Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 19:19:37 Player: QXander Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (107) 535 Value Destroyed (3961) 3961 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 10281 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 84 Aligned with FarCom 300 Friendly Fire -152 Cogmind --------- Core Integrity 0/1150 Matter 170/300 Energy 700/700 System Corruption 49% Temperature Cool (23) Movement Core (150) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Compact Battery Improved Energy Well Improved Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- Katana > --- INVENTORY (5) ---- High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Huge Wheel Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Heat Sink Improved Energy Well Improved Target Analyzer Improved Armor Integrity Analyzer Improved Shock Absorption System > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle Mass Driver > --- INVENTORY -------- Armored Huge Wheel [Rating: 106] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Siege Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Improved Core Shielding Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Core Shielding Weapon Gauss Cannon Energy Gun Shock Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 . . 2 Power 2 | . . . . . . . . . 1 . . 1 Propulsion 3 | . . 2 . . . . 1 . . . . . Utility 5 | . . . . . . 2 . 1 1 . . 1 Weapon 2 | . . . . . . . 1 1 . . . . Parts Attached 205 | 6 16 16 10 1 7 32 20 16 3 4 2 72 Power 25 | 1 . 2 1 . 1 3 1 1 1 . . 14 Engine 5 | 1 . 2 1 . 1 . . . . . . . Core 19 | . . . . . . 3 1 1 1 . . 13 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 59 | 2 5 5 5 . 1 10 9 4 . 1 . 17 Treads 3 | . . . . . . . . . . . . 3 Leg 45 | 2 5 5 5 . 1 10 9 4 . 1 . 3 Wheel 2 | . . . . . . . . . . . . 2 Hover 8 | . . . . . . . . . . . . 8 Flight 1 | . . . . . . . . . . . . 1 Utility 63 | 1 7 2 3 . 1 11 6 7 1 2 2 20 Device 29 | . 1 1 1 . . 4 3 2 1 2 1 13 Storage 12 | 1 4 . . . . 1 . 1 . . 1 4 Processor 10 | . 1 . 1 . . 3 3 . . . . 2 Hackware 1 | . . . . . . . . . . . . 1 Protection 11 | . 1 1 1 . 1 3 . 4 . . . . Artifact . | . . . . . . . . . . . . . Weapon 58 | 2 4 7 1 1 4 8 4 4 1 1 . 21 Energy Gun 21 | 1 4 4 . . 1 1 . 3 . . . 7 Energy Cannon 1 | . . . . . . . . . 1 . . . Ballistic Gun 12 | 1 . 2 1 . 1 3 . . . . . 4 Ballistic Cannon 18 | . . . . . 1 3 4 . . 1 . 9 Launcher 2 | . . 1 . . . . . 1 . . . . Special Weapon 3 | . . . . 1 1 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . . 2 Corrupted Parts 4 | . . . . . . . . 1 . . . 3 System Corruption 26 | . . . . . . . . 8 . . . 18 Parts Lost 66 | . 1 3 1 . . 2 5 11 . . 3 40 Power 10 | . . 1 . . . . . . . . . 9 Propulsion 22 | . . 1 1 . . 1 4 5 . . 1 9 Utility 18 | . . 1 . . . 1 . 3 . . . 13 Weapon 16 | . 1 . . . . . 1 3 . . 2 9 Highest Loss Streak 16 | . 1 2 1 . . 1 3 5 . . 3 16 To Critical Strikes 2 | . . . . . . . 1 . . . . 1 Average Slot Usage (%) 87 | . 97 98 94 100 100 98 97 77 86 88 85 64 Engine 3 | . 14 11 11 11 11 3 . . . . . . Core 6 | . . . . . . 5 7 6 10 11 11 10 Leg 25 | . 28 43 39 44 44 35 35 19 17 17 20 3 Device 7 | . 1 2 6 . . 11 7 3 10 10 11 14 Storage 5 | . 15 11 11 11 11 9 3 . . . . 2 Processor 7 | . 6 6 1 11 . 5 10 15 11 11 11 5 Protection 6 | . 2 1 3 . 10 8 7 12 11 11 10 1 Energy Gun 8 | . 24 10 12 11 10 1 . 4 17 17 14 7 Ballistic Gun 3 | . 2 11 8 7 3 8 . . . . . . Ballistic Cannon 6 | . . . . . 5 7 23 12 3 4 2 4 Naked Turns 39 | . . . . . . . . . . . . 39 Heaviest Build 66 | 13 23 24 24 24 29 50 60 47 45 45 43 66 Greatest Support 84 | 20 20 40 40 40 40 53 84 66 58 78 78 70 Greatest Overweight (x) 12 | . 1 . . . . 1 1 1 . . . 12 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 10 10 10 10 15 15 25 5 5 5 20 Average Capacity 7 | 7 9 10 10 10 10 12 10 5 5 5 5 5 Most Carried 14 | 4 10 9 10 10 10 12 14 5 5 5 5 5 Average Carried 6 | 2 7 5 9 9 8 8 7 4 4 4 4 3 Final Capacity 15 | 8 10 10 10 10 10 15 5 5 5 5 5 5 Final Carried 11 | 2 7 8 9 10 9 11 5 5 5 5 5 1 Class Distribution -------------------- 38% | Scavenger-Mutant 22% | Gunner 17% | Mutant 17% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 3924 | 260 181 358 119 . 91 782 457 442 . 195 45 994 Remotely . | . . . . . . . . . . . . . Salvage Created 3441 | . 480 548 214 . 50 821 339 196 . 74 90 629 Parts 203 | . 21 35 23 . 6 39 24 11 . 6 2 36 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 3 2 . Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 95 | . 11 14 9 . 4 20 10 6 . 4 4 13 Melee 1 | . . . . . . . . . . . . 1 Guns 58 | . 11 14 9 . 4 13 . 2 . 1 3 1 Cannons 28 | . . . . . . 7 7 3 . . 1 10 AOE 6 | . . . . . . . 3 . . 3 . . Classes Destroyed 13 | . 4 1 2 . . 2 3 1 . . . . Worker 1 | . . . . . . . 1 . . . . . Builder 2 | . . . . . . . 1 1 . . . . Recycler 4 | . 1 . . . . 1 1 . . . . 1 Mechanic 1 | . . . . . . 1 . . . . . . Watcher 4 | . 1 1 . . . 2 . . . . . . Swarmer 34 | . 3 4 4 . 4 6 3 . . 4 4 2 Grunt 29 | . 8 6 3 . . 10 1 . . . . 1 Duelist 1 | . . . 1 . . . . . . . . . Sentry 11 | . . 4 . . . 2 3 1 . . . 1 Demolisher 1 | . . . 1 . . . . . . . . . Hunter 6 | . . . . . . 2 1 2 . . . 1 Programmer 12 | . . . . . . . 2 2 . . . 8 Behemoth 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | . 5 5 2 . 4 7 6 3 . 4 4 2 Combat Bots Only 7 | . 3 4 2 . 4 7 4 3 . 4 4 2 Max Kills in Single Turn 4 | . 2 1 1 . 2 1 3 1 . 4 1 1 Gunslinging 1 | . . . . . 1 . . . . . . . Exploded 3 | . . . . . . . 3 . . 3 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1058 | . 67 60 44 . 19 167 100 112 . 14 27 448 Missed 314 | . 21 10 8 . 6 49 32 36 . 3 10 139 Damage Taken 11109 | . 640 598 324 . 100 1247 1071 1292 . 151 171 5515 Core 1956 | . 135 135 50 . 26 144 189 95 . . 18 1164 Absorbed by Shields 770 | . . . . . . 295 . . . 41 98 336 Redirected to Shielding 141 | . . . . . . . . 23 . . 6 112 Regen/Repaired (Parts) 255 | . . . . . . 137 . 118 . . . . Core Remaining (%) 75 | 100 46 . . . 47 73 73 88 . . 98 . Volleys Fired 317 | . 48 41 18 . 7 73 23 23 1 2 10 71 Largest 4 | . 2 2 2 . 2 2 3 4 4 4 4 4 Hottest 256 | . 80 130 130 . 85 109 144 183 223 256 223 242 Shots Fired 643 | . 95 82 36 . 12 143 59 58 4 7 19 128 Gun 420 | . 95 82 36 . 10 96 . 7 3 6 14 71 Cannon 215 | . . . . . . 44 59 48 1 1 5 57 Launcher 3 | . . . . . . . . 3 . . . . Special 5 | . . . . . 2 3 . . . . . . Kinetic 409 | . 23 66 11 . 5 112 59 48 1 . 5 79 Thermal 110 | . 23 14 25 . 5 28 . 2 1 2 10 . Explosive . | . . . . . . . . . . . . . Electromagnetic 119 | . 49 2 . . . . . 8 2 5 4 49 Robot Hit Streak 13 | . 7 12 3 . 5 11 11 13 2 3 1 8 Robot Miss Streak 6 | . 4 5 6 . 2 6 4 1 2 2 5 3 Penetration Max 1 | . . . . . . 1 . 1 . . . 1 Secondary Targets 5 | . 1 2 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . . . . . Shots Hit Robots 397 | . 64 51 16 . 8 83 32 44 2 3 5 89 Core Hits 171 | . 25 21 12 . 5 35 17 16 1 4 4 31 Critical Kills 2 | . . 1 . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . Critical Strikes 28 | . . 1 1 . . 7 4 8 . . 1 6 Burn 3 | . . . 1 . . 1 . . . . 1 . Destroy 4 | . . 1 . . . 2 . . . . . 1 Blast 16 | . . . . . . 4 4 8 . . . . Corrupt 4 | . . . . . . . . . . . . 4 Sever 1 | . . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9767 | . 1004 820 323 . 62 1554 1638 1277 50 409 148 2482 Guns 3833 | . 750 818 313 . 59 878 . 103 21 67 91 733 Cannons 4642 | . . . . . . 671 1096 1101 29 30 57 1658 Explosions 1137 | . 250 . . . . . 502 73 . 312 . . Melee 89 | . . . . . . . . . . . . 89 Ramming 66 | . 4 2 10 . 3 5 40 . . . . 2 Kinetic 6594 | . 142 624 77 . 28 1375 1096 1101 29 . 57 2065 Thermal 1915 | . 319 172 236 . 31 174 502 55 . 335 91 . Explosive 145 | . 145 . . . . . . . . . . . Electromagnetic 958 | . 394 22 . . . . . 121 21 74 . 326 Impact . | . . . . . . . . . . . . . Slashing 89 | . . . . . . . . . . . . 89 Piercing . | . . . . . . . . . . . . . Highest Corruption 49 | . . . . . . . . 8 . . . 49 Average Corruption 24 | . . . . . . . . 8 . . . 32 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 118 | . . . . . . . . 29 . . . 89 Message Errors 29 | . . . . . . . . 9 . . . 20 Matter Fused 22 | . . . . . . . . 5 . . . 17 Heat Flow Errors 16 | . . . . . . . . 4 . . . 12 Energy Discharges 18 | . . . . . . . . 3 . . . 15 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 11 | . . . . . . . . 3 . . . 8 Data Loss (major) 4 | . . . . . . . . 2 . . . 2 Misfires 6 | . . . . . . . . 1 . . . 5 Alerts 2 | . . . . . . . . 1 . . . 1 Misdirections 6 | . . . . . . . . . . . . 6 Weapon Failures 3 | . . . . . . . . 1 . . . 2 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 315 | . 21 . . . . 24 128 . . 12 . 130 Projectiles 156 | . . . . . . 24 2 . . . . 130 Explosions 150 | . 21 . . . . . 117 . . 12 . . Melee 9 | . . . . . . . 9 . . . . . Knockbacks 22 | . . . . . . 3 7 3 . . 1 8 Impact . | . . . . . . . . . . . . . Kinetic 21 | . . . . . . 3 7 3 . . 1 7 Secondary 1 | . . . . . . . . . . . . 1 Self-Inflicted Damage 618 | . 124 . . . . . 452 2 . 40 . . Shots 9 | . 2 . . . . . 5 1 . 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed 12 | . 1 1 1 . 1 1 5 . . . . 2 Kicked 12 | . 1 1 1 . 1 1 5 . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 574 | . 391 156 363 . 136 480 574 302 81 141 129 250 Average Temperature 116 | . 139 49 172 . 64 98 175 110 49 67 66 76 Received Heat Transfer 1542 | . 222 288 69 . . 474 102 102 . . . 285 Effects 18 | . 1 . 2 . . 3 9 3 . . . . Shutdowns 4 | . 1 . . . . 1 2 . . . . . Energy Bleed 2 | . . . 1 . . . 1 . . . . . Interference 4 | . . . . . . . 1 3 . . . . Matter Decay 2 | . . . . . . 1 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . Damage (minor) 2 | . . . 1 . . . 1 . . . . . Damage (major) 3 | . . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 7 | . 3 . . . . . . . . . . 4 Impact Corruptions 1 | . . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . 1 . Heat Transferred 3370 | . 779 407 629 . 74 481 300 100 . 300 300 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 2 . . . . . . . . 2 . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 411 | . 272 315 258 . 112 320 411 112 41 . . 167 Initial 105 | . . 25 28 . . 5 105 89 39 . . 37 Average 110 | . 120 121 169 . 69 183 220 31 41 . . 42 Maximum Alert Level 2 | . 1 1 1 . . 1 2 . . . . . Low Security (%) 75 | 100 82 82 50 . 100 38 34 100 100 . . 100 Level 1 24 | . 17 17 49 . . 61 64 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . 2 . . . . 4 4 2 1 . . 5 Investigation 3 | . . . . . . 2 1 . . . . . Extermination 8 | . . . . . . . 1 2 . . . 5 Reinforcement 7 | . 2 . . . . 2 2 . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 5 | . 1 1 . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 148 | . 22 19 10 . 7 32 14 8 . 4 4 28 Peak Tracking Total 9 | . 4 6 4 . 4 9 5 4 . 4 4 5 Tactical Retreats 9 | . 3 1 1 . . . . . . . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 3 | . . . . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 15 | . 2 1 . . . 2 7 1 . . . 2 Max in Single Turn 5 | . 1 1 . . . 1 5 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 26 | . 4 4 . 2 1 6 3 2 2 . . 2 Terminals 14 | . 3 2 . . 1 4 1 . 2 . . 1 Fabricators 3 | . . . . . . . 2 1 . . . . Repair Stations 3 | . . . . . . 1 . 1 . . . 1 Recycling Units 2 | . 1 1 . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 87 | . 7 12 . 17 6 32 3 3 5 . . 2 Successful 58 | . 5 7 . 17 4 21 . 2 1 . . 1 Failed 29 | . 2 5 . . 2 11 3 1 4 . . 1 Catastrophic 9 | . 1 2 . . . 4 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . 1 4 1 . . . . . . Terminals 48 | . 6 8 . . 6 21 1 . 5 . . 1 Fabricators 3 | . . . . . . . 2 1 . . . . Repair Stations 11 | . . . . . . 8 . 2 . . . 1 Recycling Units 2 | . 1 1 . . . . . . . . . . Scanalyzers 6 | . . 3 . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 43 | . 4 4 . 17 4 12 . . 1 . . 1 Record 23 | . . . . 17 4 2 . . . . . . Robot Analysis 1 | . . . . . . 1 . . . . . . Prototype ID Bank 2 | . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 Emergency Access Points 2 | . 1 . . . . 1 . . . . . . Alert Level 5 | . 1 2 . . . 1 . . 1 . . . Locate Traps 2 | . 1 1 . . . . . . . . . . Dispatch Records 2 | . . 1 . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . . . Assault Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . 6 . 2 . . . . Scan Component 4 | . . . . . . 3 . 1 . . . . Repair 4 | . . . . . . 3 . 1 . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . Scanalyzer 5 | . . 2 . . . 3 . . . . . . Insert Component 3 | . . 1 . . . 2 . . . . . . Analyze 2 | . . 1 . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 22 | . 3 4 . . 1 5 3 2 2 . . 2 Full Trace Events 1 | . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . 3 . 1 . . . . Time 104 | . . . . . . 90 . 14 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total Allies 6 | . . . . . 2 1 3 . . . . . Largest Group 3 | . . . . . 2 2 3 2 . . . . Highest-Rated Group 93 | . . . . . 34 34 93 62 . . . . Highest-Rated Ally 31 | . . . . . 18 18 31 31 . . . . Total Orders 5 | . . . . . . . . . . . . 5 FOLLOW 1 | . . . . . . . . . . . . 1 EXPLORE 3 | . . . . . . . . . . . . 3 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 41 | . . . . . 6 11 11 13 . . . . Total Damage 704 | . . . . . 140 129 166 269 . . . . Kills 5 | . . . . . 1 3 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 3 | . . . . . 2 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 2 . . Drone Launches 5 | . . . . . . . . . . . . 5 Drone Recoveries 4 | . . . . . . . . . . . . 4 Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 10549 | 89 805 896 379 471 520 1339 1235 921 192 1085 280 2337 Spaces Moved 7236 | 71 452 600 241 390 398 690 892 643 151 880 207 1621 Core 152 | 13 . . . . . . . . . . . 139 Treads 441 | . . . . . . . . . . . . 441 Legs 6040 | 58 452 600 241 390 398 690 892 643 151 880 207 438 Wheels 245 | . . . . . . . . . . . . 245 Hover 338 | . . . . . . . . . . . . 338 Flight 20 | . . . . . . . . . . . . 20 Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 120 120 40 Average Speed 121 | 107 131 120 120 120 120 121 123 124 120 120 120 118 Slowest Speed 650 | 120 190 120 120 120 120 190 190 190 120 120 120 650 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 54 23 48 63 53 28 23 6 2 73 15 14 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 1 1 1 1 . . 1 . . Unknown Exits Taken 5 | 1 . 1 . . . . . 1 1 . 1 . Scrap Searched 2 | . . . . . 1 . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 187 | . 25 . . . . 21 98 6 1 7 3 26 Melee . | . . . . . . . . . . . . . Projectile 77 | . . . . . . 21 20 6 1 . 3 26 AOE 110 | . 25 . . . . . 78 . . 7 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Fac Total 8504 | 84 580 705 302 393 432 1063 976 722 160 908 224 1955 Wait 303 | . 30 21 8 . . 198 . 9 . 7 . 30 Move 7224 | 70 451 599 240 389 397 689 891 642 150 879 206 1621 Hop . | . . . . . . . . . . . . . Pick Up 233 | 8 16 13 12 2 9 34 20 21 4 8 3 83 Fast Attach . | . . . . . . . . . . . . . Attach 168 | 6 11 13 5 1 5 21 14 15 3 4 2 68 Detach 60 | . 9 8 3 . 2 13 2 3 . 1 . 19 Swap 37 | . 5 3 5 . 2 11 6 1 . . . 4 Drop 145 | . 9 6 10 1 9 23 15 8 2 7 3 52 Fire 317 | . 48 41 18 . 7 73 23 23 1 2 10 71 Melee 5 | . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . Kick 12 | . 1 1 1 . 1 1 5 . . . . 2 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 90 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 527 | -10/Materials | Identified exit to Mines 797 | -10/Materials | Discovered new exit (range 15) 834 | -10/Materials | Core integrity fell below 50% 893 | -10/Materials | Identified exit to Materials 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Propulsion x2 1138 | -9/Materials | Build established: Scavenger-Mutant 1781 | -9/Materials | Discovered new exit (range 7) 1791 | -9/Materials | Entered Mines 1807 | -9/Mines | Assembled infested the area 2129 | -9/Mines | Discovered new exit (range 8) 2140 | -9/Mines | Identified exit to Materials 2159 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2160 | -9/Mines | Discovered new exit (range 5) 2165 | -9/Mines | Identified exit to Exiles 2170 | -9/Mines | Entered Exiles 2212 | -9/Exiles | Met 8R-AWN 2241 | -9/Exiles | Met EX-HEX 2296 | -9/Exiles | Met EX-BIN 2322 | -9/Exiles | Aligned with FarCom system 2323 | -9/Exiles | Given EX-Vault access code 2359 | -9/Exiles | Opened EX-Vault 2426 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2476 | -9/Exiles | Found Prototype Special Weapon 2478 | -9/Exiles | Identified Field Lobotomy Kit 2548 | -9/Exiles | Met EX-DEC 2623 | -9/Exiles | Discovered new exit (range 10) 2636 | -9/Exiles | Identified exit to Mines 2641 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2641 | -9/Exiles | Entered Mines 2687 | -8/Mines | Core integrity fell below 50% 2896 | -8/Mines | Assimilated G-47 Trooper with FLK Orb 2900 | -8/Mines | Assimilated L-31 Rogue with FLK Orb 2967 | -8/Mines | Discovered exit to Materials (range 15) 3033 | -8/Mines | Discovered exit to Materials (range 6) 3161 | -8/Mines | Entered Materials 3161 | -8/Materials | Accompanied by 2 allies 3161 | -8/Materials | Evolved 2 slots: Utility x2 3353 | -8/Materials | Repaired Imp. Aluminum Leg 3392 | -8/Materials | Repaired Lgt. Armor Plating 3632 | -8/Materials | Repaired Shield Generator 3765 | -8/Materials | Destroyed 7 combat bots 4103 | -8/Materials | Discovered new exit (range 14) 4251 | -8/Materials | Discovered new exit (range 16) 4258 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 4467 | -8/Materials | Identified exit to Factory 4500 | -8/Materials | Entered Factory 4500 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5034 | -7/Factory | Lost 3 parts (2n1w) 5412 | -7/Factory | Allied Derelicts emerged from ambush trap array 5476 | -7/Factory | Build established: Gunner 5647 | -7/Factory | Discovered new exit (range 15) 5670 | -7/Factory | Identified exit to Factory 5735 | -7/Factory | Entered another Factory area 5735 | -6/Factory | Accompanied by 3 allies 5735 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5740 | -6/Factory | Spotted B-75 Beast 5776 | -6/Factory | Destroyed B-75 Beast 5798 | -6/Factory | Lost 5 parts (3n1u1w) 6005 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6103 | -6/Factory | Lost 5 parts (2n2u1w) 6632 | -6/Factory | Discovered new exit (range 11) 6656 | -6/Factory | Entered another Factory area 6656 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6805 | -5/Factory | Discovered new exit (range 4) 6848 | -5/Factory | Entered Upper Caves 6897 | -5/Upper Caves | Identified exit to Upper Caves 6948 | -5/Upper Caves | Build established: Scavenger-Gunner 7097 | -5/Upper Caves | Learned 12 Factory zone layouts 7933 | -5/Upper Caves | Entered another Upper Caves area 7939 | -5/Upper Caves | Build established: Gunner 8114 | -5/Upper Caves | Lost 3 parts (1n2w) 8158 | -5/Upper Caves | Discovered new exit (range 7) 8208 | -5/Upper Caves | Spotted B-75 Beast 8213 | -5/Upper Caves | Entered Factory 8213 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8214 | -4/Factory | Identified exit to Research 8397 | -4/Factory | Build established: Mutant 9051 | -4/Factory | System corruption reached 10% 9102 | -4/Factory | Lost 16 parts (5p4n5u2w) 9201 | -4/Factory | Lost 5 parts (1n3u1w) 9204 | -4/Factory | Core integrity fell below 50% 9372 | -4/Factory | System corruption reached 30% 10154 | -4/Factory | Build established: Scavenger-Gunner 10296 | -4/Factory | Lost 3 parts (1u2w) 10485 | -4/Factory | Core integrity fell below 20% 10550 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. P-70 Sage resets H-77 Assassin, system corruption cleaned. Penetrated by Slug. U-05 Engineer lays Concrete. Hvy. Siege Treads destroyed. System corrupted: Hpw. Shotgun jammed. U-05 Engineer builds a Wall. Penetrated by Slug. System corrupted: Heat flow error (+101). P-70 Sage resets M-28 Smith, system corruption cleaned. Slug penetrates Wall. Coil Gun destroyed. Mic. Fission Core destroyed. Slug penetrates Pressure Siphon. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ##### #????# # """ """ #????# ## ####### | | # #????# + """ """ #????# ## ^ | | # #????# # """ """ #????# ## ^ | | # #????# # #????# ## | | " # ###### # #????# ## ######## | | " # ###########????# ## #???# | | " # ###?################### #???# | | " + # #??????## ###?# | | " # # """ """ """ #??????# #####= | | " # # """ """ """ #????### + | | " ##### # """ "" #????# # ## [ | | " #???# # ######## ## | | " #???# # " = ## | | #???# # ############ ## | | #???# # # # ?# # ##?# ##+## | | #########+## + ??#####??# #" | | # # ??????????# # | | # # #??????????# # | | """ """ # h####h####### #??????????# # | | """ """ # u #???????????# # | | """ """ # #???????????# # | | + #???????????+ + | | """ """ # #???????????# # | | """ """ # ! #???????????# ## | | """ """ # ==*[= #???????????# | | # "" pp% @%"" #???????????# | | ##### "F %h%%!%%% #???????????# | | #???# "" ""%%%%" #???????????# | | #######"#+###### m"" ""%!""" #???????????# | | ????# ## *[ #???????????# | | ????# ! * ## #???????????# | | ##### *= ""## ######+#+#####???????# | | # !*! Y"## # #???????# | | ! # ""## # #####+### | | "" # ## # w + | | "" ###+######## # """ """ # | | """ # #????# # """ """ # """ | | """ # ###### # " "" + """"" | | """ + %* !| " " #??????""""" | | # ######+###### #????? | | "" # #?#=*= ## #?????? """ | | "" #######?# """ ## #????????""" | | """ #???????# """ ## %% #??????""""" | | """ #???????# """ ## #????? | | """ #???????# ###############?????? """ | | ######### """ #??????????????????????""" | | ##### ## """ #????????????????????""""" | | ????# ## """ #??????????????????? | | ????# ## #??????????????????? | | ????# """" ###+#######??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 49 Energy Capacity 855 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 375 Resistance: EX 50 Core Shielding 30 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 40 Salvage Targeting 1 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Respectable Loadout Serviceable Loadout Challenges ------------ None Game ------ Seed AlertBeamSplitter Manual? 0 Play Time 01:46:43 Cumulative 10.9 hours Start 2024.06.15 @ 17:32:37 End 2024.06.15 @ 19:19:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 70d85481-04a2-4974-92f2-3fe89e3f4b2b