Cogmind - Beta 12 X3 @@@ ROGUE MODE // 2022.09.16 @ 16:41:59 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3115) 3115 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 8842 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 167 Entered DSFs 500 Friendly Fire -23 Cogmind --------- Core Integrity 202/1000 Matter 300/300 Energy 80/100 System Corruption 17% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Targeting Computer > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Matter Compressor (250) Heavy Laser Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium-Nuclear Engine > --- PROPULSION ------- Treaded Armored-Aluminum Exoskeleton Wheel Wheel > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Laser Particle Construct/G Thermal Construct/G Burst Energy Ion Construct/C > --- INVENTORY -------- Matter Compressor Rocket Launcher Great Axe [Rating: 55] Favorites ----------- Power Deuterium-Nuclear Engine Engine Deuterium-Nuclear Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Burst Energy Ion Construct/C Energy Gun Thermal Construct/G Energy Cannon Burst Energy Ion Construct/C Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 . . 2 . 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . 1 . 1 Utility 4 | . . 1 1 . . . 1 . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 68 | 7 2 8 24 8 . 3 . . 16 Power 10 | 1 . 3 4 1 . . . . 1 Engine 9 | 1 . 2 4 1 . . . . 1 Core 1 | . . 1 . . . . . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 . 4 9 4 . 1 . . 6 Treads 11 | 2 . . 8 . . 1 . . . Leg 5 | . . . 1 . . . . . 4 Wheel 10 | . . 4 . 4 . . . . 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 2 1 . 3 1 . 2 . . 4 Device 6 | 1 . . 2 1 . 1 . . 1 Storage 3 | 1 1 . . . . . . . 1 Processor 2 | . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 2 | . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . Weapon 19 | 2 1 1 8 2 . . . . 5 Energy Gun 6 | . . . 5 . . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 8 | 2 1 1 3 . . . . . 1 Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . . . Parts Lost 50 | . . 5 11 3 1 3 . 4 23 Power 8 | . . 2 1 1 . . . 2 2 Propulsion 24 | . . 2 7 2 . 2 . 1 10 Utility 11 | . . . 3 . 1 1 . . 6 Weapon 7 | . . 1 . . . . . 1 5 Highest Loss Streak 12 | . . 4 4 1 1 1 . 4 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 69 | . 100 85 76 68 64 54 53 49 57 Engine 7 | . 14 9 8 10 12 1 . . 3 Treads 10 | . 28 18 23 3 7 9 6 . . Leg 1 | . . . 1 1 . . . . 7 Wheel 6 | . . 13 3 9 6 . . 6 7 Device 11 | . 14 11 8 14 11 12 6 6 8 Storage 8 | . 14 11 9 7 7 7 6 6 5 Protection 1 | . . . 4 . . . . . 2 Energy Gun 2 | . . . 8 . . . 6 6 4 Energy Cannon 3 | . . . . 6 7 4 . . 2 Ballistic Gun 5 | . 28 21 8 . . . . . 1 Ballistic Cannon 4 | . . . . 8 7 10 13 11 1 Slashing Weapon 1 | . . . . 2 2 . . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 13 28 28 45 48 48 40 39 40 52 Greatest Support 94 | 40 40 44 80 45 34 94 94 94 90 Greatest Overweight (x) 4 | . . 2 2 3 4 2 . . 1 Average Overweight (x) . | . . 1 . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 9 15 15 15 15 12 12 11 Average Carried 10 | 4 6 7 14 11 15 14 12 12 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 6 15 15 15 12 12 12 2 Class Distribution -------------------- 35% | Mutant 32% | Construct 22% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -6/Factory Construct | -6/DSF Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Matter Collected 2356 | 113 167 194 378 613 . 359 . . 532 Remotely . | . . . . . . . . . . Salvage Created 3736 | 74 206 364 1197 927 . 226 . . 742 Parts 229 | 6 20 26 68 67 . 20 . . 22 Haulers Intercepted 5 | . . . 2 2 . 1 . . . Recyclers Shooed 9 | . 2 3 1 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Combat Hostiles Destroyed 77 | . 7 15 26 12 . 6 . . 11 Melee 3 | . . . . . . . . . 3 Guns 48 | . 7 15 24 . . . . . 2 Cannons 19 | . . . . 12 . 6 . . 1 Classes Destroyed 12 | 2 3 . 3 3 . . . . 1 Worker 9 | . 1 . 1 4 . 1 . . 2 Builder 6 | . . . 2 2 . . . . 2 Tunneler 2 | 1 . . . . . 1 . . . Hauler 5 | . . . 2 2 . 1 . . . Recycler 5 | 1 . . . 3 . . . . 1 Mechanic 1 | . . . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 23 | . 3 10 7 . . 3 . . . Grunt 32 | . 4 5 11 6 . 1 . . 5 Sentry 12 | . . . 8 3 . 1 . . . Hunter 2 | . . . . . . . . . 2 Programmer 8 | . . . . 3 . 1 . . 4 Best Kill Streak 7 | 2 5 7 7 5 . 2 . . 6 Combat Bots Only 7 | . 4 7 7 3 . 2 . . 5 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 . . 2 Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Damage Taken 9098 | . 256 629 1846 729 213 1230 . 733 3462 Core 1650 | . 26 139 216 107 40 290 . 34 798 Absorbed by Shields 7 | . . . . . . . . 7 . Core Remaining (%) 74 | 100 89 65 60 . . 37 . 96 . Volleys Fired 320 | 4 23 48 96 69 . 42 . . 38 Largest 3 | 2 2 2 2 3 . 2 . . 3 Hottest 180 | 40 40 40 116 161 . 113 . . 180 Shots Fired 654 | 8 46 94 192 146 . 82 . . 86 Gun 391 | 8 46 94 192 . . . . . 51 Cannon 260 | . . . . 146 . 82 . . 32 Launcher 3 | . . . . . . . . . 3 Special . | . . . . . . . . . . Kinetic 459 | 8 46 94 82 146 . 82 . . 1 Thermal 192 | . . . 110 . . . . . 82 Explosive 3 | . . . . . . . . . 3 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 4 10 9 14 13 . 7 . . 15 Robot Miss Streak 7 | 1 5 2 3 3 . 5 . . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . Shots Hit Robots 431 | 6 30 63 143 74 . 42 . . 73 Core Hits 179 | 3 17 28 54 32 . 15 . . 30 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 17 | . . 1 9 2 . 1 . . 4 Burn 12 | . . . 9 . . . . . 3 Destroy 1 | . . 1 . . . . . . . Blast 3 | . . . . 2 . 1 . . . Sever 1 | . . . . . . . . . 1 Melee Attacks 23 | . . . . 3 . . . . 20 Impact . | . . . . . . . . . . Slashing 23 | . . . . 3 . . . . 20 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7567 | 48 253 530 2181 1883 . 907 . . 1765 Guns 3580 | 48 252 530 2154 . . . . . 596 Cannons 3273 | . . . . 1876 . 892 . . 505 Explosions 167 | . . . . . . . . . 167 Melee 497 | . . . . . . . . . 497 Ramming 50 | . 1 . 27 7 . 15 . . . Kinetic 4368 | 48 252 530 770 1876 . 892 . . . Thermal 2485 | . . . 1384 . . . . . 1101 Explosive 167 | . . . . . . . . . 167 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 497 | . . . . . . . . . 497 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 2 8 8 . 1 16 Average Corruption 4 | . . . . 2 7 8 . 1 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 65 | . . . . 21 4 23 . . 17 Message Errors 22 | . . . . 7 3 6 . . 6 Matter Fused 13 | . . . . 3 . 6 . . 4 Heat Flow Errors 4 | . . . . 1 . 2 . . 1 Energy Discharges 10 | . . . . 4 . 5 . . 1 Parts Rejected 2 | . . . . . 1 . . . 1 Data Loss (minor) 8 | . . . . 5 . 1 . . 2 Data Loss (major) 3 | . . . . 1 . 1 . . 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . 32 . 2 . . 21 Projectiles 34 | . . . . 32 . 2 . . . Explosions . | . . . . . . . . . . Melee 21 | . . . . . . . . . 21 Knockbacks 22 | . . . . 16 . 6 . . . Impact . | . . . . . . . . . . Kinetic 22 | . . . . 16 . 6 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 10 | . . . . 3 . 7 . . . Shots . | . . . . . . . . . . Rammed 8 | . 2 . 4 1 . 1 . . . Targets Rammed 8 | . 2 . 4 1 . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 439 | . 25 27 426 244 . 218 . . 439 Average Temperature 72 | . 11 5 66 26 . 50 . . 136 Received Heat Transfer 2384 | . 123 168 900 309 . 120 . 12 752 Effects 4 | . . . 1 . . 1 . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 3 | . . . 1 . . 1 . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 7 | . . . 2 . . . . . 5 Combat Hostiles 7 | . . . 2 . . . . . 5 Parts Melted 26 | . . . 11 . . . . . 15 Heat Transferred 7030 | . . . 3663 . . . . . 3367 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Peak Influence 475 | 10 241 256 475 250 105 276 45 50 266 Initial 215 | . 6 16 86 215 60 66 45 35 4 Average 143 | 4 162 120 248 126 85 120 45 32 100 Maximum Alert Level 2 | . 1 1 2 1 . 1 . . 1 Low Security (%) 70 | 100 53 79 30 78 100 84 100 100 83 Level 1 27 | . 46 20 55 21 . 15 . . 16 Level 2 2 | . . . 14 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . . 1 7 6 . 7 . 1 5 Investigation 4 | . . 1 2 . . 1 . . . Extermination 6 | . . . . 3 . 2 . . 1 Reinforcement 11 | . . . 2 3 . 4 . 1 1 Assault . | . . . . . . . . . . Garrison 6 | . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Distress Signals 8 | . 2 1 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 11 25 35 20 6 15 . 7 37 Peak Tracking Total 15 | . 5 11 7 4 6 6 . 6 15 Tactical Retreats 14 | . 2 3 3 . . . . 1 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Traps Triggered 11 | . . 1 2 3 . 3 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Machines Disabled 3 | . . . 1 . . . . . 2 Max in Single Turn 2 | . . . 1 . . . . . 2 Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Machines Accessed 6 | . . 1 1 . . 3 1 . . Terminals 5 | . . 1 1 . . 2 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 11 | . . 2 2 . . 6 1 . . Successful 5 | . . . 1 . . 3 1 . . Failed 6 | . . 2 1 . . 3 . . . Catastrophic 1 | . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . . . . . . 2 . . . Terminals 9 | . . 2 2 . . 4 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . . . 1 . . 2 1 . . Prototype ID Bank 1 | . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . Recall Investigation 1 | . . . . . . 1 . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Build 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 1 . . 3 . . . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 134 | . . . . . . 134 . . . Total Robot Build Rating 8 | . . . . . . 8 . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Total Allies 2 | . . . . . . 2 . . . Largest Group 2 | . . . . . . 2 . . . Highest-Rated Group 64 | . . . . . . 64 . . . Highest-Rated Ally 32 | . . . . . . 32 . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . . . . 15 . . . Total Damage 591 | . . . . . . 591 . . . Kills 5 | . . . . . . 5 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Turns Passed 5827 | 89 421 498 1118 1839 106 875 9 63 809 Spaces Moved 3278 | 41 167 214 444 967 91 691 13 88 562 Core 3 | 2 . . . . . . . . 1 Treads 1452 | 39 167 3 359 154 41 650 12 . 27 Legs 125 | . . . . . . 41 . . 84 Wheels 1698 | . . 211 85 813 50 . 1 88 450 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 96 96 80 108 70 70 70 70 Average Speed 119 | 154 160 112 161 133 116 103 70 70 79 Slowest Speed 320 | 160 160 160 240 320 140 146 70 70 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 3 28 26 44 27 78 20 . 89 12 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 9 | . . . . 5 . . . . 4 Terrain Destroyed 33 | . . . . 8 . 2 . . 23 Melee 7 | . . . . 3 . . . . 4 Projectile 7 | . . . . 5 . 2 . . . AOE 19 | . . . . . . . . . 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac DSF Fac Total 4544 | 57 285 394 657 1376 91 770 12 89 813 Wait 769 | . 84 123 59 307 1 29 . 2 164 Move 3270 | 40 166 213 443 967 90 690 12 87 562 Hop . | . . . . . . . . . . Pick Up 33 | 6 4 1 14 6 . 1 . . 1 Fast Attach 46 | 7 . 2 14 7 . 3 . . 13 Attach 9 | . . 5 . 1 . . . . 3 Detach 7 | . . 1 . 4 . . . . 2 Swap 13 | . 2 1 10 . . . . . . Drop 44 | . 4 . 17 9 . 4 . . 10 Fire 320 | 4 23 48 96 69 . 42 . . 38 Melee 23 | . . . . 3 . . . . 20 Ram 2 | . . . . 1 . 1 . . . Kick . | . . . . . . . . . . Crush 6 | . 2 . 4 . . . . . . Escape Stasis 2 | . . . . 2 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 8) 511 | -10/Materials | Entered another Materials area 511 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 968 | -9/Materials | Destroyed 7 combat bots 978 | -9/Materials | Lost 4 parts (1p2n1w) 994 | -9/Materials | Discovered new exit (range 15) 1009 | -9/Materials | Entered another Materials area 1009 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1208 | -8/Materials | Lost 4 parts (3n1u) 1349 | -8/Materials | Garrison activated, responded to threat 1470 | -8/Materials | Build established: Scavenger-Mutant 1920 | -8/Materials | Destroyed 7 combat bots 2112 | -8/Materials | Lost 3 parts (2n1u) 2122 | -8/Materials | Discovered new exit (range 3) 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2137 | -7/Factory | Found Scrap Engine 2184 | -7/Factory | Discovered new exit (range 8) 2589 | -7/Factory | Build established: Gunner 3015 | -7/Factory | Build established: Mutant 3666 | -7/Factory | Build established: Construct 3966 | -7/Factory | Sucked down chute 3966 | -7/Factory | Entered Waste 3981 | -7/Waste | EMP discharged 3984 | -7/Waste | Spotted C-40 Crusher 3993 | -7/Waste | Spotted C-40 Crusher 4001 | -7/Waste | Spotted C-40 Crusher 4001 | -7/Waste | Spotted C-40 Crusher 4005 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4021 | -7/Waste | Spotted C-40 Crusher 4028 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4033 | -7/Waste | Spotted C-40 Crusher 4037 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4060 | -7/Waste | Discovered new exit (range 10) 4072 | -7/Waste | Entered Factory 4578 | -7/Factory | Fabricated Y-54 Guardian? 4733 | -7/Factory | Core integrity fell below 50% 4861 | -7/Factory | Discovered new exit (range 10) 4947 | -7/Factory | Entered another Factory area 4947 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4956 | -6/Factory | Identified exit to DSF 4956 | -6/Factory | Entered DSF 4974 | -6/DSF | Additional patrols routed to DSF 5009 | -6/DSF | Discovered new exit (range 16) 5019 | -6/DSF | Entered Factory 5019 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5039 | -5/Factory | Lost 4 parts (2p1n1w) 5301 | -5/Factory | Garrison activated, responded to threat 5417 | -5/Factory | System corruption reached 10% 5450 | -5/Factory | Lost 3 parts (1p1n1w) 5547 | -5/Factory | Lost 8 parts (1p2n2u3w) 5777 | -5/Factory | Cargo convoy interrupted 5824 | -5/Factory | Core integrity fell below 50% 5828 | -5/Factory | Self-destructed Last Messages --------------- 05815_ Slug penetrates Wall. 05815_ Arm. Scrap Engine destroyed. 05815_ Scrap Engine core remains intact and functional. 05815_ Slug penetrates Wall. 05817_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05818_ Wall collapses. 05819_ Treaded Armored-Aluminum Exoskeleton destroyed. 05819_ Treaded Armored-Aluminum Exoskeleton core remains intact and functional. 05819_ Critical hit (Burn: +50). 05819_ Critical hit (Burn: +37). 05819_ Slug penetrates Wall. 05821_ Lrg. Storage Unit destroyed. 05822_ M-28 Smith destroyed. 05823_ Treaded Armored-Aluminum Exoskeleton destroyed. 05823_ Scrap Engine damaged due to network destabilization (-5). 05824_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 05826_ U-05 Engineer builds a Wall. 05828_ System corrupted: Energy discharge (-20). 05828_ Scrap Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????????????????????????????? | | ???????????###############???????????????????????? | | ???????????#" #???????????????????????? | | ???????????## #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# u #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# g* #???????????????????????? | | ????????????# pp #???????????????????????? | | ????????????# g #???????????????????????? | | ????????????# g ! #???????????????????????? | | ????????????# p ##??????????????????????? | | ????????????# ;#??????????????????????? | | ??????#########"##/######@#####+?????????????????? | | ??????# ???????????????? | | ??????# ???????????????? | | ??????# A ???????????????? | | ##????# k???????????????? | | ????# R ?????????????? | | ???# ???????????? | | " ???# ^ R ??????????? | | " ??# ############## #######+#???????????? | | " ??# #????????????? #???????????????????? | | " ?# ########?????? #???????????????????? | | " ?# #?????? #???????????????????? | | " # #???????#???????????????????? | | " # "" """ #???????????????????????????? | | " + " """ #???????????????????????????? | | " # "F """ #???????????????????????????? | | # "" #???????????????????????????? | | ####### """ #???????????????????????????? | | # """ #???????????????????????????? | | # """ #???????????????????????????? | | # #???????????????????????????? | | # """ """ #???????????????????????????? | | # """ """ #???????????????????????????? | | / """ """ #???????????????????????????? | | # #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 20 Energy Capacity 315 Matter Stores 300 Matter Capacity 550 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileSwarmReplicator Manual? 0 Play Time 00:39:11 Cumulative 510.6 hours Start 2022.09.16 @ 16:00:42 End 2022.09.16 @ 16:41:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 577 Rogue 576 Adventurer 0 Explorer 1 Win Type - Total 19 Types 13/0/3/3/0/0/0/0/0 Lore% 80 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cc4e073-ca65-47c2-acfe-f3d386eb0033