Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 21:36:56 Player: nerdalert Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (787) 787 Prototype IDs (3) 60 Alien Tech Used (1) 200 Bonus (809) 809 TOTAL SCORE: 3501 Bonus ------- Follower Combat Kills 209 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 100/125 System Corruption 0% Temperature Cool (9) Movement Treading (240) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Medium Treads > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Weight Redist. System > --- WEAPON (2) ------- Heavy Beamcaster RU-N14's Throwing Claymores > --- INVENTORY (25) --- Light Treads Huge Storage Unit High-capacity Matter Pod (200) Compact Matter Pod (150) Visual Processing Unit Improved Terrain Scanner Tactical Coordination Suite Weapon Cycler Improved Medium Armor Plating Hacking Drone Bay (1/1) Phasing AFG Beamcaster Assault Rifle Assault Rifle Light Assault Rifle Grenade Launcher Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Weight Redist. System Sensor Array > --- WEAPON ----------- Beamcaster RU-N14's Throwing Claymores > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Compact Matter Pod Visual Processing Unit Improved Terrain Scanner Tactical Coordination Suite Weapon Cycler Improved Medium Armor Plating Hacking Drone Bay Phasing AFG Heavy Beamcaster Assault Rifle Assault Rifle Light Assault Rifle Slug Cannon Grenade Launcher Datajack RU-N14's Throwing Claymores CR-A16's Pointy Stick [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Weapon RU-N14's Throwing Claymores Energy Gun Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon RU-N14's Throwing Claymores Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 39 | 7 4 4 2 7 15 Power 6 | 1 2 . . . 3 Engine 4 | 1 1 . . . 2 Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 6 | 2 . 1 . . 3 Treads 6 | 2 . 1 . . 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 1 1 5 2 Device 11 | 1 1 1 1 5 2 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 . 2 1 2 7 Energy Gun 3 | . . . . 1 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . 1 1 . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon 4 | . . . . 1 3 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . . 3 1 Parts Lost 5 | . . . . . 5 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 99 100 100 98 Engine 2 | . 3 . . . 5 Core 8 | . 10 11 11 11 4 Treads 32 | . 28 33 33 33 32 Device 21 | . 14 21 22 22 21 Storage 11 | . 14 11 11 11 11 Energy Gun 5 | . . . . 7 6 Ballistic Gun 8 | . 28 20 22 7 . Ballistic Cannon 1 | . . . . . 4 Special Weapon 4 | . . . . 6 6 Special Melee Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 109 | 12 89 92 91 99 109 Greatest Support 74 | 40 46 66 66 66 74 Greatest Overweight (x) 2 | . 2 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 Most Carried 24 | 3 11 11 12 21 24 Average Carried 17 | 1 8 9 11 17 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 21 | 3 11 11 12 21 18 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1161 | 190 378 . 326 70 197 Remotely . | . . . . . . Salvage Created 846 | 20 340 90 162 . 234 Parts 63 | 4 25 12 13 . 9 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 18 | . . . . . 18 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 6 2 6 . 8 Guns 13 | . 6 1 6 . . Cannons 2 | . . . . . 2 AOE 7 | . . 1 . . 6 Classes Destroyed 9 | 1 5 1 . . 2 Builder 2 | . 1 1 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . 2 . . . . Watcher 2 | . 2 . . . . Swarmer 10 | . 3 . 4 . 3 Grunt 9 | . 3 1 2 . 3 Sentry 1 | . . 1 . . . Hunter 1 | . . . . . 1 Behemoth 1 | . . . . . 1 Best Kill Streak 6 | 1 6 2 6 . 3 Combat Bots Only 5 | . 3 1 5 . 3 Max Kills in Single Turn 3 | 1 1 2 2 . 3 Gunslinging . | . . . . . . Exploded 3 | . . 1 . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 126 | . 22 16 42 . 46 Missed 28 | . 3 4 7 . 14 Damage Taken 1795 | . 220 164 326 . 1085 Core 434 | . 16 61 51 . 306 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 393 | . . . . 393 . Core Remaining (%) 96 | 100 93 . . . . Volleys Fired 83 | 2 41 11 15 . 14 Largest 2 | 2 2 2 2 . 2 Hottest 129 | 40 40 53 43 . 129 Shots Fired 162 | 4 82 22 30 . 24 Gun 142 | 4 82 20 30 . 6 Cannon 12 | . . . . . 12 Launcher 2 | . . 2 . . . Special 6 | . . . . . 6 Kinetic 148 | 4 82 20 30 . 12 Thermal 6 | . . . . . 6 Explosive 8 | . . 2 . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 1 8 9 13 . 3 Robot Miss Streak 5 | 1 5 3 5 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 102 | 2 47 17 18 . 18 Core Hits 51 | 1 22 5 9 . 14 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Burn 1 | . . . . . 1 Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2318 | 20 506 320 291 . 1181 Guns 1022 | 20 506 159 291 . 46 Cannons 108 | . . . . . 108 Explosions 1014 | . . 161 . . 853 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1084 | 20 506 159 291 . 108 Thermal 46 | . . . . . 46 Explosive 1014 | . . 161 . . 853 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 174 | . . . . . 174 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 27 | . . . . . 27 Projectiles . | . . . . . . Explosions 27 | . . . . . 27 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 18 8 2 . 252 Average Temperature 32 | . 5 6 2 . 75 Received Heat Transfer 339 | . 90 69 60 . 120 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 148 | . . . . . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 213 | 5 148 111 213 . . Initial 43 | . 3 17 43 . . Average 63 | 1 71 34 71 . . Maximum Alert Level 1 | . . . 1 . . Low Security (%) 91 | 100 100 100 82 . . Level 1 8 | . . . 17 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 11 5 7 . 21 Peak Tracking Total 6 | . 4 2 4 . 6 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 1 2 . 1 Terminals 7 | . 4 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 20 | . 10 4 5 . 1 Successful 10 | . 4 3 2 . 1 Failed 10 | . 6 1 3 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 13 | . 6 3 1 3 . Terminals 19 | . 10 4 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 3 2 . 1 Record 2 | . . . 1 . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 4 1 2 . . Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 25 | . . . . . 25 Total Damage 692 | . . . . . 692 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 9858 | 118 750 233 1075 3743 3939 Spaces Moved 3931 | 65 265 54 415 1534 1598 Core 4 | 4 . . . . . Treads 3927 | 61 265 54 415 1534 1598 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 Average Speed 237 | 153 230 240 240 240 240 Slowest Speed 320 | 160 320 240 240 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 50 | 4 42 7 87 89 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 1 2 3 Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . 15 . . 60 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 72 | . . 15 . . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4271 | 76 331 137 464 1593 1670 Wait 169 | . 6 68 32 43 20 Move 3926 | 64 264 53 414 1533 1598 Hop . | . . . . . . Pick Up 27 | 3 11 1 1 9 2 Fast Attach 8 | 7 . . . 1 . Attach 9 | . . 2 . . 7 Detach . | . . . . . . Swap 23 | . 4 2 2 6 9 Drop 6 | . 5 . . 1 . Fire 83 | 2 41 11 15 . 14 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 13 | . . . . . 13 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 3) 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 929 | -9/Materials | Identified exit to Mines 1102 | -9/Materials | Entered Mines 1125 | -9/Mines | Met a Derelict bent on vengeance 1484 | -9/Mines | Discovered new exit (range 5) 1503 | -9/Mines | Learned Materials emergency access door positions 1508 | -9/Mines | Discovered new exit (range 11) 1783 | -9/Mines | Learned Materials terminal intel 2159 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2177 | -9/Mines | Entered Zion 2238 | -7/Zion | Build established: Scavenger-Mutant 2339 | -7/Zion | Learned location of Warlord (-4) 2368 | -7/Zion | Given the Hacking Drone Bay 2373 | -7/Zion | Found Prototype Device 2374 | -7/Zion | Identified Hacking Drone Bay 2557 | -7/Zion | Learned location of Quarantine (-3) 2676 | -7/Zion | Build established: Mutant 3147 | -7/Zion | Learned Factory emergency access door positions 3548 | -7/Zion | Visited the Megawrench Repair Shop 3553 | -7/Zion | Megawrench repaired 8 parts 3707 | -7/Zion | Found Prototype Device 3708 | -7/Zion | Identified Phasing AFG 3809 | -7/Zion | Found Prototype Special Weapon 3810 | -7/Zion | Identified RU-N14's Throwing Claymores 3814 | -7/Zion | Found RU-N14's Throwing Claymores 4733 | -7/Zion | Imprinted 4735 | -7/Zion | Declared Zion's savior 5638 | -7/Zion | Discovered new exit (range 11) 5763 | -7/Zion | Found CR-A16's Pointy Stick 5920 | -7/Zion | Entered Proximity Caves 5920 | -6/Proximity Caves | Accompanied by 4 allies 6120 | -6/Proximity Caves | Learned location of 1 exit from Factory 6448 | -6/Proximity Caves | Learned 4 Factory zone layouts 6831 | -6/Proximity Caves | Lost 3 allies 7739 | -6/Proximity Caves | Spotted B-75 Beast 7760 | -6/Proximity Caves | Core integrity fell below 50% 7773 | -6/Proximity Caves | Destroyed B-75 Beast 8756 | -6/Proximity Caves | Found Alien Artifact 8757 | -6/Proximity Caves | Identified Dimensional Node Initializer 8757 | -6/Proximity Caves | Initialized slip node 8804 | -6/Proximity Caves | Core integrity fell below 20% 8834 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 9856 | -6/Proximity Caves | Discovered new exit (range 5) 9859 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>Record "Note to 6F-MQ2" I took this from a Hauler that was behaving strangely. This was all it had in its inventory, and to be sure I also checked the local manifest, but found it wasn't even listed! See what you can make of it. 08801_ Slug penetrates Private. 08801_ Private disabled. 08803_ Dimensional Slip Node implodes. 08803_ Lgt. Treads destroyed. 08803_ Slug Cannon destroyed. 08803_ Sensor Array destroyed. 08803_ Lgt. Nuclear Core destroyed. 08804_ The unstable cave ceiling collapses. 09258_ Acquired 11 matter. 09261_ Acquired 26 matter. 09287_ Acquired 23 matter. 09349_ Acquired 14 matter. 09856_ EXIT=FOUND [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | #????????????????????????????????????????????? | | *%#???????????????????????????????????????????? | | ###!! ?????????????????????????????????????????? | | ??? ???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ???? ? ???????????????????????????????????????? | | ???????# ????????????????????????????????????????? | | #????????????????????????????????? ??????????????? | | #???????????????????????????????? ????????????? | | #??????????????????????????????? ?????????????? | | ###???????????????????????????? ggg??????????????? | | #??????????????????????????? #??????????????? | | #??????????????????????????? #???????????????? | | #?????????????????????????? ????????????????? | | #?????????????????????????# #?????????????????? | | #????????????????????????# ####??????????????? | | #?####????????????????### ######?????????? | | ### ##??????????????## ??????????? | | ##?????????????# #?????????????? | | #?????????????# @ < #??????????????? | | #?????????????# ## ##???????????????? | | ##????????###### #?????#????????????????? | | #??????#### ## #??????????????????????? | | ####?### # #??????????????????????? | | # # ### ##### #????????????????? | | %## # #????????????????? | | % ### #???????????????? | | % ##?## ###### #??????????????? | | # # #???###???????? ????????????? | | ### # #?????????????????????????????? | | ######## ####?????????????????????????????? | | #??????###### ##????????????????????????????????? | | ????????????####?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Imp. Reaction Control System | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Med. Treads | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Chainsword | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech First Step to Greatness Robot Respite The One Tourist Challenges ------------ None Game ------ Seed QuantumProcessingNanosword Manual? 0 Play Time 00:48:07 Cumulative 3.8 hours Start 2024.04.17 @ 20:44:46 End 2024.04.17 @ 21:36:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2b34acf-19f4-40ef-9a3a-2c9cf4e77715