Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.25 @ 12:56:19 Player: CometVoid Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (178) 890 Value Destroyed (6721) 6721 Prototype IDs (38) 760 Alien Tech Used (2) 400 Bonus (3778) 3778 TOTAL SCORE: 18749 Bonus ------- High Alert Combat Kills 1224 Follower Combat Kills 2137 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -783 Cogmind --------- Core Integrity 444/1150 Matter 83/300 Energy 91/100 System Corruption 24% Temperature Cool (0) Movement Walking (115) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg Zionite Composite Leg II > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Weight Redist. System Improved Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Quantum Capacitor Advanced EM Disruption Field Improved Point Defense System Improved System Shield Phasing AFG Dispersion Rifle Advanced Plasma Cannon High-powered Shotgun Gauss Rifle Mass Driver Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Myomer Leg Zionite Composite Leg II Zionite Composite Leg II Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Improved Target Analyzer Kinecellerator Improved Hardlight Generator Mini Drone Bay > --- WEAPON ----------- Hypervelocity Mass Driver Hypervelocity Mass Driver Light Antimatter Cannon Force Lance > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Myomer Leg Wheel Advanced Heat Sink Advanced Heat Sink Quantum Capacitor Advanced EM Disruption Field Improved Point Defense System Improved System Shield Phasing AFG Dispersion Rifle Advanced Plasma Cannon High-powered Shotgun Gauss Rifle Hypervelocity Coil Gun Mass Driver [Rating: 120] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Armored Treads Leg Armored Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Diametric Drive Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor Core Analyzer Hackware Makeshift System Shield Protection Layered Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Wave Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Molecular Deconstructor Impact Weapon Impact Mace Slashing Weapon Makeshift Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 6 . . . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . 1 . . . 2 . . . . 1 . . . . . Utility 5 | . . 1 . . . 3 . . . . 1 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . 2 Parts Attached 190 | 8 1 23 1 4 15 49 1 3 . 1 4 . 6 3 23 48 Power 27 | 1 . 2 1 . 2 9 . 1 . . . . 1 1 1 8 Engine 13 | 1 . 2 1 . 1 7 . . . . . . . . . 1 Core 7 | . . . . . 1 1 . 1 . . . . 1 . 1 2 Reactor 7 | . . . . . . 1 . . . . . . . 1 . 5 Propulsion 60 | 2 . 11 . . 4 13 1 . . 1 1 . 4 1 7 15 Treads 17 | . . 1 . . 3 3 1 . . 1 . . 4 . 2 2 Leg 28 | 2 . 4 . . 1 9 . . . . 1 . . . 5 6 Wheel 7 | . . 2 . . . . . . . . . . . . . 5 Hover 3 | . . . . . . 1 . . . . . . . 1 . 1 Flight 5 | . . 4 . . . . . . . . . . . . . 1 Utility 59 | 2 1 3 . 1 4 21 . 1 . . 1 . . 1 8 16 Device 38 | 1 1 . . 1 2 13 . . . . 1 . . . 6 13 Storage 6 | 1 . 1 . . . . . 1 . . . . . 1 1 1 Processor 6 | . . 1 . . 1 3 . . . . . . . . . 1 Hackware 3 | . . . . . . 3 . . . . . . . . . . Protection 6 | . . 1 . . 1 2 . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 44 | 3 . 7 . 3 5 6 . 1 . . 2 . 1 . 7 9 Energy Gun 4 | 1 . 1 . . . . . . . . . . . . 1 1 Energy Cannon 3 | . . . . 2 . . . . . . . . . . . 1 Ballistic Gun 19 | 2 . 3 . 1 1 3 . 1 . . 2 . 1 . 3 2 Ballistic Cannon 9 | . . . . . 2 3 . . . . . . . . . 4 Launcher 2 | . . 1 . . . . . . . . . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . 1 . . . . . . . . . . . . 1 . Slashing Weapon 2 | . . 1 . . 1 . . . . . . . . . . . Piercing Weapon 2 | . . . . . 1 . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . 3 . 1 . 2 . . . . 1 . . 5 3 4 Corrupted Parts 8 | . . . . . . . . . . . . . . . 5 3 System Corruption 46 | . . . . . . . . . . . . . . . 27 19 Parts Lost 105 | . . 2 1 . 5 30 1 . . 1 . . 1 . 32 32 Power 16 | . . . 1 . 1 7 . . . . . . . . 3 4 Propulsion 40 | . . 1 . . 1 10 1 . . 1 . . . . 15 11 Utility 30 | . . . . . 2 10 . . . . . . 1 . 8 9 Weapon 19 | . . 1 . . 1 3 . . . . . . . . 6 8 Highest Loss Streak 11 | . . 1 1 . 2 9 1 . . 1 . . 1 . 11 11 To Critical Strikes 2 | . . . . . . 1 . . . . . . . . 1 . Average Backups 15 | 5 8 12 14 14 14 14 13 13 13 12 15 18 17 18 16 17 Power 1 | . 1 1 . 1 1 . 1 . . . 1 2 2 2 2 2 Propulsion 2 | 3 4 2 3 2 2 1 2 2 2 1 1 2 2 3 . 1 Utility 5 | . 1 4 7 7 6 6 4 4 5 5 4 4 3 3 3 6 Weapon 6 | 1 2 3 4 3 4 6 5 5 5 4 7 9 8 9 8 6 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 64 | . 2 6 1 12 2 12 2 1 . 1 . . 4 . 2 19 Power 6 | . . . . . . . . . . . . . . . . 6 Propulsion 8 | . . 2 . 2 1 . . . . . . . . . . 3 Utility 30 | . 1 3 1 7 1 8 2 1 . . . . . . . 6 Weapon 20 | . 1 1 . 3 . 4 . . . 1 . . 4 . 2 4 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 100 95 99 100 97 94 86 86 86 85 87 88 87 87 69 77 Engine 5 | . 14 10 10 11 2 8 13 7 6 6 5 5 . . . 2 Core 3 | . . . . . 8 . . 4 6 6 5 5 9 8 8 1 Reactor 1 | . . . . . . 2 . . . . . . . 1 1 4 Treads 8 | . . . . . 20 5 6 6 6 6 5 5 25 34 8 1 Leg 20 | . 28 23 33 33 11 25 26 26 26 25 28 29 8 . 15 10 Device 11 | . 14 10 11 11 7 13 6 6 6 6 10 11 11 10 13 17 Storage 7 | . 14 11 11 11 11 6 6 6 6 6 5 5 5 5 6 5 Processor 9 | . . 8 11 11 13 10 13 13 13 13 11 11 11 11 2 3 Energy Cannon 2 | . . . . 13 . . . . . . . . . . . 2 Ballistic Gun 5 | . 28 16 11 4 8 5 6 6 6 6 5 5 5 5 2 1 Ballistic Cannon 4 | . . . . . 6 7 6 6 6 6 5 5 5 5 . 8 Launcher 1 | . . . 4 3 4 . . . . . . . . . . . Peak Build Rating 120 | 7 7 21 21 35 41 84 84 86 84 84 92 92 92 97 102 120 Average Rating 64 | 5 7 15 20 22 30 70 83 84 84 82 90 92 90 91 85 86 On Entrance 54 | . 7 7 21 20 25 41 84 84 84 84 82 92 92 91 94 24 Avg Prop Armor Cover (%) 6 | . . 7 . . 4 6 7 8 8 7 6 6 3 . 5 10 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 124 | 14 14 33 33 39 64 82 62 82 53 53 74 74 93 104 124 114 Greatest Support 142 | 20 20 45 45 45 63 114 76 76 76 76 79 79 142 142 142 110 Greatest Overweight (x) 21 | 3 . 1 . . 1 1 . 1 . 1 . . 1 . 4 21 Average Overweight (x) . | . . . . . . . . . . . . . . . . 2 Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 20 15 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 12 15 15 15 15 15 15 15 15 19 20 20 20 20 20 Most Carried 20 | 8 8 15 15 15 15 15 15 17 15 15 20 20 20 20 20 20 Average Carried 16 | 5 7 12 14 14 14 14 14 15 15 14 17 20 19 20 17 18 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 8 8 15 15 15 15 15 15 15 15 15 20 20 20 20 16 16 Class Distribution -------------------- 38% | Scavenger-Skirmisher 34% | Mutant 20% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Matter Collected 7630 | 275 . 483 193 40 638 2026 304 72 . 285 84 83 459 . 978 1710 Remotely 1018 | . . . . . . . . . . . . . . . 263 755 Salvage Created 6686 | 54 . 585 274 . 512 1786 225 50 . 326 . . 369 . 923 1582 Parts 334 | 8 . 46 15 . 22 93 13 2 . 11 . . 14 . 26 84 Haulers Intercepted 6 | . . 2 . . . 2 . . . . . . . . . 2 Recyclers Shooed 11 | 1 . . . . 1 7 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . . . 33 . 17 1 . 10 . 17 41 . 12 . Prevented 22 | . . . . . 5 . . . . . . 3 2 . 12 . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 127 | . . 14 5 . 4 41 6 1 . 6 . . 5 . 17 28 Melee 7 | . . . . . . . . . . . . . . . 6 1 Guns 52 | . . 12 5 . 1 21 1 . . 3 . . 2 . 4 3 Cannons 49 | . . . . . 2 16 5 1 . 3 . . 3 . . 19 AOE 14 | . . 2 . . 1 4 . . . . . . . . 3 4 Classes Destroyed 20 | 1 . 6 2 . 3 5 . . . . . . 1 . . 2 Worker 7 | . . 1 . . . 1 . . . . . . . . . 5 Builder 13 | . . . . . . 7 . . . . . . . . . 6 Tunneler 7 | 3 . . 1 . . 1 . . . . . . . . . 2 Hauler 6 | . . 2 . . . 2 . . . . . . . . . 2 Recycler 5 | . . . 1 . 2 1 . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 Watcher 7 | . . 1 . . . 3 . . . . . . . . . 3 Swarmer 44 | . . 7 1 . . 10 4 . . . . . . . 7 15 Grunt 42 | . . 3 3 . 2 12 1 . . 5 . . 3 . 8 5 Brawler 4 | . . . 1 . . 1 1 . . . . . 1 . . . Duelist 2 | . . . . . . 1 . . . 1 . . . . . . Sentry 11 | . . 4 . . . 3 . . . . . . . . 2 2 Hunter 14 | . . . . . 2 7 1 1 . . . . 1 . . 2 Programmer 8 | . . . . . . 4 . . . . . . . . . 4 Heavy 3 | . . . . . . 3 . . . . . . . . . . Behemoth 1 | . . . . . 1 . . . . . . . . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . 1 Samaritan 1 | . . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 8 | 2 . 6 3 . 3 8 4 1 . 4 . . 2 . 4 7 Combat Bots Only 5 | . . 5 3 . 1 4 4 1 . 4 . . 2 . 4 5 Max Kills in Single Turn 5 | 1 . 2 1 . 1 5 1 1 . 1 . . 1 . 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . . 1 3 . . . . . . . . 1 4 Melee 1 | . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1626 | . . 87 32 . 74 417 45 12 . 36 . 7 77 . 413 426 Missed 487 | . . 21 11 . 28 150 13 1 . 16 . 5 24 . 89 129 Hits 1139 | . . 66 21 . 46 267 32 11 . 20 . 2 53 . 324 297 Melee 17 | . . . 2 . 2 7 . . . 1 . . . . . 5 Projectile 1122 | . . 66 19 . 44 260 32 11 . 19 . 2 53 . 324 292 Critical Strikes 44 | . . . 1 . 3 9 . . . 2 . . 2 . 16 11 Part Disruptions 1 | . . . . . . . . . . . . . . . . 1 Damage Taken 18191 | . . 700 245 . 915 3926 551 159 . 396 . 48 607 . 5522 5122 Core 2086 | . . 82 28 . 93 360 48 . . 35 . . 32 . 702 706 Absorbed by Shields 1687 | . . . . . . 229 . . . . . . 398 . 376 684 Ignored by Resistances 383 | . . . . . . 383 . . . . . . . . . . Regen/Repaired (Parts) 160 | . . 14 . 114 . 32 . . . . . . . . . . Core Remaining (%) 62 | 100 100 . . . 49 . . . . 47 . . . . 17 . Volleys Fired 445 | 9 . 49 14 . 30 151 19 4 . 17 2 5 36 . 42 67 Largest 4 | 2 . 2 2 . 2 2 2 2 . 2 2 2 2 . 2 4 Hottest 198 | 40 . 56 56 . 102 102 74 74 . 72 72 72 79 . 137 198 Shots Fired 900 | 18 . 73 15 . 60 294 38 7 . 35 4 10 72 . 68 206 Gun 449 | 18 . 72 14 . 29 149 19 3 . 17 2 5 36 . 54 31 Cannon 430 | . . . . . 21 145 19 4 . 18 2 5 36 . 5 175 Launcher 17 | . . 1 1 . 10 . . . . . . . . . 5 . Special 4 | . . . . . . . . . . . . . . . 4 . Kinetic 820 | 18 . 72 14 . 50 294 38 7 . 35 4 10 72 . 42 164 Thermal 17 | . . . . . . . . . . . . . . . 17 . Explosive 12 | . . 1 1 . 10 . . . . . . . . . . . Electromagnetic 47 | . . . . . . . . . . . . . . . 5 42 Robot Hit Streak 17 | 4 . 10 10 . 9 17 7 9 . 11 1 7 11 . 15 5 Robot Miss Streak 8 | 3 . 3 1 . 8 7 3 1 . 3 3 1 6 . 8 8 Penetration Max 2 | . . . . . 1 2 . . . . . . 1 . 1 1 Secondary Targets 4 | . . . . . . 2 . . . . . . . . 2 . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . 1 . Shots Hit Robots 572 | 11 . 44 13 . 39 187 24 6 . 22 2 8 52 . 64 100 Core Hits 346 | 4 . 27 8 . 28 146 11 3 . 14 . 2 22 . 24 57 Critical Kills 16 | . . . . . . . . . . . . . . . 1 15 Critical Parts Destroyed 21 | . . . 1 . . 1 . . . . . . 1 . 6 12 Critical Strikes 73 | . . . 1 . 3 20 1 . . . . . 5 . 8 35 Destroy 25 | . . . . . . 1 . . . . . . 1 . . 23 Blast 32 | . . . . . 3 19 1 . . . . . 4 . . 5 Corrupt 1 | . . . . . . . . . . . . . . . . 1 Smash 14 | . . . 1 . . . . . . . . . . . 8 5 Impale 1 | . . . . . . . . . . . . . . . . 1 Melee Attacks 96 | . . 8 1 . 28 3 . . . . . . . . 35 21 Impact 30 | . . . 1 . . . . . . . . . . . 19 10 Slashing 17 | . . 8 . . 7 2 . . . . . . . . . . Piercing 49 | . . . . . 21 1 . . . . . . . . 16 11 Sneak Attacks 12 | . . . 1 . . 1 . . . . . . . . . 10 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18915 | 123 2 675 294 . 1611 6556 744 73 . 514 27 201 1284 . 2281 4530 Guns 6882 | 123 . 613 178 . 595 2712 299 28 . 212 . 59 621 . 1071 371 Cannons 7266 | . . . . . 546 2820 445 45 . 302 27 142 663 . 64 2212 Explosions 2565 | . . 62 . . 470 910 . . . . . . . . 374 749 Melee 2100 | . . . 99 . . 71 . . . . . . . . 748 1182 Ramming 102 | . 2 . 17 . . 43 . . . . . . . . 24 16 Kinetic 13611 | 123 . 613 178 . 1141 5532 744 73 . 514 27 201 1284 . 849 2332 Thermal 1243 | . . . . . . 725 . . . . . . . . 286 232 Explosive 1234 | . . 62 . . 470 185 . . . . . . . . . 517 Electromagnetic 625 | . . . . . . . . . . . . . . . 374 251 Impact 1510 | . . . 99 . . . . . . . . . . . 610 801 Slashing 71 | . . . . . . 71 . . . . . . . . . . Piercing 519 | . . . . . . . . . . . . . . . 138 381 Highest Corruption 27 | . . . . . 1 7 7 7 7 7 . . . . 27 24 Average Corruption 10 | . . . . . 1 3 7 7 7 7 . . . . 24 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 199 | . . . . . 7 22 26 10 2 22 . . . . 50 60 Message Errors 53 | . . . . . 2 6 8 3 . 4 . . . . 16 14 Matter Fused 56 | . . . . . 3 4 8 4 1 6 . . . . 12 18 Heat Flow Errors 22 | . . . . . . 3 3 . . 2 . . . . 7 7 Energy Discharges 15 | . . . . . . 2 4 2 . 4 . . . . 3 . Parts Rejected 5 | . . . . . . . . . . 1 . . . . 2 2 Parts Fused 1 | . . . . . . . 1 . . . . . . . . . Data Loss (minor) 13 | . . . . . . 2 2 . . . . . . . 3 6 Data Loss (major) 7 | . . . . . 1 2 . . 1 2 . . . . . 1 Misfires 6 | . . . . . 1 1 . . . 1 . . . . . 3 Alerts 7 | . . . . . . . . . . 2 . . . . 4 1 Misdirections 2 | . . . . . . . . . . . . . . . 2 . Weapon Failures 12 | . . . . . . 2 . 1 . . . . . . 1 8 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1215 | . . . 99 . 19 203 . . . . . . 17 . 321 556 Projectiles 200 | . . . . . 19 53 . . . . . . 17 . . 111 Explosions 289 | . . . . . . 150 . . . . . . . . . 139 Melee 726 | . . . 99 . . . . . . . . . . . 321 306 Knockbacks 52 | . . . . . 1 15 5 . . 6 . . 5 . 1 19 Impact 4 | . . . . . . . . . . . . . . . 1 3 Kinetic 44 | . . . . . 1 14 5 . . 5 . . 5 . . 14 Secondary 4 | . . . . . . 1 . . . 1 . . . . . 2 Self-Inflicted Damage 324 | . . . . . 44 . . . . . . . . . 16 264 Shots 5 | . . . . . 1 . . . . . . . . . 1 3 Rammed 4 | . . 1 . . . . . . . . . . . . . 3 Targets Rammed 19 | . 1 1 1 . . 6 . . . . . . . . 7 3 Kicked 15 | . 1 . 1 . . 6 . . . . . . . . 7 . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 450 | . . 8 . . 198 450 188 12 . 200 . . 241 . 262 278 Average Temperature 95 | . . 4 . . 66 147 62 6 . 81 . . 69 . 75 65 Received Heat Transfer 3123 | . . 210 99 . 150 552 90 . . 207 . . 175 . 1071 569 Effects 13 | . . . . . . 13 . . . . . . . . . . Shutdowns 5 | . . . . . . 5 . . . . . . . . . . Energy Bleed 3 | . . . . . . 3 . . . . . . . . . . Interference 1 | . . . . . . 1 . . . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . Damage (major) 2 | . . . . . . 2 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . . . . . . 3 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . 3 1 Parts Fried 15 | . . . 2 . . . . . . . . . . . 10 3 Impact Corruptions 18 | . . . 1 . . . . . . . . . . . 9 8 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 2 . . . . . . . . 1 . Heat Transferred 1120 | . . . . . . 600 . . . . . . . . 370 150 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Maximum Alert Level 4 | . . . 1 . . 4 . . . . . . . . . 3 Low Security (%) 44 | 100 100 100 92 . . 4 . . . . 100 . . . . 39 Level 1 9 | . . . 7 . . 8 . . . . . . . . . 18 Level 2 17 | . . . . . . 23 . . . . . . . . . 28 Level 3 21 | . . . . . . 44 . . . . . . . . . 13 Level 4 7 | . . . . . . 18 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1202 | 5 . 193 210 . . 1202 . . . . 36 . . . . 902 Initial 184 | . . . 72 . . 184 . . . . 8 . . . . 11 Average 423 | . . 75 129 . . 767 . . . . 5 . . . . 360 Influence Increases 6765 | 15 . 489 248 . 751 2050 195 30 . 190 50 176 631 . 375 1565 Destroy 0b10 Robot/C 3740 | . . 280 180 . 460 940 140 20 . 120 20 160 420 . 340 660 Destroy 0b10 Robot/NC 270 | 15 . 20 10 . 10 85 . . . . . . 10 . . 120 Destroy Leader 680 | . . 66 30 . 50 262 30 10 . 10 10 . 60 . 20 132 Allied During Kill 525 | . . . 17 . 216 133 10 . . . 6 16 96 . . 31 Successful Hack 61 | . . 5 . . . 44 . . . . 12 . . . . . Disable Machine 540 | . . 15 . . . 345 . . . . . . . . . 180 Destroy Structure 454 | . . 13 11 . . 136 . . . . 2 . . . . 292 Partial Spotted 15 | . . . . . . . . . . . . . . . . 15 Lose Combat Pursuer 480 | . . 90 . . 15 105 15 . . 60 . . 45 . 15 135 Influence Decreases 5995 | 15 . 304 283 150 457 1148 889 247 285 176 64 99 500 208 357 813 Entered New Map 1434 | . . . 113 150 . 110 443 97 285 . 6 . 15 208 . 7 Time Decay 3318 | 15 . 284 140 . 333 618 416 150 . 166 58 79 415 . 188 456 Lost Part 809 | . . 20 10 . 20 300 10 . . 10 . . 10 . 159 270 Lost Ally 434 | . . . 20 . 104 120 20 . . . . 20 60 . 10 80 Squads Dispatched 31 | . . 1 . . 2 18 . . . . 1 . 1 . . 8 Investigation 6 | . . . . . 2 3 . . . . . . . . . 1 Extermination 7 | . . . . . . 3 . . . . 1 . . . . 3 Reinforcement 9 | . . 1 . . . 6 . . . . . . . . . 2 Assault 5 | . . . . . . 2 . . . . . . 1 . . 2 Garrison 4 | . . . . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Distress Signals 6 | . . 1 . . . 1 . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 235 | . . 21 7 . 20 61 9 1 . 9 1 8 21 . 21 56 Peak Tracking Total 7 | . . 5 3 . 7 5 4 1 . 4 1 7 6 . 7 7 Tactical Retreats 22 | . . 4 . . 1 5 1 . . 2 . . 2 . 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 2 | . . . . . 1 . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 45 | . . 2 . . 2 23 . . . . . . 1 . 5 12 Max in Single Turn 15 | . . 1 . . . 15 . . . . . . . . 3 2 Garrison Access 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 27 | . 2 4 . 1 1 3 1 . 4 . 1 . 1 9 . . Terminals 3 | . 1 2 . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 1 . . . . . . . . . . Repair Stations 4 | . . 1 . . . 2 . . . . 1 . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 107 | . 5 8 . 1 2 12 1 . 27 . 2 . 1 48 . . Successful 93 | . 1 7 . 1 1 5 1 . 27 . 1 . 1 48 . . Failed 14 | . 4 1 . . 1 7 . . . . 1 . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 40 | . 2 2 . 1 1 15 . . . . 10 . . 1 1 7 Terminals 5 | . 2 3 . . . . . . . . . . . . . . Fabricators 7 | . . . . . 2 5 . . . . . . . . . . Repair Stations 11 | . . 2 . . . 7 . . . . 2 . . . . . Recycling Units 6 | . 3 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 80 | . . 2 . 1 . . 1 . 27 . . . 1 48 . . Record 47 | . . . . . . . . . 11 . . . . 36 . . Part Schematic 14 | . . . . 1 . . . . 9 . . . . 4 . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . 4 . . Open Door 2 | . . . . . . . 1 . . . . . 1 . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 2 . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . Build 2 | . . . . . 1 1 . . . . . . . . . . Repair Station Hacks 6 | . . 2 . . . 3 . . . . 1 . . . . . Scan Component 4 | . . 1 . . . 2 . . . . 1 . . . . . Repair 2 | . . 1 . . . 1 . . . . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . . . . . . . . Terminals 1 | . . 1 . . . . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 3 . . 1 3 . . . . 1 . . . . . Full Trace Events 5 | . 1 1 . . 1 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . 4 . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . 12 . . . . . . . . . . Part Schematics Acquired 28 | . . . . 15 . . . . 9 . . . . 4 . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . . . . Total Part Build Rating 14 | . . . . . 14 . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . . . . . . . . . Time 51 | . . 26 . . . 25 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 2 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total Allies 31 | . . . 3 6 2 8 . . . . 3 2 2 . . 5 Largest Group 8 | . . . 3 8 8 4 2 . . . 3 3 3 1 1 3 Highest-Rated Group 256 | . . . 40 256 256 192 40 . . . 201 170 145 49 49 256 Highest-Rated Ally 103 | . . . 16 43 96 96 20 . . . 85 85 85 49 49 103 Zionite Dispatches 8 | . . . . . . 3 . . . . 2 . . . . 3 Heavy 3 | . . . . . . . . . . . 1 . . . . 2 Fire 1 | . . . . . . 1 . . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . 1 . . . . . Infowar Resupply 1 | . . . . . . 1 . . . . . . . . . . Hacking Resupply 1 | . . . . . . 1 . . . . . . . . . . Total Orders 13 | . . . 5 . . 5 . . . . 2 . . . . 1 ROAM 2 | . . . 2 . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . GUARD 2 | . . . 2 . . . . . . . . . . . . . DROP 3 | . . . . . . 2 . . . . 1 . . . . . COLLECT 1 | . . . . . . . . . . . 1 . . . . . EXPLORE 3 | . . . . . . 2 . . . . . . . . . 1 RETURN 1 | . . . . . . 1 . . . . . . . . . . Ally Attacks 254 | . . . 12 . 86 39 6 . . . 3 15 72 . . 21 Total Damage 8726 | . . . 112 . 2558 976 99 . . . 160 882 2249 . . 1690 Kills 69 | . . . 4 . 19 8 1 . . . 1 8 17 . . 11 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 10526 | 99 193 624 298 1980 856 330 1000 300 132 679 320 947 1311 398 350 709 Sensors 3662 | . 108 624 298 1980 619 33 . . . . . . . . . . A.S.S. 5463 | . . . . . . 26 1000 300 132 679 320 947 1311 398 350 . Terrain 300 | . . . . . . 58 . . . . . . . . . 242 Structural 709 | . . . . . . . . . . . . . . . . 709 Traps 40 | . . . . . . 40 . . . . . . . . . . Seismic 184 | 99 85 . . . . . . . . . . . . . . . Decoding 237 | . . . . . 237 . . . . . . . . . . . Cloaking 131 | . . . . . . 131 . . . . . . . . . . ECM 42 | . . . . . . 42 . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 13 | . . . 2 1 . . 2 . . 2 . 2 2 . 2 . Drone Launches 15 | . . . . . . 4 . . . . . . . . 2 9 Drone Recoveries 7 | . . . . . . 4 . . . . . . . . . 3 Zionite Intel Received 2 | . . . . . . 2 . . . . . . . . . . Unaware Analyses 1 | . . . . . . 1 . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Turns Passed 14532 | 194 193 651 298 1981 1196 2066 1000 300 132 679 320 947 1311 398 1276 1590 Spaces Moved 8751 | 119 157 443 192 1526 554 955 767 222 111 501 237 751 718 233 513 752 Core 18 | 11 . . . . . . . . . . . . . . . 7 Treads 1386 | . . 1 . . 394 4 . . . . . . 586 233 132 36 Legs 6653 | 108 157 250 192 1526 160 951 767 222 111 501 237 751 132 . 381 207 Wheels 519 | . . 17 . . . . . . . . . . . . . 502 Hover . | . . . . . . . . . . . . . . . . . Flight 175 | . . 175 . . . . . . . . . . . . . . Fastest Speed 34 | 50 120 34 120 120 120 120 120 120 120 120 120 120 120 163 120 110 Average Speed 133 | 124 120 85 120 120 167 125 120 125 120 120 120 120 158 163 190 157 Slowest Speed 1100 | 200 120 160 120 120 245 250 120 190 120 190 120 120 250 164 400 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 32 30 41 91 51 23 77 38 74 60 6 80 87 62 73 21 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 18 | . . . 1 2 . 6 . . 1 1 . 1 2 3 1 . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . . . . . . . . . . 1 . Scrap Searched 22 | . . . 1 3 1 . 3 2 . 3 . 2 5 . 2 . Spaces Dug 12 | . . 7 . . . 4 . . . . . . . . . 1 Terrain Destroyed 393 | . . 13 13 . 41 140 6 2 . 6 1 . 17 . 14 140 Melee 10 | . . 7 . . . 2 . . . . . . . . . 1 Projectile 170 | . . . . . 4 62 6 2 . 6 1 . 17 . 14 58 AOE 213 | . . 6 13 . 37 76 . . . . . . . . . 81 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Total 10537 | 145 162 631 242 1680 724 1515 811 236 110 541 266 787 819 250 662 956 Wait 596 | . . 51 25 122 56 254 16 . . 13 12 5 20 . 10 12 Move 8733 | 118 156 440 191 1525 553 954 766 221 110 500 236 750 717 232 512 752 Hop 1 | . . 1 . . . . . . . . . . . . . . Pick Up 166 | 7 2 19 3 14 17 42 4 3 . 4 8 . 7 . 14 22 Fast Attach 103 | 7 . 14 . . 2 23 . 1 . . 1 . 3 9 12 31 Attach 68 | 1 . 4 1 . 4 22 1 . . 2 2 . 1 . 16 14 Detach 15 | 1 . 5 . . . 6 . . . . . . . . 2 1 Swap 94 | 2 1 15 3 5 17 22 . 3 . 3 4 . 4 . 4 11 Drop 144 | . 2 24 3 14 14 32 5 4 . 2 1 . 10 7 5 21 Fire 445 | 9 . 49 14 . 30 151 19 4 . 17 2 5 36 . 42 67 Melee 96 | . . 8 1 . 28 3 . . . . . . . . 35 21 Ram . | . . . . . . . . . . . . . . . . . Kick 15 | . 1 . 1 . . 6 . . . . . . . . 7 . Crush 4 | . . 1 . . . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 56 | . . . . . 3 . . . . . . 27 21 2 3 . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 195 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 4) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 788 | -9/Materials | Repaired Sensor Array 948 | -9/Materials | Discovered new exit (range 8) 984 | -9/Materials | Identified exit to Mines 1039 | -9/Materials | Entered Mines 1081 | -9/Mines | Identified exit to Materials 1128 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1182 | -9/Mines | Learned location of Recycling (-9) 1329 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1331 | -9/Mines | Identified exit to Zion 1337 | -9/Mines | Entered Zion 1337 | -7/Zion | Accompanied by 2 allies 1610 | -7/Zion | Gained Derelict followers 1794 | -7/Zion | Met Imprinter 1832 | -7/Zion | Imprinted 1834 | -7/Zion | Declared Zion's savior 2994 | -7/Zion | Found Prototype Device 2995 | -7/Zion | Identified Phasing AFG 3272 | -7/Zion | Discovered new exit (range 15) 3277 | -7/Zion | Given A8's code to call for help 3291 | -7/Zion | Identified exit to Proximity Caves 3318 | -7/Zion | Entered Proximity Caves 3318 | -6/Proximity Caves | Accompanied by 8 allies 3359 | -6/Proximity Caves | Spotted B-75 Beast 3434 | -6/Proximity Caves | Lost 5 allies 3438 | -6/Proximity Caves | Destroyed B-75 Beast 3746 | -6/Proximity Caves | Build established: Scavenger-Mutant 3937 | -6/Proximity Caves | Spotted B-75 Beast 3938 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 3969 | -6/Proximity Caves | Allies destroyed B-75 Beast 4076 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4082 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4128 | -6/Proximity Caves | Fabricated Hvy. Gauss Cannon (x2) 4219 | -6/Proximity Caves | Discovered new exit (range 16) 4230 | -6/Proximity Caves | Core integrity fell below 50% 4307 | -6/Proximity Caves | Identified exit to Factory 4384 | -6/Proximity Caves | Build established: Mutant 4514 | -6/Proximity Caves | Entered Factory 4514 | -6/Factory | Accompanied by 2 allies 4514 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5004 | -6/Factory | Build established: Scavenger-Mutant 5048 | -6/Factory | Lost 3 parts (2p1n) 5143 | -6/Factory | Lost 3 parts (1p2n) 5352 | -6/Factory | Lost 9 parts (2p2n3u2w) 5401 | -6/Factory | Zion Infowar Resupply teleported in 5482 | -6/Factory | Zion Fire squad teleported in 5564 | -6/Factory | Build established: Mutant 5635 | -6/Factory | Repaired Phase Shifter 5691 | -6/Factory | Cargo convoy interrupted 5979 | -6/Factory | Garrison activated, responded to threat 5992 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 5996 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 5997 | -6/Factory | Zion Hacking Resupply teleported in 6022 | -6/Factory | Terminal network hard line cut 6128 | -6/Factory | Garrison activated, responded to threat 6264 | -6/Factory | First assault squad dispatched 6269 | -6/Factory | Lost 5 parts (2p3u) 6484 | -6/Factory | Fabricated B-48 Gladiator (x3) 6511 | -6/Factory | Discovered new exit (range 15) 6551 | -6/Factory | Found Prototype Device 6554 | -6/Factory | Identified Active Sensor Suite 6556 | -6/Factory | Identified exit to Lower Caves 6580 | -6/Factory | Entered Lower Caves 6580 | -6/Lower Caves | Accompanied by 2 allies 6846 | -6/Lower Caves | Build established: Scavenger-Skirmisher 6945 | -6/Lower Caves | Learned 4 Factory zone layouts 7012 | -6/Lower Caves | Found Prototype Device 7116 | -6/Lower Caves | Encountered a Warlord checkpoint 7140 | -6/Lower Caves | Learned Factory terminal intel 7265 | -6/Lower Caves | Discovered new exit (range 16) 7350 | -6/Lower Caves | Identified exit to Lower Caves 7580 | -6/Lower Caves | Entered another Lower Caves area 7854 | -6/Lower Caves | Discovered new exit (range 9) 7877 | -6/Lower Caves | Identified exit to Data Miner 7880 | -6/Lower Caves | Entered Data Miner 7880 | -6/Data Miner | Discovered new exit (range 6) 7885 | -6/Data Miner | Identified exit to Proximity Caves 7903 | -6/Data Miner | Met Data Miner 7942 | -6/Data Miner | Learned location of Section 7 (-2) 7942 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7962 | -6/Data Miner | Received God Mode back door access code from Data Miner 8012 | -6/Data Miner | Entered Proximity Caves 8150 | -5/Proximity Caves | Core integrity fell below 50% 8297 | -5/Proximity Caves | Identified exit to Factory 8691 | -5/Proximity Caves | Entered Factory 8691 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8693 | -5/Factory | Loaded intel: 27 terminal locations 8768 | -5/Factory | Zion Heavy squad teleported in 8783 | -5/Factory | Zion Melee Resupply teleported in 8872 | -5/Factory | Discovered new exit (range 16) 8975 | -5/Factory | Identified exit to Upper Caves 9011 | -5/Factory | Entered Upper Caves 9011 | -5/Upper Caves | Accompanied by 2 allies 9333 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9400 | -5/Upper Caves | Learned Factory machine intel 9777 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9905 | -5/Upper Caves | Discovered new exit (range 14) 9919 | -5/Upper Caves | Identified exit to Upper Caves 9930 | -5/Upper Caves | Learned location of Armory (-4) 9958 | -5/Upper Caves | Entered another Upper Caves area 9958 | -5/Upper Caves | Accompanied by 3 allies 9964 | -5/Upper Caves | Learned location of Warlord (-4) 10123 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10538 | -5/Upper Caves | Spotted B-75 Beast 11224 | -5/Upper Caves | Discovered new exit (range 16) 11248 | -5/Upper Caves | Identified exit to Zhirov 11269 | -5/Upper Caves | Entered Zhirov 11269 | -5/Zhirov | Accompanied by 1 ally 11269 | -5/Zhirov | Discovered new exit (range 3) 11271 | -5/Zhirov | Identified exit to Proximity Caves 11299 | -5/Zhirov | Met Zhirov 11362 | -5/Zhirov | Learned location of Quarantine (-3) 11364 | -5/Zhirov | Learned location of Testing (-2) 11364 | -5/Zhirov | Learned location of Command (-1) 11392 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11451 | -5/Zhirov | Found Alien Artifact 11451 | -5/Zhirov | Identified Integrated Dissipator 11451 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11554 | -5/Zhirov | Found Alien Artifact 11554 | -5/Zhirov | Identified Transdimensional Reconstructor 11554 | -5/Zhirov | Warped through subspace 11667 | -5/Zhirov | Entered Proximity Caves 11667 | -4/Proximity Caves | Accompanied by 1 ally 11950 | -4/Proximity Caves | Lost 10 parts (6n2u2w) 11972 | -4/Proximity Caves | System corruption reached 10% 11989 | -4/Proximity Caves | Attracted the attention of an 0b10 base 12021 | -4/Proximity Caves | Identified Heart of Steel 12086 | -4/Proximity Caves | Lost 11 parts (1p4n3u3w) 12187 | -4/Proximity Caves | Build established: Scavenger-Mutant 12204 | -4/Proximity Caves | Learned Research stockpile data 12300 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12335 | -4/Proximity Caves | Core integrity fell below 50% 12642 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12673 | -4/Proximity Caves | Found Prototype Special Weapon 12673 | -4/Proximity Caves | Identified Molecular Deconstructor 12893 | -4/Proximity Caves | Lost 7 parts (1p3n3u) 12909 | -4/Proximity Caves | Caught by Unaware searching for contraband prototypes 12928 | -4/Proximity Caves | Discovered new exit (range 8) 12929 | -4/Proximity Caves | Core integrity fell below 20% 12943 | -4/Proximity Caves | Entered Factory 12943 | -4/Factory | Evolved 2 slots: Weapon x2 12944 | -4/Factory | Loaded intel: 287 machine locations 13208 | -4/Factory | Lost 7 parts (1p1n3u2w) 13219 | -4/Factory | System corruption reached 10% 13407 | -4/Factory | Found Quantum Capacitor 13666 | -4/Factory | Zion Heavy squad teleported in 13884 | -4/Factory | Build established: Scavenger-Gunner 14069 | -4/Factory | Core integrity fell below 50% 14114 | -4/Factory | Lost 6 parts (1p2n1u2w) 14301 | -4/Factory | Zion Heavy squad teleported in 14329 | -4/Factory | Zion Demo squad teleported in 14344 | -4/Factory | Garrison activated, responded to threat 14390 | -4/Factory | Build established: Messiah-Tank 14400 | -4/Factory | Lost 4 allies 14476 | -4/Factory | Terminal network hard line cut 14533 | -4/Factory | Self-destructed Last Messages --------------- 14506_ Wheel destroyed. 14507_ Hyp. Coil Gun destroyed. 14508_ K-01 Serf collects debris. 14510_ System corrupted: Lgt. Antimatter Cannon rejected. 14511_ Wheel destroyed. 14511_ K-01 Serf collects debris. 14513_ Hyp. Mass Driver destroyed. 14513_ Kinecellerator destroyed. 14514_ Hvy. Siege Treads destroyed. 14514_ K-01 Serf collects debris. 14515_ Zio. Composite Leg II severed. 14517_ Lgt. Antimatter Reactor destroyed. 14519_ K-01 Serf cleans the Terminal. 14520_ Myomer Leg destroyed. 14521_ Terminal disabled. 14522_ K-01 Serf collects debris. 14525_ Penetrated by Slug. 14525_ K-01 Serf collects debris. 14527_ System corrupted: Matter fused (-6). [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????????????????# # """ # # | | ??????????????????# # + # | | ??????????????????########### """"" # # | | ????????????????????????????# """"" #! # | | ??????????????????????? !??# """ # # | | ??????????????????????? ?# ####+### | | ??????????????????"?"?" " "?# ####???? | | ??????????????????"?"?" " " # " #???? | | ??????????????????"?"?" " " # !! %#?????#? | | ??????????????????"?"?" " " " !! =% ###![ #? | | ??????????????????"?"?" " " # = =%% #? | | ??????????????????"?"?"?"?"?# =] ** ###! #? | | ??????????????????"?"?"?"?"?# ####"#==#????##? | | ??????????????????"?"?"?"?"?# #??###+##??????? | | ??????????????????"?"?"?"?"?# #???? ???????? | | ????????????????????????????" #??""" ??????? | | ????????????????????????????# #??"Y" #?????? | | ????????????????????????????# % #??? +?????? | | "??????????????????########## #?? / #?????? | | "??????????????????? ## ##?#######???""" | | "???????????????????"""" # l #???????????""" | | ????????????????????"""" ! # k #####???????""" | | "?????????????????? """" # " ??????? | | "?????????????????? """" s " ?????? | | "?????????????????# """" # ??????? | | ??????????????????# """" @ # ##+#####??????? | | "?????????????????# *# #?????????????? | | "?????????????????# ##" ###?????????????? | | "?????????????????##########?# #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? H #???????????????? | | ?????????????????T???????????? ???????????????? | | ?????????????????????????????? ??????????????? | | ????????""???????????????????? ??????????????? | | ????????T?????????????????????? ???????????""" | | ???????????????????????????????? ? ????????????""" | | ???????????????????????????????????????????????""" | | ???????????????????????????????????????????????""" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????""""?""""???????????????????????? | | ?????????????????""""?""""???????????????????????? | | ?????????????????""""?""""????????????????????""?? | | ?????????????????""""?""""????????????????????""?? | | ??????????????????????????????????????????????"""? | | ????????????????????????????????????"""?"""???"""? | | ????????????????????????????????????"""?"""???"""? | | ????????????????????????????????????"""?"""??????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 39 Energy Capacity 720 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Defensive Hacking 14 Item Schematics ----------------- Riot Gun | -7/Zion | Free Imp. Kinecellerator | -7/Zion | Archive Microactuators | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Energy Filter | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive EM Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Hvy. Gauss Cannon | x2 | -6/Proximity Caves | Preloaded B-48 Gladiator | x3 | -6/Factory Repaired ---------- Sensor Array | 30% | -9/Materials Phase Shifter | 8% | -6/Factory Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- A New Friend Achiever Adventurer Alien Tech Armchair Analyst Can't Touch This Deconstruction Explorer Fancy Inventory Help From High Places I'm Back, Baby! It Was An Accident, I Swear Jackpot Knowing Is Half The Battle Release The Drones! Robot Respite Significant Disruption Some Acronyms Are Better Than Others Subspace Traveler The One The Oracle The Science Guy Challenges ------------ None Game ------ Seed GuidanceGravityCompressor Manual? 0 Play Time 04:45:50 Cumulative 35.2 hours Start 2026.04.19 @ 11:37:08 End 2026.04.25 @ 12:56:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 28 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/CogWide Map View 78x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f976374e-8d59-4ef2-91c6-9fc260332a83