81   
  Explosions               260   | .    .    .    .    .    .    .    46   58   12   .    42   .    .    102  .    .    .    .    
  Melee                    996   | .    146  .    .    .    .    .    .    104  .    .    103  242  139  262  .    .    .    .    
Knockbacks                 31    | .    .    .    .    .    .    .    .    4    .    2    1    3    3    7    .    .    10   1    
  Impact                   13    | .    .    .    .    .    .    .    .    .    .    .    .    3    3    7    .    .    .    .    
  Kinetic                  16    | .    .    .    .    .    .    .    .    4    .    2    1    .    .    .    .    .    8    1    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      103   | .    .    .    .    .    .    .    .    34   47   .    .    .    .    22   .    .    .    .    
  Shots                    3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Targets Rammed             20    | .    1    .    .    6    .    4    4    3    .    1    .    .    .    1    .    .    .    .    
  Kicked                   17    | .    .    .    .    6    .    4    4    3    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        469   | .    469  15   5    222  .    .    68   215  188  228  218  175  32   342  332  243  241  211  
  Average Temperature      81    | .    95   5    2    97   .    .    27   80   76   99   63   72   20   85   105  90   99   115  
  Received Heat Transfer   2234  | .    72   180  144  171  .    .    135  541  .    5    140  19   .    253  49   9    155  361  
  Effects                  11    | .    5    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    3    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
    Interference           5     | .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Damage (major)         3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    3    
  Total Turns              110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    23   76   
  Longest Duration         46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    14   46   
Robots Corrupted           11    | .    2    .    .    .    .    .    .    .    .    .    .    3    2    3    .    .    .    1    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    
  Parts Fried              29    | .    7    .    .    .    .    .    .    .    .    .    .    5    6    9    .    .    .    2    
  Impact Corruptions       29    | .    8    .    .    .    .    .    .    .    .    .    .    7    6    8    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    1    1    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    1    2    .    1    .    .    .    1    .    .    
  Parts Melted             22    | .    .    .    3    .    .    .    .    .    6    2    3    3    .    4    .    .    .    1    
  Heat Transferred         11911 | .    .    .    1665 666  .    .    561  .    550  750  2100 350  50   2271 1548 450  550  400  
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  
Peak Influence             1158 | 10   368  376  367  162  .    .    534  1120 802  378  954  485  532  1132 853  568  1158 864  
  Initial                  609  | .    6    25   19   142  .    .    .    29   546  273  171  364  418  189  609  262  .    559  
  Average                  340  | 6    172  161  220  97   .    .    181  595  653  287  544  388  471  602  675  146  678  595  
Maximum Alert Level        4    | .    1    1    1    .    .    .    2    4    3    1    3    2    2    4    3    2    4    3    
  Low Security (%)         40   | 100  57   72   40   100  .    100  64   9    .    .    16   .    .    3    .    71   5    .    
  Level 1                  24   | .    42   27   59   .    .    .    15   4    .    99   30   44   19   50   .    13   25   .    
  Level 2                  21   | .    .    .    .    .    .    .    19   51   57   .    5    55   80   7    85   15   11   89   
  Level 3                  11   | .    .    .    .    .    .    .    .    21   42   .    47   .    .    27   14   .    51   10   
  Level 4                  2    | .    .    .    .    .    .    .    .    13   .    .    .    .    .    10   .    .    6    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    4    .    1    1    .    .    1    .    .    4    4    .    1    4    .    .    9    2    
  Investigation            6    | .    3    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    
  Reinforcement            13   | .    1    .    .    1    .    .    1    .    .    3    1    .    1    2    .    .    2    1    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    2    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Distress Signals           22   | .   1   .   .   1   .   .   2   .   1   3   6   .   .   2   2   .   2   2   
Communications Jammed      46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  6   
  Distress Signals         46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  6   
Times Spotted              329  | .   27  24  19  6   .   .   21  29  7   15  37  2   4   42  10  26  35  25  
  Peak Tracking Total      14   | .   5   6   4   2   .   .   4   8   3   3   6   1   1   6   5   2   14  8   
  Tactical Retreats        13   | .   4   3   1   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Traps Triggered            15   | .   2   .   .   .   .   .   2   5   .   1   .   .   .   3   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Machines Disabled          41   | .   1   .   1   .   .   .   4   3   3   .   4   .   1   9   .   5   9   1   
  Max in Single Turn       2    | .   1   .   1   .   .   .   1   2   2   .   1   .   1   1   .   1   2   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Machines Accessed          55   | .   6   1   6   .   3   .   5   1   2   2   7   7   3   7   1   .   1   3   
  Terminals                41   | .   5   1   5   .   .   .   4   1   2   1   5   2   3   7   1   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   1   .   .   .   .   .   .   .   1   5   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   
Total Hacks                124  | .   20  2   20  .   11  .   12  2   3   3   9   12  6   15  2   .   1   6   
  Successful               70   | .   13  1   12  .   11  .   7   .   1   2   4   7   3   5   .   .   1   3   
  Failed                   54   | .   7   1   8   .   .   .   5   2   2   1   5   5   3   10  2   .   .   3   
    Catastrophic           16   | .   1   1   .   .   .   .   1   .   .   1   4   2   2   3   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   15  1   8   .   1   .   4   .   2   .   2   6   5   1   1   .   1   .   
  Terminals                93   | .   18  2   18  .   .   .   10  2   3   2   6   2   6   15  2   .   1   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          15   | .   2   .   2   .   .   .   .   .   .   .   1   10  .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   3   1   5   .   11  .   6   .   1   2   3   .   2   5   .   .   .   3   
  Record                   10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   
  Terminal Index           4    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
  Retrieve Components      5    | .   1   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   9   .   6   .   .   .   .   .   .   .   .   5   1   .   .   .   1   .   
  Terminals                15   | .   8   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   9    | .   5   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   1   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   1   4   .   .   .   3   1   1   2   4   3   2   6   1   .   .   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   .   .   .   .   9   4   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             22   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   19  .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  
Total Allies               47    | .    .    2    .    .    .    .    .    3    .    .    10   .    .    27   5    .    .    .    
  Largest Group            11    | .    .    2    1    .    .    .    .    3    3    .    10   .    .    11   10   9    7    .    
  Highest-Rated Group      712   | .    .    46   15   .    .    .    .    63   63   .    173  .    .    468  712  564  528  .    
  Highest-Rated Ally       159   | .    .    31   15   .    .    .    .    21   21   .    29   .    .    159  144  96   96   .    
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               484   | .    .    8    .    .    .    .    .    8    8    .    92   .    .    188  63   24   93   .    
  Total Damage             11664 | .    .    80   .    .    .    .    .    94   123  .    1021 .    .    3431 1979 1201 3735 .    
  Kills                    60    | .    .    1    .    .    .    .    .    1    .    .    7    .    .    17   9    3    22   .    
Allies Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -7  -5  -5  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Sto Rec Fac Ext Cet Arc Hub Fac 
Robot Analysis Total       3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  
Turns Passed               19473 | 66   1314 1289 628  567  647  905  912  2070 419  769  1350 568  373  1564 484  4164 660  724  
Spaces Moved               8482  | 28   471  626  358  363  446  448  423  591  163  357  727  357  777  981  167  539  330  330  
  Core                     205   | .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    180  .    .    
  Treads                   3576  | 28   471  23   .    .    .    .    .    87   126  357  727  357  .    214  167  359  330  330  
  Legs                     3030  | .    .    476  358  363  446  448  423  479  37   .    .    .    .    .    .    .    .    .    
  Wheels                   127   | .    .    127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1544  | .    .    .    .    .    .    .    .    .    .    .    .    .    777  767  .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            38    | 160  160  95   120  123  130  200  127  160  160  145  145  145  38   38   160  160  160  160  
  Average Speed            186   | 160  160  171  121  126  140  200  169  313  228  191  145  145  38   86   160  707  160  164  
  Slowest Speed            1800  | 160  160  190  190  130  200  200  196  1700 260  240  225  145  40   266  160  1800 160  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    78   99   39   59   63   92   52   54   27   13   95   65   21   83   56   89   41   11   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     9     | .    2    .    1    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    1    1    .    .    1    1    .    1    1    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    .    .    1    1    .    .    .    .    .    1    .    .    1    1    1    1    .    
Scrap Searched             3     | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 62    | .    9    .    1    .    .    .    .    22   .    .    4    4    5    9    .    .    1    7    
Terrain Destroyed          469   | .    13   .    1    .    .    .    17   45   3    16   68   7    6    215  7    19   26   26   
  Melee                    30    | .    7    .    1    .    .    .    .    .    .    .    4    4    5    9    .    .    .    .    
  Projectile               128   | .    6    .    .    .    .    .    .    3    2    8    21   3    1    6    7    19   26   26   
  AOE                      311   | .    .    .    .    .    .    .    17   42   1    8    43   .    .    200  .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -7   -5   -5   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Sto  Rec  Fac  Ext  Cet  Arc  Hub  Fac  
Total                      11070 | 41   922  752  471  417  467  454  540  754  197  410  878  379  834  1548 348  815  405  438  
  Wait                     1109  | .    358  40   20   12   7    .    27   16   9    9    8    3    2    205  143  216  19   15   
  Move                     8463  | 27   470  625  357  362  445  447  422  589  162  356  726  356  776  980  166  538  329  330  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  133   | 3    16   14   14   3    5    3    9    13   3    3    11   2    7    4    6    5    3    9    
  Fast Attach              79    | .    1    1    3    1    2    .    8    12   2    2    16   .    3    11   3    6    7    1    
  Attach                   63    | 1    2    5    4    4    1    .    4    2    5    1    1    .    10   9    .    1    2    11   
  Detach                   18    | .    .    .    .    .    .    .    .    3    .    .    .    .    3    6    .    .    3    3    
  Swap                     136   | 3    8    9    11   3    1    .    13   18   2    13   6    .    5    18   5    2    5    14   
  Drop                     189   | .    12   12   17   .    6    .    12   24   6    6    28   2    14   16   9    9    10   6    
  Fire                     529   | 7    40   46   43   21   .    .    41   24   8    16   59   7    2    85   16   38   27   49   
  Melee                    112   | .    14   .    2    5    .    .    .    14   .    1    23   9    11   33   .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     17    | .    .    .    .    6    .    4    4    3    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            55    | .    .    .    .    .    .    .    .    25   .    2    .    .    .    28   .    .    .    .    
  Rewire                   163   | .    .    .    .    .    .    .    .    11   .    .    .    .    .    152  .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Sto x2 / Low x2)
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-5/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 4 exits: [*Res] / *Upp x2 / Arm)

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 3)
    67 | -11/Scrapyard | Entered Materials
   301 | -10/Materials | Build established: Mutant
   319 | -10/Materials | Discovered new exit (range 16)
   602 | -10/Materials | Discovered new exit (range 16)
   812 | -10/Materials | Discovered new exit (range 11)
   972 | -10/Materials | Discovered new exit (range 6)
  1005 | -10/Materials | Identified exit to Subcaves
  1005 | -10/Materials | Identified exit to Materials
  1152 | -10/Materials | Learned location of 1 exit from Recycling
  1180 | -10/Materials | Learned 4 Materials zone layouts
  1208 | -10/Materials | Loaded intel: 6 trap records
  1228 | -10/Materials | Learned location of 2 exits from Subcaves
  1256 | -10/Materials | Learned Recycling recycling unit intel
  1293 | -10/Materials | Learned location of 2 exits from Materials
  1381 | -10/Materials | Entered Mines
  1464 | -10/Mines     | Discovered exit to Materials (range 14)
  1514 | -10/Mines     | Learned Materials stockpile data
  1549 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1834 | -10/Mines     | Discovered exit to Materials (range 12)
  2049 | -10/Mines     | Core integrity fell below 50%
  2479 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  2483 | -10/Mines     | Found Prototype Device
  2483 | -10/Mines     | Identified Exp. Sensor Array
  2670 | -10/Mines     | Entered Materials
  2670 | -9/Materials  | Accompanied by 1 ally
  2670 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2671 | -9/Materials  | Identified exit to Mines
  2671 | -9/Materials  | Identified exit to Materials
  3131 | -9/Materials  | Discovered exit to Mines (range 4)
  3298 | -9/Materials  | Entered Mines
  3398 | -9/Mines      | Learned location of 1 exit from Materials
  3486 | -9/Mines      | Discovered exit to Materials (range 9)
  3556 | -9/Mines      | Destroyed YI-UF0
  3581 | -9/Mines      | Lost 5 parts (1p2n1u1w)
  3585 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  3688 | -9/Mines      | Assembled infested the area
  3693 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  3860 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  3860 | -9/Mines      | Discovered new exit (range 5)
  3865 | -9/Mines      | Entered Exiles
  3897 | -9/Exiles     | Met 8R-AWN
  3919 | -9/Exiles     | Met EX-HEX
  3956 | -9/Exiles     | Met EX-BIN
  4044 | -9/Exiles     | Aligned with FarCom system
  4045 | -9/Exiles     | Given EX-Vault access code
  4076 | -9/Exiles     | Opened EX-Vault
  4083 | -9/Exiles     | Found AWS/Autocannon
  4109 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4145 | -9/Exiles     | Met EX-DEC
  4152 | -9/Exiles     | Learned location of Zion (-6)
  4226 | -9/Exiles     | Found Gui. Plasma Cannon
  4238 | -9/Exiles     | Found Skeleton Box
  4490 | -9/Exiles     | Discovered new exit (range 14)
  4512 | -9/Exiles     | Stole two prototypes: Gui. Plasma Cannon, AWS/Autocannon
  4512 | -9/Exiles     | Entered Mines
  4516 | -8/Mines      | Discovered exit to Materials (range 11)
  5328 | -8/Mines      | Discovered exit to Materials (range 9)
  5417 | -8/Mines      | Entered Materials
  5417 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  5418 | -8/Materials  | Identified exit to Factory
  5866 | -8/Materials  | Build established: Scavenger-Skirmisher
  5957 | -8/Materials  | Discovered exit to Factory (range 16)
  6327 | -8/Materials  | Identified exit to Garrison
  6329 | -8/Materials  | Entered Garrison
  6394 | -8/Garrison   | Triggered checkpoint
  6496 | -8/Garrison   | Triggered checkpoint
  6541 | -8/Garrison   | Triggered checkpoint
  6584 | -8/Garrison   | Spotted B-75 Beast
  6584 | -8/Garrison   | Spotted B-75 Beast
  6625 | -8/Garrison   | Core integrity fell below 50%
  6626 | -8/Garrison   | Destroyed B-75 Beast
  6642 | -8/Garrison   | Destroyed B-75 Beast
  6671 | -8/Garrison   | Lost 7 parts (1p4n1u1w)
  6898 | -8/Garrison   | Build established: Skirmisher
  7485 | -8/Garrison   | Triggered checkpoint
  7551 | -8/Garrison   | Build established: Scavenger-Skirmisher
  7665 | -8/Garrison   | Triggered checkpoint
  7672 | -8/Garrison   | Discovered new exit (range 14)
  8052 | -8/Garrison   | Discovered new exit (range 12)
  8189 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  8261 | -8/Garrison   | Triggered checkpoint
  8399 | -8/Garrison   | Entered Materials
  8399 | -8/Materials  | Accompanied by 3 allies
  8657 | -8/Materials  | Lost 3 allies
  8782 | -8/Materials  | Discovered exit to Factory (range 8)
  8818 | -8/Materials  | Entered Factory
  8818 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  8819 | -7/Factory    | Identified exit to Lower Caves
  8820 | -7/Factory    | FarCom data flow suspended
  9116 | -7/Factory    | Build established: Scavenger-Gunner
  9338 | -7/Factory    | Identified exit to Storage
  9587 | -7/Factory    | Entered Storage
  9850 | -7/Storage    | Build established: Mutant
 10126 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 10206 | -7/Storage    | Found Prototype Protection
 10206 | -7/Storage    | Identified Lgt. Regenerative Plating
 10238 | -7/Storage    | Garrison activated, responded to threat
 10284 | -7/Storage    | Lost 3 allies
 10285 | -7/Storage    | Discovered new exit (range 13)
 10411 | -7/Storage    | Lost 3 allies
 10931 | -7/Storage    | Used back door to open Recycling access
 10931 | -7/Storage    | Discovered new exit (range 5)
 10937 | -7/Storage    | Entered Recycling
 10938 | -7/Recycling  | Met a Zionite searching for Scraptown
 10938 | -7/Recycling  | Identified exit to Factory
 10939 | -7/Recycling  | Loaded intel: 6 recycling unit locations
 11505 | -7/Recycling  | Entered Factory
 11505 | -5/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 11804 | -5/Factory    | Identified exit to Upper Caves
 11804 | -5/Factory    | Identified exit to Extension
 11805 | -5/Factory    | Search patrols dispatched
 11811 | -5/Factory    | Build established: Scout
 11878 | -5/Factory    | Entered Extension
 12341 | -5/Extension  | Rescued A7
 12360 | -5/Extension  | Rescued a captive Derelict
 12538 | -5/Extension  | Lost 3 allies
 12555 | -5/Extension  | Disrupted transfer network
 12634 | -5/Extension  | Spotted B-75 Beast
 12659 | -5/Extension  | Allies destroyed B-75 Beast
 12661 | -5/Extension  | Spotted B-75 Beast
 12691 | -5/Extension  | Allies destroyed B-75 Beast
 12726 | -5/Extension  | Lost 4 allies
 12731 | -5/Extension  | Rescued a captive Derelict
 12732 | -5/Extension  | Rescued a captive Derelict
 12777 | -5/Extension  | Rescued a captive Derelict
 12778 | -5/Extension  | First assault squad dispatched
 12778 | -5/Extension  | Rescued a captive Derelict
 12811 | -5/Extension  | Rescued a captive Derelict
 12811 | -5/Extension  | Rescued a captive Derelict
 12940 | -5/Extension  | Destroyed 7 combat bots
 12945 | -5/Extension  | Lost 7 allies
 13118 | -5/Extension  | Build established: Scavenger-Mutant
 13262 | -5/Extension  | Discovered new exit (range 10)
 13264 | -5/Extension  | Discovered new exit (range 6)
 13442 | -5/Extension  | Entered Cetus
 13442 | -5/Cetus      | Accompanied by 9 allies (A7)
 13447 | -5/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 13464 | -5/Cetus      | Spotted Cetus Guard
 13464 | -5/Cetus      | Spotted Cetus Guard
 13466 | -5/Cetus      | Spotted Cetus Guard
 13467 | -5/Cetus      | Spotted Cetus Guard
 13480 | -5/Cetus      | Allies destroyed Cetus Guard
 13488 | -5/Cetus      | Allies destroyed Cetus Guard
 13490 | -5/Cetus      | Allies destroyed Cetus Guard
 13495 | -5/Cetus      | Allies destroyed Cetus Guard
 13514 | -5/Cetus      | Lost 4 allies
 13515 | -5/Cetus      | System corruption reached 10%
 13592 | -5/Cetus      | Started Cetus Manufacturing Module
 13616 | -5/Cetus      | Discovered new exit (range 15)
 13617 | -5/Cetus      | Manufactured an Enhanced Grunt
 13642 | -5/Cetus      | Manufactured an Enhanced Grunt
 13667 | -5/Cetus      | Manufactured an Enhanced Grunt
 13692 | -5/Cetus      | Manufactured an Enhanced Grunt
 13717 | -5/Cetus      | Manufactured an Enhanced Grunt
 13720 | -5/Cetus      | Build established: Scavenger-Tank
 13750 | -5/Cetus      | Spotted Cetus Guard
 13750 | -5/Cetus      | Spotted Cetus Guard
 13753 | -5/Cetus      | Spotted Cetus Guard
 13753 | -5/Cetus      | Spotted Cetus Guard
 13772 | -5/Cetus      | Allies destroyed Cetus Guard
 13772 | -5/Cetus      | Allies destroyed Cetus Guard
 13779 | -5/Cetus      | Allies destroyed Cetus Guard
 13779 | -5/Cetus      | Allies destroyed Cetus Guard
 13789 | -5/Cetus      | Discovered new exit (range 16)
 13801 | -5/Cetus      | Met Revision 17
 13899 | -5/Cetus      | Murdered A7
 13904 | -5/Cetus      | Extracted ID and sensor layout for unrecognized location from A7's data core
 13926 | -5/Cetus      | Entered Archives
 13926 | -5/Archives   | Accompanied by 9 allies
 13980 | -5/Archives   | Discovered new exit (range 15)
 13993 | -5/Archives   | Discovered new exit (range 16)
 14039 | -5/Archives   | Discovered new exit (range 15)
 18090 | -5/Archives   | Entered Hub_04(d)
 18090 | -5/Hub_04(d)  | Accompanied by 7 allies
 18322 | -5/Hub_04(d)  | Spotted B-75 Beast
 18345 | -5/Hub_04(d)  | Allies destroyed B-75 Beast
 18402 | -5/Hub_04(d)  | Garrison activated, responded to threat
 18463 | -5/Hub_04(d)  | Lost 3 allies
 18656 | -5/Hub_04(d)  | Discovered new exit (range 15)
 18690 | -5/Hub_04(d)  | First assault squad dispatched
 18708 | -5/Hub_04(d)  | Network Hub disabled
 18716 | -5/Hub_04(d)  | Spotted Lightning
 18716 | -5/Hub_04(d)  | Spotted Lightning
 18721 | -5/Hub_04(d)  | Spotted Lightning
 18743 | -5/Hub_04(d)  | Spotted Lightning
 18744 | -5/Hub_04(d)  | Spotted Lightning
 18750 | -5/Hub_04(d)  | Entered Factory
 18750 | -4/Factory    | Evolved 2 slots: Utility x2
 18782 | -4/Factory    | Identified exit to Upper Caves
 18782 | -4/Factory    | Identified exit to Armory
 19080 | -4/Factory    | Build established: Scavenger-Skirmisher
 19273 | -4/Factory    | Discovered new exit (range 13)
 19353 | -4/Factory    | Spotted B-86 Titan
 19457 | -4/Factory    | Lost 4 parts (1p3n)
 19471 | -4/Factory    | AWS/Autocannon suddenly broke down
 19474 | -4/Factory    | Self-destructed

 Last Messages 
---------------
19452_ U-05 Engineer builds a Wall.
19453_ Slug penetrates Wall. <x4>
19456_ Destroyed Autogun.
19456_ S-27 Virus destroyed.
19458_ H-77 Assassin destroyed.
19459_ Adv. Terrain Scan Processor blasted off.
19461_ U-05 Engineer builds a Wall.
19462_ K-01 Serf collects debris.
19464_ Acquired 28 matter.
19465_ U-05 Engineer builds a Door.
19467_ K-01 Serf collects debris.
19467_ Slug penetrates Earth.
19467_ Lgt. Regenerative Plating destroyed.
19470_ U-05 Engineer builds a Wall.
19471_ Penetrated by Slug.
19471_ AWS/Autocannon suddenly breaks down.
19472_ The unstable cave ceiling collapses.
19472_ Penetrated by Slug.
19472_ Dropped Broken AWS/Autocannon.
19474_ M-13 Machinist repairs B-86 Titan.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????"??#????????????????????? |
| ?????????????????????????F"???? ""???????????????? |
| ????????????????????#??"? "??#??"T  ? ???????????? |
| ????????????????   ?     ?  ? ??"?    ???????????? |
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| ?????????????? ?      !??   ? # ?"""? ??  ???????? |
| ??????????????              ? #? ?"??? #?? ??????? |
| ??????????????     ^          #? ""?  ??  ???????? |
| ??????????????     ^     !!!  #      ? #??  ?? ??? |
| ????????????             !!!  ##?##?####?   ?#???? |
| ???####+#########;#;     !!   #??###?###  ? ?????? |
| ???#            ##;#%         ####?#?###    ?? ??? |
| ???#            ##   % ""T""     ?   ??      ? ? ? |
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| ???#            +     %=*    =##?###??#?##?###???? |
| ???#        %%  "###;;[%%%    #?##?#? ?### #??# ?  |
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| ???############;## ## """  "    !###   ### ??###?? |
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| ???" """"   #    # ## """""""    "##?  ##? #####?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          80
Energy Generation          57
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Power Amplification        30
Armor Coverage             1500
Evasion (%)                67
Targeting Accuracy         8
Recoil Reduction           6
Offensive Hacking          36

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterBiometalWell
  Manual?         0
Play Time         02:23:05
  Cumulative      369.7 hours
  Start           2024.08.22 @ 21:00:18
  End             2024.08.25 @ 18:04:47
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           134
  Adventurer      2
  Explorer        0
Win Type          -
  Total           17
  Types           7/0/8/1/0/0/0/1/0
Lore%             75
Gallery%          84
Achievement%      75
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1ef4f76-5f28-4c3d-b11e-bfafa87606f8