Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:29:07

Player: Bzilon

Result: Destroyed by Heavy Explosive Trap

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (29)      145
Value Destroyed (1081)     1081
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (970)                970
              TOTAL SCORE: 6016

 Bonus
-------
Pacifist                   470
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     210/300
Energy                     100/100
System Corruption          22%
Temperature                Cool (1)
Movement                   Hovering (180) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Hover Unit
>          --- UTILITY (3) ------
  Improved Heat Sink
>          --- WEAPON (4) -------
  Improved Heavy Laser
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY (5) ----
  Improved Kinecellerator
           Heavy Servo Lattice
           Micro-nuke Launcher

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
           Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Targeting Computer
  Improved Targeting Computer
>          --- WEAPON -----------
     Heavy Laser
           Autogun
           Autogun
     Heavy Machine Gun
>          --- INVENTORY --------
     Light Treads
   Compact Wheel
           Flight Unit
     Small Storage Unit
     Large Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Targeting Computer
           Reaction Control System
  Advanced Powered Armor
           Authchip [Power]
    Medium Laser
     Heavy Laser
     Heavy Laser
     Light Assault Rifle
     Heavy Machine Gun
           Flak Cannon
           Flak Cannon
           Rocket Launcher
     Heavy Rocket Launcher
     Heavy Rocket Launcher
           Mining Laser
[Rating: 52]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Advanced Powered Armor
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   .   .   2   .   .   
  Utility                  1    | .   .   .   1   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   
Parts Attached             52   | 5   3   .   2   5   2   14  2   7   12  
  Power                    5    | 1   .   .   1   .   .   2   .   .   1   
    Engine                 4    | 1   .   .   1   .   .   1   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   .   4   .   7   1   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | 2   .   .   .   1   .   7   1   2   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   
    Flight                 3    | .   .   .   .   3   .   .   .   .   .   
  Utility                  10   | 1   1   .   1   1   1   .   1   3   1   
    Device                 2    | .   .   .   .   1   .   .   .   .   1   
    Storage                5    | 1   .   .   1   .   1   .   .   2   .   
    Processor              2    | .   1   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 1   2   .   .   .   1   5   .   2   8   
    Energy Gun             7    | 1   2   .   .   .   1   .   .   1   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   4   .   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   6   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
Parts Lost                 25   | .   .   .   .   2   .   8   .   10  5   
  Power                    3    | .   .   .   .   .   .   2   .   .   1   
  Propulsion               9    | .   .   .   .   2   .   3   .   3   1   
  Utility                  3    | .   .   .   .   .   .   .   .   3   .   
  Weapon                   10   | .   .   .   .   .   .   3   .   4   3   
  Highest Loss Streak      10   | .   .   .   .   2   .   4   .   10  3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     73   | .   90  100 88  78  75  83  93  24  28  
  Engine                   10   | .   14  14  22  18  15  3   6   1   1   
  Core                     1    | .   .   .   .   .   .   2   6   1   .   
  Leg                      16   | .   28  28  22  16  7   23  33  7   .   
  Flight                   2    | .   .   .   .   4   7   1   .   .   .   
  Device                   2    | .   .   .   .   3   7   7   .   .   .   
  Storage                  7    | .   14  14  11  9   7   7   6   1   .   
  Processor                7    | .   7   14  11  9   7   7   12  4   .   
  Energy Gun               15   | .   26  28  22  18  22  13  6   1   6   
  Ballistic Gun            4    | .   .   .   .   .   .   13  20  4   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   15  
Naked Turns                85   | .   .   .   .   .   .   .   .   68  17  
Heaviest Build             117  | 10  14  14  34  35  99  117 116 115 31  
  Greatest Support         98   | 20  20  20  20  20  10  78  98  98  16  
  Greatest Overweight (x)  29   | .   .   .   1   3   9   29  1   6   7   
  Average Overweight (x)   1    | .   .   .   .   1   7   1   1   .   1   
Largest Inventory Capacity 25   | 8   8   8   15  15  25  25  25  25  5   
  Average Capacity         16   | 7   8   8   14  15  23  25  25  9   5   
  Most Carried             22   | 5   6   6   8   15  15  18  21  22  5   
  Average Carried          10   | 1   4   5   6   11  14  15  19  7   4   
  Final Capacity           25   | 8   8   8   15  15  25  25  25  5   5   
  Final Carried            21   | 2   5   6   8   13  15  18  21  4   3   

 Class Distribution 
--------------------
 56% | Gunner
 43% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
 Gunner | -7/DSF
 Gunner | -6/Factory
 Mutant | -6/Waste
 Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Matter Collected           1081 | 130 .   .   .   232 .   161 .   .   558 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1402 | .   .   .   .   340 .   539 .   .   523 
  Parts                    56   | .   .   .   .   10  .   23  .   .   23  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  22   | .   .   .   .   5   .   10  .   .   7   
  Guns                     14   | .   .   .   .   4   .   8   .   .   2   
  Cannons                  4    | .   .   .   .   .   .   .   .   .   4   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          12   | .   .   .   .   4   .   4   .   .   4   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   2   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   
  Swarmer                  6    | .   .   .   .   3   .   .   .   .   3   
  Grunt                    5    | .   .   .   .   .   .   5   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   2    | .   .   .   .   2   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   3   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           4    | .   .   .   .   4   .   4   .   .   3   
  Combat Bots Only         4    | .   .   .   .   3   .   4   .   .   3   
Max Kills in Single Turn   2    | .   .   .   .   2   .   2   .   .   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        222  | .    .    .    .    45   .    65   .    14   98   
  Missed                   63   | .    .    .    .    13   .    23   .    2    25   
Damage Taken               3329 | .    .    .    .    362  .    1180 .    529  1258 
  Core                     1312 | .    .    .    .    67   .    320  .    401  524  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    100  100  87   .    54   .    .    .    
Volleys Fired              106  | .    1    .    .    24   .    30   .    .    51   
  Largest                  4    | .    2    .    .    2    .    4    .    .    4    
  Hottest                  192  | .    112  .    .    112  .    188  .    .    192  
Shots Fired                202  | .    2    .    .    48   .    75   .    .    77   
  Gun                      150  | .    2    .    .    48   .    69   .    .    31   
  Cannon                   46   | .    .    .    .    .    .    .    .    .    46   
  Launcher                 6    | .    .    .    .    .    .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  79   | .    .    .    .    .    .    33   .    .    46   
  Thermal                  117  | .    2    .    .    48   .    36   .    .    31   
  Explosive                6    | .    .    .    .    .    .    6    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    1    .    .    6    .    19   .    .    7    
  Robot Miss Streak        4    | .    1    .    .    3    .    4    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           128  | .    1    .    .    30   .    51   .    .    46   
  Core Hits                58   | .    .    .    .    11   .    28   .    .    19   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    .    .    .    3    .    4    .    .    5    
    Burn                   10   | .    .    .    .    3    .    4    .    .    3    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3357 | .    14   .    13   464  .    1477 .    .    1389 
  Guns                     2003 | .    14   .    .    464  .    922  .    .    603  
  Cannons                  786  | .    .    .    .    .    .    .    .    .    786  
  Explosions               555  | .    .    .    .    .    .    555  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    13   .    .    .    .    .    .    
  Kinetic                  1317 | .    .    .    .    .    .    531  .    .    786  
  Thermal                  1472 | .    14   .    .    464  .    391  .    .    603  
  Explosive                555  | .    .    .    .    .    .    555  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22   | .    .    .    .    .    .    .    .    14   22   
  Average Corruption       14   | .    .    .    .    .    .    .    .    8    16   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    .    .    .    5    22   
    Message Errors         8    | .    .    .    .    .    .    .    .    1    7    
    Matter Fused           6    | .    .    .    .    .    .    .    .    2    4    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    1    2    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            22   | .    .    .    .    .    .    .    .    .    22   
  Projectiles              22   | .    .    .    .    .    .    .    .    .    22   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    .    .    .    .    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    .    .    .    10   
  Secondary                1    | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    1    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        363  | .    51   .    .    363  .    213  .    .    332  
  Average Temperature      122  | .    30   .    .    152  .    107  .    .    101  
  Received Heat Transfer   153  | .    .    .    .    108  .    45   .    .    .    
  Effects                  5    | .    .    .    .    2    .    .    .    .    3    
    Shutdowns              1    | .    .    .    .    1    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    .    .    .    .    3    
    Matter Decay           1    | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    1    .    .    .    .    1    
  Combat Hostiles          2    | .    .    .    .    1    .    .    .    .    1    
  Parts Melted             9    | .    .    .    .    7    .    .    .    .    2    
  Heat Transferred         3663 | .    37   .    .    1406 .    1147 .    .    1073 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Peak Influence             218  | .   15  5   18  162 73  218 114 54  204 
  Initial                  114  | .   .   5   1   7   73  .   114 39  .   
  Average                  66   | .   2   5   9   99  56  86  114 12  107 
Maximum Alert Level        1    | .   .   .   .   .   .   1   .   .   1   
  Low Security (%)         95   | 100 100 100 100 100 100 76  100 100 93  
  Level 1                  4    | .   .   .   .   .   .   23  .   .   6   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          7    | .   1   .   2   .   1   2   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   .   .   1   
  Reinforcement            5    | .   1   .   2   .   .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Distress Signals           1    | .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              43   | .   2   .   .   8   .   10  1   6   16  
  Peak Tracking Total      6    | .   2   .   .   3   1   4   1   6   4   
  Tactical Retreats        .    | .   .   .   .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Machines Accessed          3    | .   .   .   1   1   1   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                5    | .   .   .   2   2   1   .   .   .   .   
  Successful               5    | .   .   .   2   2   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   2   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   2   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   1   .   .   .   .   .   
  Analyze                  2    | .   .   .   1   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Total Allies               2    | .   .   1   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   1   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Turns Passed               2806 | 42   146  201  261  375  512  401  311  133  424  
Spaces Moved               1293 | 32   113  165  143  141  78   108  156  160  197  
  Core                     202  | 11   .    .    .    .    .    1    .    136  54   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     947  | 21   113  165  143  140  78   107  156  24   .    
  Wheels                   121  | .    .    .    .    .    .    .    .    .    121  
  Hover                    22   | .    .    .    .    .    .    .    .    .    22   
  Flight                   1    | .    .    .    .    1    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  190  330  190  196  50   50   
  Average Speed            182  | 95   120  120  178  206  658  228  196  73   133  
  Slowest Speed            1500 | 120  120  120  190  330  750  1500 196  350  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    32   50   17   16   2    88   6    94   6    
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    .    .    18   .    .    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    .    .    6    
  AOE                      18   | .    .    .    .    .    .    18   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Total                      1571 | 43  122 168 148 177 81  210 162 174 286 
  Wait                     63   | .   .   3   .   .   .   41  .   .   19  
  Move                     1285 | 31  112 164 142 140 77  107 156 159 197 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  61   | 7   5   1   3   8   2   17  4   7   7   
  Fast Attach              4    | .   .   .   .   .   1   .   .   1   2   
  Attach                   41   | 5   3   .   1   3   .   14  1   6   8   
  Detach                   1    | .   1   .   .   .   .   .   .   .   .   
  Swap                     7    | .   .   .   1   2   1   .   1   .   2   
  Drop                     2    | .   .   .   .   .   .   1   .   1   .   
  Fire                     106  | .   1   .   .   24  .   30  .   .   51  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 14)
   43 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 12)
  181 | -10/Materials | Discovered new exit (range 6)
  189 | -10/Materials | Entered Mines
  192 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  302 | -10/Mines     | Build established: Mutant
  382 | -10/Mines     | Discovered new exit (range 6)
  390 | -10/Mines     | Entered Materials
  390 | -9/Materials  | Accompanied by 1 ally
  390 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  643 | -9/Materials  | Discovered new exit (range 3)
  651 | -9/Materials  | Entered another Materials area
  651 | -8/Materials  | Evolved 2 slots: Propulsion x2
  996 | -8/Materials  | Discovered new exit (range 9)
 1026 | -8/Materials  | Entered Factory
 1026 | -7/Factory    | Evolved 2 slots: Weapon x2
 1027 | -7/Factory    | Identified exit to Storage
 1373 | -7/Factory    | Build established: Gunner
 1538 | -7/Factory    | Identified exit to DSF
 1538 | -7/Factory    | Entered DSF
 1604 | -7/DSF        | Lost 4 parts (2p1n1w)
 1702 | -7/DSF        | Additional patrols routed to DSF
 1862 | -7/DSF        | Sterilization system engaged
 1882 | -7/DSF        | Ambient heat levels rising (+10)
 1897 | -7/DSF        | Ambient heat levels rising (+10)
 1910 | -7/DSF        | Discovered new exit (range 15)
 1912 | -7/DSF        | Ambient heat levels rising (+10)
 1927 | -7/DSF        | Ambient heat levels rising (+10)
 1939 | -7/DSF        | Entered Factory
 1939 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2250 | -6/Factory    | Sucked down chute
 2250 | -6/Factory    | Entered Waste
 2251 | -6/Waste      | Met a frightened Derelict
 2252 | -6/Waste      | Found Adv. Powered Armor
 2263 | -6/Waste      | Spotted C-40 Crusher
 2265 | -6/Waste      | EMP discharged
 2266 | -6/Waste      | Spotted C-40 Crusher
 2277 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2280 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2283 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2291 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2291 | -6/Waste      | Spotted C-40 Crusher
 2294 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2294 | -6/Waste      | Spotted C-40 Crusher
 2296 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2303 | -6/Waste      | Spotted C-40 Crusher
 2312 | -6/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 2317 | -6/Waste      | Spotted C-40 Crusher
 2338 | -6/Waste      | Found Broken Heavy Servo Lattice
 2348 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2353 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2365 | -6/Waste      | EMP discharged
 2365 | -6/Waste      | System corruption reached 10%
 2376 | -6/Waste      | Discovered new exit (range 16)
 2383 | -6/Waste      | Entered Factory
 2384 | -6/Factory    | Lost 10 parts (3n3u4w)
 2398 | -6/Factory    | Core integrity fell below 50%
 2643 | -6/Factory    | Core integrity fell below 20%
 2757 | -6/Factory    | Lost 3 parts (3w)
 2807 | -6/Factory    | Destroyed by Heavy Explosive Trap

 Last Messages 
---------------
R-10 Processor collects Mic. Nuclear Core.
R-10 Processor collects Med. Storage Unit.
Acquired Unknown Hover Unit.
Identified Imp. Hover Unit.
R-10 Processor collects Imp. Ion Engine.
Acquired 127 matter.
R-10 Processor collects Hpw. Tractor Beam.
R-10 Processor collects Field Recycling Unit.
R-10 Processor knocked back.
OPEFE=>OQ06|SZD%W,1KJND:W%>SA3N&Q MNR
Acquired 8 matter.
System corrupted: Matter fused (-10).
K-01 Serf cleans the Nuclear Reactor.
R-10 Processor inserts Gauss Rifle into
  recycling unit.
R-10 Processor inserts Flexi-carbon Leg into
  recycling unit.
Acquired 68 matter.
Triggered Heavy Explosive Trap.
An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????#???????????????????????? |
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| ????????????????????????   ??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ????????????????????????" "??????????????????????? |
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| ???????????????? ?????       ????????????????????? |
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| ???????????????# ???????" ""?????????????????????? |
| ???????????????# ???????   ??????????????????????? |
| ?????????#?????# ########/############+#?????????? |
| ?????????# ????#    R    @R   u kk u     ????????? |
| ??????#???+#####            ^            ????????? |
| ??# """ ??     #           %             ????????? |
| ??# "T"   ""   # %             u         ????????? |
| ??#       ""   #             %""         ????????? |
| ??#       """  #             """   #####?????????? |
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| ??#     ! """  #  %                #?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          27
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         11
Authchip Count             1

 Item Schematics 
-----------------
 Mining Laser | -9/Materials | Scanalyzed
      Autogun | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              ProtonAssembledAccelerator
  Manual?         0
Play Time         00:30:48
  Cumulative      7.1 hours
  Start           2024.05.05 @ 16:59:23
  End             2024.05.05 @ 17:29:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Crisp
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 04016835-563d-454c-b2bd-d4e587f4d148