Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 00:06:20 Player: zazuza Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (214) 1070 Value Destroyed (9117) 9117 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (5062) 5062 TOTAL SCORE: 20889 Bonus ------- High Alert Combat Kills 3084 Follower Combat Kills 1436 Met Imprinter 300 Was Imprinted 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/1150 Matter 186/300 Energy 350/350 System Corruption 13% Temperature Cool (9) Movement Walking (180) Ox2 Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (3) --- Flexi-carbon Leg Centrium Leg > --- UTILITY (11) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- Light Antimatter Cannon Light Antimatter Cannon Light Antimatter Cannon > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Improved Heavy Treads Advanced Heavy Siege Treads Myomer Leg Myomer Leg Myomer Leg Centrium Leg Enhanced Force Rifle Disruptor Cannon Railgun Light Antimatter Cannon Light Antimatter Cannon Fusion Bomb Launcher Fusion Bomb Launcher Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Improved Cloaking Device Zionite Weapon Casing Hardened Heavy Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Improved Heavy Treads Advanced Heavy Siege Treads Myomer Leg Myomer Leg Centrium Leg Centrium Leg Advanced Heat Sink Improved Weapon Shielding Improved Weapon Shielding Electrolaser Enhanced Force Rifle Disruptor Cannon Enhanced Nova Cannon Railgun [Rating: 129] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Armored Wheel Treads Medium Treads Leg Myomer Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Generic] Protection Zionite Weapon Casing Weapon Minigun Energy Gun Zionite Phaser-S Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 . . 2 . Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 9 | . . 1 . . . 4 2 . . 2 . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 249 | 7 16 36 2 5 1 40 . 6 13 35 88 Power 21 | 1 2 3 . . . 4 . 1 . 3 7 Engine 13 | 1 2 3 . . . 4 . 1 . 2 . Core 2 | . . . . . . . . . . 1 1 Reactor 6 | . . . . . . . . . . . 6 Propulsion 38 | 2 5 3 1 . . 2 . 2 3 3 17 Treads 11 | . 1 . . . . . . . 3 1 6 Leg 13 | 2 . . . . . . . . . . 11 Wheel 14 | . 4 3 1 . . 2 . 2 . 2 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 90 | 2 2 3 . 3 . 18 . 2 5 11 44 Device 52 | . . 2 . 2 . 11 . 1 1 6 29 Storage 7 | 2 2 1 . . . 1 . . 1 . . Processor 8 | . . . . 1 . 1 . . 1 1 4 Hackware . | . . . . . . . . . . . . Protection 23 | . . . . . . 5 . 1 2 4 11 Artifact . | . . . . . . . . . . . . Weapon 100 | 2 7 27 1 2 1 16 . 1 5 18 20 Energy Gun 15 | . 1 2 . . . 5 . . 1 4 2 Energy Cannon 29 | . 2 10 . 1 1 2 . . . 3 10 Ballistic Gun 23 | 2 2 11 . . . 3 . . 1 2 2 Ballistic Cannon 15 | . . . . . . 1 . 1 2 6 5 Launcher 17 | . 2 3 1 1 . 5 . . 1 3 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 22 | . . 4 . 2 . 10 . . 1 2 3 Parts Lost 76 | . 1 2 . . . . . 1 3 31 38 Power 8 | . . . . . . . . . . 3 5 Propulsion 9 | . . . . . . . . . . 4 5 Utility 32 | . . . . . . . . 1 2 11 18 Weapon 27 | . 1 2 . . . . . . 1 13 10 Highest Loss Streak 15 | . 1 2 . . . . . 1 2 13 15 Average Slot Usage (%) 95 | . 99 99 100 100 100 99 88 86 93 85 85 Engine 9 | . 14 11 11 11 11 13 11 10 11 8 . Treads 1 | . . . . . . . . . 1 11 4 Leg 1 | . 4 . . . . . . . . . 6 Wheel 17 | . 23 21 22 22 22 19 17 17 15 2 1 Device 10 | . . 10 11 6 . 19 17 16 13 13 23 Storage 18 | . 28 22 22 22 22 13 11 11 13 10 10 Processor 4 | . . . . 4 11 6 5 5 7 7 6 Protection 3 | . . . . . . 5 5 7 9 12 4 Energy Gun 1 | . 2 . . . . 2 5 5 3 6 . Energy Cannon 10 | . 9 10 11 11 20 8 5 5 4 1 12 Ballistic Gun 9 | . 13 21 13 11 11 3 . . 2 4 . Launcher 2 | . 2 . 8 11 1 1 5 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 166 | 17 77 88 86 89 88 115 108 125 131 144 166 Greatest Support 103 | 20 26 28 28 24 24 36 36 40 84 84 103 Greatest Overweight (x) 10 | 2 3 4 3 3 3 3 2 3 10 6 8 Average Overweight (x) 2 | . 1 2 2 3 3 2 2 2 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 5 18 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 17 19 19 19 19 19 19 18 18 16 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 20 18 20 20 20 20 19 17 20 14 18 Class Distribution -------------------- 31% | Hauler-Gunner 25% | Hauler-Mutant 14% | Hauler-Skirmisher 14% | Hauler-Tank 7% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Gunner | -9/Materials Hauler-Skirmisher | -9/Mines Hauler-Skirmisher | -7/Zion Hauler-Gunner | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Waste Hauler-Tank | -5/Factory Hauler-Tank | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Matter Collected 5144 | 288 424 1189 71 38 59 579 . 84 218 1106 1088 Remotely . | . . . . . . . . . . . . Salvage Created 9794 | 71 695 1885 56 . 301 719 . . 413 2411 3243 Parts 399 | 2 40 101 10 . 6 28 . . 21 86 105 Haulers Intercepted 11 | . 2 6 . . . 2 . . . 1 . Recyclers Shooed 8 | . 3 1 . . . 2 . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . . . . . . Prevented 15 | . . . . . 15 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Combat Hostiles Destroyed 162 | . 14 35 4 . 3 11 . . 9 36 50 Guns 48 | . 8 15 . . . 1 . . 3 19 2 Cannons 83 | . 1 14 . . 3 5 . . 3 11 46 AOE 28 | . 5 6 4 . . 5 . . 3 5 . Classes Destroyed 17 | 1 5 4 . . . 3 . . 1 2 1 Worker 6 | . . 1 . . . 1 . . . 4 . Builder 11 | . 1 2 . . . 1 . . 5 2 . Tunneler 1 | . . . . . . 1 . . . . . Hauler 11 | . 2 6 . . . 2 . . . 1 . Recycler 4 | 1 2 . 1 . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 4 | . . 1 . . . 1 . . . . 2 Watcher 14 | . 3 5 . . . . . . 1 4 1 Swarmer 28 | . 6 8 4 . 1 3 . . . . 6 Saboteur 2 | . . . . . . . . . . 2 . Grunt 80 | . 8 16 . . 2 6 . . 7 14 27 Brawler 8 | . . . . . . . . . . 5 3 Duelist 3 | . . 1 . . . . . . . 1 1 Sentry 21 | . . 10 . . . 1 . . 1 6 3 Demolisher 1 | . . . . . . . . . . . 1 Hunter 11 | . . . . . . . . . 1 6 4 Programmer 8 | . . . . . . 1 . . . 2 5 Best Kill Streak 11 | 1 3 6 5 . 1 5 . . 10 9 11 Combat Bots Only 11 | . 3 4 4 . 1 5 . . 5 6 11 Max Kills in Single Turn 4 | 1 2 4 3 . 1 2 . . 3 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 3 3 . . 1 . . 3 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Damage Taken 16421 | . 358 1009 40 . 226 400 . 77 767 6344 7200 Core 1613 | . 119 65 . . 57 42 . 77 75 571 607 Absorbed by Shields 544 | . . . . . . 217 . . 245 82 . Reduced by Siege Mode 348 | . . . . . . . . . . . 348 Core Remaining (%) 80 | 100 52 . . . 69 95 . . 84 . . Volleys Fired 496 | 3 54 98 2 . 13 39 . 5 41 116 125 Largest 3 | 2 2 3 1 . 3 3 . 2 3 3 3 Hottest 360 | 40 112 128 36 . 146 190 . 90 130 244 360 Shots Fired 1283 | 6 93 273 2 . 29 96 . 8 93 322 361 Gun 597 | 6 52 187 . . 8 32 . 5 36 232 39 Cannon 652 | . 37 81 . . 21 57 . 3 53 78 322 Launcher 34 | . 4 5 2 . . 7 . . 4 12 . Special . | . . . . . . . . . . . . Kinetic 489 | 6 43 187 . . 8 24 . . 36 129 56 Thermal 521 | . . . . . 13 47 . 3 39 117 302 Explosive 34 | . 4 5 2 . . 7 . . 4 12 . Electromagnetic 207 | . 46 81 . . 8 5 . . . 64 3 Phasic 32 | . . . . . . 13 . 5 14 . . Robot Hit Streak 32 | 1 12 13 . . 6 16 . . 10 28 32 Robot Miss Streak 6 | 3 4 4 1 . 3 6 . . 6 2 3 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 8 | . 2 . . . . . . . . 6 . Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 . Shots Hit Robots 827 | 1 58 163 . . 16 55 . . 52 234 248 Core Hits 378 | 2 24 60 7 . 10 30 . . 31 121 93 Critical Hits 18 | . . 3 . . . . . . 1 7 7 Critical Kills 5 | . . 1 . . . . . . 1 1 2 Critical Parts Destroyed 13 | . . 2 . . . . . . . 6 5 Melee Attacks 1 | . . 1 . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 28445 | 23 1313 3758 196 . 535 2704 . . 2209 8204 9503 Guns 8356 | 23 390 1734 . . 87 471 . . 667 4501 483 Cannons 14769 | . 630 1457 . . 351 1101 . . 926 1435 8869 Explosions 5320 | . 293 567 196 . 97 1132 . . 616 2268 151 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6492 | 23 278 1734 . . 87 265 . . 527 2489 1089 Thermal 13960 | . 157 252 . . 316 1211 . . 769 3027 8228 Explosive 4173 | . 136 315 196 . . 845 . . 616 1914 151 Electromagnetic 3259 | . 742 1457 . . 132 119 . . . 774 35 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Phasic 561 | . . . . . . 264 . . 297 . . Highest Corruption 13 | . . 4 4 4 . . . . 2 8 13 Average Corruption 6 | . . 3 4 4 . . . . 1 5 11 Corruption Purged . | . . . . . . . . . . . . Effects 180 | . . 16 13 . . . . . 5 34 112 Message Errors 32 | . . 5 4 . . . . . 2 4 17 Matter Fused 25 | . . 4 5 . . . . . . 7 9 Heat Flow Errors 8 | . . . 1 . . . . . . 3 4 Energy Discharges 8 | . . 1 2 . . . . . 1 . 4 Parts Rejected 4 | . . . . . . . . . . 3 1 Data Loss (minor) 15 | . . 2 1 . . . . . 1 2 9 Data Loss (major) 7 | . . . . . . . . . . . 7 Misfires 3 | . . . . . . . . . . . 3 Alerts 1 | . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . 5 Targeting Errors 58 | . . 2 . . . . . . 1 13 42 Weapon Failures 14 | . . 2 . . . . . . . 2 10 Overload Shots 50 | . . . . . . 13 . . 11 24 2 Effects 2 | . . . . . . . . . 1 1 . Energy Bleed 1 | . . . . . . . . . 1 . . Heat Surge 1 | . . . . . . . . . . 1 . Overflow Damage 982 | . 67 46 . . 29 171 . . 83 125 461 Projectiles 704 | . 42 46 . . 18 62 . . 83 4 449 Explosions 278 | . 25 . . . 11 109 . . . 121 12 Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . . . . 1 . . 1 7 4 Impact . | . . . . . . . . . . . . Kinetic 13 | . . . . . . 1 . . 1 7 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 365 | . 90 19 . . . 19 . . 33 179 25 Shots 11 | . 3 1 . . . 1 . . 2 3 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 399 | . 240 231 114 . 216 230 . . 194 399 306 Average Temperature 79 | . 38 76 64 . 67 66 . . 65 106 78 Received Heat Transfer 3064 | . 84 324 . . 30 104 . . 180 1031 1311 Siege Activations 9 | . . . . . . . . . . . 9 Total Turns 145 | . . . . . . . . . . . 145 Longest Duration 40 | . . . . . . . . . . . 40 Robots Corrupted 2 | . . . . . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 16 | . 7 5 . . . 1 . . . 3 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . . . . 1 2 Parts Melted 21 | . . . . . . . . . 2 1 18 Heat Transferred 15719 | . 150 400 . . 396 1277 . . 1049 4936 7511 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 14 | . 4 6 . . 1 . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Peak Influence 1596 | 5 194 619 336 . . 464 226 147 629 1070 1596 Initial 506 | . 3 26 241 . . . 226 79 102 245 506 Average 404 | . 75 332 246 . . 196 226 95 400 673 968 Maximum Alert Level 4 | . . 2 1 . . 2 1 . 2 3 4 Low Security (%) 32 | 100 100 16 34 . . 38 . 100 19 . . Level 1 29 | . . 52 65 . . 59 100 . 18 15 . Level 2 22 | . . 30 . . . 2 . . 61 30 42 Level 3 9 | . . . . . . . . . . 53 19 Level 4 6 | . . . . . . . . . . . 37 Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 36 | . 3 5 . . 1 8 . . 2 9 8 Investigation 10 | . 3 . . . . 1 . . 1 1 4 Extermination 6 | . . . . . . 2 . . . 2 2 Reinforcement 14 | . . 5 . . . 5 . . 1 3 . Assault 5 | . . . . . 1 . . . . 2 2 Garrison 1 | . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 . . 1 2 . Haulers Reinforced 3 | . . . . . . 2 . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Distress Signals 5 | . . 3 . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 281 | . 20 54 4 . 21 28 . 2 23 51 78 Peak Tracking Total 9 | . 3 4 4 . 6 6 . 1 6 7 9 Tactical Retreats 19 | . 2 3 . . 1 6 . . 2 1 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Traps Triggered 11 | . 1 4 . . . . 1 . . 2 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Machines Disabled 38 | . 1 5 . . . 9 . . 1 11 11 Max in Single Turn 4 | . 1 1 . . . 4 . . 1 2 2 Energy Cycler 1 | . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Machines Accessed 19 | . 8 8 . . . 2 . . 1 . . Terminals 13 | . 7 6 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 2 . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 1 . . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 62 | . 28 27 . . . 5 . . 2 . . Successful 36 | . 14 17 . . . 3 . . 2 . . Failed 25 | . 13 10 . . . 2 . . . . . Catastrophic 4 | . 2 2 . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 65 | . 19 19 . 8 . 14 . . 2 . 3 Terminals 47 | . 26 21 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 10 | . 2 6 . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . . . . . 3 . . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . 7 7 . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Unreport Threat 7 | . 4 3 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . 3 . . . 2 . . . . . Scan Component 3 | . . 2 . . . 1 . . . . . Repair 2 | . . 1 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 1 . . 2 . . Insert Component 2 | . . . . . . 1 . . 1 . . Analyze 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 14 | . 7 7 . . . . . . . . . Terminals 12 | . 6 6 . . . . . . . . . Track 3 | . 1 2 . . . . . . . . . Botnet 9 | . 5 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . . . Mechanics 2 | . 1 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 8 7 . . . 2 . . . . . Full Trace Events 5 | . 4 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . Time 64 | . . 32 . . . 32 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 1 . . 1 . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . 1 . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Total Allies 37 | . . . 3 9 . 2 . 20 . . 3 Largest Group 20 | . . . 3 9 8 2 1 20 16 . 3 Highest-Rated Group 799 | . . . 40 257 237 170 85 799 665 . 288 Highest-Rated Ally 96 | . . . 16 38 38 85 85 85 85 . 96 Zionite Dispatches 2 | . . . . . . 1 . . . . 1 Heavy 1 | . . . . . . 1 . . . . . Light 1 | . . . . . . . . . . . 1 Total Orders 2 | . . . . . . 1 . . . 1 . EXPLORE 1 | . . . . . . . . . . 1 . RETURN 1 | . . . . . . 1 . . . . . Ally Attacks 328 | . . . . . 69 10 . 127 82 . 40 Total Damage 11116 | . . . . . 1922 507 . 4537 2393 . 1757 Kills 49 | . . . . . 16 4 . 9 12 . 8 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Robot Analysis Total 3 | . 2 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . . . . . . Drone Launches 2 | . . . . . . 1 . . . 1 . Drone Recoveries 2 | . . . . . . 1 . . . 1 . Decoded 0b10 Intel 52 | . . . . . . 24 3 6 12 7 . Traps 2 | . . . . . . 1 . . . 1 . Emergency Access 4 | . . . . . . 1 1 . 1 1 . Items 36 | . . . . . . 16 2 6 8 4 . Machines 4 | . . . . . . 3 . . 1 . . Patrols 2 | . . . . . . 1 . . 1 . . Guards 2 | . . . . . . 1 . . . 1 . Exits 2 | . . . . . . 1 . . 1 . . Zionite Intel Received 2 | . . . . . . 2 . . . . . Component Stockpiles 1 | . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Turns Passed 11075 | 96 1263 1954 612 1333 1368 1095 116 332 538 984 1384 Spaces Moved 6858 | 66 848 1243 496 1049 996 738 106 260 301 308 447 Core 22 | 22 . . . . . . . . . . . Treads 398 | . . . . . . . . . 17 243 138 Legs 408 | 44 131 . . . . . . . . . 233 Wheels 6030 | . 717 1243 496 1049 996 738 106 260 284 65 76 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 110 115 115 120 120 106 110 106 123 110 120 Average Speed 122 | 105 111 116 120 120 120 116 110 111 126 167 160 Slowest Speed 270 | 150 180 140 125 120 120 120 110 123 190 240 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 55 | 4 97 99 100 89 89 29 3 93 10 15 41 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 8 | . . . . 2 . 6 . . . . . Known Exits Taken 5 | . 1 1 . . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . Scrap Searched 5 | . . . 1 2 2 . . . . . . Spaces Dug 32 | . . 1 . . . 13 . 6 5 3 4 Terrain Destroyed 410 | . 32 57 32 . 5 73 . 6 20 98 87 Melee 1 | . . 1 . . . . . . . . . Projectile 124 | . . . . . 1 16 . 6 17 25 59 AOE 285 | . 32 56 32 . 4 57 . . 3 73 28 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Fac Fac Arm Total 8554 | 83 1073 1575 508 1124 1149 884 107 293 387 527 844 Wait 596 | . 113 135 5 57 130 30 . 19 17 26 64 Move 6848 | 65 847 1242 495 1048 995 737 106 259 300 307 447 Hop . | . . . . . . . . . . . . Pick Up 216 | 8 27 31 3 6 5 20 . 2 9 27 78 Fast Attach 27 | 6 . 3 . 2 . 5 . 1 2 . 8 Attach 105 | 1 1 8 . . . 7 . 3 4 28 53 Detach 5 | . . . . . . . . 1 1 . 3 Swap 117 | . 15 25 2 3 1 28 . 2 7 7 27 Drop 134 | . 16 32 1 8 5 18 1 1 6 7 39 Fire 496 | 3 54 98 2 . 13 39 . 5 41 116 125 Melee 1 | . . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . 9 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 361 | -10/Materials | Discovered new exit (range 10) 489 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Build established: Hauler-Mutant 707 | -10/Materials | Discovered new exit (range 16) 923 | -10/Materials | Identified exit to Materials 956 | -10/Materials | Central database locked down 1017 | -10/Materials | Discovered new exit (range 6) 1360 | -10/Materials | Entered another Materials area 1360 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1834 | -9/Materials | Discovered new exit (range 9) 2031 | -9/Materials | Build established: Hauler-Gunner 2310 | -9/Materials | Discovered new exit (range 11) 2509 | -9/Materials | Discovered new exit (range 8) 3045 | -9/Materials | Discovered new exit (range 15) 3133 | -9/Materials | Identified exit to Mines 3279 | -9/Materials | Repaired Arm. Wheel 3314 | -9/Materials | Entered Mines 3324 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3359 | -9/Mines | Learned Materials security intel 3413 | -9/Mines | Discovered new exit (range 12) 3472 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 3515 | -9/Mines | Discovered new exit (range 3) 3520 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3571 | -9/Mines | Build established: Hauler-Skirmisher 3926 | -9/Mines | Entered Zion 3943 | -7/Zion | Identified exit to Deep Caves 3968 | -7/Zion | System corruption cleaned by Quarantine Array 4139 | -7/Zion | Learned location of Data Miner (-6) 4253 | -7/Zion | Imprinted 4255 | -7/Zion | Declared Zion's savior 4434 | -7/Zion | Gained Derelict followers 4545 | -7/Zion | Given the Hacking Drone Bay 4545 | -7/Zion | Found Prototype Device 4545 | -7/Zion | Identified Hacking Drone Bay 4635 | -7/Zion | Visited the Megawrench Repair Shop 4635 | -7/Zion | Megawrench repaired 8 parts 4994 | -7/Zion | Build established: Hauler-Gunner 5075 | -7/Zion | Received a visual enhancement algorithm 5149 | -7/Zion | Discovered new exit (range 13) 5259 | -7/Zion | Entered Proximity Caves 5259 | -6/Proximity Caves | Accompanied by 8 allies 5280 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 5481 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5746 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5902 | -6/Proximity Caves | Spotted B-75 Beast 6611 | -6/Proximity Caves | Discovered new exit (range 3) 6627 | -6/Proximity Caves | Entered Factory 6627 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6739 | -6/Factory | Found Prototype Processor 6740 | -6/Factory | Identified Exp. Signal Interpreter 6914 | -6/Factory | Spotted B-75 Beast 7203 | -6/Factory | Repaired Disposable Heat Sink 7300 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 7364 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7365 | -6/Factory | Zion Heavy squad teleported in 7448 | -6/Factory | Found Prototype Protection 7448 | -6/Factory | Identified Zio. Weapon Casing 7611 | -6/Factory | Identified exit to Factory 7722 | -6/Factory | Entered another Factory area 7722 | -5/Factory | Accompanied by 1 ally 7722 | -5/Factory | Evolved 2 slots: Utility x2 7723 | -5/Factory | Identified exit to Upper Caves 7783 | -5/Factory | Build established: Hauler-Mutant 7838 | -5/Factory | Sucked down chute 7838 | -5/Factory | Entered Waste 7839 | -5/Waste | Met a frightened Derelict 7852 | -5/Waste | Spotted C-40 Crusher 7858 | -5/Waste | Spotted C-40 Crusher 7860 | -5/Waste | 1 allies followed down the chute 7861 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7874 | -5/Waste | Allies destroyed C-40 Crusher 7928 | -5/Waste | Spotted C-40 Crusher 7929 | -5/Waste | Spotted C-40 Crusher 7930 | -5/Waste | Allies destroyed C-40 Crusher 7965 | -5/Waste | Warlord forces began an assault 8030 | -5/Waste | Spotted C-40 Crusher 8063 | -5/Waste | Allies destroyed C-40 Crusher 8132 | -5/Waste | Discovered new exit (range 12) 8170 | -5/Waste | Entered Factory 8170 | -5/Factory | Accompanied by 16 allies 8271 | -5/Factory | P-70 Sage assimilated allied W5-1YS(s) 8288 | -5/Factory | Identified exit to Factory 8358 | -5/Factory | Build established: Hauler-Tank 8708 | -5/Factory | Entered another Factory area 8708 | -4/Factory | Evolved 2 slots: Utility x2 9008 | -4/Factory | First assault squad dispatched 9215 | -4/Factory | Garrison activated, responded to threat 9413 | -4/Factory | Lost 4 parts (1p1n2u) 9464 | -4/Factory | Lost 3 parts (2n1w) 9511 | -4/Factory | Found Exp. Signal Interpreter 9603 | -4/Factory | Lost 7 parts (1p3u3w) 9605 | -4/Factory | Discovered new exit (range 9) 9680 | -4/Factory | Build established: Hauler-Gunner 9691 | -4/Factory | Identified exit to Armory 9692 | -4/Factory | Entered Armory 9722 | -4/Armory | Lost 13 parts (1p1n3u8w) 9807 | -4/Armory | System corruption reached 10% 9822 | -4/Armory | Core integrity fell below 50% 9928 | -4/Armory | Lost 15 parts (2p1n6u6w) 10203 | -4/Armory | Build established: Scavenger-Gunner 10218 | -4/Armory | Zion Light squad teleported in 10288 | -4/Armory | Energy Cycler disabled 10351 | -4/Armory | Found Zio. Weapon Casing 10508 | -4/Armory | Destroyed 11 combat bots 10618 | -4/Armory | Build established: Scavenger-Tank 10754 | -4/Armory | Core integrity fell below 20% 10810 | -4/Armory | Destroyed 9 combat bots 10816 | -4/Armory | Lost 7 parts (1p1n4u1w) 10824 | -4/Armory | Spotted B-86 Titan 10942 | -4/Armory | First assault squad dispatched 10967 | -4/Armory | Build established: Scavenger-Gunner 11032 | -4/Armory | Destroyed 7 combat bots 11033 | -4/Armory | Lost 9 parts (1n5u3w) 11040 | -4/Armory | Found Fusion Bomb Launcher 11045 | -4/Armory | Found Fusion Bomb Launcher 11048 | -4/Armory | Found Fusion Bomb Launcher 11076 | -4/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 11027_ Acquired 70 matter. 11032_ Acquired 17 matter. 11035_ Acquired Myomer Leg. 11040_ Acquired Fusion Bomb Launcher. 11044_ System corrupted: Substantial component data lost. 11045_ Acquired Fusion Bomb Launcher. 11057_ Lgt. Quantum Reactor destroyed. 11057_ Penetrated by Slug. 11057_ Slug penetrates Wall. 11064_ System corrupted: Lgt. Antimatter Cannon targeting data glitched. 11065_ Penetrated by Slug. 11068_ Slug penetrates Wall. 11069_ System corrupted: Matter fused (-10). 11071_ Slug penetrates Wall. 11074_ Myomer Leg destroyed. 11074_ Penetrated by Slug. 11074_ Slug penetrates Wall. 11074_ Y-72 Warden destroyed. 11074_ Penetrated by Slug. 11074_ Slug penetrates Arsenal Racks. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????# #######+?????????????????? | | ?????????????????????? w ??????????????????? | | ???????????????????????? YY w????????????????????? | | ????????????????????????#Y;####??????????????????? | | ????????????????????????#@% #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# ]] #??????????????????? | | ????????????????????????# ]] #??????????????????? | | ??????????????????????### ]] #??????????????????? | | ??????????????????????# # #??????????????????? | | ?????????????????######"#;#####??????????????????? | | ?????????????????# "= #??????????????????? | | ?????????????????# """= % #??????????????????? | | ?????????????????# "R[% % " #??????????????????? | | ?????????????????# ""== "" #??????????????????? | | ?????????????????# [ """ #??????????????????? | | ?????????????????# *% """ +??????????????????? | | ?????????????????# / """ #??????????????????? | | ?????????????????# """ " !????????????????? | | ?????????????????# """ ##?????????????????? | | ?????????????????# *%! #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????# #??????????????????? | | ?????????????????###"##+#######??????????????????? | | ?????????????? ????# ###########??????????????? | | ?????????????? ????# ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Coolant Potential 80 Energy Generation 45 Energy Capacity 1460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 9 Armor Coverage 1425 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- Antimatter Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Oh No You Don't! Overkill Power Corrupts Robot Respite Tank The One We Are Legion Challenges ------------ None Game ------ Seed ThiefCannonWheel Manual? 0 Play Time 06:16:04 Cumulative 49.0 hours Start 2021.12.06 @ 15:09:47 End 2021.12.07 @ 00:06:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04a537f3-7a11-4c9d-b8bf-f07520cb899b