Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.22 @ 14:59:06 Player: User Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (171) 855 Value Destroyed (5379) 5379 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 11305 Bonus ------- High Alert Combat Kills 411 Cogmind --------- Core Integrity 0/1000 Matter 280/550 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Core (750) Ox14 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Matter Compressor Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Armored Wheel Compact Battery (200) Small Matter Pod (50) Makeshift Terrain Scan Processor Recoil Nullifier Weapon Cycler Weapon Cycler Transmission Jammer Hardened Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Shock Absorption System Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Active Sensor Suite Salvage Targeting Computer Hardened Light Armor Plating Graphene Brace > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Light Treads Makeshift Terrain Scan Processor Core Analyzer Weapon Cycler Weapon Cycler Transmission Jammer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Shock Absorption System Dynamic Insulation System Shock Bomb Launcher Flamer Flamer Great Maul Ripper [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Makeshift Hover Unit Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Special Weapon Flamer Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . . . . Utility 6 | . . 1 . 2 1 1 . . 1 . Weapon 1 | . . . . . 1 . . . . . Parts Attached 78 | . 1 6 . 11 30 3 10 . 6 11 Power 10 | . . 1 . 1 3 . 2 . 2 1 Engine 4 | . . 1 . . 2 . . . 1 . Core 6 | . . . . 1 1 . 2 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 19 | . . 1 . 4 8 1 2 . 1 2 Treads 16 | . . . . 4 8 1 2 . 1 . Leg 2 | . . 1 . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 25 | . . 2 . 3 11 2 3 . 1 3 Device 6 | . . . . 1 3 . 1 . 1 . Storage 6 | . . 1 . 1 2 1 . . . 1 Processor 9 | . . 1 . . 5 . 1 . . 2 Hackware . | . . . . . . . . . . . Protection 4 | . . . . 1 1 1 1 . . . Artifact . | . . . . . . . . . . . Weapon 24 | . 1 2 . 3 8 . 3 . 2 5 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 13 | . 1 2 . 1 7 . . . 1 1 Ballistic Cannon 3 | . . . . 1 . . 2 . . . Launcher 4 | . . . . 1 1 . 1 . 1 . Special Weapon 2 | . . . . . . . . . . 2 Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 . . . Corrupted Parts 2 | . . . . . . . . . 1 1 System Corruption 6 | . . . . . . . . . 3 3 Parts Lost 49 | . . 1 . 1 13 . 8 . 5 21 Power 8 | . . 1 . . 2 . 1 . 1 3 Propulsion 15 | . . . . 1 5 . 2 . 1 6 Utility 11 | . . . . . 2 . 3 . 1 5 Weapon 15 | . . . . . 4 . 2 . 2 7 Highest Loss Streak 9 | . . 1 . 1 4 . 6 . 4 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 85 94 100 98 97 86 84 80 72 50 Engine 4 | . 14 10 11 2 4 6 2 . . 2 Core 2 | . . . . 7 2 . 2 6 3 4 Treads 15 | . . . . 14 21 26 25 26 23 3 Leg 4 | . 28 30 33 12 . . . . . . Device 8 | . . . . 9 9 6 7 13 14 7 Storage 12 | . 14 22 22 17 14 13 10 6 5 5 Processor 11 | . . 9 11 9 15 13 9 6 5 11 Protection 3 | . . . . 9 4 6 6 6 5 . Ballistic Gun 12 | . 14 16 22 16 16 13 10 6 4 4 Ballistic Cannon 3 | . . . . 1 4 . 5 6 5 . Naked Turns . | . . . . . . . . . . . Heaviest Build 82 | 11 12 19 19 28 74 76 82 70 74 68 Greatest Support 88 | 20 20 33 33 69 70 88 88 80 80 60 Greatest Overweight (x) 21 | . . . . 1 1 . 1 . . 21 Average Overweight (x) . | . . . . . . . . . . 6 Largest Inventory Capacity 20 | . 8 8 8 8 20 20 20 20 20 20 Average Capacity 17 | . 8 8 8 7 18 20 20 20 20 20 Most Carried 20 | . 8 8 8 8 19 18 20 20 20 20 Average Carried 12 | . 5 7 8 6 10 16 14 20 19 15 Final Capacity 20 | 8 8 8 8 8 20 20 20 20 20 20 Final Carried 20 | 6 8 8 8 8 19 16 20 20 20 15 Class Distribution -------------------- 33% | Gunner 32% | Mutant 19% | Scavenger-Skirmisher 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Matter Collected 4468 | 200 91 376 . 497 2341 30 436 . 260 237 Remotely . | . . . . . . . . . . . Salvage Created 7394 | . 156 789 . 944 3884 . 745 . 567 309 Parts 373 | . 9 47 . 45 218 . 25 . 19 10 Haulers Intercepted 11 | . 1 2 . 3 5 . . . . . Recyclers Shooed 7 | . . 2 . 1 3 . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 16 . . 9 Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 109 | . 2 12 . 14 55 . 17 . 4 5 Melee 1 | . . . . . . . . . . 1 Guns 75 | . 2 12 . 9 39 . 9 . 1 3 Cannons 23 | . . . . 1 12 . 7 . 3 . AOE 9 | . . . . 4 4 . 1 . . . Classes Destroyed 19 | . 3 5 . 1 8 . 2 . . . Worker 13 | . 1 1 . 2 7 . . . 2 . Builder 5 | . . . . . 5 . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 11 | . 1 2 . 3 5 . . . . . Recycler 22 | . . 2 . 3 14 . . . 3 . Mechanic 1 | . . . . 1 . . . . . . Operator 3 | . . 2 . . 1 . . . . . Watcher 10 | . . 3 . 1 6 . . . . . Swarmer 19 | . . 4 . 3 8 . 4 . . . Grunt 43 | . 2 4 . 8 25 . 1 . . 3 Brawler 3 | . . . . . 1 . 2 . . . Duelist 2 | . . . . . . . 2 . . . Protector 2 | . . . . . 2 . . . . . Sentry 11 | . . 4 . 3 2 . 2 . . . Specialist 4 | . . . . . 4 . . . . . Hunter 8 | . . . . . 4 . . . 2 2 Programmer 8 | . . . . . 6 . . . 2 . Heavy 3 | . . . . . 3 . . . . . Savage 4 | . . . . . . . 4 . . . Butcher 1 | . . . . . . . 1 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . 4 7 . 8 10 . 6 . 7 1 Combat Bots Only 6 | . 2 5 . 5 6 . 6 . 2 1 Max Kills in Single Turn 3 | . 1 2 . 3 3 . 1 . 1 1 Gunslinging 1 | . . 1 . . 1 . . . . . Exploded 3 | . . . . 3 2 . 1 . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Damage Taken 8318 | . 90 294 . 593 2614 . 1258 . 882 2587 Core 1321 | . . 17 . 35 258 . . . 63 948 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 43 | . . . . 43 . . . . . . Core Remaining (%) 91 | 100 100 . 95 93 63 . . 100 . . Volleys Fired 362 | . 9 53 . 60 164 . 35 . 24 17 Largest 3 | . 2 2 . 2 3 . 3 . 2 3 Hottest 156 | . 70 70 . 67 100 . 100 . 88 156 Shots Fired 833 | . 18 98 . 114 443 . 93 . 26 41 Gun 663 | . 18 98 . 104 348 . 58 . 3 34 Cannon 150 | . . . . 6 88 . 32 . 23 1 Launcher 14 | . . . . 4 7 . 3 . . . Special 6 | . . . . . . . . . . 6 Kinetic 787 | . 9 81 . 110 436 . 90 . 26 35 Thermal 32 | . 9 17 . . . . . . . 6 Explosive 4 | . . . . 4 . . . . . . Electromagnetic 10 | . . . . . 7 . 3 . . . Robot Hit Streak 41 | . 5 19 . 41 33 . 27 . 6 17 Robot Miss Streak 9 | . 1 2 . 1 9 . 6 . 1 1 Penetration Max 1 | . . . . . 1 . 1 . . . Secondary Targets 6 | . . 1 . 1 3 . . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . 1 Shots Hit Robots 675 | . 13 81 . 98 348 . 71 . 19 45 Core Hits 425 | . 8 30 . 45 249 . 70 . 10 13 Critical Kills 8 | . . 1 . 1 4 . . . 1 1 Critical Parts Destroyed 11 | . . 1 . 2 6 . . . . 2 Critical Strikes 25 | . . 4 . 3 11 . . . 3 4 Burn 3 | . . 2 . . . . . . . 1 Destroy 20 | . . 2 . 3 11 . . . 1 3 Blast 2 | . . . . . . . . . 2 . Melee Attacks 9 | . . . . . . . . . . 9 Impact 2 | . . . . . . . . . . 2 Slashing 7 | . . . . . . . . . . 7 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14581 | . 150 1138 . 2003 7728 . 1853 . 871 838 Guns 9564 | . 150 1138 . 1373 5443 . 970 . 47 443 Cannons 3237 | . . . . 71 1622 . 682 . 824 38 Explosions 1423 | . . . . 559 663 . 201 . . . Melee 288 | . . . . . . . . . . 288 Ramming . | . . . . . . . . . . . Kinetic 12493 | . 39 941 . 1444 7065 . 1652 . 871 481 Thermal 763 | . 111 197 . . 386 . . . . 69 Explosive 559 | . . . . 559 . . . . . . Electromagnetic 478 | . . . . . 277 . 201 . . . Impact 64 | . . . . . . . . . . 64 Slashing 224 | . . . . . . . . . . 224 Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 10 10 7 10 Average Corruption 8 | . . . . . . . 9 10 6 8 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 55 | . . . . . . . 12 1 3 39 Message Errors 15 | . . . . . . . 3 . . 12 Matter Fused 13 | . . . . . . . 3 . 2 8 Heat Flow Errors 4 | . . . . . . . 2 . . 2 Energy Discharges 5 | . . . . . . . . . . 5 Data Loss (minor) 11 | . . . . . . . 2 . . 9 Data Loss (major) 4 | . . . . . . . 1 1 . 2 Misfires 3 | . . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 241 | . . . . . 187 . 3 . 37 14 Projectiles 45 | . . . . . 5 . 3 . 37 . Explosions 182 | . . . . . 182 . . . . . Melee 14 | . . . . . . . . . . 14 Knockbacks 46 | . . . . 2 34 . 5 . 5 . Impact . | . . . . . . . . . . . Kinetic 44 | . . . . 2 32 . 5 . 5 . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 205 | . . . . . 169 . 36 . . . Shots 7 | . . . . . 4 . 3 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 288 | . 178 19 . 8 288 . 86 . 8 283 Average Temperature 81 | . 95 9 . 8 79 . 60 . 5 120 Received Heat Transfer 2166 | . 66 120 . 378 849 . 108 . . 645 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . 1 3 . . 1 . . . . 2 Heat Transferred 1913 | . 333 740 . . 200 . . . . 640 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Peak Influence 813 | . 59 417 103 456 813 343 . . 162 . Initial 343 | . . 21 103 33 124 343 . . 54 . Average 227 | . 25 229 103 251 271 343 . . 56 . Maximum Alert Level 3 | . . 2 . 2 3 1 . . . . Low Security (%) 59 | . 100 39 100 29 60 . . . 100 . Level 1 20 | . . 49 . 63 9 100 . . . . Level 2 16 | . . 11 . 7 25 . . . . . Level 3 2 | . . . . . 4 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 18 | . . 1 . 1 15 . . . 1 . Investigation 1 | . . . . . 1 . . . . . Extermination 6 | . . . . . 5 . . . 1 . Reinforcement 11 | . . 1 . 1 9 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 2 . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Distress Signals 5 | . . 3 . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 143 | . 2 21 . 18 70 . 17 . 6 9 Peak Tracking Total 6 | . 2 5 . 5 6 . 6 . 4 3 Tactical Retreats 9 | . . 1 . . 3 . . . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Traps Triggered 6 | . . . . . 6 . . . . . Indirectly 3 | . . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Machines Disabled 7 | . . . . 1 6 . . . . . Max in Single Turn 6 | . . . . 1 6 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Machines Accessed 11 | . 2 2 . 2 4 . 1 . . . Terminals 8 | . 2 2 . . 4 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 32 | . 7 8 . 4 12 . 1 . . . Successful 24 | . 6 3 . 3 11 . 1 . . . Failed 8 | . 1 5 . 1 1 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . 6 . . . . . . . . Terminals 27 | . 7 8 . . 12 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 21 | . 6 3 . . 11 . 1 . . . Record 2 | . 2 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . . 2 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 3 | . . . . . 3 . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 4 | . 1 2 . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 6 | . 1 2 . . 3 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 26 | . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Turns Passed 6025 | . 155 481 33 456 2285 98 773 41 510 1193 Spaces Moved 2298 | 1 100 260 24 160 832 56 368 25 257 215 Core 52 | . . . . . . . . . . 52 Treads 1744 | . . . . 84 832 56 368 25 257 122 Legs 465 | 1 100 260 24 76 . . . . . 4 Wheels . | . . . . . . . . . . . Hover 37 | . . . . . . . . . . 37 Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 155 167 167 167 167 246 Average Speed 206 | 120 120 120 120 144 210 167 173 167 167 508 Slowest Speed 1100 | 120 120 120 120 190 245 167 250 167 167 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 21 | 2 25 35 7 23 31 2 64 8 8 32 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 3 | . . . . . . . 1 . . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 77 | . . . . 17 50 . 2 . 8 . Melee . | . . . . . . . . . . . Projectile 20 | . . . . . 10 . 2 . 8 . AOE 56 | . . . . 17 39 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Total 2927 | . 120 338 29 271 1089 61 429 24 302 264 Wait 56 | . 3 . 4 26 9 . . . 8 6 Move 2288 | . 99 259 23 159 831 55 367 24 256 215 Hop . | . . . . . . . . . . . Pick Up 96 | . 5 12 1 10 39 1 15 . 7 6 Fast Attach . | . . . . . . . . . . . Attach 54 | . . 4 . 5 16 2 10 . 6 11 Detach . | . . . . . . . . . . . Swap 24 | . 1 2 . 6 14 1 . . . . Drop 38 | . 3 8 1 5 16 2 2 . 1 . Fire 362 | . 9 53 . 60 164 . 35 . 24 17 Melee 9 | . . . . . . . . . . 9 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Sto) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 13) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 550 | -9/Materials | Identified exit to Mines 637 | -9/Materials | Entered Mines 644 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 664 | -9/Mines | Discovered new exit (range 6) 670 | -9/Mines | Entered Materials 670 | -8/Materials | Evolved 2 slots: Utility x2 727 | -8/Materials | Repaired Sml. Storage Unit 996 | -8/Materials | Discovered new exit (range 16) 1126 | -8/Materials | Entered Factory 1126 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1127 | -7/Factory | Identified exit to Storage 1432 | -7/Factory | Build established: Gunner 2693 | -7/Factory | Cargo convoy interrupted 2810 | -7/Factory | Lost 3 parts (1p2n) 3243 | -7/Factory | Discovered new exit (range 19) 3260 | -7/Factory | Found Prototype Device 3333 | -7/Factory | Lost 4 parts (1p1n2w) 3411 | -7/Factory | Entered another Factory area 3411 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3449 | -6/Factory | Discovered new exit (range 11) 3509 | -6/Factory | Entered Lower Caves 3551 | -6/Lower Caves | Learned 8 Factory zone layouts 3727 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3815 | -6/Lower Caves | Build established: Scavenger-Gunner 3820 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3876 | -6/Lower Caves | Learned location of 1 exit from Factory 3963 | -6/Lower Caves | Attacked by a faux Warlord 3999 | -6/Lower Caves | System corruption reached 10% 4029 | -6/Lower Caves | Lost 6 parts (1n3u2w) 4093 | -6/Lower Caves | Identified Active Sensor Suite 4201 | -6/Lower Caves | Discovered new exit (range 12) 4281 | -6/Lower Caves | Identified exit to Lower Caves 4282 | -6/Lower Caves | Entered another Lower Caves area 4316 | -6/Lower Caves | Discovered new exit (range 4) 4321 | -6/Lower Caves | Identified exit to Factory 4323 | -6/Lower Caves | Entered Factory 4323 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4324 | -5/Factory | Identified exit to Upper Caves 4401 | -5/Factory | Build established: Scavenger-Skirmisher 4688 | -5/Factory | Lost 4 parts (1p1u2w) 4833 | -5/Factory | Entered Upper Caves 4966 | -5/Upper Caves | Lost 4 parts (2n1u1w) 5453 | -5/Upper Caves | Lost 9 parts (2p2n2u3w) 5473 | -5/Upper Caves | Core integrity fell below 50% 5487 | -5/Upper Caves | System corruption reached 10% 5675 | -5/Upper Caves | Build established: Mutant 5973 | -5/Upper Caves | Spotted B-75 Beast 6008 | -5/Upper Caves | Core integrity fell below 20% 6026 | -5/Upper Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05885_ System corrupted: Matter fused (-7). 05915_ System corrupted: Component data lost. 05937_ System corrupted: Matter fused (-7). 05953_ 5EML#GYD,FA3>GODIK&WAHY0HGTWA 05969_ #XLZL%E9B|Z5DKLBG%SNG>GOBCR 05977_ Neutrino Core destroyed. 05985_ Knocked back. 05991_ Salvage Targeting Computer destroyed. 05991_ Mak. Hover Unit destroyed. 05998_ Knocked back. 06000_ System corrupted: Component data lost. 06007_ Knocked back. 06009_ Acquired 3 matter. 06010_ Graphene Brace destroyed. 06016_ Great Maul destroyed. 06017_ Searching scrap... 06017_ Found Disruptor Cannon. 06017_ Found 23 Matter. 06018_ Acquired 23 matter. 06023_ Y8XENK5AJBOZ8XDC3V90 MD Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ???????????????????????????# ##??????????????????? | | ??????????????????????????? #??# #####?????????? | | ????????????###????????###;% ## ????????? | | ???????????## #####?####]# ????????? | | ????????#### | #?#; @ #?????????????? | | ????????# # ## #?##% % #?## ??????????? | | ?????????# # ## #?#%% ; ## ??????????? | | ?????????## ### #### ; BB ## ???????????? | | ??????????## ##?# % ; BB ### ???????????? | | ??????????# #??###### ; ### #???????????? | | ??????????# ##??????# % ## #???????????? | | ??????????# ##?????# ;### ### ????????????? | | ?????????## ##????#% ##?? #?# #????????????# | | ?????????# ##???# #??? #?# ##??????????## | | ?????????# ##??# #???? #?# #??????????# | | ?????????# ##?# #????##?# #??????????? | | ?????????# ### #???????# " ????????????# | | ????????## #?????### %#?????????????# | | ????????# ##???## % "#????####????## | | ????????## ###?# %###### ###### | | ?????????#### ### ### # % | | ????????????## ##?# ! | | ?????????????# #??## ### # # | | ?????????????# ##???# #?# ## ### | | ?????????????########### % ## #### ## #?? | | ??????????????????## ####### ##? | | ?????????????????## % #????# #? | | ??????????#### ## ### ###?# ##? | | ??????????# ##?#####??# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 20 Energy Capacity 315 Matter Stores 700 Matter Capacity 700 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatCoolingSaw Manual? 0 Play Time 00:54:40 Cumulative 91.1 hours Start 2022.04.22 @ 14:06:15 End 2022.04.22 @ 14:59:06 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 104 Rogue 83 Adventurer 21 Explorer 0 Win Type - Total 3 Types 1/1/0/1/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f0fc9a9-c114-4cfb-97d2-e460a704f030