Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 19:31:03 Player: Peace Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (785) 785 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 4287 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 204 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 40/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Sensor Array Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Compact Battery (300) Compact Battery (300) Terrain Scanner Improved Utility Shielding Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved VTOL Module > --- UTILITY ---------- Small Storage Unit Compact Battery Terrain Scanner Improved Power Shielding Improved Utility Shielding > --- WEAPON ----------- Maul > --- INVENTORY -------- Ion Engine Cooled Ion Engine Light Nuclear Core Compact Battery Improved Utility Shielding Improved Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Protection Improved Utility Shielding Weapon Maul Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Slots Evolved 6 | . . 2 2 . 2 . Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 4 | . . 1 2 . 1 . Weapon . | . . . . . . . Parts Attached 40 | . 2 15 2 6 9 6 Power 8 | . . 3 . 4 1 . Engine 4 | . . 3 . 1 . . Core 3 | . . . . 2 1 . Reactor 1 | . . . . 1 . . Propulsion 9 | . . 4 . 1 3 1 Treads . | . . . . . . . Leg 1 | . . 1 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 8 | . . 3 . 1 3 1 Utility 13 | . 1 3 2 1 2 4 Device 7 | . 1 2 . . 2 2 Storage 2 | . . 1 . . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . 2 1 . 1 Artifact . | . . . . . . . Weapon 10 | . 1 5 . . 3 1 Energy Gun 1 | . . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 1 | . . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 2 . . . . Special Weapon . | . . . . . . . Impact Weapon 4 | . . 1 . . 3 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 4 | . . 1 . 3 . . Parts Lost 14 | . . 8 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 5 | . . 2 . . . 3 Utility 2 | . . 2 . . . . Weapon 5 | . . 3 . . . 2 Highest Loss Streak 5 | . . 5 . . . 5 Average Slot Usage (%) 74 | . 94 75 85 90 69 33 Engine 6 | . 14 11 9 . . . Core 2 | . . . . 8 7 1 Leg 6 | . 28 7 . . . . Flight 18 | . . 22 27 27 22 9 Device 9 | . 8 8 9 9 10 9 Storage 13 | . 14 17 18 18 8 2 Protection 6 | . . . 13 18 15 7 Energy Gun 1 | . . 3 . . . . Ballistic Gun 4 | . 20 3 . . . . Launcher 1 | . 7 . . . . . Impact Weapon 2 | . . . 9 9 4 1 Naked Turns 24 | . . . . . . 24 Heaviest Build 25 | 10 12 15 18 25 19 17 Greatest Support 20 | 20 20 20 18 18 18 18 Greatest Overweight (x) 5 | . . 1 . 5 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 6 6 6 6 6 6 4 Most Carried 6 | 5 5 6 4 6 6 6 Average Carried 4 | 4 4 4 3 5 5 4 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 4 5 3 4 5 6 4 Class Distribution -------------------- 53% | Sprinter 36% | Mutant 10% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Commander-Sprinter | -8/Storage Sprinter | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Gar Matter Collected 746 | 200 80 246 20 60 90 50 Remotely . | . . . . . . . Salvage Created 1243 | . 118 575 52 163 260 75 Parts 56 | . 20 30 1 4 1 . Haulers Intercepted 6 | . . 1 . 3 2 . Recyclers Shooed 3 | . 1 2 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 20 | . 5 13 1 . . 1 Melee 1 | . . . . . . 1 Guns 8 | . . 8 . . . . AOE 10 | . 5 5 . . . . Classes Destroyed 7 | . 3 4 . . . . Builder 3 | . 3 . . . . . Hauler 6 | . . 1 . 3 2 . Recycler 2 | . . 1 . . 1 . Watcher 4 | . . 1 . . 3 . Swarmer 6 | . 3 3 . . . . Grunt 10 | . 2 8 . . . . Sentry 4 | . . 2 1 . . 1 Best Kill Streak 8 | . 8 5 1 2 3 1 Combat Bots Only 5 | . 5 5 1 . . 1 Max Kills in Single Turn 3 | . 3 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Damage Taken 2002 | . 91 737 117 . . 1057 Core 897 | . 2 151 44 . . 700 Absorbed by Shields 35 | . . . . . . 35 Core Remaining (%) 88 | 100 99 62 . 92 . . Volleys Fired 54 | . 6 48 . . . . Largest 2 | . 1 2 . . . . Hottest 70 | . 30 70 . . . . Shots Fired 75 | . 6 69 . . . . Gun 61 | . . 61 . . . . Cannon . | . . . . . . . Launcher 14 | . 6 8 . . . . Special . | . . . . . . . Kinetic 29 | . . 29 . . . . Thermal 32 | . . 32 . . . . Explosive 14 | . 6 8 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 3 10 . . . . Robot Miss Streak 3 | . 1 3 . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 83 | . 4 51 3 4 8 13 Core Hits 58 | . 13 30 . . . 15 Critical Hits 2 | . . 2 . . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 49 | . . 2 4 17 12 14 Impact 46 | . . 2 4 17 12 11 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . 3 3 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2205 | . 352 915 81 232 367 258 Guns 548 | . . 548 . . . . Cannons . | . . . . . . . Explosions 683 | . 352 331 . . . . Melee 895 | . . 24 81 232 367 191 Ramming 79 | . . 12 . . . 67 Kinetic 223 | . . 223 . . . . Thermal 325 | . . 325 . . . . Explosive 683 | . 352 331 . . . . Electromagnetic . | . . . . . . . Impact 895 | . . 24 81 232 367 191 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 229 | . . 4 3 74 142 6 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 229 | . . 4 3 74 142 6 Knockbacks 4 | . . 1 . . 2 1 Impact 4 | . . 1 . . 2 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 163 | . 68 67 . . . 28 Shots 7 | . 4 3 . . . . Rammed 22 | . . 1 . . . 21 Targets Rammed 22 | . . 1 . . . 21 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 27 | . . 27 . . . 2 Average Temperature 10 | . . 10 . . . 2 Received Heat Transfer 675 | . 12 306 36 . . 321 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 16 | . . 3 1 4 7 1 Impact Corruptions 15 | . . 1 1 4 8 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . . . 1 Heat Transferred 962 | . . 962 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Peak Influence 534 | . 205 534 286 501 344 255 Initial 240 | . . 86 225 120 227 240 Average 260 | . 102 303 240 324 279 227 Maximum Alert Level 2 | . 1 2 1 2 1 1 Low Security (%) 21 | 100 76 20 . 16 . . Level 1 67 | . 23 63 100 48 100 100 Level 2 11 | . . 16 . 34 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . 1 1 1 1 . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Distress Signals 5 | . 2 1 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 8 37 6 5 4 6 Peak Tracking Total 8 | . 6 8 6 3 3 5 Tactical Retreats 9 | . 1 8 . . . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Traps Triggered 5 | . . . 1 . 2 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Disabled 4 | . . . . 4 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Accessed 8 | . 2 2 1 1 2 . Terminals 7 | . 2 2 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 14 | . 5 3 3 1 2 . Successful 10 | . 3 3 1 1 2 . Failed 3 | . 1 . 2 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts 1 | . 1 . . . . . Manual 10 | . 6 . 3 . 1 . Terminals 13 | . 5 3 3 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 8 | . 3 3 1 1 . . Prototype ID Bank 3 | . 2 . 1 . . . Open Door 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Locate Traps 2 | . 1 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 1 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 173 | . . . . 173 . . Highest-Rated Ally 29 | . . . . 29 . . Total Orders 1 | . . . . 1 . . ROAM 1 | . . . . 1 . . Ally Attacks 39 | . . . . 39 . . Total Damage 583 | . . . . 583 . . Kills 10 | . . . . 10 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Gar Turns Passed 1453 | 2 213 585 62 194 221 176 Spaces Moved 2240 | 1 163 917 158 376 442 183 Core 19 | . . . . 1 . 18 Treads . | . . . . . . . Legs 221 | 1 163 57 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 2000 | . . 860 158 375 442 165 Fastest Speed 29 | 120 120 29 29 29 29 29 Average Speed 39 | 120 120 34 29 29 30 36 Slowest Speed 300 | 120 120 120 29 300 105 105 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 20 | . . 13 . . 7 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 2 33 69 18 55 9 39 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . 16 1 1 1 . Terrain Destroyed 98 | . 39 56 1 1 1 . Melee 4 | . . 1 1 1 1 . Projectile . | . . . . . . . AOE 94 | . 39 55 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Total 2624 | 2 173 1097 164 423 498 267 Wait 184 | . 2 121 . 15 34 12 Move 2194 | . 162 890 157 375 427 183 Hop 20 | . . 13 . . 7 . Pick Up 5 | . 1 1 1 1 1 . Fast Attach 26 | . 1 8 2 4 6 5 Attach 8 | . . 4 . . 3 1 Detach 10 | . . 2 . 3 5 . Swap 6 | . 1 3 . 2 . . Drop 15 | 2 . 4 . 4 3 2 Fire 54 | . 6 48 . . . . Melee 49 | . . 2 4 17 12 14 Ram 21 | . . . . . . 21 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 29 | . . . . . . 29 Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Central database locked down 204 | -10/Materials | Discovered new exit (range 11) 216 | -10/Materials | Entered another Materials area 216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -9/Materials | Build established: Mutant 431 | -9/Materials | Lost 5 parts (2n2u1w) 434 | -9/Materials | Discovered new exit (range 12) 711 | -9/Materials | Build established: Sprinter 779 | -9/Materials | Discovered new exit (range 8) 801 | -9/Materials | Entered another Materials area 801 | -8/Materials | Evolved 2 slots: Utility x2 860 | -8/Materials | Discovered new exit (range 12) 863 | -8/Materials | Entered Storage 869 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1026 | -8/Storage | Discovered new exit (range 13) 1057 | -8/Storage | Entered Factory 1057 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1277 | -7/Factory | Identified exit to Garrison 1278 | -7/Factory | Entered Garrison 1284 | -7/Garrison | Triggered checkpoint 1327 | -7/Garrison | Released all parts (5) 1340 | -7/Garrison | Core integrity fell below 50% 1358 | -7/Garrison | Lost 5 parts (1p2n2w) 1412 | -7/Garrison | Triggered checkpoint 1430 | -7/Garrison | Triggered checkpoint 1451 | -7/Garrison | Core integrity fell below 20% 1454 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01436_ Field strength at 95. 01437_ Field strength at 90. 01438_ Field strength at 85. 01439_ Field strength at 80. 01440_ Field strength at 75. 01441_ Field strength at 70. 01442_ Field strength at 65. 01442_ C-30 ARC bursts open, deploying its payload. 01442_ G-50 Soldier unfolds itself. 01442_ G-47 Trooper unfolds itself. 01442_ Imp. Flight Unit destroyed. 01443_ Field strength at 50. 01444_ Field strength at 44. 01445_ Dropped Lrn. Terrain Scanner. 01445_ Field strength at 30. 01446_ Field strength at 19. 01447_ Field strength at 4. 01448_ Stasis field depleted. 01453_ Slammed into G-47 Trooper. 01454_ G-47 Trooper knocked back. 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