Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.06 @ 01:27:03 Player: PUD-G3 Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (78) 390 Value Destroyed (1919) 1919 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 3579 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/400 Matter 191/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (650) Ox12 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Heavy Ion Engine Armored Treads Armored Treads Cooling System Seismic Detector Transport Network Coupler Improved Targeting Computer Light Armor Plating Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Heavy Ion Engine Armored Treads Armored Treads Seismic Detector Transport Network Coupler Improved Targeting Computer Light Armor Plating Autogun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Heavy Mace [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Light Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 44 | 6 7 6 25 Power 8 | 1 1 1 5 Engine 8 | 1 1 1 5 Core . | . . . . Reactor . | . . . . Propulsion 9 | 2 . 2 5 Treads 7 | 2 . . 5 Leg . | . . . . Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 16 | 1 3 1 11 Device 4 | . 1 1 2 Storage 3 | 1 1 . 1 Processor 5 | . . . 5 Hackware . | . . . . Protection 4 | . 1 . 3 Artifact . | . . . . Weapon 11 | 2 3 2 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 . 1 3 Ballistic Cannon 2 | . 1 1 . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 9 | . 2 . 7 Power 2 | . 1 . 1 Propulsion 3 | . 1 . 2 Utility 2 | . . . 2 Weapon 2 | . . . 2 Highest Loss Streak 4 | . 1 . 4 To Critical Strikes . | . . . . Average Backups 11 | 1 8 9 13 Power 1 | . 1 1 1 Propulsion . | . . . 1 Utility 2 | . 1 2 3 Weapon 6 | . 6 6 6 Tool/Special . | . . . . Unused Backups 18 | . 1 1 16 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 6 | . . . 6 Weapon 7 | . 1 1 5 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 95 84 94 Engine 9 | . 12 1 9 Treads 21 | . 26 9 20 Wheel 2 | . . 17 1 Device 6 | . 9 . 6 Storage 12 | . 14 14 11 Processor 9 | . . . 16 Protection 7 | . 3 13 8 Ballistic Gun 15 | . 15 3 17 Ballistic Cannon 7 | . 10 24 3 Peak Build Rating 25 | 6 8 15 25 Average Rating 13 | 4 7 7 18 On Entrance 4 | . 6 6 7 Avg Prop Armor Cover (%) 8 | . . 8 8 Naked Turns . | . . . . Heaviest Build 37 | 12 23 22 37 Greatest Support 40 | 40 40 26 40 Greatest Overweight (x) 6 | . 6 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 12 | 6 9 10 14 Most Carried 15 | 2 10 10 15 Average Carried 11 | 1 8 9 13 Final Capacity 15 | 8 10 10 15 Final Carried 15 | 2 10 10 15 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1867 | 233 436 160 1038 Remotely 293 | . . . 293 Salvage Created 2399 | . 553 134 1712 Parts 162 | . 41 10 111 Haulers Intercepted 4 | . . . 4 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 53 | . 20 2 31 Guns 20 | . 3 . 17 Cannons 15 | . 5 2 8 AOE 17 | . 11 . 6 Classes Destroyed 9 | . 5 1 3 Worker 4 | . . . 4 Builder 5 | . 1 1 3 Tunneler 1 | . . 1 . Hauler 4 | . . . 4 Recycler 7 | . 1 1 5 Watcher 4 | . 2 . 2 Swarmer 10 | . 6 . 4 Grunt 34 | . 14 2 18 Sentry 9 | . . . 9 Best Kill Streak 8 | . 8 2 8 Combat Bots Only 5 | . 5 2 5 Max Kills in Single Turn 3 | . 3 1 1 Gunslinging . | . . . . Exploded 3 | . 3 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 263 | . 86 8 169 Missed 76 | . 22 3 51 Hits 187 | . 64 5 118 Projectile 187 | . 64 5 118 AOE 1 | . . . 1 Critical Strikes 11 | . 4 . 7 Damage Taken 2582 | . 710 73 1799 Core 603 | . 186 10 407 Absorbed by Shields . | . . . . Core Remaining (%) 60 | 100 . 21 . Volleys Fired 206 | . 52 10 144 Largest 2 | . 2 2 2 Hottest 60 | . 50 60 53 Shots Fired 379 | . 88 20 271 Gun 237 | . 43 . 194 Cannon 109 | . 29 20 60 Launcher 33 | . 16 . 17 Special . | . . . . Kinetic 346 | . 72 20 254 Thermal . | . . . . Explosive 33 | . 16 . 17 Electromagnetic . | . . . . Robot Hit Streak 18 | . 12 8 18 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 252 | . 60 13 179 Core Hits 125 | . 35 6 84 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Blast 1 | . . 1 . Melee Attacks 15 | . 14 . 1 Impact 15 | . 14 . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5243 | . 1639 262 3342 Guns 2002 | . 231 . 1771 Cannons 1284 | . 322 262 700 Explosions 1690 | . 925 . 765 Melee 159 | . 159 . . Ramming 108 | . 2 . 106 Kinetic 3286 | . 553 262 2471 Thermal . | . . . . Explosive 1690 | . 925 . 765 Electromagnetic . | . . . . Impact 159 | . 159 . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 9 | . . . 9 Average Corruption 7 | . . . 7 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 53 | . 44 . 9 Projectiles . | . . . . Explosions 36 | . 27 . 9 Melee 17 | . 17 . . Knockbacks 13 | . 5 3 5 Impact 2 | . 2 . . Kinetic 10 | . 2 3 5 Secondary 1 | . 1 . . Self-Inflicted Damage 171 | . 22 . 149 Shots 4 | . 1 . 3 Rammed 5 | . . . 5 Targets Rammed 7 | . 1 . 6 Kicked . | . . . . Crushed 2 | . 1 . 1 Highest Temperature 87 | . 79 87 27 Average Temperature 19 | . 21 48 7 Received Heat Transfer 918 | . 336 42 540 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 1 | . 1 . . Impact Corruptions 1 | . 1 . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 2 | . 1 . 2 Low Security (%) 47 | 100 56 100 33 Level 1 42 | . 43 . 48 Level 2 10 | . . . 17 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 432 | . 341 129 432 Initial 109 | . . 109 16 Average 210 | . 170 90 254 Influence Increases 1779 | . 651 65 1063 Destroy 0b10 Robot/C 1060 | . 400 40 620 Destroy 0b10 Robot/NC 125 | . 20 15 90 Destroy Leader 246 | . 74 10 162 Successful Hack 41 | . 30 . 11 Select Force Hacks 90 | . 30 . 60 Disable Machine 45 | . 30 . 15 Destroy Structure 112 | . 37 . 75 Lose Combat Pursuer 60 | . 30 . 30 Influence Decreases 1370 | . 370 302 698 Entered New Map 200 | . . 172 28 Time Decay 1080 | . 350 130 600 Lost Part 80 | . 20 . 60 Lost Ally 10 | . . . 10 Squads Dispatched 6 | . 3 . 3 Investigation 5 | . 2 . 3 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 74 | . 26 2 46 Peak Tracking Total 5 | . 3 2 5 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 16 | . 7 . 9 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Total Hacks 39 | . 19 . 20 Successful 25 | . 10 . 15 Failed 14 | . 9 . 5 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 21 | . 12 . 9 Terminals 27 | . 17 . 10 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 2 . 6 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 10 | . 5 . 5 Robot Analysis 2 | . 1 . 1 Prototype ID Bank 3 | . 1 . 2 Branch Access Points 1 | . 1 . . Alert Level 1 | . . . 1 Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 3 | . 1 . 2 Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 8 | . 4 . 4 Terminals 5 | . 3 . 2 Assimilate 1 | . . . 1 Disrupt 1 | . 1 . . Operators 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Tunnel 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 4 . 4 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . . 1 Largest Group 1 | . . . 1 Highest-Rated Group 10 | . . . 10 Highest-Rated Ally 10 | . . . 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 2281 | . 636 . 1645 Optics 1048 | . . . 1048 Structural 636 | . 636 . . T.N.C. 608 | . . . 608 Robot Analysis Total 2 | . 1 . 1 Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3244 | 63 965 264 1952 Spaces Moved 1557 | 41 463 200 853 Core 12 | 11 1 . . Treads 1313 | 30 462 12 809 Legs . | . . . . Wheels 232 | . . 188 44 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 90 90 Average Speed 154 | 130 161 106 163 Slowest Speed 350 | 160 350 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 3 94 35 76 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 4 | . 1 1 2 Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 5 | . 4 . 1 Terrain Destroyed 134 | . 38 . 96 Melee 5 | . 4 . 1 Projectile . | . . . . AOE 129 | . 34 . 95 Terrain Rammed 18 | . . . 18 Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1976 | 48 571 230 1127 Wait 53 | . 16 5 32 Move 1554 | 40 462 199 853 Hop . | . . . . Pick Up 31 | 2 10 2 17 Fast Attach 29 | 6 3 6 14 Attach 5 | . 1 . 4 Detach 7 | . . . 7 Swap 21 | . 8 1 12 Drop 31 | . 4 7 20 Fire 206 | . 52 10 144 Melee 15 | . 14 . 1 Ram 17 | . . . 17 Kick . | . . . . Crush 7 | . 1 . 6 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 11) 546 | -10/Materials | Core integrity fell below 50% 834 | -10/Materials | Discovered new exit (range 5) 997 | -10/Materials | Discovered new exit (range 16) 1029 | -10/Materials | Entered Mines 1144 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1147 | -10/Mines | Found Prototype Device 1147 | -10/Mines | Identified Exp. Sensor Array 1215 | -10/Mines | Learned 2 Materials zone layouts 1220 | -10/Mines | Learned 8 Materials zone layouts 1273 | -10/Mines | Discovered new exit (range 9) 1293 | -10/Mines | Entered Materials 1293 | -9/Materials | Evolved 2 slots: Utility x2 1294 | -9/Materials | Identified exit to Materials 1294 | -9/Materials | Identified exit to Mines 1718 | -9/Materials | Build established: Scavenger-Mutant 2026 | -9/Materials | Lost 4 parts (1n1u2w) 2279 | -9/Materials | Discovered exit to Materials (range 18) 2359 | -9/Materials | Build established: Mutant 3169 | -9/Materials | Core integrity fell below 50% 3220 | -9/Materials | Core integrity fell below 20% 3245 | -9/Materials | Core destroyed Last Messages --------------- 03228_ U-05 Engineer lays Concrete. 03229_ Rammed Wall. 03229_ Destabilizing: Core damaged (-8). 03230_ U-05 Engineer builds a Wall. 03231_ U-05 Engineer lays Concrete. 03232_ Rammed Wall. 03232_ Arm. Treads broken. 03232_ Destabilizing: Short circuit. 03232_ U-05 Engineer lays Concrete. 03234_ U-05 Engineer builds a Wall. 03235_ U-05 Engineer lays Concrete. 03238_ Slammed into Wall. 03238_ Destabilizing: Core damaged (-20). 03238_ U-05 Engineer lays Concrete. 03239_ U-05 Engineer builds a Wall. 03241_ WHL /XDQU%CDVGJDUQM:>FGMS A>1RRG 03243_ U-05 Engineer lays Concrete. 03245_ Slammed into Wall. 03245_ Destabilizing: System corrupted (+1). 03245_ Destabilizing: Core damaged (-16). 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Assault Rifle | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterHugeExtrapolator Manual? 0 Play Time 00:18:48 Cumulative 67.9 hours Start 2026.11.06 @ 01:09:06 End 2026.11.06 @ 01:27:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 52 Achievement% 61 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d48cde92-7878-4ec4-85c7-2fdd5b493d88