Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 12:12:09 Player: It worked at the time. Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1689) 1689 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 4520 Bonus ------- Follower Combat Kills 7 Friendly Fire -26 Cogmind --------- Core Integrity 0/700 Matter 36/300 Energy 51/125 System Corruption 7% Temperature Cool (0) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Machine Analyzer ECM Suite Improved Weapon Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Energy Filter ECM Suite Utility Shielding > --- WEAPON ----------- Improved EM Pulse Cannon Cooled Particle Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Machine Analyzer Improved Weapon Shielding Improved Weapon Shielding Improved Weapon Shielding [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Utility Shielding Device ECM Suite Storage Compact Battery Processor Targeting Computer Protection Utility Shielding Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . 2 . . Propulsion 1 | . . . . 1 . Utility 1 | . . . . . 1 Weapon 2 | . . . . 1 1 Parts Attached 92 | 9 5 4 11 31 32 Power 17 | 1 1 1 3 6 5 Engine 12 | 1 1 1 3 4 2 Core 5 | . . . . 2 3 Reactor . | . . . . . . Propulsion 37 | 6 . 2 4 12 13 Treads 2 | . . . . 1 1 Leg 23 | 2 . 2 3 7 9 Wheel 6 | 4 . . 1 1 . Hover 3 | . . . . . 3 Flight 3 | . . . . 3 . Utility 15 | . 3 1 2 2 7 Device 4 | . 1 . . 1 2 Storage 3 | . 2 . . 1 . Processor 4 | . . 1 1 . 2 Hackware . | . . . . . . Protection 4 | . . . 1 . 3 Artifact . | . . . . . . Weapon 23 | 2 1 . 2 11 7 Energy Gun 8 | 2 1 . 1 4 . Energy Cannon 5 | . . . . 3 2 Ballistic Gun 4 | . . . . 3 1 Ballistic Cannon 2 | . . . 1 . 1 Launcher 4 | . . . . 1 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 28 | . . 2 3 9 14 Power 9 | . . 1 1 2 5 Propulsion 6 | . . 1 1 2 2 Utility 4 | . . . 1 1 2 Weapon 9 | . . . . 4 5 Highest Loss Streak 10 | . . 2 3 3 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 72 95 74 59 94 Engine 11 | . 14 13 12 10 10 Core 6 | . . . . 5 9 Leg 16 | . . 7 20 7 21 Wheel 3 | . 28 20 . . . Device 8 | . 1 14 8 4 9 Storage 1 | . . 7 . . 1 Processor 4 | . . 6 11 2 2 Protection 5 | . . . . 9 6 Energy Gun 6 | . 28 24 9 3 2 Energy Cannon 7 | . . . . 6 11 Ballistic Gun 4 | . . . . 3 6 Ballistic Cannon 2 | . . . 10 . 2 Launcher 2 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 47 | 5 9 9 15 29 47 Greatest Support 50 | 20 20 20 20 40 50 Greatest Overweight (x) 12 | . . . 1 4 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 2 2 5 5 5 Average Carried 2 | . . . 1 1 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 2 | . 1 1 1 . 2 Class Distribution -------------------- 31% | Mutant 28% | Tank 23% | Scavenger-Tank 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1958 | 240 22 199 177 463 857 Remotely . | . . . . . . Salvage Created 2193 | 38 22 222 192 1009 710 Parts 117 | . 2 14 17 50 34 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 4 | . . . . 3 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 41 | 1 . 6 9 17 8 Guns 24 | 1 . 6 4 10 3 Cannons 17 | . . . 5 7 5 Classes Destroyed 12 | 1 1 2 2 3 3 Builder 1 | . . . . . 1 Tunneler 2 | . . . 1 . 1 Hauler 3 | . . . . 3 . Recycler 7 | . . . . 3 4 Mechanic 1 | . . 1 . . . Watcher 3 | . 1 . 1 . 1 Swarmer 12 | . . 2 6 4 . Grunt 18 | 1 . 4 2 8 3 Brawler 1 | . . . . . 1 Sentry 5 | . . . 1 4 . Hunter 3 | . . . . 1 2 Programmer 2 | . . . . . 2 Best Kill Streak 6 | 1 1 5 3 6 4 Combat Bots Only 4 | 1 . 4 3 4 4 Max Kills in Single Turn 2 | 1 1 1 1 2 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 329 | 3 . 27 70 104 125 Missed 90 | . . 11 22 23 34 Damage Taken 4193 | 33 . 182 780 1224 1974 Core 1315 | 10 . 41 342 214 708 Absorbed by Shields . | . . . . . . Redirected to Shielding 128 | . . . . 11 117 Regen/Repaired (Parts) 58 | . . . 58 . . Core Remaining (%) 62 | 96 . 79 14 61 . Volleys Fired 164 | 2 7 12 38 68 37 Largest 4 | 2 2 2 2 3 4 Hottest 191 | 80 90 90 89 111 191 Shots Fired 349 | 4 14 24 67 108 132 Gun 177 | 4 14 24 29 58 48 Cannon 151 | . . . 38 47 66 Launcher 21 | . . . . 3 18 Special . | . . . . . . Kinetic 125 | . . . 38 36 51 Thermal 166 | 4 14 24 29 47 48 Explosive 21 | . . . . 3 18 Electromagnetic 37 | . . . . 22 15 Robot Hit Streak 11 | 3 5 9 6 11 11 Robot Miss Streak 12 | . 1 1 12 4 8 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 156 | 3 3 15 29 59 47 Core Hits 107 | 2 1 8 14 38 44 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 1 . . Burn 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3865 | 34 35 171 627 1601 1397 Guns 1275 | 34 35 171 135 568 332 Cannons 1887 | . . . 424 815 648 Explosions 649 | . . . 48 214 387 Melee . | . . . . . . Ramming 54 | . . . 20 4 30 Kinetic 1197 | . . . 424 385 388 Thermal 1769 | 34 35 171 183 815 531 Explosive 472 | . . . . 214 258 Electromagnetic 373 | . . . . 183 190 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . 1 . 7 Average Corruption 1 | . . . 1 . 2 Corruption Purged . | . . . . . . Corruption Blocked 7 | . . . . . 7 Effects 14 | . . . 2 . 12 Message Errors 2 | . . . 1 . 1 Matter Fused 3 | . . . 1 . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 4 | . . . . . 4 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 105 | . . . 24 21 60 Projectiles 46 | . . . 16 21 9 Explosions 59 | . . . 8 . 51 Melee . | . . . . . . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 382 | . . . 101 48 233 Shots 9 | . . . 1 2 6 Rammed 7 | . . . . 1 6 Targets Rammed 21 | . . . 8 5 8 Kicked 14 | . . . 8 4 2 Crushed . | . . . . . . Highest Temperature 901 | 48 150 126 254 415 901 Average Temperature 157 | 27 61 45 88 112 215 Received Heat Transfer 1083 | 18 . 63 84 486 432 Effects 65 | . . . . 8 57 Shutdowns 26 | . . . . 5 21 Energy Bleed 5 | . . . . . 5 Interference 8 | . . . . 2 6 Matter Decay 12 | . . . . 1 11 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Damage (major) 7 | . . . . . 7 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 3238 | 75 87 521 531 1295 729 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 247 | 20 35 158 247 241 210 Initial 77 | . 13 13 . 40 77 Average 84 | 1 19 67 87 113 83 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 96 | 100 100 100 94 89 98 Level 1 3 | . . . 5 10 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 1 1 4 8 Investigation 7 | . 1 . . 3 3 Extermination 3 | . . . . . 3 Reinforcement 3 | . . . 1 1 1 Assault 2 | . . 1 . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | 1 1 9 19 19 16 Peak Tracking Total 5 | 1 1 4 5 4 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . . . . 1 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . 1 . . 2 Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . . . 3 1 6 Max in Single Turn 3 | . . . 1 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 11 | . 3 . 2 2 4 Terminals 6 | . 2 . . 1 3 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 7 . 6 13 15 Successful 28 | . 7 . 4 10 7 Failed 13 | . . . 2 3 8 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . 4 . . 3 14 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 2 . . Recycling Units 17 | . 3 . 4 10 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 . . 3 6 Record 8 | . 3 . . 2 3 Alert Level 3 | . 1 . . . 2 Maintenance Status 2 | . . . . 1 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 12 | . 3 . 2 7 . Recycle Component 6 | . . . 2 4 . Process 2 | . 1 . . 1 . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 1 2 3 Full Trace Events 6 | . 1 . . 2 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled 6 | . . . 2 4 . Recycled Matter 340 | . 10 . . 330 . Retrieved Matter 355 | . 10 . . 345 . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Machine Destruction 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 26 | . . 5 21 . . Total Damage 334 | . . 103 231 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5008 | 95 186 464 849 943 2471 Spaces Moved 3534 | 100 192 473 592 461 1716 Core 42 | 30 . . . 11 1 Treads 123 | . . . . 123 . Legs 2646 | . . 96 592 243 1715 Wheels 701 | 70 192 377 . 62 . Hover . | . . . . . . Flight 22 | . . . . 22 . Fastest Speed 40 | 50 80 80 120 40 120 Average Speed 121 | 71 80 88 120 147 131 Slowest Speed 650 | 80 80 120 190 250 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 1 | . . . . 1 . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 28 | 8 23 72 29 26 15 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 78 | . . . . . 78 Terrain Destroyed 293 | . . . 45 33 215 Melee . | . . . . . . Projectile 16 | . . . 1 2 13 AOE 277 | . . . 44 31 202 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3963 | 119 210 497 660 631 1846 Wait 18 | . . . . 15 3 Move 3527 | 99 191 472 591 458 1716 Hop 1 | . . . . 1 . Pick Up 84 | 7 5 5 9 32 26 Fast Attach 4 | . . . . . 4 Attach 72 | 7 3 3 9 25 25 Detach 12 | . . . 2 4 6 Swap 16 | 2 2 1 2 6 3 Drop 44 | 2 2 4 1 17 18 Fire 164 | 2 7 12 38 68 37 Melee . | . . . . . . Ram 7 | . . . . 1 6 Kick 14 | . . . 8 4 2 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 96 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Entered Mines 282 | -10/Mines | Discovered new exit (range 10) 322 | -10/Mines | Build established: Mutant 387 | -10/Mines | Discovered new exit (range 13) 393 | -10/Mines | Met a Derelict testing a Signal Generator 451 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 453 | -10/Mines | Found Prototype Device 487 | -10/Mines | Found a hidden stash of uninstalled traps 528 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 702 | -10/Mines | Learned Materials trap positions 746 | -10/Mines | Entered Materials 746 | -9/Materials | Accompanied by 1 ally 746 | -9/Materials | Evolved 2 slots: Power x2 747 | -9/Materials | Loaded intel: 15 trap records 897 | -9/Materials | Repaired Ion Engine 1207 | -9/Materials | Build established: Scavenger-Mutant 1401 | -9/Materials | Crushed by falling debris 1401 | -9/Materials | Core integrity fell below 50% 1434 | -9/Materials | Lost 3 parts (1p1n1u) 1500 | -9/Materials | Core integrity fell below 20% 1586 | -9/Materials | Discovered new exit (range 5) 1595 | -9/Materials | Entered another Materials area 1595 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1696 | -8/Materials | Build established: Mutant 1832 | -8/Materials | Lost 3 parts (2n1w) 2450 | -8/Materials | Lost 3 parts (1p2w) 2520 | -8/Materials | Discovered new exit (range 9) 2538 | -8/Materials | Entered Factory 2538 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2812 | -7/Factory | Build established: Scavenger-Tank 3082 | -7/Factory | Lost 3 parts (1p1u1w) 4017 | -7/Factory | Build established: Tank 4229 | -7/Factory | Cargo convoy interrupted 4952 | -7/Factory | Core integrity fell below 50% 5001 | -7/Factory | Core integrity fell below 20% 5009 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Slammed into P-60 Hacker. Destabilizing: System interference. Machine Analyzer temporarily disabled. U-05 Engineer builds a Wall. Slammed into P-60 Hacker. U-05 Engineer lays Concrete. Slammed into P-60 Hacker. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. K-01 Serf collects debris. Slammed into P-60 Hacker. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | """"""""" ???????????????????????????????????????? | | #??????????????????????????????????????? | | """"""""" #??????????????????????????????????????? | | #??????????????????????????????????????? | | """"""""" #??????????????????????????????????????? | | #??????????????????????????????????????? | | #+########???????????????????????????????????????? | | #?????????????????????????????????????????? | | ####??????????????????????????????????????? | | """ """#??????????????????????????????????????? | | """ """#?????????? ?????????????????????????? | | """ F"#???????? ?????????????????????????? | | ""#?????? ?????????????????????????? | | """ ##### ?? ?????????????????????????? | | """ # ?? ?????????????????????????? | | """ #???? ???????????????????###???? | | #?? ?????????????????### ##### | | + #???????########## # | | # #???????# # | | """ #? #???????# ## # | | """ ####;##### ######### ## | | "" u # """ # # | | F # """ # | | = # """ ### # | | [ "" # | | @p # [[ "" # | | # ######+########## # # # [[ T"# | | # # ? # # [[ ""##### | | #=# ## k ## ## ""#???? | | # # # ### #???? | | #!# ## ###?##############???? | | !+ ###### ## ??????????????????? | | ### #???? # ???????????????? | | ??# = #???# g # ?????????????? | | ??# +?? + ???????????? | | ??? #?? # ???????????? | | ??? ?? # ????????????? | | ??# ?? #######+####????????????? | | ??# ?# #???????????????????????? | | ????+########???# ???????????????????????? | | ????????????????# ???????????????????????? | | ????????????????# """ """???"""""???????????????? | | ????????????????# """ """???""T""???????????????? | | ???????????????????""" """???????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????"""?"""?"""?"""???????????????? | | ???????????????????"""?"""?"""?"""???????????????? | | ???????????????????"""?"""?"""?"""???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 34 Energy Capacity 550 Matter Stores 334 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 1 Corruption Block 8 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 1 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Part-time Mechanic Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed ThrowingGyrokineticField Manual? 0 Play Time 01:06:44 Cumulative 1.5 hours Start 2024.05.28 @ 19:40:44 End 2024.06.15 @ 12:12:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4f08f397-bd69-4a28-b6ea-214050fd50b5