Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 17:29:07 Player: Bzilon Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (29) 145 Value Destroyed (1081) 1081 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (970) 970 TOTAL SCORE: 6016 Bonus ------- Pacifist 470 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 210/300 Energy 100/100 System Corruption 22% Temperature Cool (1) Movement Hovering (180) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Hover Unit > --- UTILITY (3) ------ Improved Heat Sink > --- WEAPON (4) ------- Improved Heavy Laser Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (5) ---- Improved Kinecellerator Heavy Servo Lattice Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Autogun Autogun Heavy Machine Gun > --- INVENTORY -------- Light Treads Compact Wheel Flight Unit Small Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Reaction Control System Advanced Powered Armor Authchip [Power] Medium Laser Heavy Laser Heavy Laser Light Assault Rifle Heavy Machine Gun Flak Cannon Flak Cannon Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Mining Laser [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Advanced Powered Armor Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Slots Evolved 8 | . . . 2 2 2 . 2 . . Power 1 | . . . 1 . . . . . . Propulsion 4 | . . . . 2 . . 2 . . Utility 1 | . . . 1 . . . . . . Weapon 2 | . . . . . 2 . . . . Parts Attached 52 | 5 3 . 2 5 2 14 2 7 12 Power 5 | 1 . . 1 . . 2 . . 1 Engine 4 | 1 . . 1 . . 1 . . 1 Core 1 | . . . . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . . . 4 . 7 1 2 2 Treads . | . . . . . . . . . . Leg 13 | 2 . . . 1 . 7 1 2 . Wheel 1 | . . . . . . . . . 1 Hover 1 | . . . . . . . . . 1 Flight 3 | . . . . 3 . . . . . Utility 10 | 1 1 . 1 1 1 . 1 3 1 Device 2 | . . . . 1 . . . . 1 Storage 5 | 1 . . 1 . 1 . . 2 . Processor 2 | . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 19 | 1 2 . . . 1 5 . 2 8 Energy Gun 7 | 1 2 . . . 1 . . 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . . . . . . 4 . 1 . Ballistic Cannon 6 | . . . . . . . . . 6 Launcher 1 | . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Parts Lost 25 | . . . . 2 . 8 . 10 5 Power 3 | . . . . . . 2 . . 1 Propulsion 9 | . . . . 2 . 3 . 3 1 Utility 3 | . . . . . . . . 3 . Weapon 10 | . . . . . . 3 . 4 3 Highest Loss Streak 10 | . . . . 2 . 4 . 10 3 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 73 | . 90 100 88 78 75 83 93 24 28 Engine 10 | . 14 14 22 18 15 3 6 1 1 Core 1 | . . . . . . 2 6 1 . Leg 16 | . 28 28 22 16 7 23 33 7 . Flight 2 | . . . . 4 7 1 . . . Device 2 | . . . . 3 7 7 . . . Storage 7 | . 14 14 11 9 7 7 6 1 . Processor 7 | . 7 14 11 9 7 7 12 4 . Energy Gun 15 | . 26 28 22 18 22 13 6 1 6 Ballistic Gun 4 | . . . . . . 13 20 4 . Ballistic Cannon 2 | . . . . . . . . . 15 Naked Turns 85 | . . . . . . . . 68 17 Heaviest Build 117 | 10 14 14 34 35 99 117 116 115 31 Greatest Support 98 | 20 20 20 20 20 10 78 98 98 16 Greatest Overweight (x) 29 | . . . 1 3 9 29 1 6 7 Average Overweight (x) 1 | . . . . 1 7 1 1 . 1 Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 25 25 5 Average Capacity 16 | 7 8 8 14 15 23 25 25 9 5 Most Carried 22 | 5 6 6 8 15 15 18 21 22 5 Average Carried 10 | 1 4 5 6 11 14 15 19 7 4 Final Capacity 25 | 8 8 8 15 15 25 25 25 5 5 Final Carried 21 | 2 5 6 8 13 15 18 21 4 3 Class Distribution -------------------- 56% | Gunner 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Mutant | -6/Waste Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Matter Collected 1081 | 130 . . . 232 . 161 . . 558 Remotely . | . . . . . . . . . . Salvage Created 1402 | . . . . 340 . 539 . . 523 Parts 56 | . . . . 10 . 23 . . 23 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Combat Hostiles Destroyed 22 | . . . . 5 . 10 . . 7 Guns 14 | . . . . 4 . 8 . . 2 Cannons 4 | . . . . . . . . . 4 AOE 2 | . . . . . . 2 . . . Classes Destroyed 12 | . . . . 4 . 4 . . 4 Worker 1 | . . . . 1 . . . . . Recycler 4 | . . . . 2 . . . . 2 Mechanic 1 | . . . . . . . . . 1 Watcher 1 | . . . . . . . . . 1 Swarmer 6 | . . . . 3 . . . . 3 Grunt 5 | . . . . . . 5 . . . Duelist 1 | . . . . . . 1 . . . Sentry 2 | . . . . 2 . . . . . Specialist 3 | . . . . . . 3 . . . Hunter 2 | . . . . . . . . . 2 Programmer 2 | . . . . . . . . . 2 Heavy 1 | . . . . . . 1 . . . Best Kill Streak 4 | . . . . 4 . 4 . . 3 Combat Bots Only 4 | . . . . 3 . 4 . . 3 Max Kills in Single Turn 2 | . . . . 2 . 2 . . 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Hostile Shots Fired 222 | . . . . 45 . 65 . 14 98 Missed 63 | . . . . 13 . 23 . 2 25 Damage Taken 3329 | . . . . 362 . 1180 . 529 1258 Core 1312 | . . . . 67 . 320 . 401 524 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 88 | 100 . 100 100 87 . 54 . . . Volleys Fired 106 | . 1 . . 24 . 30 . . 51 Largest 4 | . 2 . . 2 . 4 . . 4 Hottest 192 | . 112 . . 112 . 188 . . 192 Shots Fired 202 | . 2 . . 48 . 75 . . 77 Gun 150 | . 2 . . 48 . 69 . . 31 Cannon 46 | . . . . . . . . . 46 Launcher 6 | . . . . . . 6 . . . Special . | . . . . . . . . . . Kinetic 79 | . . . . . . 33 . . 46 Thermal 117 | . 2 . . 48 . 36 . . 31 Explosive 6 | . . . . . . 6 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 19 | . 1 . . 6 . 19 . . 7 Robot Miss Streak 4 | . 1 . . 3 . 4 . . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 128 | . 1 . . 30 . 51 . . 46 Core Hits 58 | . . . . 11 . 28 . . 19 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . . . . 3 . 4 . . 5 Burn 10 | . . . . 3 . 4 . . 3 Blast 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3357 | . 14 . 13 464 . 1477 . . 1389 Guns 2003 | . 14 . . 464 . 922 . . 603 Cannons 786 | . . . . . . . . . 786 Explosions 555 | . . . . . . 555 . . . Melee . | . . . . . . . . . . Ramming 13 | . . . 13 . . . . . . Kinetic 1317 | . . . . . . 531 . . 786 Thermal 1472 | . 14 . . 464 . 391 . . 603 Explosive 555 | . . . . . . 555 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 22 | . . . . . . . . 14 22 Average Corruption 14 | . . . . . . . . 8 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . . . . 5 22 Message Errors 8 | . . . . . . . . 1 7 Matter Fused 6 | . . . . . . . . 2 4 Heat Flow Errors 3 | . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 1 2 Misfires 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 22 | . . . . . . . . . 22 Projectiles 22 | . . . . . . . . . 22 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 11 | . . . . . . . . . 11 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . . . 10 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 363 | . 51 . . 363 . 213 . . 332 Average Temperature 122 | . 30 . . 152 . 107 . . 101 Received Heat Transfer 153 | . . . . 108 . 45 . . . Effects 5 | . . . . 2 . . . . 3 Shutdowns 1 | . . . . 1 . . . . . Interference 3 | . . . . . . . . . 3 Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Melted 9 | . . . . 7 . . . . 2 Heat Transferred 3663 | . 37 . . 1406 . 1147 . . 1073 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Peak Influence 218 | . 15 5 18 162 73 218 114 54 204 Initial 114 | . . 5 1 7 73 . 114 39 . Average 66 | . 2 5 9 99 56 86 114 12 107 Maximum Alert Level 1 | . . . . . . 1 . . 1 Low Security (%) 95 | 100 100 100 100 100 100 76 100 100 93 Level 1 4 | . . . . . . 23 . . 6 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . Squads Dispatched 7 | . 1 . 2 . 1 2 . . 1 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . 1 . . . 1 Reinforcement 5 | . 1 . 2 . . 2 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 43 | . 2 . . 8 . 10 1 6 16 Peak Tracking Total 6 | . 2 . . 3 1 4 1 6 4 Tactical Retreats . | . . . . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Traps Triggered 2 | . . . . . . . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Machines Disabled 1 | . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Machines Accessed 3 | . . . 1 1 1 . . . . Terminals 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 5 | . . . 2 2 1 . . . . Successful 5 | . . . 2 2 1 . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 2 2 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . 1 . . . . Open DSF 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . . Insert Component 2 | . . . 1 1 . . . . . Analyze 2 | . . . 1 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Total Allies 2 | . . 1 . . . . . 1 . Largest Group 1 | . . 1 1 . . . . 1 . Highest-Rated Group 31 | . . 31 31 . . . . 31 . Highest-Rated Ally 31 | . . 31 31 . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . 1 . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Turns Passed 2806 | 42 146 201 261 375 512 401 311 133 424 Spaces Moved 1293 | 32 113 165 143 141 78 108 156 160 197 Core 202 | 11 . . . . . 1 . 136 54 Treads . | . . . . . . . . . . Legs 947 | 21 113 165 143 140 78 107 156 24 . Wheels 121 | . . . . . . . . . 121 Hover 22 | . . . . . . . . . 22 Flight 1 | . . . . 1 . . . . . Fastest Speed 50 | 50 120 120 120 190 330 190 196 50 50 Average Speed 182 | 95 120 120 178 206 658 228 196 73 133 Slowest Speed 1500 | 120 120 120 190 330 750 1500 196 350 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 3 32 50 17 16 2 88 6 94 6 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 24 | . . . . . . 18 . . 6 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . . 6 AOE 18 | . . . . . . 18 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac Total 1571 | 43 122 168 148 177 81 210 162 174 286 Wait 63 | . . 3 . . . 41 . . 19 Move 1285 | 31 112 164 142 140 77 107 156 159 197 Hop . | . . . . . . . . . . Pick Up 61 | 7 5 1 3 8 2 17 4 7 7 Fast Attach 4 | . . . . . 1 . . 1 2 Attach 41 | 5 3 . 1 3 . 14 1 6 8 Detach 1 | . 1 . . . . . . . . Swap 7 | . . . 1 2 1 . 1 . 2 Drop 2 | . . . . . . 1 . 1 . Fire 106 | . 1 . . 24 . 30 . . 51 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 43 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 12) 181 | -10/Materials | Discovered new exit (range 6) 189 | -10/Materials | Entered Mines 192 | -10/Mines | Received a Mining Laser from a helpful Derelict 302 | -10/Mines | Build established: Mutant 382 | -10/Mines | Discovered new exit (range 6) 390 | -10/Mines | Entered Materials 390 | -9/Materials | Accompanied by 1 ally 390 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 643 | -9/Materials | Discovered new exit (range 3) 651 | -9/Materials | Entered another Materials area 651 | -8/Materials | Evolved 2 slots: Propulsion x2 996 | -8/Materials | Discovered new exit (range 9) 1026 | -8/Materials | Entered Factory 1026 | -7/Factory | Evolved 2 slots: Weapon x2 1027 | -7/Factory | Identified exit to Storage 1373 | -7/Factory | Build established: Gunner 1538 | -7/Factory | Identified exit to DSF 1538 | -7/Factory | Entered DSF 1604 | -7/DSF | Lost 4 parts (2p1n1w) 1702 | -7/DSF | Additional patrols routed to DSF 1862 | -7/DSF | Sterilization system engaged 1882 | -7/DSF | Ambient heat levels rising (+10) 1897 | -7/DSF | Ambient heat levels rising (+10) 1910 | -7/DSF | Discovered new exit (range 15) 1912 | -7/DSF | Ambient heat levels rising (+10) 1927 | -7/DSF | Ambient heat levels rising (+10) 1939 | -7/DSF | Entered Factory 1939 | -6/Factory | Evolved 2 slots: Propulsion x2 2250 | -6/Factory | Sucked down chute 2250 | -6/Factory | Entered Waste 2251 | -6/Waste | Met a frightened Derelict 2252 | -6/Waste | Found Adv. Powered Armor 2263 | -6/Waste | Spotted C-40 Crusher 2265 | -6/Waste | EMP discharged 2266 | -6/Waste | Spotted C-40 Crusher 2277 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2280 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2283 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2291 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2291 | -6/Waste | Spotted C-40 Crusher 2294 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2294 | -6/Waste | Spotted C-40 Crusher 2296 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2303 | -6/Waste | Spotted C-40 Crusher 2312 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2317 | -6/Waste | Spotted C-40 Crusher 2338 | -6/Waste | Found Broken Heavy Servo Lattice 2348 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2353 | -6/Waste | Crushed by Compactor (1 part destroyed) 2365 | -6/Waste | EMP discharged 2365 | -6/Waste | System corruption reached 10% 2376 | -6/Waste | Discovered new exit (range 16) 2383 | -6/Waste | Entered Factory 2384 | -6/Factory | Lost 10 parts (3n3u4w) 2398 | -6/Factory | Core integrity fell below 50% 2643 | -6/Factory | Core integrity fell below 20% 2757 | -6/Factory | Lost 3 parts (3w) 2807 | -6/Factory | Destroyed by Heavy Explosive Trap Last Messages --------------- R-10 Processor collects Mic. Nuclear Core. R-10 Processor collects Med. Storage Unit. Acquired Unknown Hover Unit. Identified Imp. Hover Unit. R-10 Processor collects Imp. Ion Engine. Acquired 127 matter. R-10 Processor collects Hpw. Tractor Beam. R-10 Processor collects Field Recycling Unit. R-10 Processor knocked back. OPEFE=>OQ06|SZD%W,1KJND:W%>SA3N&Q MNR Acquired 8 matter. System corrupted: Matter fused (-10). K-01 Serf cleans the Nuclear Reactor. R-10 Processor inserts Gauss Rifle into recycling unit. R-10 Processor inserts Flexi-carbon Leg into recycling unit. Acquired 68 matter. Triggered Heavy Explosive Trap. An explosion rips through the floor. 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""" # % #?????????????? | | ??# !# ##????????????? | | ??# # R +????????? | | = + + % #####????????? | | ??# %# "" #????????????? | | ??# # #### "" #????????????? | | ??# % %# #??# Y" #????????????? | | ################ #??# "" #????????????? | | #?? # #??# "" ???????????????? | | """ """ #?? # #??# ???????????????? | | """ ""R" #?? # #??# ??????????????? | | """ "" " #?? # #??# #####+??????????????? | | """ #??"" # #??#+##+##??????????????????? | | """ #??"" # #? #??????????????????? | | " " % # """ # #? #??????????????????? | | "" # ? # # #??????????????????? | | [ # """ # # #??????????????????? | | # """ + + ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 11 Authchip Count 1 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed ProtonAssembledAccelerator Manual? 0 Play Time 00:30:48 Cumulative 7.1 hours Start 2024.05.05 @ 16:59:23 End 2024.05.05 @ 17:29:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04016835-563d-454c-b2bd-d4e587f4d148