Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 01:15:07 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1045) 1045 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 3284 Bonus ------- Follower Combat Kills 14 Cogmind --------- Core Integrity 398/550 Matter 295/300 Energy 265/265 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Heat Sink Small Storage Unit Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Ion Cannon Enhanced Autogun > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Small Storage Unit Particle Charger Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Particle Gun Minigun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 34 | 5 9 2 5 1 12 Power 3 | 1 . . 1 . 1 Engine 3 | 1 . . 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 1 3 1 2 Treads . | . . . . . . Leg 11 | 2 2 1 3 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 . 1 . 4 Device 3 | . 2 . . . 1 Storage 2 | 1 . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 12 | 1 5 1 . . 5 Energy Gun 6 | 1 3 1 . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | . 1 . . . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 14 | . 2 . 1 1 10 Power . | . . . . . . Propulsion 6 | . . . . . 6 Utility 3 | . . . . . 3 Weapon 5 | . 2 . 1 1 1 Highest Loss Streak 5 | . 1 . 1 1 5 To Critical Strikes 1 | . . . . . 1 Average Backups 9 | 1 4 8 9 14 14 Power 1 | . 1 1 1 2 2 Propulsion 3 | . 1 5 3 4 3 Utility 3 | . . 1 4 8 6 Weapon 1 | 1 1 1 . . 1 Tool/Special . | . . . . . . Unused Backups 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon . | . . . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 85 100 99 100 95 Engine 11 | . 14 14 11 11 9 Leg 34 | . 28 28 43 44 35 Device 11 | . 13 14 11 11 8 Storage 11 | . 14 14 11 11 9 Processor 2 | . . . . . 9 Protection 2 | . . . . . 9 Energy Gun 16 | . 9 28 22 22 4 Energy Cannon 1 | . . . . . 6 Ballistic Gun 1 | . 2 . . . 3 Peak Build Rating 26 | 5 10 10 16 16 26 Average Rating 13 | 3 6 10 14 15 22 On Entrance 9 | . 5 10 10 16 14 Naked Turns . | . . . . . . Heaviest Build 46 | 12 16 16 34 34 46 Greatest Support 45 | 20 20 20 40 40 45 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 10 | 6 8 8 12 15 15 Most Carried 15 | 4 8 8 14 15 15 Average Carried 9 | 2 4 7 9 14 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 3 8 8 14 15 10 Class Distribution -------------------- 75% | Scavenger-Mutant 24% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 772 | 250 51 66 55 10 340 Remotely . | . . . . . . Salvage Created 1305 | . 271 136 163 66 669 Parts 75 | . 16 5 13 13 28 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 29 | . 5 3 6 4 11 Guns 27 | . 5 3 6 4 9 Cannons 2 | . . . . . 2 Classes Destroyed 8 | . 2 . 2 1 3 Tunneler 1 | . . . . 1 . Hauler 1 | . 1 . . . . Recycler 2 | . . . . . 2 Swarmer 7 | . . . 3 4 . Grunt 18 | . 5 3 1 . 9 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 2 | . . . 2 . . Best Kill Streak 8 | . 3 2 2 2 8 Combat Bots Only 6 | . 2 2 2 2 6 Max Kills in Single Turn 1 | . 1 1 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 180 | . 32 13 32 16 87 Missed 46 | . 10 3 12 5 16 Hits 134 | . 22 10 20 11 71 Melee 14 | . . . . . 14 Projectile 120 | . 22 10 20 11 57 Critical Strikes 9 | . . . . . 9 Damage Taken 2127 | . 304 139 192 95 1397 Core 263 | . 67 23 21 . 152 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 64 . 94 . Volleys Fired 118 | . 29 14 18 7 50 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 60 115 130 130 120 Shots Fired 203 | . 41 28 36 13 85 Gun 167 | . 41 28 36 13 49 Cannon 36 | . . . . . 36 Launcher . | . . . . . . Special . | . . . . . . Kinetic 41 | . 12 . . . 29 Thermal 145 | . 12 28 36 13 56 Explosive . | . . . . . . Electromagnetic 17 | . 17 . . . . Robot Hit Streak 16 | . 6 10 8 4 16 Robot Miss Streak 3 | . 3 3 2 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 141 | . 30 15 22 8 66 Core Hits 59 | . 11 7 8 5 28 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks 3 | . 3 . . . . Impact . | . . . . . . Slashing 3 | . 3 . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2443 | . 457 212 344 131 1299 Guns 1694 | . 329 212 344 131 678 Cannons 621 | . . . . . 621 Explosions 37 | . 37 . . . . Melee 91 | . 91 . . . . Ramming . | . . . . . . Kinetic 500 | . 73 . . . 427 Thermal 1705 | . 146 212 344 131 872 Explosive . | . . . . . . Electromagnetic 147 | . 147 . . . . Impact . | . . . . . . Slashing 91 | . 91 . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 9 | . 9 . . . . Projectiles . | . . . . . . Explosions 9 | . 9 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . 30 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 391 | . 15 171 90 42 391 Average Temperature 70 | . 5 63 22 22 109 Received Heat Transfer 873 | . 150 81 27 12 603 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 3556 | . 300 555 814 296 1591 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 118 | . 52 52 107 118 100 Initial 45 | . . 12 . 10 45 Average 29 | . 13 9 42 49 50 Influence Increases 914 | . 149 70 197 188 310 Destroy 0b10 Robot/C 620 | . 100 60 120 120 220 Destroy 0b10 Robot/NC 20 | . 5 . . 5 10 Destroy Leader 122 | . 22 10 30 20 40 Allied During Kill 16 | . . . . 16 . Successful Hack 9 | . 4 . . . 5 Disable Machine 30 | . 15 . . 15 . Destroy Structure 22 | . 3 . 2 12 5 Lose Combat Pursuer 75 | . . . 45 . 30 Influence Decreases 876 | . 117 102 170 97 390 Entered New Map 110 | . . 20 . 17 73 Time Decay 614 | . 100 82 160 70 202 Lost Part 137 | . 17 . 10 10 100 Lost Ally 15 | . . . . . 15 Squads Dispatched 4 | . 1 . 1 . 2 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 5 | . . 1 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 13 4 14 6 17 Peak Tracking Total 6 | . 4 2 5 3 6 Tactical Retreats 4 | . . . 2 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . 1 . . 1 . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 5 | . 3 . 1 . 1 Terminals 5 | . 3 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 7 . 2 . 1 Successful 5 | . 4 . . . 1 Failed 5 | . 3 . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 4 . 2 . 1 Terminals 10 | . 7 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 . . . 1 Prototype ID Bank 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . 1 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 2 Highest-Rated Group 43 | . . . . 43 43 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . 6 1 Total Damage 136 | . . . . 114 22 Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 1964 | 72 464 427 376 158 467 Spaces Moved 1125 | 52 300 216 250 114 193 Core 1 | 1 . . . . . Treads . | . . . . . . Legs 1124 | 51 300 216 250 114 193 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 118 120 120 120 120 137 Slowest Speed 190 | 120 120 120 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 5 60 43 27 34 15 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . 3 . . . 5 Melee . | . . . . . . Projectile 5 | . . . . . 5 AOE 3 | . 3 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 1505 | 60 357 357 288 121 322 Wait 187 | . 11 122 9 . 45 Move 1120 | 51 299 215 249 113 193 Hop . | . . . . . . Pick Up 22 | 4 4 1 6 . 7 Fast Attach 10 | 4 3 . . . 3 Attach 17 | 1 2 . 3 . 11 Detach 1 | . . . . . 1 Swap 14 | . 4 2 3 1 4 Drop 13 | . 2 3 . . 8 Fire 118 | . 29 14 18 7 50 Melee 3 | . 3 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 297 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 7) 537 | -10/Materials | Entered Mines 626 | -10/Mines | Excavation squad dispatched 626 | -10/Mines | A large section of the Mines collapsed 787 | -10/Mines | Build established: Scavenger-Mutant 819 | -10/Mines | Discovered new exit (range 6) 855 | -10/Mines | Discovered new exit (range 10) 964 | -10/Mines | Entered Materials 964 | -9/Materials | Evolved 2 slots: Propulsion x2 1300 | -9/Materials | Discovered new exit (range 10) 1340 | -9/Materials | Entered Mines 1366 | -9/Mines | Assembled infested the area 1376 | -9/Mines | Learned Materials emergency access door positions 1403 | -9/Mines | Found DCF Scrap (15 items) 1485 | -9/Mines | Discovered new exit (range 5) 1498 | -9/Mines | Entered Materials 1498 | -8/Materials | Accompanied by 2 allies 1498 | -8/Materials | Evolved 2 slots: Utility x2 1503 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1880 | -8/Materials | Garrison activated, responded to threat 1965 | -8/Materials | Self-destructed Last Messages --------------- 01914_ G-50 Soldier destroyed. 01919_ Acquired 25 matter. 01944_ W-25 Informer sends out distress signal. 01949_ G-47 Trooper destroyed. 01955_ U-05 Engineer builds a Wall. 01956_ Ion Cannon severed. 01957_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01957_ Critical hit (Smash). 01957_ Aluminum Leg destroyed. 01957_ Imp. Light Armor Plating destroyed. 01957_ System corrupted by crushing effect (+1). 01957_ System corrupted by crushing effect (+2). 01958_ Ion Cannon destroyed. 01960_ K-01 Serf collects debris. 01960_ Imp. Targeting Computer destroyed. 01960_ System corrupted by crushing effect (+1). 01961_ Aluminum Leg destroyed. 01963_ K-01 Serf collects debris. 01964_ R-06 Scavenger collects Particle Gun. 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""" #????###########????????????????????? | | += # """ #???????????????????????????????????? | | #% # """ #???????????????????????????????????? | | # # [ #???????????????????????????????????? | | ##########???????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | !##?????????????????????????????????????????????? | | !#?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | !#?????????????????????????????????????????????? | | !#?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableDecoyBarrier Manual? 0 Play Time 00:17:19 Cumulative 70.7 hours Start 2025.05.28 @ 01:02:08 End 2025.05.28 @ 01:15:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 104 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 47 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f98e15dd-2623-4d32-858f-8b6e8852b80e