Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.13 @ 05:52:58

Player: GamerShanksi

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (2491)     2491
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (140)                140
              TOTAL SCORE: 6936

 Bonus
-------
High Alert Combat Kills    140

 Cogmind 
---------
Core Integrity             329/1000
Matter                     18/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
  Improved Melee Analysis Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
           Antigrav System

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Neutrino Core
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
   Armored Leg
>          --- UTILITY ----------
   Compact Battery
           Energy Well
           Matter Compressor
           Salvage Targeting Computer
  Improved Targeting Computer
           Launcher Guidance Computer
  Improved Core Shielding
           Propulsion Shielding
           System Shield
>          --- WEAPON -----------
           Pulse Rifle
           Proton Missile Launcher
     Heavy Rocket Launcher
     Heavy Missile Launcher
>          --- INVENTORY --------
           Airjet
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Propulsion Shielding
  Device                   Experimental Sensor Array
  Storage                  Compact Battery
  Processor                Launcher Guidance Computer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Backup Laser I
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              11   | .   1   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   .   2   1   1   2   1   
  Weapon                   2    | .   .   .   .   1   .   .   1   
Parts Attached             60   | 7   2   3   5   7   8   13  15  
  Power                    8    | 1   .   .   1   .   1   3   2   
    Engine                 5    | 1   .   .   1   .   1   2   .   
    Core                   3    | .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   1   .   1   2   .   7   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    13   | 2   1   1   .   1   2   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 2   1   1   2   3   2   7   2   
    Device                 5    | .   1   1   1   1   .   1   .   
    Storage                4    | .   .   .   .   .   .   3   1   
    Processor              7    | 1   .   .   .   2   2   1   1   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             3    | 1   .   .   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   1   2   3   3   3   4   
    Energy Gun             3    | 1   .   .   .   1   .   1   .   
    Energy Cannon          3    | .   .   .   .   .   2   .   1   
    Ballistic Gun          5    | 1   .   1   2   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   1   1   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   .   .   
Parts Lost                 21   | .   .   .   .   3   .   3   15  
  Power                    3    | .   .   .   .   .   .   2   1   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  11   | .   .   .   .   2   .   .   9   
  Weapon                   4    | .   .   .   .   1   .   1   2   
  Highest Loss Streak      7    | .   .   .   .   2   .   2   7   
Average Slot Usage (%)     83   | .   99  100 99  96  89  96  44  
  Engine                   6    | .   12  12  10  8   7   5   1   
  Core                     1    | .   .   .   .   .   .   5   2   
  Leg                      14   | .   24  25  20  15  14  12  4   
  Device                   8    | .   11  12  20  17  7   4   .   
  Storage                  4    | .   .   .   .   .   .   11  8   
  Processor                17   | .   12  12  10  20  32  23  10  
  Hackware                 1    | .   .   .   .   .   .   1   2   
  Protection               9    | .   12  12  19  9   7   11  4   
  Energy Gun               3    | .   12  10  .   2   .   .   1   
  Energy Cannon            3    | .   .   .   .   .   12  11  .   
  Ballistic Gun            6    | .   12  14  20  14  .   .   .   
  Launcher                 4    | .   .   .   .   6   7   6   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             61   | 9   10  11  16  23  22  43  61  
  Greatest Support         38   | 20  20  20  20  20  38  38  38  
  Greatest Overweight (x)  11   | .   .   .   .   1   .   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   
  Most Carried             4    | 1   4   4   3   4   3   4   3   
  Average Carried          2    | .   3   3   2   2   2   2   .   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   
  Final Carried            4    | .   4   3   3   3   3   2   1   

 Class Distribution 
--------------------
 54% | Hacker-Mutant
 45% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -9/Materials
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory
 Hacker-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Matter Collected           1336 | 263 59  65  200 142 56  392 159 
  Remotely                 59   | .   59  .   .   .   .   .   .   
Salvage Created            1967 | .   336 85  422 230 56  661 177 
  Parts                    111  | .   21  3   18  13  3   34  19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  49   | .   10  2   8   9   1   16  3   
  Guns                     19   | .   8   2   8   1   .   .   .   
  Cannons                  6    | .   .   .   .   .   1   5   .   
  AOE                      24   | .   2   .   .   8   .   11  3   
Classes Destroyed          12   | .   3   .   1   .   .   7   1   
  Worker                   4    | .   .   .   .   .   .   3   1   
  Builder                  10   | .   .   .   .   .   .   7   3   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  4    | .   2   .   1   1   .   .   .   
  Swarmer                  9    | .   4   .   .   3   .   2   .   
  Grunt                    25   | .   6   2   5   4   .   7   1   
  Duelist                  2    | .   .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   3   2   1   2   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   4   2   2   4   1   12  4   
  Combat Bots Only         6    | .   4   2   2   4   1   6   1   
Max Kills in Single Turn   5    | .   2   1   1   3   1   5   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   2   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Damage Taken               3220 | .    152  18   250  436  88   853  1423 
  Core                     992  | .    23   .    63   49   21   165  671  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    90   84   91   97   80   .    
Volleys Fired              115  | .    32   7    30   13   2    19   12   
  Largest                  4    | .    2    2    2    3    3    3    4    
  Hottest                  180  | .    60   43   46   85   175  175  180  
Shots Fired                237  | .    61   14   60   26   6    51   19   
  Gun                      152  | .    61   14   60   16   .    .    1    
  Cannon                   41   | .    .    .    .    .    4    33   4    
  Launcher                 44   | .    .    .    .    10   2    18   14   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  122  | .    32   14   60   16   .    .    .    
  Thermal                  58   | .    20   .    .    .    4    33   1    
  Explosive                41   | .    .    .    .    10   2    18   11   
  Electromagnetic          16   | .    9    .    .    .    .    .    7    
  Robot Hit Streak         22   | .    16   10   16   21   11   22   19   
  Robot Miss Streak        2    | .    2    1    1    1    .    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    
Shots Hit Robots           188  | .    44   13   48   22   4    40   17   
  Core Hits                146  | .    19   5    18   22   3    59   20   
  Critical Hits            3    | .    1    .    .    .    .    2    .    
  Critical Kills           2    | .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6644 | .    507  136  644  1133 89   3182 953  
  Guns                     1414 | .    400  136  644  217  .    .    17   
  Cannons                  743  | .    .    .    .    .    62   578  103  
  Explosions               4469 | .    107  .    .    916  27   2586 833  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  18   | .    .    .    .    .    .    18   .    
  Kinetic                  1145 | .    148  136  644  217  .    .    .    
  Thermal                  974  | .    248  .    .    69   62   578  17   
  Explosive                4111 | .    .    .    .    847  27   2493 744  
  Electromagnetic          396  | .    111  .    .    .    .    93   192  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    .    .    .    .    3    
  Average Corruption       2    | .    1    2    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  17   | .    9    2    .    .    .    .    6    
    Message Errors         7    | .    4    1    .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    2    
    Heat Flow Errors       1    | .    1    .    .    .    .    .    .    
    Energy Discharges      3    | .    2    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    2    
    Targeting Errors       2    | .    2    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            87   | .    .    .    .    29   .    42   16   
  Projectiles              5    | .    .    .    .    .    .    5    .    
  Explosions               82   | .    .    .    .    29   .    37   16   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      327  | .    .    .    .    126  .    110  91   
  Shots                    14   | .    .    .    .    3    .    7    4    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        762  | .    219  13   12   54   175  762  105  
  Average Temperature      125  | .    25   3    7    20   94   270  42   
  Received Heat Transfer   786  | .    84   18   180  216  48   186  54   
  Effects                  20   | .    .    .    .    .    .    20   .    
    Shutdowns              4    | .    .    .    .    .    .    4    .    
    Energy Bleed           4    | .    .    .    .    .    .    4    .    
    Interference           5    | .    .    .    .    .    .    5    .    
    Matter Decay           1    | .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    .    .    2    .    
    Damage (minor)         3    | .    .    .    .    .    .    3    .    
    Damage (core)          1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    .    2    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    4    .    
  Heat Transferred         1788 | .    592  .    .    50   111  998  37   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    1    .    .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Peak Influence             707  | .   212 83  294 435 247 707 325 
  Initial                  146  | .   .   33  22  .   139 5   146 
  Average                  135  | .   64  36  145 201 110 229 127 
Maximum Alert Level        3    | .   1   .   1   2   1   3   1   
  Low Security (%)         78   | 100 99  100 74  49  95  62  71  
  Level 1                  14   | .   .   .   25  41  4   1   28  
  Level 2                  6    | .   .   .   .   9   .   31  .   
  Level 3                  .    | .   .   .   .   .   .   4   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   1   1   .   6   4   
  Investigation            .    | .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            7    | .   .   .   1   1   .   2   3   
  Assault                  2    | .   .   .   .   .   .   2   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           3    | .   .   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              90   | .   18  2   12  15  4   28  11  
  Peak Tracking Total      9    | .   3   2   2   9   2   7   4   
  Tactical Retreats        5    | .   .   .   .   .   .   3   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            8    | .   4   .   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          20   | .   .   .   .   5   1   10  4   
  Max in Single Turn       4    | .   .   .   .   3   1   3   4   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          4    | .   4   .   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                10   | .   10  .   .   .   .   .   .   
  Successful               10   | .   10  .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                6    | .   6   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   6   .   .   .   .   .   .   
  Record                   6    | .   6   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               4438 | 59   798  244  415  397  550  840  1135 
Spaces Moved               2581 | 43   583  182  256  230  397  535  355  
  Core                     39   | 9    .    .    .    .    .    .    30   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     2471 | 34   583  182  256  230  397  535  254  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    71   | .    .    .    .    .    .    .    71   
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  125  50   
  Average Speed            131  | 105  120  120  120  138  124  137  162  
  Slowest Speed            600  | 120  120  120  120  150  125  155  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       31   | 4    97   42   30   29   13   22   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | 1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          408  | .    3    .    .    158  34   101  112  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      408  | .    3    .    .    158  34   101  112  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total                      3428 | 56  626 197 310 287 451 605 896 
  Wait                     589  | .   5   .   14  25  30  18  497 
  Move                     2573 | 42  582 181 255 229 396 534 354 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  61   | 7   5   2   4   8   9   12  14  
  Fast Attach              1    | .   1   .   .   .   .   .   .   
  Attach                   57   | 7   1   2   4   7   8   13  15  
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     2    | .   .   1   1   .   .   .   .   
  Drop                     28   | .   .   4   2   5   6   8   3   
  Fire                     115  | .   32  7   30  13  2   19  12  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Identified exit to Materials
    7 | -11/Scrapyard | Discovered exit to Materials (range 14)
   60 | -11/Scrapyard | Entered Materials
   60 | -10/Materials | Evolved 1 slot: Utility x1
  283 | -10/Materials | Identified exit to Materials
  283 | -10/Materials | Discovered exit to Materials (range 5)
  303 | -10/Materials | Build established: Hacker-Mutant
  361 | -10/Materials | Repaired EM Pulse Gun?
  487 | -10/Materials | Discovered exit to Materials (range 15)
  693 | -10/Materials | Discovered exit to Materials (range 16)
  834 | -10/Materials | Identified exit to Mines
  834 | -10/Materials | Discovered exit to Mines (range 16)
  858 | -10/Materials | Entered Mines
 1058 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1061 | -10/Mines     | Found Prototype Device
 1063 | -10/Mines     | Identified Exp. Sensor Array
 1072 | -10/Mines     | Discovered exit to Materials (range 7)
 1102 | -10/Mines     | Entered Materials
 1102 | -9/Materials  | Evolved 2 slots: Utility x2
 1476 | -9/Materials  | Identified exit to Materials
 1476 | -9/Materials  | Discovered exit to Materials (range 10)
 1517 | -9/Materials  | Entered another Materials area
 1517 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1769 | -8/Materials  | Identified exit to Factory
 1769 | -8/Materials  | Discovered exit to Factory (range 3)
 1826 | -8/Materials  | Build established: Hacker-Gunner
 1914 | -8/Materials  | Entered Factory
 1914 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2286 | -7/Factory    | Identified exit to Lower Caves
 2286 | -7/Factory    | Discovered exit to Lower Caves (range 5)
 2411 | -7/Factory    | Identified exit to Factory
 2411 | -7/Factory    | Discovered exit to Factory (range 5)
 2464 | -7/Factory    | Entered another Factory area
 2464 | -6/Factory    | Evolved 2 slots: Utility x2
 2982 | -6/Factory    | Garrison activated, responded to threat
 3164 | -6/Factory    | First assault squad dispatched
 3284 | -6/Factory    | Identified exit to Factory
 3284 | -6/Factory    | Discovered exit to Factory (range 9)
 3304 | -6/Factory    | Entered another Factory area
 3304 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3621 | -5/Factory    | Identified exit to Factory
 3621 | -5/Factory    | Discovered exit to Factory (range 9)
 3881 | -5/Factory    | Lost 7 parts (1p2n3u1w)
 3919 | -5/Factory    | Build established: Hacker-Mutant
 3974 | -5/Factory    | Core integrity fell below 50%
 3975 | -5/Factory    | Lost 4 parts (1n2u1w)
 4005 | -5/Factory    | Crushed by falling debris
 4439 | -5/Factory    | Self-destructed

 Last Messages 
---------------
03945_ Slug penetrates Wall.
03947_ Penetrated by Slug. <x2>
03948_ Slug penetrates Wall. <x2>
03952_ U-05 Engineer builds a Wall.
03954_ Slug penetrates Wall. <x2>
03957_ U-05 Engineer builds a Wall. <x2>
03963_ Slug penetrates Wall. <x4>
03977_ System Shield destroyed.
03977_ Slug penetrates Wall. <x7>
04005_ The unstable cave ceiling collapses.
04005_ Crushed by falling debris.
04005_ Salvage Targeting Computer destroyed.
04005_ System corrupted by crushing effect (+3).
04006_ Slug penetrates Wall. <x6>
04125_ LFEM LP5 0XAKDICZ2WZJ>J0WVIE|F>UWGP 8%
04138_ ALERT: Rogue bot located, Programmers report to Factory Zone 6D.
04248_ System corrupted: Component data lost.
04270_ System corrupted: Matter fused (-10). <x2>
04366_ System corrupted: Component data lost.
04433_ MKS&TIGH9XEMLR52UK QMXD PWK<Z<FA|

 Map 
-----
+----------------------------------------------------+
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|  # """ """ #  """""     #@#??????????????????????? |
|  + """ """ #  """       # ##?????????????????????? |
|  #         #            ## #?????????????????????? |
|  #         ##+########### ##?????????????????????? |
|  #         "  #????####  ##??????????????????????? |
|  ######"##### #???????####???????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          32
Energy Capacity            1415
Matter Stores              300
Matter Capacity            550
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Propulsion Shielding       33
Reclamation Efficiency     15
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         11
Melee Accuracy             6
Launcher Accuracy          40
Core Analysis              6
Salvage Targeting          1
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorTiamatCharger
  Manual?         0
Play Time         00:53:25
  Cumulative      29.0 hours
  Start           2022.02.09 @ 11:30:08
  End             2022.02.13 @ 05:52:58
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          36
  Rogue           24
  Adventurer      0
  Explorer        12
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          32
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5ef473ee-7d9a-4e96-986f-f5f525dbe7fa