Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 14:07:34 // Halloween2020/ForbiddenLore Player: Mogwok Wargfriend Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (171) 855 Value Destroyed (5709) 5709 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1685) 1685 TOTAL SCORE: 12349 Bonus ------- High Alert Combat Kills 807 Follower Combat Kills 278 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 59/100 System Corruption 0% Temperature Hot (251) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Melee Analysis Suite Cloaking Device Hacking Suite Hacking Suite > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Energy Well (189) Plasma Rifle Beamcaster Barrage Gun Power Sword Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Medium Storage Unit Hardened Heavy Armor Plating Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Proton Cannon Advanced Assault Cannon > --- INVENTORY -------- Angular Momentum Engine Armored Leg Advanced Signal Interpreter Beam Rifle Long-range Proton Cannon Minigun Advanced Assault Cannon Rocket Array Rocket Array Power Sword [Rating: 67] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Proton Cannon Ballistic Gun Barrage Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Special Weapon Welding Torch Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 6 | . . 1 2 2 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 213 | 5 14 39 27 15 71 17 7 10 8 Power 22 | 1 1 8 1 . 6 1 1 1 2 Engine 18 | 1 1 8 1 . 5 . 1 . 1 Core 4 | . . . . . 1 1 . 1 1 Reactor . | . . . . . . . . . . Propulsion 63 | 2 3 15 3 4 28 2 4 . 2 Treads 13 | . . . . . 10 2 . . 1 Leg 25 | . 1 4 . 2 13 . 4 . 1 Wheel 24 | 2 2 11 3 2 4 . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 65 | 1 4 9 12 9 18 6 1 2 3 Device 18 | . 3 3 1 2 6 . . 1 2 Storage 6 | 1 1 . 1 . 1 1 . 1 . Processor 7 | . . 1 1 . 2 2 1 . . Hackware 5 | . . 1 1 2 1 . . . . Protection 29 | . . 4 8 5 8 3 . . 1 Artifact . | . . . . . . . . . . Weapon 63 | 1 6 7 11 2 19 8 1 7 1 Energy Gun 24 | 1 2 5 5 1 4 3 . 3 . Energy Cannon 4 | . . . . . 4 . . . . Ballistic Gun 14 | . 3 1 5 . 2 2 . 1 . Ballistic Cannon 8 | . . 1 . 1 3 1 1 1 . Launcher 8 | . . . 1 . 4 1 . 2 . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 1 . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 2 5 . 4 . . 2 . Corrupted Parts 4 | . . . 1 . 1 . 2 . . System Corruption 27 | . . . 2 . 1 . 24 . . Parts Lost 51 | . 2 1 8 3 16 12 . . 9 Power 3 | . . . . . . 1 . . 2 Propulsion 15 | . 1 . 2 1 4 4 . . 3 Utility 25 | . . 1 5 2 10 4 . . 3 Weapon 8 | . 1 . 1 . 2 3 . . 1 Highest Loss Streak 9 | . 1 1 3 2 2 9 . . 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 93 98 97 99 91 92 96 99 99 Engine 6 | . 13 10 9 7 4 2 4 3 . Core 1 | . . . . . 1 3 1 2 5 Treads 4 | . . . . . 6 23 9 . . Leg 9 | . 2 6 . 3 12 . 14 26 25 Wheel 11 | . 25 25 26 19 4 . . . . Device 4 | . 10 2 1 6 8 2 . . 1 Storage 10 | . 14 11 9 7 7 13 13 13 13 Processor 9 | . . 3 9 7 4 12 19 20 17 Hackware 12 | . . 8 9 17 17 13 13 13 13 Protection 7 | . . 7 14 12 7 6 6 6 6 Energy Gun 6 | . 14 10 8 7 2 5 6 5 6 Ballistic Gun 4 | . 11 5 8 3 1 3 1 3 6 Ballistic Cannon 3 | . . 5 . 3 3 2 4 2 . Naked Turns . | . . . . . . . . . . Heaviest Build 62 | 12 20 27 39 39 62 52 40 40 40 Greatest Support 90 | 20 20 36 36 34 90 60 60 45 45 Greatest Overweight (x) 5 | 3 1 2 1 2 5 . 1 . 1 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 10 10 9 Most Carried 10 | 7 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 8 9 9 9 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 10 10 10 10 10 6 10 10 5 Class Distribution -------------------- 39% | Hacker-Mutant 35% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Matter Collected 4551 | 180 214 792 672 141 1720 489 171 85 87 Remotely . | . . . . . . . . . . Salvage Created 6717 | . 503 1761 1447 126 2519 169 101 . 91 Parts 348 | . 26 128 78 9 96 5 2 . 4 Haulers Intercepted 4 | . . 3 1 . . . . . . Recyclers Shooed 10 | . 3 3 2 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 3 5 . 18 Prevented 6 | . . . . . . . 2 . 4 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 121 | . 8 36 25 3 41 4 2 . 2 Melee 4 | . . . . . 3 1 . . . Guns 73 | . 8 27 24 2 8 2 . . 2 Cannons 26 | . . 9 1 1 13 1 1 . . AOE 15 | . . . . . 15 . . . . Classes Destroyed 17 | . 6 3 4 1 2 1 . . . Worker 12 | . 1 1 3 . 7 . . . . Builder 5 | . . 2 . . 3 . . . . Tunneler 1 | . . . 1 . . . . . . Hauler 4 | . . 3 1 . . . . . . Recycler 12 | . 3 4 . . 5 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 6 | . 1 3 1 1 . . . . . Watcher 9 | . 2 4 . . 3 . . . . Swarmer 23 | . 6 14 . . 2 . . . 1 Grunt 53 | . 2 12 17 . 19 2 . . 1 Brawler 5 | . . . 1 . 3 1 . . . Duelist 1 | . . . . . 1 . . . . Sentry 23 | . . 10 6 . 6 . 1 . . Specialist 2 | . . . . . 2 . . . . Hunter 6 | . . . 1 1 3 . 1 . . Programmer 7 | . . . . 2 5 . . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 16 | . 6 6 4 1 16 1 1 . 2 Combat Bots Only 8 | . 3 4 3 1 8 1 1 . 2 Max Kills in Single Turn 5 | . 2 2 2 1 5 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 5 | . . . . . 5 . . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 1072 | . 43 122 151 31 470 131 46 . 78 Missed 323 | . 5 38 33 5 170 26 21 . 25 Damage Taken 11718 | . 362 949 1963 767 4414 2132 185 . 946 Core 1485 | . 120 142 353 20 478 228 12 . 132 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 49 | . . . . . . 49 . . . Regen/Repaired (Parts) 177 | . 72 60 45 . . . . . . Core Remaining (%) 69 | 100 52 64 35 97 . . . . . Volleys Fired 491 | . 53 126 113 17 126 33 7 . 16 Largest 2 | . 2 2 2 2 2 2 2 . 2 Hottest 138 | . 85 95 95 109 123 138 128 . 103 Shots Fired 881 | . 74 241 222 33 213 53 12 1 32 Gun 655 | . 71 194 216 27 76 31 7 1 32 Cannon 199 | . . 47 6 6 120 15 5 . . Launcher 24 | . . . . . 17 7 . . . Special 3 | . 3 . . . . . . . . Kinetic 440 | . 22 126 114 16 109 31 6 . 16 Thermal 357 | . 23 115 108 17 56 15 6 1 16 Explosive 24 | . . . . . 17 7 . . . Electromagnetic 60 | . 29 . . . 31 . . . . Robot Hit Streak 26 | . 4 16 26 4 13 7 5 . 8 Robot Miss Streak 5 | . 4 4 3 3 5 2 1 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 2 3 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . Shots Hit Robots 608 | . 39 162 163 20 153 41 9 . 21 Core Hits 364 | . 21 67 66 7 180 11 3 . 9 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . . Critical Strikes 35 | . 4 9 9 1 8 1 2 . 1 Burn 19 | . 3 5 9 . . . 1 . 1 Meltdown 1 | . . . . . 1 . . . . Destroy 2 | . . 1 . . . 1 . . . Blast 9 | . . 3 . 1 4 . 1 . . Corrupt 1 | . 1 . . . . . . . . Sever 3 | . . . . . 3 . . . . Melee Attacks 36 | . . . . . 27 9 . . . Impact . | . . . . . . . . . . Slashing 36 | . . . . . 27 9 . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15367 | . 475 2644 2676 455 7244 1260 196 . 417 Guns 7529 | . 475 1911 2601 293 1301 386 145 . 417 Cannons 3427 | . . 733 75 162 2051 355 51 . . Explosions 3533 | . . . . . 3195 338 . . . Melee 878 | . . . . . 697 181 . . . Ramming . | . . . . . . . . . . Kinetic 5586 | . 109 1443 1344 211 1639 572 64 . 204 Thermal 4996 | . 158 1201 1332 244 1547 169 132 . 213 Explosive 2940 | . . . . . 2602 338 . . . Electromagnetic 967 | . 208 . . . 759 . . . . Impact . | . . . . . . . . . . Slashing 878 | . . . . . 697 181 . . . Piercing . | . . . . . . . . . . Highest Corruption 38 | . . . 5 1 10 14 38 38 . Average Corruption 12 | . . . 4 1 6 10 33 38 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 210 | . . . 15 1 72 60 53 9 . Message Errors 57 | . . . 4 . 15 15 18 5 . Matter Fused 45 | . . . 4 1 18 11 10 1 . Heat Flow Errors 24 | . . . 1 . 8 9 5 1 . Energy Discharges 25 | . . . . . 8 10 6 1 . Parts Rejected 4 | . . . . . 3 . 1 . . Parts Fused 2 | . . . . . 1 . 1 . . Data Loss (minor) 24 | . . . 3 . 8 7 6 . . Data Loss (major) 11 | . . . 1 . 2 4 4 . . Misfires 6 | . . . . . 3 2 . 1 . Alerts 3 | . . . . . 2 . 1 . . Weapon Failures 9 | . . . 2 . 4 2 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 285 | . . 51 . 12 199 23 . . . Projectiles 102 | . . 51 . 12 39 . . . . Explosions 63 | . . . . . 63 . . . . Melee 120 | . . . . . 97 23 . . . Knockbacks 17 | . . 3 1 2 8 3 . . . Impact . | . . . . . . . . . . Kinetic 17 | . . 3 1 2 8 3 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 487 | . . . . . 487 . . . . Shots 8 | . . . . . 8 . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 482 | . 184 230 371 150 228 482 227 231 320 Average Temperature 81 | . 46 44 86 56 68 171 84 108 124 Received Heat Transfer 3489 | . 87 333 909 81 1026 705 12 . 336 Effects 10 | . . . 5 . . 5 . . . Shutdowns 3 | . . . 1 . . 2 . . . Energy Bleed 4 | . . . 1 . . 3 . . . Interference 2 | . . . 2 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 5 | . . . . . 5 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . . Combat Hostiles 2 | . . . . . 1 . 1 . . Parts Melted 15 | . 1 1 6 . 3 . 3 . 1 Heat Transferred 10732 | . 592 3330 3552 407 1557 450 400 . 444 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Peak Influence 976 | . 287 795 558 304 976 . . . . Initial 295 | . . 59 295 253 67 . . . . Average 405 | . 153 453 357 207 503 . . . . Maximum Alert Level 3 | . 1 3 2 1 3 . . . . Low Security (%) 25 | 100 60 13 . 46 31 . . . . Level 1 29 | . 39 29 64 53 6 . . . . Level 2 28 | . . 40 34 . 29 . . . . Level 3 16 | . . 16 . . 32 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 6 2 3 10 . . . . Investigation 4 | . 1 2 . 1 . . . . . Extermination 6 | . . . . 2 4 . . . . Reinforcement 7 | . . 3 1 . 3 . . . . Assault 3 | . . 1 . . 2 . . . . Garrison 2 | . . . 1 . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Distress Signals 10 | . . 2 2 . 6 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 201 | . 15 57 41 9 54 6 4 . 15 Peak Tracking Total 9 | . 3 5 5 5 6 4 2 . 9 Tactical Retreats 13 | . . 5 1 . 4 1 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Traps Triggered 18 | . . 6 1 3 8 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Disabled 21 | . 1 3 . . 17 . . . . Max in Single Turn 5 | . 1 1 . . 5 . . . . Garrison Access 3 | . . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Machines Accessed 45 | . 8 13 12 4 8 . . . . Terminals 33 | . 7 10 9 3 4 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 3 | . 1 1 1 . . . . . . Recycling Units 2 | . . 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 4 | . . . 1 1 2 . . . . Total Hacks 141 | . 31 44 29 18 19 . . . . Successful 81 | . 19 27 18 5 12 . . . . Failed 60 | . 12 17 11 13 7 . . . . Catastrophic 7 | . 1 3 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 103 | . 24 28 24 16 10 . . 1 . Terminals 101 | . 27 31 20 14 9 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 11 | . 4 4 3 . . . . . . Recycling Units 6 | . . 2 4 . . . . . . Scanalyzers 7 | . . 7 . . . . . . . Garrison Access 11 | . . . 2 4 5 . . . . Terminal Hacks 20 | . 7 6 4 2 1 . . . . Record 2 | . . . 1 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 8 | . 5 1 1 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Branch Access Points 3 | . 1 1 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . Network Status 2 | . . . . . 2 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks 10 | . 4 4 2 . . . . . . Scan Component 5 | . 2 2 1 . . . . . . Repair 5 | . 2 2 1 . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . Report Inventory 2 | . . 2 . . . . . . . Scanalyzer 7 | . . 7 . . . . . . . Insert Component 4 | . . 4 . . . . . . . Analyze 3 | . . 3 . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . . . Seal Access 3 | . . . 1 . 2 . . . . Unauthorized Hacks 35 | . 8 8 11 3 5 . . . . Terminals 30 | . 8 8 8 3 3 . . . . Track 3 | . 2 . 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Botnet 22 | . 5 7 5 2 3 . . . . Operators 4 | . 1 1 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Reject 1 | . . . 1 . . . . . . Mask 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . Intercept 3 | . . . 1 . 2 . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . Used 1 | . . . . 1 . . . . . Hacking Detections 38 | . 5 11 11 4 7 . . . . Full Trace Events 3 | . 1 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 152 | . . . . . 152 . . . . Total Robot Build Rating 5 | . . . . . 5 . . . . Part Schematics Acquired 9 | . . 3 . . 1 . . 5 . Parts Built 1 | . . . . . 1 . . . . Authchips . | . . . . . . . . . . Time 53 | . . . . . 53 . . . . Total Part Build Rating 6 | . . . . . 6 . . . . Parts Repaired 5 | . 2 2 1 . . . . . . Time 148 | . 52 64 32 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . Machine Destruction 1 | . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total Allies 5 | . . . . . 1 . . 4 . Largest Group 4 | . . . . . 1 . . 4 4 Highest-Rated Group 156 | . . . . . 23 . . 156 153 Highest-Rated Ally 41 | . . . . . 23 . . 41 41 Total Orders 2 | . . . . . 2 . . . . PICKUP 1 | . . . . . 1 . . . . COLLECT 1 | . . . . . 1 . . . . Ally Attacks 26 | . . . . . . . . . 26 Total Damage 892 | . . . . . . . . . 892 Kills 11 | . . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Robot Analysis Total 7 | . 5 1 . 1 . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Turns Passed 14288 | 88 821 2429 1735 743 3636 1464 1067 1708 597 Spaces Moved 9774 | 74 727 1754 1232 636 2174 830 700 1231 416 Core 38 | 37 . . . . . . . . 1 Treads 1816 | . . . . . 527 830 459 . . Legs 2679 | . . . . 2 790 . 241 1231 415 Wheels 5241 | 37 727 1754 1232 634 857 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 86 86 95 160 120 120 100 Average Speed 115 | 99 82 94 97 99 130 160 146 120 119 Slowest Speed 330 | 200 95 120 105 260 330 160 240 120 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 63 | 6 95 99 74 14 47 88 74 91 51 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . 1 4 . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . . . . . 3 1 3 1 Spaces Dug 8 | . . . . . 8 . . . . Terrain Destroyed 261 | . . 2 . . 193 63 3 . . Melee 1 | . . . . . 1 . . . . Projectile 14 | . . 2 . . 7 2 3 . . AOE 246 | . . . . . 185 61 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Doors Sealed 2 | . 2 . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Total 11822 | 85 878 2306 1554 710 2713 898 728 1463 487 Wait 1100 | . 69 342 158 30 252 4 2 209 34 Move 9765 | 73 726 1753 1231 635 2173 829 699 1230 416 Hop . | . . . . . . . . . . Pick Up 65 | 7 7 11 6 5 19 1 5 2 2 Fast Attach 123 | 5 7 20 13 12 44 5 5 8 4 Attach 43 | . 5 3 8 3 8 9 1 2 4 Detach 23 | . 3 1 4 1 5 4 1 1 3 Swap 48 | . 2 16 6 . 20 3 1 . . Drop 121 | . 6 34 15 7 38 1 2 10 8 Fire 491 | . 53 126 113 17 126 33 7 . 16 Melee 36 | . . . . . 27 9 . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 6 | . . . . . . . 5 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 394 | -10/Materials | Repaired Wheel 421 | -10/Materials | Repaired Ion Engine 449 | -10/Materials | Discovered new exit (range 12) 501 | -10/Materials | Discovered new exit (range 10) 572 | -10/Materials | Discovered new exit (range 3) 835 | -10/Materials | Discovered new exit (range 13) 872 | -10/Materials | Discovered new exit (range 16) 890 | -10/Materials | Identified exit to Mines 910 | -10/Materials | Entered another Materials area 910 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1088 | -9/Materials | Discovered new exit (range 15) 1340 | -9/Materials | Discovered new exit (range 16) 1488 | -9/Materials | Build established: Scavenger-Mutant 1745 | -9/Materials | Identified exit to Mines 1745 | -9/Materials | Identified exit to Storage 2594 | -9/Materials | Discovered new exit (range 15) 2934 | -9/Materials | Repaired Beam Rifle 2967 | -9/Materials | Repaired Arm. Wheel 3026 | -9/Materials | Build established: Mutant 3310 | -9/Materials | First assault squad dispatched 3318 | -9/Materials | Discovered new exit (range 16) 3339 | -9/Materials | Entered another Materials area 3339 | -8/Materials | Evolved 2 slots: Utility x2 3379 | -8/Materials | Repaired Arm. Wheel 4268 | -8/Materials | Garrison activated, responded to threat 4727 | -8/Materials | Lost 3 parts (3u) 4894 | -8/Materials | Discovered new exit (range 9) 4937 | -8/Materials | Core integrity fell below 50% 5074 | -8/Materials | Entered Factory 5074 | -7/Factory | Evolved 2 slots: Utility x2 5404 | -7/Factory | Build established: Hacker-Mutant 5572 | -7/Factory | Discovered new exit (range 5) 5817 | -7/Factory | Entered another Factory area 5817 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5941 | -6/Factory | Found Prototype Launcher 5941 | -6/Factory | Identified Rocket Array 5945 | -6/Factory | Found Rocket Array 6216 | -6/Factory | Fabricated Lrn. Proton Cannon (x1) 6864 | -6/Factory | Fabricated A-15 Conveyor? 7247 | -6/Factory | Destroyed 8 combat bots 7394 | -6/Factory | Spotted B-75 Beast 7474 | -6/Factory | Garrison activated, responded to threat 7984 | -6/Factory | Discovered new exit (range 12) 8351 | -6/Factory | Build established: Scavenger-Mutant 8563 | -6/Factory | Discovered new exit (range 8) 8660 | -6/Factory | Core integrity fell below 50% 8673 | -6/Factory | System corruption reached 10% 8724 | -6/Factory | Build established: Hacker-Mutant 9317 | -6/Factory | First assault squad dispatched 9453 | -6/Factory | Entered Lower Caves 9816 | -6/Lower Caves | Spotted B-75 Beast 9978 | -6/Lower Caves | Destroyed B-75 Beast 10000 | -6/Lower Caves | Lost 3 parts (1p1n1w) 10607 | -6/Lower Caves | Core integrity fell below 20% 10643 | -6/Lower Caves | Lost 9 parts (3n4u2w) 10766 | -6/Lower Caves | Discovered new exit (range 5) 10783 | -6/Lower Caves | Identified exit to Lower Caves 10917 | -6/Lower Caves | Entered another Lower Caves area 10918 | -6/Lower Caves | Encountered a Warlord checkpoint 11127 | -6/Lower Caves | System corruption reached 30% 11163 | -6/Lower Caves | Lost 3 allies 11348 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11399 | -6/Lower Caves | Learned location of Extension (-4) 11446 | -6/Lower Caves | Build established: Scavenger-Mutant 11881 | -6/Lower Caves | Discovered new exit (range 10) 11891 | -6/Lower Caves | Identified exit to Zion 11984 | -6/Lower Caves | Entered Zion 12019 | -6/Zion | Learned Factory terminal intel 12101 | -6/Zion | Found CR-A16's Pointy Stick 12133 | -6/Zion | Discovered new exit (range 9) 12150 | -6/Zion | Identified exit to Proximity Caves 12207 | -6/Zion | System corruption cleaned by Quarantine Array 12321 | -6/Zion | Learned location of Warlord (-4) 12331 | -6/Zion | Learned location of Quarantine (-3) 12517 | -6/Zion | Found Prototype Launcher 12517 | -6/Zion | Identified Gui. Missile Launcher 12831 | -6/Zion | Given A8's code to call for help 12933 | -6/Zion | Given the Hacking Drone Bay 12937 | -6/Zion | Found Prototype Device 12999 | -6/Zion | Learned Factory stockpile data 13186 | -6/Zion | Received a hallucinogenic algorithm 13412 | -6/Zion | Imprinted 13415 | -6/Zion | Declared Zion's savior 13692 | -6/Zion | Entered Proximity Caves 13692 | -5/Proximity Caves | Accompanied by 4 allies 14140 | -5/Proximity Caves | Learned 8 Factory zone layouts 14210 | -5/Proximity Caves | Spotted B-75 Beast 14248 | -5/Proximity Caves | Attracted the attention of an 0b10 base 14289 | -5/Proximity Caves | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 14268_ Imp. Light Armor Plating destroyed. 14272_ Lgt. Angular Momentum Engine destroyed. 14273_ Carbon-fiber Leg destroyed. 14273_ G-50 Soldier destroyed. 14278_ Lgt. Angular Momentum Engine fries itself beyond repair. 14278_ Acquired Fission Core. 14279_ Carbon-fiber Leg fries itself beyond repair. 14280_ Slug penetrates Wall. 14286_ Barrage Gun destroyed. 14286_ Penetrated by Slug. 14286_ Hrd. Light Armor Plating destroyed. 14286_ Slug penetrates Wall. 14286_ Fission Core destroyed. 14286_ Critical hit (Burn: +37). 14288_ Hvy. Laser fries itself beyond repair. 14288_ Carbon-fiber Leg destroyed. 14288_ Dropped Med. Storage Unit. 14288_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ???? | | ???????????????????????????????????????? ??# ???? | | ?????????????????????????????????????? ??# ???? | | ???????????????????????????????????? ### #??? | | ???????????????????????????????????? #??? | | ???????????????????????????????????? #??? | | ??????????????????????????????#####??# # #??# | | ????????????????????????????### ##?# ## | | ???????????????????????????## #?# | | ???????????????????????????# ##? | | ??????????????????????????## ## | | #?????????????????????????# | | ##????????????????????????# ????? | | ##???????????????????????# ##??????# # | | #???????????????????????# ## ########## ## | | #??????????????????????## # | | #?###???????????????????# ### | | #### ##??????????????????# ###### ##### #?? | | ??# #??????????????????## #?????? #???# #?? | | ??# #?????##???????###### #?????? #???# ### | | ??# ##???# ???????# !# #???? [ #???# | | #??# #??# ????????# [!; #?? %* #???# | | #### #?? ???????## @g # % #???# | | ## #### ???????## Yg + #???# | | #### ??????## ##; + # ### | | #### ??????## #?## # " " + #?? | | ##?? ??????# #??# # """"" ???+ #?? | | ##???# #??????# #??# #? ??????# #?? | | ##????# #??????# #??# #?? ??????# #?? | | ###????# ###?#### #??## #??? ?????# ##? | | # ###??# ###[% #??# #??? ????# ## | | ##?# % [ #?## #???? ""????# # | | ### ### ######++######## | | ##[ = ! | | !|!%= % | | %[ # #### ############ | | [ ### # ###??###??????????## | | ##?# # #???#####??????##??## ## | | ##?# ## #?### ####### ##??### #### | | ##?# ## ### ###??## ## # | | ##? ## ## #???# | | ##?## ## #??## | | #####???# ## ####### ###?## # | | #???????# ### ##?????## ##??## ## | | ##???????## #?# ##??????## ##### ###? | | ??????????# ??## ##??????## #??? | | ?????????? ???# #???????# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 750 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 13 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Beam Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Adv. Terrain Scanner | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Coil Gun | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive Fabricated ------------ Lrn. Proton Cannon | x1 | -6/Factory | Preloaded A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed QuantumPoweredSystem Manual? 0 Play Time 01:40:21 Cumulative 138.4 hours Start 2024.04.01 @ 23:26:34 End 2024.04.02 @ 14:07:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af1fb240-7c08-4885-9efb-e23da03e6318