Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.21 @ 14:37:21 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2780) 2780 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 5842 Bonus ------- High Alert Combat Kills 152 Cogmind --------- Core Integrity 563/700 Matter 65/300 Energy 230/300 System Corruption 4% Temperature Cool (93) Movement Treading (400) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Huge Wheel > --- UTILITY (6) ------ Large Storage Unit Compact Battery Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON (3) ------- EM Pulse Cannon Gauss Rifle > --- INVENTORY (15) --- Cooled Ion Engine Advanced Treads Medium Treads Medium Treads Aluminum Leg Armored Huge Wheel Large Battery (200) Heavy EM Pulse Gun Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Compact Battery Hardened Heavy Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Advanced Treads Aluminum Leg Armored Huge Wheel Large Battery Heavy EM Pulse Gun EM Pulse Cannon Gauss Rifle Rocket Launcher Rocket Launcher Rocket Launcher Rocket Launcher Great Maul [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 1 | . . . . 1 Parts Attached 96 | . 13 32 32 19 Power 6 | . 3 2 1 . Engine 6 | . 3 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 29 | . 5 10 12 2 Treads 19 | . 3 8 7 1 Leg 1 | . . . 1 . Wheel 9 | . 2 2 4 1 Hover . | . . . . . Flight . | . . . . . Utility 27 | . 2 10 10 5 Device 8 | . 1 3 2 2 Storage 4 | . 1 2 . 1 Processor 1 | . . . 1 . Hackware 1 | . . 1 . . Protection 13 | . . 4 7 2 Artifact . | . . . . . Weapon 34 | . 3 10 9 12 Energy Gun 10 | . 3 6 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 21 | . . 3 8 10 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Corrupted Parts 2 | . . . 2 . System Corruption 15 | . . . 15 . Parts Lost 29 | . 2 9 6 12 Power 1 | . . . . 1 Propulsion 4 | . 1 . 2 1 Utility 15 | . . 7 3 5 Weapon 9 | . 1 2 1 5 Highest Loss Streak 5 | . 1 1 2 5 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 93 | . 95 98 93 72 Engine 10 | . 14 11 9 6 Treads 18 | . 17 20 22 1 Wheel 3 | . 6 1 2 13 Device 9 | . 12 9 6 9 Storage 11 | . 14 11 9 14 Processor 2 | . . . 7 2 Hackware 4 | . . 10 1 . Protection 10 | . . 10 17 6 Energy Gun 8 | . 11 14 1 1 Ballistic Gun 12 | . 14 7 15 14 Naked Turns . | . . . . . Heaviest Build 81 | 14 31 42 48 81 Greatest Support 60 | 20 40 40 60 38 Greatest Overweight (x) 4 | . 3 4 1 2 Average Overweight (x) . | . 1 . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 10 15 15 15 Most Carried 15 | . 15 15 15 15 Average Carried 13 | . 9 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 14 Class Distribution -------------------- 74% | Scavenger-Mutant 22% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2396 | 200 344 599 1017 236 Remotely . | . . . . . Salvage Created 3844 | . 609 1587 1266 382 Parts 216 | . 34 108 53 21 Haulers Intercepted 11 | . 1 5 5 . Recyclers Shooed 4 | . . 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 74 | . 12 35 18 9 Melee 1 | . . . 1 . Guns 66 | . 12 32 15 7 Cannons 1 | . . . . 1 AOE 4 | . . 3 . 1 Classes Destroyed 13 | . 6 3 2 2 Worker 7 | . 1 3 3 . Builder 3 | . 2 . . 1 Tunneler 1 | . . . 1 . Hauler 11 | . 1 5 5 . Recycler 3 | . 1 . 2 . Operator 2 | . . 1 1 . Watcher 3 | . . 3 . . Swarmer 16 | . 3 10 . 3 Grunt 37 | . 9 15 10 3 Brawler 1 | . . . . 1 Sentry 16 | . . 10 6 . Hunter 2 | . . . 2 . Assembled 2 | . . . . 2 Best Kill Streak 7 | . 4 7 5 4 Combat Bots Only 5 | . 3 5 3 4 Max Kills in Single Turn 3 | . 1 3 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5770 | . 666 1657 1870 1577 Core 649 | . 131 293 88 137 Absorbed by Shields 290 | . . . . 290 Core Remaining (%) 64 | 100 47 26 84 . Volleys Fired 368 | . 77 154 90 47 Largest 3 | . 2 2 2 3 Hottest 106 | . 60 96 79 106 Shots Fired 663 | . 101 287 177 98 Gun 658 | . 101 285 177 95 Cannon 3 | . . . . 3 Launcher 2 | . . 2 . . Special . | . . . . . Kinetic 422 | . 77 93 169 83 Thermal 220 | . 20 192 8 . Explosive 2 | . . 2 . . Electromagnetic 19 | . 4 . . 15 Robot Hit Streak 19 | . 8 19 12 7 Robot Miss Streak 6 | . 4 4 3 6 Penetration Max 1 | . . . 1 1 Secondary Targets 5 | . . 4 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 458 | . 68 193 140 57 Core Hits 182 | . 27 73 54 28 Critical Kills 3 | . 1 1 1 . Critical Parts Destroyed 4 | . 1 . 3 . Critical Strikes 17 | . 2 9 6 . Burn 9 | . . 8 1 . Destroy 4 | . 2 1 1 . Smash 4 | . . . 4 . Melee Attacks 19 | . . . 19 . Impact 19 | . . . 19 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8096 | . 895 3034 2991 1176 Guns 7187 | . 840 2819 2431 1097 Cannons 47 | . . . . 47 Explosions 281 | . 34 215 . 32 Melee 560 | . . . 560 . Ramming 21 | . 21 . . . Kinetic 4854 | . 676 821 2343 1014 Thermal 2244 | . 158 1998 88 . Explosive 215 | . . 215 . . Electromagnetic 202 | . 40 . . 162 Impact 560 | . . . 560 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 17 | . . . 17 4 Average Corruption 13 | . . . 15 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 77 | . . . 70 7 Message Errors 21 | . . . 18 3 Matter Fused 15 | . . . 13 2 Heat Flow Errors 4 | . . . 4 . Energy Discharges 12 | . . . 11 1 Parts Rejected 3 | . . . 3 . Data Loss (minor) 8 | . . . 7 1 Data Loss (major) 2 | . . . 2 . Misfires 3 | . . . 3 . Alerts 1 | . . . 1 . Misdirections 2 | . . . 2 . Weapon Failures 6 | . . . 6 . Overload Shots . | . . . . . Overflow Damage 166 | . 15 . 149 2 Projectiles . | . . . . . Explosions 17 | . 15 . . 2 Melee 149 | . . . 149 . Knockbacks 3 | . . . 3 . Impact 3 | . . . 3 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . 63 . . 51 Shots 3 | . 1 . . 2 Rammed 2 | . 2 . . . Targets Rammed 2 | . 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 317 | . 60 279 317 119 Average Temperature 76 | . 35 73 135 44 Received Heat Transfer 1960 | . 315 588 819 238 Effects 3 | . . 3 . . Interference 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions 5 | . . . 5 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 9 2 . Heat Transferred 5936 | . 325 5315 296 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 662 | . 265 662 471 349 Initial 279 | . . 48 279 214 Average 281 | . 144 321 308 255 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 24 | . 71 19 10 11 Level 1 60 | . 28 49 81 88 Level 2 15 | . . 30 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 4 5 5 2 Investigation 7 | . 3 2 2 . Extermination . | . . . . . Reinforcement 8 | . 1 3 3 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 1 4 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 20 51 29 22 Peak Tracking Total 6 | . 4 6 5 4 Tactical Retreats 8 | . 1 1 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 8 | . 1 1 1 5 Indirectly 2 | . . . . 2 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 3 3 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 5 4 5 3 Terminals 12 | . 3 3 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 8 6 7 8 Successful 16 | . 4 4 5 3 Failed 12 | . 3 2 2 5 Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 15 | . 8 2 2 3 Terminals 24 | . 6 5 5 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 2 3 3 3 Part Schematic 1 | . . . . 1 Robot Analysis 3 | . 1 1 1 . Prototype ID Bank 1 | . . 1 . . Open DSF 1 | . . . . 1 Maintenance Status 1 | . 1 . . . Hauler Manifests 2 | . . . 1 1 Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 4 | . 2 1 1 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Tunnel 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 1 2 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 3 | . 1 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5333 | . 890 2136 1793 514 Spaces Moved 2652 | 1 510 985 867 289 Core . | . . . . . Treads 1618 | . 102 810 706 . Legs 72 | 1 71 . . . Wheels 962 | . 337 175 161 289 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 95 125 105 90 Average Speed 144 | 120 120 162 151 107 Slowest Speed 240 | 120 160 240 240 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 2 88 95 65 11 Regions Visited 4 Branch Regions . Pre-discovered Areas 4 | . 2 1 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . 8 . 1 7 Melee . | . . . . . Projectile 3 | . . . 1 2 AOE 13 | . 8 . . 5 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3475 | . 687 1251 1132 405 Wait 234 | . 55 42 96 41 Move 2648 | . 509 984 866 289 Hop . | . . . . . Pick Up 37 | . 16 12 6 3 Fast Attach 38 | . 5 8 17 8 Attach 14 | . . 6 4 4 Detach 2 | . . 1 1 . Swap 44 | . 8 18 11 7 Drop 69 | . 15 26 22 6 Fire 368 | . 77 154 90 47 Melee 19 | . . . 19 . Ram 1 | . 1 . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 6) 314 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 9) 440 | -10/Materials | Core integrity fell below 50% 519 | -10/Materials | Central database locked down 639 | -10/Materials | Discovered new exit (range 16) 750 | -10/Materials | Build established: Scavenger-Mutant 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Utility x2 1114 | -9/Materials | Build established: Mutant 1581 | -9/Materials | Build established: Scavenger-Mutant 1640 | -9/Materials | Discovered new exit (range 15) 2111 | -9/Materials | Discovered new exit (range 8) 2538 | -9/Materials | Discovered new exit (range 7) 2836 | -9/Materials | Core integrity fell below 50% 2932 | -9/Materials | Discovered new exit (range 16) 3027 | -9/Materials | Entered another Materials area 3027 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3467 | -8/Materials | System corruption reached 10% 3505 | -8/Materials | Discovered new exit (range 8) 3702 | -8/Materials | Discovered new exit (range 14) 4738 | -8/Materials | Discovered new exit (range 16) 4820 | -8/Materials | Entered Factory 4820 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4825 | -7/Factory | Identified exit to DSF 5020 | -7/Factory | Lost 5 parts (3u2w) 5045 | -7/Factory | Discovered new exit (range 11) 5241 | -7/Factory | Assembled infested ambush trap array 5320 | -7/Factory | Lost 5 parts (1p1u3w) 5328 | -7/Factory | Garrison activated, responded to threat 5334 | -7/Factory | Self-destructed Last Messages --------------- 05283_ Power Conduit explodes. 05283_ Gauss Rifle destroyed. 05283_ Power Conduit explodes. 05283_ D-53 Grenadier destroyed. 05284_ Slug penetrates as-01234. 05284_ U-05 Engineer destroyed. 05288_ Slug penetrates as-01234. 05288_ Destroyed Asb. Hover Unit. 05289_ Gauss Rifle destroyed. 05291_ as-01234 destroyed. 05295_ The unstable cave ceiling collapses. 05296_ Acquired Med. Treads. 05303_ Acquired 35 matter. 05308_ EIOK/S|M,QVSMMYM