Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.04.28 @ 21:21:03 // Winter2019/RPGLIKE Player: Fgdfgfthgr Result: Destroyed by Architect with Modified Sigix Sheargun Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (608) 3040 Value Destroyed (35459) 35459 Prototype IDs (279) 5580 Alien Tech Used (7) 1400 Bonus (72789) 72789 TOTAL SCORE: 129568 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 16958 Follower Combat Kills 4162 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 3898 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 2500 Met Sigix 2000 Activated Exoskeleton 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Friendly Fire -429 Cogmind --------- Core Integrity 0/1500 Matter 475/500 Energy 720/920 System Corruption 0% Temperature Warm (199) Movement Hovering (44) Location -1/Access_0 Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Vortex Chain Reactor > --- PROPULSION (7) --- Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (9) ------ Experimental Cooling System Advanced Target Analyzer Experimental Core Analyzer Recoil Nullifier Advanced Particle Charger Experimental Weapon Cycler Advanced Powered Armor Graphene Brace > --- WEAPON (6) ------- Gamma Rifle Gamma Rifle Quantum Rifle Enhanced Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle > --- INVENTORY (6) ---- Improved Energy Mantle AEGIS Remote Shield Warp Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Advanced Target Analyzer Experimental Core Analyzer Recoil Nullifier Advanced Particle Charger Experimental Weapon Cycler Experimental Phase Shifter Advanced Powered Armor Graphene Brace > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle Sigix Terminator > --- INVENTORY -------- Improved Energy Mantle AEGIS Remote Shield Gamma Rifle Gamma Rifle Warp Cannon [Rating: 231] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Experimental Core Analyzer Device Recoil Stabilizer Storage Compact Matter Pod Processor Experimental Core Analyzer Hackware Authchip [Weapon] Protection Propulsion Shielding Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Warp Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Omega Cannon Launcher Sigix Terminator Special Weapon Guided Remote Datajack Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Slots Evolved 21 | 4 1 1 . 1 2 2 . 1 1 1 . 1 . . . 1 . . 1 . . . . . 1 1 . 1 . . . . 1 . Power 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 6 | 1 1 . . . 1 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Utility 8 | 1 . . . 1 . 1 . 1 . . . 1 . . . 1 . . . . . . . . 1 . . 1 . . . . . . Weapon 5 | 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Attached 235 | 2 12 3 . 1 18 21 . 2 . 5 5 1 2 . 1 9 . 1 14 1 13 1 . 3 6 9 11 10 5 2 16 16 38 7 Power 19 | . . 1 . 1 5 2 . . . . . . . . . . . . 5 . . . . . . 1 . . . . . . 4 . Engine 7 | . . 1 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 2 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . 4 . Propulsion 55 | 1 5 . . . 6 4 . . . 2 3 . . . 1 3 . . 3 . . . . . 1 4 . . 1 1 5 2 13 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Flight 40 | . 4 . . . 6 4 . . . 2 3 . . . 1 3 . . 3 . . . . . 1 4 . . 1 1 5 2 . . Utility 83 | . 3 1 . . 3 6 . 2 . 2 1 1 . . . 5 . 1 4 . 7 1 . 3 5 3 . 4 2 . 10 6 9 4 Device 55 | . 1 1 . . . 2 . 2 . . 1 1 . . . 3 . . 3 . 5 1 . 2 3 3 . 1 1 . 9 4 8 4 Storage 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 10 | . 1 . . . 1 . . . . . . . . . . 1 . 1 1 . . . . . 2 . . . . . 1 2 . . Hackware 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Protection 14 | . 1 . . . 1 3 . . . 2 . . . . . 1 . . . . . . . 1 . . . 3 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 78 | 1 4 1 . . 4 9 . . . 1 1 . 2 . . 1 . . 2 1 6 . . . . 1 11 6 2 1 1 8 12 3 Energy Gun 16 | 1 . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . 8 2 Energy Cannon 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 2 2 . Ballistic Gun 48 | . 4 1 . . 4 7 . . . . 1 . 2 . . 1 . . 1 1 6 . . . . . 7 2 2 1 1 6 1 . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . 1 . . . . 3 . . . . . . . . . . . . 1 . . . . 2 . . 1 5 1 . 6 1 2 . Parts Lost 4 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 84 96 100 94 99 97 100 100 98 98 100 100 100 100 100 96 95 95 94 95 94 95 95 93 95 97 100 97 97 95 94 94 90 95 Engine 2 | . 11 17 20 18 15 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . 9 13 12 11 11 11 10 10 10 10 10 10 10 6 4 4 4 4 4 4 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . 2 4 4 4 4 4 4 6 8 8 8 8 8 8 7 8 Leg 1 | . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 28 Flight 25 | . 6 31 30 28 31 28 33 32 30 29 33 32 31 31 31 27 25 25 27 28 28 28 28 28 27 29 30 29 29 29 29 29 12 . Device 17 | . 9 10 10 9 7 10 13 14 17 16 16 16 21 21 21 21 20 20 19 19 22 23 23 21 18 15 17 20 20 25 24 24 23 24 Processor 8 | . 10 . . . 3 6 6 6 5 5 5 5 5 5 5 7 10 10 9 9 9 9 9 9 12 13 13 12 12 12 12 12 10 8 Protection 3 | . . 10 10 9 7 8 6 6 5 5 5 5 5 5 5 3 5 5 4 4 . . . 1 4 4 4 3 3 . . . 1 4 Energy Gun 1 | . 1 . . . . . . . . 3 2 . . . . . . . . . . . . . . 4 . . . . . . 8 23 Ballistic Gun 22 | . 22 25 30 28 27 27 26 25 24 22 24 26 26 26 26 25 25 25 23 23 23 23 23 23 22 21 24 22 22 20 20 19 8 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 6 11 19 19 19 30 32 32 34 34 45 45 44 44 44 44 44 42 42 52 51 54 52 52 57 53 59 62 64 74 69 69 68 125 125 Greatest Support 126 | 25 25 19 19 24 30 38 38 38 38 46 47 57 57 57 58 58 46 46 54 54 59 59 59 59 59 66 66 66 69 71 72 70 126 126 Greatest Overweight (x) 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . 2 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 Average Capacity 4 | 2 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 Most Carried 6 | 2 3 3 2 3 3 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 5 Average Carried 4 | . 2 2 2 2 2 3 4 3 4 3 4 4 5 5 5 4 5 5 4 5 4 5 5 4 4 4 4 4 5 5 5 5 5 4 Final Capacity 6 | 2 3 3 3 3 3 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 6 Final Carried 6 | 2 3 2 2 3 3 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 6 6 6 6 3 Class Distribution -------------------- 70% | Hacker-Sprinter 9% | Scavenger-Sprinter 5% | Mutant 4% | Scavenger-Executioner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Sprinter | -10/Mines Hacker-Sprinter | -10/Exiles Hacker-Sprinter | -9/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Hacker-Sprinter | -3/Lab Hacker-Executioner | -2/Research Hacker-Sprinter | -2/Quarantine Scavenger-Sprinter | -2/Section 7 Scavenger-Sprinter | -1/Access Scavenger-Executioner | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Matter Collected 21382 | 220 243 239 64 60 1232 1144 . 103 . 669 690 258 212 . 320 894 276 170 850 420 967 66 114 . 480 286 1950 . 796 202 2191 4002 2194 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 34024 | . 364 185 . 69 1185 1307 . . . 525 936 754 235 . 347 1369 483 181 1941 489 1746 66 154 . 1112 474 3492 . 1668 701 3901 7041 2858 441 Parts 1670 | . 41 29 . 8 51 65 . 2 . 24 79 23 20 . 22 74 15 8 97 18 90 11 18 . 50 23 145 10 64 47 178 316 128 14 Haulers Intercepted 16 | . 1 . . . 2 1 . . . . 2 . . . . 1 . . . . 2 . . . . 3 . . 2 . 1 1 . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 294 | . . . . . . . . 2 . 20 . 22 18 . 24 . 15 7 91 16 . 11 18 . 50 . . . . . . . . . Prevented 10 | . . . . . . . . . . 2 . . . . . . . . 8 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 541 | . 12 12 . 6 20 18 . 1 . 13 19 13 7 . 10 22 8 3 35 7 26 6 7 . 14 5 44 1 18 10 62 102 31 9 Guns 531 | . 12 12 . 6 20 18 . 1 . 13 18 13 7 . 10 22 8 3 35 7 25 6 7 . 14 5 44 1 18 10 62 102 31 1 AOE 8 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 6 Classes Destroyed 27 | . 6 2 . . 3 1 . . . 5 . . . . . . . . 4 . 1 . . . . . 1 . . 1 2 . 1 . Worker 15 | . 1 1 . . 3 2 . . . . 5 . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Builder 11 | . 1 . . . 1 2 . . . . 5 . . . . 1 . . . . 1 . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 . . . 2 1 . . . . 2 . . . . 1 . . . . 2 . . . . 3 . . 2 . 1 1 . . Recycler 7 | . . . . . 2 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Minesweeper 4 | . . . . . . . . . . 1 . . . . . . 1 1 . 1 . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . Operator 12 | . . . . . 2 . . . . . 2 . . . . 1 . . . . 2 . . . . . 2 . 2 . . 1 . . Watcher 13 | . 1 . . . 2 3 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . 1 . . 1 . . Swarmer 121 | . 6 7 . 6 6 . . . . 2 7 5 4 . 4 6 . . . 5 5 5 5 . 4 . 5 . 1 . 8 29 1 . Saboteur 12 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 . . . 4 2 . . Grunt 176 | . 6 4 . . 8 11 . . . 5 7 4 . . 4 8 7 2 21 1 10 . . . 5 5 9 . 3 3 22 28 3 . Brawler 20 | . . . . . . . . . . 1 . 1 . . . . . . 4 . . . . . . . 4 . 2 . 3 5 . . Duelist 22 | . . . . . . . . . . 2 . 2 . . . . . . 1 . 1 . . . . . 10 . . . 4 2 . . Protector 7 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 4 . . . Sentry 48 | . . 1 . . 4 5 . 1 . 1 1 1 . . . 3 1 . . . 2 1 . . 2 1 . . 3 . 5 13 3 . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hunter 42 | . . . . . 2 1 . . . 1 2 . 2 . 2 5 . . . . 4 . . . . . 4 . 4 . 2 8 5 . Programmer 30 | . . . . . . 1 . . . . 2 . 1 . . . . 1 . . 1 . 2 . 2 . 4 . . 2 3 7 4 . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 1 . Behemoth 10 | . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . 1 . 1 . 1 . . 3 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . M Shell/Atk 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . M Shell/Def 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Tracker 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 2 2 . . Combat Programmer 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . 2 . 1 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Striker 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mutant 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 92 | . 5 4 . 3 8 8 . 1 . 7 14 9 8 . 4 10 5 3 14 6 8 7 7 . 13 4 16 1 20 4 28 92 9 7 Combat Bots Only 88 | . 3 4 . 3 5 6 . 1 . 7 8 9 8 . 4 10 4 2 14 6 5 6 7 . 13 4 15 1 7 4 28 88 9 7 Max Kills in Single Turn 8 | . 1 2 . 1 2 2 . 1 . 2 8 2 2 . 4 2 2 1 2 3 5 2 3 . 3 2 3 1 2 1 3 3 1 6 Gunslinging 3 | . . . . . . 1 . . . 1 1 1 1 . 3 1 1 . 1 2 2 1 2 . 2 . 2 . 1 . 2 2 . . Exploded 6 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . A5 (-3/Lab) Warlord (-1/Command) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Damage Taken 12395 | . 225 113 . 80 394 587 . 61 261 375 309 181 263 . 268 220 53 41 808 101 345 27 25 . 282 34 952 85 1208 388 645 694 1498 1872 Core 9264 | . 184 91 . 59 307 427 . 40 177 285 225 138 191 . 177 173 44 32 556 69 250 20 19 . 218 18 680 52 873 307 512 551 1186 1403 Absorbed by Shields 310 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . 20 249 Redirected to Core 8264 | . 128 69 . 51 246 382 . 26 147 244 212 81 166 . 166 127 28 32 476 36 234 20 19 . 189 13 644 52 808 291 445 497 1156 1279 Redirected to Shielding 428 | . . 1 . 2 10 26 . 10 44 10 . . . . . . . . 108 20 25 . . . 9 11 73 17 62 . . . . . Regen/Repaired (Parts) 181 | . . . . . . 77 . . . . . . . . . . . . . . . . . . . 61 . . 43 . . . . . Core Remaining (%) 93 | 100 . . . 100 95 . . . . 81 . . . . 100 . . . . 77 . . . . 92 . . 100 . . 93 . . . Volleys Fired 1023 | . 38 24 . 8 72 58 1 3 2 32 35 14 8 . 13 42 12 8 44 12 45 4 4 . 19 11 83 12 45 27 87 147 91 22 Largest 6 | . 2 3 . 3 4 4 4 4 4 5 5 5 5 . 5 5 5 5 5 5 5 5 5 . 5 6 6 6 6 5 5 5 5 6 Hottest 469 | . 60 69 . 69 94 94 96 96 96 177 177 126 126 . 126 128 128 128 128 128 130 130 130 . 130 205 205 165 160 140 140 150 310 469 Shots Fired 4538 | . 76 54 . 24 241 232 4 12 6 141 174 70 40 . 65 210 60 40 220 60 213 20 20 . 91 50 433 52 245 130 390 698 360 107 Gun 4521 | . 76 54 . 24 241 232 4 12 6 141 174 70 40 . 65 210 60 40 220 60 213 20 20 . 91 50 431 49 245 130 390 693 354 106 Cannon 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . 5 6 . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4352 | . 72 54 . 24 241 232 4 12 6 128 160 70 40 . 65 210 60 40 220 60 213 20 20 . 91 39 428 49 245 130 390 693 336 . Thermal 130 | . 4 . . . . . . . . 13 14 . . . . . . . . . . . . . . . 2 3 . . . 5 12 77 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 56 | . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 . . . . . 12 30 Robot Hit Streak 111 | . 38 9 . 6 31 39 42 52 58 71 68 22 31 . 88 92 36 31 75 16 66 48 8 . 43 49 58 36 31 43 43 111 66 46 Robot Miss Streak 4 | . 4 3 . 3 2 2 . . . 2 3 1 2 . . 2 1 2 2 1 1 . 1 . 1 . 3 2 4 1 3 3 2 1 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 2 1 . Secondary Targets 192 | . 2 . . 3 4 4 . . . 5 4 6 4 . 5 2 3 . 16 2 10 2 3 . 5 2 21 . 5 4 33 38 8 1 Max Gunslinging Chain 3 | . 1 . . 1 1 1 . . . 1 1 2 2 . 3 1 1 . 2 2 3 1 2 . 2 1 2 . 1 1 2 2 1 1 Shots Hit Robots 3578 | . 54 35 . 16 180 181 3 10 6 114 113 62 35 . 57 148 47 25 186 43 170 16 12 . 77 36 340 38 172 112 335 557 295 103 Core Hits 1633 | . 24 19 . 6 57 67 1 3 2 40 60 27 11 . 22 59 22 9 78 17 78 7 9 . 36 22 153 21 71 56 189 297 132 38 Critical Kills 88 | . . . . . 1 3 . . . 3 4 1 1 . 2 2 3 . 8 . 5 . . . . 1 9 . 4 3 18 17 3 . Critical Parts Destroyed 120 | . . . . . 2 5 . 1 . 3 2 3 . . 1 4 1 1 7 . 5 . . . 2 . 19 2 10 8 12 18 14 . Critical Strikes 234 | . . . . . 3 11 . 1 . 9 7 4 1 . 3 6 4 1 15 . 13 . . . 3 1 31 2 14 11 32 37 23 2 Burn 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Destroy 228 | . . . . . 3 11 . 1 . 8 6 4 1 . 3 6 4 1 15 . 13 . . . 3 1 31 2 14 11 32 37 21 . Corrupt 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Melee Attacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 96566 | . 648 553 . 256 2714 2892 51 149 94 1961 2666 1242 582 . 951 3230 1131 653 4361 1056 4618 449 354 . 2238 1210 8156 630 4616 3401 10526 18857 9391 6930 Guns 91666 | . 648 553 . 256 2714 2807 51 149 94 1961 2134 1242 582 . 951 3230 1131 653 4361 1056 4468 449 354 . 2238 1153 8156 630 4616 3401 10526 18857 9391 2854 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4900 | . . . . . . 85 . . . . 532 . . . . . . . . . 150 . . . . 57 . . . . . . . 4076 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 87199 | . 607 553 . 256 2714 2807 51 149 94 1690 1826 1242 582 . 951 3230 1131 653 4361 1056 4468 449 354 . 2238 790 8079 630 4616 3401 10526 18857 8838 . Thermal 8192 | . 41 . . . . 85 . . . 271 840 . . . . . . . . . 150 . . . . 57 . . . . . . 301 6447 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1175 | . . . . . . . . . . . . . . . . . . . . . . . . . . 363 77 . . . . . 252 483 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 . 2 2 4 6 6 . . . Average Corruption 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 1 . 1 2 3 4 1 . . . Corruption Purged 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Corruption Blocked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Effects 21 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . 1 3 2 6 5 . . . Message Errors 8 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 2 1 . 2 . . . Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 404 | . . . . . . . . . . . 145 . . . . . . . . . . . . . . . . . . . . . . 259 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 404 | . . . . . . . . . . . 145 . . . . . . . . . . . . . . . . . . . . . . 259 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 708 | . . . . . . 54 . . . . . . . . . . . . . . 73 . . . . 10 . . . . . 43 . 528 Shots 6 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 473 | . 6 32 . 32 59 198 199 199 14 297 421 180 198 . 192 182 160 140 199 3 90 63 63 . 253 384 199 195 196 180 464 342 188 473 Average Temperature 92 | . 4 9 . 14 18 78 133 133 13 105 102 93 77 . 88 50 58 55 105 3 38 49 49 . 115 102 102 93 96 82 111 102 65 162 Received Heat Transfer 1970 | . 108 51 . . 207 309 . 30 . 66 69 63 . . 9 63 30 18 282 24 54 . . . 45 . 138 . 252 36 62 18 36 . Effects 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 5 3 . . Shutdowns 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . Heat Transferred 4498 | . 100 . . . . 50 . . . 444 918 . . . . . . . . . 100 . . . . 50 . . . . . . 268 2568 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Peak Influence 6596 | . 307 392 . 130 679 523 . . . . 771 . . . . 608 . . . . 1022 . . . . 447 1301 . 685 701 3646 6596 4194 . Initial 3710 | . . 72 . . 42 143 . . . . 165 . . . . 126 . . . . 91 . . . . 171 202 . . 335 343 1926 3710 . Average 944 | . 187 225 . 67 351 340 . . . . 422 . . . . 419 . . . . 611 . . . . 368 813 . 395 476 2100 4504 4009 . Maximum Alert Level 5 | . 1 1 . . 2 2 . . . . 3 . . . . 2 . . . . 3 . . . . 2 4 . 2 3 5 5 5 . Low Security (%) 13 | 100 65 45 . 100 10 12 . . . . 15 . . . . 12 . . . . 6 . . . . 8 . . 23 . . . . . Level 1 29 | . 34 54 . . 53 64 . . . . 24 . . . . 24 . . . . 18 . . . . 32 26 . 28 43 6 . . . Level 2 22 | . . . . . 35 23 . . . . 53 . . . . 63 . . . . 28 . . . . 59 12 . 48 52 11 . . . Level 3 5 | . . . . . . . . . . . 6 . . . . . . . . . 46 . . . . . 22 . . 3 12 . . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 100 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 97 . . Squads Dispatched 100 | . 1 . . . 5 5 . . . 1 5 . . . . 6 . . . . 4 . . . . 2 6 . 4 2 25 33 1 . Investigation 18 | . 1 . . . 3 3 . . . . 4 . . . . 2 . . . . 3 . . . . . 1 . . 1 . . . . Extermination 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Reinforcement 15 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 2 . 1 1 1 5 1 . Assault 47 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 21 24 . . Garrison 5 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . Intercept 12 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . 3 . 3 2 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Distress Signals 28 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . 1 . 1 . 4 2 17 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 750 | . 15 25 . 5 26 22 . 1 4 14 26 12 5 . 10 27 5 3 38 6 33 3 5 . 13 8 57 1 22 24 138 137 52 13 Peak Tracking Total 33 | . 4 17 . 4 7 4 . 1 4 6 4 9 3 . 2 6 2 2 11 3 5 3 3 . 10 5 10 1 10 15 33 12 10 5 Tactical Retreats 13 | . . 2 . . . 2 . . . . 1 . . . . . . . 1 . . . . . . . 1 . . 4 2 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Traps Triggered 7 | . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . 3 . . . . . . . . 8 . 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Disabled 69 | . . . . . 1 6 . . . . 20 . . . . 1 . . . . 5 . . . 1 1 3 1 . 3 10 13 4 . Max in Single Turn 19 | . . . . . 1 6 . . . . 19 . . . . 1 . . . . 3 . . . 1 1 1 1 . 1 1 2 1 . Garrison Access 11 | . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 1 3 . . Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Machines Accessed 108 | . 5 . 1 . 11 18 . 3 4 . 8 . . . . 8 1 . 1 1 9 2 . 4 1 4 4 2 4 6 7 . 4 . Terminals 65 | . 4 . . . 8 11 . 1 . . 5 . . . . 4 . . . 1 5 . . . 1 3 3 . 4 5 6 . 4 . Fabricators 11 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 3 . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 1 . . . Total Hacks 383 | . 17 . 1 . 50 61 . 6 28 . 48 . . . . 29 1 . 1 1 38 7 . 13 5 19 9 4 11 13 13 . 8 . Successful 253 | . 11 . 1 . 34 31 . 6 28 . 30 . . . . 16 1 . 1 1 25 7 . 13 5 11 5 4 4 7 7 . 5 . Failed 127 | . 6 . . . 15 30 . . . . 17 . . . . 12 . . . . 13 . . . . 8 4 . 7 6 6 . 3 . Catastrophic 10 | . . . . . 1 3 . . . . 2 . . . . . . . . . 1 . . . . . 1 . 1 . 1 . . . Database Lockouts 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Manual 129 | . 10 . . . 27 22 . . . . 29 . . . . 9 . . 1 . 14 . . . . 5 4 . 2 3 2 . 1 . Terminals 247 | . 16 . . . 44 36 . 2 . . 39 . . . . 19 . . . 1 21 . . . 5 17 7 . 11 10 11 . 8 . Fabricators 43 | . . . . . . 8 . . . . 9 . . . . 8 . . . . 16 . . . . . 2 . . . . . . . Repair Stations 6 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . . 6 . . . . . . . . . 2 . . . . 1 . . . . . . . . 3 2 . . . Terminal Hacks 175 | . 10 . 1 . 26 9 . 6 28 . 15 . . . . 8 1 . 1 1 11 7 . 13 5 8 2 4 4 5 6 . 4 . Record 40 | . . . 1 . 1 . . 5 11 . . . . . . . . . . 1 . 6 . 5 5 . . 4 . 1 . . . . Part Schematic 30 | . . . . . 2 2 . . 10 . 3 . . . . 2 . . . . 1 . . 4 . 5 . . 1 . . . . . Robot Schematic 6 | . . . . . . . . . 4 . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Robot Analysis 6 | . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 20 | . 3 . . . 6 2 . . 3 . . . . . . . . . . . 1 . . 4 . 1 . . . . . . . . Open Door 10 | . . . . . . . . 1 . . . . . . . . 1 . 1 . . 1 . . . . . . . 2 3 . 1 . Level Access Points 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . . Branch Access Points 9 | . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 . . . . 1 . . 2 . 1 . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Index 5 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . 2 . . . . . 2 . . . . 2 . . . . . . . . . . . . . 1 . . . . Locate Traps 14 | . 1 . . . 4 . . . . . 3 . . . . 1 . . . . 2 . . . . 1 1 . . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . . . 3 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 25 | . . . . . . 5 . . . . 6 . . . . 4 . . . . 8 . . . . . 2 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Load Schematic 13 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 5 . . . . . 1 . . . . . . . Build 11 | . . . . . . 2 . . . . 3 . . . . 2 . . . . 3 . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 4 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 1 . . . Seal Access 8 | . . . . . . 3 . . . . . . . . . 2 . . . . 1 . . . . . . . . 1 1 . . . Unauthorized Hacks 27 | . 1 . . . 4 3 . . . . 9 . . . . 1 . . . . 5 . . . . 1 1 . . 1 . . 1 . Terminals 16 | . . . . . 2 2 . . . . 7 . . . . 1 . . . . . . . . . 1 1 . . 1 . . 1 . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . . . . . 2 2 . . . . 2 . . . . 1 . . . . . . . . . 1 1 . . 1 . . 1 . Detonate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . 1 . . . . 2 . . . . . . . . . 5 . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Recompile 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 8 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 . 2 . . . . . Used 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . . Hacking Detections 64 | . 4 . . . 8 13 . . . . 7 . . . . 5 . . . 1 6 . . . 1 3 4 . 4 3 3 . 2 . Full Trace Events 10 | . . . . . . 2 . . . . 4 . . . . 2 . . . . 1 . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . 1 . . 3 . . . . . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 47 | . . . . . 4 4 . . 10 . 3 . . 13 . 2 . . . . 1 . . 4 . 5 . . 1 . . . . . Parts Built 12 | . . . . . . 4 . . . . 2 . . . . 2 . . . . 3 . . . . . 1 . . . . . . . Authchips 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Time 630 | . . . . . . 94 . . . . 190 . . . . 134 . . . . 174 . . . . . 38 . . . . . . . Total Part Build Rating 50 | . . . . . . 20 . . . . 10 . . . . 8 . . . . 9 . . . . . 3 . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 172 | . . . . . . 64 . . . . . . . . . . . . . . . . . . . 108 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 1 1 1 . . . Autooverrided 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total Allies 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 . . . . 1 . . . Largest Group 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . 1 1 1 . Highest-Rated Group 1201 | . . . . . . . . . . . 10 . . . . . . . . . . . . . 77 . . . . . 1201 1201 1201 . Highest-Rated Ally 1201 | . . . . . . . . . . . 10 . . . . . . . . . . . . . 47 . . . . . 1201 1201 1201 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 180 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 54 38 83 . Total Damage 23521 | . . . . . . . . . . . . . . . . . . . . . . . . . 106 . . . . . 7709 5072 10634 . Kills 76 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 26 23 26 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Robot Analysis Total 134 | . 3 . . . 3 . . . 128 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 1 2 . 2 . . 1 2 2 . . 2 . . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Turns Passed 8895 | 22 514 183 77 52 576 964 113 201 30 212 332 128 140 138 160 365 127 110 514 102 410 78 94 42 132 260 466 110 227 181 366 450 929 90 Spaces Moved 19685 | 12 494 335 239 76 830 2246 399 693 92 326 640 392 517 619 487 885 401 372 852 355 786 328 394 161 396 603 776 245 391 599 749 1589 1354 52 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 246 | 12 234 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 870 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 818 52 Flight 18569 | . 260 335 239 76 830 2246 399 693 92 326 640 392 517 619 487 885 401 372 852 355 786 328 394 161 396 603 776 245 391 599 749 1589 536 . Fastest Speed 8 | 120 32 32 32 32 29 27 27 27 27 26 22 22 22 22 22 22 24 24 20 20 20 20 20 20 20 19 19 19 16 19 14 12 8 44 Average Speed 25 | 120 74 32 32 32 40 30 27 27 27 28 24 22 22 22 22 23 24 24 22 20 20 20 20 20 20 19 22 19 24 19 19 13 36 44 Slowest Speed 172 | 120 120 32 32 32 104 31 27 27 27 30 26 22 22 22 23 24 24 24 24 20 20 20 20 20 20 96 109 19 172 19 94 15 160 44 Overloaded Moves 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . 52 10 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 87 | . . 2 . . 7 19 2 . . . 3 1 . . . 2 1 1 . . 4 . . . . 5 . . 3 17 2 14 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Exploration Rate (%) 56 | 3 71 77 61 17 68 54 61 85 82 60 25 58 59 80 81 25 52 73 88 67 27 62 69 61 63 24 57 97 15 71 63 54 55 11 Regions Visited 34 Branch Regions 25 Pre-discovered Areas 32 | . 1 . 1 . 2 . 1 . 22 . . . . 2 . . . . . . . . . 3 . . . . . . . . . . Known Exits Taken 14 | . 1 . . . 1 1 . . . . 1 . . . 1 1 . 1 . 1 1 . . . 1 1 . 1 1 . 1 . . . Unknown Exits Taken 20 | 1 . 1 1 1 . . 1 1 1 1 . 1 1 1 . . 1 . 1 . . 1 1 1 . . 1 . . 1 . 1 1 . Scrap Searched 40 | . . 1 . 1 . . . 6 . . . 2 5 2 5 . 3 3 . 2 . 3 4 . 3 . . . . . . . . . Spaces Dug 12 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . 1 . 2 . 1 1 3 . Terrain Destroyed 1088 | . . . . . . 19 . . . . 47 . . . 1 12 6 4 13 5 28 1 4 . 1 6 1 1 28 19 24 131 37 700 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 239 | . . . . . . . . . . . . . . . 1 12 6 4 13 5 11 1 4 . 1 . 1 . 28 19 24 70 37 2 AOE 848 | . . . . . . 19 . . . . 47 . . . . . . . . . 17 . . . . 6 . . . . . 61 . 698 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Total 22316 | 19 571 369 238 89 950 2416 399 700 93 401 763 411 532 620 518 981 414 380 1125 371 984 337 405 171 432 726 981 297 475 635 942 1774 1711 86 Wait 811 | . 4 2 . 1 1 64 . . . 18 59 . . . 1 33 . . 181 . 113 . 6 . . 97 69 9 . . 11 . 141 1 Move 19478 | 11 493 330 238 75 815 2207 394 692 91 325 633 389 516 618 486 880 398 369 851 354 777 327 393 160 395 592 775 244 384 565 744 1560 1345 52 Hop 86 | . . 2 . . 7 19 2 . . . 3 1 . . . 2 1 1 . . 4 . . . . 5 . . 3 16 2 14 4 . Pick Up 59 | 4 4 . . . 6 7 . 1 . . 4 1 . 1 . . . . 3 . 4 . . 2 1 1 4 5 1 2 3 1 2 2 Fast Attach 122 | 2 9 1 . . 5 10 . . . 2 2 . . . . 3 . . 10 . 2 . . 4 1 5 6 10 2 . 15 9 22 2 Attach 30 | . 1 1 . . 3 5 . 1 . 1 . 1 . . . 1 . . . . 3 . . . 1 1 1 2 1 1 . . 2 4 Detach 6 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . Swap 91 | . 2 1 . 1 10 6 . 1 . 2 3 . 2 . 1 5 . 1 4 1 8 1 . 1 4 3 4 . 2 1 4 7 15 1 Drop 193 | 2 11 1 . . 16 17 . . . 1 7 . 2 1 1 7 . . 15 1 7 1 . 4 1 5 11 11 4 3 16 13 33 2 Fire 1023 | . 38 24 . 8 72 58 1 3 2 32 35 14 8 . 13 42 12 8 44 12 45 4 4 . 19 11 83 12 45 27 87 147 91 22 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 371 | . 9 7 . 4 14 21 2 2 . 14 17 5 4 . 16 8 3 1 17 3 21 4 2 . 10 6 27 3 32 20 21 23 55 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 8 exits: Res x4 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / *Arm / Tes x2) -3/Armory -3/Lab -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Power slot (x1) 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 23 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 10) 460 | -10/Materials | Reached level 2 463 | -10/Materials | Upgraded with Propulsion slot (x1) 472 | -10/Materials | Discovered new exit (range 10) 537 | -10/Materials | Entered Mines 576 | -10/Mines | Discovered new exit (range 11) 642 | -10/Mines | Reached level 3 645 | -10/Mines | Upgraded with Weapon slot (x1) 647 | -10/Mines | Learned Materials emergency access door positions 690 | -10/Mines | Discovered new exit (range 12) 695 | -10/Mines | Assembled infested the area 700 | -10/Mines | Assisted by a Guerilla fighting off Assembled 710 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 718 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 718 | -10/Mines | Discovered new exit (range 5) 720 | -10/Mines | Entered Exiles 725 | -10/Exiles | Discovered new exit (range 18) 729 | -10/Exiles | Met 8R-AWN 733 | -10/Exiles | Met EX-HEX 745 | -10/Exiles | Met EX-DEC 748 | -10/Exiles | Learned location of Zion (-6) 794 | -10/Exiles | Discovered new exit (range 10) 797 | -10/Exiles | Entered Mines 805 | -9/Mines | Reached level 4 812 | -9/Mines | Upgraded with Utility slot (x1) 826 | -9/Mines | Discovered new exit (range 16) 849 | -9/Mines | Entered Materials 851 | -8/Materials | Reached level 5 851 | -8/Materials | Reached level 6 854 | -8/Materials | Upgraded with Propulsion slot (x1) 884 | -8/Materials | Identified exit to Factory 912 | -8/Materials | Reached level 7 929 | -8/Materials | Build established: Hacker-Sprinter 1082 | -8/Materials | Reached level 8 1082 | -8/Materials | Upgraded with Weapon slot (x1) 1126 | -8/Materials | Central database locked down 1425 | -8/Materials | Entered Factory 1427 | -7/Factory | Reached level 9 1427 | -7/Factory | Reached level 10 1428 | -7/Factory | Upgraded with Utility slot (x1) 1447 | -7/Factory | Discovered new exit (range 13) 1459 | -7/Factory | Discovered new exit (range 11) 1669 | -7/Factory | Reached level 11 1776 | -7/Factory | Discovered new exit (range 5) 1832 | -7/Factory | Fabricated Adv. Coolant Injector? 1912 | -7/Factory | Fabricated Recoil Stabilizer (x2) 1919 | -7/Factory | Repaired Autogun? 1956 | -7/Factory | Repaired Autogun 2068 | -7/Factory | Discovered new exit (range 3) 2151 | -7/Factory | Discovered new exit (range 9) 2287 | -7/Factory | Garrison activated, responded to threat 2306 | -7/Factory | Reached level 12 2309 | -7/Factory | Upgraded with Propulsion slot (x1) 2358 | -7/Factory | Identified exit to Storage 2358 | -7/Factory | Identified exit to Lower Caves 2389 | -7/Factory | Entered Lower Caves 2451 | -7/Lower Caves | Discovered new exit (range 19) 2502 | -7/Lower Caves | Entered another Lower Caves area 2546 | -7/Lower Caves | Encountered a Warlord checkpoint 2575 | -7/Lower Caves | Learned Factory trap positions 2585 | -7/Lower Caves | Discovered new exit (range 9) 2643 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2647 | -7/Lower Caves | Reached level 13 2653 | -7/Lower Caves | Upgraded with Utility slot (x1) 2685 | -7/Lower Caves | Learned 4 Factory zone layouts 2686 | -7/Lower Caves | Learned Factory emergency access door positions 2686 | -7/Lower Caves | Learned Factory garrison access intel 2703 | -7/Lower Caves | Entered Data Miner 2703 | -7/Data Miner | Discovered new exit (range 6) 2707 | -7/Data Miner | Met Data Miner 2713 | -7/Data Miner | Learned location of Section 7 (-2) 2713 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2719 | -7/Data Miner | Received God Mode back door access code from Data Miner 2723 | -7/Data Miner | Reached level 14 2723 | -7/Data Miner | Interfaced with the Data Conduit 2723 | -7/Data Miner | Upgraded with Weapon slot (x1) 2733 | -7/Data Miner | Entered Proximity Caves 2734 | -6/Proximity Caves | Learned Factory garrison access intel 2735 | -6/Proximity Caves | Reached level 15 2752 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2796 | -6/Proximity Caves | Destroyed 7 combat bots 2864 | -6/Proximity Caves | Learned Factory security intel 2886 | -6/Proximity Caves | Reached level 16 2888 | -6/Proximity Caves | Spotted B-75 Beast 2890 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 2912 | -6/Proximity Caves | Destroyed B-75 Beast 2941 | -6/Proximity Caves | Discovered new exit (range 15) 2945 | -6/Proximity Caves | Entered Factory 2946 | -6/Factory | Identified exit to Factory 2947 | -6/Factory | Loaded intel: 56 trap records 2947 | -6/Factory | Reached level 17 2950 | -6/Factory | Loaded intel: 254 machine locations 2951 | -6/Factory | Loaded intel: 4 garrison access locations 2974 | -6/Factory | Identified exit to Lower Caves 3006 | -6/Factory | Central database locked down 3087 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 3137 | -6/Factory | Reached level 18 3171 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 3277 | -6/Factory | Entered Lower Caves 3283 | -6/Lower Caves | Destroyed 8 combat bots 3294 | -6/Lower Caves | Encountered a Warlord checkpoint 3333 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3374 | -6/Lower Caves | Destroyed 9 combat bots 3380 | -6/Lower Caves | Reached level 19 3394 | -6/Lower Caves | Discovered new exit (range 6) 3398 | -6/Lower Caves | Upgraded with Utility slot (x1) 3405 | -6/Lower Caves | Entered another Lower Caves area 3429 | -6/Lower Caves | Destroyed 8 combat bots 3432 | -6/Lower Caves | Learned location of 2 exits from Factory 3507 | -6/Lower Caves | Encountered a Warlord checkpoint 3541 | -6/Lower Caves | Discovered new exit (range 14) 3545 | -6/Lower Caves | Entered Zion 3569 | -6/Zion | Discovered new exit (range 19) 3593 | -6/Zion | Learned Factory stockpile data 3668 | -6/Zion | Learned Factory security intel 3683 | -6/Zion | Entered Proximity Caves 3685 | -5/Proximity Caves | Reached level 20 3701 | -5/Proximity Caves | Learned location of 1 exit from Factory 3840 | -5/Proximity Caves | Discovered exit to Factory (range 7) 3843 | -5/Proximity Caves | Entered Factory 3844 | -5/Factory | Identified exit to Factory 3844 | -5/Factory | Identified exit to Upper Caves 3845 | -5/Factory | Reached level 21 3847 | -5/Factory | Loaded intel: 261 machine locations 3848 | -5/Factory | Loaded intel: 3 garrison access locations 3914 | -5/Factory | Central database locked down 3927 | -5/Factory | Spotted B-75 Beast 3945 | -5/Factory | Garrison activated, responded to threat 4007 | -5/Factory | Fabricated Exp. Propulsion Shielding (x1) 4016 | -5/Factory | Destroyed 10 combat bots 4034 | -5/Factory | Reached level 22 4036 | -5/Factory | Upgraded with Utility slot (x1) 4053 | -5/Factory | Garrison activated, responded to threat 4129 | -5/Factory | Fabricated Enh. Autogun (x1) 4189 | -5/Factory | Intercept squad dispatched 4208 | -5/Factory | Entered Upper Caves 4276 | -5/Upper Caves | Discovered new exit (range 15) 4335 | -5/Upper Caves | Entered another Upper Caves area 4340 | -5/Upper Caves | Discovered exit to Factory (range 10) 4372 | -5/Upper Caves | Learned Factory emergency access door positions 4410 | -5/Upper Caves | Identified exit to Warlord 4445 | -5/Upper Caves | Entered Warlord 4514 | -5/Warlord | Found Prototype Special Weapon 4514 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 4531 | -5/Warlord | Met Warlord 4535 | -5/Warlord | Opened Warlord's prototype stash 4542 | -5/Warlord | Found Vortex Chain Reactor 4556 | -5/Warlord | Reached level 23 4556 | -5/Warlord | Warlord's base attacked by MAIN.C 4559 | -5/Warlord | Upgraded with Propulsion slot (x1) 4599 | -5/Warlord | Opened side exit 4623 | -5/Warlord | Discovered new exit (range 13) 4645 | -5/Warlord | Destroyed 8 combat bots 4692 | -5/Warlord | Destroyed 10 combat bots 4779 | -5/Warlord | Spotted B-86 Titan 4779 | -5/Warlord | Spotted B-75 Beast 4876 | -5/Warlord | Spotted Striker 4902 | -5/Warlord | Destroyed Striker 4906 | -5/Warlord | Warlord forces counterattacked 4914 | -5/Warlord | Spotted Executioner 4925 | -5/Warlord | Destroyed Executioner 4927 | -5/Warlord | Spotted Striker 4927 | -5/Warlord | Found Adv. Kinecellerator 4934 | -5/Warlord | Destroyed Striker 4952 | -5/Warlord | Found Exp. Core Analyzer 4959 | -5/Warlord | Entered Proximity Caves 4961 | -4/Proximity Caves | Reached level 24 4975 | -4/Proximity Caves | Destroyed 14 combat bots 5031 | -4/Proximity Caves | Spotted B-86 Titan 5036 | -4/Proximity Caves | Destroyed B-86 Titan 5040 | -4/Proximity Caves | Discovered exit to Factory (range 18) 5061 | -4/Proximity Caves | Entered Factory 5063 | -4/Factory | Loaded intel: 272 machine locations 5063 | -4/Factory | Reached level 25 5074 | -4/Factory | Identified exit to Research 5074 | -4/Factory | Identified exit to Upper Caves 5074 | -4/Factory | Identified exit to Extension 5206 | -4/Factory | Fabricated Enh. Autogun (x1) 5211 | -4/Factory | Spotted B-86 Titan 5224 | -4/Factory | Destroyed B-86 Titan 5245 | -4/Factory | Spotted B-86 Titan 5258 | -4/Factory | Destroyed B-86 Titan 5311 | -4/Factory | First assault squad dispatched 5375 | -4/Factory | Fabricated Enh. Autogun (x1) 5437 | -4/Factory | Fabricated Enh. Autogun (x1) 5471 | -4/Factory | Entered Upper Caves 5473 | -4/Upper Caves | Reached level 26 5524 | -4/Upper Caves | Learned Research emergency access door positions 5524 | -4/Upper Caves | Learned Extension security intel 5547 | -4/Upper Caves | Discovered new exit (range 6) 5547 | -4/Upper Caves | Learned 12 Research zone layouts 5549 | -4/Upper Caves | Entered another Upper Caves area 5559 | -4/Upper Caves | Learned Research interactive machine intel 5613 | -4/Upper Caves | Destroyed 7 combat bots 5630 | -4/Upper Caves | Discovered new exit (range 7) 5643 | -4/Upper Caves | Entered Zhirov 5643 | -4/Zhirov | Discovered new exit (range 3) 5647 | -4/Zhirov | Met Zhirov 5653 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5657 | -4/Zhirov | Found Alien Artifact 5657 | -4/Zhirov | Identified Integrated Reactor 5657 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5661 | -4/Zhirov | Found Alien Artifact 5661 | -4/Zhirov | Identified Transdimensional Reconstructor 5661 | -4/Zhirov | Warped through subspace 5685 | -4/Zhirov | Entered Proximity Caves 5700 | -3/Proximity Caves | Reached level 27 5701 | -3/Proximity Caves | Upgraded with Utility slot (x1) 5729 | -3/Proximity Caves | Attracted the attention of an 0b10 base 5752 | -3/Proximity Caves | Learned location of 2 exits from Lower Caves 5759 | -3/Proximity Caves | Destroyed 13 combat bots 5790 | -3/Proximity Caves | Spotted B-86 Titan 5799 | -3/Proximity Caves | Destroyed B-86 Titan 5817 | -3/Proximity Caves | Entered Research 5818 | -3/Research | Identified exit to Armory 5819 | -3/Research | Identified exit to Research 5819 | -3/Research | Identified exit to Testing 5819 | -3/Research | Reached level 28 5819 | -3/Research | Upgraded with Weapon slot (x1) 5821 | -3/Research | Loaded intel: 124 machine locations 5822 | -3/Research | Loaded intel: 43 interactive machine locations 6051 | -3/Research | Repaired Adv. Kinecellerator 6077 | -3/Research | Entered Armory 6078 | -3/Armory | Loaded intel: 83 machine locations 6141 | -3/Armory | Fabricated Enh. Autogun (x1) 6245 | -3/Armory | Reached level 29 6288 | -3/Armory | Destroyed 14 combat bots 6307 | -3/Armory | Spotted B-86 Titan 6335 | -3/Armory | Destroyed B-86 Titan 6387 | -3/Armory | Intercept squad dispatched 6401 | -3/Armory | Spotted Tracker 6402 | -3/Armory | Destroyed 15 combat bots 6402 | -3/Armory | Spotted Tracker 6408 | -3/Armory | Destroyed Tracker 6409 | -3/Armory | Spotted Combat Programmer 6409 | -3/Armory | Spotted Combat Programmer 6412 | -3/Armory | Destroyed Tracker 6416 | -3/Armory | Destroyed Combat Programmer 6426 | -3/Armory | Core integrity fell below 50% 6429 | -3/Armory | Destroyed Combat Programmer 6474 | -3/Armory | Found Prototype Energy Gun 6474 | -3/Armory | Identified Immobilizer 6543 | -3/Armory | Discovered new exit (range 3) 6543 | -3/Armory | Entered Lab 6543 | -3/Lab | Discovered exit to Research (range 9) 6545 | -3/Lab | Reached level 30 6546 | -3/Lab | Hidden lab's door opened automatically 6546 | -3/Lab | Sensor layout match revealed 6546 | -3/Lab | Upgraded with Utility slot (x1) 6547 | -3/Lab | Gained access to the hidden lab's interior 6556 | -3/Lab | Decrypted terminal 6562 | -3/Lab | Found Prototype Special Weapon 6562 | -3/Lab | Identified Gui. Remote Datajack 6566 | -3/Lab | Decrypted terminal 6570 | -3/Lab | Found Prototype Protection 6570 | -3/Lab | Identified Med. Regenerative Plating 6573 | -3/Lab | Found Prototype Energy Cannon 6573 | -3/Lab | Identified Warp Cannon 6576 | -3/Lab | Found Prototype Energy Cannon 6576 | -3/Lab | Identified Potential Cannon 6596 | -3/Lab | Found Alien Artifact 6596 | -3/Lab | Identified Core Regenerator 6596 | -3/Lab | Used Core Regenerator, restored core integrity (+228) 6598 | -3/Lab | Found Integrated Reactor 6598 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 6604 | -3/Lab | Found Alien Artifact 6612 | -3/Lab | Detected by scanners 6618 | -3/Lab | Confronted by A5 6631 | -3/Lab | Destroyed A5 6639 | -3/Lab | Found Med. Regenerative Plating 6649 | -3/Lab | Found Transdimensional Reconstructor 6653 | -3/Lab | Entered Research 6653 | -2/Research | Warlord forces began assault on 0b10 6654 | -2/Research | Loaded intel: 107 machine locations 6655 | -2/Research | Reached level 31 6665 | -2/Research | Identified exit to Quarantine 6679 | -2/Research | Met up with Warlord 6709 | -2/Research | Spotted B-90 Cyclops 6759 | -2/Research | Spotted Tracker 6759 | -2/Research | Spotted Tracker 6760 | -2/Research | Discovered new exit (range 5) 6763 | -2/Research | Research machine network offline 6765 | -2/Research | Destroyed Tracker 6772 | -2/Research | Spotted Combat Programmer 6775 | -2/Research | Destroyed Tracker 6781 | -2/Research | Core integrity fell below 50% 6783 | -2/Research | Destroyed Combat Programmer 6785 | -2/Research | Spotted Combat Programmer 6791 | -2/Research | Destroyed Combat Programmer 6812 | -2/Research | Destroyed 7 combat bots 6866 | -2/Research | Spotted B-90 Cyclops 6874 | -2/Research | Destroyed B-90 Cyclops 6880 | -2/Research | Entered Quarantine 6881 | -2/Quarantine | Loaded intel: 69 machine locations 6882 | -2/Quarantine | Reached level 32 6900 | -2/Quarantine | Identified exit to Access 6959 | -2/Quarantine | Met incapacitated Sigix Warrior 6959 | -2/Quarantine | Lockdown squad dispatched 6960 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 6961 | -2/Quarantine | Unlocked Sigix quarantine chamber 6975 | -2/Quarantine | Spotted Lightning 6975 | -2/Quarantine | Spotted Lightning 6975 | -2/Quarantine | Spotted Lightning 6979 | -2/Quarantine | Destroyed Lightning 6982 | -2/Quarantine | Destroyed Lightning 6983 | -2/Quarantine | Destroyed Lightning 6998 | -2/Quarantine | Spotted Alpha 7 7003 | -2/Quarantine | Found Alien Launcher 7016 | -2/Quarantine | Spotted Fortress 7035 | -2/Quarantine | Destroyed Fortress 7060 | -2/Quarantine | Discovered new exit (range 5) 7061 | -2/Quarantine | Entered Section 7 7062 | -2/Section 7 | Loaded intel: 138 machine locations 7070 | -2/Section 7 | Found Alien Artifact 7070 | -2/Section 7 | Identified Core Reset Matrix 7070 | -2/Section 7 | Identified Sigix Terminator 7070 | -2/Section 7 | Reached level 33 7070 | -2/Section 7 | Used Core Reset Matrix 7074 | -2/Section 7 | Sensed 23 artifacts in vicinity 7124 | -2/Section 7 | Spotted Alpha 7 7125 | -2/Section 7 | Spotted Alpha 7 7144 | -2/Section 7 | Spotted Executioner 7144 | -2/Section 7 | Spotted Executioner 7153 | -2/Section 7 | Intercept squad dispatched 7154 | -2/Section 7 | Spotted Striker 7154 | -2/Section 7 | Spotted Striker 7155 | -2/Section 7 | Destroyed 11 combat bots 7158 | -2/Section 7 | Spotted Executioner 7162 | -2/Section 7 | Activated Sigix Exoskeleton 7162 | -2/Section 7 | Received instructions from Sigix Warrior 7165 | -2/Section 7 | Spotted Tracker 7165 | -2/Section 7 | Spotted Tracker 7166 | -2/Section 7 | Destroyed Tracker 7169 | -2/Section 7 | Destroyed Tracker 7180 | -2/Section 7 | Found Prototype Device 7180 | -2/Section 7 | Identified Exp. Phase Shifter 7189 | -2/Section 7 | Spotted Combat Programmer 7190 | -2/Section 7 | Spotted Combat Programmer 7193 | -2/Section 7 | Destroyed Combat Programmer 7198 | -2/Section 7 | Destroyed Combat Programmer 7215 | -2/Section 7 | Spotted Striker 7222 | -2/Section 7 | Destroyed Striker 7230 | -2/Section 7 | Spotted B-99 Colossus 7238 | -2/Section 7 | Reached level 34 7272 | -2/Section 7 | Allies destroyed Alpha 7 7284 | -2/Section 7 | Destroyed 28 combat bots 7288 | -2/Section 7 | Spotted S7 Guard 7290 | -2/Section 7 | Found Navigation Efficiency Matrix 7290 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 7295 | -2/Section 7 | Spotted S7 Guard 7297 | -2/Section 7 | Found Sigix Shearcannon 7301 | -2/Section 7 | Sigix Warrior authorized to use Shearcannon 7304 | -2/Section 7 | Found Sigix Sheargun 7305 | -2/Section 7 | Found Sigix Sheargun 7308 | -2/Section 7 | Allies destroyed S7 Guard 7315 | -2/Section 7 | Spotted Striker 7315 | -2/Section 7 | Spotted Striker 7320 | -2/Section 7 | Allies destroyed Striker 7328 | -2/Section 7 | Allies destroyed Striker 7330 | -2/Section 7 | Spotted Investigator 7330 | -2/Section 7 | Spotted Executioner 7332 | -2/Section 7 | Destroyed Investigator 7338 | -2/Section 7 | Allies destroyed Executioner 7374 | -2/Section 7 | Destroyed 17 combat bots 7392 | -2/Section 7 | Discovered exit to Access (range 20) 7403 | -2/Section 7 | Spotted S7 Guard 7406 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7406 | -2/Section 7 | Destroyed S7 Guard 7412 | -2/Section 7 | Found Core Membrane 7412 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 7427 | -2/Section 7 | Spotted Executioner 7427 | -2/Section 7 | Spotted Executioner 7427 | -2/Section 7 | Spotted Striker 7427 | -2/Section 7 | Spotted Striker 7427 | -2/Section 7 | Entered Access 7427 | -1/Access | Accompanied by 1 ally (Sigix Warrior) 7436 | -1/Access | Reached level 35 7451 | -1/Access | Spotted B-99 Colossus 7463 | -1/Access | Allies destroyed B-99 Colossus 7540 | -1/Access | Reached level 36 7554 | -1/Access | Build established: Scavenger-Sprinter 7559 | -1/Access | Garrison activated, responded to threat 7590 | -1/Access | Energy Cycler disabled 7600 | -1/Access | Intercept squad dispatched 7610 | -1/Access | Spotted Tracker 7610 | -1/Access | Spotted Tracker 7611 | -1/Access | Destroyed Tracker 7612 | -1/Access | Destroyed Tracker 7614 | -1/Access | Found Exp. Phase Shifter 7619 | -1/Access | Found Prototype Processor 7619 | -1/Access | Identified Exp. Targeting Computer 7659 | -1/Access | Spotted B-99 Colossus 7665 | -1/Access | Destroyed B-99 Colossus 7698 | -1/Access | Garrison activated, responded to threat 7711 | -1/Access | Reached level 37 7721 | -1/Access | Spotted B-99 Colossus 7732 | -1/Access | Destroyed B-99 Colossus 7753 | -1/Access | Destroyed 88 combat bots 7795 | -1/Access | Intercept squad dispatched 7856 | -1/Access | Discovered new exit (range 14) 7856 | -1/Access | Spotted B-99 Colossus 7857 | -1/Access | Spotted B-99 Colossus 7864 | -1/Access | Destroyed B-99 Colossus 7868 | -1/Access | Allies destroyed B-99 Colossus 7877 | -1/Access | Entered Command 7877 | -1/Command | Accompanied by 1 ally (Sigix Warrior) 7915 | -1/Command | Disengaged cave seal 7915 | -1/Command | Derelicts emerged from the dark tunnel 7915 | -1/Command | Welcomed Warlord to Command 7929 | -1/Command | Spotted M Guard 7929 | -1/Command | Spotted M Guard 7930 | -1/Command | Spotted Combat Programmer 7931 | -1/Command | Spotted Combat Programmer 7937 | -1/Command | Destroyed Combat Programmer 7943 | -1/Command | Allies destroyed Combat Programmer 7949 | -1/Command | Destroyed M Guard 7957 | -1/Command | Attacked by Warlord 7959 | -1/Command | Destroyed M Guard 7959 | -1/Command | All MAIN.C guards destroyed 7969 | -1/Command | Found Prototype Reactor 7969 | -1/Command | Identified Zero-point Reactor 7974 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 7977 | -1/Command | Warlord destroyed during the assault 7977 | -1/Command | Allies destroyed Warlord 7981 | -1/Command | Found Prototype Device 7981 | -1/Command | Identified AEGIS Remote Shield 7998 | -1/Command | Destroyed 7 combat bots 8001 | -1/Command | Met MAIN.C 8001 | -1/Command | Received instructions from Sigix Warrior 8002 | -1/Command | 0b10 Conduit disabled 8009 | -1/Command | Reached level 38 8009 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 8009 | -1/Command | Destroyed MAIN.C Shell 8009 | -1/Command | Spotted M Shell/Def 8009 | -1/Command | Spotted M Shell/Atk 8009 | -1/Command | Spotted M Shell/Def 8009 | -1/Command | Spotted M Shell/Atk 8009 | -1/Command | Spotted M Shell/Atk 8009 | -1/Command | Spotted M Shell/Def 8009 | -1/Command | Spotted M Shell/Atk 8009 | -1/Command | Spotted M Shell/Def 8011 | -1/Command | MAIN.C activated Command garrisons 8011 | -1/Command | Destroyed M Shell/Def 8014 | -1/Command | Destroyed M Shell/Def 8016 | -1/Command | Destroyed M Shell/Def 8018 | -1/Command | Core integrity fell below 50% 8023 | -1/Command | Destroyed M Shell/Def 8027 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 8028 | -1/Command | Destroyed M Shell/Atk 8032 | -1/Command | Destroyed MAIN.C 8038 | -1/Command | Destroyed M Shell/Atk 8040 | -1/Command | Destroyed M Shell/Atk 8042 | -1/Command | Discovered new exit (range 37) 8042 | -1/Command | Discovered new exit (range 82) 8042 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 8061 | -1/Command | Destroyed 9 combat bots 8108 | -1/Command | Spotted B-99 Colossus 8284 | -1/Command | Destroyed 7 combat bots 8468 | -1/Command | Found Adv. Powered Armor 8474 | -1/Command | Found Omega Cannon 8507 | -1/Command | Found Exp. Weapon Cycler 8511 | -1/Command | Found Vortex Chain Reactor 8583 | -1/Command | Upgraded with Power slot (x1) 8680 | -1/Command | Warped through subspace to slip node 8680 | -1/Command | Discovered new exit (range 5) 8806 | -1/Command | Entered Access_0 8807 | -1/Access_0 | Sensed 4 artifacts in vicinity 8807 | -1/Access_0 | Met Architect 8855 | -1/Access_0 | Architect warped through subspace 8864 | -1/Access_0 | Spotted Enhanced Programmer 8875 | -1/Access_0 | Fired Sigix Terminator 8875 | -1/Access_0 | Architect warped through subspace 8875 | -1/Access_0 | Destroyed Enhanced Programmer 8875 | -1/Access_0 | Reached level 39 8876 | -1/Access_0 | Core integrity fell below 20% 8896 | -1/Access_0 | Destroyed by Architect with Modified Sigix Sheargun Last Messages --------------- 08875_ Enhanced Grunt destroyed. 08875_ Reached level 39. 08876_ Upgraded: Energy Generation (+5) 08876_ Upgraded: TH Damage % (+5) 08876_ Upgraded: EX Damage % (+5) 08879_ Navigation matrix triggers involuntary quantum shift. 08887_ Quantum Shear penetrates Wall. 08888_ Destroyed Adv. Heat Sink. 08888_ Antimatter Reactor fried. 08888_ Adv. Particle Charger fried. 08888_ Adv. Energy Well fried. 08888_ Adv. Heat Sink fried. 08888_ Enhanced Grunt destroyed. 08888_ Switching to secondary target: Enhanced Grunt. 08888_ Destroyed Adv. Particle Charger. 08889_ Penetrated by Quantum Shear. 08890_ Exp. Phase Shifter destroyed. 08892_ Penetrated by Quantum Shear. [Achievement: Collector] [Achievement: Rambo] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? #???????????????????????? | | ?????????????????????# ???????????????????????? | | ????????????????????? ?### ?????????????????? | | ????????????????????? # ?? ??????????????? | | ?????????????????????? # ???????????? | | ?????????????????????? # #?????????? | | ?????????????????????? 0 # ??????????? | | ?????????????????????? ; # #??????????? | | ??????????????#???????# ; ; ####???????? | | ??????????##### ??????# ; ;;;;; ; ###?????? | | ??????????# ??#### ; ; ####??# | | ??????????# ### ;;;;;;;;;;;;; ;; ### | | ??????????# ;; ;;;; ; "" | | ????????### ;; ;; ; " | | ???????##; ;;; ;; ;; "" | | ??????## ;; ;; ; ;; ;" | | ??????# ;; ;;;; ; ; | | ???????? ;; ;; ;; | | ??????? %=gg ;;; ;" | | ????????# #;= ;;; ;" | | ??????????????#;;; ; ;; ;; " | | ??????????????# ; ;; @ ;; ;; ; " | | ?????????????## ; ;;; ;;;; ;; ;; " | | ?????????????# ;;;;; ;; ; ;; ; " | | ?????????????# ; ;;;;; ;; ; ;;; " | | ?????????????# ; ;; ; ;; ; """ | | ????????????#;;; ; ;;;;;;; ; ;; ;;;;;""""" | | ????????# ; ;;;;;; ; ; | | ????????# ; ; ; | | ????????##### ;;;;;; ; ;;"""""" | | ?????????? ; ; ;; | | ????????? ; ;;;;; | | ?????????## ;;;; ; ;; ;; """""" | | ??????????## ; ; ;;;; ;; ;;; | | ???????????# ;; ; ; ; ;;; | | ??????????# ;;;;;; ; ;;; | | ?????????? ; ; ; ;; | | ??????????? # ; ; ;;;;;;;;;;; " " | | ???????????? ## ; ; ;;;;; """ " | | ???????????????# ; ; ;;;" " " " | | ??????????????? # ;;;;;;;;; "" " " # | | ??????????????? ##"""; ;" """ "" " # | | ????????????????? " """ " "" "## | | ???????????????????? " """ "" """##? | | ??????????????????????## "" "" #####?? | | ?????????????????????????# " " ###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 135 Coolant Potential 120 Energy Generation 106 Energy Capacity 920 Matter Stores 500 Matter Capacity 500 Sight Range 28 Robot Scan Range 22 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 400 Resistance: KI 40 Resistance: TH 40 Resistance: EX 40 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 90 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Kinecelleration 50 Offensive Hacking 30 Defensive Hacking 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Coolant Injector | x2 | -7/Factory | Preloaded Recoil Stabilizer | x2 | -7/Factory | Authchip Cld. Cesium-ion Thruster | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -6/Factory Exp. Propulsion Shielding | x1 | -5/Factory Enh. Autogun | x1 | -5/Factory Enh. Autogun | x1 | -4/Factory | Authchip Enh. Autogun | x1 | -4/Factory | Authchip Enh. Autogun | x1 | -4/Factory Enh. Autogun | x1 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Regenerator Core Reset Matrix Navigation Efficiency Matrix Core Membrane Sigix Terminator Achievements -------------- Collector Everyone Must Die Rambo Slippery One Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Qua Sec Acc Com Ac0 Levels Raised 38 | . 1 1 . 1 4 4 . 1 1 2 2 1 . . 1 2 . . 1 1 1 1 . . 1 1 1 1 1 1 2 3 1 1 XP Earned 61061 | 4000 1600 1900 200 1357 6584 5331 500 600 2150 2450 3586 847 418 170 1795 2470 468 286 1545 1083 2006 345 301 152 1550 1276 1928 1221 2313 1026 2816 4181 2047 559 XP Spent 60550 | 3950 1550 1460 . 1520 6000 5400 . 2065 1490 3060 2475 1700 . . 1830 2000 . . 2000 1900 1510 . . . 2300 2225 . 2600 1500 1860 3065 4540 1350 1200 Upgrades 116 | 11 2 5 . 4 15 8 . 3 2 5 7 1 . . 5 1 . . 1 3 4 . . . 1 3 . 1 1 3 6 19 2 3 Power Slot 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion Slot 6 | 1 1 . . . 1 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Utility Slot 8 | 1 . . . 1 . 1 . 1 . . . 1 . . . 1 . . . . . . . . 1 . . 1 . . . . . . Weapon Slot 5 | 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Core Integrity 18 | . . 2 . . 2 . . 1 . . 1 . . . 2 . . . . . 2 . . . . . . . . 2 3 3 . . Heat Dissipation 12 | . . . . 2 . . . . 1 1 3 . . . . . . . . . 1 . . . . . . . . . . 4 . . Energy Generation 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Energy Storage 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Matter Storage 4 | . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Mass Support 4 | 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Inventory Capacity 6 | 2 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Sight Range 6 | 3 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sensor Range 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . Ranged Accuracy 3 | . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hack Attack % 4 | . . 1 . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hack Defense % 3 | 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . TH Resistance % 4 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . EX Resistance % 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . TH Damage % 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EX Damage % 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Protomatter Created 10834 | . 137 212 . 34 249 363 57 70 . 371 450 54 88 . 203 309 162 63 670 19 613 135 115 . 135 261 646 82 539 292 1589 2155 761 . Integrity Restored 8054 | . 148 119 . 67 272 462 39 40 . 306 352 111 76 . 348 160 57 20 354 57 476 87 19 . 235 142 594 52 715 465 475 528 1278 . Core 7720 | . 148 119 . 67 272 462 . 40 . 306 352 111 76 . 348 160 57 20 354 57 476 20 19 . 235 95 461 52 715 465 427 528 1278 . Parts 334 | . . . . . . . 39 . . . . . . . . . . . . . . 67 . . . 47 133 . . . 48 . . . Protomatter Decayed 16311 | . 87 104 . . 158 208 . 56 . 143 236 17 62 . 63 193 143 . 557 . 395 104 58 . 120 213 444 . 626 207 1549 2174 8394 . Game ------ Seed RiotAssemblyMachine Manual? 0 Play Time 03:45:42 Cumulative 127.9 hours Start 2022.04.28 @ 17:36:17 End 2022.04.28 @ 21:21:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 53 Rogue 0 Adventurer 53 Explorer 0 Win Type - Total 10 Types 5/1/1/0/1/0/0/1/1 Lore% 84 Gallery% 75 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba73aedd-b99c-49ab-86d3-9777086be85e