Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.13 @ 05:52:58 Player: GamerShanksi Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2491) 2491 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 6936 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 329/1000 Matter 18/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Antigrav System Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Compact Battery Energy Well Matter Compressor Salvage Targeting Computer Improved Targeting Computer Launcher Guidance Computer Improved Core Shielding Propulsion Shielding System Shield > --- WEAPON ----------- Pulse Rifle Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Airjet [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Propulsion Shielding Device Experimental Sensor Array Storage Compact Battery Processor Launcher Guidance Computer Hackware System Shield Protection Propulsion Shielding Weapon Advanced Beam Cannon Energy Gun Backup Laser I Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 . 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 8 | . 1 . 2 1 1 2 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 60 | 7 2 3 5 7 8 13 15 Power 8 | 1 . . 1 . 1 3 2 Engine 5 | 1 . . 1 . 1 2 . Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 14 | 2 1 1 . 1 2 . 7 Treads . | . . . . . . . . Leg 13 | 2 1 1 . 1 2 . 6 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 20 | 2 1 1 2 3 2 7 2 Device 5 | . 1 1 1 1 . 1 . Storage 4 | . . . . . . 3 1 Processor 7 | 1 . . . 2 2 1 1 Hackware 1 | . . . . . . 1 . Protection 3 | 1 . . 1 . . 1 . Artifact . | . . . . . . . . Weapon 18 | 2 . 1 2 3 3 3 4 Energy Gun 3 | 1 . . . 1 . 1 . Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 5 | 1 . 1 2 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . . 1 1 2 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . Parts Lost 21 | . . . . 3 . 3 15 Power 3 | . . . . . . 2 1 Propulsion 3 | . . . . . . . 3 Utility 11 | . . . . 2 . . 9 Weapon 4 | . . . . 1 . 1 2 Highest Loss Streak 7 | . . . . 2 . 2 7 Average Slot Usage (%) 83 | . 99 100 99 96 89 96 44 Engine 6 | . 12 12 10 8 7 5 1 Core 1 | . . . . . . 5 2 Leg 14 | . 24 25 20 15 14 12 4 Device 8 | . 11 12 20 17 7 4 . Storage 4 | . . . . . . 11 8 Processor 17 | . 12 12 10 20 32 23 10 Hackware 1 | . . . . . . 1 2 Protection 9 | . 12 12 19 9 7 11 4 Energy Gun 3 | . 12 10 . 2 . . 1 Energy Cannon 3 | . . . . . 12 11 . Ballistic Gun 6 | . 12 14 20 14 . . . Launcher 4 | . . . . 6 7 6 5 Naked Turns . | . . . . . . . . Heaviest Build 61 | 9 10 11 16 23 22 43 61 Greatest Support 38 | 20 20 20 20 20 38 38 38 Greatest Overweight (x) 11 | . . . . 1 . 1 11 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 1 4 4 3 4 3 4 3 Average Carried 2 | . 3 3 2 2 2 2 . Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 3 3 3 3 2 1 Class Distribution -------------------- 54% | Hacker-Mutant 45% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1336 | 263 59 65 200 142 56 392 159 Remotely 59 | . 59 . . . . . . Salvage Created 1967 | . 336 85 422 230 56 661 177 Parts 111 | . 21 3 18 13 3 34 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 49 | . 10 2 8 9 1 16 3 Guns 19 | . 8 2 8 1 . . . Cannons 6 | . . . . . 1 5 . AOE 24 | . 2 . . 8 . 11 3 Classes Destroyed 12 | . 3 . 1 . . 7 1 Worker 4 | . . . . . . 3 1 Builder 10 | . . . . . . 7 3 Mechanic 1 | . . . . . . 1 . Operator 1 | . . . . . . . 1 Watcher 4 | . 2 . 1 1 . . . Swarmer 9 | . 4 . . 3 . 2 . Grunt 25 | . 6 2 5 4 . 7 1 Duelist 2 | . . . . . . 2 . Protector 1 | . . . . . . 1 . Sentry 9 | . . . 3 2 1 2 1 Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 12 | . 4 2 2 4 1 12 4 Combat Bots Only 6 | . 4 2 2 4 1 6 1 Max Kills in Single Turn 5 | . 2 1 1 3 1 5 3 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . . 2 . 3 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 3220 | . 152 18 250 436 88 853 1423 Core 992 | . 23 . 63 49 21 165 671 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 90 84 91 97 80 . Volleys Fired 115 | . 32 7 30 13 2 19 12 Largest 4 | . 2 2 2 3 3 3 4 Hottest 180 | . 60 43 46 85 175 175 180 Shots Fired 237 | . 61 14 60 26 6 51 19 Gun 152 | . 61 14 60 16 . . 1 Cannon 41 | . . . . . 4 33 4 Launcher 44 | . . . . 10 2 18 14 Special . | . . . . . . . . Kinetic 122 | . 32 14 60 16 . . . Thermal 58 | . 20 . . . 4 33 1 Explosive 41 | . . . . 10 2 18 11 Electromagnetic 16 | . 9 . . . . . 7 Robot Hit Streak 22 | . 16 10 16 21 11 22 19 Robot Miss Streak 2 | . 2 1 1 1 . 2 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 188 | . 44 13 48 22 4 40 17 Core Hits 146 | . 19 5 18 22 3 59 20 Critical Hits 3 | . 1 . . . . 2 . Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6644 | . 507 136 644 1133 89 3182 953 Guns 1414 | . 400 136 644 217 . . 17 Cannons 743 | . . . . . 62 578 103 Explosions 4469 | . 107 . . 916 27 2586 833 Melee . | . . . . . . . . Ramming 18 | . . . . . . 18 . Kinetic 1145 | . 148 136 644 217 . . . Thermal 974 | . 248 . . 69 62 578 17 Explosive 4111 | . . . . 847 27 2493 744 Electromagnetic 396 | . 111 . . . . 93 192 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 2 2 . . . . 3 Average Corruption 2 | . 1 2 . . . . 3 Corruption Purged . | . . . . . . . . Effects 17 | . 9 2 . . . . 6 Message Errors 7 | . 4 1 . . . . 2 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 1 | . 1 . . . . . . Energy Discharges 3 | . 2 1 . . . . . Data Loss (minor) 2 | . . . . . . . 2 Targeting Errors 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 87 | . . . . 29 . 42 16 Projectiles 5 | . . . . . . 5 . Explosions 82 | . . . . 29 . 37 16 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 327 | . . . . 126 . 110 91 Shots 14 | . . . . 3 . 7 4 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 762 | . 219 13 12 54 175 762 105 Average Temperature 125 | . 25 3 7 20 94 270 42 Received Heat Transfer 786 | . 84 18 180 216 48 186 54 Effects 20 | . . . . . . 20 . Shutdowns 4 | . . . . . . 4 . Energy Bleed 4 | . . . . . . 4 . Interference 5 | . . . . . . 5 . Matter Decay 1 | . . . . . . 1 . Short Circuit 2 | . . . . . . 2 . Damage (minor) 3 | . . . . . . 3 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . 2 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 4 . Heat Transferred 1788 | . 592 . . 50 111 998 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 707 | . 212 83 294 435 247 707 325 Initial 146 | . . 33 22 . 139 5 146 Average 135 | . 64 36 145 201 110 229 127 Maximum Alert Level 3 | . 1 . 1 2 1 3 1 Low Security (%) 78 | 100 99 100 74 49 95 62 71 Level 1 14 | . . . 25 41 4 1 28 Level 2 6 | . . . . 9 . 31 . Level 3 . | . . . . . . 4 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . 1 1 . 6 4 Investigation . | . . . . . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 7 | . . . 1 1 . 2 3 Assault 2 | . . . . . . 2 . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . . . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 18 2 12 15 4 28 11 Peak Tracking Total 9 | . 3 2 2 9 2 7 4 Tactical Retreats 5 | . . . . . . 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 8 | . 4 . . . . 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 20 | . . . . 5 1 10 4 Max in Single Turn 4 | . . . . 3 1 3 4 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 4 | . 4 . . . . . . Terminals 2 | . 2 . . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 10 | . 10 . . . . . . Successful 10 | . 10 . . . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 6 . . . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . 3 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 6 . . . . . . Record 6 | . 6 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 3 . . . . . . Scan Component 1 | . 1 . . . . . . Repair 1 | . 1 . . . . . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . Machine Destruction 2 | . . . . . . 2 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 4438 | 59 798 244 415 397 550 840 1135 Spaces Moved 2581 | 43 583 182 256 230 397 535 355 Core 39 | 9 . . . . . . 30 Treads . | . . . . . . . . Legs 2471 | 34 583 182 256 230 397 535 254 Wheels . | . . . . . . . . Hover 71 | . . . . . . . 71 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 125 50 Average Speed 131 | 105 120 120 120 138 124 137 162 Slowest Speed 600 | 120 120 120 120 150 125 155 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 31 | 4 97 42 30 29 13 22 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 408 | . 3 . . 158 34 101 112 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 408 | . 3 . . 158 34 101 112 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 3428 | 56 626 197 310 287 451 605 896 Wait 589 | . 5 . 14 25 30 18 497 Move 2573 | 42 582 181 255 229 396 534 354 Hop . | . . . . . . . . Pick Up 61 | 7 5 2 4 8 9 12 14 Fast Attach 1 | . 1 . . . . . . Attach 57 | 7 1 2 4 7 8 13 15 Detach . | . . . . . . . . Swap 2 | . . 1 1 . . . . Drop 28 | . . 4 2 5 6 8 3 Fire 115 | . 32 7 30 13 2 19 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 14) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Utility x1 283 | -10/Materials | Identified exit to Materials 283 | -10/Materials | Discovered exit to Materials (range 5) 303 | -10/Materials | Build established: Hacker-Mutant 361 | -10/Materials | Repaired EM Pulse Gun? 487 | -10/Materials | Discovered exit to Materials (range 15) 693 | -10/Materials | Discovered exit to Materials (range 16) 834 | -10/Materials | Identified exit to Mines 834 | -10/Materials | Discovered exit to Mines (range 16) 858 | -10/Materials | Entered Mines 1058 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1061 | -10/Mines | Found Prototype Device 1063 | -10/Mines | Identified Exp. Sensor Array 1072 | -10/Mines | Discovered exit to Materials (range 7) 1102 | -10/Mines | Entered Materials 1102 | -9/Materials | Evolved 2 slots: Utility x2 1476 | -9/Materials | Identified exit to Materials 1476 | -9/Materials | Discovered exit to Materials (range 10) 1517 | -9/Materials | Entered another Materials area 1517 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1769 | -8/Materials | Identified exit to Factory 1769 | -8/Materials | Discovered exit to Factory (range 3) 1826 | -8/Materials | Build established: Hacker-Gunner 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2286 | -7/Factory | Identified exit to Lower Caves 2286 | -7/Factory | Discovered exit to Lower Caves (range 5) 2411 | -7/Factory | Identified exit to Factory 2411 | -7/Factory | Discovered exit to Factory (range 5) 2464 | -7/Factory | Entered another Factory area 2464 | -6/Factory | Evolved 2 slots: Utility x2 2982 | -6/Factory | Garrison activated, responded to threat 3164 | -6/Factory | First assault squad dispatched 3284 | -6/Factory | Identified exit to Factory 3284 | -6/Factory | Discovered exit to Factory (range 9) 3304 | -6/Factory | Entered another Factory area 3304 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3621 | -5/Factory | Identified exit to Factory 3621 | -5/Factory | Discovered exit to Factory (range 9) 3881 | -5/Factory | Lost 7 parts (1p2n3u1w) 3919 | -5/Factory | Build established: Hacker-Mutant 3974 | -5/Factory | Core integrity fell below 50% 3975 | -5/Factory | Lost 4 parts (1n2u1w) 4005 | -5/Factory | Crushed by falling debris 4439 | -5/Factory | Self-destructed Last Messages --------------- 03945_ Slug penetrates Wall. 03947_ Penetrated by Slug. 03948_ Slug penetrates Wall. 03952_ U-05 Engineer builds a Wall. 03954_ Slug penetrates Wall. 03957_ U-05 Engineer builds a Wall. 03963_ Slug penetrates Wall. 03977_ System Shield destroyed. 03977_ Slug penetrates Wall. 04005_ The unstable cave ceiling collapses. 04005_ Crushed by falling debris. 04005_ Salvage Targeting Computer destroyed. 04005_ System corrupted by crushing effect (+3). 04006_ Slug penetrates Wall. 04125_ LFEM LP5 0XAKDICZ2WZJ>J0WVIE|F>UWGP 8% 04138_ ALERT: Rogue bot located, Programmers report to Factory Zone 6D. 04248_ System corrupted: Component data lost. 04270_ System corrupted: Matter fused (-10). 04366_ System corrupted: Component data lost. 04433_ MKS&TIGH9XEMLR52UK QMXD PWK