Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 22:23:55

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (651)      651
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (15)                 15
              TOTAL SCORE: 2791

 Bonus
-------
High Alert Combat Kills    15

 Cogmind 
---------
Core Integrity             541/550
Matter                     227/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (3) ---
     Light Treads
           Wheel
           Wheel
>          --- UTILITY (4) ------
           Cooling System
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (3) -------
  Improved Medium Laser
  Improved Medium Laser
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
     Heavy Ion Engine
    Cooled Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Weight Redist. System
           Transport Network Coupler
           Splice Drone Bay (6/6)
  Improved EM Shotgun
  Improved Medium Laser
     Heavy Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
           Wheel
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
           Visual Processing Unit
    Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved Medium Laser
  Improved Medium Laser
>          --- INVENTORY --------
     Heavy Ion Engine
    Cooled Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Weight Redist. System
           Transport Network Coupler
           Splice Drone Bay
  Improved Medium Laser
     Heavy Assault Rifle
  Improved Assault Rifle
      Mini Grenade Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Armor Plating
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             35   | .   4   2   25  4   
  Power                    4    | .   .   .   4   .   
    Engine                 4    | .   .   .   4   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | .   2   .   2   .   
    Treads                 2    | .   1   .   1   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | .   1   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | .   2   2   2   1   
    Device                 2    | .   .   1   1   .   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | .   .   .   17  3   
    Energy Gun             6    | .   .   .   4   2   
    Energy Cannon          2    | .   .   .   2   .   
    Ballistic Gun          9    | .   .   .   9   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   5   .   
Parts Lost                 3    | .   .   .   2   1   
  Power                    1    | .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   92  100 99  100 
  Engine                   12   | .   14  14  11  9   
  Treads                   10   | .   8   14  11  9   
  Leg                      2    | .   9   .   .   .   
  Wheel                    17   | .   8   14  22  18  
  Storage                  12   | .   14  14  11  9   
  Protection               15   | .   7   14  21  9   
  Energy Gun               2    | .   .   .   .   25  
  Ballistic Gun            22   | .   28  28  20  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 14  36  36  48  46  
  Greatest Support         20   | 20  20  10  20  20  
  Greatest Overweight (x)  3    | .   3   3   2   2   
  Average Overweight (x)   1    | .   1   3   1   2   
Largest Inventory Capacity 15   | .   15  15  15  15  
  Average Capacity         13   | .   10  15  15  15  
  Most Carried             15   | .   8   10  15  13  
  Average Carried          11   | .   7   8   14  12  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            14   | 6   8   10  14  12  

 Class Distribution 
--------------------
 95% | Mutant
  4% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           928  | 175 104 149 500 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1062 | .   123 54  633 252 
  Parts                    67   | .   9   .   46  12  
Haulers Intercepted        7    | .   2   .   4   1   
Recyclers Shooed           2    | .   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  21   | .   .   1   15  5   
  Guns                     11   | .   .   1   9   1   
  AOE                      10   | .   .   .   6   4   
Classes Destroyed          9    | .   3   1   3   2   
  Worker                   2    | .   1   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Hauler                   7    | .   2   .   4   1   
  Recycler                 2    | .   .   .   1   1   
  Watcher                  4    | .   1   .   2   1   
  Swarmer                  11   | .   .   .   9   2   
  Grunt                    6    | .   .   1   3   2   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   3   .   
Best Kill Streak           10   | .   1   1   4   10  
  Combat Bots Only         5    | .   .   1   4   5   
Max Kills in Single Turn   4    | .   1   1   2   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               891  | .    .    90   658  143  
  Core                     203  | .    .    15   179  9    
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         83   | 100  .    94   55   .    
Volleys Fired              75   | .    22   6    41   6    
  Largest                  3    | .    2    2    2    3    
  Hottest                  142  | .    40   40   112  142  
Shots Fired                148  | .    44   12   79   13   
  Gun                      140  | .    44   12   74   10   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 8    | .    .    .    5    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  124  | .    44   12   68   .    
  Thermal                  16   | .    .    .    6    10   
  Explosive                8    | .    .    .    5    3    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    5    2    9    3    
  Robot Miss Streak        3    | .    3    3    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           91   | .    28   5    52   6    
  Core Hits                57   | .    5    3    30   19   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    1    .    
    Burn                   1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2295 | .    368  69   1191 667  
  Guns                     1258 | .    368  69   753  68   
  Cannons                  .    | .    .    .    .    .    
  Explosions               1037 | .    .    .    438  599  
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1136 | .    368  69   699  .    
  Thermal                  122  | .    .    .    54   68   
  Explosive                1037 | .    .    .    438  599  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    .    3    .    
  Average Corruption       3    | .    .    .    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    6    .    
    Message Errors         1    | .    .    .    1    .    
    Matter Fused           2    | .    .    .    2    .    
    Energy Discharges      1    | .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Data Loss (major)      1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            12   | .    .    .    12   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               12   | .    .    .    12   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      69   | .    .    .    69   .    
  Shots                    2    | .    .    .    2    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        17   | .    .    8    6    17   
  Average Temperature      5    | .    .    4    2    10   
  Received Heat Transfer   222  | .    .    54   96   72   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         333  | .    .    .    185  148  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             474  | .   79  51  474 405 
  Initial                  200  | .   .   .   19  200 
  Average                  172  | .   40  47  268 220 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         50   | .   100 100 17  .   
  Level 1                  37   | .   .   .   60  97  
  Level 2                  11   | .   .   .   22  2   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   1   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              39   | .   5   2   21  11  
  Peak Tracking Total      9    | .   3   2   6   9   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          6    | .   1   2   2   1   
  Terminals                4    | .   1   1   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   2   8   2   1   
  Successful               7    | .   1   4   1   1   
  Failed                   5    | .   1   3   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   
  Manual                   10   | .   .   7   3   .   
  Terminals                11   | .   2   7   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   4   .   .   
  Robot Analysis           3    | .   .   3   .   .   
  Open Door                1    | .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   
  Insert Component         1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   
  Terminals                1    | .   .   .   1   .   
    Botnet                 1    | .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       3    | .   .   3   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               1485 | .   412 198 782 93  
Spaces Moved               915  | 1   262 141 447 64  
  Core                     .    | .   .   .   .   .   
  Treads                   20   | .   20  .   .   .   
  Legs                     93   | 1   92  .   .   .   
  Wheels                   802  | .   150 141 447 64  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            95   | 120 95  125 95  110 
  Average Speed            116  | 120 126 125 109 110 
  Slowest Speed            240  | 120 240 125 110 110 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   1   .   
Exploration Rate (%)       19   | 2   37  17  29  11  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          64   | .   .   .   51  13  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      64   | .   .   .   51  13  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1179 | .   299 150 656 74  
  Wait                     126  | .   6   .   120 .   
  Move                     911  | .   261 140 446 64  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  18   | .   3   2   13  .   
  Fast Attach              4    | .   2   .   2   .   
  Attach                   7    | .   1   .   4   2   
  Detach                   .    | .   .   .   .   .   
  Swap                     24   | .   1   2   19  2   
  Drop                     14   | .   3   .   11  .   
  Fire                     75   | .   22  6   41  6   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / *Min)
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   19 | -10/Materials | Identified exit to Materials
  227 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  413 | -10/Materials | Entered Mines
  442 | -10/Mines     | Met a Derelict bent on vengeance
  445 | -10/Mines     | Central database locked down
  514 | -10/Mines     | Discovered exit to Materials (range 7)
  566 | -10/Mines     | Found the Drone Emporium
  572 | -10/Mines     | Found Prototype Device
  573 | -10/Mines     | Identified Splice Drone Bay
  611 | -10/Mines     | Entered Materials
  611 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  830 | -9/Materials  | Crushed by falling debris
 1345 | -9/Materials  | Discovered new exit (range 11)
 1393 | -9/Materials  | Entered another Materials area
 1393 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1486 | -8/Materials  | Self-destructed

 Last Messages 
---------------
>>Insert(Prototype Engine)
Scanning Hvy. Ion Engine...
  Ready to analyze.
01472_ G-47 Trooper destroyed.
01472_ W-25 Informer destroyed.
01472_ Processing Tank disabled.
01478_ L-31 Rogue destroyed.
01480_ W-25 Informer sends out distress signal.
01480_ Critical hit (Burn: +37).
01482_ U-05 Engineer lays Concrete.
01484_ R-06 Scavenger collects Particle Gun.
01484_ U-05 Engineer lays Concrete.
01484_ C-30 ARC bursts open, deploying its payload.
01484_ S-10 Pest unfolds itself. <x3>
01484_ S-10 Pest destroyed. <x2>
01484_ G-47 Trooper destroyed.
01484_ A-02 Transporter destroyed.
01485_ U-05 Engineer lays Concrete.
01486_ Med. Armor Plating destroyed.
01486_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SalvagePoweredThruster
  Manual?         0
Play Time         00:16:39
  Cumulative      255.3 hours
  Start           2022.08.25 @ 22:08:41
  End             2022.08.25 @ 22:23:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          581
  Rogue           581
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          63
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 097366e3-7819-4748-880d-9ebca5ef552a