Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 09:45:20 Player: ZarZap Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (23) 115 Value Destroyed (521) 521 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 2764 Bonus ------- Follower Combat Kills 145 Friendly Fire -37 Cogmind --------- Core Integrity 291/550 Matter 231/300 Energy 20/100 System Corruption 0% Temperature Critical (564) Movement Core (500) Ox9 Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Spread Laser Spread Laser Heavy Assault Rifle > --- INVENTORY (15) --- Cooling System Signal Interpreter ECM Suite Small Laser Improved Medium Laser Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Cooling System Signal Interpreter ECM Suite EM Shotgun Small Laser Spread Laser Spread Laser Light Assault Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 40 | 6 13 . 7 6 8 Power 7 | 1 1 . 1 3 1 Engine 7 | 1 1 . 1 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 5 . 2 1 . Treads . | . . . . . . Leg 10 | 2 5 . 2 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 5 . . . 2 Device 5 | . 4 . . . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 15 | 2 2 . 4 2 5 Energy Gun 10 | 1 2 . 2 1 4 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 2 1 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . 1 . . . . System Corruption 2 | . 2 . . . . Parts Lost 10 | . . 2 . . 8 Power 3 | . . . . . 3 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 4 | . . 2 . . 2 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 96 93 100 93 Engine 19 | . 13 14 22 22 24 Leg 23 | . 28 28 22 22 17 Device 10 | . 9 14 11 11 9 Storage 11 | . 14 14 11 11 9 Energy Gun 10 | . 13 11 7 11 10 Ballistic Gun 17 | . 14 12 19 22 16 Peak Build Rating 21 | 6 10 9 14 16 21 Average Rating 12 | 4 7 8 11 14 19 On Entrance 8 | . 6 9 7 14 16 Naked Turns . | . . . . . . Heaviest Build 39 | 14 33 29 36 36 39 Greatest Support 33 | 20 26 26 26 33 33 Greatest Overweight (x) 2 | 2 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 15 Most Carried 13 | 1 6 6 9 13 9 Average Carried 6 | . 2 6 4 9 8 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 9 | 1 6 6 9 9 7 Class Distribution -------------------- 42% | Mutant 35% | Skirmisher 15% | Scavenger-Skirmisher 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 760 | 194 133 145 149 139 . Remotely . | . . . . . . Salvage Created 579 | . 163 35 169 110 102 Parts 50 | . 14 3 13 16 4 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 21 | . 5 1 4 9 2 Guns 21 | . 5 1 4 9 2 Classes Destroyed 7 | . 3 . 3 . 1 Worker 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 13 | . 3 . 1 9 . Grunt 4 | . 2 1 1 . . Brawler 1 | . . . 1 . . Sentry 1 | . . . 1 . . Specialist 2 | . . . . . 2 Best Kill Streak 4 | . 3 1 4 3 2 Combat Bots Only 3 | . 3 1 3 3 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 182 | . 34 19 31 41 57 Missed 32 | . 7 4 9 8 4 Damage Taken 2126 | . 305 377 260 270 914 Core 477 | . 46 84 30 58 259 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 . 48 . 78 . Volleys Fired 69 | . 20 6 15 16 12 Largest 3 | . 2 2 3 3 3 Hottest 153 | . 60 60 108 108 153 Shots Fired 175 | . 40 12 41 48 34 Gun 175 | . 40 12 41 48 34 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 101 | . 20 6 30 32 13 Thermal 54 | . 6 6 11 16 15 Explosive . | . . . . . . Electromagnetic 20 | . 14 . . . 6 Robot Hit Streak 14 | . 6 5 8 4 14 Robot Miss Streak 9 | . 3 1 9 6 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . 1 2 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 108 | . 25 8 31 15 29 Core Hits 63 | . 10 2 17 18 16 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1437 | . 319 91 383 178 466 Guns 1421 | . 319 91 372 178 461 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 16 | . . . 11 . 5 Kinetic 696 | . 165 45 260 93 133 Thermal 537 | . 56 46 112 85 238 Explosive . | . . . . . . Electromagnetic 188 | . 98 . . . 90 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . 4 5 . . . Message Errors 2 | . 1 1 . . . Matter Fused 3 | . 1 2 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . 1 . . . . Alerts 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . . . 1 . 1 Kicked 2 | . . . 1 . 1 Crushed . | . . . . . . Highest Temperature 546 | . 81 188 336 270 546 Average Temperature 120 | . 32 92 158 85 205 Received Heat Transfer 498 | . 135 36 48 . 279 Effects 9 | . . . 5 . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . 1 . 1 Interference 3 | . . . 3 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 767 | . 125 100 135 110 297 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Peak Influence 371 | . 142 35 351 371 129 Initial 136 | . . . 5 136 96 Average 154 | . 75 4 186 280 94 Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 60 | 100 100 100 45 13 100 Level 1 39 | . . . 54 86 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 3 . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . . . 3 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 2 | . . 1 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 9 8 13 13 9 Peak Tracking Total 7 | . 5 7 3 4 6 Tactical Retreats 6 | . 1 1 . 3 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . . . 2 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 6 | . . 1 . 5 . Largest Group 4 | . . 1 1 4 3 Highest-Rated Group 71 | . . 31 31 71 55 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 41 | . . . 20 4 17 Total Damage 540 | . . . 233 83 224 Kills 7 | . . . 5 1 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2202 | 70 401 338 362 775 256 Spaces Moved 1081 | 53 243 180 136 369 100 Core 10 | 10 . . . . . Treads . | . . . . . . Legs 1071 | 43 243 180 136 369 100 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 190 200 Average Speed 171 | 114 124 177 190 193 200 Slowest Speed 200 | 150 190 190 190 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 5 40 48 21 69 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . 2 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1276 | 59 300 185 208 397 127 Wait 55 | . 9 . 42 . 4 Move 1076 | 52 242 179 135 368 100 Hop . | . . . . . . Pick Up 19 | 1 8 . 6 2 2 Fast Attach 14 | 6 6 . 2 . . Attach 8 | . 2 . 2 . 4 Detach . | . . . . . . Swap 18 | . 5 . 3 6 4 Drop 15 | . 8 . 2 5 . Fire 69 | . 20 6 15 16 12 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . 1 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 13) 472 | -10/Materials | Entered Mines 481 | -10/Mines | Met a Derelict bent on vengeance 554 | -10/Mines | Learned Materials terminal intel 672 | -10/Mines | Discovered new exit (range 8) 726 | -10/Mines | Assembled infested the area 752 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 780 | -10/Mines | Core integrity fell below 50% 795 | -10/Mines | Discovered new exit (range 15) 803 | -10/Mines | Received a Mining Laser from a helpful Derelict 810 | -10/Mines | Entered Materials 810 | -9/Materials | Accompanied by 1 ally 810 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 811 | -9/Materials | Loaded intel: 12 terminal locations 1141 | -9/Materials | Discovered new exit (range 15) 1172 | -9/Materials | Entered Mines 1209 | -9/Mines | Build established: Skirmisher 1339 | -9/Mines | Found a hidden stash of uninstalled traps 1632 | -9/Mines | Discovered new exit (range 5) 1763 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1947 | -9/Mines | Entered Materials 1947 | -8/Materials | Accompanied by 3 allies 1947 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1952 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1969 | -8/Materials | Build established: Scavenger-Skirmisher 2177 | -8/Materials | Lost 3 allies 2203 | -8/Materials | Self-destructed Last Messages --------------- 02179_ Penetrated by Slug. 02179_ Targeting Computer fried. 02179_ X-62 Marksman destroyed. 02179_ Switching to secondary target: X-62 Marksman. 02181_ Penetrated by Slug. 02181_ Imp. Aluminum Leg destroyed. 02184_ Penetrated by Slug. 02184_ Hvy. Assault Rifle destroyed. 02187_ Penetrated by Slug. 02190_ Power failure, Lgt. Ion Engine shutdown. 02190_ Penetrated by Slug. 02190_ EM Shotgun destroyed. 02193_ Penetrated by Slug. 02194_ X-62 Marksman destroyed. 02199_ R-06 Scavenger collects Core Analyzer. 02199_ Lgt. Ion Engine destroyed. 02200_ Overheating: Hvy. Assault Rifle damaged (-47). 02202_ Overheating: Energy bleed (-5). 02203_ Overheating: Hvy. Assault Rifle damaged (-24). 02203_ Mak. Leg destroyed. 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