Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.10 @ 10:27:58 Player: wobb Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (35) 175 Value Destroyed (1163) 1163 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6958 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 94/100 System Corruption 1% Temperature Cool (40) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Medium Storage Unit Terrain Scan Processor Target Analyzer Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Advanced Weight Redist. System Reflective Plating Pulse Rifle Plasma Cannon Plasma Cannon Flak Gun Precision Assault Rifle Grenade Launcher Mining Laser [Rating: 36] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 . . 2 . 2 . . . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . 2 . 2 . . . . . . . . . Utility 4 | . . . 2 . . . 2 . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 53 | 7 2 5 6 17 2 . 3 2 1 2 . . 6 Power 5 | 1 . . . 2 1 . . . . . . . 1 Engine 5 | 1 . . . 2 1 . . . . . . . 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 14 | 2 2 2 1 4 . . . . . 1 . . 2 Treads 1 | . . . . . . . . . . . . . 1 Leg 4 | . . . . 4 . . . . . . . . . Wheel 7 | 2 2 2 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 1 . . 1 Utility 17 | 2 . . 3 7 1 . 3 . 1 . . . . Device 6 | 1 . . 1 2 1 . 1 . . . . . . Storage 2 | 1 . . . 1 . . . . . . . . . Processor 3 | . . . . 1 . . 1 . 1 . . . . Hackware 1 | . . . . . . . 1 . . . . . . Protection 5 | . . . 2 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 17 | 2 . 3 2 4 . . . 2 . 1 . . 3 Energy Gun 7 | 1 . 3 1 2 . . . . . . . . . Energy Cannon 2 | . . . 1 . . . . . . . . . 1 Ballistic Gun 7 | 1 . . . 1 . . . 2 . 1 . . 2 Ballistic Cannon 1 | . . . . 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . . . . Parts Lost 30 | . 1 . 9 3 2 . . 8 1 1 . . 5 Power 3 | . . . 1 . . . . 1 . . . . 1 Propulsion 12 | . 1 . 4 1 2 . . 2 . 1 . . 1 Utility 8 | . . . 2 1 . . . 3 1 . . . 1 Weapon 7 | . . . 2 1 . . . 2 . . . . 2 Highest Loss Streak 8 | . 1 . 5 2 1 . . 8 1 1 . . 3 To Critical Strikes 1 | . . . . . . . . . . . . . 1 Average Slot Usage (%) 57 | . 100 100 73 65 78 69 66 51 15 11 11 . 17 Engine 4 | . 14 11 3 5 7 7 6 4 . . . . 1 Leg 10 | . . . . 17 25 15 13 9 . . . . . Wheel 7 | . 28 44 30 . . . . . . . . . . Device 7 | . 14 11 5 6 12 15 20 9 5 5 5 . . Storage 5 | . 14 11 9 7 7 7 6 5 . . . . . Processor 4 | . . . . 5 7 7 6 8 9 5 5 . 5 Protection 2 | . . . 8 6 2 . . . . . . . . Energy Gun 5 | . 14 11 10 5 7 7 6 . . . . . . Ballistic Gun 4 | . 14 11 . 1 7 7 6 8 . . . . 4 Ballistic Cannon 1 | . . . . 5 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 37 | 15 15 17 35 37 34 28 29 32 1 4 1 1 19 Greatest Support 69 | 26 26 52 52 69 69 39 39 30 3 6 3 3 28 Greatest Overweight (x) 4 | 1 . . 1 4 . . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 5 5 5 5 5 Average Capacity 8 | 7 8 8 8 9 10 10 10 9 5 5 5 5 5 Most Carried 10 | 5 5 5 8 10 10 9 8 9 5 5 5 5 5 Average Carried 5 | 1 4 3 5 7 9 9 7 8 4 4 4 5 1 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 5 5 5 5 5 Final Carried 10 | 5 4 5 8 10 9 9 7 5 4 5 5 5 2 Class Distribution -------------------- 88% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Matter Collected 1034 | 288 . 47 63 387 105 . . 8 . 41 . . 95 Remotely . | . . . . . . . . . . . . . . Salvage Created 1059 | 83 . 106 99 423 229 . . . . . . . 119 Parts 64 | 12 . 7 6 23 6 . . . . . . . 10 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . 5 . . . . . 1 . 10 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 31 | . . 4 2 15 5 . . . . . . . 5 Guns 17 | . . 4 1 2 5 . . . . . . . 5 Cannons 14 | . . . 1 13 . . . . . . . . . Classes Destroyed 9 | 2 . 2 2 3 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . Swarmer 16 | . . 3 . 7 1 . . . . . . . 5 Grunt 10 | . . . 1 5 4 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . Sentry 2 | . . 1 . 1 . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 1 | . . . . 1 . . . . . . . . . Best Kill Streak 5 | 3 . 4 1 5 4 . . . . . . . 5 Combat Bots Only 5 | . . 4 1 4 4 . . . . . . . 5 Max Kills in Single Turn 1 | 1 . 1 1 1 1 . . . . . . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Damage Taken 4875 | . 123 89 874 891 571 . . 855 42 95 18 . 1317 Core 1639 | . 32 7 150 135 93 . . 214 18 77 18 . 895 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 83 | 100 87 98 72 . . 67 . 74 . . . . . Volleys Fired 101 | 6 . 7 17 46 19 . . . . . . . 6 Largest 3 | 2 . 2 2 2 2 . . . . . . . 3 Hottest 136 | 70 . 76 128 104 91 . . . . . . . 136 Shots Fired 173 | 12 . 14 21 82 30 . . . . . . . 14 Gun 128 | 12 . 14 17 43 30 . . . . . . . 12 Cannon 45 | . . . 4 39 . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 90 | 6 . 7 . 46 19 . . . . . . . 12 Thermal 79 | 6 . 7 17 36 11 . . . . . . . 2 Explosive . | . . . . . . . . . . . . . . Electromagnetic 4 | . . . 4 . . . . . . . . . . Robot Hit Streak 28 | 7 . 5 8 23 28 . . . . . . . 7 Robot Miss Streak 4 | 1 . 1 1 3 2 . . . . . . . 4 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . 1 Shots Hit Robots 132 | 9 . 9 17 65 24 . . . . . . . 8 Core Hits 65 | 4 . 5 5 29 12 . . . 1 . . . 9 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 6 | . . 1 1 3 1 . . . . . . . . Burn 5 | . . 1 1 2 1 . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2615 | 126 4 118 334 1440 459 . . . 8 . . . 126 Guns 1576 | 126 . 118 231 516 459 . . . . . . . 126 Cannons 986 | . . . 80 906 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 53 | . 4 . 23 18 . . . . 8 . . . . Kinetic 1632 | 65 . 62 . 1040 339 . . . . . . . 126 Thermal 850 | 61 . 56 231 382 120 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 80 | . . . 80 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 1 1 1 1 1 Average Corruption 1 | . . . . . . . . 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . 5 2 . 4 Message Errors 1 | . . . . . . . . . . . 1 . . Matter Fused 3 | . . . . . . . . . . 2 . . 1 Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Energy Discharges 2 | . . . . . . . . . . 1 1 . . Data Loss (minor) 2 | . . . . . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 32 | . . . . 32 . . . . . . . . . Projectiles 32 | . . . . 32 . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 10 | . . . . 10 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 8 | . . . . 8 . . . . . . . . . Secondary 2 | . . . . 2 . . . . . . . . . Self-Inflicted Damage 17 | . 2 . 11 . . . . . 4 . . . . Shots . | . . . . . . . . . . . . . . Rammed 6 | . 2 . 3 . . . . . 1 . . . . Targets Rammed 9 | . 2 . 3 3 . . . . 1 . . . . Kicked 3 | . . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 318 | 36 . 65 299 189 318 . . . . 75 . . 66 Average Temperature 88 | 16 . 27 129 78 144 . . . . 48 . . 35 Received Heat Transfer 1374 | . 90 27 567 195 306 . . . 18 30 9 . 132 Effects 2 | . . . . . 2 . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . Interference 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . . . . . . Heat Transferred 2405 | 185 . 222 592 1073 333 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Peak Influence 316 | 15 81 210 243 316 . . 7 3 37 . . . . Initial 75 | . 8 28 75 74 . . 7 3 . . . . . Average 130 | 4 17 91 150 181 . . 7 . 15 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . . . . . Low Security (%) 72 | 100 100 84 76 58 . . 100 100 100 . . . . Level 1 27 | . . 15 23 41 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 3 | . . . 1 1 . . . 1 . . . . . Investigation . | . . . . . . . . . . . . . . Extermination 1 | . . . . 1 . . . . . . . . . Reinforcement 2 | . . . 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Distress Signals 7 | . . 2 4 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 95 | . 6 9 17 17 11 . . 3 2 3 1 . 26 Peak Tracking Total 17 | . 5 6 10 5 4 . . 3 2 1 1 . 17 Tactical Retreats 13 | . 2 2 3 . 1 . . . . 3 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Traps Triggered 2 | . . . 1 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . 4 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Machines Accessed 15 | . 2 1 2 6 1 . 1 . 1 1 . . . Terminals 12 | . 1 1 2 5 . . 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 24 | . 4 1 3 10 1 . 1 . 3 1 . . . Successful 13 | . 3 1 1 3 1 . 1 . 2 1 . . . Failed 11 | . 1 . 2 7 . . . . 1 . . . . Catastrophic 7 | . 1 . 2 3 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 8 | . 2 . 2 2 . . . . 2 . . . . Terminals 19 | . 3 1 3 7 . . 1 . 3 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . 2 1 1 3 1 . 1 . 2 1 . . . Record 2 | . . . . . . . . . 1 1 . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 3 | . . . . 2 . . 1 . . . . . . Level Access Points 3 | . 1 1 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 9 | . 1 1 1 4 . . . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . . . . 1 . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 . . . . 2 . . 1 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Turns Passed 3234 | 78 106 244 261 924 577 38 6 89 77 285 171 1 377 Spaces Moved 3282 | 47 113 236 220 609 423 31 3 63 124 557 338 3 515 Core 1471 | 7 . . . 6 . . . 21 124 550 338 3 422 Treads 86 | . . . . . . . . . . . . . 86 Legs 1031 | . . . . 532 423 31 3 42 . . . . . Wheels 680 | 40 113 236 220 71 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . 7 . . 7 Fastest Speed 35 | 50 90 90 80 80 122 125 125 50 50 40 50 50 35 Average Speed 84 | 88 90 90 90 118 122 125 125 129 50 49 50 50 68 Slowest Speed 250 | 100 100 90 95 250 125 125 125 200 50 50 50 50 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 26 24 33 14 65 8 . 85 5 76 57 7 73 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 . . . 1 1 1 . . . 1 1 1 . Scrap Searched 10 | . . . . . 6 . . . . 2 1 . 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . 1 . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Low Low Fac DSF Fac Upp Upp Zhi Pro Total 3562 | 71 116 252 261 731 451 30 5 72 138 564 339 2 530 Wait 55 | . . . 7 31 5 . . . 11 1 . . . Move 3269 | 46 112 235 219 608 422 30 2 62 123 556 337 2 515 Hop . | . . . . . . . . . . . . . . Pick Up 51 | 12 . 4 7 19 1 . . 2 1 3 1 . 1 Fast Attach . | . . . . . . . . . . . . . . Attach 37 | 7 1 2 4 12 . . 2 . 1 2 . . 6 Detach 6 | . . . 1 1 . . . 1 . 1 . . 2 Swap 16 | . 1 3 2 5 2 . 1 2 . . . . . Drop 18 | . . 1 1 6 2 . . 5 1 1 1 . . Fire 101 | 6 . 7 17 46 19 . . . . . . . 6 Melee . | . . . . . . . . . . . . . . Ram 6 | . 2 . 3 . . . . . 1 . . . . Kick 3 | . . . . 3 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 79 | -11/Junkyard | Entered Materials 115 | -10/Materials | Identified exit to Materials 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Evolved 2 slots: Propulsion x2 198 | -9/Materials | Identified exit to Materials 318 | -9/Materials | Build established: Mutant 429 | -9/Materials | Entered another Materials area 429 | -8/Materials | Evolved 2 slots: Utility x2 513 | -8/Materials | Identified exit to Factory 553 | -8/Materials | Lost 3 parts (1p1n1u) 690 | -8/Materials | Entered Factory 690 | -7/Factory | Evolved 2 slots: Propulsion x2 718 | -7/Factory | Lost 5 parts (2n1u2w) 1585 | -7/Factory | Discovered new exit (range 16) 1614 | -7/Factory | Entered Lower Caves 1751 | -7/Lower Caves | Learned 4 Factory zone layouts 1940 | -7/Lower Caves | Learned location of Zion (-7) 2174 | -7/Lower Caves | Discovered new exit (range 10) 2191 | -7/Lower Caves | Entered another Lower Caves area 2210 | -7/Lower Caves | Discovered new exit (range 16) 2229 | -7/Lower Caves | Entered Factory 2229 | -6/Factory | Evolved 2 slots: Utility x2 2235 | -6/Factory | Identified exit to DSF 2235 | -6/Factory | Entered DSF 2265 | -6/DSF | Additional patrols routed to DSF 2317 | -6/DSF | Discovered new exit (range 15) 2324 | -6/DSF | Entered Factory 2324 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2337 | -5/Factory | Identified exit to Upper Caves 2341 | -5/Factory | Lost 8 parts (1p2n3u2w) 2401 | -5/Factory | Entered Upper Caves 2411 | -5/Upper Caves | Learned Factory trap positions 2433 | -5/Upper Caves | Spotted B-75 Beast 2510 | -5/Upper Caves | Learned 12 Factory zone layouts 2682 | -5/Upper Caves | Discovered new exit (range 8) 2686 | -5/Upper Caves | Entered another Upper Caves area 2812 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2855 | -5/Upper Caves | Discovered new exit (range 4) 2857 | -5/Upper Caves | Entered Zhirov 2857 | -5/Zhirov | Discovered new exit (range 3) 2858 | -5/Zhirov | Entered Proximity Caves 2885 | -4/Proximity Caves | Spotted B-86 Titan 3076 | -4/Proximity Caves | Lost 3 parts (1p2w) 3163 | -4/Proximity Caves | Core integrity fell below 50% 3227 | -4/Proximity Caves | Core integrity fell below 20% 3229 | -4/Proximity Caves | Attracted the attention of an 0b10 base 3235 | -4/Proximity Caves | Learned Research emergency access door positions 3235 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 03048_ Penetrated by Slug. 03056_ B-86 Titan activates siege mode. 03058_ Penetrated by Slug. 03066_ Searching scrap... 03066_ Found Dynamic Insulation System. 03066_ Found Adv. ECM Suite. 03066_ Found ECM Suite. 03066_ Found Adv. Drone Bay. 03066_ Found 23 Matter. 03072_ System corrupted: Substantial component data lost. 03153_ Slug penetrates Wall. 03228_ Penetrated by Slug. 03228_ S-27 Virus destroyed. 03229_ S-27 Virus springs to life. 03231_ Acquired VTOL Module. 03233_ S-27 Virus destroyed. 03234_ S-27 Virus springs to life. 03235_ VTOL Module destroyed. 03235_ Acquired derelict log, extracted data. Data stored: Research emergency access points. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? #??????????????????????????????? | | #???????????????? #?????????????????????????????? | | #????????????????? ###??????????????????????????? | | ????????????? ??????????????????????????? | | ????????#????? ?????????????????????????? | | ?????#### ?????? ?????????????????????????? | | ?????????# ###???# ?????????????????????????? | | ?????????? # ???? ?????????????????????????? | | ?????????? # ????? ?????????????????????????? | | ??? ???# ?? ######+;++######?????????????????? | | ? #?## ??? #""""" """""#?????????????????? | | ## ??? #%" " s" " #?????????????????? | | ???? #=% s @ss #?????????????????? | | #???# #sss gg #?????????????????? | | ##?# # s####gg#### #?????????????????? | | #?# # #? "???#?????????????????? | | ?# ?# / #" "#????????????????????? | | ??# #?# / #" "#????????????????????? | | ????# ### # /g #????????????????????? | | ??????# ## #### """" #????????????????????? | | ???????# #??" """" "????????????????????? | | ???????## #?"" """" "????????????????????? | | ???????## #?"T "????????????????????? | | ?????### #?"" ???? "????????????????????? | | ????## #??###????###????????????????????? | | ##### ### ?????????????????????????? | | ##?# ?????????????????????????? | | #??### ####????????????????????????? | | ## #######????? #???????????????????????????? | | ?####??????????? ??????????????????????????? | | ???????????????? ?????????????????????????? | | ???????????????? ## ?????????????????????????? | | ???????????????? ##?# ?????????????????????????? | | ???????????????? #???#??????????????????????????? | | ?????????????????##??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommTeslaReconstructor Manual? 0 Play Time 00:54:04 Cumulative 29.5 hours Start 2024.01.10 @ 09:35:35 End 2024.01.10 @ 10:27:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 5 Adventurer 3 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb3d8d17-7a06-4383-bb61-5a9106aa2f5c