Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 04:44:20

Player: CONM

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (18)      90
Value Destroyed (468)      468
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1378

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     204/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (224)
Movement                   Core (450) Ox8
Location                   -7/Recycling

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (2) ------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON (2) -------
               Particle Gun
               Autogun
>              --- INVENTORY (15) ---
      Improved Terrain Scanner
    Subdweller Laser
    Subdweller Shrapnel Launcher

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
  Experimental Sensor Array
      Improved Terrain Scanner
>              --- WEAPON -----------
    Subdweller Laser
    Subdweller Shrapnel Launcher
>              --- INVENTORY --------
         Light Ion Engine
               Particle Gun
         Light Assault Rifle
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               Subdweller Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Subdweller Shrapnel Launcher

 Build                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             25   | 7   .   1   10  7   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    3    | 2   .   .   .   1   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 2   .   1   3   1   
    Device                 4    | 1   .   1   2   .   
    Storage                2    | 1   .   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   12   | 2   .   .   7   3   
    Energy Gun             4    | .   .   .   4   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 10   | .   .   1   1   8   
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  2    | .   .   1   1   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      8    | .   .   1   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 98  89  88  
  Engine                   13   | .   14  14  14  12  
  Leg                      26   | .   28  28  28  12  
  Device                   10   | .   14  12  8   14  
  Storage                  6    | .   14  14  1   13  
  Protection               5    | .   .   .   8   .   
  Energy Gun               8    | .   .   .   12  14  
  Ballistic Gun            19   | .   28  28  15  12  
Peak Build Rating          19   | 7   7   16  19  18  
  Average Rating           12   | 5   7   14  12  16  
  On Entrance              9    | .   7   7   16  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 13  13  13  28  30  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  7    | .   .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   8   8   15  
  Average Capacity         6    | 7   8   8   5   14  
  Most Carried             8    | 4   6   7   8   8   
  Average Carried          5    | 2   5   6   4   5   
  Final Capacity           15   | 8   8   8   5   15  
  Final Carried            7    | 4   6   7   3   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -10 -7  
-----------                Run  | Yrd Mat Min Sub Rec 
Matter Collected           477  | 248 82  14  133 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            542  | 65  182 11  136 148 
  Parts                    28   | 6   11  4   7   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   11  .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  13   | .   4   1   5   3   
  Guns                     13   | .   4   1   5   3   
Classes Destroyed          6    | 1   1   1   2   1   
  Tunneler                 3    | 3   .   .   .   .   
  Turret                   2    | .   .   .   2   .   
  Swarmer                  5    | .   .   1   4   .   
  Grunt                    6    | .   4   .   .   2   
  Sentry                   1    | .   .   .   .   1   
  Subdweller               1    | .   .   .   1   .   
Best Kill Streak           4    | 1   2   1   4   2   
  Combat Bots Only         4    | .   2   1   4   2   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Hostile Shots Fired        195  | .   19  16  90  70  
  Missed                   66   | .   3   7   35  21  
Damage Taken               1143 | .   204 69  382 488 
  Core                     255  | .   27  9   39  180 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              65   | 18  12  2   15  18  
  Largest                  2    | 2   2   2   2   2   
  Hottest                  100  | 40  40  40  100 88  
Shots Fired                125  | 36  24  4   30  31  
  Gun                      123  | 36  24  4   28  31  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 2    | .   .   .   2   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  92   | 36  24  4   15  13  
  Thermal                  31   | .   .   .   13  18  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          2    | .   .   .   2   .   
  Robot Hit Streak         9    | 5   8   4   7   9   
  Robot Miss Streak        5    | 5   2   1   2   2   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        2    | .   1   .   1   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   
Shots Hit Robots           76   | 18  17  3   13  25  
  Core Hits                37   | 9   10  2   9   7   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1072 | 178 147 23  366 358 
  Guns                     903  | 178 147 23  197 358 
  Cannons                  .    | .   .   .   .   .   
  Explosions               169  | .   .   .   169 .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  712  | 178 147 23  201 163 
  Thermal                  360  | .   .   .   165 195 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        370  | .   18  .   12  370 
  Average Temperature      131  | .   9   .   8   172 
  Received Heat Transfer   543  | .   114 .   198 231 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         681  | .   .   .   200 481 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             133  | 15  99  133 .   63  
  Initial                  63   | .   9   38  .   63  
  Average                  60   | 5   52  82  .   57  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              26   | .   5   4   13  4   
  Peak Tracking Total      6    | .   3   3   6   4   
  Tactical Retreats        5    | .   .   2   3   .   

 Traps                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -7  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          3    | .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          2    | .   2   .   .   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                4    | .   4   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Process                  1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          1    | .   1   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -7  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -7  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -7  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -7   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               2647 | 210  163  617  1480 177  
Spaces Moved               1395 | 126  107  158  918  86   
  Core                     9    | 7    .    .    .    2    
  Treads                   .    | .    .    .    .    .    
  Legs                     1326 | 119  107  158  918  24   
  Wheels                   60   | .    .    .    .    60   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  110  
  Average Speed            142  | 116  120  120  153  131  
  Slowest Speed            400  | 120  120  120  190  400  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 8    25   46   31   13   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             6    | .    .    1    5    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          25   | .    .    .    25   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      25   | .    .    .    25   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -7  
---------                  Run  | Yrd Mat Min Sub Rec 
Total                      1938 | 157 122 582 957 120 
  Wait                     431  | 3   2   420 2   4   
  Move                     1391 | 125 106 157 917 86  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  16   | 4   2   2   3   5   
  Fast Attach              9    | 7   .   .   2   .   
  Attach                   8    | .   .   1   2   5   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   .   .   6   2   
  Drop                     8    | .   .   .   8   .   
  Fire                     65   | 18  12  2   15  18  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            2    | .   .   .   2   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves
-7/Recycling

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
  211 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  365 | -10/Materials | Discovered new exit (range 7)
  374 | -10/Materials | Entered Mines
  412 | -10/Mines     | Met a Derelict bent on vengeance
  425 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  428 | -10/Mines     | Found Prototype Device
  429 | -10/Mines     | Identified Exp. Sensor Array
  538 | -10/Mines     | Learned Materials trap positions
  959 | -10/Mines     | Discovered new exit (range 5)
  991 | -10/Mines     | Entered Subcaves
 1078 | -10/Subcaves  | Learned Materials stockpile data
 1218 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1456 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1645 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1970 | -10/Subcaves  | Discovered new exit (range 12)
 2471 | -10/Subcaves  | Entered Recycling
 2595 | -7/Recycling  | Core integrity fell below 50%
 2630 | -7/Recycling  | Core integrity fell below 20%
 2648 | -7/Recycling  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
02455_ Acquired 8 matter.
LOCATION=UNKNOWN
GOAL=ESCAPE
02485_ Acquired Lrg. Storage Unit.
02502_ Acquired Wheel.
02531_ Acquired Autogun. <x3>
02572_ Y-54 Guardian springs to life.
02572_ G-47 Trooper springs to life. <x2>
02584_ Aluminum Leg destroyed.
02584_ Lgt. Assault Rifle destroyed.
02586_ Y-54 Guardian destroyed.
02598_ Wheel destroyed.
02603_ Ion Engine destroyed.
02609_ Autogun destroyed.
02611_ Aluminum Leg destroyed.
02622_ G-47 Trooper destroyed.
02635_ Destroyed Aluminum Leg.
02635_ G-47 Trooper destroyed.
02641_ Autogun destroyed.
02648_ Lgt. Ion Engine destroyed.

 Map 
-----
+----------------------------------------------------+
|                    ???????#####??????????????????? |
|                    ???????#   ##########?? ??????? |
|                    ???????#   # !      #?????????? |
|                    ???????#   # !      #?????????? |
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|                    ???????#   #     %  #?????????? |
|                    ???????#   +       ]#?????????? |
|                    ???????#   #  !!    #?????????? |
|                    ???????#   #        #?????????? |
|                    ?????###   +        #?????????? |
|                    ?????#[    #        #??#??????? |
|                    ?????#[    ##########?????????? |
|                    ?????#[    #???#??????????????? |
|                    ?????###   ##############?????? |
|                    ???????#   #            #?????? |
|                    ???????#   #            #?????? |
|                    ???????#   +            #?????? |
|                    ???????#   #             #????? |
|                    ???????#   ###############????? |
|                    ??######   #??????????????????? |
|                    ??#    #   #????????#?????????? |
|                    ??#    #   #??#####+##????????? |
|                    ??#  !!#   #?        #????????? |
|                    ??#   !#   #?%  !    #????????? |
|                    ??#  ! #   #    *    #????????? |
|                    ??# ! @#  ?#         #????????? |
|                    ??#   %Y% %/ ]   [   #????????? |
|                    ??# !  #   #      ]  #????????? |
|                    ??#    #   # /   [   #????????? |
|                    ??# ! !#   #?       %+????????? |
|                    ??#    #   #?#########????????? |
|                    ??#    #   #??????????????????? |
|                    ??#!! !#   #??????????????????? |
|                    ??######   #??????????????????? |
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|                    ???????#   +??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????#   #??????????????????? |
|                    ???????!   #??????????????????? |
|                    ???????!   #??????????????????? |
|                    ????????   ???????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
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|                    ??????????????????????????????? |
|                    ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperChipFilter
  Manual?         0
Play Time         00:22:09
  Cumulative      79.9 hours
  Start           2024.09.12 @ 03:45:56
  End             2024.09.12 @ 04:44:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          108
  Rogue           108
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          37
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8c1435de-9b1c-4de3-adc7-43e5a7068e68