Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 23:30:25 Player: Beef Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (138) 690 Value Destroyed (6102) 6102 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1265) 1265 TOTAL SCORE: 13077 Bonus ------- High Alert Combat Kills 1265 Cogmind --------- Core Integrity 0/1150 Matter 38/300 Energy 28/100 System Corruption 17% Temperature Cool (1) Movement Flying (35) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter VTOL Module > --- UTILITY (10) ----- Experimental Optical Array Improved Signal Interpreter Improved Targeting Computer Experimental Targeting Computer Nanoactuators Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Improved Weapon Cycler Graphene Brace Heavy Laser Force Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Leg > --- UTILITY ---------- Experimental Optical Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Improved Weapon Cycler Improved Weapon Cycler Improved Phase Shifter Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Coil Gun Heavy Machine Gun Hardcell Cannon Force Lance > --- INVENTORY -------- Armored Leg Advanced VSS Leg Improved Heat Sink Phase Gun Rocket Array [Rating: 111] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Hardcell Cannon Launcher Rocket Array Impact Weapon Power Maul Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 8 | . . 2 2 . 1 2 1 . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 190 | 5 2 5 26 28 9 35 69 2 9 Power 26 | 1 . 1 2 3 1 7 10 1 . Engine 11 | 1 . 1 2 1 1 5 . . . Core 6 | . . . . 2 . 2 2 . . Reactor 9 | . . . . . . . 8 1 . Propulsion 52 | 2 . 3 6 12 4 9 14 . 2 Treads 13 | 2 . . 5 2 1 . 3 . . Leg 31 | . . . . 10 3 9 9 . . Wheel 4 | . . 3 1 . . . . . . Hover 2 | . . . . . . . . . 2 Flight 2 | . . . . . . . 2 . . Utility 61 | 1 1 1 10 5 3 11 24 1 4 Device 37 | . . . 4 2 2 10 15 1 3 Storage 2 | 1 1 . . . . . . . . Processor 11 | . . 1 2 3 1 . 3 . 1 Hackware 3 | . . . 2 . . . 1 . . Protection 8 | . . . 2 . . 1 5 . . Artifact . | . . . . . . . . . . Weapon 51 | 1 1 . 8 8 1 8 21 . 3 Energy Gun 27 | . 1 . 4 7 1 6 8 . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 8 | 1 . . 3 . . . 4 . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 5 | . . . . 1 . . 3 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 7 | . . . . . . . 5 . 2 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . 2 1 2 4 . 1 Parts Lost 69 | . . 6 11 6 1 6 33 . 6 Power 6 | . . . 1 . . 2 3 . . Propulsion 16 | . . 3 3 2 1 . 6 . 1 Utility 23 | . . 1 3 2 . 3 10 . 4 Weapon 24 | . . 2 4 2 . 1 14 . 1 Highest Loss Streak 9 | . . 3 9 4 1 2 9 . 6 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 92 | . 86 76 88 94 99 98 93 47 67 Engine 3 | . 14 11 8 3 4 1 . . . Core 1 | . . . . 3 1 3 1 . . Treads 4 | . 28 11 12 2 6 . 3 . . Leg 17 | . . . . 27 20 21 15 . . Device 13 | . . . 11 3 12 18 18 5 11 Storage 6 | . 19 21 9 7 6 5 3 . . Processor 21 | . . 5 10 21 26 23 24 26 30 Hackware 1 | . . . 9 3 . . . 5 5 Protection 2 | . . . 5 3 . 2 3 . . Energy Gun 13 | . 9 9 10 14 20 15 10 . . Ballistic Gun 1 | . 14 10 4 . . . 3 . . Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 11 32 33 48 50 44 57 78 3 23 Greatest Support 81 | 40 40 40 40 59 60 80 81 17 17 Greatest Overweight (x) 2 | . . 1 1 2 . . 2 . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 6 11 15 15 15 15 15 11 5 5 Most Carried 15 | 5 5 11 15 15 15 15 15 5 5 Average Carried 12 | 2 4 5 11 13 14 14 11 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Final Carried 15 | 5 5 11 15 15 15 15 5 5 5 Class Distribution -------------------- 41% | Mutant 36% | Gunner 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 2564 | 248 21 50 367 255 90 321 1212 . . Remotely 347 | . . . 347 . . . . . . Salvage Created 6433 | . 40 211 524 1507 647 1220 2276 . 8 Parts 261 | . 2 12 17 76 19 48 86 . 1 Haulers Intercepted 2 | . . . . 1 . 1 . . . Recyclers Shooed 9 | . . 1 . 2 . 4 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 99 | . 1 3 11 22 7 16 39 . . Melee 1 | . . . 1 . . . . . . Guns 70 | . 1 3 6 20 7 11 22 . . Cannons 5 | . . . . . . . 5 . . AOE 13 | . . . 3 . . . 10 . . Classes Destroyed 17 | . 1 2 2 6 1 1 4 . . Worker 8 | . . . . 3 . . 5 . . Builder 7 | . . . . 2 . 2 3 . . Hauler 2 | . . . . 1 . 1 . . . Recycler 9 | . . 1 2 3 1 . 2 . . Mechanic 2 | . . . . . . . 2 . . Operator 2 | . . . . . 1 1 . . . Watcher 9 | . . . . 2 2 2 2 . 1 Swarmer 8 | . . . 3 . 1 . 4 . . Grunt 50 | . 1 1 4 15 4 9 16 . . Brawler 3 | . . . . 1 1 . 1 . . Duelist 2 | . . . . . . . 2 . . Sentry 10 | . . 2 2 2 1 1 2 . . Specialist 2 | . . . . . . . 2 . . Hunter 8 | . . . 2 1 . 2 3 . . Programmer 13 | . . . . 3 . 3 7 . . Heavy 2 | . . . . . . 1 1 . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 1 2 3 10 3 4 6 . 1 Combat Bots Only 7 | . 1 1 3 7 3 4 6 . . Max Kills in Single Turn 4 | . 1 1 3 1 2 2 4 . 1 Gunslinging 1 | . . . . . 1 1 1 . . Exploded 3 | . . . 3 . . . 3 . . Melee 1 | . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Hostile Shots Fired 1124 | . 11 72 172 180 39 92 503 . 55 Missed 408 | . 2 22 40 71 14 34 196 . 29 Damage Taken 12904 | . 97 720 1921 1322 373 1422 6492 . 557 Core 1994 | . 20 190 292 112 125 82 918 . 255 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . 102 . . Core Remaining (%) 78 | 100 92 52 46 84 85 91 . . . Volleys Fired 336 | . 4 35 35 75 22 57 106 . 2 Largest 4 | . 2 2 2 2 3 3 4 . 1 Hottest 248 | . 60 60 126 140 210 225 248 . 49 Shots Fired 824 | . 8 59 68 150 66 164 307 . 2 Gun 776 | . 8 59 65 150 66 164 264 . . Cannon 37 | . . . 3 . . . 34 . . Launcher 11 | . . . . . . . 9 . 2 Special . | . . . . . . . . . . Kinetic 186 | . 4 35 36 . . . 111 . . Thermal 624 | . 4 24 29 150 66 164 187 . . Explosive 11 | . . . . . . . 9 . 2 Electromagnetic 3 | . . . 3 . . . . . . Robot Hit Streak 41 | . 4 8 7 25 16 35 41 . 7 Robot Miss Streak 5 | . 1 3 5 3 2 2 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 20 | . . . 2 7 3 5 3 . . Max Gunslinging Chain 1 | . . . 1 1 1 1 1 . . Shots Hit Robots 648 | . 6 37 48 120 53 134 248 . 2 Core Hits 335 | . 2 12 27 54 25 46 167 . 2 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . Critical Strikes 49 | . . . 3 5 7 12 22 . . Burn 42 | . . . 3 5 7 11 16 . . Destroy 2 | . . . . . . . 2 . . Blast 4 | . . . . . . . 4 . . Smash 1 | . . . . . . 1 . . . Melee Attacks 28 | . . . . . . 13 13 . 2 Impact 13 | . . . . . . 13 . . . Slashing . | . . . . . . . . . . Piercing 15 | . . . . . . . 13 . 2 Sneak Attacks 3 | . . . . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17193 | . 77 337 1019 2330 1221 2932 9029 . 248 Guns 12606 | . 62 337 766 2322 1221 2854 5044 . . Cannons 1164 | . . . 81 . . . 1083 . . Explosions 3207 | . . . 156 . . . 2803 . 248 Melee 153 | . . . . . . 72 81 . . Ramming 63 | . 15 . 16 8 . 6 18 . . Kinetic 3101 | . 16 162 482 . . . 2441 . . Thermal 10744 | . 46 175 440 2322 1221 2854 3686 . . Explosive 3051 | . . . . . . . 2803 . 248 Electromagnetic 81 | . . . 81 . . . . . . Impact 72 | . . . . . . 72 . . . Slashing . | . . . . . . . . . . Piercing 81 | . . . . . . . 81 . . Highest Corruption 22 | . 1 . . 1 . 4 12 22 22 Average Corruption 3 | . 1 . . 1 . 1 4 18 18 Corruption Purged 10 | . . . . . . 4 . . 6 Corruption Blocked . | . . . . . . . . . . Effects 68 | . . . . 7 . 14 34 2 11 Message Errors 16 | . . . . 2 . 3 8 1 2 Matter Fused 8 | . . . . . . 1 5 1 1 Heat Flow Errors 9 | . . . . 1 . 3 3 . 2 Energy Discharges 11 | . . . . . . 1 9 . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 12 | . . . . 1 . 4 4 . 3 Data Loss (major) 3 | . . . . . . . 3 . . Misfires 2 | . . . . . . 2 . . . Alerts 3 | . . . . 3 . . . . . Misdirections 2 | . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots 15 | . . . . . . . 15 . . Overflow Damage 110 | . . . . . . 77 33 . . Projectiles 6 | . . . . . . . 6 . . Explosions 6 | . . . . . . . 6 . . Melee 98 | . . . . . . 77 21 . . Knockbacks 14 | . . . . . . . 14 . . Impact . | . . . . . . . . . . Kinetic 13 | . . . . . . . 13 . . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 133 | . . . . . . . 77 . 56 Shots 3 | . . . . . . . 2 . 1 Rammed 5 | . 2 . 3 . . . . . . Targets Rammed 9 | . 2 . 4 2 . 1 . . . Kicked 3 | . . . . 2 . 1 . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 420 | . 38 60 141 344 255 308 420 . 247 Average Temperature 101 | . 20 22 35 125 88 91 131 . 118 Received Heat Transfer 2839 | . 54 264 711 630 129 390 661 . . Effects 5 | . . . . 1 . 1 3 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 2 | . . . . 1 . 1 . . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . 3 . . . Impact Corruptions 3 | . . . . . . 3 . . . Robots Melted 11 | . . . 1 2 . 5 3 . . Combat Hostiles 10 | . . . 1 2 . 5 2 . . Parts Melted 65 | . . . 2 10 7 24 22 . . Heat Transferred 22427 | . 100 400 1062 4773 2516 6294 7282 . . Parts Sabotaged 2 | . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 1298 | . 65 97 244 320 337 758 1298 505 633 Initial 445 | . . 27 34 21 135 93 290 445 353 Average 404 | . 19 72 99 149 238 495 758 462 414 Maximum Alert Level 4 | . . . 1 1 1 3 4 2 2 Low Security (%) 33 | 100 100 100 80 60 45 12 . . . Level 1 27 | . . . 19 39 54 12 29 . 75 Level 2 21 | . . . . . . 65 11 100 24 Level 3 12 | . . . . . . 9 37 . . Level 4 5 | . . . . . . . 21 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 38 | . 1 . . 7 3 10 15 . 2 Investigation 14 | . . . . 3 1 6 2 . 2 Extermination 8 | . . . . 3 . 1 4 . . Reinforcement 10 | . 1 . . 1 2 1 5 . . Assault 4 | . . . . . . 1 3 . . Garrison 2 | . . . . . . 1 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 10 | . . 2 2 1 1 2 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 203 | . 4 12 21 34 12 24 78 6 12 Peak Tracking Total 11 | . 2 7 6 7 3 5 10 6 11 Tactical Retreats 5 | . . . . . . 2 3 . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 11 | . 1 . . 3 1 2 4 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Garrison Access 6 | . . . . . . 3 2 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 24 | . 1 . . 6 2 9 4 . 2 Terminals 15 | . 1 . . 5 2 4 2 . 1 Fabricators 2 | . . . . 1 . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . . . 3 2 . 1 Total Hacks 60 | . 2 . . 19 5 21 9 . 4 Successful 25 | . 1 . . 8 2 8 4 . 2 Failed 35 | . 1 . . 11 3 13 5 . 2 Catastrophic 3 | . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . Manual 27 | . . . . 8 2 10 4 . 3 Terminals 41 | . 2 . . 15 5 11 5 . 3 Fabricators 6 | . . . . 4 . 2 . . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 10 | . . . . . . 5 4 . 1 Terminal Hacks 11 | . 1 . . 3 . 4 2 . 1 Level Access Points 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . Alert Level 2 | . . . . 1 . 1 . . . Recall Investigation 1 | . . . . 1 . . . . . Recall Extermination 1 | . . . . . . . 1 . . Zone Layout 5 | . 1 . . . . 2 1 . 1 Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . Scan Component 1 | . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . . . . 4 2 3 2 . 1 Terminals 6 | . . . . 3 2 1 . . . Assimilate 1 | . . . . 1 . . . . . Botnet 5 | . . . . 2 2 1 . . . Fabricators 1 | . . . . 1 . . . . . Fabnet 1 | . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . 2 2 . 1 Jam 5 | . . . . . . 2 2 . 1 Data Cores Recovered 1 | . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 19 | . 1 . . 6 2 7 2 . 1 Full Trace Events 9 | . . . . 3 1 4 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . Machine Destruction 2 | . . . . . . 2 . . . Fabnet Peak Effective % 3 | . . . . . 3 1 . . . Autooverrided 1 | . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total Allies 2 | . . . . 1 . 1 . . . Largest Group 1 | . . . . 1 . 1 . . . Highest-Rated Group 54 | . . . . 26 . 54 . . . Highest-Rated Ally 54 | . . . . 26 . 54 . . . Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . Total Damage 24 | . . . . . . 24 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 6624 | 97 169 229 601 1297 525 1706 1747 38 215 Spaces Moved 4024 | 55 95 107 254 806 364 898 1133 101 211 Core 191 | 3 . . . . . . 188 . . Treads 457 | 52 95 30 154 1 . . 125 . . Legs 2815 | . . . . 805 364 898 748 . . Wheels 177 | . . 77 100 . . . . . . Hover 14 | . . . . . . . . . 14 Flight 370 | . . . . . . . 72 101 197 Fastest Speed 34 | 50 160 100 100 120 123 120 34 34 34 Average Speed 116 | 154 160 119 172 122 123 121 111 34 41 Slowest Speed 260 | 160 160 160 245 260 123 123 190 34 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . . . . 6 . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 25 20 25 23 13 28 34 94 6 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 22 | . . . . . . 12 8 . 2 Terrain Destroyed 199 | . . . 4 . . 12 156 . 27 Melee 22 | . . . . . . 12 8 . 2 Projectile 14 | . . . . . . . 14 . . AOE 163 | . . . 4 . . . 134 . 25 Terrain Rammed 1 | . . . . . . . 1 . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Total 5299 | 65 103 156 344 971 405 1397 1424 104 330 Wait 524 | 1 . . 1 17 . 350 53 . 102 Move 4002 | 54 94 106 253 805 363 897 1121 100 209 Hop 7 | . . . . . . . 6 . 1 Pick Up 92 | 5 1 8 15 21 4 14 23 . 1 Fast Attach 69 | 5 1 1 11 9 1 7 24 2 8 Attach 54 | . 1 4 9 9 4 5 21 . 1 Detach 20 | . . 2 2 4 2 1 8 . 1 Swap 67 | . . . 6 10 4 23 24 . . Drop 87 | . . . 8 19 5 26 24 2 3 Fire 336 | . 4 35 35 75 22 57 106 . 2 Melee 28 | . . . . . . 13 13 . 2 Ram 1 | . . . . . . . 1 . . Kick 3 | . . . . 2 . 1 . . . Crush 6 | . 2 . 4 . . . . . . Escape Stasis 3 | . . . . . . 3 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Ext) -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp / [*Arm]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 12) 267 | -10/Materials | Entered another Materials area 267 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 416 | -9/Materials | Lost 3 parts (2n1u) 489 | -9/Materials | Discovered new exit (range 8) 496 | -9/Materials | Entered another Materials area 496 | -8/Materials | Evolved 2 slots: Utility x2 505 | -8/Materials | Lost 3 parts (1n2w) 747 | -8/Materials | Lost 9 parts (1p2n2u4w) 753 | -8/Materials | Core integrity fell below 50% 1060 | -8/Materials | Discovered new exit (range 15) 1097 | -8/Materials | Entered Factory 1097 | -7/Factory | Evolved 2 slots: Propulsion x2 1540 | -7/Factory | Found Prototype Launcher 1540 | -7/Factory | Identified Rocket Array 1545 | -7/Factory | Found Faulty Rocket Array 1765 | -7/Factory | Destroyed 7 combat bots 1765 | -7/Factory | Lost 4 parts (1n1u2w) 2143 | -7/Factory | Identified exit to Lower Caves 2389 | -7/Factory | Discovered new exit (range 5) 2393 | -7/Factory | Identified exit to Factory 2394 | -7/Factory | Entered another Factory area 2394 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2478 | -6/Factory | Found Prototype Processor 2478 | -6/Factory | Identified Exp. Targeting Computer 2703 | -6/Factory | Build established: Gunner 2779 | -6/Factory | Discovered new exit (range 14) 2873 | -6/Factory | Identified exit to Factory 2919 | -6/Factory | Entered another Factory area 2919 | -5/Factory | Evolved 2 slots: Utility x2 3202 | -5/Factory | Build established: Scavenger-Gunner 3361 | -5/Factory | Garrison activated, responded to threat 3716 | -5/Factory | Discovered new exit (range 10) 3728 | -5/Factory | Identified exit to Extension 3971 | -5/Factory | Cargo convoy interrupted 4089 | -5/Factory | Spotted B-75 Beast 4136 | -5/Factory | Identified exit to Factory 4223 | -5/Factory | Build established: Gunner 4625 | -5/Factory | Entered another Factory area 4625 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5047 | -4/Factory | Found Prototype Device 5047 | -4/Factory | Identified Adv. EM Disruption Field 5344 | -4/Factory | Garrison activated, responded to threat 5460 | -4/Factory | Spotted B-86 Titan 5484 | -4/Factory | Destroyed B-86 Titan 5512 | -4/Factory | Lost 3 parts (1n2u) 5625 | -4/Factory | First assault squad dispatched 5722 | -4/Factory | Lost 4 parts (2p1u1w) 5924 | -4/Factory | Lost 6 parts (1p1n3u1w) 6172 | -4/Factory | Core integrity fell below 50% 6215 | -4/Factory | Lost 9 parts (2n3u4w) 6283 | -4/Factory | System corruption reached 10% 6363 | -4/Factory | Discovered new exit (range 12) 6367 | -4/Factory | Identified exit to Upper Caves 6372 | -4/Factory | Manually triggered Chute Trap 6372 | -4/Factory | Sucked down chute 6372 | -4/Factory | Entered Waste 6372 | -4/Waste | Spotted C-40 Crusher 6381 | -4/Waste | Spotted C-40 Crusher 6381 | -4/Waste | Spotted C-40 Crusher 6387 | -4/Waste | EMP discharged 6397 | -4/Waste | Spotted C-40 Crusher 6401 | -4/Waste | Spotted C-40 Crusher 6406 | -4/Waste | Spotted C-40 Crusher 6407 | -4/Waste | Discovered new exit (range 11) 6410 | -4/Waste | Identified exit to Factory 6410 | -4/Waste | Entered Factory 6415 | -4/Factory | Discovered exit to Upper Caves (range 22) 6523 | -4/Factory | Build established: Mutant 6584 | -4/Factory | Core integrity fell below 20% 6605 | -4/Factory | Discovered new exit (range 14) 6613 | -4/Factory | Spotted B-86 Titan 6625 | -4/Factory | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 06597_ Imp. System Restoration Module destroyed. 06599_ System corrupted: Gyrokinetic Inverter rejected. 06599_ Acquired Gyrokinetic Inverter. 06603_ W-44 Eye destroyed. 06605_ EXIT=FOUND 06605_ Penetrated by Slug. 06607_ Neutron Missile Launcher destroyed. 06607_ Slug penetrates Wall. 06610_ Acquired Imp. Phase Shifter. 06611_ Dropped Force Lance. 06612_ Dropped Adv. ECM Suite. 06612_ Slug penetrates Wall. 06612_ Subcomponent Replicator disabled. 06614_ Penetrated by Slug. 06616_ Imp. Phase Shifter destroyed. 06622_ Neutrino Reactor explodes. 06622_ Adv. Targeting Computer destroyed. 06624_ The unstable cave ceiling collapses. 06625_ Adv. Targeting Computer destroyed. 06625_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ??#+#########????????????????????????????????????? | | ??# #????????# """ """ # ""T"" #????????????? | | ??# #????????# """ """ # """"" #????????????? | | ??# #????????# """ """ # #????????????? | | ??# #????????# #####+######????????????? | | ??# #????????#####?###+###?# #???????????????? | | ??# #?????????# # ##### ####????????????? | | ??# #?????????# """ + ????????????? | | ??# #?????????# T" ####### ####????????????? | | ??# #?????????# """ #?????# #???????????????? | | ??# #?????????# #?????### ###???????????????? | | ??# #?????????# #???????# #?????????????????? | | ??# #???##############???????# #?????????????????? | | ??# #???# #######????# #?????????????????? | | ??# #???# """ # #????# #?????????????????? | | ??# #???# """ # ###### ######????????????? | | ??# #???# """ + T !!! ??? | | ??# #???# """ # !########### !!! ??? | | ??# #???# "G # #???????### ????????????? | | ??# #???# """ ## ##???????# ????????????? | | ??# #???# ## #????????# ????????????? | | ?## ##??############ #?########## ????????????? | | ?# ############### #?# ""G"" ## ????????????? | | ?# < ### "" "" ## ????"???????? | | ?# ### ###########+###% ## ??? """?????? | | ######## # @ ## ?? ????? | | + + """ """ """ # ## ? ????? | | #### """ """ """ # ## ?????? | | = #??# """ """ """ # ## ???????? | | #??# # = ## #????????? | | ########??# = # ## #????????? | | ??????????################ #" #????????? | | ?????????????????????????# "" ;; #????????? | | ??????????#"????????????## " "BB; #????????? | | ??????????# "??????????## BB# #????????? | | ??????????? ?????????# #? #????????? | | ???????????? ???????## ##?? +????????? | | ???????##????"""??????# #???? #????????? | | ???????# ???#" ?????## #??? #????????? | | ???????# ?#" ###### # ## #????????? | | ???????# #" # #????????? | | ??#"" # / %! #????????? | | ??#" + < / #????????? | | ???????# / #????????? | | ???????# #" " #????????? | | ???????# ??#" ###""#### #### ####????????? | | ???????# ?????#" ???# # #?? #???????????? | | ?????????????"""????#/! #####???#???????????? | | ????????????? ?????# " #???????????????????? | | ???????????? ??????#""" "" #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 110 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 600 Propulsion Shielding 66 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 34 Core Analysis 6 Recoil Reduction 6 Particle Charging 25 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed ReactionCloakCannon Manual? 0 Play Time 00:55:56 Cumulative 80.5 hours Start 2024.07.21 @ 22:36:53 End 2024.07.21 @ 23:30:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee60a4ef-9605-4a46-b5c9-b2db957ebeac