Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 00:26:53 Player: pipai Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (1970) 1970 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 3802 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 37/400 Matter 220/300 Energy 265/265 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Power Shielding > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (20) --- Heavy Ion Engine Light Treads Improved Hover Unit Heat Sink Small Matter Pod (50) Large Matter Pod (150) Signal Interpreter Terrain Scanner Terrain Scan Processor Weapon Shielding Hardened Medium Armor Plating Tractor Beam Improved Trap Extractor (0/6) EM Pulse Gun Improved Medium Laser Improved Medium Laser High-powered Shotgun Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved Hover Unit Heat Sink High-capacity Storage Unit Small Matter Pod Large Matter Pod Signal Interpreter Weapon Shielding Tractor Beam Improved Trap Extractor Improved Medium Laser High-powered Shotgun Heavy Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Light Cannon Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 86 | 6 18 6 54 2 Power 12 | 1 1 2 8 . Engine 11 | 1 1 1 8 . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 28 | 2 8 2 16 . Treads 13 | . . . 13 . Leg 11 | 2 4 2 3 . Wheel 2 | . 2 . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 19 | 1 3 1 14 . Device 8 | 1 1 1 5 . Storage 3 | . 1 . 2 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 7 | . 1 . 6 . Artifact . | . . . . . Weapon 27 | 2 6 1 16 2 Energy Gun 5 | 1 1 . 3 . Energy Cannon . | . . . . . Ballistic Gun 12 | 1 . . 11 . Ballistic Cannon 5 | . 2 1 2 . Launcher 5 | . 3 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 9 | . 1 . 7 1 Power 3 | . 1 . 2 . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon 4 | . . . 3 1 Highest Loss Streak 3 | . 1 . 3 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 92 100 96 100 Engine 10 | . 9 9 10 11 Treads 14 | . . . 25 33 Leg 13 | . 22 28 5 . Wheel 1 | . 4 . . . Device 6 | . 2 11 6 11 Storage 12 | . 13 14 11 11 Processor 2 | . . . 4 . Protection 9 | . 10 2 9 11 Energy Gun 4 | . 1 . 6 8 Ballistic Gun 7 | . 1 . 13 11 Ballistic Cannon 5 | . 11 14 1 . Launcher 5 | . 12 14 . 2 Naked Turns . | . . . . . Heaviest Build 63 | 8 50 52 63 56 Greatest Support 60 | 20 20 36 60 60 Greatest Overweight (x) 13 | . 13 2 2 . Average Overweight (x) . | . 1 1 . . Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 19 | 5 19 20 20 20 Most Carried 20 | 4 9 20 20 20 Average Carried 13 | 2 6 14 16 18 Final Capacity 20 | 5 20 20 20 20 Final Carried 19 | 3 8 14 19 18 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1960 | 250 299 171 1240 . Remotely . | . . . . . Salvage Created 1992 | 45 419 53 1472 3 Parts 141 | 2 32 1 104 2 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 50 | 1 10 2 36 1 Guns 34 | 1 1 . 32 . Cannons 6 | . 2 2 2 . AOE 10 | . 7 . 2 1 Classes Destroyed 11 | 1 5 1 3 1 Worker 2 | . . . 1 1 Builder 2 | . 2 . . . Tunneler 1 | . . . 1 . Recycler 5 | . 2 . 3 . Operator 1 | . 1 . . . Watcher 7 | . 2 . 5 . Swarmer 10 | . 3 . 7 . Grunt 26 | 1 7 . 18 . Duelist 1 | . . . 1 . Sentry 12 | . . 2 10 . Demolisher 1 | . . . . 1 Best Kill Streak 6 | 1 5 2 6 2 Combat Bots Only 5 | 1 3 2 5 1 Max Kills in Single Turn 3 | 1 3 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 283 | 1 24 16 231 11 Missed 91 | . 9 5 75 2 Damage Taken 3206 | 12 349 208 2183 454 Core 452 | . 50 39 291 72 Absorbed by Shields . | . . . . . Redirected to Shielding 70 | . 4 . 44 22 Regen/Repaired (Parts) 104 | . 7 . 97 . Core Remaining (%) 82 | 100 . 64 . . Volleys Fired 154 | 1 25 5 116 7 Largest 2 | 2 2 2 2 2 Hottest 81 | 70 80 65 81 79 Shots Fired 299 | 2 41 10 232 14 Gun 240 | 2 13 . 215 10 Cannon 32 | . 12 5 15 . Launcher 27 | . 16 5 2 4 Special . | . . . . . Kinetic 188 | 1 14 5 161 7 Thermal 84 | 1 11 . 69 3 Explosive 27 | . 16 5 2 4 Electromagnetic . | . . . . . Robot Hit Streak 11 | 2 6 3 11 7 Robot Miss Streak 8 | . 6 1 8 2 Penetration Max . | . . . . . Secondary Targets 3 | . . . 3 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 176 | 2 18 3 144 9 Core Hits 103 | 2 23 6 68 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 . 5 . Burn 5 | . . . 5 . Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4457 | 28 1117 128 2992 192 Guns 2434 | 28 51 . 2249 106 Cannons 293 | . 107 72 114 . Explosions 1730 | . 959 56 629 86 Melee . | . . . . . Ramming . | . . . . . Kinetic 1971 | 15 107 72 1703 74 Thermal 1492 | 13 321 . 1126 32 Explosive 994 | . 689 56 163 86 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 1 Average Corruption 1 | . . . 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . 11 1 Message Errors 2 | . . . 1 1 Matter Fused 2 | . . . 2 . Heat Flow Errors 3 | . . . 3 . Energy Discharges 1 | . . . 1 . Data Loss (minor) 3 | . . . 3 . Data Loss (major) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 217 | . 55 . 162 . Projectiles . | . . . . . Explosions 217 | . 55 . 162 . Melee . | . . . . . Knockbacks 2 | . 1 . 1 . Impact . | . . . . . Kinetic 2 | . 1 . 1 . Secondary . | . . . . . Self-Inflicted Damage 442 | . 139 25 263 15 Shots 10 | . 4 1 4 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 185 | 9 8 54 185 . Average Temperature 44 | 6 3 26 50 . Received Heat Transfer 789 | 6 111 45 627 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . 4 . Heat Transferred 2596 | 37 298 . 2187 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 680 | 20 294 87 680 286 Initial 259 | . 13 . . 259 Average 244 | 1 121 24 379 263 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 41 | 100 76 100 8 . Level 1 40 | . 23 . 56 100 Level 2 17 | . . . 35 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . 7 . Investigation 5 | . 1 . 4 . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | 1 14 2 46 1 Peak Tracking Total 6 | 1 4 2 6 1 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 15 | . 3 2 10 . Max in Single Turn 7 | . 1 2 7 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 15 | . 6 1 8 . Terminals 6 | . 4 . 2 . Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 56 | . 29 1 26 . Successful 36 | . 22 1 13 . Failed 20 | . 7 . 13 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 16 . 5 . Fabricators . | . . . . . Repair Stations 14 | . 6 . 8 . Recycling Units 14 | . 7 . 7 . Scanalyzers 6 | . . . 6 . Garrison Access . | . . . . . Terminal Hacks 19 | . 14 1 4 . Record 11 | . 8 . 3 . Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . 1 . . Emergency Access Points 2 | . 2 . . . Alert Level 3 | . 3 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 3 | . 2 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 10 | . 5 . 5 . Recycle Component 2 | . 1 . 1 . Process 2 | . 1 . 1 . Report Inventory 5 | . 2 . 3 . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 9 | . 3 . 6 . Full Trace Events 6 | . 1 . 5 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 74 | . 36 . 38 . Parts Recycled 2 | . 1 . 1 . Recycled Matter 250 | . 104 . 146 . Retrieved Matter 104 | . 104 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4577 | 103 1323 583 2320 248 Spaces Moved 2024 | 84 573 266 963 138 Core 23 | 21 2 . . . Treads 927 | . . . 789 138 Legs 915 | 63 412 266 174 . Wheels 159 | . 159 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 110 190 160 160 Average Speed 192 | 102 211 203 190 160 Slowest Speed 700 | 120 700 260 260 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 8 80 54 73 48 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 186 | . 63 37 64 22 Melee . | . . . . . Projectile . | . . . . . AOE 186 | . 63 37 64 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2413 | 99 644 299 1220 151 Wait 4 | . . . 4 . Move 2020 | 83 572 265 962 138 Hop . | . . . . . Pick Up 95 | 9 20 14 50 2 Fast Attach . | . . . . . Attach 46 | 6 14 1 24 1 Detach 6 | . 2 1 3 . Swap 40 | . 4 5 30 1 Drop 48 | . 7 8 31 2 Fire 154 | 1 25 5 116 7 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 67 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 149 | -10/Materials | Repaired Broken Heat Sink? 303 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 13) 996 | -10/Materials | Discovered new exit (range 12) 1289 | -10/Materials | Discovered new exit (range 8) 1427 | -10/Materials | Entered Mines 1501 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1930 | -10/Mines | Discovered new exit (range 8) 2010 | -10/Mines | Entered Materials 2010 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2098 | -9/Materials | Lost 3 parts (1p2w) 2317 | -9/Materials | Repaired Hpw. Shotgun? 2756 | -9/Materials | Build established: Scavenger-Mutant 3699 | -9/Materials | Discovered new exit (range 9) 3842 | -9/Materials | Core integrity fell below 50% 3940 | -9/Materials | Discovered new exit (range 15) 4330 | -9/Materials | Entered Mines 4379 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4482 | -9/Mines | Assembled infested the area 4498 | -9/Mines | Met 8R-AWN 4521 | -9/Mines | Core integrity fell below 20% 4578 | -9/Mines | Self-destructed Last Messages --------------- out here, anyway. D=0GZM8C HDK5WFQ%Z/BKBT&9C,T1 Destroyed Shock Absorption System. The unstable cave ceiling collapses. Rocket Launcher destroyed. The unstable cave ceiling collapses. D-53 Grenadier destroyed. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. R-06 Scavenger collects Wheel. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Ion Engine. U-05 Engineer lays Concrete. 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