Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.18 @ 20:56:50

Player: Mr Goldstein

Result: Destroyed by LV-BV3(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (187)     935
Value Destroyed (5492)     5492
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (2934)               2934
              TOTAL SCORE: 12601

 Bonus
-------
High Alert Combat Kills    1225
Follower Combat Kills      109
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000

 Cogmind 
---------
Core Integrity             0/700
Matter                     200/300
Energy                     80/100
System Corruption          0%
Temperature                Warm (198)
Movement                   Core (1850) Ox36
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (8) ------
  Experimental Heat Sink
               Huge Storage Unit
               Target Analyzer
               Target Analyzer
      Improved Propulsion Shielding
      Improved Propulsion Shielding
               Authchip [Weapon]
>              --- WEAPON (2) -------
      Improved EM Pulse Cannon
         Heavy Plasma Cannon
>              --- INVENTORY (25) ---
               Wheel
               Heat Sink
      Improved Heat Sink
      Improved Heat Sink
      Improved Heat Sink
      Advanced Heat Sink
               Cooling System
               Disposable Heat Sink
               Disposable Heat Sink
         Small Matter Pod (50)
               Signal Interpreter
     Makeshift Terrain Scan Processor
      Improved Reaction Control System
      Improved Propulsion Shielding
      Improved Propulsion Shielding
         Heavy Riot Gun
               Gatling Laser
               Wave Gun
               Minigun
  High-powered Shotgun
      Advanced Assault Cannon
     Makeshift Hammer
               CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
       Compact Wheel
>              --- UTILITY ----------
  Experimental Heat Sink
               Huge Storage Unit
               Target Analyzer
               Target Analyzer
      Improved Propulsion Shielding
      Improved Propulsion Shielding
       Zionite Weapon Casing
               Authchip [Weapon]
>              --- WEAPON -----------
         Heavy Plasma Cannon
      Advanced Assault Cannon
>              --- INVENTORY --------
               Wheel
               Heat Sink
      Improved Heat Sink
      Improved Heat Sink
      Improved Heat Sink
      Advanced Heat Sink
               Cooling System
               Disposable Heat Sink
               Disposable Heat Sink
         Small Matter Pod
               Signal Interpreter
     Makeshift Terrain Scan Processor
      Improved Reaction Control System
      Improved Propulsion Shielding
      Improved Propulsion Shielding
         Heavy Riot Gun
               Gatling Laser
               Wave Gun
      Improved EM Pulse Cannon
               Minigun
  High-powered Shotgun
      Advanced Assault Cannon
     Makeshift Hammer
               CR-A16's Pointy Stick
[Rating: 55]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Target Analyzer
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Target Analyzer
  Hackware                 Authchip [Weapon]
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             153  | 6   15  54  38  18  11  2   2   7   
  Power                    19   | 1   3   6   4   2   1   1   .   1   
    Engine                 13   | 1   3   6   1   1   1   .   .   .   
    Core                   5    | .   .   .   3   1   .   1   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               23   | 2   3   7   5   4   2   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  23   | 2   3   7   5   4   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  51   | 1   5   14  18  6   3   .   1   3   
    Device                 24   | .   3   6   11  2   1   .   .   1   
    Storage                5    | 1   2   1   1   .   .   .   .   .   
    Processor              4    | .   .   .   2   2   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   
    Protection             17   | .   .   7   4   1   2   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   4   27  11  6   5   1   1   3   
    Energy Gun             26   | 1   3   16  2   4   .   .   .   .   
    Energy Cannon          9    | .   .   1   6   .   .   .   .   2   
    Ballistic Gun          2    | 1   .   .   .   .   1   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   2   4   1   .   1   
    Launcher               14   | .   1   10  3   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   4   .   .   .   .   .   3   
Parts Lost                 71   | .   4   14  19  15  8   2   .   9   
  Power                    11   | .   1   3   2   2   1   1   .   1   
  Propulsion               17   | .   2   5   3   4   1   .   .   2   
  Utility                  23   | .   .   4   8   4   3   .   .   4   
  Weapon                   20   | .   1   2   6   5   3   1   .   2   
  Highest Loss Streak      14   | .   2   4   14  8   4   2   .   6   
  To Critical Strikes      1    | .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  98  95  91  92  98  100 90  
  Engine                   6    | .   13  10  4   2   2   1   .   .   
  Core                     2    | .   .   .   4   4   1   4   7   1   
  Wheel                    18   | .   27  21  15  12  13  15  15  8   
  Device                   15   | .   12  16  20  15  11  15  15  7   
  Storage                  9    | .   14  11  9   7   7   7   7   7   
  Processor                8    | .   .   .   12  23  20  15  15  15  
  Hackware                 2    | .   .   .   .   3   7   7   7   7   
  Protection               11   | .   .   15  9   3   10  15  15  20  
  Energy Gun               12   | .   27  21  8   3   .   .   .   .   
  Energy Cannon            2    | .   .   .   9   5   .   .   .   5   
  Ballistic Gun            1    | .   .   .   .   .   1   7   7   1   
  Ballistic Cannon         2    | .   .   .   .   5   12  7   5   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             114  | 12  91  101 107 104 114 110 105 111 
  Greatest Support         32   | 20  26  26  20  26  32  32  32  32  
  Greatest Overweight (x)  35   | .   4   10  35  10  5   3   3   6   
  Average Overweight (x)   3    | .   2   3   5   5   3   3   3   5   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 6   23  25  25  25  25  25  25  25  
  Most Carried             25   | 3   25  25  25  25  25  24  25  25  
  Average Carried          22   | 1   18  23  20  20  24  22  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   25  25  25  25  24  22  25  23  

 Class Distribution 
--------------------
 75% | Mutant
 24% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
 Scavenger-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           2903 | 211  233  840  494  429  408  117  41   130  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7123 | .    1033 2136 2329 1016 321  140  .    148  
  Parts                    352  | .    54   131  107  30   14   6    .    10   
Haulers Intercepted        10   | .    2    4    3    1    .    .    .    .    
Recyclers Shooed           10   | .    2    2    3    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    13   6    2    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  141  | .   25  50  36  13  10  3   .   4   
  Guns                     72   | .   22  30  14  4   1   1   .   .   
  Cannons                  35   | .   .   .   14  6   9   2   .   4   
  AOE                      26   | .   3   15  8   .   .   .   .   .   
Classes Destroyed          17   | .   6   6   2   .   1   .   .   2   
  Worker                   10   | .   1   5   3   1   .   .   .   .   
  Builder                  11   | .   .   3   6   2   .   .   .   .   
  Hauler                   10   | .   2   4   3   1   .   .   .   .   
  Recycler                 12   | .   .   3   4   5   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   
  Watcher                  10   | .   3   5   1   1   .   .   .   .   
  Swarmer                  22   | .   6   14  .   .   2   .   .   .   
  Grunt                    87   | .   19  20  29  11  5   3   .   .   
  Brawler                  5    | .   .   2   2   .   1   .   .   .   
  Duelist                  4    | .   .   4   .   .   .   .   .   .   
  Protector                1    | .   .   1   .   .   .   .   .   .   
  Sentry                   15   | .   .   9   3   2   1   .   .   .   
  Hunter                   2    | .   .   .   2   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   5   
  Z-Light                  2    | .   .   .   .   .   .   .   .   2   
  Assembled                2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           13   | .   4   8   13  6   5   3   .   5   
  Combat Bots Only         8    | .   4   6   8   5   5   3   .   2   
Max Kills in Single Turn   5    | .   2   3   5   2   1   1   .   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   3   4   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               9701  | .    812  2245 2423 1279 1591 97   .    1254 
  Core                     1772  | .    225  381  465  271  181  .    .    249  
  Absorbed by Shields      422   | .    .    323  99   .    .    .    .    .    
  Redirected to Shielding  375   | .    .    44   .    .    87   24   .    220  
  Regen/Repaired (Parts)   135   | .    .    63   .    .    .    .    72   .    
Core Remaining (%)         32    | 100  10   4    15   .    .    .    .    .    
Volleys Fired              521   | .    89   182  125  58   37   5    .    25   
  Largest                  2     | .    2    2    2    2    2    2    .    2    
  Hottest                  138   | .    90   126  126  128  101  81   .    138  
Shots Fired                1014  | .    175  351  244  113  71   10   .    50   
  Gun                      689   | .    172  323  127  43   10   5    .    9    
  Cannon                   287   | .    .    .    110  70   61   5    .    41   
  Launcher                 38    | .    3    28   7    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  168   | .    9    .    .    44   71   10   .    34   
  Thermal                  808   | .    163  323  237  69   .    .    .    16   
  Explosive                38    | .    3    28   7    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    17   14   20   21   10   8    .    3    
  Robot Miss Streak        13    | .    4    5    4    3    7    10   .    13   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           676   | .    120  229  166  86   48   8    .    19   
  Core Hits                331   | .    50   103  96   31   26   9    .    16   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         46    | .    4    13   12   14   3    .    .    .    
    Burn                   35    | .    4    13   12   6    .    .    .    .    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    
    Blast                  10    | .    .    .    .    7    3    .    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    6    .    
  Impact                   6     | .    .    .    .    .    .    .    6    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           17400 | .    1699 5108 4396 1999 1309 180  .    2709 
  Guns                     7483  | .    1500 3516 1594 558  169  84   .    62   
  Cannons                  4841  | .    .    .    1667 1441 1140 96   .    497  
  Explosions               5076  | .    199  1592 1135 .    .    .    .    2150 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  2799  | .    53   .    .    892  1309 180  .    365  
  Thermal                  11675 | .    1447 3516 3261 1107 .    .    .    2344 
  Explosive                2926  | .    199  1592 1135 .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    9    3    .    .    .    .    .    
  Average Corruption       4     | .    .    5    2    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    46   25   .    .    .    .    .    
    Message Errors         18    | .    .    14   4    .    .    .    .    .    
    Matter Fused           18    | .    .    8    10   .    .    .    .    .    
    Heat Flow Errors       10    | .    .    6    4    .    .    .    .    .    
    Energy Discharges      6     | .    .    5    1    .    .    .    .    .    
    Parts Fused            1     | .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      11    | .    .    9    2    .    .    .    .    .    
    Data Loss (major)      3     | .    .    1    2    .    .    .    .    .    
    Alerts                 2     | .    .    1    1    .    .    .    .    .    
    Weapon Failures        2     | .    .    1    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            360   | .    75   24   41   19   .    .    .    201  
  Projectiles              60    | .    .    .    20   19   .    .    .    21   
  Explosions               300   | .    75   24   21   .    .    .    .    180  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    13   1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    10   1    .    .    .    
  Secondary                3     | .    .    .    .    3    .    .    .    .    
Self-Inflicted Damage      298   | .    19   253  26   .    .    .    .    .    
  Shots                    13    | .    1    9    3    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        502   | .    338  502  238  10   24   .    .    189  
  Average Temperature      81    | .    79   87   73   5    12   .    .    77   
  Received Heat Transfer   3237  | .    402  480  1047 603  300  45   .    360  
  Effects                  12    | .    .    12   .    .    .    .    .    .    
    Shutdowns              2     | .    .    2    .    .    .    .    .    .    
    Energy Bleed           5     | .    .    5    .    .    .    .    .    .    
    Interference           4     | .    .    4    .    .    .    .    .    .    
    Damage (major)         1     | .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    5    1    3    .    .    .    .    
  Combat Hostiles          8     | .    .    5    .    3    .    .    .    .    
  Parts Melted             67    | .    13   27   14   13   .    .    .    .    
  Heat Transferred         22989 | .    4225 8956 6993 2553 .    .    .    262  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------                    Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Peak Influence             1127 | .    267  1127 1054 576  .    .    .    .    
  Initial                  479  | .    .    98   475  479  .    .    .    .    
  Average                  482  | .    143  570  735  491  .    .    .    .    
Maximum Alert Level        4    | .    1    4    3    2    .    .    .    .    
  Low Security (%)         29   | 100  76   20   .    .    .    .    .    .    
  Level 1                  12   | .    23   12   .    7    .    .    .    .    
  Level 2                  32   | .    .    31   47   92   .    .    .    .    
  Level 3                  20   | .    .    24   52   .    .    .    .    .    
  Level 4                  4    | .    .    11   .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    1    .    .    .    .    .    .    
Squads Dispatched          29   | .    8    9    10   2    .    .    .    .    
  Investigation            13   | .    7    2    3    1    .    .    .    .    
  Extermination            1    | .    .    .    .    1    .    .    .    .    
  Reinforcement            6    | .    1    2    3    .    .    .    .    .    
  Assault                  6    | .    .    5    1    .    .    .    .    .    
  Garrison                 3    | .    .    .    3    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Distress Signals           9    | .   2   4   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   34  84  54  16  10  3   .   14  
  Peak Tracking Total      8    | .   5   7   8   5   5   3   .   6   
  Tactical Retreats        8    | .   2   4   2   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Traps Triggered            6    | .   4   1   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Machines Disabled          17   | .   .   9   4   1   .   .   .   3   
  Max in Single Turn       2    | .   .   1   1   1   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Machines Accessed          25   | .   9   10  3   3   .   .   .   .   
  Terminals                17   | .   6   8   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   
Total Hacks                68   | .   20  33  8   7   .   .   .   .   
  Successful               30   | .   13  12  1   4   .   .   .   .   
  Failed                   38   | .   7   21  7   3   .   .   .   .   
    Catastrophic           7    | .   .   4   2   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   48   | .   16  20  8   3   .   .   1   .   
  Terminals                51   | .   15  27  7   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   1   4   .   4   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   1   .   .   .   .   
Terminal Hacks             5    | .   3   1   .   1   .   .   .   .   
  Robot Analysis           4    | .   2   1   .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   1   4   .   3   .   .   .   .   
  Scan Component           4    | .   .   2   .   2   .   .   .   .   
  Repair                   3    | .   .   2   .   1   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   8   5   1   .   .   .   .   .   
  Terminals                11   | .   6   5   .   .   .   .   .   .   
    Botnet                 10   | .   5   5   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   
    Reprogram              1    | .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   9   2   3   .   .   .   .   
  Full Trace Events        9    | .   1   5   2   1   .   .   .   .   
  Feedback Events          3    | .   .   2   1   .   .   .   .   .   
    Corruption             3    | .   .   2   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   
  Time                     102  | .   .   64  .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total Allies               8    | .    .    .    1    .    1    .    6    .    
  Largest Group            7    | .    .    .    1    1    1    1    7    3    
  Highest-Rated Group      365  | .    .    .    15   15   20   20   365  212  
  Highest-Rated Ally       96   | .    .    .    15   15   20   20   96   96   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               70   | .    .    .    9    .    .    .    .    61   
  Total Damage             1537 | .    .    .    177  .    .    .    .    1360 
  Kills                    11   | .    .    .    1    .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Mat Fac Low Low Zio Dee 
Robot Analysis Total       4    | .   2   1   .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   1   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run   | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               11242 | 54   1883 3260 1457 778  787  282  1838 903  
Spaces Moved               5542  | 56   930  1511 430  332  435  171  1236 441  
  Core                     10    | 6    .    .    4    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   5532  | 50   930  1511 426  332  435  171  1236 441  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   135  155  135  130  145  145  145  
  Average Speed            146   | 76   130  141  171  157  146  145  145  182  
  Slowest Speed            1800  | 80   140  230  1800 230  155  145  145  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    94   91   41   9    60   31   89   65   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     5     | .    2    .    .    .    .    .    3    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    
Scrap Searched             6     | .    .    .    .    .    2    .    4    .    
Spaces Dug                 40    | .    .    30   7    .    .    .    3    .    
Terrain Destroyed          271   | .    17   164  47   4    16   2    3    18   
  Melee                    3     | .    .    .    .    .    .    .    3    .    
  Projectile               43    | .    .    .    6    4    16   2    .    15   
  AOE                      225   | .    17   164  41   .    .    .    .    3    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Mat  Fac  Low  Low  Zio  Dee  
Total                      7625 | 64   1429 2289 898  474  512  195  1276 488  
  Wait                     1222 | .    353  470  284  49   9    18   25   14   
  Move                     5534 | 55   929  1510 429  331  434  170  1235 441  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 3    28   33   17   17   6    .    5    1    
  Fast Attach              33   | 5    4    12   3    2    3    .    1    3    
  Attach                   63   | 1    2    14   19   15   7    2    .    3    
  Detach                   7    | .    3    3    .    .    1    .    .    .    
  Swap                     57   | .    9    28   16   1    1    .    1    1    
  Drop                     59   | .    12   37   5    1    1    .    3    .    
  Fire                     521  | .    89   182  125  58   37   5    .    25   
  Melee                    6    | .    .    .    .    .    .    .    6    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   13   | .    .    .    .    .    13   .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
  Turn | Location       | Event
    16 | -11/Junkyard   | Discovered new exit (range 16)
    55 | -11/Junkyard   | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   320 | -10/Materials  | Core integrity fell below 50%
   362 | -10/Materials  | Discovered new exit (range 12)
   582 | -10/Materials  | Discovered new exit (range 14)
   969 | -10/Materials  | Discovered new exit (range 9)
  1459 | -10/Materials  | Core integrity fell below 20%
  1857 | -10/Materials  | Discovered new exit (range 5)
  1938 | -10/Materials  | Entered another Materials area
  1938 | -9/Materials   | Evolved 2 slots: Utility x2
  2169 | -9/Materials   | Discovered new exit (range 7)
  2618 | -9/Materials   | Discovered new exit (range 7)
  3114 | -9/Materials   | Discovered new exit (range 16)
  3575 | -9/Materials   | Crushed by falling debris
  3575 | -9/Materials   | Core integrity fell below 50%
  3801 | -9/Materials   | Build established: Scavenger-Mutant
  3823 | -9/Materials   | Discovered new exit (range 16)
  3938 | -9/Materials   | First assault squad dispatched
  4257 | -9/Materials   | Repaired Weapon Shielding
  4310 | -9/Materials   | Discovered new exit (range 15)
  4575 | -9/Materials   | Repaired Field Laser
  4615 | -9/Materials   | Build established: Mutant
  4767 | -9/Materials   | Core integrity fell below 20%
  4823 | -9/Materials   | Lost 4 parts (1n1u2w)
  5190 | -9/Materials   | Sterilization system engaged
  5190 | -9/Materials   | Non-combat units ordered to evacuate
  5198 | -9/Materials   | Entered another Materials area
  5198 | -8/Materials   | Evolved 2 slots: Utility x2
  5886 | -8/Materials   | Core integrity fell below 50%
  5923 | -8/Materials   | Destroyed 8 combat bots
  5928 | -8/Materials   | Lost 14 parts (2p2n5u5w)
  6212 | -8/Materials   | Garrison activated, responded to threat
  6256 | -8/Materials   | Build established: Scavenger-Mutant
  6398 | -8/Materials   | First assault squad dispatched
  6458 | -8/Materials   | Garrison activated, responded to threat
  6469 | -8/Materials   | Core integrity fell below 20%
  6643 | -8/Materials   | Discovered new exit (range 6)
  6655 | -8/Materials   | Entered Factory
  6655 | -7/Factory     | Accompanied by 1 ally
  6655 | -7/Factory     | Evolved 2 slots: Utility x2
  6867 | -7/Factory     | Discovered new exit (range 10)
  6959 | -7/Factory     | Lost 8 parts (1p2n3u2w)
  7034 | -7/Factory     | Lost 3 parts (1u2w)
  7180 | -7/Factory     | Lost 4 parts (1p2n1w)
  7383 | -7/Factory     | Discovered new exit (range 12)
  7433 | -7/Factory     | Entered Lower Caves
  7437 | -7/Lower Caves | Build established: Mutant
  7568 | -7/Lower Caves | Learned Factory trap positions
  7584 | -7/Lower Caves | Spotted B-75 Beast
  7640 | -7/Lower Caves | Core integrity fell below 50%
  7681 | -7/Lower Caves | Destroyed B-75 Beast
  7697 | -7/Lower Caves | Lost 4 parts (1n1u2w)
  8014 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  8086 | -7/Lower Caves | Lost 3 parts (2u1w)
  8185 | -7/Lower Caves | Discovered new exit (range 9)
  8220 | -7/Lower Caves | Entered another Lower Caves area
  8220 | -7/Lower Caves | Accompanied by 1 ally
  8433 | -7/Lower Caves | Encountered a Warlord checkpoint
  8469 | -7/Lower Caves | Discovered new exit (range 14)
  8502 | -7/Lower Caves | Entered Zion
  8502 | -7/Zion        | Accompanied by 1 ally
  8595 | -7/Zion        | Discovered new exit (range 14)
  8629 | -7/Zion        | Found CR-A16's Pointy Stick
  8741 | -7/Zion        | Learned location of 1 exit from Proximity Caves
  8767 | -7/Zion        | Learned location of Data Miner (-6)
  9105 | -7/Zion        | Learned location of Warlord (-4)
  9230 | -7/Zion        | Given A8's code to call for help
  9946 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9947 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
  9968 | -7/Zion        | Discovered new exit (range 4)
 10128 | -7/Zion        | Imprinted
 10130 | -7/Zion        | Declared Zion's savior
 10312 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 10340 | -7/Zion        | Entered Deep Caves
 10340 | -7/Deep Caves  | Accompanied by 7 allies
 10441 | -7/Deep Caves  | Z-Facility disabled
 10461 | -7/Deep Caves  | Attacked by Z-Imprinter
 10487 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 10488 | -7/Deep Caves  | Core integrity fell below 20%
 10526 | -7/Deep Caves  | Lost 6 parts (1p1n3u1w)
 10527 | -7/Deep Caves  | Found Prototype Protection
 10527 | -7/Deep Caves  | Identified Zio. Weapon Casing
 10839 | -7/Deep Caves  | Build established: Scavenger-Mutant
 11243 | -7/Deep Caves  | Destroyed by LV-BV3(z) with Zionite Laser-S

 Last Messages 
---------------
10541_ Acquired Imp. Reaction Control System.
10659_ as-13963 destroyed.
10662_ as-55590 destroyed.
10663_ as-81118 destroyed.
10669_ Acquired 14 matter.
10736_ as-03475 destroyed.
10738_ as-60409 destroyed.
10742_ Acquired 7 matter.
10747_ as-32291 destroyed.
11115_ as-94481 destroyed.
11119_ Acquired 4 matter.
11144_ Machine disabled.
11144_ as-97985 destroyed.
11208_ Acquired 7 matter.
11225_ Com. Wheel destroyed.
11231_ 8U-1A3(z) destroyed.
11231_ Enhanced Grunt destroyed. <x2>
11239_ Zio. Weapon Casing destroyed.
11240_ HT-YKA(z) destroyed.
11242_ Adv. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ????######???????????????????????????????????????? |
| ???##    ###?????????????????????????????????????? |
| ??##       ###?????????#;????????????????????????? |
| ?##          ##??????#z;;????#???????????????????? |
| ##    ##      #????#;    ####;*!%????????????????? |
| #   #######   ##????        # [%=!=??????????????? |
| #  ##?????##   ##???          *!!    ????????????? |
|   ##???????##   #????                 ???????????? |
|   #?????????#  ##????;                ???????????? |
|  ##?????????# ##?????#;                    ??????? |
|  #???????#### #?????##                     ??????? |
| ##???????#    #???###;                     "?????? |
| #????????#  ###???#  #                     "?????? |
| ?????????#  #??????                        "???""" |
| ?????????#  #???????#   =                  """"""" |
| ????????##  #???????## !%!                 """"""" |
| ???????##   #???????#; =] =]!              """"""" |
| #?????##    ##??????#    @*%!              """""   |
| #######      ####???##     =               """     |
|               ## #####                     """     |
| #######       #?#""  #                      "      |
| #?###?##      ##?#                          "      |
| ###  ??##      ###                                 |
| ##   ???##          %                              |
| ?#   ????#     "  ;                                |
| ?#   ????#    """ ###                              |
| ?#  #????##    "" #?#                              |
| ##  ##????#       #?##                             |
| #    ######  ######??#                             |
| #        ##  #???????##                            |
| #         #  #????????#                            |
|              ##???????#                            |
|               #???????#                            |
|               ##?????                              |
|                ##???                               |
|                                                    |
|           ##                                       |
|           ##                                       |
|    ##     #######                                  |
|  #####     #?????                                  |
| ##???##    #??????#                        ??????? |
| #?????##  ##???????      ?         ??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          27
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Propulsion Shielding       66
Weapon Shielding           100
Evasion (%)                44
Target Analysis            7
Kinecelleration            30
Authchip Count             1

 Item Schematics 
-----------------
 Shield Generator | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterMissileInitializer
  Manual?         0
Play Time         01:22:52
  Cumulative      127.7 hours
  Start           2023.04.18 @ 17:40:46
  End             2023.04.18 @ 20:56:50
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          363
  Rogue           363
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          63
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e98613ae-8dc0-4fed-bd91-b56eea70da6d