Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.11 @ 21:15:28 Player: LoWachoLoco Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (132) 660 Value Destroyed (5496) 5496 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 12210 Bonus ------- Follower Combat Kills 114 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 44/100 System Corruption 12% Temperature Cool (54) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer ECM Suite Power Shielding > --- WEAPON ----------- Thermic Laser Wave Gun Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Large Storage Unit Heavy Laser Great Maul [Rating: 103] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 . . 2 . 2 2 2 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 1 | . . . . . . . . . . 1 . . Utility 10 | . 1 2 . 1 2 . . 1 . 1 1 1 Weapon 2 | . . . . 1 . . . . . . 1 . Parts Attached 125 | 9 2 9 6 9 5 6 1 9 18 17 9 25 Power 25 | 2 . 2 1 1 . 1 . 4 4 3 2 5 Engine 13 | 2 . 2 1 1 . . . 2 2 1 . 2 Core 11 | . . . . . . 1 . 2 2 1 2 3 Reactor 1 | . . . . . . . . . . 1 . . Propulsion 22 | 2 . 2 1 1 . 2 . . 3 2 3 6 Treads 9 | 2 . 2 1 1 . 2 . . 1 . . . Leg 13 | . . . . . . . . . 2 2 3 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | 3 1 2 1 4 2 1 1 4 4 9 3 5 Device 20 | . . 2 1 1 1 1 1 2 4 6 . 1 Storage 5 | 1 . . . 1 . . . . . 1 1 1 Processor 9 | 2 . . . 1 . . . . . 2 2 2 Hackware 3 | . . . . 1 . . . 2 . . . . Protection 3 | . 1 . . . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 38 | 2 1 3 3 3 3 2 . 1 7 3 1 9 Energy Gun 24 | 2 1 2 2 3 2 1 . . 2 3 . 6 Energy Cannon 5 | . . . . . . 1 . 1 1 . 1 1 Ballistic Gun 4 | . . 1 . . 1 . . . 2 . . . Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 . . Parts Lost 60 | . . 1 2 . . 4 . . 13 3 6 31 Power 9 | . . . . . . . . . 2 . 1 6 Propulsion 13 | . . . 1 . . 2 . . 2 . 1 7 Utility 18 | . . . . . . 2 . . 3 3 2 8 Weapon 20 | . . 1 1 . . . . . 6 . 2 10 Highest Loss Streak 13 | . . 1 1 . . 4 . . 8 2 4 13 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 95 | . 99 97 96 98 98 92 92 99 90 97 94 83 Engine 5 | . 12 10 10 8 7 4 . 6 5 5 2 . Core 3 | . . . . . . 2 7 6 4 2 3 9 Treads 10 | . 25 20 16 15 14 11 14 12 7 . . . Leg 4 | . . . . . . . . . 2 15 14 10 Device 20 | . . 19 20 15 21 18 21 18 22 32 30 16 Storage 6 | . 12 10 10 8 7 7 7 6 6 5 5 5 Processor 12 | . 12 10 10 15 14 14 14 12 6 5 15 22 Hackware 7 | . . . . 7 7 7 7 17 15 8 . . Protection 3 | . 11 10 10 . 6 4 . . . . . 2 Energy Gun 13 | . 25 14 9 25 14 16 21 13 7 11 9 7 Energy Cannon 2 | . . . . . . . . 4 6 . 4 5 Ballistic Gun 2 | . . 3 9 . 5 4 . . . 5 4 . Peak Build Rating 103 | 7 9 17 17 22 34 37 30 50 57 81 98 103 Average Rating 44 | 5 8 14 15 20 29 32 29 46 48 72 89 84 On Entrance 32 | . 7 9 17 17 22 34 28 30 49 54 81 78 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 80 | 16 19 26 27 36 49 52 39 54 62 71 80 70 Greatest Support 73 | 40 40 44 44 44 44 44 42 42 52 53 68 73 Greatest Overweight (x) 14 | . . . 1 . 1 14 . 1 3 1 2 10 Average Overweight (x) . | . . . . . . 1 . 1 1 1 . . Largest Inventory Capacity 15 | 10 10 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 10 10 11 15 15 15 15 15 15 15 14 Most Carried 15 | 5 8 10 10 12 13 15 15 15 15 15 15 12 Average Carried 12 | 2 6 8 9 9 11 14 14 14 13 13 14 9 Final Capacity 15 | 10 10 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 10 8 12 13 13 15 15 11 15 13 3 Class Distribution -------------------- 59% | Hacker-Gunner 24% | Hacker-Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Matter Collected 2691 | 173 137 70 203 97 68 112 10 176 573 378 162 532 Remotely . | . . . . . . . . . . . . . Salvage Created 6422 | . 223 394 477 502 66 665 . 229 948 900 735 1283 Parts 240 | . 16 18 18 28 . 15 . 10 36 27 33 39 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . . . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Combat Hostiles Destroyed 114 | . 4 8 20 11 1 13 . 4 17 10 10 16 Guns 75 | . 4 8 20 10 1 12 . 4 4 4 5 3 Cannons 20 | . . . . . . 1 . . 10 . 3 6 AOE 2 | . . . . . . . . . 2 . . . Classes Destroyed 15 | . 4 1 3 2 . . . 1 3 1 . . Worker 8 | . . . . . . . . . 4 3 . 1 Builder 3 | . . . . . . . . . 3 . . . Tunneler 2 | . . . . . . . . . . 1 1 . Recycler 4 | . 1 1 . . . . . . 1 1 . . Operator 2 | . . . . 1 . . . . . . . 1 Watcher 12 | . 2 1 . 3 . . . 1 3 . 1 1 Swarmer 21 | . 2 3 1 5 . 5 . . 5 . . . Grunt 33 | . 2 1 4 2 . 5 . . 6 1 2 10 Brawler 3 | . . . 1 . . 1 . . . 1 . . Duelist 2 | . . . 1 . . . . . 1 . . . Sentry 22 | . . 4 . 3 1 2 . 1 3 4 2 2 Hunter 5 | . . . . 1 . . . . . . 2 2 Programmer 13 | . . . . . . . . 3 . 4 4 2 Behemoth 2 | . . . . . . . . . 2 . . . Assembled 13 | . . . 13 . . . . . . . . . Best Kill Streak 11 | . 3 6 7 4 1 3 . 1 11 5 7 5 Combat Bots Only 7 | . 2 4 7 3 1 3 . 1 6 2 6 5 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Hostile Shots Fired 1379 | . 20 50 58 81 36 142 . 36 281 49 96 530 Missed 485 | . 7 17 14 28 14 50 . 18 112 23 23 179 Damage Taken 9030 | . 85 270 615 428 108 885 . 128 1529 380 969 3633 Core 2219 | . 16 26 92 67 23 111 . 19 365 96 90 1314 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 41 | . 2 9 21 . . . . . . . . 9 Ignored by Resistances 5401 | . 56 171 370 264 79 537 . 80 867 220 577 2180 Regen/Repaired (Parts) 231 | . . 57 . 149 25 . . . . . . . Core Remaining (%) 83 | 100 93 . 70 87 . . 80 . 54 90 92 . Volleys Fired 382 | . 22 30 44 43 6 35 . 15 64 30 31 62 Largest 4 | . 2 2 2 3 3 3 . 3 3 3 4 4 Hottest 362 | . 115 115 76 146 129 141 . 150 198 200 294 362 Shots Fired 957 | . 42 54 86 115 18 89 . 45 156 92 102 158 Gun 740 | . 42 54 86 115 18 87 . 33 47 92 71 95 Cannon 204 | . . . . . . 2 . 12 96 . 31 63 Launcher 13 | . . . . . . . . . 13 . . . Special . | . . . . . . . . . . . . . Kinetic 159 | . . 4 42 . 6 19 . . 27 30 31 . Thermal 763 | . 42 50 44 115 12 70 . 45 116 62 71 136 Explosive 13 | . . . . . . . . . 13 . . . Electromagnetic 22 | . . . . . . . . . . . . 22 Robot Hit Streak 36 | . 22 26 22 17 34 36 . 25 33 18 31 32 Robot Miss Streak 2 | . 1 1 1 2 . 1 . 1 2 2 1 2 Penetration Max 2 | . . . . . . . . . . 2 1 . Secondary Targets 10 | . . . 3 2 . 3 . . . 2 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . . 1 . . Shots Hit Robots 784 | . 35 44 70 90 17 77 . 34 124 74 83 136 Core Hits 294 | . 11 15 40 29 5 28 . 11 56 25 25 49 Critical Kills 5 | . . . . . . . . . 2 . 2 1 Critical Parts Destroyed 3 | . . . . . . . . . . . 2 1 Critical Strikes 52 | . 3 3 1 6 1 5 . . 4 11 8 10 Burn 42 | . 3 3 1 6 1 5 . . 2 11 4 6 Meltdown 3 | . . . . . . . . . 2 . . 1 Destroy 4 | . . . . . . . . . . . 4 . Corrupt 2 | . . . . . . . . . . . . 2 Smash 1 | . . . . . . . . . . . . 1 Melee Attacks 6 | . . . . . . . . . . . . 6 Impact 6 | . . . . . . . . . . . . 6 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16585 | . 431 606 892 1061 240 1248 . 781 3917 1857 2112 3440 Guns 10361 | . 421 606 891 1061 240 1222 . 521 714 1798 1252 1635 Cannons 4738 | . . . . . . 26 . 251 2047 . 860 1554 Explosions 1156 | . . . . . . . . . 1156 . . . Melee 234 | . . . . . . . . . . . . 234 Ramming 96 | . 10 . 1 . . . . 9 . 59 . 17 Kinetic 2523 | . . 40 382 . 72 198 . . 531 711 589 . Thermal 12370 | . 421 566 509 1061 168 1050 . 772 2230 1087 1523 2983 Explosive 1156 | . . . . . . . . . 1156 . . . Electromagnetic 206 | . . . . . . . . . . . . 206 Impact 234 | . . . . . . . . . . . . 234 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . 6 1 12 Average Corruption 5 | . . . . . . . . . . 4 1 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 43 | . . . . . . . . . . 33 1 9 Message Errors 10 | . . . . . . . . . . 9 . 1 Matter Fused 12 | . . . . . . . . . . 10 . 2 Heat Flow Errors 2 | . . . . . . . . . . 1 . 1 Energy Discharges 4 | . . . . . . . . . . 3 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . . . 2 . 3 Data Loss (major) 2 | . . . . . . . . . . 1 . 1 Misfires 3 | . . . . . . . . . . 3 . . Alerts 3 | . . . . . . . . . . 3 . . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 196 | . . . . . . . . 22 105 . 8 61 Projectiles 118 | . . . . . . . . 22 70 . 8 18 Explosions 35 | . . . . . . . . . 35 . . . Melee 43 | . . . . . . . . . . . . 43 Knockbacks 8 | . . . . . . . . . 6 . . 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic 6 | . . . . . . . . . 6 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . . . . 1 Shots . | . . . . . . . . . . . . . Rammed 11 | . 1 . 1 1 . . . 3 . . . 5 Targets Rammed 23 | . 1 . 1 1 . . . 3 . 6 . 11 Kicked 12 | . . . . . . . . . . 6 . 6 Crushed . | . . . . . . . . . . . . . Highest Temperature 606 | . 231 153 13 404 111 108 . 78 606 134 256 572 Average Temperature 92 | . 99 54 5 90 57 32 . 26 159 20 85 132 Received Heat Transfer 2291 | . 75 201 202 243 66 489 . 18 372 117 111 397 Effects 24 | . . . . 1 . . . . 13 . . 10 Shutdowns 7 | . . . . . . . . . 2 . . 5 Energy Bleed 2 | . . . . . . . . . 1 . . 1 Interference 4 | . . . . . . . . . 4 . . . Short Circuit 2 | . . . . 1 . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . 2 . . . Damage (major) 6 | . . . . . . . . . 2 . . 4 Damage (core) 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 17 | . . . . 1 . . . . 2 6 2 6 Combat Hostiles 16 | . . . . 1 . . . . 1 6 2 6 Parts Melted 103 | . 2 7 1 9 3 11 . 6 12 18 11 23 Heat Transferred 28268 | . 1350 1776 1480 3228 518 2738 . 1258 3908 3583 2955 5474 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Peak Influence 271 | . 149 221 100 149 85 . . 60 268 100 271 183 Initial 40 | . . . . . 40 . . 1 21 18 35 3 Average 58 | . 77 59 68 83 54 . . 12 104 36 98 84 Maximum Alert Level 1 | . . 1 . . . . . . 1 . 1 . Low Security (%) 95 | 100 100 93 100 100 100 . . 100 83 100 71 100 Level 1 4 | . . 6 . . . . . . 16 . 28 . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . 1 . 1 1 . . 5 1 3 1 5 Investigation 1 | . . . . . . . . . . . . 1 Extermination 8 | . . . . . . . . 2 . 3 1 2 Reinforcement 6 | . . 1 . 1 1 . . . 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Distress Signals 9 | . 1 2 . 1 . . . . 2 . 1 2 Communications Jammed 4 | . . . . . . . . . . 3 1 . Distress Signals 2 | . . . . . . . . . . 1 1 . Times Spotted 169 | . 7 12 29 20 2 21 . 5 21 10 15 27 Peak Tracking Total 7 | . 3 4 7 4 1 7 . 1 5 3 3 6 Tactical Retreats 11 | . . 1 4 1 . 3 . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Traps Triggered 5 | . 2 . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Machines Disabled 5 | . . 1 . . . . . . 2 . 1 1 Max in Single Turn 2 | . . 1 . . . . . . 2 . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Machines Accessed 17 | . 3 5 . 2 1 1 . 1 . 4 . . Terminals 8 | . 2 2 . 1 . 1 . . . 2 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 3 | . . 1 . 1 1 . . . . . . . Recycling Units 4 | . 1 2 . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 29 | . 3 8 . 6 2 4 . 2 . 4 . . Successful 23 | . 1 7 . 5 2 4 . 2 . 2 . . Failed 6 | . 2 1 . 1 . . . . . 2 . . Catastrophic 3 | . 2 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 11 | . 3 1 . 1 . 1 . 2 . 3 . . Terminals 13 | . 2 3 . 2 . 4 . . . 2 . . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 8 | . . 2 . 4 2 . . . . . . . Recycling Units 5 | . 1 3 . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . . 3 . 1 . 4 . . . . . . Record 5 | . . 1 . . . 4 . . . . . . Level Access Points 1 | . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Repair Station Hacks 8 | . . 2 . 4 2 . . . . . . . Scan Component 4 | . . 1 . 2 1 . . . . . . . Repair 4 | . . 1 . 2 1 . . . . . . . Recycling Unit Hacks 4 | . 1 2 . . . . . . . 1 . . Process 2 | . 1 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . 1 . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 1 | . . . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 5 . 2 1 1 . 1 . 4 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . 1 . 2 1 . . . . . . . Time 122 | . . 26 . 64 32 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 8 | . . 8 . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Total Allies 3 | . . . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . . . 3 Highest-Rated Group 138 | . . . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . . . . . 46 Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . . . 10 Total Damage 321 | . . . . . . . . . . . . 321 Kills 2 | . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Turns Passed 11305 | 87 463 893 835 691 343 1813 216 1868 902 1514 654 1026 Spaces Moved 5006 | 49 245 512 415 322 132 728 139 770 305 713 291 385 Core 75 | 8 . . . . . 42 . . . . . 25 Treads 3475 | 41 245 512 415 322 132 686 139 770 213 . . . Legs 1456 | . . . . . . . . . 92 713 291 360 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 152 152 232 152 190 120 50 Average Speed 191 | 142 160 149 166 145 215 231 152 232 223 192 186 167 Slowest Speed 750 | 160 160 160 225 145 225 750 152 232 330 193 265 550 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 38 43 84 25 3 69 13 14 45 15 8 12 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 10 | . . . 2 . . 2 6 . . . . . Spaces Dug 3 | . . . . . . . . . 1 . . 2 Terrain Destroyed 66 | . . . . . . 1 . . 47 1 5 12 Melee . | . . . . . . . . . . . . . Projectile 22 | . . . . . . 1 . . 3 1 5 12 AOE 44 | . . . . . . . . . 44 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Ext Fac Fac Res Total 5882 | 62 273 585 470 453 176 777 144 815 389 779 332 627 Wait 287 | . . 27 2 72 32 5 . 12 . 2 . 135 Move 4994 | 48 244 511 414 321 131 727 138 769 304 712 290 385 Hop . | . . . . . . . . . . . . . Pick Up 40 | 5 4 5 1 5 2 2 4 3 2 4 . 3 Fast Attach 35 | 7 . . . 2 2 . . 1 8 6 3 6 Attach 40 | . 1 4 2 2 1 2 1 3 5 2 3 14 Detach 1 | . . . . . . . . . . 1 . . Swap 50 | 2 1 5 4 5 2 4 . 5 5 9 3 5 Drop 24 | . . 3 2 2 . 2 1 4 1 7 2 . Fire 382 | . 22 30 44 43 6 35 . 15 64 30 31 62 Melee 6 | . . . . . . . . . . . . 6 Ram 5 | . . . . . . . . . . . . 5 Kick 12 | . . . . . . . . . . 6 . 6 Crush 6 | . 1 . 1 1 . . . 3 . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 3 exits: *Res x2 / *Upp) -3/Research (discovered 1 exit: *Arm) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 88 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Evolved 1 slot: Utility x1 304 | -10/Materials | Build established: Hacker-Mutant 431 | -10/Materials | Identified exit to Materials 431 | -10/Materials | Discovered exit to Materials (range 10) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Utility x2 1036 | -9/Materials | Identified exit to Materials 1133 | -9/Materials | Repaired Med. Laser 1256 | -9/Materials | Identified exit to Mines 1256 | -9/Materials | Discovered exit to Mines (range 15) 1444 | -9/Materials | Entered Mines 1565 | -9/Mines | Discovered exit to Materials (range 9) 1741 | -9/Mines | Learned location of 1 exit from Materials 1768 | -9/Mines | Assembled infested the area 1773 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1890 | -9/Mines | Destroyed 7 combat bots 2252 | -9/Mines | Discovered exit to Materials (range 5) 2279 | -9/Mines | Entered Materials 2279 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2280 | -8/Materials | Identified exit to Factory 2433 | -8/Materials | Repaired Heat Sink 2473 | -8/Materials | Repaired Adv. Treads 2589 | -8/Materials | Build established: Hacker-Gunner 2600 | -8/Materials | Discovered exit to Factory (range 11) 2970 | -8/Materials | Entered Factory 2970 | -7/Factory | Evolved 2 slots: Utility x2 3042 | -7/Factory | Repaired Beam Rifle 3169 | -7/Factory | Identified exit to Lower Caves 3169 | -7/Factory | Discovered exit to Lower Caves (range 3) 3313 | -7/Factory | Entered Lower Caves 3428 | -7/Lower Caves | Learned Factory garrison access intel 3837 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4384 | -7/Lower Caves | Encountered a Warlord checkpoint 4448 | -7/Lower Caves | Attracted the attention of an 0b10 base 4562 | -7/Lower Caves | Lost 4 parts (2n2u) 5097 | -7/Lower Caves | Identified exit to Lower Caves 5097 | -7/Lower Caves | Discovered exit to Lower Caves (range 4) 5126 | -7/Lower Caves | Entered another Lower Caves area 5286 | -7/Lower Caves | Identified exit to Factory 5286 | -7/Lower Caves | Discovered exit to Factory (range 11) 5342 | -7/Lower Caves | Entered Factory 5342 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5343 | -6/Factory | Loaded intel: 3 garrison access locations 6186 | -6/Factory | Garrison activated, responded to threat 7173 | -6/Factory | Identified exit to Extension 7173 | -6/Factory | Discovered exit to Extension (range 14) 7210 | -6/Factory | Entered Extension 7644 | -6/Extension | Spotted B-75 Beast 7669 | -6/Extension | Destroyed B-75 Beast 7677 | -6/Extension | Spotted B-75 Beast 7695 | -6/Extension | Destroyed B-75 Beast 7746 | -6/Extension | Lost 8 parts (1p1n2u4w) 7785 | -6/Extension | Disrupted transfer network 8073 | -6/Extension | Identified exit to Cetus 8073 | -6/Extension | Discovered exit to Cetus (range 16) 8075 | -6/Extension | Identified exit to Factory 8075 | -6/Extension | Discovered exit to Factory (range 15) 8112 | -6/Extension | Entered Factory 8112 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9143 | -5/Factory | Identified exit to Upper Caves 9143 | -5/Factory | Discovered exit to Upper Caves (range 6) 9475 | -5/Factory | Identified exit to Factory 9475 | -5/Factory | Discovered exit to Factory (range 6) 9626 | -5/Factory | Entered another Factory area 9626 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9627 | -4/Factory | Identified exit to Research 9745 | -4/Factory | Identified exit to Upper Caves 9745 | -4/Factory | Discovered exit to Upper Caves (range 7) 9960 | -4/Factory | Discovered exit to Research (range 16) 10197 | -4/Factory | Build established: Scavenger-Gunner 10280 | -4/Factory | Entered Research 10280 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10282 | -3/Research | Lost 4 parts (1p1u2w) 10315 | -3/Research | Identified exit to Armory 10315 | -3/Research | Discovered exit to Armory (range 13) 10941 | -3/Research | Allied Derelicts emerged from ambush trap array 10947 | -3/Research | Lost 6 parts (1p1n2u2w) 11016 | -3/Research | Lost 3 allies 11133 | -3/Research | Lost 13 parts (2p2n5u4w) 11205 | -3/Research | System corruption reached 10% 11207 | -3/Research | Core integrity fell below 50% 11245 | -3/Research | Lost 8 parts (3p2n3w) 11260 | -3/Research | Core integrity fell below 20% 11306 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Slug penetrates Wall. Kicked S-43 Plague. Kicked S-43 Plague out of the way. K-01 Serf collects debris. Imp. Titanium Leg destroyed. Slug penetrates Wall. Kicked S-43 Plague out of the way. Imp. Carbon-fiber Leg destroyed. Lrg. Storage Unit destroyed. Slammed into S-43 Plague. Slug penetrates Wall. Critical hit (Destroy). Quantum Rifle destroyed. System corrupted: Heat flow error (+238). Slammed into S-43 Plague. Destabilizing: System interference. Adv. Terrain Scan Processor temporarily disabled. Slug penetrates Wall. Wall collapses. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????? ???????????????????????? | | ????????????????# #######????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # %s#????????????????? | | ????????????????# # #????????????????? | | ????????????????# # @ #????????????????? | | ????????????????# # #????????????????? | | ????? ######## ##;s####???????????????? | | ?????? hh #???????????????? | | ???????########## % #???????????????? | | ???????# #=! +???????????????? | | ???????# !%+[[ #???????????????? | | ????? # |#= ###+####???????????????? | | ?????? #] """" # #? ????????????????????? | | ???? ?# """" # #??????????????????????? | | ?? ????# """" # #? ? ?????????????????? | | #"G"#?## """" # #??? ??????????????????? | | # "?##?# # +? ? ?????????????????? | | ######## # # ????#???????????????? | | #########"#"##### # = ??#??????????????? | | ! # # ? #???#????????????? | | # #######?#??????????????? | | # ??? ? ?? ?????????????? | | # ? ??? ??????????????? | | " " # ? ? ? ????????????? | | " " "" # ?? ?? ?? ???????????? | | "" """ #??###?#?#?###??????????????? | | """" """! % ###?##?####?##??? ??????????? | | ############+########?????##### ???????????? | | ###?##?### # #?? ? ??#? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 45 Energy Capacity 495 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 14 Power Amplification 20 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 11 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Offensive Hacking 41 Authchip Count 1 Item Schematics ----------------- Hvy. Assault Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings I Survived The Infestation Omniscient Cartographer Respectable Loadout Challenges ------------ None Game ------ Seed PoweredPointReplicator Manual? 0 Play Time 01:30:50 Cumulative 8.0 hours Start 2025.01.11 @ 19:45:42 End 2025.01.11 @ 21:15:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 05ca333b-d919-46b3-8063-cf298d4efb77