Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 17:48:00

Player: IEP

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (35)      175
Value Destroyed (976)      976
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (107)                107
              TOTAL SCORE: 4478

 Bonus
-------
Follower Combat Kills      107

 Cogmind 
---------
Core Integrity             0/850
Matter                     264/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (7) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (10) ---
             (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
   Compact Battery
  Advanced Visual Processing Unit
           Core Analyzer
           Transmission Jammer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Plasma Rifle
     Heavy Ion Cannon
>          --- INVENTORY --------
  Improved Ion Engine
    Cooled Ion Engine
     Light Nuclear Core
           Aluminum Leg
           Shock Rifle
           Particle Gun
           Mining Laser
[Rating: 49]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   .   2   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             52   | 7   7   3   2   16  5   12  
  Power                    10   | 2   2   .   .   2   1   3   
    Engine                 6    | 2   1   .   .   1   .   2   
    Core                   4    | .   1   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   2   2   1   4   1   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    14   | 2   2   2   1   4   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   1   .   .   7   2   2   
    Device                 5    | .   1   .   .   3   .   1   
    Storage                3    | 1   .   .   .   1   .   1   
    Processor              3    | .   .   .   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   15   | 2   2   1   1   3   1   5   
    Energy Gun             8    | 1   1   .   1   2   .   3   
    Energy Cannon          3    | .   .   1   .   1   .   1   
    Ballistic Gun          3    | 1   1   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 29   | .   5   .   1   1   .   22  
  Power                    6    | .   1   .   .   .   .   5   
  Propulsion               9    | .   2   .   1   .   .   6   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   9    | .   2   .   .   1   .   6   
  Highest Loss Streak      22   | .   5   .   1   1   .   22  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   87  100 100 95  100 78  
  Engine                   3    | .   11  .   .   2   .   .   
  Core                     8    | .   2   11  11  6   15  8   
  Leg                      31   | .   25  44  44  36  30  18  
  Device                   9    | .   7   11  11  12  7   9   
  Storage                  10   | .   14  11  11  9   7   11  
  Processor                7    | .   .   .   .   13  15  12  
  Protection               2    | .   .   .   .   1   7   4   
  Energy Gun               7    | .   11  .   11  12  6   3   
  Energy Cannon            3    | .   .   10  .   .   7   2   
  Ballistic Gun            6    | .   14  11  11  1   .   3   
Peak Build Rating          49   | 6   10  13  13  33  41  49  
  Average Rating           21   | 3   6   12  11  21  39  36  
  On Entrance              16   | .   6   10  13  12  33  40  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             45   | 13  16  17  14  29  42  45  
  Greatest Support         62   | 20  20  40  40  60  62  62  
  Greatest Overweight (x)  8    | 2   1   .   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   10  10  10  
  Average Capacity         8    | 7   8   8   8   9   10  10  
  Most Carried             10   | 5   8   8   8   10  10  10  
  Average Carried          7    | 1   5   7   7   8   8   6   
  Final Capacity           10   | 8   8   8   8   10  10  10  
  Final Carried            10   | 2   8   8   8   10  10  .   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac 
Matter Collected           711  | 237 161 28  59  63  143 20  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1054 | .   414 95  65  148 143 189 
  Parts                    78   | .   34  6   7   10  8   13  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  29   | .   11  4   4   3   3   4   
  Guns                     22   | .   9   2   4   3   2   2   
  Cannons                  5    | .   .   2   .   .   1   2   
  AOE                      2    | .   2   .   .   .   .   .   
Classes Destroyed          9    | .   6   1   .   1   1   .   
  Worker                   2    | .   2   .   .   .   .   .   
  Builder                  2    | .   1   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Swarmer                  12   | .   3   3   4   .   .   2   
  Grunt                    11   | .   8   .   .   .   2   1   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   3    | .   .   .   .   3   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   
Best Kill Streak           8    | .   7   4   8   2   3   2   
  Combat Bots Only         8    | .   4   4   8   2   3   2   
Max Kills in Single Turn   7    | .   7   1   2   1   1   1   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        474  | .    64   52   21   25   31   281  
  Missed                   136  | .    16   16   4    11   10   79   
Damage Taken               4246 | .    667  349  130  175  344  2581 
  Core                     1106 | .    119  23   32   17   52   863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  52   .    86   96   92   .    
Volleys Fired              98   | .    26   10   4    21   8    29   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  140  | .    60   88   88   105  115  140  
Shots Fired                158  | .    44   20   8    30   13   43   
  Gun                      123  | .    44   10   7    30   8    24   
  Cannon                   34   | .    .    10   1    .    5    18   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  52   | .    26   10   4    .    3    9    
  Thermal                  101  | .    18   10   4    30   5    34   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    .    
  Robot Hit Streak         9    | .    8    9    4    6    6    9    
  Robot Miss Streak        5    | .    4    4    2    3    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    1    
Shots Hit Robots           100  | .    30   10   5    21   9    25   
  Core Hits                57   | .    24   5    4    7    5    12   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    2    
    Burn                   2    | .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2423 | .    1172 173  84   262  172  560  
  Guns                     1051 | .    382  72   63   259  90   185  
  Cannons                  554  | .    .    101  21   .    81   351  
  Explosions               790  | .    790  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    3    1    .    
  Kinetic                  389  | .    212  72   40   .    16   49   
  Thermal                  1166 | .    170  101  44   259  81   511  
  Explosive                790  | .    790  .    .    .    .    .    
  Electromagnetic          74   | .    .    .    .    .    74   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    .    .    
  Average Corruption       1    | .    1    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    1    .    .    .    .    .    
    Message Errors         1    | .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            89   | .    89   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               89   | .    89   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      167  | .    167  .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    2    1    .    
  Kicked                   3    | .    .    .    .    2    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        375  | .    78   193  24   159  375  223  
  Average Temperature      85   | .    37   89   12   52   201  64   
  Received Heat Transfer   999  | .    216  54   .    108  120  501  
  Effects                  3    | .    .    .    .    .    3    .    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    .    1    
  Heat Transferred         2397 | .    375  185  87   597  111  1042 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             361  | .   261 155 155 361 334 158 
  Initial                  163  | .   .   25  60  60  163 65  
  Average                  124  | .   108 43  147 196 198 77  
Maximum Alert Level        1    | .   1   .   .   1   1   .   
  Low Security (%)         79   | 100 75  100 100 56  62  100 
  Level 1                  20   | .   24  .   .   43  37  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   1   .   2   3   2   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   1   .   .   3   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           4    | .   2   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   15  16  4   10  8   16  
  Peak Tracking Total      7    | .   4   7   4   2   4   6   
  Tactical Retreats        6    | .   1   1   .   .   2   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            2    | .   1   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          7    | .   5   1   .   1   .   .   
  Max in Single Turn       4    | .   4   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          7    | .   3   .   .   4   .   .   
  Terminals                7    | .   3   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                15   | .   5   .   .   10  .   .   
  Successful               3    | .   1   .   .   2   .   .   
  Failed                   12   | .   4   .   .   8   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                15   | .   5   .   .   10  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   2   .   .   
  Record                   1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   .   .   3   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               1    | .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               26   | .   .   .   .   26  .   .   
  Total Damage             442  | .   .   .   .   442 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac 
Turns Passed               1790 | 59  404 320 111 259 401 236 
Spaces Moved               966  | 36  240 84  74  131 302 99  
  Core                     30   | 18  .   .   .   .   .   12  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     936  | 18  240 84  74  131 302 87  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 
  Average Speed            123  | 122 126 120 120 120 120 139 
  Slowest Speed            450  | 150 190 120 120 120 122 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       15   | 3   33  12  21  20  11  5   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          34   | .   30  .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               4    | .   .   .   .   .   1   3   
  AOE                      30   | .   30  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      1403 | 50  297 283 88  204 326 155 
  Wait                     227  | .   11  181 6   11  6   12  
  Move                     960  | 35  239 83  73  130 301 99  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  44   | 8   12  4   2   12  4   2   
  Fast Attach              3    | .   2   .   .   1   .   .   
  Attach                   29   | 6   4   2   1   3   2   11  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     20   | 1   1   1   1   12  3   1   
  Drop                     19   | .   2   2   1   12  1   1   
  Fire                     98   | .   26  10  4   21  8   29  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   2   1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  381 | -10/Materials | Lost 5 parts (1p2n2w)
  452 | -10/Materials | Discovered new exit (range 10)
  464 | -10/Materials | Entered another Materials area
  464 | -9/Materials  | Evolved 2 slots: Propulsion x2
  738 | -9/Materials  | Discovered new exit (range 9)
  760 | -9/Materials  | Build established: Scavenger-Mutant
  784 | -9/Materials  | Entered Mines
  817 | -9/Mines      | Destroyed 8 combat bots
  833 | -9/Mines      | Discovered new exit (range 8)
  884 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  895 | -9/Mines      | Entered Materials
  895 | -8/Materials  | Accompanied by 1 ally
  895 | -8/Materials  | Evolved 2 slots: Utility x2
  989 | -8/Materials  | Garrison activated, responded to threat
 1116 | -8/Materials  | Discovered new exit (range 16)
 1154 | -8/Materials  | Entered Factory
 1154 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1271 | -7/Factory    | Build established: Mutant
 1502 | -7/Factory    | Discovered new exit (range 6)
 1555 | -7/Factory    | Entered another Factory area
 1555 | -6/Factory    | Evolved 2 slots: Utility x2
 1750 | -6/Factory    | Core integrity fell below 50%
 1783 | -6/Factory    | Core integrity fell below 20%
 1791 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01740_ G-50 Soldier heat spikes uncontrollably.
01740_ Critical hit (Burn: +37).
01740_ G-50 Soldier overheating.
01740_ G-50 Soldier destroyed.
01741_ Aluminum Leg destroyed.
01742_ Slug penetrates Wall.
01744_ U-05 Engineer builds a Wall.
01748_ Cld. Ion Engine destroyed.
01749_ Slug penetrates Wall.
01756_ Y-54 Guardian destroyed.
01766_ Lgt. Nuclear Core destroyed.
01768_ Com. Battery destroyed.
01769_ Particle Gun destroyed.
01771_ Hvy. Ion Cannon destroyed.
01773_ ALERT: Security rotation in progress.
01776_ Mining Laser destroyed.
01779_ Slug penetrates Wall.
01780_ Adv. Visual Processing Unit destroyed.
01782_ Penetrated by Slug. <x3>
01788_ Core Analyzer severed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          23
Energy Capacity            645
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CorePulseSpecial
  Manual?         0
Play Time         00:33:53
  Cumulative      22.2 hours
  Start           2025.04.08 @ 16:40:42
  End             2025.04.08 @ 17:48:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          20
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da93949e-5fdb-41fa-aa68-058e513fd1a0