Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.27 @ 04:08:04 Player: +Jones Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (387) 1935 Value Destroyed (17427) 17427 Prototype IDs (70) 1400 Alien Tech Used (9) 1800 Bonus (1414) 1414 TOTAL SCORE: 31976 Bonus ------- High Alert Combat Kills 376 Follower Combat Kills 164 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -2226 Cogmind --------- Core Integrity 0/1450 Matter 56/300 Energy 98/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Multi-Quantum Reactor > --- PROPULSION ------- Biometal Leg HC-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Advanced Kinecellerator Phase Armor Experimental EM Shield > --- WEAPON ----------- Hvy. Ballistic Helical Construct/C Sigix Broadsword > --- INVENTORY -------- Experimental Heat Sink Improved Coolant Injector Energy Well Matter Compressor Terrain Scanner Quantum Capacitor Improved Cloaking Device Hardened Medium Armor Plating Advanced Force Field Mini Drone Bay Transdimensional Reconstructor Core Cannon Heavy Hardcell Cannon Fusion Bomb Launcher Improved Plasma Cutter Sigix Containment Pod [Rating: 221] Favorites ----------- Power Constructs Engine Reinforced Ion Engine Power Core Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Armored Huge Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon Constructs Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Slots Evolved 16 | . . . 4 . . 4 . . . . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . . . . 1 . . . . Utility 8 | . . . 1 . . 3 . . . . . . . . . . 2 . 2 . Weapon 4 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . . Parts Attached 174 | 7 6 8 22 20 4 16 4 . . 4 2 2 4 1 10 15 3 23 12 11 Power 12 | 1 . . 2 . . 2 . . . . 1 . . . . . . 3 3 . Engine 4 | 1 . . 2 . . . . . . . 1 . . . . . . . . . Core 2 | . . . . . . 2 . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . 3 3 . Propulsion 29 | 2 1 1 12 7 3 1 . . . . . . . . . . . 1 . 1 Treads 21 | 2 1 1 7 7 3 . . . . . . . . . . . . . . . Leg 7 | . . . 5 . . . . . . . . . . . . . . 1 . 1 Wheel 1 | . . . . . . 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 81 | 2 2 2 4 1 1 9 2 . . 2 1 1 3 1 8 12 3 12 9 6 Device 47 | 1 . 1 1 . 1 6 1 . . 1 . . 2 . 5 7 2 5 8 6 Storage 5 | 1 1 . . . . . . . . . . . . . 1 . . 1 1 . Processor 6 | . . . . . . . . . . . . . 1 . 1 1 1 2 . . Hackware 4 | . . . . 1 . 1 . . . . . . . . . 2 . . . . Protection 17 | . 1 1 3 . . 2 1 . . 1 1 1 . 1 1 2 . 2 . . Artifact 2 | . . . . . . . . . . . . . . . . . . 2 . . Weapon 52 | 2 3 5 4 12 . 4 2 . . 2 . 1 1 . 2 3 . 7 . 4 Energy Gun 10 | 1 . . 1 1 . 2 1 . . . . . . . 2 . . 2 . . Energy Cannon 3 | . 1 1 . . . . . . . . . . . . . . . 1 . . Ballistic Gun 13 | 1 . 2 3 4 . 1 . . . . . . . . . . . 1 . 1 Ballistic Cannon 8 | . 1 1 . 3 . . . . . 1 . . . . . . . . . 2 Launcher 8 | . . 1 . 3 . . . . . . . . . . . 2 . 1 . 1 Special Weapon 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Slashing Weapon 5 | . . . . 1 . 1 . . . 1 . . . . . 1 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . 1 . 1 4 1 . . . . . . . . 1 . . . 12 1 6 Parts Lost 34 | . . 3 1 1 . 3 2 1 . . . 3 2 . 1 . . 3 1 13 Power 6 | . . 1 . . . . . 1 . . . 1 . . . . . 1 . 2 Propulsion 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Utility 16 | . . . . . . 2 1 . . . . 2 2 . 1 . . 1 1 6 Weapon 10 | . . 2 1 1 . 1 1 . . . . . . . . . . . . 4 Highest Loss Streak 12 | . . 1 1 1 . 1 1 1 . . . 2 1 . 1 . . 1 1 12 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . 1 . 1 Average Backups 13 | . 10 14 13 13 10 11 12 13 14 14 13 11 11 13 14 14 13 15 15 13 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . 1 2 2 2 2 2 2 3 1 . . . . . . . . . . Utility 8 | . 6 6 5 5 4 7 8 8 9 9 10 9 8 10 10 11 10 11 10 9 Weapon 2 | . 3 7 5 5 4 1 1 . 1 1 1 . 2 2 . . 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 64 | . 5 6 1 3 3 8 1 1 . 4 . 1 1 . 7 9 1 2 4 7 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . . . . 2 . . . . 1 . . . 1 . Utility 36 | . 3 2 1 2 1 4 . . . 2 . 1 . . 4 7 . 1 2 6 Weapon 23 | . 2 4 . 1 2 4 1 1 . . . . 1 . 1 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 100 91 96 99 80 67 61 63 60 63 59 62 54 57 53 49 51 53 57 57 Engine 2 | . 14 6 8 9 5 . . . . . 1 1 . . . . . . . . Core 2 | . . . . . . 5 6 5 6 6 5 3 5 3 2 5 4 1 . . Reactor 1 | . . . . . . . . . . . . 1 . 1 2 . . 5 6 7 Treads 11 | . 28 28 33 35 30 11 4 6 6 6 5 5 5 4 . 3 1 1 . . Leg 1 | . . . . . . . 1 . . . . . . . 5 1 2 2 7 6 Device 11 | . 3 6 7 3 5 14 11 13 13 12 11 7 9 11 15 13 13 15 19 24 Storage 6 | . 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Processor 1 | . . . . . . . . . . . . . 2 5 5 1 3 3 4 3 Hackware 2 | . . . . 5 3 3 6 6 6 6 5 1 . . . 4 9 2 . . Protection 5 | . 10 7 9 8 3 5 6 6 6 6 5 12 8 4 . . . . . 2 Energy Cannon 2 | . 10 12 . . 1 1 4 2 . . . 4 1 . 1 3 2 3 1 . Ballistic Gun 4 | . 5 13 26 18 19 3 . . . . . . . . . . . . . . Ballistic Cannon 3 | . 6 1 . 5 . 1 1 3 6 6 5 2 3 5 3 1 1 . 2 4 Slashing Weapon 3 | . . . . 1 1 5 6 6 6 9 11 9 7 5 2 1 . . 4 . Peak Build Rating 221 | 7 12 14 26 36 46 78 81 78 66 74 78 90 97 107 114 121 134 198 221 221 Average Rating 80 | 6 10 11 21 29 37 63 75 73 66 70 74 84 86 98 107 114 127 152 209 178 On Entrance 77 | . 7 12 14 25 35 37 69 77 71 66 72 78 90 96 107 114 112 134 198 215 Avg Prop Armor Cover (%) 7 | . . . 10 . . 7 . . . . . . . . . . . . . . Naked Turns 9 | . . . . . . . . . . . . . . . . . . . . 9 Heaviest Build 193 | 11 35 35 48 50 47 61 61 64 59 70 72 102 97 90 102 113 94 158 183 193 Greatest Support 179 | 40 40 40 80 80 80 84 100 100 100 129 129 129 129 115 145 98 171 171 179 167 Greatest Overweight (x) 11 | . . . 11 . . 1 . . . . . . . . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 19 Most Carried 20 | 2 15 15 15 15 15 15 14 15 15 15 15 15 14 15 15 15 15 20 20 20 Average Carried 14 | . 10 14 14 14 11 11 13 14 15 14 14 12 11 13 14 14 14 18 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 5 Final Carried 20 | 2 15 15 14 15 8 14 13 14 15 15 15 11 13 15 15 15 14 20 19 4 Scrap Engine Consumption 250 | . . . . . 28 27 8 12 . 6 2 12 13 5 38 24 13 21 23 18 Constructs Created 4 | . . . . . 2 . . 1 . . . . 1 . . . . . . . Constructs Modified 107 | . . . . . 5 12 6 6 . 4 . 6 5 2 17 10 5 8 11 10 Class Distribution -------------------- 58% | Construct 20% | Mutant 7% | Tank 5% | Hacker-Construct 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Hacker-Construct | -3/Research Construct | -3/Quarantine Construct | -2/Research Scavenger-Construct | -2/Testing Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Matter Collected 10399 | 296 496 840 944 1119 297 542 282 33 . 130 10 161 192 74 1800 613 182 781 452 1155 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 21685 | 230 552 315 1727 1823 510 1349 1062 342 . 516 87 961 275 320 2201 1634 452 2158 3621 1550 Parts 961 | 23 29 24 87 100 22 59 44 16 . 11 2 23 14 2 68 63 12 114 162 86 Haulers Intercepted 14 | . 1 . 5 6 . . . . . . . . . . . 1 . . 1 . Recyclers Shooed 12 | . 2 . 5 . . 5 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . 16 . . . . 13 4 . 9 . 20 10 2 63 . . . . . Prevented 13 | . . . . . . . 1 . . 2 . 7 . . 3 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Combat Hostiles Destroyed 263 | . 13 11 21 29 5 22 7 1 . 3 1 10 6 . 31 25 4 27 32 15 Melee 49 | . . . . 1 . 9 . . . 3 1 10 6 . 3 1 . 4 11 . Guns 58 | . 6 4 21 18 5 3 . 1 . . . . . . . . . . . . Cannons 130 | . 7 4 . 6 . 3 7 . . . . . . . 26 18 3 22 20 14 AOE 17 | . . 3 . 2 . 7 . . . . . . . . . 3 . . 1 1 Classes Destroyed 22 | 3 5 . 4 . . 1 2 2 . . 1 . . . . . . 2 2 . Worker 23 | 1 2 . 3 1 . 4 . . . . . . . . . 2 . 2 5 3 Builder 10 | . . . 3 1 1 2 . . . . . . . . . . . 1 . 2 Tunneler 7 | 6 . . . . . 1 . . . . . . . . . . . . . . Hauler 14 | . 1 . 5 6 . . . . . . . . . . . 1 . . 1 . Recycler 26 | 1 . . 4 3 4 3 . . . . . . . . 2 1 1 2 5 . Minesweeper 4 | . . . . . . . 1 . . 1 . 1 . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . . Watcher 21 | . 3 . 4 2 . . . . . . . . . . 2 3 1 2 3 1 Swarmer 32 | . 5 1 4 4 . 3 . . . . . 3 3 . 5 4 . . . . Grunt 89 | . 6 . 12 17 . 11 2 1 . 2 1 1 . . 13 12 . 6 4 1 Brawler 4 | . . . 1 . . . . . . . . 2 . . 1 . . . . . Duelist 4 | . . . . . . . . . . . . 2 . . 1 . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . Researcher 7 | . . . . . . . . . . . . . . . . . . 2 . 5 Sentry 32 | . . . 3 8 2 1 . . . 1 . 2 . . 5 3 4 . 3 . Specialist 4 | . . . . . . . . . . . . . . . . . . . 4 . Hunter 29 | . . . 1 . . . . . . . . . 2 . 6 . . 5 8 7 Programmer 45 | . . . . . . 7 1 . . . . . . . . 6 . 12 12 7 Lightning 3 | . . . . . . . . . . . . . . . . . . 3 . . Subdweller 15 | . 2 10 . . 3 . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . 3 . . 1 . . . . . . . . . . Samaritan 4 | . . . . . . . . 3 . . . 1 . . . . . . . . Thug 8 | . . . . . . . 5 1 . . . 2 . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . Mutant 4 | . . . . . . . 1 1 . . . 1 1 . . . . . . . Best Kill Streak 15 | 3 4 2 13 5 3 5 4 1 . 2 1 4 3 . 8 5 1 11 15 5 Combat Bots Only 8 | . 3 2 7 5 2 5 4 1 . 2 1 4 3 . 8 4 1 5 8 4 Max Kills in Single Turn 4 | 1 1 1 2 2 1 4 1 1 . 1 1 1 1 . 1 3 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 1 . 2 . . . . . . . . . 2 . . 1 1 Melee 1 | . . . . 1 . 1 . . . 1 1 1 1 . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Hostile Shots Fired 1908 | . 65 37 55 113 17 197 23 9 . 30 3 67 119 . 193 124 11 232 161 452 Missed 493 | . 16 13 12 29 4 49 3 3 . 10 2 19 34 . 50 30 1 54 51 113 Hits 1415 | . 49 24 43 84 13 148 20 6 . 20 1 48 85 . 143 94 10 178 110 339 Melee 33 | . . . 1 . . . . . . . . 22 . . . . . . 2 8 Projectile 1382 | . 49 24 42 84 13 148 20 6 . 20 1 26 85 . 143 94 10 178 108 331 AOE 3 | . . . . . . 3 . . . . . . . . . . . . . . Critical Strikes 75 | . . . 2 4 . 8 1 . . 1 . 6 2 . 2 7 . 17 8 17 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . Actively Blocked 1 | . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 24568 | . 552 780 657 1249 251 1766 397 194 . 285 20 1535 1146 . 2174 1692 266 2886 1784 6934 Core 2653 | . 101 100 72 194 . 124 40 . . . 20 62 111 . 125 186 22 213 452 831 Absorbed by Shields 3089 | . . . . . . 630 . . . . . . 154 . 397 494 . 114 289 1011 Redirected to Core 575 | . . . . . . . . . . . . . . . . . . 65 230 280 Redirected to Shielding 23 | . . . . . . . . . . . . . . . 23 . . . . . Ignored by Resistances 2527 | . . . . . . . . . . . . . . . . . . 1017 721 789 Regen/Repaired (Parts) 9573 | . . . . 426 5 534 216 25 . 105 . 756 752 362 1789 589 432 1266 575 1741 Core Remaining (%) 68 | 100 . 19 . . 51 . . . . 80 . . . . 68 83 . 81 . . Volleys Fired 848 | 26 62 36 80 86 28 50 23 6 . 4 1 1 4 . 123 88 19 80 48 83 Largest 3 | 2 2 2 3 3 3 3 2 1 . 1 1 1 1 . 2 1 1 1 1 2 Hottest 548 | 60 100 98 98 98 73 378 103 75 . 47 73 47 135 . 194 116 189 331 331 548 Shots Fired 1320 | 52 118 53 239 229 56 77 24 6 . 4 1 2 4 . 123 88 19 81 47 97 Gun 665 | 52 68 17 239 177 56 47 2 3 . . . . . . 2 . . 2 . . Cannon 598 | . 44 23 . 40 . 16 21 3 . 4 1 2 4 . 121 79 19 79 47 95 Launcher 51 | . . 13 . 12 . 14 1 . . . . . . . . 9 . . . 2 Special 6 | . 6 . . . . . . . . . . . . . . . . . . . Kinetic 952 | 26 57 25 236 200 50 51 21 3 . 4 1 2 4 . 87 32 5 14 46 88 Thermal 269 | 26 61 15 . . 6 12 2 3 . . . . . . 34 37 8 57 1 7 Explosive 31 | . . 13 . 1 . 14 1 . . . . . . . . . . . . 2 Electromagnetic 68 | . . . 3 28 . . . . . . . . . . 2 19 6 10 . . Robot Hit Streak 24 | 9 13 14 13 16 14 11 21 24 . . 2 4 . . 12 11 9 8 14 10 Robot Miss Streak 6 | 2 6 1 4 5 2 4 3 2 . . . . . . 5 3 2 5 3 5 Penetration Max 1 | . . . . . . . 1 . . . . . . . 1 . . . . 1 Secondary Targets 9 | . 2 . 5 . 1 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . Capacitor 32 | . . . . . . . . . . . . . . . . . 7 25 . . Shots Hit Robots 1117 | 38 64 27 150 156 47 95 42 14 . 16 4 58 20 16 120 60 11 56 75 48 Core Hits 562 | 10 25 22 71 91 23 67 22 6 . 11 2 17 9 1 43 34 7 29 42 30 Critical Kills 8 | . . 1 1 . . . . . . . . . . . 2 . . 1 . 3 Critical Parts Destroyed 14 | . . . 2 . 1 . . . . . . . . . 4 2 . 2 . 3 Critical Strikes 48 | . . 1 3 . 1 6 2 . . . . 5 1 . 12 2 . 4 2 9 Destroy 17 | . . 1 3 . 1 . . . . . . . . . 2 2 . 2 . 6 Blast 3 | . . . . . . . . . . . . . . . . . . . . 3 Smash 5 | . . . . . . . . . . . . . . . 4 . . 1 . . Sever 23 | . . . . . . 6 2 . . . . 5 1 . 6 . . 1 2 . Melee Attacks 408 | . . . . 5 1 67 28 12 . 27 7 69 33 16 65 6 1 29 42 . Impact 53 | . . . . . . . . . . . . . . . 31 5 1 16 . . Slashing 355 | . . . . 5 1 67 28 12 . 27 7 69 33 16 34 1 . 13 42 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 60 | . . . . . . 9 6 10 . 2 . 12 . . 7 2 1 1 10 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks 19 | . . . . . . . . . . 1 3 6 4 . 5 . . . . . Damage Inflicted 64147 | 375 906 1044 2728 3403 762 3963 2749 846 . 882 152 2730 789 1329 8364 4788 1859 9155 9282 8041 Guns 7040 | 375 317 147 2728 2205 762 438 . 22 . . . . . . 46 . . . . . Cannons 35925 | . 564 250 . 549 . 605 1010 84 . . 34 77 . . 5660 4311 1791 8381 5434 7175 Explosions 4046 | . . 647 . 594 . 1298 70 . . . . . . . . 216 . . 374 847 Melee 17078 | . . . . 55 . 1622 1669 740 . 882 118 2639 789 1329 2658 261 68 774 3474 . Ramming 34 | . 1 . . . . . . . . . . 14 . . . . . . . 19 Kinetic 27766 | 146 287 251 2698 2518 708 682 1010 84 . . 34 77 . . 4102 1862 867 1211 5354 5875 Thermal 13410 | 229 618 146 . 92 54 390 . 22 . . . . . . 1558 1966 775 6180 80 1300 Explosive 2982 | . . 647 . 18 . 1026 70 . . . . . . . . . . . 374 847 Electromagnetic 2877 | . . . 30 720 . 243 . . . . . . . . 46 699 149 990 . . Impact 1345 | . . . . . . . . . . . . . . . 944 144 68 189 . . Slashing 15733 | . . . . 55 . 1622 1669 740 . 882 118 2639 789 1329 1714 117 . 585 3474 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . 1 1 . . . 8 8 1 1 1 . 8 8 8 8 4 . 19 2 8 Average Corruption 4 | . 1 1 . . . 5 1 1 1 1 . 7 8 8 8 2 . 12 1 2 Corruption Purged 8 | . . . . . . 1 7 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 391 | . 12 17 . . . 42 20 13 1 12 . 29 34 11 90 3 . 72 13 22 Message Errors 98 | . 3 6 . . . 11 6 3 . 3 . 7 8 2 21 1 . 16 3 8 Matter Fused 96 | . 1 2 . . . 8 4 3 . 4 . 8 9 4 25 . . 21 4 3 Heat Flow Errors 44 | . . 2 . . . 5 1 . . 1 . 4 6 . 12 . . 9 1 3 Energy Discharges 46 | . 2 3 . . . 7 4 4 . . . 2 3 1 8 2 . 7 1 2 Parts Rejected 5 | . . . . . . 2 . . . 1 . . . . . . . 2 . . Parts Fused 2 | . . . . . . . . . . 1 . . . 1 . . . . . . Data Loss (minor) 54 | . 1 1 . . . 7 4 . . 2 . 5 5 1 15 . . 7 3 3 Data Loss (major) 22 | . 2 2 . . . 1 . 2 1 . . . 2 2 3 . . 6 . 1 Misfires 7 | . 2 1 . . . 1 . . . . . 1 . . . . . 1 . 1 Alerts 13 | . 1 . . . . . 1 1 . . . 2 1 . 4 . . 2 . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . . 2 . . . 1 . Overload Shots 4 | . . . . . . 4 . . . . . . . . . . . . . . Overflow Damage 9886 | . . . . 42 . 237 584 169 . 84 21 538 14 517 960 622 69 2148 1898 1983 Projectiles 6533 | . . . . 13 . 60 70 . . . . . . . 523 430 69 2055 1330 1983 Explosions 80 | . . . . 29 . 27 . . . . . . . . . . . . 24 . Melee 3273 | . . . . . . 150 514 169 . 84 21 538 14 517 437 192 . 93 544 . Knockbacks 96 | . 2 . . 7 . 3 6 . . . . . . . 23 10 . 11 12 22 Impact 3 | . . . . . . . . . . . . . . . 2 . . 1 . . Kinetic 89 | . 2 . . 7 . 3 6 . . . . . . . 20 9 . 10 12 20 Secondary 4 | . . . . . . . . . . . . . . . 1 1 . . . 2 Self-Inflicted Damage 583 | . . 49 . 34 . 19 . . . . . . . . . 369 . . 104 8 Shots 14 | . . 3 . 3 . 1 . . . . . . . . . 6 . . 1 . Rammed 6 | . 1 . . . . . . . . . . 2 . . . . . . . 3 Targets Rammed 6 | . 1 . . . . . . . . . . 2 . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 653 | 40 324 198 303 179 175 609 272 94 . 216 48 255 379 . 447 310 304 498 544 653 Average Temperature 104 | 21 87 46 70 39 52 129 103 53 . 102 36 101 124 . 136 94 112 127 160 163 Received Heat Transfer 4696 | . 165 102 315 621 81 268 198 54 . 108 9 171 6 . 341 167 36 102 116 1836 Effects 30 | . 2 . 2 . . 3 . . . . . . 1 . 3 . . 5 4 10 Shutdowns 10 | . . . . . . 1 . . . . . . 1 . . . . 3 2 3 Energy Bleed 6 | . 1 . . . . 1 . . . . . . . . 2 . . . . 2 Interference 9 | . 1 . 2 . . . . . . . . . . . . . . 2 1 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 2 . . . . . . . . . . 4 3 1 1 . . Combat Hostiles 9 | . . . . 2 . . . . . . . . . . 2 3 1 1 . . Parts Fried 17 | . . . . 3 . 1 . . . . . . . . 3 3 1 6 . . Impact Corruptions 16 | . . . . . . . . . . . . . . . 10 3 . 1 . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . 2 . . 2 2 . . . . . . . . 2 1 1 1 . . Heat Transferred 6619 | 525 1202 259 . 100 185 610 . 37 . . . . . . 666 1120 474 1404 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Maximum Alert Level 2 | . . . 1 1 . 1 . . . . . . . . . 2 1 1 2 2 Low Security (%) 63 | 100 100 . 62 41 100 60 . . . . 100 . . . . 80 37 58 73 . Level 1 27 | . . . 37 58 . 39 . . . . . . . . . 13 62 41 13 18 Level 2 8 | . . . . . . . . . . . . . . . . 5 . . 13 81 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 666 | 15 70 . 348 345 135 342 . . . . 35 . . . . 662 362 309 666 574 Initial 357 | . 3 . . 128 118 300 . . . . . . . . . 104 345 21 143 357 Average 161 | 2 18 . 180 211 17 154 . . . . 5 . . . . 134 204 167 184 450 Influence Increases 9592 | 40 373 20 749 1121 255 1096 75 20 . 90 52 339 135 15 987 1039 200 1108 1120 758 Destroy 0b10 Robot/C 5040 | . 220 20 420 580 40 440 60 20 . 60 20 200 100 . 680 500 80 560 640 400 Destroy 0b10 Robot/NC 610 | 40 30 . 95 70 25 50 5 . . 15 5 15 . 15 45 40 10 45 75 30 Destroy Leader 1026 | . 58 . 108 176 . 120 10 . . . 10 . 20 . 50 108 42 94 178 52 Allied During Kill 51 | . . . . . . . . . . . . 4 . . 47 . . . . . Successful Hack 203 | . 28 . 17 42 9 20 . . . . 2 . . . . . 21 59 5 . Select Force Hacks 210 | . 30 . . . 180 . . . . . . . . . . . . . . . Disable Machine 600 | . . . 30 105 . 75 . . . . . . . . . 150 . 150 30 60 Destroy Structure 757 | . 7 . 4 28 1 46 . . . . . . . . . 196 32 110 132 201 Advance Influence 300 | . . . . . . 300 . . . . . . . . . . . . . . Partial Spotted 45 | . . . . . . . . . . . . . . . . 15 . . 15 15 Lose Combat Pursuer 750 | . . . 75 120 . 45 . . . 15 15 120 15 . 165 30 15 90 45 . Influence Decreases 9117 | 35 378 20 445 1120 560 758 413 20 . 90 52 339 135 15 821 547 820 891 739 919 Entered New Map 1274 | . 2 . . 176 187 . 126 . . . . . . . . 62 313 17 112 279 Time Decay 6052 | 35 376 20 435 634 278 570 277 20 . 90 52 271 135 15 591 485 247 544 467 510 Lost Part 270 | . . . 10 10 . 30 10 . . . . 30 . . 10 . . 30 10 130 Lost Ally 258 | . . . . . . . . . . . . 38 . . 220 . . . . . Purge Threat 1263 | . . . . 300 95 158 . . . . . . . . . . 260 300 150 . Squads Dispatched 48 | . 4 . 1 5 . 7 . . . . 2 . . . 3 5 2 5 7 7 Investigation 8 | . 2 . . 3 . . . . . . . . . . 2 1 . . . . Extermination 20 | . . . . . . 5 . . . . . . . . . 3 2 4 3 3 Reinforcement 18 | . 2 . 1 2 . 2 . . . . 2 . . . 1 1 . 1 4 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . 1 . . . 1 Construction Impeded 4 | . . . . 1 . 2 . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Distress Signals 24 | . 1 . 4 2 . 3 . . . . 1 . . . 1 . 1 2 6 3 Communications Jammed 15 | . . . . . . . . . . . . . . . . 15 . . . . Distress Signals 15 | . . . . . . . . . . . . . . . . 15 . . . . Times Spotted 400 | . 21 12 35 41 5 38 7 1 . 4 7 15 8 . 45 31 5 40 40 45 Peak Tracking Total 12 | . 3 2 9 5 2 6 4 1 . 3 5 7 4 . 6 4 3 9 9 12 Tactical Retreats 36 | . 1 . 3 7 . 2 . . . 1 1 6 1 . 6 1 1 4 2 . Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Traps Triggered 14 | . 1 4 . . . 4 . 1 . . . . . . . . . 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . 1 . 3 . . 2 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . 1 . 1 . 3 . . 2 . . . . . Triggered 6 | . . . . . . . . . . 1 . 3 . . 2 . . . . . Most Traps Carried 3 | . . . . . . . 1 1 1 2 2 3 . . 2 . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Machines Disabled 45 | . . 1 2 7 . 5 . . . . . . 1 . 2 10 . 10 2 5 Max in Single Turn 5 | . . 1 1 1 . 5 . . . . . . 1 . 1 5 . 1 1 1 Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Machines Accessed 91 | . 7 1 5 14 12 12 . . 3 . 2 . . 6 3 3 4 12 5 2 Terminals 57 | . 6 . 5 11 5 7 . . . . 1 . . . 2 1 4 10 3 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 13 | . 1 . . . 6 4 . . . . . . . . 1 . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . . . 1 . 1 . . Garrison Access 5 | . . . . 1 . 1 . . . . . . . . . 1 . 1 1 . Total Hacks 245 | . 21 1 16 33 36 31 . . 21 . 3 . . 19 9 6 14 24 7 4 Successful 156 | . 12 1 9 21 24 18 . . 21 . 2 . . 19 6 1 5 14 3 . Failed 89 | . 9 . 7 12 12 13 . . . . 1 . . . 3 5 9 10 4 4 Catastrophic 13 | . . . 1 . 1 1 . . . . . . . . 1 1 1 5 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 21 . 16 12 22 18 . . . . 2 . . . . . 5 13 1 4 Terminals 156 | . 20 . 16 25 16 24 . . . . 2 . . . 7 2 14 21 5 4 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . . . . . . . . . . . . . Recycling Units 27 | . 1 . . . 18 5 . . . . . . . . 2 . . . 1 . Scanalyzers 4 | . . . . . . . . . . . . . . . . 2 . 2 . . Garrison Access 8 | . . . . 2 . 2 . . . . . . . . . 2 . 1 1 . Terminal Hacks 78 | . 1 1 . 7 5 4 . . 21 . . . . 19 6 . 3 9 2 . Record 17 | . . . . . . . . . 2 . . . . 7 5 . . 3 . . Part Schematic 15 | . . . . . . . . . 11 . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . Robot Analysis 6 | . 1 . . . 1 . . . . . . . . 4 . . . . . . Prototype ID Bank 8 | . . . . . . . . . 3 . . . . 4 . . . 1 . . Open Door 6 | . . . . 5 . . . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . Terminal Index 2 | . . . . . . 1 . . . . . . . . . . . 1 . . Alert Level 3 | . . . . . 1 1 . . . . . . . . . . . 1 . . Unreport Threat 10 | . . . . 2 1 2 . . . . . . . . . . 2 2 1 . Zone Layout 1 | . . . . . . . . . . . . . . . . . . 1 . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . . . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . . . . . . Recycling Unit Hacks 10 | . . . . . 6 4 . . . . . . . . . . . . . . Retrieve Components 10 | . . . . . 6 4 . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Retrieve Study 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . Seal Access 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . Unauthorized Hacks 55 | . 11 . 9 7 13 9 . . . . 1 . . . . . 2 3 . . Terminals 48 | . 10 . 9 7 7 9 . . . . 1 . . . . . 2 3 . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . Botnet 17 | . 3 . 3 2 2 3 . . . . . . . . . . 1 3 . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Skim 28 | . 6 . 5 5 5 5 . . . . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 1 . . . 6 . . . . . . . . . . . . . . . Tunnel 7 | . 1 . . . 6 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 6 . 5 11 7 10 . . . . 1 . . . 3 2 4 10 3 2 Full Trace Events 6 | . . . . 3 . . . . . . . . . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 5 . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 11 . . . . 4 . . . 6 . 6 Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . . . . 1 . 2 . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . . . . . Time 102 | . . . . 102 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 35 | . . . . . 14 21 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . 2 . . 11 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Total Allies 14 | . . . . . . 1 . . . . . 2 . . 11 . . . . . Largest Group 6 | . . . . . . 1 1 . . . . 2 . . 6 . . . . . Highest-Rated Group 280 | . . . . . . 26 26 . . . . 60 . . 280 . . . . . Highest-Rated Ally 47 | . . . . . . 26 26 . . . . 30 . . 47 . . . . . Total Orders 9 | . . . . . . 1 3 . . . . . . . . . . . 5 . STAY 3 | . . . . . . 1 2 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . 3 . RETURN 2 | . . . . . . . . . . . . . . . . . . . 2 . Ally Attacks 35 | . . . . . . . . . . . . 3 . . 32 . . . . . Total Damage 767 | . . . . . . . . . . . . . . . 767 . . . . . Kills 3 | . . . . . . . . . . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Active Infowar (turns) 14284 | 129 311 811 71 . . 534 1630 1693 148 2302 300 491 535 361 2800 627 548 392 426 175 Optics 4178 | . . . . . . . . . . . . . 535 361 2800 482 . . . . Sensors 940 | . . . . . . . . . . . . . . . . . 548 392 . . IFF 6639 | . . . . . . 534 1630 1693 148 1843 300 491 . . . . . . . . Seismic 1322 | 129 311 811 71 . . . . . . . . . . . . . . . . . Triangulation 1 | . . . . . . . . . . . . . . . . 1 . . . . Cloaking 601 | . . . . . . . . . . . . . . . . . . . 426 175 Jamming 1143 | . . . . . . . . . . 459 . . . . 216 468 . . . . Robot Analysis Total 6 | . 1 . . . 1 . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . 1 . . . . 3 2 . 1 . 3 2 . 2 . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Turns Passed 30222 | 214 1481 1762 1191 2224 1771 2445 2246 1693 148 2513 300 1408 978 361 2800 1493 629 1985 1198 1382 Spaces Moved 14854 | 68 649 890 461 845 901 1245 1043 737 75 1224 163 795 519 180 1124 779 484 1219 661 792 Core 17 | 3 . . 1 . . . . . . . . . . . . . . . . 13 Treads 10112 | 65 649 890 451 845 901 814 665 737 75 1224 163 795 519 148 . 492 235 444 . . Legs 4294 | . . . 9 . . . 378 . . . . . . 32 1124 287 249 775 661 779 Wheels 431 | . . . . . . 431 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 160 168 157 146 198 198 130 130 130 130 176 121 100 100 97 94 50 Average Speed 150 | 155 160 160 161 165 169 161 187 217 198 140 130 130 134 176 143 150 100 116 110 134 Slowest Speed 600 | 160 160 160 600 170 170 237 208 236 198 198 130 130 176 176 209 209 100 156 160 223 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 11 | . . . . . . . 2 . . 2 . . 5 . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 59 | 4 97 40 40 94 98 31 92 89 68 89 5 81 66 63 75 23 13 98 19 65 Regions Visited 20 Branch Regions 13 Pre-discovered Areas 26 | . 2 . 3 3 10 . 2 . 1 . . 1 . 3 1 . . . . . Known Exits Taken 9 | . . . 1 1 1 1 1 . . 1 1 . . . . 1 1 . . . Unknown Exits Taken 11 | 1 1 1 . . . . . 1 1 . . 1 1 1 1 . . 1 1 . Scrap Searched 29 | . . 10 . . . . 1 6 . 3 . 1 5 . 3 . . . . . Spaces Dug 70 | . 4 11 . . 1 10 5 2 . 6 . 1 1 . 2 4 7 13 . 3 Terrain Destroyed 631 | . 5 62 4 20 1 58 28 3 . 9 . 2 4 . 54 126 16 55 62 122 Melee 31 | . . . . . 1 10 5 2 . 5 . 1 . . 1 . . 6 . . Projectile 307 | . 5 . 4 3 . 4 21 1 . 4 . 1 4 . 53 50 16 49 16 76 AOE 293 | . . 62 . 17 . 44 2 . . . . . . . . 76 . . 46 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Res Tes Total 21066 | 126 973 1172 740 1496 1114 1516 1274 807 75 1981 242 1075 757 200 2144 1027 621 1689 1005 1032 Wait 4037 | 24 227 203 142 484 162 51 169 47 . 707 70 182 183 . 667 76 107 248 206 82 Move 14834 | 67 648 889 460 844 900 1244 1042 736 74 1223 162 794 518 179 1123 778 483 1218 660 792 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 179 | 2 18 15 6 15 2 23 4 2 . 8 1 2 7 2 17 17 4 14 7 13 Fast Attach 136 | 7 2 1 15 12 1 13 . . . 2 1 2 1 2 12 11 . 35 9 10 Attach 77 | . . 2 5 3 3 11 4 1 . . . 3 6 . 4 8 3 6 5 13 Detach 29 | . . . 3 . 1 3 . 1 1 . . 2 4 . 2 3 . 1 1 7 Swap 106 | . 6 10 8 20 1 6 3 . . 5 2 2 1 . 6 11 . 7 12 6 Drop 273 | . 9 16 21 27 15 24 1 1 . 8 1 6 5 1 29 29 4 41 15 20 Fire 848 | 26 62 36 80 86 28 50 23 6 . 4 1 1 4 . 123 88 19 80 48 83 Melee 383 | . . . . 5 1 67 28 12 . 23 4 62 28 16 59 6 1 29 42 . Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 1 . . . . . . . . . . 2 . . . . . . . . Escape Stasis 35 | . . . . . . 24 . . . . . . . . . . . 10 . 1 Rewire 114 | . . . . . . . . . . . . 14 . . 100 . . . . . Trap 7 | . . . . . . . . 1 . 1 . 3 . . 2 . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x3 / Upp / Ext x2) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 215 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 15) 491 | -10/Materials | Discovered new exit (range 7) 915 | -10/Materials | Derelicts attacked the area 1005 | -10/Materials | Discovered new exit (range 9) 1232 | -10/Materials | Discovered new exit (range 14) 1378 | -10/Materials | Discovered new exit (range 4) 1432 | -10/Materials | Learned 4 Subcaves zone layouts 1477 | -10/Materials | Discovered new exit (range 15) 1486 | -10/Materials | Learned Recycling recycling unit intel 1531 | -10/Materials | Learned location of 2 exits from Mines 1564 | -10/Materials | Learned location of Mines (-9) 1587 | -10/Materials | Learned location of 2 exits from Mines 1600 | -10/Materials | Learned Storage emergency access door positions 1625 | -10/Materials | Learned 4 Recycling zone layouts 1662 | -10/Materials | Learned 2 Mines zone layouts 1696 | -10/Materials | Entered Subcaves 1700 | -10/Subcaves | Learned 2 Materials zone layouts 1751 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1838 | -10/Subcaves | Discovered new exit (range 15) 2506 | -10/Subcaves | Core integrity fell below 50% 2822 | -10/Subcaves | Disturbed a concealed Subdweller 2923 | -10/Subcaves | Core integrity fell below 20% 2942 | -10/Subcaves | Discovered new exit (range 13) 3119 | -10/Subcaves | Visited 4L-MR0's lab 3138 | -10/Subcaves | Found Powered Cannon 3458 | -10/Subcaves | Entered Materials 3458 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3614 | -8/Materials | Discovered new exit (range 15) 3702 | -8/Materials | Destroyed 7 combat bots 3948 | -8/Materials | Discovered new exit (range 11) 3996 | -8/Materials | Build established: Scavenger-Tank 4152 | -8/Materials | Identified exit to Factory 4205 | -8/Materials | Learned location of Zion (-7) 4248 | -8/Materials | Destroyed 7 combat bots 4250 | -8/Materials | Learned location of 2 exits from Lower Caves 4308 | -8/Materials | Learned Factory recycling unit intel 4331 | -8/Materials | Build established: Tank 4335 | -8/Materials | Identified exit to Storage 4357 | -8/Materials | Learned location of 1 exit from Storage 4649 | -8/Materials | Entered Storage 4651 | -8/Storage | Identified exit to Recycling 4706 | -8/Storage | Build established: Scavenger-Tank 5273 | -8/Storage | Repaired Lgt. Treads 5437 | -8/Storage | Found Prototype Launcher 5437 | -8/Storage | Identified Gui. EMP Blaster 6180 | -8/Storage | Repaired Hrd. Medium Armor Plating 6222 | -8/Storage | Learned location of Extension (-4) 6425 | -8/Storage | Learned location of Lower Caves (-7) 6510 | -8/Storage | Learned 4 Factory zone layouts 6609 | -8/Storage | Learned Factory emergency access door positions 6622 | -8/Storage | Build established: Tank 6758 | -8/Storage | Repaired Flak Cannon 6867 | -8/Storage | Used back door to open Recycling access 6873 | -8/Storage | Entered Recycling 6874 | -8/Recycling | Identified exit to Factory 6875 | -8/Recycling | Loaded intel: 6 recycling unit locations 7616 | -8/Recycling | Entered Scraplab 7624 | -8/Recycling | Found Prototype Device 7624 | -8/Recycling | Identified Scrap Engine 7655 | -8/Recycling | Learned location of 1 exit from Recycling 7682 | -8/Recycling | Learned Storage stockpile data 7710 | -8/Recycling | Learned Storage security intel 7895 | -8/Recycling | Build established: Mutant 8644 | -8/Recycling | Entered Factory 8644 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 8645 | -6/Factory | Identified exit to Lower Caves 8646 | -6/Factory | Identified exit to Factory 8648 | -6/Factory | Loaded intel: 8 recycling unit locations 10280 | -6/Factory | Build established: Construct 11089 | -6/Factory | Entered Lower Caves 11089 | -6/Lower Caves | Accompanied by 1 ally 11090 | -6/Lower Caves | Identified exit to Lower Caves 11703 | -6/Lower Caves | Ambushed by wild Derelicts 11832 | -6/Lower Caves | Encountered a Warlord checkpoint 13335 | -6/Lower Caves | Entered another Lower Caves area 13472 | -6/Lower Caves | Learned Factory emergency access door positions 13925 | -6/Lower Caves | Encountered a Warlord checkpoint 13996 | -6/Lower Caves | Murdered 3 allies 14141 | -6/Lower Caves | Discovered new exit (range 9) 15028 | -6/Lower Caves | Entered Data Miner 15029 | -6/Data Miner | Discovered new exit (range 6) 15067 | -6/Data Miner | Met Data Miner 15100 | -6/Data Miner | Learned location of Section 7 (-2) 15100 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15130 | -6/Data Miner | Received God Mode back door access code from Data Miner 15176 | -6/Data Miner | Entered Proximity Caves 16122 | -5/Proximity Caves | Spotted B-75 Beast 16743 | -5/Proximity Caves | Learned location of 1 exit from Factory 16986 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17120 | -5/Proximity Caves | Discovered exit to Factory (range 10) 17689 | -5/Proximity Caves | Entered Factory 17689 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 17690 | -5/Factory | Identified exit to Upper Caves 17769 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 17989 | -5/Factory | Entered Upper Caves 18085 | -5/Upper Caves | Learned Factory garrison access intel 18156 | -5/Upper Caves | Learned Factory terminal intel 18428 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 18616 | -5/Upper Caves | Learned location of Armory (-4) 18881 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19277 | -5/Upper Caves | Encountered a Warlord checkpoint 19341 | -5/Upper Caves | Murdered 3 allies 19391 | -5/Upper Caves | Discovered new exit (range 4) 19397 | -5/Upper Caves | Entered another Upper Caves area 19414 | -5/Upper Caves | Discovered new exit (range 13) 19466 | -5/Upper Caves | Learned Factory stockpile data 19925 | -5/Upper Caves | Spotted B-75 Beast 20183 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 20355 | -5/Upper Caves | Discovered new exit (range 12) 20375 | -5/Upper Caves | Entered Zhirov 20375 | -5/Zhirov | Discovered new exit (range 3) 20407 | -5/Zhirov | Met Zhirov 20446 | -5/Zhirov | Learned location of Quarantine (-3) 20446 | -5/Zhirov | Learned location of Testing (-2) 20446 | -5/Zhirov | Learned location of Command (-1) 20474 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20506 | -5/Zhirov | Found Alien Artifact 20532 | -5/Zhirov | Found Alien Artifact 20532 | -5/Zhirov | Identified Integrated Reactor 20532 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 20736 | -5/Zhirov | Entered Proximity Caves 21001 | -4/Proximity Caves | Learned Research stockpile data 21224 | -4/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 21326 | -4/Proximity Caves | Attracted the attention of an 0b10 base 21383 | -4/Proximity Caves | Destroyed 8 combat bots 21433 | -4/Proximity Caves | Learned Research non-interactive machine intel 21445 | -4/Proximity Caves | Learned Armory stockpile data 21445 | -4/Proximity Caves | Learned Factory emergency access door positions 21445 | -4/Proximity Caves | Learned 8 Factory zone layouts 21922 | -4/Proximity Caves | Discovered new exit (range 11) 21956 | -4/Proximity Caves | Lost 5 allies 22520 | -4/Proximity Caves | Lost 6 allies 23170 | -4/Proximity Caves | Spotted B-86 Titan 23536 | -4/Proximity Caves | Entered Factory 23536 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 23537 | -4/Factory | Identified exit to Upper Caves 23537 | -4/Factory | Identified exit to Extension 23538 | -4/Factory | Identified exit to Research 23541 | -4/Factory | Loaded intel: 28 terminal locations 23542 | -4/Factory | Loaded intel: 4 garrison access locations 24338 | -4/Factory | Incoming investigation squad redirected 24684 | -4/Factory | Build established: Hacker-Construct 24904 | -4/Factory | Discovered exit to Research (range 9) 24992 | -4/Factory | Discovered exit to Research (range 13) 25027 | -4/Factory | Found Quantum Capacitor 25029 | -4/Factory | Entered Research 25029 | -3/Research | Evolved 2 slots: Utility x2 25031 | -3/Research | Loaded intel: 88 non-interactive machine locations 25279 | -3/Research | Found Fusion Bomb Launcher 25520 | -3/Research | Identified exit to Quarantine 25658 | -3/Research | Entered Quarantine 25819 | -3/Quarantine | Met incapacitated Sigix Warrior 25819 | -3/Quarantine | Lockdown squad dispatched 25836 | -3/Quarantine | Found Sigix Containment Pod 26080 | -3/Quarantine | Spotted Lightning 26080 | -3/Quarantine | Spotted Lightning 26082 | -3/Quarantine | Spotted Lightning 26102 | -3/Quarantine | System corruption reached 10% 26109 | -3/Quarantine | Destroyed Lightning 26140 | -3/Quarantine | Destroyed Lightning 26148 | -3/Quarantine | Destroyed Lightning 26170 | -3/Quarantine | Found Prototype Processor 26170 | -3/Quarantine | Identified Exp. Targeting Computer 26189 | -3/Quarantine | Found Prototype Device 26192 | -3/Quarantine | Found Exp. Targeting Computer 26392 | -3/Quarantine | Build established: Construct 26611 | -3/Quarantine | Discovered new exit (range 8) 26638 | -3/Quarantine | Found Alien Impact Weapon 26638 | -3/Quarantine | Identified Core Stripper 26642 | -3/Quarantine | Identified Exp. EM Shield 26661 | -3/Quarantine | Found Alien Artifact 26661 | -3/Quarantine | Identified Phase Redirector 26753 | -3/Quarantine | Found Alien Artifact 26753 | -3/Quarantine | Identified Phase Armor 26829 | -3/Quarantine | Found Alien Artifact 26829 | -3/Quarantine | Identified Terrabomb 26829 | -3/Quarantine | Used Terrabomb 26923 | -3/Quarantine | Found Prototype Launcher 26923 | -3/Quarantine | Identified Com. Tesla Bomb Launcher 27088 | -3/Quarantine | Found Prototype Device 27088 | -3/Quarantine | Identified Adv. Kinecellerator 27151 | -3/Quarantine | Found Alien Energy Cannon 27151 | -3/Quarantine | Identified Core Cannon 27252 | -3/Quarantine | Found Alien Reactor 27252 | -3/Quarantine | Identified Matter Drive 27294 | -3/Quarantine | Found Alien Slashing Weapon 27294 | -3/Quarantine | Identified Sigix Broadsword 27643 | -3/Quarantine | Entered Research 27643 | -2/Research | Evolved 2 slots: Utility x2 27920 | -2/Research | Spotted B-90 Cyclops 28732 | -2/Research | Destroyed 8 combat bots 28810 | -2/Research | Discovered new exit (range 11) 28841 | -2/Research | Entered Testing 29064 | -2/Testing | Core integrity fell below 50% 29508 | -2/Testing | Found Prototype Device 29508 | -2/Testing | Identified AEGIS Remote Shield 29632 | -2/Testing | Found Prototype Device 29632 | -2/Testing | Identified Exp. Hardlight Generator 29685 | -2/Testing | Discovered new exit (range 8) 29716 | -2/Testing | Found Prototype Device 29716 | -2/Testing | Identified Exp. Shock Absorption System 29744 | -2/Testing | Build established: Scavenger-Construct 29841 | -2/Testing | First assault squad dispatched 30019 | -2/Testing | Spotted Fortress 30025 | -2/Testing | Scanned by Researcher 30089 | -2/Testing | Core integrity fell below 20% 30135 | -2/Testing | Identified Transdimensional Reconstructor 30135 | -2/Testing | Warped through subspace 30166 | -2/Testing | Incoming assault squad redirected 30214 | -2/Testing | Released all parts (7) 30223 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- remains intact and functional. 30214_ P-80 Master resets R-10 Processor, system corruption cleaned. 30214_ Released AEGIS Remote Shield. 30214_ Released Hcp. Storage Unit. 30214_ Released HC-Armored Exoskeleton. 30214_ Scrap Engine damaged due to network destabilization (-6). 30214_ Released Adv. Cooling System. 30214_ Released Adv. Heat Sink. 30214_ Released Scrap Engine. 30214_ Released Hvy. Ballistic Helical Construct/C. 30216_ Slammed into K-01 Serf. 30216_ K-01 Serf destroyed. 30217_ Acquired 17 matter. 30217_ Slammed into R-10 Processor. 30218_ Slammed into U-05 Engineer. 30218_ Destabilizing: System corrupted (+1). 30222_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??????????????????????????# """" +! ![!+ = #?# | | ??????????????????????????# """" # #=! #?# | | ??????????????????????????# """" ##########! #?# | | ??????????????????????????# """" #????????# #?# | | ??????????????????????????# """" #????????# #?# | | ??????????????????????????# #????????# #?# | | ??????????????????????????######+#????##### ### | | ??????????????????????????????? | | ??????????????????????????????? | | ???????????????????????????????""" """ | | ???????????????????????????????"""??"" | | ????????????????????????+??????"""??"" ########## | | ???????????????????????? ??????????? ?????????? | | ?????????????????????### ##????????""" ??????????? | | ?????????????????????# ????????""" ??????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????# | | ?????????????????????+ ??????????????????????# | | ?????????????????????# #??????????????????????# | | ?????????????????????# #??????????????????????# | | ?????????????????????# #??????????????????????# | | ?????????????????????+ #??????????????????????# | | ?????????????????????# #??????????????????????# | | ?????????????????????# u ??????????????????????# | | ?????????????????????# m#??????????????????????# | | ?????????????????????# @#??????????????????????# | | ?????????????????????# u #??????????????????????# | | #######???#+########## #??????????????????????# | | """G""? #??????????????????????# | | """ "?" #??????????????????????# | | R #??????????????????????? | | #????########??????????? | | # ########### ###????#"""""""??????????? | | # ^ ??????????# #???#### "" "T""""???????? | | # """ """ #?????????#p#???# ????? | | # """ """ #?????????#k#???# """"""" ???? | | # """ """ #?????????#l#???# """"""" #??? | | # #?????????# #???? """"""" #??? | | # #?????????#!#?????"" "" #??? | | # ###### #??????####!#???? "F "" #??? | | # #????# #??????# !!!#?????""""" ###? | | # ####?# #??????# !!!###########+#+############ | | #?# #??????# !!|! ^ | | #?# #??????# !]! ! ^ | | #?# #??????# !% % ^^ | | #?# #???#### | ! ^^ | | ##+####+###+#???# ##############+### #### | | #???# #### # ! =%# #### | | #???# [[ #### # !=|=# #??? | | !! ! #???#### % / # != !# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 51 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Additional Mass Support 12 EM Shielding 2 Armor Coverage 675 Resistance: EM 75 Power Shielding 90 Weapon Cycling 20 Evasion (%) 56 Targeting Accuracy 12 Recoil Reduction 5 Energy Filtering 30 Kinecelleration 50 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Thunder Leg | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Utility Shielding | -3/Quarantine | Archive Lrn. Phase Cannon | -3/Quarantine | Archive Vibroblade | -3/Quarantine | Archive Imp. Diametric Drive | -3/Quarantine | Archive Exp. Energy Well | -3/Quarantine | Archive Adv. Energy Well | -3/Quarantine | Archive Imp. KE Penetrator | -2/Testing | Archive Singularity Reactor | -2/Testing | Archive Exp. Coolant Injector | -2/Testing | Archive Spectral Analyzer | -2/Testing | Archive Ragnarok Missile Launcher | -2/Testing | Archive Smartbomb Launcher | -2/Testing | Archive Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free A-02 Transporter | -3/Quarantine | Archive K-01 Serf | -3/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 16% | -8/Storage Hrd. Medium Armor Plating | 26% | -8/Storage Flak Cannon | 11% | -8/Storage Studied --------- Hvy. Shock Bomb Launcher | -4/Factory | Hacked Biometal Leg | -3/Quarantine | Hacked Fusion Bomb Launcher | -3/Quarantine | Hacked Alien Tech Used ----------------- Integrated Reactor Core Stripper Phase Redirector Phase Armor Terrabomb Core Cannon Matter Drive Sigix Broadsword Transdimensional Reconstructor Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed AlertMyomerTracker Manual? 0 Play Time 04:33:18 Cumulative 431.8 hours Start 2026.02.26 @ 23:23:59 End 2026.02.27 @ 04:08:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 337 Rogue 337 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/0/0/0/0/0/2/0/0 Lore% 69 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e5ce66c-b49a-4c80-998d-5825f1b481c3